History Main / FairyBattle

19th Apr '18 4:44:12 PM Amahn
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs [=MMORPGs=] ]]
12th Mar '18 6:58:01 PM thatother1dude
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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
** A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If you kill enough enemies in a particular zone, all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.

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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].
**
Flowey]]. A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If if you kill enough enemies in a particular zone, zone: all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
6th Mar '18 8:36:42 PM SgtFrog1
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* The boss fight with Mysterio in ''VideoGame/SpiderMan2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.

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* The boss fight with Mysterio in ''VideoGame/SpiderMan2''. After the appearance of his abnormally large health bar filling up three times, he can doesn't actually do nothing anything but throw increasingly desperate threats until being one-hit KO'd.
he gets KO'd with a single punch.
23rd Feb '18 3:57:40 PM WingedCat
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Added DiffLines:

[[folder: Tabletop Game ]]
* Random encounter time! Declare marching order, roll initiative...and then there is no enemy, or an "enemy" that never attacks. Occasionally useful as a break from combat. Not to be confused with a PuzzleBoss that happens to be fought in initiative order.
[[/folder]]
5th Jan '18 4:07:41 AM REV6Pilot
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** ''VideoGame/FinalFantasyXII'''s Magic Pots just want to be given Elixirs... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits so you don't accidentally attack them, because you will [[DemonicSpiders really]] [[TotalPartyKill regret it]] if you do.

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** ''VideoGame/FinalFantasyXII'''s Magic Pots just want to be given Elixirs... [[LuckBasedMission assuming you can actually find them first]]. And assuming you switch off your party's Gambits Gambits[[labelnote:+]]or have them tuned to only target enemies targeting the party[[/labelnote]] so you don't accidentally attack them, because you will [[DemonicSpiders really]] ''[[DemonicSpiders really]]'' [[TotalPartyKill regret it]] if you do.
27th Aug '17 11:34:59 AM Malady
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So, you're walking around on the world map, and there comes [[FightWoosh that flash that signifies that you're under attack]]. Get ready for another [[RandomEncounters random encounter]]! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a Fairy Battle.

Occasionally showing up in [[RolePlayingGame role playing games]], the fairy battle is something that makes itself look like a battle, but turns out to be, well, something else.

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So, you're walking around on the world map, and there comes [[FightWoosh that flash that signifies that you're under attack]]. Get ready for another [[RandomEncounters random encounter]]! {{random encounter|s}}! Except, what's this? Seems you're not in any danger after all. Congratulations, you've just run into a Fairy Battle.

Occasionally showing up in [[RolePlayingGame role {{role playing games]], game}}s, the fairy battle is something that makes itself look like a battle, but turns out to be, well, something else.



[[AC:ActionGame]]
* The boss fight with Mysterio in ''SpiderMan 2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.

[[AC:ActionAdventure]]

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[[AC:ActionGame]]
[[foldercontrol]]

[[folder: Action Game ]]

* The boss fight with Mysterio in ''SpiderMan 2''.''VideoGame/SpiderMan2''. After the appearance of his abnormally large health bar filling up three times, he can do nothing but throw increasingly desperate threats until being one-hit KO'd.

[[AC:ActionAdventure]][[/folder]]

[[folder: Action Adventure ]]



[[AC:AdventureGame]]
* If you are wandering out in the grasslands in ''QuestForGloryIII'' and are [[WizardNeedsFoodBadly hungry enough]], you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.

[[AC:CardGame]]

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[[AC:AdventureGame]]
[[/folder]]

[[folder: Adventure Game ]]

* If you are wandering out in the grasslands in ''QuestForGloryIII'' ''VideoGame/QuestForGloryIII'' and are [[WizardNeedsFoodBadly hungry enough]], you will encounter the Awful Waffle Walker, which is basically a giant [[AnachronismStew waffle]] covered in butter and syrup. It has its own theme music, and will follow you relentlessly until you eat it.

[[AC:CardGame]][[/folder]]

[[folder: Card Game ]]



[[AC:{{MMORPG}}s]]

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[[AC:{{MMORPG}}s]][[/folder]]

[[folder: MMORP Gs ]]



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like [[MetalSlime Metal Slimes]].
** There's also the Bulky Vendor in [[VideoGame/KingdomHeartsII the sequel]], whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.

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* ''KingdomHearts'' ''VideoGame/TheHauntedRuins'': There's a few.
** There's the mice, which, when encountered, are just spoken to.
** The wizards give a spell when encountered, then disappear. Once you get all the spells, they're encountered in a floor filled with them, where they're used to give backstory.
* ''VideoGame/KingdomHeartsI''
has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like [[MetalSlime Metal Slimes]].
{{Metal Slime}}s.
** There's also the Bulky Vendor in [[VideoGame/KingdomHeartsII the sequel]], whose HP goes down ''all by itself'' after it appears. By using a [[ActionCommand Reaction Command]] Re{{action Command}} on it, depending on how low its HP is (the lower the better), it'll drop an assortment of munny, health/magic/drive replenishing items, and an item or two that can be used for synthesis.



* ''Franchise/{{Pokemon}}'' now has Audino and Alomomola, Pokémon that have attacks that can heal your Pokémon and yield a crapton of experience points.

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* ''Franchise/{{Pokemon}}'' now has Audino and Alomomola, Pokémon that have attacks that can heal your Pokémon and yield a crapton of experience points.



** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and JAck Frost's quiz questions in the second.
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].

to:

** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and JAck Jack Frost's quiz questions in the second.
* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional startlingly emotional, considering the unorthodox presentation. In a [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].


Added DiffLines:

[[/folder]]
27th Aug '17 11:07:09 AM nombretomado
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* The first ''AtelierIris'' game has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat",[[labelnote:note]]Actually a {{pun}} on "wares"[[/labelnote]] who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.

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* The first ''AtelierIris'' game ''VideoGame/AtelierIrisEternalMana'' has the "[[BlindIdiotTranslation Ware Cat]]", I mean, "Were Cat",[[labelnote:note]]Actually a {{pun}} on "wares"[[/labelnote]] who befriends [[CatGirl Norn]] and will often appear to offer her items or healing in the first battle upon entering Poto's Forest.
14th Aug '17 9:30:14 AM Monolaf317
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* 'Franchise/ShinMegamiTensei'':

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* 'Franchise/ShinMegamiTensei'':''Franchise/ShinMegamiTensei'':
12th Jul '17 5:50:50 AM matteste
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* In many early ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.

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* 'Franchise/ShinMegamiTensei'':
**
In many early ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.


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** The rare battles in the ''VideoGame/DigitalDevilSaga'' subseries involve the battles against Omoikame in the first game and JAck Frost's quiz questions in the second.
3rd Jul '17 12:04:21 PM MarsJenkar
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* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a GenocideRun, this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].

to:

* The battles of ''VideoGame/{{Undertale}}'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a mock DatingSim interface with a friendly character instead. The game does plays the trope completely straight as [[spoiler:you are traveling through New Home to meet with Asgore]] and various monsters along the way take it in turns to reveal the backstory of [[spoiler:Asgore's son Asriel]] to you, with each chunk of the story being presented in the format of a random encounter fight screen. The entire sequence is startingly emotional considering the unorthodox presentation. In a GenocideRun, [[KillEmAll Genocide Run]], this sequence of quasi-encounters is replaced with [[spoiler:a cynical rant from Flowey]].Flowey]].
** A more sinister version is found in a Genocide Run (or, potentially, a very dusty Neutral run). If you kill enough enemies in a particular zone, all random encounters in that zone will be replaced with the ominous message, "But nobody came." With fittingly ominous music to boot.
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