History Main / FantasyCounterpartCulture

25th Apr '16 6:37:22 PM MayIncon
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** ''VideoGame/GoldenSunDarkDawn'' added several previously-unexplored lands to Angara, including a ''massive'' overall expansion to the Oriental part of the continent, now collectively called [[PunnyName Ei-Jei]]. The town and forest of Kolima have been moved to the northern Siberia area of Russia (Kolyma) they were based on, the beastfolk nation of Morgal appears to be Mongolia (complete with an {{Expy}} of Ghengis Khan's ancestor Borte Chino as king), and south we have a Siam-equivalent in Ayuthay (though the architecture is blatantly based on Cambodian Angkor Wat), the Indus River Valley town of Harappa (minus one "p"), and [[PunnyName Passaj]] which is probably Tibet. The Japan-equivalent people have been forced by tumultuous world changes to move from Izumo to the island chain of Nihan, one letter off from the Japanese name for Japan (Nihon), and its capital city is Yamatai... as in Yamataikoku, home of the legendary priest-queen '''Himi'''ko, our friendly playable [[{{Miko}} Shrine Maiden]].

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** ''VideoGame/GoldenSunDarkDawn'' added several previously-unexplored lands to Angara, including a ''massive'' overall expansion to the Oriental part of the continent, now collectively called [[PunnyName Ei-Jei]]. The town and forest of Kolima have been moved to the northern Siberia area of Russia (Kolyma) they were based on, the beastfolk nation of Morgal appears to be Mongolia (complete with an {{Expy}} of Ghengis Khan's ancestor Borte Chino as king), king) with Russian architecture, and south we have a Siam-equivalent in Ayuthay (though the architecture is blatantly based on Cambodian Angkor Wat), the Indus River Valley town of Harappa (minus one "p"), and [[PunnyName Passaj]] which is probably Tibet. The Japan-equivalent people have been forced by tumultuous world changes to move from Izumo to the island chain of Nihan, one letter off from the Japanese name for Japan (Nihon), and its capital city is Yamatai... as in Yamataikoku, home of the legendary priest-queen '''Himi'''ko, our friendly playable [[{{Miko}} Shrine Maiden]].
20th Apr '16 12:07:42 PM Red-Dead-Redeemer
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* In ''Webcomic/BeyondTheWesternDeep'', each of the FunnyAnimal nations have at least identifiable cultural analogues in the real world, if not particularly evident due to the [[FurryReminder species based trappings]]: Sungrove is obviously regular medieval Europe (with Tamian mythology have Native American-esque aspects, and the Lutren having Polynesian traits), the Felis are by [[WordOfGod creator admission]] based on both the Roman Empire and medieval China, the Canids resemble both the Roman Empire and medieval northern Europe, the Ermehn resemble Germanic peoples (and bear a passing aesthetic similarity to scottsmen), the Vulpin are clearly Arabic and the Polcan look like stereotypical pirates, but overall can be more easily compared to [[https://en.wikipedia.org/wiki/Sea_Peoples Sea Peoples]].

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* In ''Webcomic/BeyondTheWesternDeep'', each of the FunnyAnimal nations have at least identifiable cultural analogues in the real world, if not particularly evident due to the [[FurryReminder species based trappings]]: Sungrove is obviously regular medieval Europe (with Tamian mythology have Native American-esque aspects, and the Lutren having Polynesian traits), the Felis are by [[WordOfGod creator admission]] based on both the Roman Empire and medieval China, the Canids resemble both the Roman Empire and medieval northern Europe, the Ermehn resemble Germanic peoples (and bear a passing aesthetic similarity to scottsmen), Scotsmen), the Vulpin are clearly Arabic and the Polcan look like stereotypical pirates, but overall can be more easily compared to [[https://en.wikipedia.org/wiki/Sea_Peoples Sea Peoples]].



** There is confusion over whether Arendelle from ''Disney/{{Frozen}}'' is a city-state or a country however it is implied to be a country. Nevertheless it is a counterpart to Norway. The Southern Isles is revealed in ''Disney/FrozenFever'' to take the place of Denmark.
** Rapunzel's home kingdom of Corona in ''Disney/{{Tangled}}'' is a counterpart to Germany.



