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[[folder:Web Videos]]
* Because distance traveled in the Nether is greater than its Overworld equivalent, tunnels in the ''WebVideo/SMPLive'' Nether Hub are used by players to quickly get from place to place.
[[/folder]]
* Because distance traveled in the Nether is greater than its Overworld equivalent, tunnels in the ''WebVideo/SMPLive'' Nether Hub are used by players to quickly get from place to place.
[[/folder]]
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** [[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition]]: At Level 24, the Dark Wanderer epic destiny can reach any destination whatsoever with a 24-hour walk, somehow finding whatever transportation -- even interplanar portals -- they need along the way.
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* In the ScienceFantasy RPG ''TabletopGame/{{Starfinder}}'' the usual means of FTL travel is to take a shortcut through a more spatially flexible plane of existence. Usually, this is the relatively safe and speedy Drift, but there are alternative drives that go through other planes such as the Elemental Chaos, Shadow, or even Hell.
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alphabetized Video Games section and added an example
* ''VideoGame/{{Darksiders}}'' has the snakeroads, that reside in a green-tinted (or orange) dimension which lets the player quickly traverse between levels. They are accessible through Vulgrim's shops, and some of them even have secret chests in them.
* In the backstory of ''VideoGame/{{Doom}}'', teleportation experiments used Hell as this. The demons didn't like it and started to invade our universe.
* In ''VideoGame/TheElderScrollsIVOblivion'' certain islands in the lava of Mehrunes Dagon's plane of Oblivion, reached through the Oblivion Gates, contain a second gate on the opposite side of the island from the one you entered. You can exit the second gate and potentially end up on the other side of Cyrodiil from where you entered (it's random).
* In the backstory of ''VideoGame/{{Doom}}'', teleportation experiments used Hell as this. The demons didn't like it and started to invade our universe.
* In ''VideoGame/TheElderScrollsIVOblivion'' certain islands in the lava of Mehrunes Dagon's plane of Oblivion, reached through the Oblivion Gates, contain a second gate on the opposite side of the island from the one you entered. You can exit the second gate and potentially end up on the other side of Cyrodiil from where you entered (it's random).
* ''Videogame/FateGrandOrder:'' Chaldea's special APC truck, Shadow Border, is able to perform a jump into the "Sea of Imaginary Numbers" in order to travel into the "Lostbelts", which are protected by powerful storms that makes regular travel not possible. It is said that the flow of time frequently fluctuates between said Sea and the real world.
* In ''Videogame/GodOfWarPS4'', this is how [[IntrepidMerchant Brok and Sindri]] travel around the world and are able to show up everywhere Kratos and Atreus goes. According to Sindri, dwarves are capable of traveling between realms in a way that renders them seemingly invisible to others. They also give you access to the Bifrost portal, which functions as a WarpWhistle.
* This is how teleporters work in ''VideoGame/HalfLife''. All teleportation is funneled through the [[VoidBetweenTheWorlds Xen border world]], with various portals within Xen allowing either for exit back to Earth or for travel to other locations within the border world. By the time of ''VideoGame/HalfLife2'', this has been refined to the point where physical travel through Xen is no longer necessary, with the traveller effectively slingshotting around the border world without actually passing through before returning to local space.
* One scene in ''[[VideoGame/HenryStickminSeries Henry Stickmin: Infiltrating the Airship]]'' has Henry using one of these in order to bypass some closing doors while chasing down [[BigBad Reginald Copperbottom]]. Unfortunately for him, his mind isn't quite suited for handling [[HyperspaceIsAScaryPlace the extremities of hyperspace]], leading to a fail.
-->'''FAIL Screen:''' ''"Some are not mentally prepared enough for alternate dimensions."''
* In many ''Franchise/{{Kirby}}'' games, as well as ''VideoGame/SuperSmashBros'', Meta Knight can dimension hop in battle, disappearing from reality completely for a few seconds.
* In ''VideoGame/LeagueOfLegends'', Kassadin is able to Void Walk- an ability that makes him disappear and reappear instantly at a new location- by transporting momentarily to the Void.
