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Typo in Rubber Band AI
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** RubberBandA: When the A.I improves according to the player's skills.
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** RubberBandA: RubberBandAI: When the A.I improves according to the player's skills.
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** RubberBandA: When the A.I improves according to the player's skills.
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crosswicked Multi Slot Character
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* MultiSlotCharacter: Lots of fighting games sometimes divide a single character into multiple incarnations that act as their own characters.
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dewicking VideoGame.Mortal Kombat
Changed line(s) 53 (click to see context) from:
* BruceLeeClone: The famed martial artist has a lot of influence on fighting game rosters. (ex: [[VideoGame/StreetFighterII Fei Long]], [[VideoGame/{{Tekken}} Marshall Law]], [[VideoGame/MortalKombat Liu Kang]])
to:
* BruceLeeClone: The famed martial artist has a lot of influence on fighting game rosters. (ex: [[VideoGame/StreetFighterII Fei Long]], [[VideoGame/{{Tekken}} Marshall Law]], [[VideoGame/MortalKombat [[Franchise/MortalKombat Liu Kang]])
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** ContinueCountdown: What usually results from a loss, with the player having a few seconds to decide whether to avoid the Game Over screen or not.
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elaborating and cleaning.
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* GlassCannon: A character who often has high mobility and attack power, but has the lowest health to balance it. Often overlaps with Rushdown, but others trade health for more all-rounder options, or take the other extreme as fragile Zoners who evade and bombard.
to:
* GlassCannon: A character who often has really excels in certain areas - such as high mobility and mobility, attack power, power or range - but has the lowest health to balance it. Often overlaps with Rushdown, but others trade health for more all-rounder all-rounded options, or take the other extreme as fragile Zoners who evade and bombard.avoid their opponent as much as possible.
Changed line(s) 33,34 (click to see context) from:
* DrunkenBoxing: A few liters of sake before the fight can improve performance.
* MovesetClone: When two or more characters use the same techniques.
* MovesetClone: When two or more characters use the same techniques.
to:
* DrunkenBoxing: A few liters of sake before the fight can improve performance.
performance. Many use the act of drinking as a mechanic to enhance their abilities. Most often characterized as a DrunkenMaster.
* MovesetClone: When two or more charactersuse are built on the same assets and techniques.
* MovesetClone: When two or more characters
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* KiManipulation: When a character is trained to control his inner power.
to:
* KiManipulation: When a character is trained to control his inner power. The main justification for why regular humans are throwing fireballs and such.
Changed line(s) 47,52 (click to see context) from:
* {{Ninja}}: A warrior who travels through the shadows to reach his goal.
** McNinja: A ninja who is not Japanese.
* PsychicPowers: When a character is trained to control his mental powers.
* {{Samurai}}: A member of a military class in feudal Japan who follows the orders of his master.
** {{Ronin}}: A samurai who does not have a master or is usually a nomad.
** WesternSamurai: A samurai that is not Japanese.
** McNinja: A ninja who is not Japanese.
* PsychicPowers: When a character is trained to control his mental powers.
* {{Samurai}}: A member of a military class in feudal Japan who follows the orders of his master.
** {{Ronin}}: A samurai who does not have a master or is usually a nomad.
** WesternSamurai: A samurai that is not Japanese.
to:
* {{Ninja}}: A warrior who travels through the shadows to reach his goal.
** McNinja: A ninja who is not Japanese.
* PsychicPowers: When a character is trained to control his mental powers.
* {{Samurai}}: A member of a military class in feudal Japan who follows the orders of his master.
** {{Ronin}}: A samurai who does not have a master or is usually a nomad.
** WesternSamurai: A samurai that is not Japanese.goal. Often [[FragileSpeedster very mobile but very fragile]].
** McNinja: A ninja who is not Japanese.
* PsychicPowers: When a character is trained to control his mental powers.
* {{Samurai}}: A member of a military class in feudal Japan who follows the orders of his master.
** {{Ronin}}: A samurai who does not have a master or is usually a nomad.
** WesternSamurai: A samurai that is not Japanese.
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* UsefulNotes/{{Taekwondo}}: Kicks, kicks and more kicks...
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* [[DistaffCounterpart Distaff[=/=]Spear Counterpart]]: A GenderFlipped version of the original character.