** Rapunzel's home kingdom of Corona in ''Disney/{{Tangled}}'' is a counterpart to Germany.
** There is confusion over whether Arendelle from ''Disney/{{Frozen}}'' is a city-state or a country however it is implied to be a country. Nevertheless it is a counterpart to Norway. The Southern Isles is revealed in ''Disney/FrozenFever'' to take the place of Denmark.



20th Apr '16 11:33:11 AM Temporary14
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* Tamriel, the continent upon which ''Franchise/TheElderScrolls'' games take place, has many elements of this, mixed with some CultureChopSuey. Cyrodiil is the Roman Empire (with vague Japanese trappings), and the other human races resemble Rome's client states - the Nords being Norsemen, the Bretons being Celts (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' made them specifically Celts from Bretagne), and the Redguards being Africans, with vaguely Moorish architecture, sometimes curiously English-sounding names, and bearing more than few resemblances to feudal Japan (their greatest folk hero is essentially UsefulNotes/MiyamotoMusashi). The [[OurElvesAreDifferent High Elves]] formed the basis for Imperial culture, and thus might be likened to ancient Greece (albeit naming their deities as though they were archangels in Judeo-Christian mythology), while their history in more "modern" times (from their conquest by Tiber Septim to the time of ''Skyrim'') has an uncanny amount of parallels to that of Japan (specifically, from the opening of Japan by Commodore Perry to the time of antebellum Imperial Japan). The extinct Dwemer have a SteamPunk Mesopotamian/Phoenician motif. Mainstream Dark Elf society resembles medieval Catholic Europe, while the Ashlanders have more Mongolian trappings and Babylonian naming conventions. Orcs also have a Mongol-type culture, though their naming convention uses Norse-ish patronymics, their actual social structure is reminiscent of early Slavs: small non-nomadic strongholds that are run by a single large family with the patriarch at the head (though the killing of fathers and only the chief mating is probably based of pure fantasy). The unseen continent of Akavir is populated by dragons, monkey-folk and giant snakes (that ate all the humans) with [[{{Wutai}} East Asian cultural trappings]]. When Akaviri armour shows up in ''Skyrim'', it's pretty clearly Samurai armour, and one character points out the "distinctive longswords" (katanas) of Akaviri warriors.
** Incidentally, descriptions of Cyrodiil in earlier games suggested more {{Mayincatec}} trappings. This was all but dropped in favour of Roman ones by ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however.
*** It wasn't that they were dropped in Morrowind, it's just that most of the Imperials within the legion are Colovian, which is distinctly Roman with a smattering of Noridic, and lacks the East Asian and Mayincatec trappings of Nibenay.