* In ''Videogame/GodOfWarPS4'', this is how [[IntrepidMerchant Brok and Sindri]] travel around the world and are able to show up everywhere Kratos and Atreus goes. According to Sindri, dwarves are capable of traveling between realms in a way that renders them seemingly invisible to others. They also give you access to the Bifrost portal, which functions as a WarpWhistle.
* This is how teleporters work in ''VideoGame/HalfLife''. All teleportation is funneled through the [[VoidBetweenTheWorlds Xen border world]], with various portals within Xen allowing either for exit back to Earth or for travel to other locations within the border world. By the time of ''VideoGame/HalfLife2'', this has been refined to the point where physical travel through Xen is no longer necessary, with the traveller effectively slingshotting around the border world without actually passing through before returning to local space.
* One scene in ''[[VideoGame/HenryStickminSeries Henry Stickmin: Infiltrating the Airship]]'' has Henry using one of these in order to bypass some closing doors while chasing down [[BigBad Reginald Copperbottom]]. Unfortunately for him, his mind isn't quite suited for handling [[HyperspaceIsAScaryPlace the extremities of hyperspace]], leading to a fail.
-->'''FAIL Screen:''' ''"Some are not mentally prepared enough for alternate dimensions."''
* In many ''Franchise/{{Kirby}}'' games, as well as ''VideoGame/SuperSmashBros'', Meta Knight can dimension hop in battle, disappearing from reality completely for a few seconds.
* In ''VideoGame/LeagueOfLegends'', Kassadin is able to Void Walk- an ability that makes him disappear and reappear instantly at a new location- by transporting momentarily to the Void.
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* In ''VideoGame/TheSecretWorld'', the alternate dimension of Agartha acts as a sort of [[PortalNetwork trans-dimensional subway system]], complete with [[QuintessentialBritishGentleman quintessential British stationmaster]].
* ''VideoGame/{{Darksiders}}'' has the snakeroads, that reside in a green-tinted (or orange) dimension which lets the player quickly traverse between levels. They are accessible through Vulgrim's shops, and some of them even have secret chests in them.
* In ''VideoGame/ShinMegamiTenseiNocturne'', this is the main usage of The Amala Network. Terminals allow the player to enter the network at one location and exit it at another location. Generally, this takes no more than a few seconds, but a couple of times you get stuck and have to navigate your way through the Network to find the exit.
* In ''VideoGame/TheElderScrollsIVOblivion'' certain islands in the lava of Mehrunes Dagon's plane of Oblivion, reached through the Oblivion Gates, contain a second gate on the opposite side of the island from the one you entered. You can exit the second gate and potentially end up on the other side of Cyrodiil from where you entered (it's random).
* In ''VideoGame/{{Stellaris}}'' Jump Drive, used by [[HigherTechSpecies Fallen Empires]] and researchable in mid- to late-game by playable empires, shifts a ship into an alternate dimension where the speed of light is much faster, allowing them to conduct jumps that completely bypass the standard HyperspaceLanes and the PortalNetwork. [[spoiler: Unfortunately, it has a chance of tearing open a rift to the universe/dimension inhabited by the omnicidal, LifeEnergy-consuming Unbidden.]]
* ''VideoGame/{{Darksiders}}'' has the snakeroads, that reside in a green-tinted (or orange) dimension which lets the player quickly traverse between levels. They are accessible through Vulgrim's shops, and some of them even have secret chests in them.
* In ''VideoGame/ShinMegamiTenseiNocturne'', this is the main usage of The Amala Network. Terminals allow the player to enter the network at one location and exit it at another location. Generally, this takes no more than a few seconds, but a couple of times you get stuck and have to navigate your way through the Network to find the exit.
* In ''VideoGame/TheElderScrollsIVOblivion'' certain islands in the lava of Mehrunes Dagon's plane of Oblivion, reached through the Oblivion Gates, contain a second gate on the opposite side of the island from the one you entered. You can exit the second gate and potentially end up on the other side of Cyrodiil from where you entered (it's random).