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* TheFightingNarcissist: When a character has two concerns: kicking ass and her own beauty.
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* KungFuKid: Can children participate in the tournament? Is this serious?
to:
* KungFuKid: Can Wait, can children participate in the tournament? Is this serious?tournament?!
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* MaskedLuchador: A wrestler who wears a mask.
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* OldMaster: You're in need of some lessons, little grasshopper.
** DrunkenMaster: But first, let's drink...
** DrunkenMaster: But first, let's drink...
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* WeaponBasedCharacterization: Weapons can be used in a person's fighting style or as part of their personality.
** BowAndSwordInAccord: A character who uses long range and melee weapons at different ranges.
** GunFu: A character who mixes unarmed martial arts and firearms in fluid ways beyond basic PistolWhipping.
** ImprovisedWeapon: When the weapon chosen is an unconventional one.
** MultiMeleeMaster: A character who swaps between two or more melee weapons, often with tradeoffs between reach, speed, and power.
** MultiRangedMaster: A character who swaps between two or more ranged weapons, often with tradeoffs between fire rate, power, and projectile speed/range.
** TheMusketeer: a character that alternates between ranged and melee weaponry, or uses a MixAndMatchWeapon with "modes" like a [[BayonetYa rifle with a bayonet]] (compare BowAndSwordInAccord and SwordAndGun).
** ShapeshifterWeapon: When a character spontaneously creates weapons from their own body.
** SwordAndFist: A fighter that mixes armed and unarmed martial arts.
** SwordAndGun: A fighter who {{Dual Wield|ing}}s a melee weapon and a firearm-type weapon simultaneously. (compare BowAndSwordInAccord and TheMusketeer).
** BowAndSwordInAccord: A character who uses long range and melee weapons at different ranges.
** GunFu: A character who mixes unarmed martial arts and firearms in fluid ways beyond basic PistolWhipping.
** ImprovisedWeapon: When the weapon chosen is an unconventional one.
** MultiMeleeMaster: A character who swaps between two or more melee weapons, often with tradeoffs between reach, speed, and power.
** MultiRangedMaster: A character who swaps between two or more ranged weapons, often with tradeoffs between fire rate, power, and projectile speed/range.
** TheMusketeer: a character that alternates between ranged and melee weaponry, or uses a MixAndMatchWeapon with "modes" like a [[BayonetYa rifle with a bayonet]] (compare BowAndSwordInAccord and SwordAndGun).
** ShapeshifterWeapon: When a character spontaneously creates weapons from their own body.
** SwordAndFist: A fighter that mixes armed and unarmed martial arts.
** SwordAndGun: A fighter who {{Dual Wield|ing}}s a melee weapon and a firearm-type weapon simultaneously. (compare BowAndSwordInAccord and TheMusketeer).
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* AscendedGlitch: When bugs become official features in subsequent editions.
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%%* DevelopersForesight: When developers provide the smallest details so that a game doesn't break.[[labelnote:explanation]]There is an example in ''VideoGame/StreetFighterIV'', the Small Airfield stage has Balrog ("Boxer") appear in the door of one of the planes. If Balrog is one of the fighters, Vega ("Claw") will appear instead. If both Balrog and Vega are fighting, M. Bison ("Dictator") will appear instead.[[/labelnote]]
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* {{Expy}}: When inspiration gives birth there are new characters.
* GameMod: When other programmers (mostly freelancers) create [[RuleOfFunny bizarre]], [[RuleOfSexy sexy]], and any other kind of modifications...
* GameMod: When other programmers (mostly freelancers) create [[RuleOfFunny bizarre]], [[RuleOfSexy sexy]], and any other kind of modifications...
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[[folder:Fanservice]]
* ClothingDamage: When clothes are destroyed during or at the end of the fight.
* JigglePhysics: Especially for [[MsFanservice female characters]]. This fanservice became more popular after the arrival of the 3D era.
* NudeColoredClothes: More players can put the same color of a bikini, underwear or something similar in the same color as the character's skin during customization.
* SexIsViolence: This fanservice can't be missing in a fighting game, right? When the screams and moans of the characters are more reminiscent of pleasure than pain.