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* Tamriel, the continent upon which ''Franchise/TheElderScrolls'' games take place, has many elements of this, mixed with some CultureChopSuey. Cyrodiil is the Roman Empire (with vague Japanese trappings), {{Mayincatec}} and Chinese trappings in Nibenay), and the other human races resemble Rome's client states - the Nords being Norsemen, the Bretons being Celts (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' made them specifically Celts from Bretagne), and the Redguards being Africans, with vaguely Moorish architecture, sometimes curiously English-sounding names, and bearing more than a few resemblances to feudal Japan (their greatest folk hero is essentially UsefulNotes/MiyamotoMusashi). The [[OurElvesAreDifferent High Elves]] formed the basis for Imperial culture, and thus might be likened to ancient Greece (albeit naming their deities as though they were archangels in Judeo-Christian mythology), while their history in more "modern" times (from their conquest by Tiber Septim to the time of ''Skyrim'') has an uncanny amount of parallels to that of Japan (specifically, from the opening of Japan by Commodore Perry to the time of antebellum Imperial Japan). The extinct Dwemer have a SteamPunk Mesopotamian/Phoenician motif. Mainstream Dark Elf society resembles medieval Catholic Europe, while the Ashlanders have more Mongolian trappings and Babylonian naming conventions. Orcs also have a Mongol-type culture, though their naming convention uses Norse-ish patronymics, their actual social structure is reminiscent of early Slavs: small non-nomadic strongholds that are run by a single large family with the patriarch at the head (though the killing of fathers and only the chief mating is probably based of pure fantasy). The unseen continent of Akavir is populated by dragons, monkey-folk and giant snakes (that ate all the humans) with [[{{Wutai}} East Asian cultural trappings]]. When Akaviri armour shows up in ''Skyrim'', it's pretty clearly Samurai armour, and one character points out the "distinctive longswords" (katanas) of Akaviri warriors.
** Incidentally, descriptions of Cyrodiil in earlier games suggested more {{Mayincatec}} trappings. This was all but dropped in favour of Roman ones by ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however.
*** It wasn't that they were dropped in Morrowind, it's just that most of the Imperials within the legion are Colovian, which is distinctly Roman with a smattering of Noridic, and lacks the East Asian and Mayincatec trappings of Nibenay.
warriors.
14th Apr '16 10:22:44 PM merotoker
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Creating a completely new culture from scratch can be a daunting task. Thinking about everything the word culture encompasses - [[MagicMusic music]], [[AlienLunch food]], [[CoolCrown clothing]], [[MaleRestroomEtiquette etiquette]], [[DancesAndBalls dance]], [[FantasyPantheon religion]], and [[ProudWarriorRaceGuy combative traditions]], to name a few - can make one a bit more forgiving of such an artistic choice. It's also more easily justified in works containing humans: the RealLife counterparts of the fictional cultures have all actually come into existence and are the results of real groups of people coming together to build something over time. Basing a new society on one that's already had a turn at some point in human history can both help the audience relate and provide a creative framework to twist and turn said society into an interesting variant of its former self. This approach still has its risks, though - if the Fantasy Counterpart Culture is based on a [[PlanetOfHats too simplistic view]] of a particular region of the world, it ends up lacking both in depth and originality.

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Creating a completely new culture from scratch can be a daunting task. Thinking about everything the word culture encompasses - [[MagicMusic music]], [[AlienLunch food]], [[CoolCrown clothing]], [[MaleRestroomEtiquette etiquette]], [[DancesAndBalls dance]], {{dance|sAndBalls}}, [[FantasyPantheon religion]], and [[ProudWarriorRaceGuy combative traditions]], to name a few - can make one a bit more forgiving of such an artistic choice. It's also more easily justified in works containing humans: the RealLife counterparts of the fictional cultures have all actually come into existence and are the results of real groups of people coming together to build something over time. Basing a new society on one that's already had a turn at some point in human history can both help the audience relate and provide a creative framework to twist and turn said society into an interesting variant of its former self. This approach still has its risks, though - if the Fantasy Counterpart Culture is based on a [[PlanetOfHats too simplistic view]] of a particular region of the world, it ends up lacking both in depth and originality.



** Windy Hill is [[BonnieScotland Scotland]].

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** Windy Hill is [[BonnieScotland Scotland]].UsefulNotes/{{Scotland}}.



** There is no Xing in the anime-verse; however, a passing reference to an eastern country, along with chopsticks and asian looking characters existing, imply a similar country exists.

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** There is no Xing in the anime-verse; however, a passing reference to an eastern country, along with chopsticks and asian Asian looking characters existing, imply a similar country exists.



* It's never mentioned what the name of [[ComicBook/{{Wolfskin}} Wolfskins]] race is, but he and they are fairly obviously [[HornyVikings Vikings]]. There's also the [[{{Wutai}} Noi]] who resemble Samurai in look, but whose knowledge of gunpowder puts them closer to the ancient Chinese.

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* It's never mentioned what the name of [[ComicBook/{{Wolfskin}} Wolfskins]] ComicBook/{{Wolfskin}}s race is, but he and they are fairly obviously [[HornyVikings Vikings]]. There's also the [[{{Wutai}} Noi]] who resemble Samurai in look, but whose knowledge of gunpowder puts them closer to the ancient Chinese.