* In ''VideoGame/{{Stellaris}}'' Jump Drive, used by [[HigherTechSpecies Fallen Empires]] and researchable in mid- to late-game by playable empires, shifts a ship into an alternate dimension where the speed of light is much faster, allowing them to conduct jumps that completely bypass the standard HyperspaceLanes and the PortalNetwork. [[spoiler: Unfortunately, it has a chance of tearing open a rift to the universe/dimension inhabited by the omnicidal, LifeEnergy-consuming Unbidden.]]
to:
* In ''VideoGame/TheSecretWorld'', the alternate dimension of Agartha acts ''VideoGame/RatchetAndClankRiftApart'' has this as a sort of [[PortalNetwork trans-dimensional subway system]], complete with [[QuintessentialBritishGentleman quintessential British stationmaster]].
* ''VideoGame/{{Darksiders}}'' hasmajor gameplay mechanic. Ratchet damaging the snakeroads, that reside in a green-tinted (or orange) dimension which lets Dimensionator causes interdimensional rifts to pop up all over the player quickly traverse between levels. They are accessible through Vulgrim's shops, and some of them even have secret chests in them.
* In ''VideoGame/ShinMegamiTenseiNocturne'', this is the main usage of The Amala Network. Terminalsuniverse, allow the player titular duo to enter the network at one location and exit it at another location. Generally, this takes no more than a few seconds, but a couple of times you get stuck and have to navigate your way through the Network to find the exit.
* In ''VideoGame/TheElderScrollsIVOblivion'' certain islands in the lava of Mehrunes Dagon's plane of Oblivion, reached through the Oblivion Gates, contain a second gate on the opposite side of the island from the one you entered. You can exit the second gate and potentially end up on the other side of Cyrodiil from where you entered (it's random).
* In ''VideoGame/{{Stellaris}}'' Jump Drive, used by [[HigherTechSpecies Fallen Empires]] and researchable in mid- to late-game by playable empires, shifts a ship into an alternate dimension where the speed of light is much faster, allowing them to conduct jumps that completely bypass the standard HyperspaceLanes and the PortalNetwork. [[spoiler: Unfortunately, it has a chance of tearing open a rift to the universe/dimension inhabited by the omnicidal, LifeEnergy-consuming Unbidden.]]travel between worlds near-instantaneously.
* ''VideoGame/{{Darksiders}}'' has
* In ''VideoGame/ShinMegamiTenseiNocturne'', this is the main usage of The Amala Network. Terminals
* In ''VideoGame/TheElderScrollsIVOblivion'' certain islands in the lava of Mehrunes Dagon's plane of Oblivion, reached through the Oblivion Gates, contain a second gate on the opposite side of the island from the one you entered. You can exit the second gate and potentially end up on the other side of Cyrodiil from where you entered (it's random).
* In ''VideoGame/{{Stellaris}}'' Jump Drive, used by [[HigherTechSpecies Fallen Empires]] and researchable in mid- to late-game by playable empires, shifts a ship into an alternate dimension where the speed of light is much faster, allowing them to conduct jumps that completely bypass the standard HyperspaceLanes and the PortalNetwork. [[spoiler: Unfortunately, it has a chance of tearing open a rift to the universe/dimension inhabited by the omnicidal, LifeEnergy-consuming Unbidden.]]
Changed line(s) 129,135 (click to see context) from:
* In ''VideoGame/LeagueOfLegends'', Kassadin is able to Void Walk- an ability that makes him disappear and reappear instantly at a new location- by transporting momentarily to the Void.
* In many ''Franchise/{{Kirby}}'' games, as well as ''VideoGame/SuperSmashBros'', Meta Knight can dimension hop in battle, disappearing from reality completely for a few seconds.
* In ''Videogame/GodOfWarPS4'', this is how [[IntrepidMerchant Brok and Sindri]] travel around the world and are able to show up everywhere Kratos and Atreus goes. According to Sindri, dwarves are capable of traveling between realms in a way that renders them seemingly invisible to others. They also give you access to the Bifrost portal, which functions as a WarpWhistle.
* In the backstory of ''VideoGame/{{Doom}}'', teleportation experiments used Hell as this. The demons didn't like it and started to invade our universe.
* ''Videogame/FateGrandOrder:'' Chaldea's special APC truck, Shadow Border, is able to perform a jump into the "Sea of Imaginary Numbers" in order to travel into the "Lostbelts", which are protected by powerful storms that makes regular travel not possible. It is said that the flow of time frequently fluctuates between said Sea and the real world.
