History Main / FirstPersonGhost

5th Aug '16 6:55:41 PM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved'' plays this quite straight; unless you get into a vehicle, the only parts of yourself visible are your arms.



** The original ''VideoGame/HaloCombatEvolved'' plays this quite straight.
5th Aug '16 6:50:38 PM UmbrellasWereAwesome
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* ''{{Franchise/Halo}} 2'' and ''3'' have visible legs. It's perfectly possible not just to look down and see your thigh, but to stick a plasma grenade to it. And if someone leaves the party while playing multiplayer campaign online, the game freezes and glitches allowing you to look down directly into your torso.
** ''{{VideoGame/Halo 4}}'' totally averts this trope. Not only can you see the Chief's legs when you look down, but every onscreen prompt (i.e. "press X to open door", "press X to activate console") is fully depicted onscreen, with the Chief reaching out and interacting with the world.
** Modding reveals, however, that the model you see isn't the same model everyone else sees. If the player replaces their model with a different hacked one, then the first-person view will still show the default Spartan arms while the third-person view will show the hacked model.

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* ''{{Franchise/Halo}} 2'' and ''3'' ''Franchise/{{Halo}}'':
** The original ''VideoGame/HaloCombatEvolved'' plays this quite straight.
** Games from ''VideoGame/{{Halo 2}}'' onward
have visible legs. It's perfectly possible not just to look down and see your thigh, but sometimes even to stick a plasma grenade to it. And in ''VideoGame/{{Halo 3}}'', if someone leaves the party while playing multiplayer co-op campaign online, the game freezes and glitches allowing you to look down directly into your torso.
** Games from ''{{VideoGame/Halo 4}}'' onward totally averts avert this trope. Not only can you see the Chief's your character's legs when you look down, but every onscreen prompt (i.e. "press X to open door", "press X to activate console") is fully depicted onscreen, with the Chief your character reaching out and interacting with the world.
** Modding reveals, however,
world. That said, modding reveals that the model you see in (at least) ''4'' isn't the same model everyone else sees. If the player replaces their model with a different hacked one, then the first-person view will still show the default Spartan arms while the third-person view will show the hacked model.
16th Jul '16 4:09:23 PM rjd1922
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* ''VideoGame/MirrorsEdge'' lets you see Faith's legs. Good thing, too, because the game requires a lot of precision platforming. Additionally, you can see her full arms, shoulders, and torso, body position permitting (your camera is constrained to the directions Faith's eyes could actually be looking at any moment). The tip of her nose is the only thing really missing.

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* ''VideoGame/MirrorsEdge'' lets you see Faith's legs. Good thing, too, because the game requires a lot of precision platforming. Additionally, you can see her full arms, shoulders, and torso, body position permitting (your camera is constrained to the directions Faith's eyes could actually be looking at any moment). The tip of her nose is the only thing really missing.
16th Jul '16 12:07:05 PM Thunderchin
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Added DiffLines:

* Your player character in ''VideoGame/{{Receiver}}'' is never visible. The items in your "hands" simply float in front of you, moving around as you manipulate them.
25th Jun '16 12:23:29 PM Sark0TAG
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Added DiffLines:

* ''VideoGame/LayersOfFear'' allows you to toggle your character's reflection on or off. Various updates prior to its full release enhanced the clarity and movements of said model, among other things.
21st Jun '16 7:26:36 PM FlakyPorcupine
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Added DiffLines:

* The protagonist of ''Videogame/WelcomeToTheGame'' doesn't have a body or cast any shadows, even when you get up to turn the light-switch on and off. In fact, they don't even scream or react to the presence of a person coming to kidnap them.
13th Jun '16 12:21:27 AM jormis29
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* In ''{{Videogame/Prey}}'', the very first scene in the game shows the player looking at their own reflection in a mirror. Later in the game you can see yourself in other mirrors/reflections/portals. However, you can't see your feet.

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* In ''{{Videogame/Prey}}'', ''VideoGame/Prey2006'', the very first scene in the game shows the player looking at their own reflection in a mirror. Later in the game you can see yourself in other mirrors/reflections/portals. However, you can't see your feet.
9th Apr '16 11:51:00 AM thatother1dude
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* This can almost be completely averted in ''VideoGame/TeamFortress2'' with a console command designed for use when playing with the Oculus Rift. Entering "cl_first_person_uses_world_model 1" in the console sets the first person view into a mode in which, as the command would suggest, the view model is replaced with an instance of the player's world model, allowing the player to see their entire body and their own shadow, along with any of the many fashion items the player may have decked on their character. While not perfect (parts often disappear or prove excessively obstructive), it works surprisingly well.

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* This can almost be completely averted in ''VideoGame/TeamFortress2'' with a console command designed for use when playing with the Oculus Rift. VR. Entering "cl_first_person_uses_world_model 1" in the console sets the first person view into a mode in which, as the command would suggest, the view model is replaced with an instance eye-level view of the player's world model, allowing the player to see their entire body and their own shadow, along with any of the many fashion items the player may have decked on their character. While not perfect (parts often disappear or prove excessively obstructive), it works surprisingly well.
13th Mar '16 1:34:02 AM Sammettik
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* Interesting example in ''VideoGame/Fallout4'': when in 3rd person perspective the player-character's shadow will be rendered, but as soon as you switch to 1st person perspective, the shadow disappears.

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* Interesting example in ''VideoGame/Fallout4'': ''VideoGame/{{Fallout4}}'': when in 3rd person perspective the player-character's shadow will be rendered, but as soon as you switch to 1st person perspective, the shadow disappears.
2nd Mar '16 5:20:17 AM erforce
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* Same for ''Videogame/{{Condemned}}'' and its sequel.

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* Same for ''Videogame/{{Condemned}}'' ''VideoGame/CondemnedCriminalOrigins'' and [[VideoGame/Condemned2Bloodshot its sequel.sequel]].



* The ''VideoGame/MaxPayne 2'' FPS-Mod makes the game probably the most realistic FPS game, in the context of this trope.
** The similar FPS mod for ''VideoGame/JustCause 2'', meanwhile, takes this to the extreme - you can even see [[GoodBadBugs inside your own head]] with it, unless you download/create a mod that removes Rico's head from his character model entirely.

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* The ''VideoGame/MaxPayne 2'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' FPS-Mod makes the game probably the most realistic FPS game, in the context of this trope.
** The similar FPS mod for ''VideoGame/JustCause 2'', ''VideoGame/JustCause2'', meanwhile, takes this to the extreme - you can even see [[GoodBadBugs inside your own head]] with it, unless you download/create a mod that removes Rico's head from his character model entirely.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FirstPersonGhost