History Main / FantasyCounterpartCulture

14th Nov '17 12:19:31 PM BeerBaron
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* ''Franchise/TheElderScrolls'' races have many elements of this, mixed with some CultureChopSuey.
** The Bretons of High Rock politically resemble medieval England and France turned UpToEleven, with elements of various Celtic cultures.[[note]]"Breton" is the French word for the inhabitants of Brittany[[/note]] Their names are mostly [[ThemeNaming Anglo-Franc]], with some Scottish, Irish or Welsh ones mixed in as well.
*** The Reachmen are a primitive sect who live along the High Rock/Skyrim border. They are racially Breton, but have a very different cultural basis in the Celts of the classical through medieval eras, with the Imperials, Bretons, and Nords in the roles of the Romans, Anglo-Normans, and Vikings toward them, respectively.
** The Imperials of Cyrodiil had ''two'' distinct cultures early in the series - The Colovians (the west) were primarily based on Rome, while the Nibenese (the Imperial City, as well as the eastern and southern portions) had Chinese, Japanese, and Mesoamerican influence, but this was all but dropped by ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Since then, they've been Medieval Europe meets Rome. By ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', they're based on Rome, with a smattering of Italy.
** The Nords of Skyrim are based on the HornyVikings model of the medieval Norse. Their ancient culture is revealed in ''Skyrim'' to have elements of Hindu and ancient Egyptian cultures as well.
*** The Skaal of Solstheim are a tribe related to the Nords with extra Native American and Inuit influences.
** The Redguard of Hammerfell are primarily [[ArabianNightsDays the Middle East]], particularly the Moors, their naming conventions are somewhat reminiscent of Arabic, also. However, the value they place on skill in battle and their tradition of a noble caste of warriors is similar to the samurai of feudal Japan. Further, their greatest folk hero is an {{Expy}} of UsefulNotes/MiyamotoMusashi.
** The Altmer of the Summerset Isles formed the basis for Imperial culture, and thus might be likened to ancient Greece (albeit naming their deities as though they were archangels in Judeo-Christian mythology), while their history in more "modern" times (from their conquest by Tiber Septim to the time of ''Skyrim'') has an uncanny amount of parallels to that of Japan (specifically, from the opening of Japan by Commodore Perry to the time of antebellum Imperial Japan).
** The Dunmer of Morrowind have a number of influences.
*** Biblical Israelites/Hebrews/Jews: Led to Morrowind via mass exodus by the prophet Veloth, who shares aspects of Abraham and Moses. Practice a comparatively unusual religion for the setting (Tribunal/Ancestor worship vs. the worship of the Divines,) similar to the Israelite's monotheism vs. the polytheism popular in the region at the time. Struggling against a powerful foreign empire occupying their homeland (Cyrodiilic Empire, Roman Empire.) Had a long rivalry with the Dwemer, who have some appropriately Babylonian influences.
*** Ancient Mesopotamia: Particularly the ancient Chimer. The names of many people and places sound like they're straight out of ''Literature/TheEpicOfGilgamesh''.
*** Mongolia: The Ashlanders combine this with Mesopotamia mentioned above. Nomadic and "barbaric" (at least from the point of view of the Great House Dunmer.)
*** Medieval Catholic Europe: The Tribunal Temple, the primary religion of the Dunmer, which bears more than a passing resemblance to the Catholic Church - hagiography, apocrypha, an Inquisition, sainthood, and the idea of a "new covenant" supplanting the older Daedric cults of the Dunmer.
** The extinct [[OurDwarvesAreDifferent Dwemer]]. While the most distinctive aspect of their culture is their heavy use of {{Steampunk}}, the Dwemer themselves dressed and wore their beards in a manner akin to Mesopotamian cultures, such as the Babylonians. In ''Skyrim'', their armor and weaponry tend to have a very Bronze Age Mediterranean influence.
** The Orcs have a Mongol-type culture, though their naming convention uses Norse-ish patronymics, their actual social structure is reminiscent of early Slavs: small non-nomadic strongholds that are run by a single large family with the patriarch at the head (though the killing of fathers and only the chief mating is probably based of pure fantasy).
** The as-of-yet-unseen continent of Akavir is mentioned frequently in the lore and largely plays the role of [[{{Wutai}} Asia]] to Tamriel's Europe. It is said to be populated by the Japanese-inspired Tsaesci snake-men, Chinese-inspired Ka Po' Tun tiger-men, India/Korea inspired Tang Mo monkey-men, and the Mongol inspired Kamal snow demons.
** [[VideoGame/TheElderScrollsVSkyrim Skyrim]] itself is a clash of five primary cultures: the neo-Roman style of the Cyrodiilic Empire clashes actively with the Norse culture of the native Nord peoples, particularly in regards to religious beliefs and traditions. There's also the Celtic-style Forsworn, who are Bretons who adopt a primitive, druidic culture in the Reach similar to ancient Celtic pagan culture (with blood sacrifice, consorting with daedra, and revering monstrous Hagravens added to the mix), with some Native American trappings, such as wearing feathered headdresses and animal hide loincloths and using names like "Red Eagle". Then you get a good look at the old crypts, barrows, and cairns that remain from the thousands-years-old Dragon Empire that dot the landscape of Skyrim, which combines elements of ancient Norse culture coupled with Ancient Egyptian trappings (i.e. mummies, elaborate corpse preservation techniques, complex burial sites complete with equally complex traps, etc.) And the Aldmeri Dominion - a dictatorship centred around elven supremacy which persecutes races and religions it finds undesirable - is a stand-in for [[ANaziByAnyOtherName Nazi Germany]], complete with its laws enforced by a paramilitary organisation in [[PuttingOnTheReich black longcoats]].
** [[VideoGame/TheElderScrollsOnline Elder Scrolls Online's]] three factions are based on some areas of Europe along with groups they associate with. The Ebonheart Pact is based on the Northern portion with some touch of First Nation and Inuit (since the Norse founded Greenland before anyone else and Greenland is technically part of the North American Continent). The Daggerfall Covenant is based on areas of Spain, Portugal, and France since they have history with the Moors (What the Redguards is partially based on) and had some history with persecution with the Jewish population (an arguable similarity to the Orcs). The Aldmeri Dominion is based on what is now the United Kingdom due to a mixed relationship with England and Ireland (similar to the Altmer and Bosmer) and having some trading relationship with East Asia (Moon Sugar is similar to poppy seeds).

