History Main / FetchQuest

22nd Jun '16 12:34:34 PM Someoneman
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* ''VideoGame/LifeIsStrange'' has one in episode 2, where Chloe asks you to go find five bottles in a junkyard so she can set up a shooting range. The first four bottles are easy to find, but one is hidden well enough that it can take longer to find than the other four combined.
16th May '16 6:19:56 AM supergod
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* Many players of the first game of the ''BaldursGate'' series complain that the game world is packed with lazy, lazy people who won't even walk down the street to the shop to buy themselves a book. It's also full of people who claim to be strong heroes who had something stolen but don't have the guts to get it back themselves. In fact, this player remembers the first chapter was nothing but fetch quests.
** The second game is generally much better about this, and even when it really is "fetch me this guy's knife" it's a) part of something much larger, b) giving you a choice about whose knife to fetch or c) giving you a [[AndYourLittleDogToo very, very good reason]] [[ItsPersonal to kill the woman]], [[PlotCoupon Lanthorn]] be damned. On the other hand, when your characters use the "Limited Wish" spell to ask for an adventure unlike any they'd experienced before, it's a particularly convoluted, tedious, and silly Fetch Quest.
*** In the expansion pack to the second game, your characters are above such petty concerns. Instead, you can send a group of low-level adventurers out on a fetch quest for you.
*** The player's character is sent on a [=FedEx=] quest so many times that he finally snaps and vents his frustration in an angry rant on the hapless NPC that (attempted to) assign the quest.

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* Many players of the ''VideoGame/BaldursGate''
** The
first game of the ''BaldursGate'' series complain that the game world is packed with lazy, lazy people who won't even walk down the street to the shop to buy themselves a book. It's also full of people who claim to be strong heroes who had something stolen but don't have the guts to get it back themselves. In fact, this player remembers the first chapter was nothing but fetch quests.\n
** The second game is generally much better about this, tends to avoid pure fetch quests, and even when it really is "fetch me this guy's knife" it's a) part of something much larger, b) giving you a choice about whose knife to fetch or c) giving you a [[AndYourLittleDogToo very, very good reason]] [[ItsPersonal to kill the woman]], [[PlotCoupon Lanthorn]] be damned. On the other hand, when your characters use the "Limited Wish" spell to ask for an adventure unlike any they'd experienced before, it's a particularly convoluted, tedious, and silly Fetch Quest.
*** ** In the expansion pack to the second game, your characters are above such petty concerns. Instead, you can send a group of low-level adventurers out on a fetch quest for you.
*** The player's character is sent on a [=FedEx=] quest so many times that he finally snaps and vents his frustration in an angry rant on the hapless NPC that (attempted to) assign the quest.
you.
12th May '16 8:57:07 AM TheOneWhoTropes
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* ''VideoGame/EternalSonata'' has a maddening example involving a key needed to open a temple. The key is part of a much longer trading sidequest throughout the game, though you don't actually have to participate in the full sidequest in order to get it, and doing so only results in getting an extra accessory of the player's choice. The maddening part is that after you get the key, the temple turns out to be ''unlocked'', at least in the PlayStation3 UpdatedRerelease anyway. In the XBox360 version, it was played straight, but in the Rerelease, when the party gets to the temple and actually tries to use the key, they find that the door is unlocked. Yet the game still makes you get the key anyway, because if you try to use the door before having obtained the key, it ''is'' locked!

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* ''VideoGame/EternalSonata'' has a maddening example involving a key needed to open a temple. The key is part of a much longer trading sidequest throughout the game, though you don't actually have to participate in the full sidequest in order to get it, and doing so only results in getting an extra accessory of the player's choice. The maddening part is that after you get the key, the temple turns out to be ''unlocked'', at least in the PlayStation3 UsefulNotes/PlayStation3 UpdatedRerelease anyway. In the XBox360 version, it was played straight, but in the Rerelease, when the party gets to the temple and actually tries to use the key, they find that the door is unlocked. Yet the game still makes you get the key anyway, because if you try to use the door before having obtained the key, it ''is'' locked!
20th Apr '16 3:36:22 PM Awesomesauce210
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* {{Webcomic}} ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' has [[http://www.giantitp.com/comics/oots0134.html An example]] of someone invoking this trope. [[spoiler: Nale send Roy off to find Starmetal in order to buy time to rebuild his Linear Guild. He had no idea that Starmetal was real. He thought it was just a legend.]]

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* {{Webcomic}} ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' has [[http://www.giantitp.com/comics/oots0134.html An an example]] of someone invoking this trope. trope: [[spoiler: Nale send Sabine sends Roy off to find Starmetal starmetal to reforge his sword, in order to buy time to rebuild his for the Linear Guild. He Guild to rebuild; however, she had no idea that Starmetal clue the starmetal was real. He thought it was just a legend.real.]]
8th Mar '16 6:30:42 AM radiaki
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* ''VideoGame/TheWorldEndsWithYou'' has one where the characters have to find a stolen microphone. After they've finished the quest, Neku calls it "the detour from hell." The missing microphone belongs to one of the Reapers running them game Neku's a part of. When Neku tries to refuse to help, he puts up an [[InivisibleWalls invisible wall]] and declares finding the mic to be the pass condition.

