History Main / FakeLongevity

22nd Apr '16 7:01:27 PM ZerroDefex
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*** ''New Vegas'' was designed with similar tricks, as no-clipping above the map will reveal. Here, the main overworld itself is divided into cells by insurmountable hills or cliffs and connected by limited pathways to allow for dynamic loading. {{Beef gate}}s are added to many of these passes to discourage {{sequence breaking}}. The titular city has gateways connecting its cells, which beats going through subway tunnels.

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*** ''New Vegas'' * ''Videogame/{{Fallout New Vegas}}'' was designed with similar tricks, as no-clipping above the map will reveal. Here, the main overworld itself is divided into cells by insurmountable hills or cliffs and connected by limited pathways to allow for dynamic loading. {{Beef gate}}s are added to many of these passes to discourage {{sequence breaking}}. The titular city has gateways connecting its cells, which beats going through subway tunnels. PC Mods also exist that combine area of Freeside and The Strip into single giant cells.
12th Apr '16 9:48:07 AM DavidCowie
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* ''VideoGame/ResidentEvilRevelations2'' is not a long game, but if you want to get all of the achievements, then you will have to finish the main campaign More Than Once. Vanilla mode, Countdown mode, "Invisible Enemy", different difficulties, weapon restrictions the list goes on.
19th Mar '16 9:49:41 AM nngnna
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* MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.

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* MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't want to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
19th Mar '16 9:48:58 AM nngnna
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* ''Video Game / MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.

to:

* ''Video Game / MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
19th Mar '16 9:48:28 AM nngnna
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* ''Video Game / Mafia:TheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.

to:

* ''Video Game / Mafia:TheCityOfLostHeaven MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
19th Mar '16 9:47:56 AM nngnna
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Added DiffLines:

* ''Video Game / Mafia:TheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
5th Feb '16 12:03:54 PM poi99
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** The mission objectives in ''MetalGearSolidVThePhantomPain''. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for OneHundredPercentCompletion) are shaded out with "????" until you either complete them or finish the mission once, even in the [[HardModeFiller recycled missions]]. If you want the coveted OneHundredPercentCompletion, you ''have'' to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.

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** The mission objectives in ''MetalGearSolidVThePhantomPain''.''VideoGame/MetalGearSolidVThePhantomPain''. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for OneHundredPercentCompletion) are shaded out with "????" until you either complete them or finish the mission once, even in the [[HardModeFiller recycled missions]]. If you want the coveted OneHundredPercentCompletion, you ''have'' to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.
5th Feb '16 11:05:58 AM poi99
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Added DiffLines:

** The mission objectives in ''MetalGearSolidVThePhantomPain''. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for OneHundredPercentCompletion) are shaded out with "????" until you either complete them or finish the mission once, even in the [[HardModeFiller recycled missions]]. If you want the coveted OneHundredPercentCompletion, you ''have'' to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.
2nd Feb '16 10:59:55 PM Karxrida
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* The final boss of ''[[ChainOfMemories Kingdom Hearts: Chain of Memories]]'' has a predictable and repetitive pattern of easy-to-avoid attacks. Unfortunately, you can only hurt him during a small time window at one point in the pattern. And he has four health bars.

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* The final boss of ''[[ChainOfMemories ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts: Chain of Memories]]'' has a predictable and repetitive pattern of easy-to-avoid attacks. Unfortunately, you can only hurt him during a small time window at one point in the pattern. And he has four health bars.
26th Jan '16 12:58:53 PM MegaMarioMan
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* The ''VideoGame/PaperMario'' series has the ability to skip easy battles with a badge. Unfortunately, the badge cost valuable badge points. You can also [[PreExistingEncounters avoid battles]].

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* The first 2 ''VideoGame/PaperMario'' series has the ability to skip easy battles games have badges that let you defeat enemies who would give you one or zero Star Points ([[http://www.mariowiki.com/First_Attack First Attack]] lets you defeat them with a badge. Unfortunately, the badge cost valuable badge points. first strike, while [[http://www.mariowiki.com/Bump_Attack Bump Attack]] lets you walk into them to defeat them). Of course, they still require Badge Points to wear them (First Attack takes 1, Bump Attack takes 5). You can also [[PreExistingEncounters just avoid battles]].battles, since they're all PreExistingEncounters.



* ''VideoGame/ShadowHearts'' Has a near subversion, one of the side quests is the Man Festival in what appears to be a 100 level dungeon of nothing but fights. After the 26th battle you skip to the 89th. A title card explans how the party fought through the previous 63 levels.
* Similar to the above example, ''VideoGame/SuperPaperMario'' also subverts this with an area where it appears you will have to fight 100 Sammer Guys in a row to get the Pure Heart. [[spoiler:Then Mimi shows up around number 25, and stalls you with a boss fight. After that, the remaining Sammer Guys will immediately surrender so you can get to the Pure Heart (with explainations ranging from, "While I maintain that we should fight to preserve our honor, I will respectfully back down and allow you to obtain the Pure Heart." at the beginning to "Just go!!" at the end) and then '''THE ENTIRE WORLD IS DESTROYED'''. You still survive though (somehow).]]

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* ''VideoGame/ShadowHearts'' Has a near subversion, one of the side quests is the Man Festival in what appears to be a 100 level dungeon of nothing but fights. After the 26th battle you skip to the 89th. A title card explans explains how the party fought through the previous 63 levels.
* Similar to the above example, ''VideoGame/SuperPaperMario'' also subverts this with an area where it appears you will have to fight 100 Sammer Guys in a row to get the Pure Heart. [[spoiler:Then Mimi shows up around number 25, and stalls you with a boss fight. After that, the remaining Sammer Guys will immediately surrender so you can get to the Pure Heart (with explainations explanations ranging from, "While I maintain that we should fight to preserve our honor, I will respectfully back down and allow you to obtain the Pure Heart." at the beginning to "Just go!!" at the end) and then '''THE ENTIRE WORLD IS DESTROYED'''. You still survive though (somehow).]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FakeLongevity