** SuggestiveCollision: Some grapplers and non-grapplers can do this at least without the developers noticing or blatantly depending on the position of the characters they are fighting. A pause on top of the frame can explain in [[https://youtu.be/6m8YealcUAM this video]].
* SexyWalk: A character walks... and somehow they look really good doing it.
[[/folder]]
* ClothingDamage: When clothes are destroyed during or at the end of the fight.
* JigglePhysics: Especially for [[MsFanservice female characters]]. This fanservice became more popular after the arrival of the 3D era.
* NudeColoredClothes: More players can put the same color of a bikini, underwear or something similar in the same color as the character's skin during customization.
* SexIsViolence: This fanservice can't be missing in a fighting game, right? When the screams and moans of the characters are more reminiscent of pleasure than pain.
** SuggestiveCollision: Some grapplers and non-grapplers can do this at least without the developers noticing or blatantly depending on the position of the characters they are fighting. A pause on top of the frame can explain in [[https://youtu.be/6m8YealcUAM this video]].
* SexyWalk: A character walks... and somehow they look really good doing it.
[[/folder]]
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Zapping redundant pothole.
Changed line(s) 188 (click to see context) from:
*** [[OneHitKO One Hit K.O.]]: It's rare, but it happens.
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*** [[OneHitKO One Hit K.O.]]: OneHitKO: It's rare, but it happens.
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Removing some entries added that aren't according to index standards
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** CrissCrossAttack: ''"MAXIMUUM SPIDER!!"''
** CrossAttack: When "X" or cross shaped attacks are useful.
** CrossAttack: When "X" or cross shaped attacks are useful.
Deleted line(s) 239 (click to see context) :
** EyeBeams: "''BEHOLD!! OPTIC BLAST!!"''
Deleted line(s) 241 (click to see context) :
** GroundPunch: ''"LIVE WIRE!! GO BURN!!"''
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** TornadoMove: ''"SCREW UPPEEERRR!!"''
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Deleted line(s) 214 (click to see context) :
* PunchKickLayout: Very popular, this layout describes the controls perfectly: there have to be punch and kick buttons.
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* PunchKickLayout: Very popular, this layout describes the controls perfectly: there have to be punch and kick buttons.
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* PunchKickLayout: A button layout codified by fighting games; allows for characters to perform more attacks and put more of their physicality into it.
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Changed line(s) 187 (click to see context) from:
*** OneHitKO: It's rare, but it happens.
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*** OneHitKO: [[OneHitKO One Hit K.O.]]: It's rare, but it happens.
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Sorry, but there are many characters who shoot projectiles through their eyes.
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** EyeBeams: "''BEHOLD!! OPTIC BLAST!!"''
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This seems too broad a trope to be specifically an "FG" trope
Deleted line(s) 106,108 (click to see context) :
* BattleStrip: Am exclusive {{fanservice}} for [[MrFanservice male characters]].
** FlungClothing: All you have to do is take off your overcoat and kick ass!
** ShirtlessScene[=/=]WalkingShirtlessScene: If women fight [[ShesGotLegs bare-legged]], why can't men fight shirtless?
** FlungClothing: All you have to do is take off your overcoat and kick ass!
** ShirtlessScene[=/=]WalkingShirtlessScene: If women fight [[ShesGotLegs bare-legged]], why can't men fight shirtless?
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* [[ShamelessFanserviceGirl Shameless Fanservice Guy/Girl]]: When a character doesn't have an ounce of decency.
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** EyeBeams: "''BEHOLD!! OPTIC BLAST!!"''
Changed line(s) 253 (click to see context) from:
** SpamAttack: When a melee attack hits multiple times!
to:
** SpamAttack: When a melee an attack hits multiple times!
Deleted line(s) 281 (click to see context) :
* DarkAndTroubledPast / FreudianExcuse: Some Heroes or Villains that had rough life that some of them motivates them so much.
Deleted line(s) 290 (click to see context) :
* TrainingFromHell: When a character is shown through exhausting training either in the intro, cutscenes or ending.
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* DarkAndTroubledPast / FreudianExcuse: Some Heroes or Villains that had rough life that some of them motivates them so much.
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* DarkandTroubledPast / FreudianExcuse: Some Heroes or Villains that had rough life that some of them motivates them so much.
