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* [[UnexpectedGameplayChange Delivery Missions]], in ''BillyVsSNAKEMAN''.

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* [[UnexpectedGameplayChange Delivery Missions]], in ''BillyVsSNAKEMAN''. ''BillyVsSNAKEMAN''.
** And there are hints that the card games (in-universe) Mahongg, and even more so Flower Wars, are covers for something affecting reality on a deeper level. Although in this game it seems like ''everything'' is secretly affecting reality on a deeper level...

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* Not involving cards, but ''PuzzleQuest'' has the same idea; you and your enemies do damage and collect mana by matching stones on a puzzle board, even though you're just fighting monsters according to the storyline.

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* Not involving cards, but ''PuzzleQuest'' has the same idea; you and your enemies do damage and collect mana by [[MatchThreeGame matching stones on a puzzle board, board]], even though you're just fighting monsters according to the storyline.


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* Mawlock from the ''ShiningForce'' remake, ''Resurrection of the Dark Dragon'', whose specialty lies in using character cards to change the tide of battle. Cards are obtained through various arbitrary methods, such as talking to a certain character a number of times at your home base, or using a certain character to deliver a killing blow on a boss.
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* ''Wizard 101'' has spells as cards, but there is no real 'collectible' element to making a spell deck. You unlock spells for your school as you advance in level, and the only limit to the number of copies of a particular spell is determined by your deck-box, a piece of equipment that you trade for better versions as usual. You do however get a limited number of 'training points' you can use to get spells from outside your school, but since you need to acquire them linearly you're usually just better off focusing on one extra school.
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* ''MetalGear Ac!d''

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* ''MetalGear Ac!d''''[[MetalGearAcid Metal Gear Ac!d]]''
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* Inverted in the SNES game Arcana/Cardmaster; cards figure heavily into the backstory and plot of the game, but when it comes to gameplay has almost nothing to do with cards other than a visual motif.
* Averted in one the strangest ways possible in the Twisted Tales of Spike McFang. The main character fights using a variety of cards and said use of cards affects the progression of plot and puzzles. However, the actual gameplay is a top-down action game, the game has little to do with the traditional aspects of a collectible card game, functioning more like a glorified inventory.

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* Inverted in the SNES game Arcana/Cardmaster; cards ''Arcana/Cardmaster''. Cards figure heavily into the backstory and plot of the game, but when it comes to gameplay has almost nothing to do with cards other than a visual motif.
* Averted in one the strangest ways possible in the ''The Twisted Tales of Spike McFang.[=McFang=]''. The main character fights using a variety of cards and said use of cards affects the progression of plot and puzzles. However, the actual gameplay is a top-down action game, the game has little to do with the traditional aspects of a collectible card game, functioning more like a glorified inventory.



** And the sequel series ''MegaManStarForce'' even moreso, since the "Battle Chip" cards of ''Battle Network'' are swapped out for actual cards.

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** And the sequel series ''MegaManStarForce'' series, ''MegaManStarForce'', even moreso, more so, since the "Battle Chip" cards of ''Battle Network'' are swapped out for actual cards.



* The ''Etherlords'' series. Made a little weird when one of the playable characters in ''Etherlords II'' has [[RedEyesTakeWarning glowing red eyes]] and holds a [[BigFancySword very large sword]], yet battles are handled ''entirely'' through cards.
* The SNES port of PrincessMaker.
* YggdraUnion

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* The ''Etherlords'' series. Made It's made a little weird when one of the playable characters in ''Etherlords II'' has [[RedEyesTakeWarning glowing red eyes]] and holds a [[BigFancySword very large sword]], yet battles are handled ''entirely'' through cards.
* The SNES port of PrincessMaker.
''PrincessMaker''.
* YggdraUnion''YggdraUnion''



* [[ChainOfMemories Kingdom Hearts: Chain of Memories]] sort of qualifies; even though the tutorial character explicitly says that the castle you enter is governed by cards, battles still appear to be fought normally.