** Of course, [[http://www.davegutteridge.com/+image/star_wars_triumph.png Lucas has occassionally complicated the use of Nazi imagery]]. The medal giving ceremony at the end of ''A New Hope'' quotes the Nazi propaganda ''Film/TriumphOfTheWill'' with Nuremberg pillar compositions and symmetrical crowds honoring ''the heroes'' of TheRepublic. In general, Lucas favors CultureChopSuey. The Jedi serve a Republic analogue but are warrior monks with a lot of Japanese influences, they are supposed to serve a democracy but are internally modelled on feudal Samurai ranks and client relations while Han Solo is meant to represent the American cowboy.

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** Of course, [[http://www.davegutteridge.com/+image/star_wars_triumph.png Lucas has occassionally occasionally complicated the use of Nazi imagery]]. The medal giving ceremony at the end of ''A New Hope'' quotes the Nazi propaganda ''Film/TriumphOfTheWill'' with Nuremberg pillar compositions and symmetrical crowds honoring ''the heroes'' of TheRepublic. In general, Lucas favors CultureChopSuey. The Jedi serve a Republic analogue but are warrior monks with a lot of Japanese influences, they are supposed to serve a democracy but are internally modelled on feudal Samurai ranks and client relations while Han Solo is meant to represent the American cowboy.



** House Lannister-To the House of Lancaster and medieval English nobility in general and, to some extent, the infamous Borgia family of the Italian Renaissance. Game of Thrones has often been compared to the Borgias and their schemes, mainly because of the Lannister charactersnote . Their home, the Westerlands, bears a small resemblance to South Africa as well (lots of gold, lions, a huge mountain behind the main port city.)The HBO show's version of Lannister armor combines features from The Renaissance, Feudal Japan, the Teutonic Knights, and the German men-at-arms of the Russian film Alexander Nevsky, which in turn were a reference to Nazi Germany, as is Tywin's dream about a thousand-year dynasty.

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** House Lannister-To the House of Lancaster and medieval English nobility in general and, to some extent, the infamous Borgia family of the Italian Renaissance. Game of Thrones has often been compared to the Borgias and their schemes, mainly because of the Lannister charactersnote . Their home, the Westerlands, bears a small resemblance to South Africa as well (lots of gold, lions, a huge mountain behind the main port city.)The HBO show's version of Lannister armor combines features from The Renaissance, UsefulNotes/TheRenaissance, Feudal Japan, the Teutonic Knights, and the German men-at-arms of the Russian film Alexander Nevsky, which in turn were a reference to Nazi Germany, as is Tywin's dream about a thousand-year dynasty.



* Vega in ''Series/{{Dominion}}'' is very much a copy of [[TheRomanRepublic Republican Rome]], albeit with a caste system.

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* Vega in ''Series/{{Dominion}}'' is very much a copy of [[TheRomanRepublic [[UsefulNotes/TheRomanRepublic Republican Rome]], albeit with a caste system.



*** At least Sithicus is actually a domain snatched from the DragonLance setting.

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*** At least Sithicus is actually a domain snatched from the DragonLance Literature/{{Dragonlance}} setting.



* Many of the factions in the science-fantasy counterpart ''TabletopGame/{{Warhammer 40000}}'' are slighty less direct but still obvious take-offs of historical cultures and armies:

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* Many of the factions in the science-fantasy counterpart ''TabletopGame/{{Warhammer 40000}}'' are slighty slightly less direct but still obvious take-offs of historical cultures and armies:



** Then there's the [[Characters/Warhammer40000ImperialGuard Imperial Guard]]. Germany and Russia get two apiece: The Valhallans, despite the Nordic name, are UsefulNotes/RedsWithRockets ready to defend Emperorgrad from waves of Orks, whereas the Vostroyans are Space Cossacks. Both the [[NamesToRunAwayFromReallyFast Armageddon Steel Legion and the Death Korps of Krieg]] are Weltkrieg Germans, but we're not sure which are which: the Steel Legion conduct Blitzkrieg, but are pretty light-hearted by 40K standards, whereas the Death Korps slog through mud and wire but have more Fascistic levels of GrimDark. Then you have the Catachans, who seem to be ''both sides'' of the Vietnam war; the Tallarn Desert Raiders, who appear to be the Arab Revolt with General Monty's equipment; the red-coated, pith-helmeted, and dark-skinned Pretorians (who, again, seem to represent both sides of the Anglo-Zulu Wars); and the vaguely Prussian Mordians. The Tanith First and Only are subtly Celtic, and while the Cadians are deliberately generic modern military-types; their name is supposedly a nod to Canada's tremendous and oft-overlooked contribution in the World Wars. New to the Imperial Guard lore are the Arkhan Confederates, who are more or less the Confederate States of America, complete with grey uniforms and racist undertones.

