History Main / FantasyCounterpartCulture

11th Feb '17 1:14:42 PM Theriocephalus
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** ''TabletopGame/{{Pathfinder}}'''s default setting has quite a few of these, including apparent counterparts of the colonial U.S. and early-20th-century China.
*** To expand on this a bit, the colonial United States analogue is Andoran: a new country that has recently in the past century won its independence from Cheliax and is experimenting with democracy. Golarion also has an ancient Egyptian analogue in Osirion, a Middle Eastern counterpart named Qadira (which is an autonomous satrapy of a Persian counterpart in Kelesh), and a Roman/Byzantine-type country in Taldor. The Land of the Linnorm Kings is clearly based on saga-era Viking myth. Irrisen and Brevoy both play like medieval Russia, with Brevoy going for civil war between noble houses and Irrisen doing the fantasy side. Galt is Reign of Terror France. Ustalav is Eastern Europe through the eyes of Film/HammerHorror films. Touvette is a mixed dig at Western fascism and North Korea. Cheliax wants to be Renaissance Italy by way of fantasy devil worship. Vudra are meant to portray pre-Colonial India. Bacchuan is another dig at North Korea. Minkai is faux-medieval Japan, and Kyonin is faux-medieval elven Japan. All of the Lung Wa successor states are essentially pieces of the multicultural traditions of China. Hongal are Mongolian analogs. Tianjiang looks a lot like the public perception of pre-Communist Tibet, so Tibet via HollywoodHistory. Katapesh is another "pulp-Arabia" country, with Jalamey filling in for "pulp-Near East." Molthune goes for Imperial Germany. The Crown of the World features faux Inuit peoples. The Mwangi Expanse goes for a bit of a Reconstruction of the DarkestAfrica trope, eliminating many of its odious connotations while portraying the Mwangi as knowledgeable, intelligent Colonial-era African analogs. The Varisian people are heavily inspired by [[UsefulNotes/{{Romani}} Roma gypsies]] and Mediterranean Europe. Quite a few countries make up what could be called a generic mish-mash of South East Asian-themed societies. And certainly more parallels could be found.



* Name a real life culture. It's ''somewhere'' in ''TabletopGame/{{Exalted}}''. In particular, The Realm appears to be what would happen if ancient Rome, modern-day America, and China had a baby. Lookshy resembles a {{Magitek}} Sparta, and the Linowan have many similarities to Native Americans, while the Northwestern tribes have a very Nordic feel to them. Then there's the ancient Aztec dinosaur people...

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* ''TabletopGame/{{Pathfinder}}'''s default setting has quite a few of these, including apparent counterparts of the colonial U.S. and early-20th-century China. The colonial United States analogue is Andoran: a new country that has recently in the past century won its independence from Cheliax and is experimenting with democracy. Golarion also has an ancient Egyptian analogue in Osirion, a Middle Eastern counterpart named Qadira (which is an autonomous satrapy of a Persian counterpart in Kelesh), and a Roman/Byzantine-type country in Taldor. The Land of the Linnorm Kings is clearly based on saga-era Viking myth. Irrisen and Brevoy both play like medieval Russia, with Brevoy going for civil war between noble houses and Irrisen doing the fantasy side. Galt is Reign of Terror France. Ustalav is Eastern Europe through the eyes of Film/HammerHorror films. Touvette is a mixed dig at Western fascism and North Korea. Cheliax wants to be Renaissance Italy by way of fantasy devil worship. Vudra are meant to portray pre-Colonial India. Bacchuan is another dig at North Korea. Minkai is faux-medieval Japan, and Kyonin is faux-medieval elven Japan. All of the Lung Wa successor states are essentially pieces of the multicultural traditions of China. Hongal are Mongolian analogs. Tianjiang looks a lot like the public perception of pre-Communist Tibet, so Tibet via HollywoodHistory. Katapesh is another "pulp-Arabia" country, with Jalamey filling in for "pulp-Near East". Molthune goes for Imperial Germany. The Crown of the World features faux Inuit peoples. The Mwangi Expanse goes for a bit of a Reconstruction of the DarkestAfrica trope, eliminating many of its odious connotations while portraying the Mwangi as knowledgeable, intelligent Colonial-era African analogs. The Varisian people are heavily inspired by [[UsefulNotes/{{Romani}} Roma gypsies]] and Mediterranean Europe. Quite a few countries make up what could be called a generic mish-mash of South East Asian-themed societies. And certainly more parallels could be found.
* Name a real life culture. It's ''somewhere'' in ''TabletopGame/{{Exalted}}''. In particular, The the Realm appears to be what would happen if ancient Rome, modern-day America, and China had a baby. Lookshy resembles a {{Magitek}} Sparta, and the Linowan have many similarities to Native Americans, while the Northwestern tribes have a very Nordic feel to them. Then there's the ancient Aztec dinosaur people...
30th Jan '17 10:40:23 PM LordInsane
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** The four Houses also seem to have revived the old cultures from which they came, some more than others. Rheinland and Kusari are the biggest examples, with landed nobility still present and having influence and uniforms looking a bit antiquated. Their governments appear to be "revivals" of post-unification Prussia and Edo period Japan, respectively.

