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* In ''VideoGame/BearAndBreakfast'', there are several quests where you're tasked to retrieve special items for someone, but one such quest is literally named "Fetch Quest, Three Ways".
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** In the expansion pack to the second game, ''VideoGame/ThroneOfBhaal'', your characters are above such petty concerns. Instead, you can send a group of low-level adventurers out on a fetch quest for you.

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** In the expansion pack to the second game, ''VideoGame/ThroneOfBhaal'', ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'', your characters are above such petty concerns. Instead, you can send a group of low-level adventurers out on a fetch quest for you.
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* ''VideoGame/{{Hiveswap}}'': A good number of the puzzles encountered by Joey in Act 2 involve running around the train, following requests from certain Trolls and trying to find which other Trolls she might be able to request items or favors of in order to get what she eneds.

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* ''VideoGame/{{Hiveswap}}'': A good number of the puzzles encountered by Joey in Act 2 involve running around the train, following requests from certain Trolls and trying to find which other Trolls she might be able to request items or favors of in order to get what she eneds.needs.
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* ''VideoGame/{{Hiveswap}}'': A good number of the puzzles encountered by Joey in Act 2 involve running around the train, following requests from certain Trolls and trying to find which other Trolls she might be able to request items or favors of in order to get what she eneds.
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*** The Triforce Hunt. This piece of the Triforce has broken into shards. You need to salvage all of them to progress to the endgame. How do you know where to salvage? You have to find the chart for each one, but you can't read them yourself, so you have to take them to Tingle and pay 398 Rupees for each one to be interpreted before you can use it. The Ballad of Gales makes it more tolerable. The UsefulNotes/WiiU remake makes it easier by only three charts being required to decipher, as all other fragments of the Triforce are found directly.

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*** The Triforce Hunt. This piece of the Triforce has broken into shards. You need to salvage all of them to progress to the endgame. How do you know where to salvage? You have to find the chart for each one, but you can't read them yourself, so you have to take them to Tingle and pay 398 Rupees for each one to be interpreted before you can use it. The Ballad of Gales makes it more tolerable. The UsefulNotes/WiiU Platform/WiiU remake makes it easier by only three charts being required to decipher, as all other fragments of the Triforce are found directly.



* ''VideoGame/EternalSonata'' has a maddening example involving a key needed to open a temple. The key is part of a much longer trading sidequest throughout the game, though you don't actually have to participate in the full sidequest in order to get it, and doing so only results in getting an extra accessory of the player's choice. The maddening part is that after you get the key, the temple turns out to be ''unlocked'', at least in the UsefulNotes/PlayStation3 UpdatedRerelease anyway. In the UsefulNotes/XBox360 version, it was played straight, but in the Rerelease, when the party gets to the temple and actually tries to use the key, they find that the door is unlocked. Yet the game still makes you get the key anyway because if you try to use the door before having obtained the key, it ''is'' locked!

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* ''VideoGame/EternalSonata'' has a maddening example involving a key needed to open a temple. The key is part of a much longer trading sidequest throughout the game, though you don't actually have to participate in the full sidequest in order to get it, and doing so only results in getting an extra accessory of the player's choice. The maddening part is that after you get the key, the temple turns out to be ''unlocked'', at least in the UsefulNotes/PlayStation3 Platform/PlayStation3 UpdatedRerelease anyway. In the UsefulNotes/XBox360 Platform/XBox360 version, it was played straight, but in the Rerelease, when the party gets to the temple and actually tries to use the key, they find that the door is unlocked. Yet the game still makes you get the key anyway because if you try to use the door before having obtained the key, it ''is'' locked!



* The 1989 UsefulNotes/{{Macintosh}} RPG ''VideoGame/TaskMaker'' is nothing ''but'' a fetch-quest.

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* The 1989 UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} RPG ''VideoGame/TaskMaker'' is nothing ''but'' a fetch-quest.
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* Literature/WhateleyUniverse: there is a 'fad' among mystics for something called a Great Quest, in which considerable magical power could be achieved by successfully divining the location of several otherwise normal objects which hold 'shards' of the quest objective, with each of these PlotCoupons leading to the next. As part of the Quest, the force of Magic itself creates increasingly dangerous challenges which stand in the questors way. In a twist, it seems that most of those who voluntarily initiate such quests are supervillains, with the heroes (or at least [[VillainProtagonist protagonists]]) acting as part of the challenge.

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* Literature/WhateleyUniverse: ''Literature/WhateleyUniverse'': there is a 'fad' among mystics for something called a Great Quest, in which considerable magical power could be achieved by successfully divining the location of several otherwise normal objects which hold 'shards' of the quest objective, with each of these PlotCoupons leading to the next. As part of the Quest, the force of Magic itself creates increasingly dangerous challenges which stand in the questors questor's way. In a twist, it seems that most of those who voluntarily initiate such quests are supervillains, with the heroes (or at least [[VillainProtagonist protagonists]]) acting as part of the challenge.
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* Literature/WhateleyUniverse: there is a 'fad' among mystics for something called a Great Quest, in which considerable magical power could be achieved by successfully divining the location of several otherwise normal objects which hold 'shards' of the quest objective. As part of the Quest, the force of Magic itself creates increasingly dangerous challenges which stand in the questors way. In a twist, it seems that most of those who voluntarily initiate such quests are supervillains, with the heroes (or at least [[VillainProtagonist protagonists]]) acting as part of the challenge.

to:

* Literature/WhateleyUniverse: there is a 'fad' among mystics for something called a Great Quest, in which considerable magical power could be achieved by successfully divining the location of several otherwise normal objects which hold 'shards' of the quest objective.objective, with each of these PlotCoupons leading to the next. As part of the Quest, the force of Magic itself creates increasingly dangerous challenges which stand in the questors way. In a twist, it seems that most of those who voluntarily initiate such quests are supervillains, with the heroes (or at least [[VillainProtagonist protagonists]]) acting as part of the challenge.

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