History Main / FairyBattle

15th Jul '16 6:22:04 AM Willbyr
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* ''LostOdyssey'' features [=NPCs=] that challenge you to play music by hitting cubes in the battle interface.

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* ''LostOdyssey'' ''VideoGame/LostOdyssey'' features [=NPCs=] that challenge you to play music by hitting cubes in the battle interface.
25th Jun '16 2:47:59 PM infernape612
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** ''VideoGame/ShinMegamiTenseiIV'' has the first encounter with Mastema. He threatens you, the boss theme starts playing... nah, he's just trolling you. He lets you pass without incident.
21st Feb '16 7:56:23 PM TheDiego908
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* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground.

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* ''KingdomHearts'' has [[FriendlyEnemy White Mushrooms]], which reward you for hitting them with whatever spell corresponds to their miming act; and blue mushrooms called Rare Truffles that reward you for juggling them in mid-air, without them touching the ground. Subverted with Black Fungi, which ''do'' attack you and behave more like [[MetalSlime Metal Slimes]].
27th Oct '15 6:57:45 PM JezMM
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* The battles of ''VideoGame/Undertale'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]

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* The battles of ''VideoGame/Undertale'' {{VideoGame/Undertale}} are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]
27th Oct '15 6:54:52 PM JezMM
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Added DiffLines:

* The battles of ''VideoGame/Undertale'' are so unorthodox as is that an encounter where your regular interface is useless or inaccessible to progress is not a wildly unusual situation at all, and the battle start animation is used more than once before entering a dating simulator interface with a friendly character instead. The game however plays the trope completely straight when [[spoiler:you are travelling through New Home to meet with Asgore. Various monsters along the way take it in turns to reveal an important backstory to you, with each chunk of the story being presented in the format of a random encounter fight screen, and the entire sequence is startingly emotional considering the unorthodox presentation.]]
23rd Oct '15 5:21:59 PM nombretomado
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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has Jellyfish that ocassionaly pop out of the water, but do not attack, and can be shot for free Rupees.
** They return in the Ocean sector map of ''SpiritTracks''.

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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has Jellyfish that ocassionaly occasionally pop out of the water, but do not attack, and can be shot for free Rupees.
** They return in the Ocean sector map of ''SpiritTracks''.
''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]''.
1st Oct '15 12:17:55 PM daftinquisitor
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* In many early ''{{Persona}}'' games, your first encounter with demons will just be a tutorial for how to talk to them.

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* In many early ''{{Persona}}'' ''Franchise/ShinMegamiTensei'' games, your first encounter with demons will just be a tutorial for how to talk to them.
7th Sep '15 10:14:32 AM nombretomado
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* One encounter in ''NeverwinterNights2'' is a literal Fairy Battle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.

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* One encounter in ''NeverwinterNights2'' ''VideoGame/NeverwinterNights2'' is a literal Fairy Battle. With fairies. You can still kill them if you want to, but they are just pranksters and will reward you if you play along.
4th Sep '15 8:55:06 AM Gallimaufry
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* In many early ''{{Persona}}'' games, your first encounter with demons will just be a tutorial for how to talk to them.
1st Jun '15 9:39:59 AM phoenix
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** And ''BirthBySleep'' has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use. Though, it eventually rewards you with a LethalJokeWeapon of a Keyblade.

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** And ''BirthBySleep'' ''VideoGame/KingdomHeartsBirthBySleep'' has a special rare encounter where sometimes, in certain preset locations, you might encounter an enemy variant that does nothing but drop ice cream components for you. These can be traded in for ice cream, which only have tangental use. Though, it eventually rewards you with a LethalJokeWeapon of a Keyblade.
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