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** The four Houses also seem to have revived the old cultures from which they came, some more than others. Rheinland and Kusari are the biggest examples, with landed nobility still present and having influence and uniforms looking a bit antiquated. Their governments appear to be "revivals" of post-unification Prussia and Edo period Japan, respectively.respectively, with present-day Rheinland having elements of Weimar Germany (being a republic with a chancellor that slides into dictatorship, established after a relatively bloodless revolution that removed an imperial monarchy, caused by losing a war).
30th Jan '17 9:57:00 PM LordInsane
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*** To expand on this a bit, the colonial United States analogue is Andoran: a new country that has recently in the past century won its independence from Cheliax and is experimenting with democracy. Golarion also has an ancient Egyptian analogue in Osirion, a Middle Eastern counterpart named Qadira, and a Roman/Byzantine-type country in Taldor. The Land of the Linnorm Kings is clearly based on saga-era Viking myth. Irrisen and Brevoy both play like medieval Russia, with Brevoy going for civil war between noble houses and Irrisen doing the fantasy side. Galt is Reign of Terror France. Ustalav is Eastern Europe through the eyes of Film/HammerHorror films. Touvette is a mixed dig at Western fascism and North Korea. Cheliax wants to be Renaissance Italy by way of fantasy devil worship. Vudrani are meant to portray pre-Colonial India. Bacchuan is another dig at North Korea. Minkai is faux-medieval Japan, and Kyonin is faux-medieval elven Japan. All of the Lung Wa successor states are essentially pieces of the multicultural traditions of China. Hongal are Mongolian analogs. Tianjiang looks a lot like the public perception of pre-Communist Tibet, so Tibet via HollywoodHistory. Katapesh is another "pulp-Arabia" country, with Jalamey filling in for "pulp-Near East." Molthune goes for Imperial Germany. The Crown of the World features faux Inuit peoples. The Mwangi Expanse goes for a bit of a Reconstruction of the DarkestAfrica trope, eliminating many of its odious connotations while portraying the Mwangi as knowledgeable, intelligent Colonial-era African analogs. The Varisian people are heavily inspired by [[UsefulNotes/{{Romani}} Roma gypsies]] and Mediterranean Europe. Quite a few countries make up what could be called a generic mish-mash of South East Asian-themed societies. And certainly more parallels could be found.

to:

*** To expand on this a bit, the colonial United States analogue is Andoran: a new country that has recently in the past century won its independence from Cheliax and is experimenting with democracy. Golarion also has an ancient Egyptian analogue in Osirion, a Middle Eastern counterpart named Qadira, Qadira (which is an autonomous satrapy of a Persian counterpart in Kelesh), and a Roman/Byzantine-type country in Taldor. The Land of the Linnorm Kings is clearly based on saga-era Viking myth. Irrisen and Brevoy both play like medieval Russia, with Brevoy going for civil war between noble houses and Irrisen doing the fantasy side. Galt is Reign of Terror France. Ustalav is Eastern Europe through the eyes of Film/HammerHorror films. Touvette is a mixed dig at Western fascism and North Korea. Cheliax wants to be Renaissance Italy by way of fantasy devil worship. Vudrani Vudra are meant to portray pre-Colonial India. Bacchuan is another dig at North Korea. Minkai is faux-medieval Japan, and Kyonin is faux-medieval elven Japan. All of the Lung Wa successor states are essentially pieces of the multicultural traditions of China. Hongal are Mongolian analogs. Tianjiang looks a lot like the public perception of pre-Communist Tibet, so Tibet via HollywoodHistory. Katapesh is another "pulp-Arabia" country, with Jalamey filling in for "pulp-Near East." Molthune goes for Imperial Germany. The Crown of the World features faux Inuit peoples. The Mwangi Expanse goes for a bit of a Reconstruction of the DarkestAfrica trope, eliminating many of its odious connotations while portraying the Mwangi as knowledgeable, intelligent Colonial-era African analogs. The Varisian people are heavily inspired by [[UsefulNotes/{{Romani}} Roma gypsies]] and Mediterranean Europe. Quite a few countries make up what could be called a generic mish-mash of South East Asian-themed societies. And certainly more parallels could be found.
29th Jan '17 3:01:27 AM CountDorku
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** The third-party ''Hamunaptra'' setting is explicitly a magical version of Ancient Egypt, with each of the races tied to an Egyptian god (for example, the jackal-headed gnolls are connected to Anubis, while elves have ties to Isis). In particular, the dwarves have a lot of traits of the rebellious Israelites in the story of Moses.



** [[GeniusLoci Autochthonia]], as a world, is Industrial Revolution Europe, with its endless mazes of factories, almost universal reliance on gruel for nutrition, and decidedly {{crapsack|World}} feel. In recent updates, the crapsack has been dialed down a bit, and the individual Autochthonian nations have been given more emphasis in recent times.

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** [[GeniusLoci Autochthonia]], as a world, is Industrial Revolution Europe, with its endless mazes of factories, almost universal reliance on gruel for nutrition, and decidedly {{crapsack|World}} feel. In recent updates, the crapsack has been dialed down a bit, and the individual Autochthonian nations have been given more emphasis in recent times. It also owes a lot to ''Literature/NineteenEightyFour'', to the point of having a nation called Estasia.



** Much of the South is inspired by medieval African and Middle Eastern nations (plus gunslingers), and the oceanic West owes a lot to Pacific Island cultures.



* The epic fantasy game ''TabletopGame/GodBound'' has some unusual ones. Ancalia is inspired by Ethiopia. The Bright Republic is an island of high tech in pre-industrial world, resembling the United States (with Superheroes!). Nezdova is he like the Soviet Union, ruled by a cyborg called the Iron Tsar. Other nations resemble more-commonly used cultures.

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* The epic fantasy game ''TabletopGame/GodBound'' ''TabletopGame/{{Godbound}}'' has some unusual ones. Ancalia is inspired by Ethiopia. The Bright Republic is an island of high tech in pre-industrial world, resembling the United States (with Superheroes!). Nezdova is he like the Soviet Union, ruled by a cyborg called the Iron Tsar. Other nations resemble more-commonly used cultures.cultures - the Ulstang Skerries, for example, are Vikings ruled by necromancer witch-queens.
** The Bright Republic is a weird one in that it's intended to be a counterpart to ''the reader's home country'', although given the demographics of the English-speaking RPG market and the home of its author, it tends to end up more American than anything else - it explicitly uses the same currency the GM does. This can be played for anything from a subtle influence (a few dishes and accents) to absurd comedy (a Canadian Bright Republic with hockey, Tim Horton's, and everyone going "eh" a lot).