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* ''Franchise/TheElderScrolls'' races have many elements of this, mixed with some CultureChopSuey.
''Franchise/TheElderScrolls''
** The Bretons of High Rock politically resemble medieval England and France turned UpToEleven, with elements of various Celtic cultures.[[note]]"Breton" is the French word for the inhabitants of Brittany[[/note]] Their names are mostly [[ThemeNaming Anglo-Franc]], with some Scottish, Irish or Welsh ones mixed in as well.
*** The Reachmen are a primitive sect who live along the High Rock/Skyrim border. They are racially Breton, but have a very different cultural basis in the Celts
vast majority of the classical through medieval eras, with the Imperials, Bretons, Tamriellic races and Nords in the roles of the Romans, Anglo-Normans, and Vikings toward them, respectively.
** The Imperials of Cyrodiil had ''two'' distinct
cultures early seen to date in the series - The Colovians (the west) were primarily based on Rome, while the Nibenese (the Imperial City, as well as the eastern and southern portions) had Chinese, Japanese, and Mesoamerican influence, but this was all but dropped by ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Since then, they've been Medieval Europe meets Rome. By ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', they're based on Rome, with a smattering of Italy.
** The Nords of Skyrim are based on the HornyVikings model of the medieval Norse. Their ancient culture is revealed in ''Skyrim'' to have elements of Hindu and ancient Egyptian cultures as well.
*** The Skaal of Solstheim are a tribe related to the Nords with extra Native American and Inuit influences.
** The Redguard of Hammerfell are primarily [[ArabianNightsDays the Middle East]], particularly the Moors, their naming conventions are somewhat reminiscent of Arabic, also. However, the value they place on skill in battle and their tradition of a noble caste of warriors is similar to the samurai of feudal Japan. Further, their greatest folk hero is an {{Expy}} of UsefulNotes/MiyamotoMusashi.
** The Altmer of the Summerset Isles formed the basis for Imperial culture, and thus might be likened to ancient Greece (albeit naming their deities as though they were archangels in Judeo-Christian mythology), while their history in more "modern" times (from their conquest by Tiber Septim to the time of ''Skyrim'') has an uncanny amount of parallels to that of Japan (specifically, from the opening of Japan by Commodore Perry to the time of antebellum Imperial Japan).
** The Dunmer of Morrowind have a number of influences.
*** Biblical Israelites/Hebrews/Jews: Led to Morrowind via mass exodus by the prophet Veloth, who shares aspects of Abraham and Moses. Practice a comparatively unusual religion for the setting (Tribunal/Ancestor worship vs. the worship of the Divines,) similar to the Israelite's monotheism vs. the polytheism popular in the region at the time. Struggling against a powerful foreign empire occupying their homeland (Cyrodiilic Empire, Roman Empire.) Had a long rivalry with the Dwemer, who have some appropriately Babylonian influences.
*** Ancient Mesopotamia: Particularly the ancient Chimer. The names of many people and places sound like they're straight out of ''Literature/TheEpicOfGilgamesh''.
*** Mongolia: The Ashlanders combine this with Mesopotamia mentioned above. Nomadic and "barbaric" (at least from the point of view of the Great House Dunmer.)
*** Medieval Catholic Europe: The Tribunal Temple, the primary religion of the Dunmer, which bears more than a passing resemblance to the Catholic Church - hagiography, apocrypha, an Inquisition, sainthood, and the idea of a "new covenant" supplanting the older Daedric cults of the Dunmer.
** The extinct [[OurDwarvesAreDifferent Dwemer]]. While the most distinctive aspect of their culture is their heavy use of {{Steampunk}}, the Dwemer themselves dressed and wore their beards in a manner akin to Mesopotamian
blend ''at least'' two real-world cultures, such as and are thus listed under CultureChopSuey. Additionally, please see the Babylonians. In ''Skyrim'', their armor and weaponry tend to series' [[Characters/TheElderScrollsRaces "Races"]] sub-pages.