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** Then there's the [[Characters/Warhammer40000ImperialGuard Imperial Guard]]. Germany and Russia get two apiece: The Valhallans, despite the Nordic name, are UsefulNotes/RedsWithRockets ready to defend Emperorgrad from waves of Orks, whereas the Vostroyans are Space Cossacks. Both the [[NamesToRunAwayFromReallyFast Armageddon Steel Legion and the Death Korps of Krieg]] are Weltkrieg Germans, but we're not sure which are which: the Steel Legion conduct Blitzkrieg, but are pretty light-hearted by 40K standards, whereas the Death Korps slog through mud and wire but have more Fascistic levels of GrimDark.[[DarkerAndEdgier Grim Dark]]. Then you have the Catachans, who seem to be ''both sides'' of the Vietnam war; the Tallarn Desert Raiders, who appear to be the Arab Revolt with General Monty's equipment; the red-coated, pith-helmeted, and dark-skinned Pretorians (who, again, seem to represent both sides of the Anglo-Zulu Wars); and the vaguely Prussian Mordians. The Tanith First and Only are subtly Celtic, and while the Cadians are deliberately generic modern military-types; their name is supposedly a nod to Canada's tremendous and oft-overlooked contribution in the World Wars. New to the Imperial Guard lore are the Arkhan Confederates, who are more or less the Confederate States of America, complete with grey uniforms and racist undertones.



* ''TabletopGame/MutantChronicles'': The {{Megacorp}}s are derived from different cultures, despite being corporations instead of nations. Capitol is the [[{{Eagleland}} USA]] in the Vietnam War. Bauhaus is composed of various European elements, such as France, Germany, Russia, Austria, and Italy. Imperial are based off the British Empire along with Scottish highlanders. Mishima is medieval Japan with Samurai who strictly follow the Bushido code. The Brotherhood are the combination of TheKnightsTemplar, TheTeutonicKnights and the Knights Hospitaller.

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* ''TabletopGame/MutantChronicles'': The {{Megacorp}}s are derived from different cultures, despite being corporations instead of nations. Capitol is the [[{{Eagleland}} USA]] in the Vietnam War. Bauhaus is composed of various European elements, such as France, Germany, Russia, Austria, and Italy. Imperial are based off the British Empire along with Scottish highlanders. Mishima is medieval Japan with Samurai who strictly follow the Bushido code. The Brotherhood are the combination of TheKnightsTemplar, TheTeutonicKnights UsefulNotes/TheTeutonicKnights and the Knights Hospitaller.



** Incidentially, descriptions of Cyrodiil in earlier games suggested more {{Mayincatec}} trappings. This was all but dropped in favour of Roman ones by ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however.

to:

** Incidentially, Incidentally, descriptions of Cyrodiil in earlier games suggested more {{Mayincatec}} trappings. This was all but dropped in favour of Roman ones by ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however.



** More recently, the [[RevenantZombie Forsaken]] have been using [[PuttingontheReich chemical weapons, have begun hating other races with a passion, and creating concentration camp-like settlements]]

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** More recently, the [[RevenantZombie Forsaken]] have been using [[PuttingontheReich [[PuttingOnTheReich chemical weapons, have begun hating other races with a passion, and creating concentration camp-like settlements]]