* This is how teleporters work in ''VideoGame/HalfLife''. All teleportation is funneled through the [[VoidBetweenTheWorlds Xen border world]], with various portals within Xen allowing either for exit back to Earth or for travel to other locations within the border world. By the time of ''VideoGame/HalfLife2'', this has been refined to the point where physical travel through Xen is no longer necessary, with the traveller effectively slingshotting around the border world without actually passing through before returning to local space.
* ''VideoGame/RatchetAndClankRiftApart'' has this as a major gameplay mechanic. Ratchet damaging the Dimensionator causes interdimensional rifts to pop up all over the universe, allow the titular duo to travel between worlds near-instantaneously.
* In many ''Franchise/{{Kirby}}'' games, as well as ''VideoGame/SuperSmashBros'', Meta Knight can dimension hop in battle, disappearing from reality completely for a few seconds.
* In ''Videogame/GodOfWarPS4'', this is how [[IntrepidMerchant Brok and Sindri]] travel around the world and are able to show up everywhere Kratos and Atreus goes. According to Sindri, dwarves are capable of traveling between realms in a way that renders them seemingly invisible to others. They also give you access to the Bifrost portal, which functions as a WarpWhistle.
* In the backstory of ''VideoGame/{{Doom}}'', teleportation experiments used Hell as this. The demons didn't like it and started to invade our universe.
* ''Videogame/FateGrandOrder:'' Chaldea's special APC truck, Shadow Border, is able to perform a jump into the "Sea of Imaginary Numbers" in order to travel into the "Lostbelts", which are protected by powerful storms that makes regular travel not possible. It is said that the flow of time frequently fluctuates between said Sea and the real world.
* This is how teleporters work in ''VideoGame/HalfLife''. All teleportation is funneled through the [[VoidBetweenTheWorlds Xen border world]], with various portals within Xen allowing either for exit back to Earth or for travel to other locations within the border world. By the time of ''VideoGame/HalfLife2'', this has been refined to the point where physical travel through Xen is no longer necessary, with the traveller effectively slingshotting around the border world without actually passing through before returning to local space.
* ''VideoGame/RatchetAndClankRiftApart'' has this as a major gameplay mechanic. Ratchet damaging the Dimensionator causes interdimensional rifts to pop up all over the universe, allow the titular duo to travel between worlds near-instantaneously.
to:
* In ''VideoGame/LeagueOfLegends'', Kassadin is able to Void Walk- an ability that makes him disappear and reappear instantly at a new location- by transporting momentarily to ''VideoGame/TheSecretWorld'', the Void.
* In many ''Franchise/{{Kirby}}'' games, as well as ''VideoGame/SuperSmashBros'', Meta Knight canalternate dimension hop in battle, disappearing of Agartha acts as a sort of [[PortalNetwork trans-dimensional subway system]], complete with [[QuintessentialBritishGentleman quintessential British stationmaster]].
* ''VideoGame/ShadowGambitTheCursedCrew'': When the crew needs to return fromreality completely for land to the ''[[GhostShip Red Marley]]'', they use a few seconds.
PortalDoor that leads them through [[EldritchLocation the Below]] and back to the the ship.
* In''Videogame/GodOfWarPS4'', ''VideoGame/ShinMegamiTenseiNocturne'', this is how [[IntrepidMerchant Brok the main usage of The Amala Network. Terminals allow the player to enter the network at one location and Sindri]] travel around the world exit it at another location. Generally, this takes no more than a few seconds, but a couple of times you get stuck and are able have to show up everywhere Kratos and Atreus goes. According to Sindri, dwarves are capable of traveling between realms in a navigate your way that renders them seemingly invisible to others. They also give you access to the Bifrost portal, which functions as a WarpWhistle.
* In the backstory of ''VideoGame/{{Doom}}'', teleportation experiments used Hell as this. The demons didn't like it and started to invade our universe.
* ''Videogame/FateGrandOrder:'' Chaldea's special APC truck, Shadow Border, is able to perform a jump into the "Sea of Imaginary Numbers" in order to travel into the "Lostbelts", which are protected by powerful storms that makes regular travel not possible. It is said that the flow of time frequently fluctuates between said Sea and the real world.
