History Main / FetchQuest

1st Aug '16 10:59:15 AM 24601is2460done
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* ''AshAndCinders'' is an episodic fetch quest in which the three main characters have to retrieve their half brother after he is abducted by a Wizard.
27th Jul '16 6:26:00 AM Kakai
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[[folder: Comic Books]]
* Invoked by the Mastrell's Path exam in ''ComicBook/WhiteSand'' - the task is to obtain five spheres hidden somewhere around the exam area and bring them to the judges overseeing the test.
[[/folder]]
25th Jul '16 3:58:19 PM nombretomado
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* ''CyranoDeBergerac'': The Pickpocket sends [[SpannerInTheWorks Christian]] to various taverns to left [[TheAlcoholic Ligniere]] a note in each of them about a plot against his life. It seem's unimportant to the overreaching plot, but this quest triggers a vital EventFlag: Thanks to the note [[TheAlcoholic Ligniere]] found, [[SpannerInTheWorks Cyrano will fight against the one hundred men send to kill Ligniere]] and ultimately begin [[{{Villains}} De Guiche's]] grudge against him.

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* ''CyranoDeBergerac'': ''Theatre/CyranoDeBergerac'': The Pickpocket sends [[SpannerInTheWorks Christian]] to various taverns to left [[TheAlcoholic Ligniere]] a note in each of them about a plot against his life. It seem's unimportant to the overreaching plot, but this quest triggers a vital EventFlag: Thanks to the note [[TheAlcoholic Ligniere]] found, [[SpannerInTheWorks Cyrano will fight against the one hundred men send to kill Ligniere]] and ultimately begin [[{{Villains}} De Guiche's]] grudge against him.
22nd Jun '16 12:34:34 PM Someoneman
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* ''VideoGame/LifeIsStrange'' has one in episode 2, where Chloe asks you to go find five bottles in a junkyard so she can set up a shooting range. The first four bottles are easy to find, but one is hidden well enough that it can take longer to find than the other four combined.
16th May '16 6:19:56 AM supergod
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* Many players of the first game of the ''BaldursGate'' series complain that the game world is packed with lazy, lazy people who won't even walk down the street to the shop to buy themselves a book. It's also full of people who claim to be strong heroes who had something stolen but don't have the guts to get it back themselves. In fact, this player remembers the first chapter was nothing but fetch quests.
** The second game is generally much better about this, and even when it really is "fetch me this guy's knife" it's a) part of something much larger, b) giving you a choice about whose knife to fetch or c) giving you a [[AndYourLittleDogToo very, very good reason]] [[ItsPersonal to kill the woman]], [[PlotCoupon Lanthorn]] be damned. On the other hand, when your characters use the "Limited Wish" spell to ask for an adventure unlike any they'd experienced before, it's a particularly convoluted, tedious, and silly Fetch Quest.
*** In the expansion pack to the second game, your characters are above such petty concerns. Instead, you can send a group of low-level adventurers out on a fetch quest for you.
*** The player's character is sent on a [=FedEx=] quest so many times that he finally snaps and vents his frustration in an angry rant on the hapless NPC that (attempted to) assign the quest.

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* Many players of the ''VideoGame/BaldursGate''
** The
first game of the ''BaldursGate'' series complain that the game world is packed with lazy, lazy people who won't even walk down the street to the shop to buy themselves a book. It's also full of people who claim to be strong heroes who had something stolen but don't have the guts to get it back themselves. In fact, this player remembers the first chapter was nothing but fetch quests.\n
** The second game is generally much better about this, tends to avoid pure fetch quests, and even when it really is "fetch me this guy's knife" it's a) part of something much larger, b) giving you a choice about whose knife to fetch or c) giving you a [[AndYourLittleDogToo very, very good reason]] [[ItsPersonal to kill the woman]], [[PlotCoupon Lanthorn]] be damned. On the other hand, when your characters use the "Limited Wish" spell to ask for an adventure unlike any they'd experienced before, it's a particularly convoluted, tedious, and silly Fetch Quest.
*** ** In the expansion pack to the second game, your characters are above such petty concerns. Instead, you can send a group of low-level adventurers out on a fetch quest for you.
*** The player's character is sent on a [=FedEx=] quest so many times that he finally snaps and vents his frustration in an angry rant on the hapless NPC that (attempted to) assign the quest.
you.
12th May '16 8:57:07 AM TheOneWhoTropes
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* ''VideoGame/EternalSonata'' has a maddening example involving a key needed to open a temple. The key is part of a much longer trading sidequest throughout the game, though you don't actually have to participate in the full sidequest in order to get it, and doing so only results in getting an extra accessory of the player's choice. The maddening part is that after you get the key, the temple turns out to be ''unlocked'', at least in the PlayStation3 UpdatedRerelease anyway. In the XBox360 version, it was played straight, but in the Rerelease, when the party gets to the temple and actually tries to use the key, they find that the door is unlocked. Yet the game still makes you get the key anyway, because if you try to use the door before having obtained the key, it ''is'' locked!

