History Main / FallingDamage

25th Jul '17 3:26:41 PM MetroidPeter
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In some video games, characters will get hurt when falling from great heights. Exactly how realistic this is varies. Sometimes, [[MajorInjuryUnderreaction the damage they take is closer to having their foot stepped on than shattering all the bones in their legs]]. Other times, [[ExxageratedTrope the character dies the moment they fall from any unsafe height]], or something in between, but regardless, it hurts them.

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In some video games, characters will get hurt when falling from great heights. Exactly how realistic this is varies. Sometimes, [[MajorInjuryUnderreaction the damage they take is closer to having their foot stepped on than shattering all the bones in their legs]]. Other times, [[ExxageratedTrope [[ExaggeratedTrope the character dies the moment they fall from any unsafe height]], or something in between, but regardless, it hurts them.
25th Jul '17 3:26:25 PM MetroidPeter
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In some video games, characters will get hurt when falling from great heights. Granted, [[MajorInjuryUnderreaction the damage they take is closer to having their foot stepped on than shattering all the bones in their legs]], but regardless, it hurts them.

to:

In some video games, characters will get hurt when falling from great heights. Granted, Exactly how realistic this is varies. Sometimes, [[MajorInjuryUnderreaction the damage they take is closer to having their foot stepped on than shattering all the bones in their legs]], legs]]. Other times, [[ExxageratedTrope the character dies the moment they fall from any unsafe height]], or something in between, but regardless, it hurts them.



Contrast NotTheFallThatKillsYou and FallDamageFakeOut.

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Contrast NotTheFallThatKillsYou and FallDamageFakeOut.Compare & contrast NotTheFallThatKillsYou.
24th May '17 9:49:09 PM CerotechOmega
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* In many ''Franchise/TheLegendOfZelda'' games, you can lose hearts if you fall/ jump too far, but none more than ''VideoGame/TheLegendOfZeldaSkywardSword'', where you're given a magical sailcloth that acts like a parachute right near the start. If you don't use it on high enough drops, then the Wii controller shakes to tell you "ouch", as if Link clutching his chest wasn't enough. Every single time.[[note]]This, however, is plot-specific; usually bottomless pits in the series are [[NonLethalBottomlessPits non-lethal.]][[/note]]

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* In many ''Franchise/TheLegendOfZelda'' games, you can lose hearts if you fall/ jump too far, but none more than ''VideoGame/TheLegendOfZeldaSkywardSword'', where you're given a magical sailcloth that acts like a parachute right near the start. If you don't use it on high enough drops, then the Wii controller shakes to tell you "ouch", as if Link clutching his chest wasn't enough. Every single time.[[note]]This, however, is plot-specific; usually bottomless pits in the series are [[NonLethalBottomlessPits non-lethal.]][[/note]]]][[/note]] ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' kicks it up another notch, and some falls can kill Link outright no matter how many hearts he has.
30th Apr '17 1:31:06 PM Saber15
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* In the ''Videogame/MechWarrior'' games that implement falling damage, mechs will take leg damage from hitting the ground too hard, primarily caused by using a JumpJetPack and not saving enough fuel to slow down before impact. In ''Mechwarrior Living Legends'', mechs and PoweredArmor are immune to falling damage, but some vehicles can take heavy damage from collisions with terrain, and aerospace fighters landing gear will crumple and explode if you land with too much vertical velocity.
1st Apr '17 2:34:23 PM Luigifan
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Contrast NotTheFallThatKillsYou.

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Contrast NotTheFallThatKillsYou.NotTheFallThatKillsYou and FallDamageFakeOut.



* 3DRealms games ''VideoGame/DukeNukem3D'', ''Blood'', ''VideoGame/ShadowWarrior'' and ''VideoGame/RedneckRampage'' all have falling damage inflict death and other hazards, complete with the player character screaming his lungs out when falling from great heights.

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* 3DRealms games ''VideoGame/DukeNukem3D'', ''Blood'', ''VideoGame/ShadowWarrior'' ''VideoGame/ShadowWarrior'', and ''VideoGame/RedneckRampage'' all have falling damage inflict death and other hazards, complete with the player character screaming his lungs out when falling from great heights.
10th Mar '17 7:18:59 AM MyFinalEdits
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* When Samus falls from a fairly tall height in ''VideoGame/MetroidPrime'' she will grunt and be stunned for a moment when she hits the ground, but then stand up no worse for the wear physically. Of course, that PoweredArmor she's wearing is probably absorbing enough of the impact to prevent damage.
** Played straight in MetroidPrimeHunters, which also includes instant death bottomless pits.

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* ''Franchise/MetroidPrimeTrilogy'':
**
When Samus falls from a fairly tall height in ''VideoGame/MetroidPrime'' she will grunt and be stunned for a moment when she hits the ground, but then stand up no worse for the wear physically. Of course, that PoweredArmor she's wearing is probably absorbing enough of the impact to prevent damage.
** Played straight in MetroidPrimeHunters, ''VideoGame/MetroidPrimeHunters'', which also includes instant death bottomless pits.
10th Mar '17 6:10:00 AM Turrican
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Added DiffLines:

** Played straight in MetroidPrimeHunters, which also includes instant death bottomless pits.
15th Feb '17 6:05:36 PM SparksOfTheTempest
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* In the NES ''Franchise/Castlevania'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.

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* In the NES ''Franchise/Castlevania'' ''{{Franchise/Castlevania}}'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.
15th Feb '17 6:05:13 PM SparksOfTheTempest
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Added DiffLines:

* In the NES ''Franchise/Castlevania'' games, if Simon or Trevor falls from a great distance, they'll be stunned briefly upon landing and crouch, but will otherwise be unharmed.
7th Jan '17 1:28:00 AM fourshade
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* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".



* ''VideoGame/TheElderScrollsVSkyrim'' takes this trope to an extreme level. There is a small distance you can fall without taking damage at all, but once you pass that, the damage increases '''dramatically'''. Once you pass the cutoff distance for fall damage, your only thoughts will be "just reload the save before the death animation plays".
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