** Tomb Kings are [[AncientEgypt Pharaonic Egyptians]] (only undead), and the Lizardmen are {{Mayincatec}}s. The Ogres are Silk Road raiders living in the Himalaya, the Orcs are basically a BarbarianTribe of English football hooligans, and the Forest Goblins, with a type of unit called a 'brave' and their heavy use of feathers in decoration, have traits of native Americans. Chaos Dwarfs resemble the Assyrians and Babylonians, the Hobgoblins are Mongols, and the Vampire Counts of Sylvania (officially part of the Empire) live in Romania/Transylvania.

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** Tomb Kings are [[AncientEgypt Pharaonic Egyptians]] (only undead), and the Lizardmen are {{Mayincatec}}s. The Ogres are Silk Road raiders living in the Himalaya, the Orcs are basically a BarbarianTribe of English football hooligans, hooligans (although some developer commentary had them as a Scottish analogue, raiding out from their highland homes - how likely this statement would be to get said developer glassed in a Glasgow pub is left as an exercise for the reader), and the Forest Goblins, with a type of unit called a 'brave' and their heavy use of feathers in decoration, have traits of native Americans. Chaos Dwarfs resemble the Assyrians and Babylonians, the Hobgoblins are Mongols, and the Vampire Counts of Sylvania (officially part of the Empire) live in Romania/Transylvania.



** Among the [[Characters/Warhammer40000Astartes Space Marines]], the Space Wolves and White Scars are based on Viking and Mongol stereotypes, respectively, and the Ultramarines smack of blue-armoured Roman Legionaries. The Black Templars are heavily based on Crusaders and Knights Templar ([[KnightTemplar some relation]]). TheEmperor himself is [[CrystalDragonJesus some mix of]] Myth/KingArthur and [[MessianicArchetype Jesus]], but given that background fluff on the Emperor states [[JuliusBeethovenDaVinci he had assumed the guise of many historical figures]], he may very well have been ''both'' of them.

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** Among the [[Characters/Warhammer40000Astartes Space Marines]], the Space Wolves and White Scars are based on Viking and Mongol stereotypes, respectively, and the Ultramarines smack of blue-armoured Roman Legionaries. The Black Templars are heavily based on Crusaders and Knights Templar ([[KnightTemplar some relation]]). The Blood Angels take a lot of names and design cues from Italy, particularly Italian art. TheEmperor himself is [[CrystalDragonJesus some mix of]] Myth/KingArthur and [[MessianicArchetype Jesus]], but given that background fluff on the Emperor states [[JuliusBeethovenDaVinci he had assumed the guise of many historical figures]], he may very well have been ''both'' of them.



** The Blood Ravens are somewhat based on Greece throughout its history. Though they're also often compared to the UsefulNotes/{{Roma|ni}}people, with their nomadic, fleet-based structure, use of psychic divination and [[KleptomaniacHero rampant kleptomania]].

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** The Blood Ravens are somewhat based on Greece throughout its history. Though they're also often compared to stereotypes of the UsefulNotes/{{Roma|ni}}people, with their nomadic, fleet-based structure, use of psychic divination and [[KleptomaniacHero rampant kleptomania]].



** The [[OurOrcsAreDifferent Orks]] started life as a caricature of British football hooligans (as in the ''Warhammer'' fantasy setting), and come complete with slang and thick Cockney accents. They mostly stay pretty close to their roots, too.

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** The [[OurOrcsAreDifferent Orks]] started life as a caricature of British football hooligans (as in the ''Warhammer'' fantasy setting), and come complete with slang and thick Cockney accents. They mostly stay pretty close to their roots, too.too, just with ''Film/MadMax'' villains welded on.



** Also somewhat apparent in the Chaos Space Marines, too. Most notably would be the Thousand Sons, whose armor and accessories are based ancient Egyptian style, with Pharaoh-like crowns on their helms. The architecture of Prospero further proves this fact with pyramid-shaped architecture. The Literature/NightLords might also be [[{{Uberwald}} Slavic-inspired]], too, with their whole "terrors in the night" schtick and their Primarch Konrad Curze being a fusion of Franchise/{{Batman}} and Vlad the Impaler. As in regular ''Warhammer'', many of the other Chaos factions resemble vikings.

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** Also somewhat apparent in the Chaos Space Marines, too. Most notably would be the Thousand Sons, whose armor and accessories are based ancient Egyptian style, with Pharaoh-like crowns on their helms. The architecture of Prospero further proves this fact with pyramid-shaped architecture. The Literature/NightLords might also be [[{{Uberwald}} Slavic-inspired]], too, with their whole "terrors in the night" schtick and their Primarch Konrad Curze being a fusion of Franchise/{{Batman}} and Vlad the Impaler. As in regular ''Warhammer'', many of the other Chaos factions resemble vikings.Vikings.
15th Jan '17 4:32:49 PM gb00393
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** Westeros is quite clearly based on medieval England, and indeed the north/south geography and accompanying [[UsefulNotes/BritishAccents accents]] clearly approximate England's own geography and accent distribution. For example Ned, as a Northerner, has Creator/SeanBean's native Sheffield accent, whereas Cersei, as a Southerner, has more of a London/RP accent. The mountainous region of the Vale tends to Welsh or Celtic accents and Dorne has LatinLover accents. The family names Lannister and Stark are also thinly veiled references to the [[UsefulNotes/WarsOfTheRoses War of the Roses]], a civil war in England fought between the houses of Lancaster and York, while the Joffrey, Stannis, and Renly branches of House Baratheon mirror the Lancasters and Yorks as rival branches of House Plantagenet. The great [[TheWallAroundTheWorld Wall]] itself has obvious parallels with [[http://en.wikipedia.org/wiki/Hadrian%27s_wall Hadrian's Wall]], a huge, 80 mile long barrier stretching across the top of England which was began in AD 122 and built to protect Roman Britain from Scottish invasion. Sections of the wall still stand today. The Narrow Sea corresponds to the English Channel, and King's Landing, as seen on the opening-credits map, roughly corresponds with London (despite the Mediterranean vibe). In terms of history, the First Men are similar to ancient Britons as the oldest human culture in the realm and their connection to the old gods and the children of the forest echoes legends of druids and fairy folk. The next migrants, the Andals, are similar to the AngloSaxons in bringing new cultural and political influences to the south.

