History Main / FirstPersonGhost

15th May '17 7:55:21 PM nombretomado
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* In ''VisualNovel/VirtuesLastReward'', Sigma's face is not seen and his voice is not heard, though in the promotional anime his face is shown and he is voiced by TroyBaker. [[spoiler: His face is shown in the True End route, and is a ''massive'' spoiler. TroyBaker also voices the perspective character in the Secret End, a dead giveaway that the player is no longer Sigma.]]

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* In ''VisualNovel/VirtuesLastReward'', Sigma's face is not seen and his voice is not heard, though in the promotional anime his face is shown and he is voiced by TroyBaker.Creator/TroyBaker. [[spoiler: His face is shown in the True End route, and is a ''massive'' spoiler. TroyBaker Troy Baker also voices the perspective character in the Secret End, a dead giveaway that the player is no longer Sigma.]]
6th Apr '17 1:49:40 AM NoriMori
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*** ''Mirror's Edge'' was never intended to be played in third-person (nor are most FPS games that play this trope straight), so this can only justify one part of the trope at a time -- if you can see your body, it justifies the "can't see your reflection" part (e.g. ''Mirror's Edge''); if you can see your reflection, it justifies the "can't see your body" part (e.g. ''Portal''). It can't justify both at the same time.
27th Mar '17 1:54:13 PM Miracle@StOlaf
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* Both ''VideoGame/{{Outlast}}'' and ''VideoGame/ResidentEvil7Biohazard'' allow you to see the entirety of your character's body from the neck down. Examining both games with a third-person camera mod reveals that, even though you can still see it in their shadow, the player's actual character model has no head; convenient for showing the effects when an enemy [[OffWithHisHead tears or cuts it off]].
23rd Jan '17 10:28:55 AM REV6Pilot
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* In ''VideoGame/{{Warface}}'' you can see the body for your soldier including if you're woman.

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* In ''VideoGame/{{Warface}}'' you can see the body for your soldier including if you're woman.at all times.
* ''VideoGame/MetroLastLight'' keeps Artyom's body visible in an effort to maintain UnbrokenFirstPersonPerspective. Most actions, like throwing a switch or opening a door, take you into small cutscenes.
24th Dec '16 8:56:30 AM BenMitchell90
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** No matter what character you've chosen in ''Goldeneye's'' multiplayer, you'll always have Bond's arms. ''Perfect Dark'' fixed this, but then fell into the trap of every NPC referring to you as a woman, even when you're playing as a big hulking Scandinavian man.

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** No matter what character you've chosen in ''Goldeneye's'' multiplayer, you'll always have Bond's arms.arms, which becomes pretty jarring if you pick a character wearing gloves and especially the black May Day and Baron Samedi. ''Perfect Dark'' fixed this, but then fell into the trap of every NPC referring to you as a woman, even when you're playing as a big hulking Scandinavian man.
17th Nov '16 8:57:49 AM jackgrimm99
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* ''Videogame/DeadIsland'' allows to see the lower body's character when looking down.
25th Oct '16 6:02:45 PM Bisected8
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See also InvisibleAnatomy.

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See also InvisibleAnatomy.
InvisibleAnatomy. If there is a model, but it lacks a full set of animations, see ModelDissonance.
23rd Oct '16 1:02:42 PM zootsutra
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** SpiritualSuccessor ''VideoGame/BioShock1'' has both of your hands visible at different times (left hand is Plasmids, right hand is guns), but your feet are missing. One of the lesser goals of the sequel was making it possible to see your feet. And your shadow, if you happened to step in front of one of the few dynamic lights in the game.

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** SpiritualSuccessor ''VideoGame/BioShock1'' has both of your hands visible at different times (left hand is Plasmids, right hand is guns), but your feet are missing. One of the lesser goals of the sequel was making it possible to see your feet. And your shadow, if you happened to step in front of one of the few dynamic lights in the game. Basically, you're just a pair of sweater-sleeved arms, as revealed by this [[https://www.youtube.com/watch?v=wqHf4C23XAM third-person mod]]. This also applies to your later [[spoiler: conversion into a Big Daddy]], in which you are STILL portrayed as a pair of sweater-sleeved arms, despite [[spoiler: wearing a full-body diving suit.]]



* ''VideoGame/Bioshock'' is basically you as a pair of sweater-sleeved arms, as revealed by this [[https://www.youtube.com/watch?v=wqHf4C23XAM third-person mod]]. This also applies to your later [[spoiler: conversion into a Big Daddy]], in which you are STILL portrayed as a pair of sweater-sleeved arms, despite [[spoiler: wearing a full-body diving suit.]]
23rd Oct '16 1:00:40 PM zootsutra
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* ''VideoGame/Bioshock'' is basically you as a pair of sweater-sleeved arms, as revealed by this [[https://www.youtube.com/watch?v=wqHf4C23XAM third-person mod]]. This also applies to your later [[spoiler: conversion into a Big Daddy]], in which you are STILL portrayed as a pair of sweater-sleeved arms, despite [[spoiler: wearing a full-body diving suit.]]
29th Sep '16 9:40:26 PM Generality
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* Not just FPS games suffer from this. The ''Videogame/{{Myst}}'' games are a series of first-person puzzle games that had a First Person Ghost whose only visible appendage was a floating hand cursor. Justified in ''Myst'' and ''Riven'' due to movement limitations, but by the time ''Myst III: Exile'' rolled around, the player could not only look down and see that they had no feet, but also wind up standing ''on thin air just off of the edge of a cliff.'' It's worse in ''Myst IV: Revelation'' when [[UncannyValley the hand cursor gained a more realistic look.]] You could even inexplicably tint the hand strange, unearthly colors other than 'skin tone' or 'heavily pigmented skin tone'. The developers thankfully fixed this in ''Myst V: End of Ages''.

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* Not just FPS games suffer from this. The ''Videogame/{{Myst}}'' games are a series of first-person puzzle games that had a First Person Ghost whose only visible appendage was a floating hand cursor. Justified in ''Myst'' and ''Riven'' due to movement limitations, but by the time ''Myst III: Exile'' rolled around, the player could not only look down and see that they had no feet, but also wind up standing ''on thin air just off of the edge of a cliff.'' It's worse in ''Myst IV: Revelation'' when [[UncannyValley the hand cursor gained a more realistic look.]] You could even inexplicably tint the hand strange, unearthly colors other than 'skin tone' or 'heavily pigmented skin tone'. The developers thankfully fixed this in ''Myst V: End of Ages''. All of this was done in the name of maintaining a FeaturelessProtagonist.
** ''VideoGame/{{Obduction}}'', also made by Cyan Worlds, does the same thing for the same reason, but includes the option of adding a generic male or female shadow, which if nothing else makes screenshots look marginally more realistic.
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