** Though none
have a very Bronze Age Mediterranean influence.
** The Orcs have a Mongol-type culture, though their naming convention uses Norse-ish patronymics, their actual social structure is reminiscent of early Slavs: small non-nomadic strongholds that are run by a single large family with the patriarch at the head (though the killing of fathers and only the chief mating is probably based of pure fantasy).
** The as-of-yet-unseen continent of Akavir is mentioned frequently
appeared in the lore and largely plays flesh to date in the role series, the races of [[{{Wutai}} Asia]] Akavir]] mostly correspond to Tamriel's Europe. It is said to be populated by a real world Asian culture. The [[SnakePeople Tsaesci]] draw heavily from Japan, the Japanese-inspired Tsaesci snake-men, Chinese-inspired [[CatFolk Ka Po' Tun tiger-men, India/Korea inspired Tang Mo monkey-men, Tun]] draw heavily from China, the [[EvilIsDeathlyCold Kamal]] draw heavily from Mongolia, and the Mongol inspired Kamal snow demons.
** [[VideoGame/TheElderScrollsVSkyrim Skyrim]] itself is a clash of five primary cultures: the neo-Roman style of the Cyrodiilic Empire clashes actively with the Norse culture of the native Nord peoples, particularly in regards to religious beliefs and traditions. There's also the Celtic-style Forsworn, who are Bretons who adopt a primitive, druidic culture in the Reach similar to ancient Celtic pagan culture (with blood sacrifice, consorting with daedra, and revering monstrous Hagravens added to the mix), with some Native American trappings, such as wearing feathered headdresses and animal hide loincloths and using names like "Red Eagle". Then you get a good look at the old crypts, barrows, and cairns that remain
[[EverythingsBetterWithMonkeys Imga]] draw heavily from the thousands-years-old Dragon Empire that dot the landscape of Skyrim, which combines elements of ancient Norse culture coupled with Ancient Egyptian trappings (i.e. mummies, elaborate corpse preservation techniques, complex burial sites complete with equally complex traps, etc.) And the Aldmeri Dominion - a dictatorship centred around elven supremacy which persecutes races and religions it finds undesirable - is a stand-in for [[ANaziByAnyOtherName Nazi Germany]], complete with its laws enforced by a paramilitary organisation in [[PuttingOnTheReich black longcoats]].
India.
** [[VideoGame/TheElderScrollsOnline ''[[VideoGame/TheElderScrollsOnline Elder Scrolls Online's]] Online]]'''s three factions are based on some areas of Europe along with groups they associate with. The Ebonheart Pact is based on the Northern portion with some touch of First Nation and Inuit (since the Norse founded Greenland before anyone else and Greenland is technically part of the North American Continent). The Daggerfall Covenant is based on areas of Spain, Portugal, and France since they have history with the Moors (What the Redguards is partially based on) and had some history with persecution with the Jewish population (an arguable similarity to the Orcs). The Aldmeri Dominion is based on what is now the United Kingdom due to a mixed relationship with England and Ireland (similar to the Altmer and Bosmer) and having some trading relationship with East Asia (Moon Sugar is similar to poppy seeds).
11th Nov '17 11:12:52 AM Jubileus57
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*** New Donk City, in the Metro Kingdom, is a very obvious reference to New York City. It is a gigantic metropolis that has countless skyscrapers, the same atmosphere, and is has almost the same name as New York City. It is even referred as The Big Banana, a reference to NYC's surname "the Big Apple".