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** Westeros is quite clearly based on medieval England, and indeed the north/south geography and accompanying [[UsefulNotes/BritishAccents accents]] clearly approximate England's own geography and accent distribution. For example Ned, as a Northerner, has Creator/SeanBean's native Sheffield accent, whereas Cersei, as a Southerner, has more of a London/RP accent. The mountainous region of the Vale tends to Welsh or Celtic accents and Dorne has LatinLover accents. The family names Lannister and Stark are also thinly veiled references to the [[UsefulNotes/WarsOfTheRoses War of the Roses]], a civil war in England fought between the houses of Lancaster and York, while the Joffrey, Stannis, and Renly branches of House Baratheon mirror the Lancasters and Yorks as rival branches of House Plantagenet. The great [[TheWallAroundTheWorld Wall]] itself has obvious parallels with [[http://en.wikipedia.org/wiki/Hadrian%27s_wall Hadrian's Wall]], a huge, 80 mile long barrier stretching across the top of England which was began in AD 122 and built to protect Roman Britain from Scottish invasion. Sections of the wall still stand today. The Narrow Sea corresponds to the English Channel, and King's Landing, as seen on the opening-credits map, roughly corresponds with London (despite the Mediterranean vibe). In terms of history, the First Men are similar to ancient Britons as the oldest human culture in the realm and their connection to the old gods and the children of the forest echoes legends of druids and fairy folk. The next migrants, the Andals, are similar to the AngloSaxons UsefulNotes/AngloSaxons in bringing new cultural and political influences to the south.



** Braavos corresponds with Spain, especially as our first Braavosi is the BadassSpaniard Syrio Forel, and many Braavosi are HotBlooded duelists. The city itself is more similar to Venice, as a CityOfCanals founded by refugees of a lost empire, acting as the world's biggest lender, and a republic (the Sealord which Forel mentions being Braavos's elected leader).
** Dorne is a clearer comparison to Spain at first glance, as it's people as it's people are traditionally HotBlooded, sexually adventurous and hail from an arid peninsula separated from the rest of the continent by mountains. In fact, Spain was a primary location for Dorne in Season 5. Also, just as medieval Spain was heavily influenced by the Moors, Dorne is the only part of Westeros to be influenced by the Rhoynar culture. However, looking more deeply at culture it could also be similar to Cornwall and/or Wales, culturally distinct from the rest of Westeros (or England), long independent and with "marches" along their border, even with a legendary figure called Arthur (Dayne).
** The Wildlings mirror the Scottish/Pictish/Celtic tribes that gave the Roman legions so much trouble.
** Lorath has been associated with Germany in the fandom, as both Lorathi we have met, Shae (SibelKekilli) and Jaqen H'ghar (Tom Wlaschicha), have German accents.
** Qarth has a Mediterranean-Mesopotamian look.
** House Tyrell-To the House Of Tudor—their golden rose sigil is an almost exact replication of the red-and-white Tudor Rose. The Reach as a whole is in many ways an analogue of southeast England and France/Aquitaine, as the most populous and prosperous region in Westeros and the heartland of chivalry, to the point of being the birthplace of Westerosi chivalric culture in the books. They also served as stewards to the previous royal family like the House Of Stuart as stewards who ascended to power following the demise of previous rulers.

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** The Free Cities seem to represent a hodgepodge of Mediterranean cultures. Braavos corresponds with Spain, especially as our first Braavosi is the BadassSpaniard Syrio Forel, and many Braavosi are HotBlooded duelists. The city itself is more similar to Venice, as a CityOfCanals founded by refugees of a lost empire, acting as the world's biggest lender, and a republic (the Sealord which Forel mentions being Braavos's elected leader).
leader). It is guarded by an expy of the Colossus of Rhodes called the Titan. Lorath has been associated with Germany in the fandom, as both Lorathi we have met, Shae (SibelKekilli) and Jaqen H'ghar (Tom Wlaschicha), have German accents. Volantis is a powerful city obsessed with the legacy of a lost empire like Constantinople, etc.
** Dorne is a clearer comparison to Spain at first glance, as it's people as it's people are traditionally HotBlooded, sexually adventurous and hail from an arid peninsula separated from the rest of the continent by mountains. In fact, Spain was a primary location for Dorne in Season 5. Also, just as medieval Spain was heavily influenced by the Moors, Dorne is the only part of Westeros to be influenced by the Rhoynar culture. However, looking more deeply at culture it could also be similar to Cornwall and/or Wales, culturally distinct from the rest of Westeros (or England), long independent and with "marches" along their border, even with a legendary figure called Arthur (Dayne).
(Dayne).
** The Wildlings mirror the Scottish/Pictish/Celtic tribes that gave the Roman legions so much trouble.
** Lorath has been associated with Germany in
trouble and lived beyond Hadrian's Wall, but names like Tormund, Ygritte, and Styr show obvious Norse influence and the fandom, as both Lorathi we have met, Shae (SibelKekilli) costuming is clearly influenced by the Sami and Jaqen H'ghar (Tom Wlaschicha), have German accents.
Inuit cultures of the far north.
** Qarth has a Mediterranean-Mesopotamian look.
an eastern look, with influences from ancient Babylon, Persia and India. Also, it is part ancient Carthage ("''Qart'' Hadasht") for its wealthy mercantile center surrounded by desert and part medieval Constantinople for controlling an important sea lane.
** House Tyrell-To the House Of Tudor—their golden rose sigil is an almost exact replication of the red-and-white Tudor Rose. The Reach as a whole is in many ways an analogue of southeast England and France/Aquitaine, as the most populous and prosperous region in Westeros and the heartland of chivalry, to the point of being the birthplace of Westerosi chivalric culture in the books. They also served as stewards to the previous royal family like the House Of Stuart as stewards who and like the House of Stuart, ascended to power following the demise of previous rulers.