** ''VideoGame/GoldenSunDarkDawn'' added several previously-unexplored lands to Angara, including a ''massive'' overall expansion to the Oriental part of the continent, now collectively called [[PunnyName Ei-Jei]]. The town and forest of Kolima have been moved to the northern Siberia area of Russia (Kolyma) they were based on, the beastfolk nation of Morgal appears to be Mongolia (complete with an {{Expy}} of Ghengis Khan's ancestor Borte Chino as king), and south we have a Siam-equivalent in Ayuthay (though the architecture is blatantly based on Cambodian Angkor Wat), the Indus River Valley town of Harappa (minus one "p"), and [[PunnyName Passaj]] which is probably Tibet. The Japan-equivalent people have been forced by tumultuous world changes to move from Izumo to the island chain of Nihan, one letter off from the Japanese name for Japan (Nihon), and its capital city is Yamatai... as in Yamataikoku, home of the legendary priest-queen '''Himi'''ko, our friendly playable ShrineMaiden.

to:

** ''VideoGame/GoldenSunDarkDawn'' added several previously-unexplored lands to Angara, including a ''massive'' overall expansion to the Oriental part of the continent, now collectively called [[PunnyName Ei-Jei]]. The town and forest of Kolima have been moved to the northern Siberia area of Russia (Kolyma) they were based on, the beastfolk nation of Morgal appears to be Mongolia (complete with an {{Expy}} of Ghengis Khan's ancestor Borte Chino as king), and south we have a Siam-equivalent in Ayuthay (though the architecture is blatantly based on Cambodian Angkor Wat), the Indus River Valley town of Harappa (minus one "p"), and [[PunnyName Passaj]] which is probably Tibet. The Japan-equivalent people have been forced by tumultuous world changes to move from Izumo to the island chain of Nihan, one letter off from the Japanese name for Japan (Nihon), and its capital city is Yamatai... as in Yamataikoku, home of the legendary priest-queen '''Himi'''ko, our friendly playable ShrineMaiden.[[{{Miko}} Shrine Maiden]].



* The [[LowFantasy hard fantasy]] [[MedievalEuropeanFantasy medieval world]] of Calradia from ''VideoGame/MountAndBlade'' has these :

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* The [[LowFantasy hard fantasy]] [[MedievalEuropeanFantasy medieval world]] of Calradia from ''VideoGame/MountAndBlade'' has these :these:



* The Sahtan in {{Vattu}} come off as Rome by another name.

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* The Sahtan in {{Vattu}} ''Webcomic/{{Vattu}}'' come off as Rome by another name.



** Meanwhile, the other two types of ponies both represent Western Europe, but apparently evolved socially at different rates: In the aforementioned "flashback," the unicorns are stuck in TheHighMiddleAges with a feudal monarchy, while the earth ponies dress like continental Europeans (from France, the Netherlands, and Germany in particular) during TheRenaissance and have elected a chancellor.

to:

** Meanwhile, the other two types of ponies both represent Western Europe, but apparently evolved socially at different rates: In the aforementioned "flashback," the unicorns are stuck in TheHighMiddleAges with a feudal monarchy, while the earth ponies dress like continental Europeans (from France, the Netherlands, and Germany in particular) during TheRenaissance UsefulNotes/TheRenaissance and have elected a chancellor.
7th Apr '16 11:42:38 AM GlassRain
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* Sønheim in ''Webcomic/LeifAndThorn'' is closely based on Sweden and Norway, while neighboring Ceannis is more of a CulturalChopSuey.

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* Sønheim in ''Webcomic/LeifAndThorn'' is closely based on Sweden and Norway, while neighboring Ceannis is more of a CulturalChopSuey.CultureChopSuey.
4th Apr '16 11:46:07 AM GlassRain
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Added DiffLines:

* Sønheim in ''Webcomic/LeifAndThorn'' is closely based on Sweden and Norway, while neighboring Ceannis is more of a CulturalChopSuey.
3rd Apr '16 8:19:45 PM Fireblood
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** Braavos corresponds with Spain, especially as our first Braavosi is the BadassSpaniard Syrio Forel, and many Braavosi are HotBlooded duellists. The city itself is more similar to Venice, as a CityOfCanals founded by refugees of a lost empire, acting as the world's biggest lender, and operating as what appears to be a republic.

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** Braavos corresponds with Spain, especially as our first Braavosi is the BadassSpaniard Syrio Forel, and many Braavosi are HotBlooded duellists. The city itself is more similar to Venice, as a CityOfCanals founded by refugees of a lost empire, acting as the world's biggest lender, and operating as what appears to be a republic.republic (the Sealord which Forel mentions being Braavos's elected leader).



