History Main / FetchQuest

25th Apr '18 9:57:24 PM nombretomado
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* ''AshAndCinders'' is an episodic fetch quest in which the three main characters have to retrieve their half brother after he is abducted by a Wizard.

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* ''AshAndCinders'' ''Literature/AshAndCinders'' is an episodic fetch quest in which the three main characters have to retrieve their half brother after he is abducted by a Wizard.
8th Apr '18 1:53:17 PM MegaMarioMan
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* ''Anime/DragonBallZ: The Legacy of Goku II'' has one after Trunks's warning from the future about the Androids. You (at this point of the game, Gohan) and Goku go to West City to meet up with Piccolo near City Hall. Goku can't see Piccolo anywhere so he decides to go to Capsule Corp. Just after he leaves, you find out where Piccolo is. City Hall's courtyard, which is being blocked by a float for the "Hercule Day" parade. You must go get Hercule [[SatiatingSandwich an open faced club sandwich]] because he refuses to start the parade without one. So you go to the sandwich shop, but the owner refuses to make any sandwiches until he's read today's paper. So you go to the newspaper stand and the newspaper salesman isn't there because the local school bus crashed on a field trip leaving four kids, including the newspaper guy's son, lost in the wilderness. You must go out into the wolf and snake infested woods to save the kids. After bringing all four back safely, you finally get your newspaper which you give to the sandwich guy who gives you the sandwich which you give to Hercule. The parade is finally about to start when Hercule ''specifically requested'' that [[WritingAroundTrademarks Eye of the Lion]] be played. There's a fun little callback to this in the sequel, ''Buu's Fury''. It's ten years later, but when you first speak to Hercule as Gohan, he's ''still'' demanding a damn club sandwich -- and then he asks if he knows you from somewhere. (Luckily, you don't get stuck with the job this time.)

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* ''Anime/DragonBallZ: The Legacy of Goku ''VideoGame/DragonballZTheLegacyOfGoku II'' has one after Trunks's warning from the future about the Androids. You (at this point of the game, Gohan) and Goku go to West City to meet up with Piccolo near City Hall. Goku can't see Piccolo anywhere so he decides to go to Capsule Corp. Just after he leaves, you find out where Piccolo is. City Hall's courtyard, which is being blocked by a float for the "Hercule Day" parade. You must go get Hercule [[SatiatingSandwich an open faced club sandwich]] because he refuses to start the parade without one. So you go to the sandwich shop, but the owner refuses to make any sandwiches until he's read today's paper. So you go to the newspaper stand and the newspaper salesman isn't there because the local school bus crashed on a field trip leaving four kids, including the newspaper guy's son, lost in the wilderness. You must go out into the wolf and snake infested woods to save the kids. After bringing all four back safely, you finally get your newspaper which you give to the sandwich guy who gives you the sandwich which you give to Hercule. The parade is finally about to start when Hercule hears the music - and then informs the people that he ''specifically requested'' that [[WritingAroundTrademarks Eye of the Lion]] be played.played. This leads to a much shorter quest where you go to the record store, where the owner tells you he gave it to the guy at the antique store, who gives it to you for free. There's a fun little callback to this in the sequel, ''Buu's Fury''. It's ten years later, but when you first speak to Hercule as Gohan, he's ''still'' demanding a damn club sandwich -- and then he asks if he knows you from somewhere. (Luckily, you don't get stuck with the job this time.)
3rd Apr '18 3:39:33 PM CurledUpWithDakka
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* During the first movie arc in ''Darths and Droids'', the main characters are given a minor quest to find the Lost Orb of Phanasticoria by Boss Nass, and throughout the entire story, they fluctuate between obsessing over finding it and forgetting what it is. They also (humorously) forget it's name various times. [[spoiler: It turns out to be a Macguffin that was part of the GM's plan all along.]]