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* ''VideoGame/TheWorldEndsWithYou'' has one where the characters have to find a stolen microphone. After they've finished the quest, Neku calls it "the detour from hell." The missing microphone belongs to one of the Reapers running them the game Neku's a part of. When Neku tries to refuse to help, he puts up an [[InivisibleWalls invisible wall]] InivisibleWall and declares finding the mic to be the pass condition.
16th Feb '16 9:05:50 PM MyFinalEdits
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* Taken to great lengths in ''VideoGame/StarFoxAdventures''. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (a trait borrowed from the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them. There's also the retrieval and proper placement of the Krazoa Spirits, as even after Fox retrieves all Spellstones he still needs to find the remaining Spirits to save Dinosaur Planet, and this indeed lasts until the very last part of the game when the TrueFinalBoss is revealed. The trope in this game is lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.




* Taken to great lengths in ''VideoGame/StarFoxAdventures''. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (a trait borrowed from the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them. There's also the retrieval and proper placement of the Krazoa Spirits, as even after Fox retrieves all Spellstones he still needs to find the remaining Spirits to save Dinosaur Planet, and this indeed lasts until the very last part of the game when the TrueFinalBoss is revealed. The trope in this game is lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.
10th Feb '16 10:58:15 PM JMQwilleran
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Added DiffLines:

* The majority of ''VideoGame/StarOceanTheLastHope'''s [[IrrelevantSidequest plot irrelevant sidequests]] are these. Many require to fetch multiple items over various points in the game, or craft them, which requires you to fetch multiple items needed to craft them. Occasionally you can just buy the items, but you can't count on that.
6th Feb '16 4:12:34 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaMajorasMask'' became infamous for Fetch Quests, though most of them were confined to the large and frustrating Kafei/Anju sidequest that, thanks to the game's GroundhogDayLoop element, had to be repeated at least twice ([[GuideDangIt for those who knew exactly where to be]]) and as many as four times (for those who didn't), to collect every item available from it.

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** Several sidequests in ''VideoGame/TheLegendOfZeldaMajorasMask'' became have become infamous for Fetch Quests, though most of them were are confined to the large and frustrating Kafei/Anju sidequest that, thanks to the game's GroundhogDayLoop element, had has to be repeated at least twice ([[GuideDangIt for those who knew know exactly where to be]]) and as many as four times (for those who didn't), dodn't), to collect every item available from it.it. There's also the Gibdo Well in Ikana, where several Gibdos ask Link for different items, not all of which are available there; and that's a ''main'' quest objective.



*** To get the Magic Armor, you have to trade items around between three suspiciously Goronesque Traveling Merchants and pay their fees to get a new item to trade. This will supply Zunari's shop with the new item. The last item also gets you a Piece of Heart.
*** The Triforce Hunt. A piece of the Triforce has broken into shards. You need to salvage all of them to progress to the endgame. How do you know where to salvage? You have to find the chart for each one, but you can't read them yourself, so you have to take them to Tingle and pay 398 Rupees for each one to be interpreted before you can use it. The Ballad of Gales makes it more tolerable. The WiiU remake makes it easier by only three charts being required to decipher, as all other fragments of the Triforce are found directly.

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*** To get the Magic Armor, you have to trade items around between three suspiciously Goronesque Goron Traveling Merchants and pay their fees to get a new item to trade. This will supply Zunari's shop with the new item. The last item also gets you a Piece of Heart.
*** The Triforce Hunt. A piece of the Triforce has broken into shards. You need to salvage all of them to progress to the endgame. How do you know where to salvage? You have to find the chart for each one, but you can't read them yourself, so you have to take them to Tingle and pay 398 Rupees for each one to be interpreted before you can use it. The Ballad of Gales makes it more tolerable. The WiiU UsefulNotes/WiiU remake makes it easier by only three charts being required to decipher, as all other fragments of the Triforce are found directly.




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* Some of the ship parts in ''VideoGame/JetForceGemini'' can only be collected after tackling difficult fetch quests. One of them, for example, requires the main characters to find a pair of earplugs in a level that is otherwise unrelated to the one where they're requested. Another piece is earned after ''all Tribals'' in the galaxy are rescued.



* The ''VideoGame/MetroidPrime'' games are often criticized for the fetch quests they use (Chozo Artifacts, Sky Temple Keys, Energy Cells, Octoliths) to increase play time before the final boss, although it's only particularly annoying in ''Prime 2'' (where you can't get most of these PlotCoupons until the very moment right before the final battle). ''Prime 3'' takes a more accessible approach as getting the cells is almost mandatory to finish certain tasks, so you'll only have to backtrack once or twice instead of nine or twelve times. WordOfGod says that the reason for the fetch quests was to allow you to have more time with the fully upgraded Samus, though probably padding too.