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*** New Donk City, in the Metro Kingdom, is a very obvious reference to New York City. It is a gigantic metropolis that has countless skyscrapers, the same atmosphere, and is it has almost the same name as New York City. It is even referred as The Big Banana, a reference to NYC's surname "the Big Apple".
11th Nov '17 11:12:17 AM Jubileus57
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*** New Donk City, in the Metro Kingdom, is a very obvious reference to New York City. It has the same skyscraper, the same atmosphere, and almost the same name.

to:

*** New Donk City, in the Metro Kingdom, is a very obvious reference to New York City. It is a gigantic metropolis that has the same skyscraper, countless skyscrapers, the same atmosphere, and is has almost the same name.name as New York City. It is even referred as The Big Banana, a reference to NYC's surname "the Big Apple".
11th Nov '17 11:08:57 AM Jubileus57
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*** Probably the most subtle of them all is Bubblaine, in the Seaside Kingdom, which is based on the Côte d'Azur, also known is the [[https://en.wikipedia.org/wiki/French_Riviera French Riviera]]. It is inhabited by beret-wearing snails, and has a massive champagne flute as its most prominent landmark. Moreover, both the region's boss, Brigadier Mollosque-Lanceur III and two of it's levels (''Bonjour, Dorrie!'' and ''Merci, Dorrie!'') have french names.

to:

*** Probably the most subtle of them all is Bubblaine, in the Seaside Kingdom, which is based on the Côte d'Azur, also known is the [[https://en.wikipedia.org/wiki/French_Riviera French Riviera]]. It is inhabited by beret-wearing snails, and has a massive champagne flute as its most prominent landmark. Moreover, both the region's boss, Brigadier Mollosque-Lanceur III and two of it's levels (''Bonjour, Dorrie!'' and ''Merci, Dorrie!'') have french French names.
11th Nov '17 11:08:13 AM Jubileus57
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Added DiffLines:

** ''VideoGame/SuperMarioOdyssey'' deals about Mario travelling all over the world in his quest to rescue Peach, and he visits several kingdoms along the way, all of which being based on real-world locations. Quick tour:
*** Bonneton, in the Cap Kingdom, is based on London, with black-and-white buildings shaped like top hats surrounded by opaque [[AFoggyDayInLondonTown smog]].
*** Tostarena, in the Sand Kingdom, is based on Mexico, a fact confirmed by the designer Kenta Motokura. It has a heavy [[https://en.wikipedia.org/wiki/Day_of_the_Dead Dìa de la Muerte]] feel and it's colourful is inhabited by [[DemBones equally colourful skeletons]] wearing sombreros and playing maracas. The main landcape feature is a {{Mayincatec}} inverted pyramid and its boss is a giant [[https://en.wikipedia.org/wiki/Olmec_colossal_heads Olmec head]]. If you're not convinced, [[https://www.youtube.com/watch?v=3fBsNvS2V1A listening to the theme that plays in Tostarena town should do it]].
*** Lake Lamode, in the Lake Kingdom, has distinctive Ancient Greece architecture, with Greek pillars all over the place. It is also reminiscent of France, being the capital of fashion and having a French-souding named ("la mode" meaning 'the fashion" in French).
*** Though there's no hint of it in the final game, the Steam Gardens, in the Wooden Kingdom, were originally named Kogwald, which would make the Wooded Kingdom based on German forests ("wald" means "forest" in German). This would be supported by the kingdom's advanced technology; it's German engineering
*** New Donk City, in the Metro Kingdom, is a very obvious reference to New York City. It has the same skyscraper, the same atmosphere, and almost the same name.
*** Shiveria, in the Snow Kingdom, seems to be based on Russia. This frigid area's name sounds almost like "Siberia", and one of the souvenirs that can be bought here are matryoshka dolls.
*** Probably the most subtle of them all is Bubblaine, in the Seaside Kingdom, which is based on the Côte d'Azur, also known is the [[https://en.wikipedia.org/wiki/French_Riviera French Riviera]]. It is inhabited by beret-wearing snails, and has a massive champagne flute as its most prominent landmark. Moreover, both the region's boss, Brigadier Mollosque-Lanceur III and two of it's levels (''Bonjour, Dorrie!'' and ''Merci, Dorrie!'') have french names.
*** Mount Volbono, in the Luncheon Kingdom, is based on Italy, a country famous for its food. It is namely modeled after the [[https://en.wikipedia.org/wiki/Mount_Vesuvius Vesuvius]] region, as it has Roman architecture and has is volcanically active. And [[https://www.youtube.com/watch?v=J72vr5WyhZ0 Volbono town's music]] is '''definitely''' Italian.
*** [[spoiler:Bowser's Castle, in Bowser's Kingdom]] is a painstakingly accurate [[spoiler:Japanese castle]], with 3 concentric walls, (accurately translated as "maru" in the Japanese version) yagura towers, arrow holes, and even a traditional Japanese garden with a tea house where the level's Crazy Cap is located. Mario can obtain accurate samurai armor and Japanese festival clothing by spending traditional Japanese ryō, the 2D platforming section is a traditional set of Japanese screens, some of the sound effects are replaced by a samisen, the enemies wear traditional Japanese jingasa and sandogasa hats, kois inhabit the water ponds, the kingdom exports hanafuda cards and you can capture [[spoiler:jizo statues]] common throughout Japan. The main keep is guarded by thunder and wind guardian statues found at Japanese temples and shrines, there are two large shrine buildings visible in the castle, and the entire level is filled with waving Japanese battle flags and festival banners.
10th Nov '17 6:35:12 PM thatmadork
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** The High Elves, the former rulers of the Old World, live in {{Atlantis}} and have a very Greco-Roman style. Their cousins the Dark Elves are more hard to define, but could be understood as post-Viking Scandinavians, with their reliance on crossbowmen and close-combat troops (even though they live in ''TabletopGame/{{Warhammer}}'''s equivalent of North America). Their other cousins the Wood Elves are basically a representation of Celtic folklore regarding TheFairFolk.

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** The High Elves, the former rulers of the Old World, live in {{Atlantis}} and have a very Greco-Roman style. Their cousins the Dark Elves are more hard to define, but could be understood as post-Viking Scandinavians, with their reliance on crossbowmen and close-combat troops (even though they live in ''TabletopGame/{{Warhammer}}'''s equivalent of North America). Alternatively, the High Elves and Dark Elves are the Athenians and the Spartans respectively (i.e, an ancient culture of artistic and intellectual sophisticates [[BadassBookworm who know how to handle themselves in war]] vs. a culture of war-loving [[TheSocialDarwinist Social Darwinists]] propped up by slavery). Their other cousins the Wood Elves are basically a representation of Celtic folklore regarding TheFairFolk.
8th Nov '17 8:13:08 PM Pichu-kun
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** Judging by the name, [[CuteBookworm Sciezka/Sheska]] could be from a FMA counterpart of Poland (or said Poland-counterpart could be part of Amestris).

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** Judging by the name, [[CuteBookworm Sciezka/Sheska]] could be from a FMA ''FMA'' counterpart of Poland (or said Poland-counterpart could be part of Amestris).



** The version of Kakariko Village seen in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is a pretty blatant stand in for Native Americans. The version in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is instead similar to a feudal Japanese village.
*** A Native American motif also appears in the latter game, this time inspiring the Rito culture.

to:

** The version of Kakariko Village seen in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is a pretty blatant stand in for Native Americans. The version in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is instead similar to a feudal Japanese village.
***
village. A Native American motif also appears in the latter game, this time inspiring the Rito culture.



