History Main / FakeLongevity

14th May '16 8:09:09 AM LucaEarlgrey
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* Rewards that are dependent on difficulty level, and only unlock when playing on a particular difficulty but not the ones below it. While negligible for players who choose to start on the easiest difficulty settings, a player aiming for OneHundredPercentCompletion and chooses to skip Easy mode to play Normal or Hard mode will have to go back to the lower difficulty level(s) to get all of the rewards, even if they've demonstrated that they are far more than good enough for those easier difficulty modes. Achievement systems are particularly guilty of this.

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* Rewards that are dependent on difficulty level, and only unlock when playing on a particular difficulty but not the ones below above it. While negligible for players who choose to start on the easiest difficulty settings, a player aiming for OneHundredPercentCompletion and chooses to skip Easy mode to play Normal or Hard mode will have to go back to the lower difficulty level(s) to get all of the rewards, even if they've demonstrated that they are far more than good enough for those easier difficulty modes. Achievement systems are particularly guilty of this.
10th May '16 2:43:57 PM Morgenthaler
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* Variant example: since it's history-based, ''EmpireEarth'' advertised "500,000 years of gameplay." 450,000 of those years were in the stone age, which (as you can guess) doesn't let you do much.
* Some RTS games, like ''{{Starcraft}}'', have missions which require you to defend a base for a set period of time. Sometimes this requires you to sit around for at least thirty to forty five minutes waiting for the timer to run down.

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* Variant example: since it's history-based, ''EmpireEarth'' ''VideoGame/EmpireEarth'' advertised "500,000 years of gameplay." 450,000 of those years were in the stone age, which (as you can guess) doesn't let you do much.
* Some RTS games, like ''{{Starcraft}}'', ''VideoGame/{{Starcraft}}'', have missions which require you to defend a base for a set period of time. Sometimes this requires you to sit around for at least thirty to forty five minutes waiting for the timer to run down.



* ''{{DJMAX}} Online'' prevented you from playing any songs whose difficulty level was higher than your experience level, forcing you to grind levels to play more difficult songs. This was very frustrating for those experienced with ''{{Beatmania}}'' or ''[=O2Jam=]'', which the 5- and 7-key modes, respectively, played very similarly to.

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* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Online'' prevented you from playing any songs whose difficulty level was higher than your experience level, forcing you to grind levels to play more difficult songs. This was very frustrating for those experienced with ''{{Beatmania}}'' or ''[=O2Jam=]'', which the 5- and 7-key modes, respectively, played very similarly to.



* The DS versions of the ''DigimonWorld'' games take this to rarely seen levels. The games are extremely straightforward, following a pattern of running throught simple areas, defeating a boss, then go back to the city and talk to certain characters, follow with a short cutscene and unlock a new area to explore. However, the games have a extremely high random encounter rate, and the bosses will prove to be too strong to the player if he doesn't take a good hour grinding on the areas before the boss. The later areas also have a maze-like design with several dead-ends with no reward whatsoever, wich become extremely tedious and time-consuming to navigate due to the random encounters that can't be avoided.

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* The DS versions of the ''DigimonWorld'' ''VideoGame/DigimonWorld'' games take this to rarely seen levels. The games are extremely straightforward, following a pattern of running throught simple areas, defeating a boss, then go back to the city and talk to certain characters, follow with a short cutscene and unlock a new area to explore. However, the games have a extremely high random encounter rate, and the bosses will prove to be too strong to the player if he doesn't take a good hour grinding on the areas before the boss. The later areas also have a maze-like design with several dead-ends with no reward whatsoever, wich become extremely tedious and time-consuming to navigate due to the random encounters that can't be avoided.
9th May '16 4:04:49 PM SbenLives
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* ''VideoGame/CrashNirtoKart'' took this trope and ran with it. Every track has three modes: Normal Race; CNK Tokens, which require you to collect three tokens on the track while racing other opponents; and Time Relics, which place you alone on the track with a timer counting up and boxes that stop the timer for a certain amount of seconds. However, you only need to win the normal races and race all four bosses to race the final boss... But if you beat him, he then tells you that it didn't count and you now have to go and collect ALL of the Time Relics so you can race him again and actually beat the game. And considering the Time Relic Races can be downright NintendoHard at times, it'll be a while before you manage to beat the game.