* This is how teleporters work in ''VideoGame/HalfLife''. All teleportation is funneledthrough the [[VoidBetweenTheWorlds Xen border world]], with various portals within Xen allowing either for exit back Network to Earth or for travel to other locations within find the border world. By the time of ''VideoGame/HalfLife2'', this has been refined to the point where physical travel through Xen is no longer necessary, with the traveller effectively slingshotting around the border world without actually passing through before returning to local space.
* ''VideoGame/RatchetAndClankRiftApart'' has this as a major gameplay mechanic. Ratchet damaging the Dimensionator causes interdimensional rifts to pop up all over the universe, allow the titular duo to travel between worlds near-instantaneously.exit.
* In many ''Franchise/{{Kirby}}'' games, as well as ''VideoGame/SuperSmashBros'', Meta Knight can
* ''VideoGame/ShadowGambitTheCursedCrew'': When the crew needs to return from
* In
* In the backstory of ''VideoGame/{{Doom}}'', teleportation experiments used Hell as this. The demons didn't like it and started to invade our universe.
* ''Videogame/FateGrandOrder:'' Chaldea's special APC truck, Shadow Border, is able to perform a jump into the "Sea of Imaginary Numbers" in order to travel into the "Lostbelts", which are protected by powerful storms that makes regular travel not possible. It is said that the flow of time frequently fluctuates between said Sea and the real world.
* This is how teleporters work in ''VideoGame/HalfLife''. All teleportation is funneled
* ''VideoGame/RatchetAndClankRiftApart'' has this as a major gameplay mechanic. Ratchet damaging the Dimensionator causes interdimensional rifts to pop up all over the universe, allow the titular duo to travel between worlds near-instantaneously.
Changed line(s) 137,138 (click to see context) from:
* One scene in ''[[VideoGame/HenryStickminSeries Henry Stickmin: Infiltrating the Airship]]'' has Henry using one of these in order to bypass some closing doors while chasing down [[BigBad Reginald Copperbottom]]. Unfortunately for him, his mind isn't quite suited for handling [[HyperspaceIsAScaryPlace the extremities of hyperspace]], leading to a fail.
-->'''FAIL Screen:''' ''"Some are not mentally prepared enough for alternate dimensions."''
-->'''FAIL Screen:''' ''"Some are not mentally prepared enough for alternate dimensions."''
to:
* One scene In ''VideoGame/{{Stellaris}}'' Jump Drive, used by [[HigherTechSpecies Fallen Empires]] and researchable in ''[[VideoGame/HenryStickminSeries Henry Stickmin: Infiltrating the Airship]]'' has Henry using one of these in order mid- to bypass some closing doors while chasing down [[BigBad Reginald Copperbottom]]. Unfortunately for him, his mind isn't quite suited for handling [[HyperspaceIsAScaryPlace the extremities of hyperspace]], leading to late-game by playable empires, shifts a fail.
-->'''FAIL Screen:''' ''"Some are not mentally prepared enough forship into an alternate dimensions."''dimension where the speed of light is much faster, allowing them to conduct jumps that completely bypass the standard HyperspaceLanes and the PortalNetwork. [[spoiler: Unfortunately, it has a chance of tearing open a rift to the universe/dimension inhabited by the omnicidal, LifeEnergy-consuming Unbidden.]]
-->'''FAIL Screen:''' ''"Some are not mentally prepared enough for
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* ComicBook/{{Nightshade}} (Eve Eden) "teleports" by slipping through shadow into her mother's realm and then stepping out elsewhere.
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* ComicBook/{{Nightshade}} Nightshade of ''ComicBook/CaptainAtom'' (Eve Eden) "teleports" by slipping through shadow into her mother's realm and then stepping out elsewhere.
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-->-- '''Creator/RodSerling''', closing narration to "In His Image", ''Series/TheTwilightZone1959''
to:
-->-- '''Creator/RodSerling''', '''Creator/RodSerling''''s closing narration to "In "[[Recap/TheTwilightZoneS4E103InHisImage In His Image", Image]]", ''Series/TheTwilightZone1959''
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typo
Changed line(s) 88 (click to see context) from:
* ''Literature/{{Snuff}}'' provides a Literature/{{Discworld}} take on this. Earlier novels in the tiffany Aching series revealed that some [=NacMcFeegle=] have the secret of the Crawstep, enabling them to open doorways into other worlds, through which they can then guide and navigate people. In ''Snuff'', Air Watch Feegle Buggy Swires uses the Crawstep for long-distance travel, entering the Otherworld over Ankh-Morpork and leaving it again a few minutes later, but this time over Howondaland, several thousand miles away by the direct route.