** House Targaryen-To the Norman invaders of England and the House of Normandy, conquering the entire realm and instigating political, cultural and infrastructure reforms. Them being of Valyrian (i.e. "Roman") descent and having access to wildfire, an analogue of Greek Fire, makes them also a bit Byzantine. Their preference for dynastic incest to maintain the purity of their bloodline is modeled after Ancient Egypt. Being rulers of a land they have little ethnic relation to and even speaking a different language, they also draws a lot from the Ptolemaic Egypt.

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** House Targaryen-To the Norman invaders of England and the House of Normandy, conquering the entire realm and instigating political, cultural and infrastructure reforms. Them being of Valyrian (i.e. "Roman") descent and having access to wildfire, an analogue of Greek Fire, makes them also a bit Byzantine. Their preference for dynastic incest to maintain the purity of their bloodline is modeled after Ancient Egypt. Being rulers of a land they have little ethnic relation to and even speaking a different language, they also draws a lot from the Ptolemaic Egypt. The Valyrian Freehold and its successor states resemble AncientGrome; Valyrian even sounds similar to Greek.


Added DiffLines:

** As independent city-states with a shared cultural heritage, Astapor, Yunkai, and Meereen are reminiscent of Ancient Greece, but their clothing and cosmetics are more reminiscent of North Africa and their pyramids are a mixture of Mesopotamian ziggurats and Egyptian pyramids. Their strong reliance on slave soldiers also has parallels to the Mamluks and Janissaries who served the Ottoman Empire, and the Unsullied in particular receive training similar to the Ancient Spartans blown UpToEleven.
15th Jan '17 4:15:07 PM gb00393
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* In ''Series/GameOfThrones'', Westeros is quite clearly based on medieval England, and indeed the north/south geography and accompanying [[UsefulNotes/BritishAccents accents]] clearly approximate England's own geography and accent distribution. For example Ned, as a Northerner, has Creator/SeanBean's native Sheffield accent, whereas Cersei, as a Southerner, has more of a London/RP accent. The family names Lannister and Stark are also thinly veiled references to the [[UsefulNotes/WarsOfTheRoses War of the Roses]], a civil war in England fought between the houses of Lancaster and York. The great [[TheWallAroundTheWorld Wall]] itself has obvious parallels with [[http://en.wikipedia.org/wiki/Hadrian%27s_wall Hadrian's Wall]], a huge, 80 mile long barrier stretching across the top of England which was began in AD 122 and built to protect Roman Britain from Scottish invasion. Sections of the wall still stand today. The Narrow Sea corresponds to the English Channel, and King's Landing, as seen on the opening-credits map, roughly corresponds with London (despite the Mediterranean vibe).
** The Dothraki are about a 50-50 mix, half {{Born In The Saddle}} [[TheHorde Mongolian Golden Horde]], half [[ArabianNightsDays Pre-Islamic Arabs]].

to:

* In ''Series/GameOfThrones'', ''Series/GameOfThrones'':
**
Westeros is quite clearly based on medieval England, and indeed the north/south geography and accompanying [[UsefulNotes/BritishAccents accents]] clearly approximate England's own geography and accent distribution. For example Ned, as a Northerner, has Creator/SeanBean's native Sheffield accent, whereas Cersei, as a Southerner, has more of a London/RP accent. The mountainous region of the Vale tends to Welsh or Celtic accents and Dorne has LatinLover accents. The family names Lannister and Stark are also thinly veiled references to the [[UsefulNotes/WarsOfTheRoses War of the Roses]], a civil war in England fought between the houses of Lancaster and York.York, while the Joffrey, Stannis, and Renly branches of House Baratheon mirror the Lancasters and Yorks as rival branches of House Plantagenet. The great [[TheWallAroundTheWorld Wall]] itself has obvious parallels with [[http://en.wikipedia.org/wiki/Hadrian%27s_wall Hadrian's Wall]], a huge, 80 mile long barrier stretching across the top of England which was began in AD 122 and built to protect Roman Britain from Scottish invasion. Sections of the wall still stand today. The Narrow Sea corresponds to the English Channel, and King's Landing, as seen on the opening-credits map, roughly corresponds with London (despite the Mediterranean vibe).
vibe). In terms of history, the First Men are similar to ancient Britons as the oldest human culture in the realm and their connection to the old gods and the children of the forest echoes legends of druids and fairy folk. The next migrants, the Andals, are similar to the AngloSaxons in bringing new cultural and political influences to the south.
** The Dothraki are about a 50-50 mix, half {{Born In The Saddle}} [[TheHorde Mongolian Golden Horde]], half [[ArabianNightsDays Pre-Islamic Arabs]].Arabs]], with actors who range from Indian to Hawaiian in ethnicity.



** Dorne is a clearer comparison to Spain at first glance, but looking more deeply at culture it could also be similar to Cornwall and/or Wales, culturally distinct from the rest of Westeros (or England) and long independent, even with a legendary figure called Arthur (Dayne).

to:

** Dorne is a clearer comparison to Spain at first glance, but as it's people as it's people are traditionally HotBlooded, sexually adventurous and hail from an arid peninsula separated from the rest of the continent by mountains. In fact, Spain was a primary location for Dorne in Season 5. Also, just as medieval Spain was heavily influenced by the Moors, Dorne is the only part of Westeros to be influenced by the Rhoynar culture. However, looking more deeply at culture it could also be similar to Cornwall and/or Wales, culturally distinct from the rest of Westeros (or England) and England), long independent, independent and with "marches" along their border, even with a legendary figure called Arthur (Dayne).