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* ''VideoGame/EternalSonata'' has a maddening example involving a key needed to open a temple. The key is part of a much longer trading sidequest throughout the game, though you don't actually have to participate in the full sidequest in order to get it, and doing so only results in getting an extra accessory of the player's choice. The maddening part is that after you get the key, the temple turns out to be ''unlocked'', at least in the PlayStation3 UsefulNotes/PlayStation3 UpdatedRerelease anyway. In the XBox360 version, it was played straight, but in the Rerelease, when the party gets to the temple and actually tries to use the key, they find that the door is unlocked. Yet the game still makes you get the key anyway, because if you try to use the door before having obtained the key, it ''is'' locked!
20th Apr '16 3:36:22 PM Awesomesauce210
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* {{Webcomic}} ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' has [[http://www.giantitp.com/comics/oots0134.html An example]] of someone invoking this trope. [[spoiler: Nale send Roy off to find Starmetal in order to buy time to rebuild his Linear Guild. He had no idea that Starmetal was real. He thought it was just a legend.]]

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* {{Webcomic}} ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' has [[http://www.giantitp.com/comics/oots0134.html An an example]] of someone invoking this trope. trope: [[spoiler: Nale send Sabine sends Roy off to find Starmetal starmetal to reforge his sword, in order to buy time to rebuild his for the Linear Guild. He Guild to rebuild; however, she had no idea that Starmetal clue the starmetal was real. He thought it was just a legend.real.]]
8th Mar '16 6:30:42 AM radiaki
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* ''VideoGame/TheWorldEndsWithYou'' has one where the characters have to find a stolen microphone. After they've finished the quest, Neku calls it "the detour from hell." The missing microphone belongs to one of the Reapers running them game Neku's a part of. When Neku tries to refuse to help, he puts up an [[InivisibleWalls invisible wall]] and declares finding the mic to be the pass condition.

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* ''VideoGame/TheWorldEndsWithYou'' has one where the characters have to find a stolen microphone. After they've finished the quest, Neku calls it "the detour from hell." The missing microphone belongs to one of the Reapers running them the game Neku's a part of. When Neku tries to refuse to help, he puts up an [[InivisibleWalls invisible wall]] InivisibleWall and declares finding the mic to be the pass condition.
16th Feb '16 9:05:50 PM MyFinalEdits
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* Taken to great lengths in ''VideoGame/StarFoxAdventures''. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (a trait borrowed from the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them. There's also the retrieval and proper placement of the Krazoa Spirits, as even after Fox retrieves all Spellstones he still needs to find the remaining Spirits to save Dinosaur Planet, and this indeed lasts until the very last part of the game when the TrueFinalBoss is revealed. The trope in this game is lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.




* Taken to great lengths in ''VideoGame/StarFoxAdventures''. At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe (a trait borrowed from the 3D ''Zelda'' games), and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them. There's also the retrieval and proper placement of the Krazoa Spirits, as even after Fox retrieves all Spellstones he still needs to find the remaining Spirits to save Dinosaur Planet, and this indeed lasts until the very last part of the game when the TrueFinalBoss is revealed. The trope in this game is lampshaded by ''[[http://penny-arcade.com/comic/2002/09/27 Penny Arcade]]''.
10th Feb '16 10:58:15 PM JMQwilleran
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* The majority of ''VideoGame/StarOceanTheLastHope'''s [[IrrelevantSidequest plot irrelevant sidequests]] are these. Many require to fetch multiple items over various points in the game, or craft them, which requires you to fetch multiple items needed to craft them. Occasionally you can just buy the items, but you can't count on that.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FetchQuest