* ''VideoGame/SonicUnleashed'' doesn't even try to hide it. With the exception of [[TheVeryDefinitelyFinalDungeon Egg]][[EternalEngine man]][[CircusOfFear la]][[LethalLavaLand nd]], all of the levels are based off of various real-world locales:
** Apotos = Mykonos, Greece
** Mazuri = Africa
** Spagonia = Western Europe (mainly Italy)
** Holoska = The Arctic
** Chun-Nan = China
** Shamar = The Middle East
** Empire City = New York
** Adabat = Southeast Asia (mainly Thailand)
** And even Eggmanland could be considered as the [[MrAltDisney bizarro world version]] of [[Ride/DisneyThemeParks Disneyland/Disney World]].

to:

* ''Franchise/SonicTheHedgehog'':
** Several games take place in a nation called "United Federation" and, assuming Station Square is in the country, the characters live there. It is America in all but name, complete with their president living in a White House-like building.
**
''VideoGame/SonicUnleashed'' doesn't even try to hide it. With the exception of [[TheVeryDefinitelyFinalDungeon Egg]][[EternalEngine man]][[CircusOfFear la]][[LethalLavaLand nd]], all of the levels are based off of various real-world locales:
** *** Apotos = Mykonos, Greece
** *** Mazuri = Africa
** *** Spagonia = Western Europe (mainly Italy)
** *** Holoska = The Arctic
** *** Chun-Nan = China
** *** Shamar = The Middle East
** *** Empire City = New York
** *** Adabat = Southeast Asia (mainly Thailand)
** *** And even Eggmanland could be considered as the [[MrAltDisney bizarro world version]] of [[Ride/DisneyThemeParks Disneyland/Disney World]].
2nd Nov '17 8:35:43 AM PDL
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*** A Native American motive also appears in the latter game, this time inspiring the Rito culture.

to:

*** A Native American motive motif also appears in the latter game, this time inspiring the Rito culture.



** [[VideoGame/PokemonSunAndMoon Alola]] is clearly based on Hawaii, being an archipelago of tropical islands, with most of the local culture being very Hawaiian-flavor.

to:

** [[VideoGame/PokemonSunAndMoon Alola]] is clearly based on Hawaii, being an archipelago of tropical islands, with most of the local culture being very Hawaiian-flavor. Within Alola, KoniKoni City is clearly Chinese inspired while Malie City is Japanese inspired (In-Universe it was founded by people who immigrated from the Johto Region).
2nd Nov '17 8:21:14 AM CaptainCrawdad
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* In Creator/PeterJackson's ''Film/TheLordOfTheRings'' trilogy, the clothes, architecture, and cultures were clearly inspired by RealLife historical cultures just as in [[Literature/TheLordOfTheRings the books]]. However, the books' descriptions generally indicate a consistent Dark Ages or Early Middle Ages feel except for the Shire, while the movies mixed that with the High and Late Middle Ages and the Early Renaissance periods.

to:

* In Creator/PeterJackson's ''Film/TheLordOfTheRings'' trilogy, the clothes, architecture, and cultures were clearly inspired by RealLife historical cultures just as in [[Literature/TheLordOfTheRings the books]]. However, the books' descriptions generally indicate a consistent Dark Ages or Early Middle Ages feel except for the Shire, while the movies mixed that with the High and Late Middle Ages and the Early Renaissance periods.



*** The LiteraryAgentHypothesis version is that Tolkien "translated" the names of both people and places in Rohan into Old English, so making the place ''look'' Old English and throwing in an Old English song isn't much of a stretch.