** House Tyrell-To the House Of Tudor—their sigil is an almost exact replication of the Tudor Rose. The Reach as a whole is in many ways an analogue of southeast England and France/Aquitaine, to the point of being the birthplace of Westerosi chivalric culture in the books. They also served as stewards to the previous royal family like the House Of Stuart.

to:

** House Tyrell-To the House Of Tudor—their golden rose sigil is an almost exact replication of the red-and-white Tudor Rose. The Reach as a whole is in many ways an analogue of southeast England and France/Aquitaine, as the most populous and prosperous region in Westeros and the heartland of chivalry, to the point of being the birthplace of Westerosi chivalric culture in the books. They also served as stewards to the previous royal family like the House Of Stuart.Stuart as stewards who ascended to power following the demise of previous rulers.
** If the people of the Reach are analogous to the people of Aquitaine, then stormlanders like Robert, Stannis, and Brienne of Tarth are analogous to the people of northern France such as Normandy and Maine: a similar but harsher people from a harsher climate. This is perhaps best exemplified by Renly's dissonance with his own family and his affinity for the Tyrells.



** House Targaryen-To the Norman invaders of England and the House of Normandy. Them being of Valyrian (i.e. "Roman") descent and having access to wildfire, an analogue of Greek Fire, makes them also a bit Byzantine. Their preference for dynastic incest to maintain the purity of their bloodline is modeled after Ancient Egypt. Being rulers of a land they have little ethnic relation to and even speaking a different language, they also draws a lot from the Ptolemaic Egypt.

to:

** House Targaryen-To the Norman invaders of England and the House of Normandy.Normandy, conquering the entire realm and instigating political, cultural and infrastructure reforms. Them being of Valyrian (i.e. "Roman") descent and having access to wildfire, an analogue of Greek Fire, makes them also a bit Byzantine. Their preference for dynastic incest to maintain the purity of their bloodline is modeled after Ancient Egypt. Being rulers of a land they have little ethnic relation to and even speaking a different language, they also draws a lot from the Ptolemaic Egypt.


Added DiffLines:

** The ironborn resemble hornless HornyVikings, particularly the Kingdom of Mann and the Isles. Like the Norse, they are a seafaring society with a foreign religion from a harsh region that drives them to rely heavily on adventuring and raiding for prosperity, hence the Greyjoy motto, "We Do Not Sow."
** The Vale is the most mountainous part of Westeros and has an ethnic mix of castle-dwelling Andals (i.e. Anglo-Saxons) and restive tribes of First Men (i.e. Celts) that likens it to Wales, which suits Ser Vardis Egan's Welsh accent. In addition, a mountainous region that is notoriously hard to invade and whose people keep to themselves militarily draws obvious comparisons to Switzerland.
** The Riverlands are climatically and culturally similar to northern France and southern England, but its status as a crossroads surrounded by antagonistic regions means it's people are frequently drawn into turmoil in the same manner as Poles or Belgians. As such, the ruling House Tully has developed a penchant for forging marriage alliances to secure further power, similar to the Hapsburg dynasty.
** Mirri Maz Duur's people, the Lhazareen, resemble the Semitic shepherd cultures of the ancient Middle East and even worship a "Great Shepherd."
15th Jan '17 12:18:44 PM eroock
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[[quoteright:310:[[WesternAnimation/AvatarTheLastAirbender http://static.tvtropes.org/pmwiki/pub/images/katara_not_an_inuit_4.jpg]]]]
[[caption-width-right:310: [[MakingASplash The Water Tribes!]] They're [[MagicalNativeAmerican Inuit]], but with SupernaturalMartialArts skills.]]

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[[quoteright:310:[[WesternAnimation/AvatarTheLastAirbender [[quoteright:290:[[WesternAnimation/AvatarTheLastAirbender http://static.tvtropes.org/pmwiki/pub/images/katara_not_an_inuit_4.org/pmwiki/pub/images/katara_not_an_inuit_2.jpg]]]]
[[caption-width-right:310: [[caption-width-right:290: [[MakingASplash The Water Tribes!]] They're [[MagicalNativeAmerican Inuit]], but with SupernaturalMartialArts skills.]]
10th Jan '17 9:17:23 AM TheRedRedKroovy
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[[folder:Comics Books]]
* Given [[Creator/FrankMiller Frank Miller's]] outspoken views on the War on Terror a number of critics suggested that the Spartans and Persian Empire in ''ComicBook/ThreeHundred'' represent the USA and Middle Eastern terrorists respectively, in a strange example of real (albeit very fictionalised versions of) historical cultures acting as allegories for modern ones.

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[[folder:Comics [[folder:Comic Books]]
* Given [[Creator/FrankMiller Frank Miller's]] Creator/FrankMiller's outspoken views on the War on Terror TheWarOnTerror, a number of critics suggested that the Spartans and the Persian Empire in ''ComicBook/ThreeHundred'' represent the USA United States and Middle Eastern terrorists and MiddleEasternTerrorists respectively, in a strange example of real (albeit very fictionalised versions of) historical cultures acting as allegories for modern ones.ones. The Iranians apparently agreed with this assessment, and {{banned|InChina}} the [[Film/ThreeHundred film adaptation]] as a result. However, other readers (particularly those of a more cynical bent) have read precisely the opposite into the story, seeing the arrogant, bullying Persian superpower as representative of Type 2 {{Eagleland}} and the fanatical, outmatched Spartans as representative of the insurgents in Iraq.



[[folder:Films--Animated]]

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[[folder:Films--Animated]][[folder:Films -- Animated]]



* The 2007 [[CanadaEh Canadian Sci-Fi Short]] ''Film/FoodForTheGods'' featured a majority Asian cast playing a tribe situated on a distant planet similar to Native Americans as well as being rich in Asian themes, including a backstory referencing prehistoric Japan, and a fictional subtitled language that is loosely derived from Japanese and other Asian language influences.
* In Creator/PeterJackson's ''Film/TheLordOfTheRings'' trilogy, the clothes, architecture and cultures were clearly inspired by RealLife historical cultures just as in the book. However, [[Literature/TheLordOfTheRings the book]]'s descriptions generally indicate a consistent Dark Ages or Early Middle Ages feel except for the Shire, while the movies mixed that with the High and Late Middle Ages and the Early Renaissance periods.

