History Main / FallingDamage

15th Feb '17 6:05:36 PM SparksOfTheTempest
Is there an issue? Send a Message


* In the NES ''Franchise/Castlevania'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.

to:

* In the NES ''Franchise/Castlevania'' ''{{Franchise/Castlevania}}'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.
15th Feb '17 6:05:13 PM SparksOfTheTempest
Is there an issue? Send a Message

Added DiffLines:

* In the NES ''Franchise/Castlevania'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.
7th Jan '17 1:28:00 AM fourshade
Is there an issue? Send a Message


* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".



* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".
7th Jan '17 1:24:36 AM fourshade
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".
1st Oct '16 3:01:15 PM SAMAS
Is there an issue? Send a Message

Added DiffLines:

* Early in ''VideoGame/XenobladeChroniclesX'', Elma suggests to the Player Character that they jump off a hundred-foot-plus-high cliff with the only concern being the tougher monsters on the beach below. [[spoiler:It's the first hint that neither she nor the PC are normal Humans]].
13th Aug '16 5:14:53 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* The player does not take fall damage in ''{{VideoGame/Halo 2}}'' and ''{{VideoGame/Halo 3}}'', but does in ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'', and ''VideoGame/HaloReach''. There are still BottomlessPits in the former games, though.

to:

* ''Franchise/{{Halo}}'': The player does not take fall damage in ''{{VideoGame/Halo 2}}'' and 2}}'', ''{{VideoGame/Halo 3}}'', and ''VideoGame/Halo5Guardians'', but does in ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'', and ''VideoGame/HaloReach''. There are still BottomlessPits in the former games, though.
2nd Jul '16 12:28:54 AM arahman56
Is there an issue? Send a Message

Added DiffLines:

* Falling from high enough in ''VideoGame/FinalFantasyXIV'' mormally only would just reduce the player's HP to 1- unless the player is targeted by an enemy, in which case it's an instant death.
26th Mar '16 9:44:13 AM rjd1922
Is there an issue? Send a Message


* ''VideoGame/{{Portal}}'' and its sequel have no falling damage. {{Justified|Trope}} in that Chell is wearing "long fall boots" designed to cushion her against any such damage. The boots were apparently added when the play-testers felt Chell surviving those falls without harm was a bit hard to swallow.

to:

* ''VideoGame/{{Portal}}'' and its sequel ''VideoGame/{{Portal 2}}'' have no falling damage. {{Justified|Trope}} in that Chell is wearing "long fall boots" "Advanced Knee Replacements" (replaced with "Long Fall Boots" in ''Portal 2'') designed to cushion her against any such damage. The boots These were apparently added when the play-testers playtesters felt Chell surviving those falls without harm was a bit hard to swallow.
23rd Feb '16 8:15:03 AM UptownSurfer
Is there an issue? Send a Message



to:

** In ''VideoGame/MonkeyShines'', if you fall from a great height, you lose energy (or die if you fall from too high). However, there are [[TimedPowerUp wings]] that allow you to fall from any height unharmed.
5th Feb '16 4:14:37 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/{{Spelunker}}'' took this to [[ExaggeratedTrope ridiculous levels.]] If you fall less than your own height, you die. This was averted in the ArcadeGame.

to:

* ''VideoGame/{{Spelunker}}'' took this to [[ExaggeratedTrope ridiculous levels.]] If you fall less than your own height, you die. This was averted in the ArcadeGame.UsefulNotes/ArcadeGame.
This list shows the last 10 events of 64. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FallingDamage