to:
* ''Literature/{{Snuff}}'' provides a Literature/{{Discworld}} take on this. Earlier novels in the tiffany Tiffany Aching series revealed that some [=NacMcFeegle=] have the secret of the Crawstep, enabling them to open doorways into other worlds, through which they can then guide and navigate people. In ''Snuff'', Air Watch Feegle Buggy Swires uses the Crawstep for long-distance travel, entering the Otherworld over Ankh-Morpork and leaving it again a few minutes later, but this time over Howondaland, several thousand miles away by the direct route.
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Discworld example
Changed line(s) 60 (click to see context) from:
* The canonical idea of the Crawstep which Feegle can use to navigate over vast distances - see ''Literature/{{Snuff}} - is used far more extensively in Creator/AAPessimal's Air Watch-set fic ''Fanfic/ThePriceOfFlight''. Here, a far more greatly expanded Air Watch, practically an Air Force in its own right, employs Feegle as Flight Navigators to get people (and air vehicles) exactly where they are needed around the Literature/{{Discworld}}.
to:
* The canonical idea of the Crawstep which Feegle can use to navigate over vast distances - see ''Literature/{{Snuff}} ''Literature/{{Snuff}}'' - is used far more extensively in Creator/AAPessimal's Air Watch-set fic ''Fanfic/ThePriceOfFlight''. Here, a far more greatly expanded Air Watch, practically an Air Force in its own right, employs Feegle as Flight Navigators to get people (and air vehicles) exactly where they are needed around the Literature/{{Discworld}}.
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Discworld example
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* The canonical idea of the Crawstep which Feegle can use to navigate over vast distances - see ''Literature/{{Snuff}} - is used far more extensively in Creator/AAPessimal's Air Watch-set fic ''Fanfic/ThePriceOfFlight''. Here, a far more greatly expanded Air Watch, practically an Air Force in its own right, employs Feegle as Flight Navigators to get people (and air vehicles) exactly where they are needed around the Literature/{{Discworld}}.
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* ''Literature/{{Snuff}}'' provides a Literature/{{Discworld}} take on this. Earlier novels in the tiffany Aching series revealed that some [=NacMcFeegle=] have the secret of the Crawstep, enabling them to open doorways into other worlds, through which they can then guide and navigate people. In ''Snuff'', Air Watch Feegle Buggy Swires uses the Crawstep for long-distance travel, entering the Otherworld over Ankh-Morpork and leaving it again a few minutes later, but this time over Howondaland, several thousand miles away by the direct route.
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None
Changed line(s) 74 (click to see context) from:
* ''Literature/HisDarkMaterials'': The titular knife in ''The Subtle Knife'' is sharp enough to cut through reality, creating dimensional doorways. While this is mostly used for simple travel between worlds, there is also one case where the characters need to steal a small and well protected artefact. To do this, they travel through a different world until they think they are in the right position then cut a small doorway right next to the object, reach thorough and grab it. Another time, their exit in one world needs to be much higher than the ground level in the current one, requiring that they find a hill and two storey building to be able to position the doorway correctly.
to:
* ''Literature/HisDarkMaterials'': The titular knife in ''The Subtle Knife'' is sharp enough to cut through reality, creating dimensional doorways. While this is mostly used for simple travel between worlds, there is also one case where the characters need to steal a small and well protected artefact. artifact. To do this, they travel through a different world until they think they are in the right position then cut a small doorway right next to the object, reach thorough through and grab it. Another time, their exit in one world needs to be much higher than the ground level in the current one, requiring that they find a hill and two storey building to be able to position the doorway correctly.
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** For some reasons, ice can be placed in the Nether, and it will not melt. Plus, boats move on the ice with insane speed. This is why in many servers, players make "Nether ice subway", which allows quick transportation between their bases and other important objects.
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** Some characters such as Ruin and ComicBook/LegionOfSuperHeroes member Phantom Girl travel through the [[PrisonDimension Phantom Zone]]as a method of teleportation.
to:
** Some characters such as Ruin and ComicBook/LegionOfSuperHeroes member Phantom Girl travel through the [[PrisonDimension Phantom Zone]]as Zone]] as a method of teleportation.