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* [[ChainOfMemories ''[[ChainOfMemories Kingdom Hearts: Chain of Memories]] Memories]]'' sort of qualifies; even though the tutorial character explicitly says that the castle you enter is governed by cards, battles still appear to be fought normally.



* SigmaHarmonics, in a way similar to the above.

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* SigmaHarmonics, ''SigmaHarmonics'', in a way similar to the above.



* Not cards, but ''PuzzleQuest'' has the same idea; you and your enemies do damage and collect mana by matching stones on a puzzle board, even though you're just fighting monsters according to the storyline.

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* Not involving cards, but ''PuzzleQuest'' has the same idea; you and your enemies do damage and collect mana by matching stones on a puzzle board, even though you're just fighting monsters according to the storyline.



* The entire [[NoExportForYou Wrestle Angels]] series has you controlling female wrestlers with cards.
* In SecondLife there is a popular card game called ''En Garde'', which emulates a swordfight (complete with animations): only the players see the cards, spectators see a (slow-motion) duel.
* [[CastlevaniaCircleOfTheMoon Castlevania:CotM]] certainly counts, as you combine the various action and attribute cards to do special attacks.

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* The entire [[NoExportForYou ''[[NoExportForYou Wrestle Angels]] Angels]]'' series has you controlling female wrestlers with cards.
* In SecondLife ''SecondLife'', there is a popular card game called ''En Garde'', which emulates a swordfight (complete with animations): only the players see the cards, spectators see a (slow-motion) duel.
* [[CastlevaniaCircleOfTheMoon Castlevania:CotM]] ''[[CastlevaniaCircleOfTheMoon Castlevania: CotM]]'' certainly counts, as you combine the various action and attribute cards to do special attacks.
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* [[CastlevaniaCircleOfTheMoon]] certainly counts, as you combine the various action and attribute cards to do special attacks.

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* [[CastlevaniaCircleOfTheMoon]] [[CastlevaniaCircleOfTheMoon Castlevania:CotM]] certainly counts, as you combine the various action and attribute cards to do special attacks.
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Added CV:Cot M

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* [[CastlevaniaCircleOfTheMoon]] certainly counts, as you combine the various action and attribute cards to do special attacks.
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\"En Garde\" from Second Life

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* In SecondLife there is a popular card game called ''En Garde'', which emulates a swordfight (complete with animations): only the players see the cards, spectators see a (slow-motion) duel.
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** And the sequel series ''MegaManStarForce'' even moreso, since the "Battle Chip" cards of ''Battle Network'' are swapped out for actual cards.
*** Justified in both, all the battles are virtual and the "cards" have attack data for you to use.

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** And the sequel series ''MegaManStarForce'' even moreso, since the "Battle Chip" cards of ''Battle Network'' are swapped out for actual cards.
cards.
*** Justified ''Slightly'' justified in both, both with the explanation that all the battles are virtual and the "cards" have attack data for you to use.use. Though that doesn't really explain why you need to select your attacks from a randomly selected hand, or why you discard attack data after using them once.
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** Except that for every move you make in battle, you must have the requisite card, except jumping. Either an interesting twist or a {{ScrappyMechanic}}; [[YourMileageMayVary it depends on the player]].

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** Except that for every move you make in battle, you must have the requisite card, except jumping. Either an interesting twist or a {{ScrappyMechanic}}; {{Scrappy Mechanic}}; [[YourMileageMayVary it depends on the player]].
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** Except that for every move you make in battle, you must have the requisite card, except jumping. Either an interesting twist or a {{ScrappyMechanic}}; [[YourMileageMayVary it depends on the player]].
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*** Justified in both, all the battles are virtual and the "cards" have attack data for you to use.
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* Inverted in the SNES game Arcana/Cardmaster; cards figure heavily into the backstory and plot of the game, but when it comes to gameplay has almost nothing to do with cards other than a visual motif.
* Averted in one the strangest ways possible in the Twisted Tales of Spike McFang. The main character fights using a variety of cards and said use of cards affects the progression of plot and puzzles. However, the actual gameplay is a top-down action game, the game has little to do with the traditional aspects of a collectible card game, functioning more like a glorified inventory.
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* The entire [[NoImportForYou Wrestle Angels]] series has you controlling female wrestlers with cards.

