History Main / FallingDamage

30th Apr '17 1:31:06 PM Saber15
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* In the ''Videogame/MechWarrior'' games that implement falling damage, mechs will take leg damage from hitting the ground too hard, primarily caused by using a JumpJetPack and not saving enough fuel to slow down before impact. In ''Mechwarrior Living Legends'', mechs and PoweredArmor are immune to falling damage, but some vehicles can take heavy damage from collisions with terrain, and aerospace fighters landing gear will crumple and explode if you land with too much vertical velocity.
1st Apr '17 2:34:23 PM Luigifan
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Contrast NotTheFallThatKillsYou.

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Contrast NotTheFallThatKillsYou.NotTheFallThatKillsYou and FallDamageFakeOut.



* 3DRealms games ''VideoGame/DukeNukem3D'', ''Blood'', ''VideoGame/ShadowWarrior'' and ''VideoGame/RedneckRampage'' all have falling damage inflict death and other hazards, complete with the player character screaming his lungs out when falling from great heights.

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* 3DRealms games ''VideoGame/DukeNukem3D'', ''Blood'', ''VideoGame/ShadowWarrior'' ''VideoGame/ShadowWarrior'', and ''VideoGame/RedneckRampage'' all have falling damage inflict death and other hazards, complete with the player character screaming his lungs out when falling from great heights.
10th Mar '17 7:18:59 AM MyFinalEdits
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* When Samus falls from a fairly tall height in ''VideoGame/MetroidPrime'' she will grunt and be stunned for a moment when she hits the ground, but then stand up no worse for the wear physically. Of course, that PoweredArmor she's wearing is probably absorbing enough of the impact to prevent damage.
** Played straight in MetroidPrimeHunters, which also includes instant death bottomless pits.

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* ''Franchise/MetroidPrimeTrilogy'':
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When Samus falls from a fairly tall height in ''VideoGame/MetroidPrime'' she will grunt and be stunned for a moment when she hits the ground, but then stand up no worse for the wear physically. Of course, that PoweredArmor she's wearing is probably absorbing enough of the impact to prevent damage.
** Played straight in MetroidPrimeHunters, ''VideoGame/MetroidPrimeHunters'', which also includes instant death bottomless pits.
10th Mar '17 6:10:00 AM Turrican
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** Played straight in MetroidPrimeHunters, which also includes instant death bottomless pits.
15th Feb '17 6:05:36 PM SparksOfTheTempest
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* In the NES ''Franchise/Castlevania'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.

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* In the NES ''Franchise/Castlevania'' ''{{Franchise/Castlevania}}'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.
15th Feb '17 6:05:13 PM SparksOfTheTempest
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* In the NES ''Franchise/Castlevania'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.
7th Jan '17 1:28:00 AM fourshade
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* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".



* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".
7th Jan '17 1:24:36 AM fourshade
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Added DiffLines:

* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".
1st Oct '16 3:01:15 PM SAMAS
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* Early in ''VideoGame/XenobladeChroniclesX'', Elma suggests to the Player Character that they jump off a hundred-foot-plus-high cliff with the only concern being the tougher monsters on the beach below. [[spoiler:It's the first hint that neither she nor the PC are normal Humans]].
13th Aug '16 5:14:53 PM UmbrellasWereAwesome
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* The player does not take fall damage in ''{{VideoGame/Halo 2}}'' and ''{{VideoGame/Halo 3}}'', but does in ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'', and ''VideoGame/HaloReach''. There are still BottomlessPits in the former games, though.

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* ''Franchise/{{Halo}}'': The player does not take fall damage in ''{{VideoGame/Halo 2}}'' and 2}}'', ''{{VideoGame/Halo 3}}'', and ''VideoGame/Halo5Guardians'', but does in ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'', and ''VideoGame/HaloReach''. There are still BottomlessPits in the former games, though.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FallingDamage