History Main / FallingDamage

13th Aug '16 5:14:53 PM UmbrellasWereAwesome
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* The player does not take fall damage in ''{{VideoGame/Halo 2}}'' and ''{{VideoGame/Halo 3}}'', but does in ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'', and ''VideoGame/HaloReach''. There are still BottomlessPits in the former games, though.

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* ''Franchise/{{Halo}}'': The player does not take fall damage in ''{{VideoGame/Halo 2}}'' and 2}}'', ''{{VideoGame/Halo 3}}'', and ''VideoGame/Halo5Guardians'', but does in ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'', and ''VideoGame/HaloReach''. There are still BottomlessPits in the former games, though.
2nd Jul '16 12:28:54 AM arahman56
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* Falling from high enough in ''VideoGame/FinalFantasyXIV'' mormally only would just reduce the player's HP to 1- unless the player is targeted by an enemy, in which case it's an instant death.
26th Mar '16 9:44:13 AM rjd1922
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* ''VideoGame/{{Portal}}'' and its sequel have no falling damage. {{Justified|Trope}} in that Chell is wearing "long fall boots" designed to cushion her against any such damage. The boots were apparently added when the play-testers felt Chell surviving those falls without harm was a bit hard to swallow.

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* ''VideoGame/{{Portal}}'' and its sequel ''VideoGame/{{Portal 2}}'' have no falling damage. {{Justified|Trope}} in that Chell is wearing "long fall boots" "Advanced Knee Replacements" (replaced with "Long Fall Boots" in ''Portal 2'') designed to cushion her against any such damage. The boots These were apparently added when the play-testers playtesters felt Chell surviving those falls without harm was a bit hard to swallow.
23rd Feb '16 8:15:03 AM UptownSurfer
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** In ''VideoGame/MonkeyShines'', if you fall from a great height, you lose energy (or die if you fall from too high). However, there are [[TimedPowerUp wings]] that allow you to fall from any height unharmed.
5th Feb '16 4:14:37 PM nombretomado
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* ''VideoGame/{{Spelunker}}'' took this to [[ExaggeratedTrope ridiculous levels.]] If you fall less than your own height, you die. This was averted in the ArcadeGame.

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* ''VideoGame/{{Spelunker}}'' took this to [[ExaggeratedTrope ridiculous levels.]] If you fall less than your own height, you die. This was averted in the ArcadeGame.UsefulNotes/ArcadeGame.
11th Jan '16 8:18:03 PM SenorCornholio
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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game''!?''

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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game''!?''game!?''''
11th Jan '16 8:17:25 PM SenorCornholio
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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game?''''

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-> ''Was that...was that falling damage? They put ''falling damage'' in their motherfucking 2D ''platform game?''''game''!?''
11th Jan '16 8:16:41 PM SenorCornholio
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-> ''Was that...was that falling damage?'' They put ''falling damage'' in their motherfucking 2D ''platform game?''

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-> ''Was that...was that falling damage?'' damage? They put ''falling damage'' in their motherfucking 2D ''platform game?''game?''''
11th Jan '16 8:15:32 PM SenorCornholio
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-> ''Falling damage?'' They put ''falling damage'' in their motherfucking 2D ''platformer?''

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-> ''Falling ''Was that...was that falling damage?'' They put ''falling damage'' in their motherfucking 2D ''platformer?''''platform game?''
29th Nov '15 2:43:10 PM FredMSloniker
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* ''VideoGame/CityOfHeros'' Zigzagged this trope. While you did take falling damage, it was incapable of [[HPToOne actually killing you.]] Savvy players without appropriate flying powers would take shortcuts to ground level by jumping off buildings, crashing to the ground, and waiting to heal up.

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* ''VideoGame/CityOfHeros'' ''VideoGame/CityOfHeroes'' Zigzagged this trope. While you did take falling damage, it was incapable of [[HPToOne actually killing you.]] Savvy players without appropriate flying powers would take shortcuts to ground level by jumping off buildings, crashing to the ground, and waiting to heal up.
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