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* The entire [[NoImportForYou [[NoExportForYou Wrestle Angels]] series has you controlling female wrestlers with cards.
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* The entire [[NoImportForYou Wrestle Angels]] series has you controlling female wrestlers with cards.
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* David Sirlin's card game [[http://www.sirlin.net/articles/designing-yomi.html Yomi]].

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* Real-life card game example: David Sirlin's card game [[http://www.sirlin.net/articles/designing-yomi.html Yomi]].
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* David Sirlin's card game [[http://www.sirlin.net/articles/designing-yomi.html Yomi]].
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* SigmaHarmonics, in a way similar to the above.
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* ''Culdcept''

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* ''Culdcept''''{{Culdcept}}''
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* ''BatenKaitos''

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* ''BatenKaitos''''BatenKaitos''. Note that cards actually ''are'' important in both story and gameplay, as [[HyperspaceArsenal magical storage devices]] (including where the characters pull their weapons from)...but not in actual combat.
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* [[UnexpectedGameplayChange Delivery Missions]], in ''BillyVsSNANKEMAN''.

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* [[UnexpectedGameplayChange Delivery Missions]], in ''BillyVsSNANKEMAN''.''BillyVsSNAKEMAN''.
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* [[UnexpectedGameplayChange Delivery Missions]], in ''BillyVsSNANKEMAN''.
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* Not cards, but ''PuzzleQuest'' has the same idea; you and your enemies do damage and collect mana by matching stones on a puzzle board, even though you're just fighting monsters according to the storyline.
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* ''[[SonicTheHedgehog Sonic Battle]]'' used a card system to edit stats while playing like a typical fighter.

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* ''[[SonicTheHedgehog Sonic Battle]]'' ''SonicBattle'' used a card system to edit stats while playing like a typical fighter.
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Add "Dead Rising 2" example.

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* ''DeadRising 2'' (and the related ''Case Zero'' prequel game) allows you to combine ordinary items to form super weapons (bat plus box of nails equals spiky bat; shotgun plus pitchfork equals boomstick). But your ability to use these ''to their fullest'' is goverened by whether you've collected the associated "combo card." If not, you gain less experience from using the weapon, and you are unable to use the weapon's "strong attack" variant. Combo cards are [[http://en.wikipedia.org/wiki/Diegesis non-diegetic]] rewards — you earn them when you level up, defeat bosses, and do other plot-related things.
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* KingdomHearts: Chain of Memories sort of qualifies; even though the tutorial character explicitly says that the castle you enter is governed by cards, battles still appear to be fought normally.

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* KingdomHearts: [[ChainOfMemories Kingdom Hearts: Chain of Memories Memories]] sort of qualifies; even though the tutorial character explicitly says that the castle you enter is governed by cards, battles still appear to be fought normally.
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* KingdomHearts: Chain of Memories sort of qualifies; even though the tutorial character explicitly says that the castle you enter is governed by cards, battles still appear to be fought normally.
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How does that relate to this trope, when Yu Gi Oh is explicitly not an example?



''KingdomHeartsChainOfMemories'' and Yu-Gi-Oh! are the absolute opposite of this trope, as their storylines actually do heavily focus on card battles, recognized by the characters in on-screen dialogue as card battles.

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LOL big mistake in this one.



''KingdomHeartsChainOfMemories'' and Yu-Gi-Oh! are the absolute opposite of this trope, as their storylines actually do heavily focus on card battles, recognized by the characters in on-screen dialogue as card battles.



* ''KingdomHeartsChainOfMemories''
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* ''DragonBallZ'' has a series of games that play like this.

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