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* ''VideoGame/CrashNirtoKart'' ''VideoGame/CrashNitroKart'' took this trope and ran with it. Every track has three modes: Normal Race; CNK Tokens, which require you to collect three tokens on the track while racing other opponents; and Time Relics, which place you alone on the track with a timer counting up and boxes that stop the timer for a certain amount of seconds. However, you only need to win the normal races and race all four bosses to race the final boss... But if you beat him, he then tells you that it didn't count and you now have to go and collect ALL of the Time Relics so you can race him again and actually beat the game. And considering the Time Relic Races can be downright NintendoHard at times, it'll be a while before you manage to beat the game.
22nd Apr '16 7:01:27 PM ZerroDefex
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*** ''New Vegas'' was designed with similar tricks, as no-clipping above the map will reveal. Here, the main overworld itself is divided into cells by insurmountable hills or cliffs and connected by limited pathways to allow for dynamic loading. {{Beef gate}}s are added to many of these passes to discourage {{sequence breaking}}. The titular city has gateways connecting its cells, which beats going through subway tunnels.

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*** ''New Vegas'' * ''Videogame/{{Fallout New Vegas}}'' was designed with similar tricks, as no-clipping above the map will reveal. Here, the main overworld itself is divided into cells by insurmountable hills or cliffs and connected by limited pathways to allow for dynamic loading. {{Beef gate}}s are added to many of these passes to discourage {{sequence breaking}}. The titular city has gateways connecting its cells, which beats going through subway tunnels. PC Mods also exist that combine area of Freeside and The Strip into single giant cells.
12th Apr '16 9:48:07 AM DavidCowie
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* ''VideoGame/ResidentEvilRevelations2'' is not a long game, but if you want to get all of the achievements, then you will have to finish the main campaign More Than Once. Vanilla mode, Countdown mode, "Invisible Enemy", different difficulties, weapon restrictions the list goes on.
19th Mar '16 9:49:41 AM nngnna
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* MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.

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* MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't want to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
19th Mar '16 9:48:58 AM nngnna
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* ''Video Game / MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.

to:

* ''Video Game / MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
19th Mar '16 9:48:28 AM nngnna
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* ''Video Game / Mafia:TheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.

to:

* ''Video Game / Mafia:TheCityOfLostHeaven MafiaTheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
19th Mar '16 9:47:56 AM nngnna
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Added DiffLines:

* ''Video Game / Mafia:TheCityOfLostHeaven has very few actual driving mission, but before almost every mission you have to drive from your don's bar to the target, at a city with many few points of interest, in a slow vehicle, that have hard time turning, and with a speed limit that force you to drive even slower (40 mps for the first half of the game 60 in the second) if you don't won't to trigger the police. the police is very stupid, but because your vehicle is not really made for chase and the condition to losing the police is almost impossible, most times it's just better to restart the drive if you got the police attention.
5th Feb '16 12:03:54 PM poi99
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** The mission objectives in ''MetalGearSolidVThePhantomPain''. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for OneHundredPercentCompletion) are shaded out with "????" until you either complete them or finish the mission once, even in the [[HardModeFiller recycled missions]]. If you want the coveted OneHundredPercentCompletion, you ''have'' to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.

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** The mission objectives in ''MetalGearSolidVThePhantomPain''.''VideoGame/MetalGearSolidVThePhantomPain''. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for OneHundredPercentCompletion) are shaded out with "????" until you either complete them or finish the mission once, even in the [[HardModeFiller recycled missions]]. If you want the coveted OneHundredPercentCompletion, you ''have'' to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.
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