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Spaceships traveling through Hyperspace is Subspace Or Hyperspace
Deleted line(s) 75 (click to see context) :
* In the ''Literature/HonorHarrington'' universe hyperspace is layered like an onion, with our normal spacetime being the outer layer. The distance between points becomes further compressed as you transit to higher bands, although until ''Mission of Honor'' nobody's transited higher than the theta bands and lived to tell the story. Most ships don't go higher than the zeta bands under normal circumstances.
Deleted line(s) 91 (click to see context) :
* This is the way hyperspace works in the ''Series/BabylonFive'' universe. Hyperspace is actually another physical dimension parallel to ours, but where distances between points are significantly shorter.
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* The Cognitive Realm in ''Literature/TheCosmere'' can be used this way, but mostly for worldhopping. The size of an area in the Cognitive Realm is relative to the number of thinking beings in the corresponding area in the Physical Realm, so it is quite impractical to travel to another place in the same inhabited world, but crossing the empty void between the stars can be pretty convenient if you know how.
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Changed line(s) 136 (click to see context) from:
-->''"Some are not mentally prepared enough for alternate dimensions."''
to:
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* One scene in ''[[VideoGame/HenryStickminSeries Henry Stickmin: Infiltrating the Airship]]'' has Henry using one of these in order to bypass some closing doors while chasing down [[BigBad Reginald Copperbottom]]. Unfortunately for him, his mind isn't quite suited for handling [[HyperspaceIsAScaryPlace the extremities of hyperspace]], leading to a fail.
-->''"Some are not mentally prepared enough for alternate dimensions."''
-->''"Some are not mentally prepared enough for alternate dimensions."''
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None
Changed line(s) 32,34 (click to see context) from:
* [[Recap/DigimonTamersM1BattleOfAdventurers The first]] ''Anime/DigimonTamers'' [[Recap/DigimonTamersM1BattleOfAdventurers movie]] has Omnimon bring Henry, Rika, and their Digimon to Okinawa by way of a portal in cyberspace so that they can back up Takato and Guilmon. This gives Omnimon the time to drop some exposition about his efforts to stop [[BigBad Mephistomon]].
* The ''Anime/DragonBallZ'' movies show that Goku travels through another dimension (called the Teleport Zone by ''Daizenshuu 7'') when he uses his ''Instant Transmission'' technique.
** He and Meta-Cooler [[PhantomZone go into it to fight]] in ''[[Anime/DragonBallZTheReturnOfCooler The Return Of Cooler]]''.
* The ''Anime/DragonBallZ'' movies show that Goku travels through another dimension (called the Teleport Zone by ''Daizenshuu 7'') when he uses his ''Instant Transmission'' technique.
** He and Meta-Cooler [[PhantomZone go into it to fight]] in ''[[Anime/DragonBallZTheReturnOfCooler The Return Of Cooler]]''.
to:
* ''Anime/DigimonTamers'': [[Recap/DigimonTamersM1BattleOfAdventurers The first]] ''Anime/DigimonTamers'' [[Recap/DigimonTamersM1BattleOfAdventurers first movie]] has Omnimon bring Henry, Rika, and their Digimon to Okinawa by way of a portal in cyberspace so that they can back up Takato and Guilmon. This gives Omnimon the time to drop some exposition about his efforts to stop [[BigBad Mephistomon]].
* ''Franchise/DragonBall'':
** The''Anime/DragonBallZ'' movies show that Goku travels through another dimension (called the Teleport Zone by ''Daizenshuu 7'') when he uses his ''Instant Transmission'' technique.
** He and Meta-Cooler[[PhantomZone go into it to fight]] fight in ''[[Anime/DragonBallZTheReturnOfCooler The Return Of Cooler]]''.
* ''Franchise/DragonBall'':
** The
** He and Meta-Cooler
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* Some characters such as Ruin and ComicBook/LegionOfSuperHeroes member Phantom Girl travel through the [[PrisonDimension Phantom Zone]]as a method of teleportation.
to:
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* ''Franchise/MarvelUniverse'': The mutant Cloak can teleport himself and others through the dimension of darkness he has access to.