** The Dale, in his version of Film/TheHobbit, appears to be modeled on Russia or Hungary.
*** In the book it seems more like the ''really old Russia'' (that is, medieval princedoms of Novgorod and Kiev) and Dalemen are explicitly said to be ethnic cousins of Rohirrim, just as both the Russ (viking Russians) and the Goths were Germanic. Esgaroth, for instance, is a freshwater port, just like Novgorod and it's people are known for their commerce along the river.
** The Dwarves are largely based on Jewish culture, and Elves on Scandinavians.
*** In ''The Battle of Five Armies'', on the other hand, the Ironfoot dwarves have a Roman theme going for them. Their leader wears a helmet with a centurion-style crest and they fight in the turtle formation.
** Despite the aforementioned cultural associations for dwarves and the Men of Dale, the Men all speak with [[OopNorth Northern England-type accents]] (with the exception of [[SmugSnake the Master]] who speaks with Stephen Fry's natural Norfolk accent), and the dwarves vary from Thorin's dignified Northern to Bofur's Irish to Balin and Gloin's Scottish.
* The ''Franchise/StarWars'' films contain a few:

to:

* ''Film/TheHobbit'' film series:
** The Dale, in his version of Film/TheHobbit, Dale appears to be modeled on Russia or Hungary.
*** In the book it seems more like the ''really old Russia'' (that is, medieval princedoms of Novgorod and Kiev) and Dalemen are explicitly said to be ethnic cousins of Rohirrim, just as both the Russ (viking Russians) and the Goths were Germanic. Esgaroth, for instance, is a freshwater port, just like Novgorod and it's people are known for their commerce along the river.
Hungary, though with predominantly [[OopNorth Northern]] accents.
** The Dwarves are largely Dwarves' lack of homeland is based on Jewish culture, and Elves on Scandinavians.
***
though little else in their culture feels Jewish.
**
In ''The Battle of Five Armies'', on the other hand, the Ironfoot dwarves have a Roman theme going for them. Their leader wears a helmet with a centurion-style crest and they fight in the turtle formation.
** Despite the aforementioned cultural associations for dwarves and the Men of Dale, the Men all speak with [[OopNorth Northern England-type accents]] (with the exception of [[SmugSnake the Master]] who speaks with Stephen Fry's natural Norfolk accent), and the dwarves vary from Thorin's dignified Northern to Bofur's Irish to Balin and Gloin's Scottish.
* The ''Franchise/StarWars'' films contain a few:few among the CultureChopSuey:



*** Tuskens resemble Bedouins, but were inspired by the way Native Americans are portrayed in old Westerns. Neimoidians have been accused of representing Asian cultures and YellowPeril stereotypes.

to:

*** Tuskens resemble Bedouins, but were inspired by the way Native Americans are portrayed in old Westerns.
***
Neimoidians have been accused of representing Asian cultures and YellowPeril stereotypes.



** Of course, [[http://www.davegutteridge.com/+image/star_wars_triumph.png Lucas has occasionally complicated the use of Nazi imagery]]. The medal giving ceremony at the end of ''A New Hope'' quotes the Nazi propaganda ''Film/TriumphOfTheWill'' with Nuremberg pillar compositions and symmetrical crowds honoring ''the heroes'' of TheRepublic. In general, Lucas favors CultureChopSuey. The Jedi serve a Republic analogue but are warrior monks with a lot of Japanese influences, they are supposed to serve a democracy but are internally modelled on feudal Samurai ranks and client relations while Han Solo is meant to represent the American cowboy.
2nd Nov '17 8:15:35 AM CaptainCrawdad
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* There is a cross-species example in ''Series/BabylonFive'', in which the intergalactic BloodSport called "the Mutai" is essentially a karate kumite, complete with gi, bowing, and an ancient master who speaks with a raspy Asian accent[[note]]played by an Asian actor, incidentally[[/note]]. Ironically, humans seem to be the only species who have never taken part in the sport until the episode "TKO."

to:

* ''Series/BabylonFive'':
**
There is a cross-species example in ''Series/BabylonFive'', in which the intergalactic BloodSport called "the Mutai" is essentially a karate kumite, complete with gi, bowing, and an ancient master who speaks with a raspy Asian accent[[note]]played by an Asian actor, incidentally[[/note]]. Ironically, humans seem to be the only species who have never taken part in the sport until the episode "TKO."



** The League of Non-Aligned Worlds, a collection of smaller and less powerful states with collective bargaining power, is the equivalent of the European Union in [[TheNineties the early nineties]].
*** They're also similar to the Non-Aligned Movement during the Cold War.

to:

** The League of Non-Aligned Worlds, a collection of smaller and less powerful states with collective bargaining power, is the equivalent of the European Union in [[TheNineties the early nineties]].
***
nineties]]. They're also similar to the Non-Aligned Movement during the Cold War.
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