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History Main / FallingDamage

26th Mar '16 9:44:13 AM rjd1922
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* ''VideoGame/{{Portal}}'' and its sequel have no falling damage. {{Justified|Trope}} in that Chell is wearing "long fall boots" designed to cushion her against any such damage. The boots were apparently added when the play-testers felt Chell surviving those falls without harm was a bit hard to swallow.

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* ''VideoGame/{{Portal}}'' and its sequel ''VideoGame/{{Portal 2}}'' have no falling damage. {{Justified|Trope}} in that Chell is wearing "long fall boots" "Advanced Knee Replacements" (replaced with "Long Fall Boots" in ''Portal 2'') designed to cushion her against any such damage. The boots These were apparently added when the play-testers playtesters felt Chell surviving those falls without harm was a bit hard to swallow.
23rd Feb '16 8:15:03 AM UptownSurfer
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** In ''VideoGame/MonkeyShines'', if you fall from a great height, you lose energy (or die if you fall from too high). However, there are [[TimedPowerUp wings]] that allow you to fall from any height unharmed.
5th Feb '16 4:14:37 PM nombretomado
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* ''VideoGame/{{Spelunker}}'' took this to [[ExaggeratedTrope ridiculous levels.]] If you fall less than your own height, you die. This was averted in the ArcadeGame.

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* ''VideoGame/{{Spelunker}}'' took this to [[ExaggeratedTrope ridiculous levels.]] If you fall less than your own height, you die. This was averted in the ArcadeGame.UsefulNotes/ArcadeGame.
11th Jan '16 8:18:03 PM SenorCornholio
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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game''!?''

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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game''!?''game!?''''
11th Jan '16 8:17:25 PM SenorCornholio
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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game?''''

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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game?''''game''!?''
11th Jan '16 8:16:41 PM SenorCornholio
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-> ''Was that...was that falling damage?'' They put ''falling damage'' in their motherfucking 2D ''platform game?''

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-> ''Was that...was that falling damage?'' damage? They put ''falling damage'' in their motherfucking 2D ''platform game?''game?''''
11th Jan '16 8:15:32 PM SenorCornholio
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-> ''Falling damage?'' They put ''falling damage'' in their motherfucking 2D ''platformer?''

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-> ''Falling ''Was that...was that falling damage?'' They put ''falling damage'' in their motherfucking 2D ''platformer?''''platform game?''
29th Nov '15 2:43:10 PM FredMSloniker
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* ''VideoGame/CityOfHeros'' Zigzagged this trope. While you did take falling damage, it was incapable of [[HPToOne actually killing you.]] Savvy players without appropriate flying powers would take shortcuts to ground level by jumping off buildings, crashing to the ground, and waiting to heal up.

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* ''VideoGame/CityOfHeros'' ''VideoGame/CityOfHeroes'' Zigzagged this trope. While you did take falling damage, it was incapable of [[HPToOne actually killing you.]] Savvy players without appropriate flying powers would take shortcuts to ground level by jumping off buildings, crashing to the ground, and waiting to heal up.
21st Aug '15 10:43:19 PM DragonQuestZ
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* In the ''VideoGame/DarkSouls'' games, damage is based on the height fallen and your equip load.
** In the first game, you could use the spell "Fall Control", which negates falling damage as long as the distance wouldn't have killed the player.
** In the second game, you also get equipment which negates damage based on hard amounts. So even fatal distances can be leaped and survived (while still needing to take a healing item).
29th Jun '15 2:43:58 PM PhysicalStamina
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In some video games, characters will get hurt when falling from great heights. Granted, [[MajorInjuryUnderreaction the damage they take is closer to having their foot stepped on than shattering all the bones in their legs]], but regardless, it hurts them.



In some video games, characters will get hurt when falling from great heights. Granted, [[MajorInjuryUnderreaction the damage they take is closer to having their foot stepped on than shattering all the bones in their legs]], but regardless, it hurts them.



* ''VideoGame/SuperMario64'' has this. In this case, Mario can GroundPound before impact to avoid this.

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* ''VideoGame/SuperMario64'' has this. In this case, Mario can GroundPound just before impact to avoid this.



* ''[[VideoGame/{{Driver}} Driv3r]]'' implements this. Jumping off, say, an elevated train track in Miami will damage you, if not outright kill you.

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* ''[[VideoGame/{{Driver}} Driv3r]]'' implements this. Jumping off, say, an elevated train track in Miami will damage you, if not outright kill you. GoodBadBugs reveal that this affects [=NPCs=] as well. You may occasionally find a random citizen falling from a building or.... the sky, inevitably dying upon contact with Earth.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FallingDamage