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* During the first movie arc in ''Darths and Droids'', ''Webcomic/DarthsAndDroids'', the main characters are given a minor quest to find the Lost Orb of Phanasticoria by Boss Nass, and throughout the entire story, they fluctuate between obsessing over finding it and forgetting what it is. They also (humorously) forget it's name various times. [[spoiler: It turns out to be a Macguffin that was part of the GM's plan all along.]]
3rd Apr '18 3:33:32 PM CurledUpWithDakka
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* The original ''VideoGame/{{Final Fantasy|I}}''. To move on with the game once you get the ship (at approximately level 4-5), you need to change one tile of the map from a small land bridge to water. To do this, you need a dwarven engineer to blow it up. He needs TNT. TNT is behind a magically locked door in the very first castle in the game. The door requires the mystic KEY, which is held by the Prince of Elfland. The Prince is cursed to sleep forever, until he's given the HERB. Matoya, a witch, has the HERB, but a dark elf stole her CRYSTAL. Astos has the CRYSTAL, but won't reveal himself as Astos until you get him the CROWN, which is at the bottom of the Marsh Cave, which you should be level 9-11 to attempt. Get used to grinding for a few hours.
** ''VideoGame/FinalFantasyI'' is much more palatable when you realize the whole thing is the second half of a fetch quest. You've already fetched the orbs (or crystal shards, depending on the version) before the game begins. Now, you have to return the CosmicKeystone to the respective altar. Only in the last 10% of the game is it revealed that the fetch quest was all designed to allow you to reach the BigBad.
** ''VideoGame/FinalFantasyX'' would abuse this with the MonsterArena (although all you needed to do was kill a monster with a certain weapon. (Nine times for [[BraggingRightsReward bragging rights]].)

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* ** The original ''VideoGame/{{Final Fantasy|I}}''. To move on with the game once you get the ship (at approximately level 4-5), you need to change one tile of the map from a small land bridge to water. To do this, you need a dwarven engineer to blow it up. He needs TNT. TNT is behind a magically locked door in the very first castle in the game. The door requires the mystic KEY, which is held by the Prince of Elfland. The Prince is cursed to sleep forever, until he's given the HERB. Matoya, a witch, has the HERB, but a dark elf stole her CRYSTAL. Astos has the CRYSTAL, but won't reveal himself as Astos until you get him the CROWN, which is at the bottom of the Marsh Cave, which you should be level 9-11 to attempt. Get used to grinding for a few hours.
** ''VideoGame/FinalFantasyI'' is *** It's much more palatable when you realize the whole thing is the second half of a fetch quest. You've already fetched the orbs (or crystal shards, depending on the version) before the game begins. Now, you have to return the CosmicKeystone to the respective altar. Only in the last 10% of the game is it revealed that the fetch quest was all designed to allow you to reach the BigBad.
** ''VideoGame/FinalFantasyX'' would abuse this with the MonsterArena (although all you needed to do was kill a monster with a certain weapon. (Nine weapon - nine times for [[BraggingRightsReward bragging rights]].)rights]]).
19th Mar '18 10:03:43 AM nombretomado
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* The ''VideoGame/ChronoTrigger'' DS re-release has a new optional dungeon which is ''nothing but fetch quests''. One particularly {{Egregious}} example, towards the end of the dungeon, is a fetch quest that requires you to traverse one dungeon (getting into three battles you can't avoid), then leave the dungeon, then go back through the dungeon, then leave the dungeon, then go back through the dungeon, then leave the dungeon, [[OverlyLongGag then go back through the dungeon]]...It reaches the breaking point when, for this ''one fetch quest'', you become realize that the first item you grab is not going to be the item that was requested, but looking for the right item is ''impossible'' until you're told that the one you have is the ''wrong'' item. And then, because once isn't enough, the game does the ''exact same thing'' immediately afterwards. If Magus is in your party at a certain point during the quest, he'll state the current trope quote. It's as though the developers that made this quest knew about the repetitiveness, making Magus ''[[LampshadeHanging lampshade]] about how ridiculous the whole thing is'', yet [[TrollingCreator kept it as is anyway]].