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Changed line(s) 111 (click to see context) from:
* NudeColoredClothes: More perverted players can put the same color of a bikini, underwear or something similar in the same color as the character's skin during customization.
to:
* NudeColoredClothes: More perverted players can put the same color of a bikini, underwear or something similar in the same color as the character's skin during customization.
Changed line(s) 204 (click to see context) from:
* ComebackMechanic: When a chcracter has skills that can help the player turn the tide.
to:
* ComebackMechanic: When a chcracter character has skills that can help the player turn the tide.
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* DarkandTroubledPast / FreudianExcuse: Some Heroes or Villains that had rough life that some of them motivates them so much.
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** {{Shotoclone}}: A specific subset of the "All-Arounder", named after the "Shotocon" moveset used by ''many'' characters in the ''Franchise/StreetFighter'' series. [[labelnote:explanation]]What distinguishes a Shotoclone from a traditional "All-Rounder" is they are required to have 1) a [[KamehameHadoken projectile attack]], 2) a [[{{Shoryuken}} rising anti-air]], and 3) an [[HurricaneKick advancing horizontal attack]].[[/labelnote]]
Deleted line(s) 20 (click to see context) :
* {{Shotoclone}}: A specific subset of the "All-Arounder", named after the "Shotocon" moveset used by ''many'' characters in the ''Franchise/StreetFighter'' series. [[labelnote:explanation]]What distinguishes a Shotoclone from a traditional "All-Rounder" is they are required to have 1) a [[KamehameHadoken projectile attack]], 2) a [[{{Shoryuken}} rising anti-air]], and 3) an [[HurricaneKick advancing horizontal attack]].[[/labelnote]]
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None
Changed line(s) 168 (click to see context) from:
* TheAnnouncer: ''"[[Franchise/Tekken Get ready for the next battle!]]"''
to:
* TheAnnouncer: ''"[[Franchise/Tekken ''"[[Franchise/{{Tekken}} Get ready for the next battle!]]"''
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Changed line(s) 168 (click to see context) from:
* TheAnnouncer: ''"Get ready for the next battle."''
to:
* TheAnnouncer: ''"Get ''"[[Franchise/Tekken Get ready for the next battle."''battle!]]"''
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Changed line(s) 170 (click to see context) from:
** CombatCommentator: When the fights have commentators talking about the performance of the fights. This rarely has and is only present in PvP.
to:
** CombatCommentator: When the fights have commentators talking about the performance of the fights. This rarely has and is only present in PvP.[[PlayerVersusPlayer [=PvP=]]].
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- samurai
Changed line(s) 48 (click to see context) from:
** McNinja: A ninja who is not born in Japan.
to:
** McNinja: A ninja who is not born in Japan.Japanese.
Changed line(s) 50 (click to see context) from:
* ShapeshifterWeapon: When a character spontaneously creates weapons from their own body.
to:
* ShapeshifterWeapon: When {{Samurai}}: A member of a character spontaneously creates weapons from their own body.military class in feudal Japan who follows the orders of his master.
** {{Ronin}}: A samurai who does not have a master or is usually a nomad.
** WesternSamurai: A samurai that is not Japanese.
** {{Ronin}}: A samurai who does not have a master or is usually a nomad.
** WesternSamurai: A samurai that is not Japanese.
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** ShapeshifterWeapon: When a character spontaneously creates weapons from their own body.
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Changed line(s) 109 (click to see context) from:
* SexIsViolence: This fanservice can't be missing in a fighting game, right?nt of giving a scream simulating an orgasm when losing fights.
to:
* SexIsViolence: This fanservice can't be missing in a fighting game, right?nt right? When the screams and moans of giving a scream simulating an orgasm when losing fights.the characters are more reminiscent of pleasure than pain.
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None
Changed line(s) 37 (click to see context) from:
* ExtremityExtremist: Fighters who exclusively use kicks and punches with a few exceptions.
to:
* ExtremityExtremist: Fighters who exclusively use kicks and or punches with a few exceptions.
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* ExtremityExtremist: Fighters who exclusively use kicks and punches with a few exceptions.
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* ArtisticLicenseMartialArts: fighting games rarely place realism over the RuleOfCool, ''especially'' regarding real-world martial arts.
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* ArtisticLicenseMartialArts: fighting games rarely place realism over the RuleOfCool, ''especially'' regarding real-world martial arts.