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* The ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' games are often criticized for the fetch quests they use (Chozo (respectively, Chozo Artifacts, Sky Temple Keys, Energy Cells, Cells and Octoliths) to increase play time before the final boss, although it's only particularly annoying in ''Prime 2'' ''VideoGame/MetroidPrime2Echoes'' (where you can't get most of these PlotCoupons until the very moment right before the final battle). ''Prime 3'' ''VideoGame/MetroidPrime3Corruption'' takes a more accessible approach as getting the cells is almost mandatory to finish certain tasks, so you'll only have to backtrack once or twice instead of nine or twelve times. WordOfGod says that the reason for the fetch quests was to allow you to have more time with the fully upgraded Samus, though probably padding too.



* Taken to great lengths in ''VideoGame/StarFoxAdventures''. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (likely a reference, mocking or otherwise, to the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them.
** Lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.

to:

* Taken to great lengths in ''VideoGame/StarFoxAdventures''. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (likely a reference, mocking or otherwise, to (a trait borrowed from the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them.
** Lampshaded
them. There's also the retrieval and proper placement of the Krazoa Spirits, as even after Fox retrieves all Spellstones he still needs to find the remaining Spirits to save Dinosaur Planet, and this indeed lasts until the very last part of the game when the TrueFinalBoss is revealed. The trope in this game is lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.



** ''VideoGame/Fallout 4''

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** ''VideoGame/Fallout 4''''VideoGame/{{Fallout 4}}''
6th Feb '16 3:59:57 PM MyFinalEdits
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** The Courier is scouring the Mojave and New Vegas looking for a Platinum Chip. This i not meant to pad the game out at all (that's what the rest of the content is for) being that it's a main quest plot thing. Straighter than this is the Sunset Sarsaparilla Star Bottlecaps, the snow globes for Mr. House, and your companions.
** During the quest "Come Fly With Me", once you've gained access to the basement, Haversam will send you to find the thrust controls and an ignition source. He will actually attempt to give you only one task at a time, so you'll have to go out, find the item, bring it back, then go out again for the other. However you can accept the first task, then tell him you want to do the other instead, then go out and find both things at the same time. Likewise, the quest to kill the three Fiend bosses tries to send you on only one hit at a time, but you can take them out in one swoop if you want.
** ''New Vegas'' also allows the Courier to bypass some fetch quests by passing skill checks instead. For example, at one point a Mess Seargent asks you to repair an industrial food processor for the [=NCR=]'s army - this requires a whole page worth of parts which are all VendorTrash otherwise. Alternatively, if you have 80+ Repair skill, you can jury-rig the food processor to work again using "a couple of bobby pins".

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** *** The Courier is scouring the Mojave and New Vegas looking for a Platinum Chip. This i not meant to pad the game out at all (that's what the rest of the content is for) being that it's a main quest plot thing. Straighter than this is the Sunset Sarsaparilla Star Bottlecaps, the snow globes for Mr. House, and your companions.
** *** During the quest "Come Fly With Me", once you've gained access to the basement, Haversam will send you to find the thrust controls and an ignition source. He will actually attempt to give you only one task at a time, so you'll have to go out, find the item, bring it back, then go out again for the other. However you can accept the first task, then tell him you want to do the other instead, then go out and find both things at the same time. Likewise, the quest to kill the three Fiend bosses tries to send you on only one hit at a time, but you can take them out in one swoop if you want.
** *** ''New Vegas'' also allows the Courier to bypass some fetch quests by passing skill checks instead. For example, at one point a Mess Seargent asks you to repair an industrial food processor for the [=NCR=]'s army - this requires a whole page worth of parts which are all VendorTrash otherwise. Alternatively, if you have 80+ Repair skill, you can jury-rig the food processor to work again using "a couple of bobby pins".



** One quest is named "Vault 81", where a voice on the intercom tasks the Lone Survivor with finding three fusion cores to gain entry into the vault of the same name.
** Another quest is named "The Gilded Grasshopper", where the Lone Survivor has to go into a Super Mutant den to find the gilded grasshopper.
** Randomly while listening to Freedom Radio, sends you on a quest where you must rescue a kidnapped settler from a random group (Super Mutants, Raiders, Gunners) who is holding them for ransom, you can bypass the quest by paying the ransom to the person asking for help.

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** *** One quest is named "Vault 81", where a voice on the intercom tasks the Lone Survivor with finding three fusion cores to gain entry into the vault of the same name.
** *** Another quest is named "The Gilded Grasshopper", where the Lone Survivor has to go into a Super Mutant den to find the gilded grasshopper.
** *** Randomly while listening to Freedom Radio, sends you on a quest where you must rescue a kidnapped settler from a random group (Super Mutants, Raiders, Gunners) who is holding them for ransom, you can bypass the quest by paying the ransom to the person asking for help.
6th Feb '16 3:20:26 PM Dayknight
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''VideoGame/Fallout 4''

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** ''VideoGame/Fallout 4''
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