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* The 2007 [[CanadaEh Canadian Sci-Fi Short]] sci-fi short]] ''Film/FoodForTheGods'' featured a majority Asian cast playing a tribe situated on a distant planet similar to Native Americans as well as being rich in Asian themes, including a backstory referencing prehistoric Japan, and a fictional subtitled language that is loosely derived from Japanese and other Asian language influences.
* In Creator/PeterJackson's ''Film/TheLordOfTheRings'' trilogy, the clothes, architecture architecture, and cultures were clearly inspired by RealLife historical cultures just as in the book. However, [[Literature/TheLordOfTheRings the book]]'s books. However, the books' descriptions generally indicate a consistent Dark Ages or Early Middle Ages feel except for the Shire, while the movies mixed that with the High and Late Middle Ages and the Early Renaissance periods.



* Creator/{{Cantinflas}}’ film ''Su Excelencia'' has: Cocos Republic a surrogate for basically any Latin American country, although for obvious reasons has many similarities with Mexico, even when the name and the apparent size of the country (that seems to be not as big as Mexico) may be associate with some Central American republic like Dominican Republic, Guatemala (it has fictional Native American ruins) or Costa Rica (Costa Rica was neutral during the Cold War and has a place call Cocos Island). Dolaronia is clearly the United States of America, Pepeslavia is probably the USSR or Yugoslavia, Salchichonia is Germany (they even reference the Wall) and Caramba is India or Nepal, or both.

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* Creator/{{Cantinflas}}’ film ''Su Excelencia'' has: has the Cocos Republic as a surrogate for basically any Latin American country, although for obvious reasons it has many similarities with Mexico, even when though the name and the apparent size of the country (that (which seems to be not as big as smaller than Mexico) may be associate with are more reminiscent of some Central American republic and Caribbean states like the Dominican Republic, Guatemala (it has fictional Native American ruins) ruins), or Costa Rica (Costa Rica was neutral during the Cold War and has a place call Cocos Island). Dolaronia is clearly the United States of America, Pepeslavia is probably the USSR or Yugoslavia, Salchichonia is Germany (they even reference the Wall) Wall), and Caramba is India or Nepal, or both. both.
22nd Dec '16 12:10:10 PM BeerBaron
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* Tamriel, the continent upon which ''Franchise/TheElderScrolls'' games take place, has many elements of this, mixed with some CultureChopSuey. Cyrodiil is the Roman Empire (with {{Mayincatec}} and Chinese trappings in Nibenay), and the other human races resemble Rome's client states - the Nords being Norsemen, the Bretons being Celts (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' made them specifically Celts from Bretagne), and the Redguards being Africans, with vaguely Moorish architecture, sometimes curiously English-sounding names, and bearing a few resemblances to feudal Japan (their greatest folk hero is essentially UsefulNotes/MiyamotoMusashi). The [[OurElvesAreDifferent High Elves]] formed the basis for Imperial culture, and thus might be likened to ancient Greece (albeit naming their deities as though they were archangels in Judeo-Christian mythology), while their history in more "modern" times (from their conquest by Tiber Septim to the time of ''Skyrim'') has an uncanny amount of parallels to that of Japan (specifically, from the opening of Japan by Commodore Perry to the time of antebellum Imperial Japan). The extinct Dwemer have a SteamPunk Mesopotamian/Phoenician motif. Mainstream Dark Elf society resembles medieval Catholic Europe, while the Ashlanders have more Mongolian trappings and Babylonian naming conventions. Orcs also have a Mongol-type culture, though their naming convention uses Norse-ish patronymics, their actual social structure is reminiscent of early Slavs: small non-nomadic strongholds that are run by a single large family with the patriarch at the head (though the killing of fathers and only the chief mating is probably based of pure fantasy). The unseen continent of Akavir is populated by dragons, monkey-folk and giant snakes (that ate all the humans) with [[{{Wutai}} East Asian cultural trappings]]. When Akaviri armour shows up in ''Skyrim'', it's pretty clearly Samurai armour, and one character points out the "distinctive longswords" (katanas) of Akaviri warriors.
** To specify on Akavir: The Snakemen of Tscaesi are Japanese (use of the katana, and their invasions of Tamriel are what gave it the various spices of Akaviri culture on the nation), the Monkeymen of Tang Mo are Chinese (highly advanced culture, said to rival the Dwemer), the Snow Demons of Kamal are Mongolian (they thaw out from a frozen slumber every summer and attempt to invade Tang Mo, but are beaten back every time, much like the Mongol-Chinese wars of the various dynasties. Kamal even invaded Tamriel once, attacking the European-esque Morrowind reminiscent of Attila the Hun's invasion of Europe during the later days of the Roman Empire), and the Dragons of Ka Po'Tun resemble the medieval Islamic Caliphate of the Crusades (fanatic devotion to their chosen god, highly aggressive toward its sworn enemy, in this case the Tscaesi, while also highly refined).

to:

* Tamriel, the continent upon which ''Franchise/TheElderScrolls'' games take place, has races have many elements of this, mixed with some CultureChopSuey. CultureChopSuey.
** The Bretons of High Rock politically resemble medieval England and France turned UpToEleven, with elements of various Celtic cultures.[[note]]"Breton" is the french word for the inhabitants of Brittany[[/note]] Their names are mostly [[ThemeNaming Anglo-Franc]], with some Scottish, Irish or Welsh ones mixed in as well.
*** The Reachmen are a primitive sect who live along the High Rock/Skyrim border. They are racially Breton, but have a very different cultural basis in the Celts of the classical through medieval eras, with the Imperials, Bretons, and Nords in the roles of the Romans, Anglo-Normans, and Vikings toward them, respectively.
** The Imperials of
Cyrodiil is had ''two'' distinct cultures early in the Roman Empire (with {{Mayincatec}} series - The Colovians (the west) were primarily based on Rome, while the Nibenese (the Imperial City, as well as the eastern and Chinese trappings in Nibenay), southern portions) had Chinese, Japanese, and Mesoamerican influence, but this was all but dropped by ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Since then, they've been Medieval Europe meets Rome. By ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', they're based on Rome, with a smattering of Italy.
** The Nords of Skyrim are based on
the other human races resemble Rome's client states - HornyVikings model of the medieval Norse. Their ancient culture is revealed in ''Skyrim'' to have elements of Hindu and ancient Egyptian cultures as well.
*** The Skaal of Solstheim are a tribe related to
the Nords being Norsemen, the Bretons being Celts (''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' made them specifically Celts from Bretagne), and the Redguards being Africans, with vaguely Moorish architecture, sometimes curiously English-sounding names, extra Native American and bearing Inuit influences.
** The Redguard of Hammerfell are primarily [[ArabianNightsDays the Middle East]], particularly the Moors, their naming conventions are somewhat reminiscent of Arabic, also. However, the value they place on skill in battle and their tradition of
a few resemblances noble caste of warriors is similar to the samurai of feudal Japan (their Japan. Further, their greatest folk hero is essentially UsefulNotes/MiyamotoMusashi). an {{Expy}} of UsefulNotes/MiyamotoMusashi.
**
The [[OurElvesAreDifferent High Elves]] Altmer of the Summerset Isles formed the basis for Imperial culture, and thus might be likened to ancient Greece (albeit naming their deities as though they were archangels in Judeo-Christian mythology), while their history in more "modern" times (from their conquest by Tiber Septim to the time of ''Skyrim'') has an uncanny amount of parallels to that of Japan (specifically, from the opening of Japan by Commodore Perry to the time of antebellum Imperial Japan). Japan).
** The Dunmer of Morrowind have a number of influences.
*** Biblical Israelites/Hebrews/Jews: Led to Morrowind via mass exodus by the prophet Veloth, who shares aspects of Abraham and Moses. Practice a comparitively unusual religion for the setting (Tribunal/Ancestor worship vs. the worship of the Divines,) similar to the Israelite's monotheism vs. the polytheism popular in the region at the time. Struggling against a powerful foreign empire occupying their homeland (Cyrodiilic Empire, Roman Empire.) Had a long rivalry with the Dwemer, who have some appropriately Babylonian influences.
*** Ancient Mesopotamia: Particularly the ancient Chimer. The names of many people and places sound like they're straight out of ''Literature/TheEpicOfGilgamesh''.
*** Mongolia: The Ashlanders combine this with Mesopotamia mentioned above. Nomadic and "barbaric" (at least from the point of view of the Great House Dunmer.)
*** Medieval Catholic Europe: The Tribunal Temple, the primary religion of the Dunmer, which bears more than a passing resemblance to the Catholic Church - hagiography, apocrypha, an Inquisition, sainthood, and the idea of a "new covenant" supplanting the older Daedric cults of the Dunmer.
**
The extinct [[OurDwarvesAreDifferent Dwemer]]. While the most distinctive aspect of their culture is their heavy use of {{Steampunk}}, the Dwemer themselves dressed and wore their beards in a manner akin to Mesopotamian cultures, such as the Babylonians. In ''Skyrim'', their armor and weaponry tend to have a SteamPunk Mesopotamian/Phoenician motif. Mainstream Dark Elf society resembles medieval Catholic Europe, while the Ashlanders have more Mongolian trappings and Babylonian naming conventions. very Bronze Age Mediterranean influence.
** The
Orcs also have a Mongol-type culture, though their naming convention uses Norse-ish patronymics, their actual social structure is reminiscent of early Slavs: small non-nomadic strongholds that are run by a single large family with the patriarch at the head (though the killing of fathers and only the chief mating is probably based of pure fantasy). fantasy).
**
The unseen as-of-yet-unseen continent of Akavir is mentioned frequently in the lore and largely plays the role of [[{{Wutai}} Asia]] to Tamriel's Europe. It is said to be populated by dragons, monkey-folk and giant snakes (that ate all the humans) with [[{{Wutai}} East Asian cultural trappings]]. When Akaviri armour shows up in ''Skyrim'', it's pretty clearly Samurai armour, and one character points out the "distinctive longswords" (katanas) of Akaviri warriors.
** To specify on Akavir: The Snakemen of Tscaesi are Japanese (use of the katana, and their invasions of Tamriel are what gave it the various spices of Akaviri culture on the nation), the Monkeymen of
Japanese-inspired Tsaesci snake-men, Chinese-inspired Ka Po' Tun tiger-men, India/Korea inspired Tang Mo are Chinese (highly advanced culture, said to rival the Dwemer), the Snow Demons of Kamal are Mongolian (they thaw out from a frozen slumber every summer and attempt to invade Tang Mo, but are beaten back every time, much like the Mongol-Chinese wars of the various dynasties. Kamal even invaded Tamriel once, attacking the European-esque Morrowind reminiscent of Attila the Hun's invasion of Europe during the later days of the Roman Empire), monkey-men, and the Dragons of Ka Po'Tun resemble the medieval Islamic Caliphate of the Crusades (fanatic devotion to their chosen god, highly aggressive toward its sworn enemy, in this case the Tscaesi, while also highly refined).Mongol inspired Kamal snow demons.
5th Dec '16 8:43:41 AM Gamermaster
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Added DiffLines:

** Menagerie is clearly based off of [[LandDownunder Australia]]. It's founders were forced to settle there, it's located at the bottom right of the map, it's two thirds desert, and it's wildlife is noted to be far more dangerous than the rest of the planet.
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