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None
Deleted line(s) 27 (click to see context) :
* BowAndSwordInAccord: A character who uses long range and melee weapons at different ranges (compare TheMusketeer and SwordAndGun).
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** BowAndSwordInAccord: A character who uses long range and melee weapons at different ranges.
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Changed line(s) 212 (click to see context) from:
** JustFrameBonus: If you time this button press right within about 1/60th of a second, you get an an enhanced attack.
to:
** JustFrameBonus: If you time this button press right within about 1/60th of a second, you get an an enhanced attack.
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** JustFrameBonus: If you time this button press right within about 1/60th of a second, you get an an enhanced attack.
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None
Deleted line(s) 34 (click to see context) :
* GunFu: A character who mixes unarmed martial arts and firearms in fluid ways beyond basic PistolWhipping.
Deleted line(s) 37,39 (click to see context) :
* TheMusketeer: a character that alternates between ranged and melee weaponry, or uses a MixAndMatchWeapon with "modes" like a [[BayonetYa rifle with a bayonet]] (compare BowAndSwordInAccord and SwordAndGun).
* MultiMeleeMaster: A character who swaps between two or more melee weapons, often with tradeoffs between reach, speed, and power.
* MultiRangedMaster: A character who swaps between two or more ranged weapons, often with tradeoffs between fire rate, power, and projectile speed/range.
* MultiMeleeMaster: A character who swaps between two or more melee weapons, often with tradeoffs between reach, speed, and power.
* MultiRangedMaster: A character who swaps between two or more ranged weapons, often with tradeoffs between fire rate, power, and projectile speed/range.
Deleted line(s) 46 (click to see context) :
* ImprobableWeaponUser: a character has some odd signature weapon that heavily influences their moveset.
Deleted line(s) 56,57 (click to see context) :
* SwordAndFist: A fighter that mixes armed and unarmed martial arts.
* SwordAndGun: A fighter who {{Dual Wield|ing}}s a melee weapon and a firearm-type weapon simultaneously. (compare BowAndSwordInAccord and TheMusketeer).
* SwordAndGun: A fighter who {{Dual Wield|ing}}s a melee weapon and a firearm-type weapon simultaneously. (compare BowAndSwordInAccord and TheMusketeer).
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* WeaponBasedCharacterization: Weapons can be used in a person's fighting style or as part of their personality.
** GunFu: A character who mixes unarmed martial arts and firearms in fluid ways beyond basic PistolWhipping.
** ImprovisedWeapon: When the weapon chosen is an unconventional one.
** MultiMeleeMaster: A character who swaps between two or more melee weapons, often with tradeoffs between reach, speed, and power.
** MultiRangedMaster: A character who swaps between two or more ranged weapons, often with tradeoffs between fire rate, power, and projectile speed/range.
** TheMusketeer: a character that alternates between ranged and melee weaponry, or uses a MixAndMatchWeapon with "modes" like a [[BayonetYa rifle with a bayonet]] (compare BowAndSwordInAccord and SwordAndGun).
** SwordAndFist: A fighter that mixes armed and unarmed martial arts.
** SwordAndGun: A fighter who {{Dual Wield|ing}}s a melee weapon and a firearm-type weapon simultaneously. (compare BowAndSwordInAccord and TheMusketeer).
** GunFu: A character who mixes unarmed martial arts and firearms in fluid ways beyond basic PistolWhipping.
** ImprovisedWeapon: When the weapon chosen is an unconventional one.
** MultiMeleeMaster: A character who swaps between two or more melee weapons, often with tradeoffs between reach, speed, and power.
** MultiRangedMaster: A character who swaps between two or more ranged weapons, often with tradeoffs between fire rate, power, and projectile speed/range.
** TheMusketeer: a character that alternates between ranged and melee weaponry, or uses a MixAndMatchWeapon with "modes" like a [[BayonetYa rifle with a bayonet]] (compare BowAndSwordInAccord and SwordAndGun).
** SwordAndFist: A fighter that mixes armed and unarmed martial arts.
** SwordAndGun: A fighter who {{Dual Wield|ing}}s a melee weapon and a firearm-type weapon simultaneously. (compare BowAndSwordInAccord and TheMusketeer).