** House Targaryen-To the Norman invaders of England and the House of Normandy. Them being of Valyrian (i.e. "Roman") descent and having access to wildfire, an analogue of Greek Fire, makes them also a bit Byzantine. Their preference for dynastic incest to maintain the purity of their bloodline is modeled after Ancient Egypt.Being rulers of a land they have little ethnic relation to and even speak a different language, they also draw a lot from the Ptolemaic Egypt.

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** House Targaryen-To the Norman invaders of England and the House of Normandy. Them being of Valyrian (i.e. "Roman") descent and having access to wildfire, an analogue of Greek Fire, makes them also a bit Byzantine. Their preference for dynastic incest to maintain the purity of their bloodline is modeled after Ancient Egypt. Being rulers of a land they have little ethnic relation to and even speak speaking a different language, they also draw draws a lot from the Ptolemaic Egypt.



* Vega in ''Series/{{Dominion}}'' is very much a copy of Republican Rome albeit with a caste system.

to:

* Vega in ''Series/{{Dominion}}'' is very much a copy of [[TheRomanRepublic Republican Rome Rome]], albeit with a caste system.
3rd Apr '16 8:11:14 PM Fireblood
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** In [[Series/StarTrekTheOriginalSeries the original series]], the overall political placements were based on the [=60s=] Cold War era. Hence, the Federation could be compared to the NATO powers, with humanity as the Americans and the Vulcans as the older allies who are considered smart and less HotBlooded - maybe Japan or Britain. The Klingons were the USSR, which ''Star Trek VI: The Undiscovered Country'' ran with heavily - it's about the end of the Klingon Empire because the end of the Soviet Union [[RippedFromTheHeadlines happened a few years before]]. The Romulans were also mildly Soviet-esque, although their periods of isolationism and distinction from either the Federation or the Klingons suggest similarities to China or India in the [=60s=].

to:

** In [[Series/StarTrekTheOriginalSeries the original series]], the overall political placements were based on the [=60s=] Cold War era. Hence, the Federation could be compared to the NATO powers, with humanity as the Americans and the Vulcans as the older allies who are considered smart and less HotBlooded - maybe Japan or Britain. The Klingons were the USSR, which ''Star Trek VI: The Undiscovered Country'' ran with heavily - it's about the end of peace the Klingon Empire because the end of peace with the Soviet Union [[RippedFromTheHeadlines happened a few years before]]. The Romulans were also mildly Soviet-esque, although their periods of isolationism and distinction from either the Federation or the Klingons suggest similarities to China or India in the [=60s=].



** Upon their first appearance, one character notes that the Ferengi behave like "Yankee traders." Their name is derived from a slur for white people used in India. Their obsession with money, however, led to accusations that they were [[SpaceJews antisemetic stereotypes]] - this trope must be used with caution.

to:

** Upon their first appearance, one character notes that the Ferengi behave like "Yankee traders." Their name is derived from a slur for white people used in India. Their obsession with money, however, led to accusations that they were [[SpaceJews antisemetic stereotypes]] - this trope must be used with caution. It likely didn't help that the actors playing them were mostly Jewish as well.
3rd Apr '16 10:22:05 AM CptnLhurgoyf
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Added DiffLines:

** Naboo, with its classical architecture, elaborate fashions, marshy terrain, and strong artistic and intellectual traditions, is somewhat akin to renaissance Italy.
2nd Apr '16 10:53:37 AM HK87
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** Goblins and Gnomes are unique as being the only two races without a direct real-world counterpart. While the gnomes are, well, [[OurGnomesAreWeirder gnomes]], the goblins are extremely materialistic and Mafia-esque, so basing them directly on a real-world culture would risk UnfortunateImplications like crazy.

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** Goblins and Gnomes are unique as being the only two races without a direct real-world counterpart. While the gnomes are, well, [[OurGnomesAreWeirder gnomes]], the goblins are extremely materialistic and Mafia-esque, so basing them directly on a real-world culture would risk UnfortunateImplications like crazy. They bear the strongest resemblance to a parody of modern American culture, complete with the thick New Jersey accents.
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