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* The ''VideoGame/ChronoTrigger'' DS re-release has a new optional dungeon which is ''nothing but fetch quests''. One particularly {{Egregious}} JustForFun/{{Egregious}} example, towards the end of the dungeon, is a fetch quest that requires you to traverse one dungeon (getting into three battles you can't avoid), then leave the dungeon, then go back through the dungeon, then leave the dungeon, then go back through the dungeon, then leave the dungeon, [[OverlyLongGag then go back through the dungeon]]...It reaches the breaking point when, for this ''one fetch quest'', you become realize that the first item you grab is not going to be the item that was requested, but looking for the right item is ''impossible'' until you're told that the one you have is the ''wrong'' item. And then, because once isn't enough, the game does the ''exact same thing'' immediately afterwards. If Magus is in your party at a certain point during the quest, he'll state the current trope quote. It's as though the developers that made this quest knew about the repetitiveness, making Magus ''[[LampshadeHanging lampshade]] about how ridiculous the whole thing is'', yet [[TrollingCreator kept it as is anyway]].
16th Mar '18 3:40:26 PM Prfnoff
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* The LicensedGame ''WesternAnimation/TheTrapDoor'' had the player as Berk gathering various weird items for the Thing Upstairs.
4th Mar '18 6:04:48 PM nombretomado
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* ''VideoGame/FinalFantasyAdventure'' had its share of these required for plot advancement. The [[VideoGameRemake remake]], ''SwordOfMana'', retained these and added many more, mostly within the towns. It even keeps track of them all in a diary, and some can be easily ''[[PermanentlyMissableContent failed]]''. One or two of the townsfolk actually [[LampshadeHanging mock you]] for doing an early quest that requires handing out advertisements to 15 different people.

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* ''VideoGame/FinalFantasyAdventure'' had its share of these required for plot advancement. The [[VideoGameRemake remake]], ''SwordOfMana'', ''VideoGame/SwordOfMana'', retained these and added many more, mostly within the towns. It even keeps track of them all in a diary, and some can be easily ''[[PermanentlyMissableContent failed]]''. One or two of the townsfolk actually [[LampshadeHanging mock you]] for doing an early quest that requires handing out advertisements to 15 different people.
28th Feb '18 8:39:52 PM nombretomado
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* Used in the DS ''SnkVsCapcom'' CARD GAME, of all places, because the AI is so poor the game would be over in about 2 hours without it (there's an exploit to defeat any opponent in 3 turns, including the final boss). A player cannot get past the gate keeper without spending hours farming for 3 rare cards. And then it needs to be done later on. Oh how fun.

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* Used in the DS ''SnkVsCapcom'' ''VideoGame/SnkVsCapcom'' CARD GAME, of all places, because the AI is so poor the game would be over in about 2 hours without it (there's an exploit to defeat any opponent in 3 turns, including the final boss). A player cannot get past the gate keeper without spending hours farming for 3 rare cards. And then it needs to be done later on. Oh how fun.
20th Feb '18 2:06:05 AM Cryoclaste
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* ''FireEmblem: Blazing Sword'' has one of these around the late middle of the game: [[spoiler: you have to find the Fire Emblem so that Prince Zephiel's coming-of-age ceremony can be held and the Bernese nobles will tell you where to find the Shrine of Seals, where Bramimond (who is the only one who can unseal the sealed legendary weapons lies]]. It's really not much more than an attempt to get the Fire Emblem into the game, since it has to be in every game, as well as show us Zephiel before he [[spoiler: becomes a warmongering maniac who wants to wipe out humankind]] in [=FE6=], since 7 is a prequel.

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* ''FireEmblem: Blazing Sword'' ''VideoGame/FireEmblemBlazingSword'' has one of these around the late middle of the game: [[spoiler: you have to find the Fire Emblem so that Prince Zephiel's coming-of-age ceremony can be held and the Bernese nobles will tell you where to find the Shrine of Seals, where Bramimond (who is the only one who can unseal the sealed legendary weapons lies]]. It's really not much more than an attempt to get the Fire Emblem into the game, since it has to be in every game, as well as show us Zephiel before he [[spoiler: becomes a warmongering maniac who wants to wipe out humankind]] in [=FE6=], since 7 is a prequel.
4th Jan '18 7:27:11 AM Jubileus57
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* A sizable chunk of ''VideoGame/{{Miitopia}}'' (both during the main game and the bonus missions) involves the party doing fetch quests for various characters, like searching for a lost friend, a key or even sweets.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FetchQuest