* ComicBook/XMen member ComicBook/{{Nightcrawler}}'s teleportation abilities involve him slipping into an dimension, traveling very quickly through it then popping out elsewhere. The exact nature of this dimension varies from adaptation to adaptation, but usually, when we do get to see it, HyperspaceIsAScaryPlace. In the "main" Marvel Universe of the comics, it's eventually revealed that the dimension Nightcrawler teleports through is [[spoiler: [[PhysicalHell Hell]]]].
* Fellow X-Man Magik can teleport across time and space using the Hell-like Limbo dimension as a shortcut.
* 616 canon Marvel hero Nightmask is capable of teleporting interstellar distances by going a few feet through a dimension connected to the universal subconscious. The same dimension is used by his creators to travel between parallel universes.
* ComicBook/XMen member ComicBook/{{Nightcrawler}}'s teleportation abilities involve him slipping into an dimension, traveling very quickly through it then popping out elsewhere. The exact nature of this dimension varies from adaptation to adaptation, but usually, when we do get to see it, HyperspaceIsAScaryPlace. In the "main" Marvel Universe of the comics, it's eventually revealed that the dimension Nightcrawler teleports through is [[spoiler: [[PhysicalHell Hell]]]].
* Fellow X-Man Magik can teleport across time and space using the Hell-like Limbo dimension as a shortcut.
* 616 canon Marvel hero Nightmask is capable of teleporting interstellar distances by going a few feet through a dimension connected to the universal subconscious. The same dimension is used by his creators to travel between parallel universes.
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* ''Franchise/MarvelUniverse'': The mutant ''Franchise/MarvelUniverse'':
** Cloak can teleport himself and others through the dimension of darkness he has accessto.
to.
** Nightmask is capable of teleporting interstellar distances by going a few feet through a dimension connected to the universal subconscious. The same dimension is used by his creators to travel between parallel universes.
*ComicBook/XMen member ''ComicBook/XMen'':
** ComicBook/{{Nightcrawler}}'s teleportation abilities involve him slipping into an dimension, traveling very quickly through it then popping out elsewhere. The exact nature of this dimension varies from adaptation to adaptation, but usually, when we do get to see it, HyperspaceIsAScaryPlace. In the "main" Marvel Universe of the comics, it's eventually revealed that the dimension Nightcrawler teleports through is [[spoiler: [[PhysicalHell Hell]]]].
* Fellow X-Man ** Magik can teleport across time and space using the Hell-like Limbo dimension as a shortcut.
* 616 canon Marvel hero Nightmask is capable of teleporting interstellar distances by going a few feet through a dimension connected to the universal subconscious. The same dimension is used by his creators to travel between parallel universes.shortcut.
** Cloak can teleport himself and others through the dimension of darkness he has access
** Nightmask is capable of teleporting interstellar distances by going a few feet through a dimension connected to the universal subconscious. The same dimension is used by his creators to travel between parallel universes.
*
** ComicBook/{{Nightcrawler}}'s teleportation abilities involve him slipping into an dimension, traveling very quickly through it then popping out elsewhere. The exact nature of this dimension varies from adaptation to adaptation, but usually, when we do get to see it, HyperspaceIsAScaryPlace. In the "main" Marvel Universe of the comics, it's eventually revealed that the dimension Nightcrawler teleports through is [[spoiler: [[PhysicalHell Hell]]]].
* 616 canon Marvel hero Nightmask is capable of teleporting interstellar distances by going a few feet through a dimension connected to the universal subconscious. The same dimension is used by his creators to travel between parallel universes.
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* ''ComicBook/RobinSeries'': When tracking a gun runner's sources through Appalachia Tim meets and befriends the retiree Stephen whose "shortcuts" through the woods allow him to walk places faster than anyone could drive there, and take him through an alternate forest full of flora and fauna that don't belong in the American north-east. If he brings anyone with him and they lose sight of him they'll be lost there forever.
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* ''ComicBook/RobinSeries'': ''ComicBook/Robin1993'': When tracking a gun runner's sources through Appalachia Tim meets and befriends the retiree Stephen whose "shortcuts" through the woods allow him to walk places faster than anyone could drive there, and take him through an alternate forest full of flora and fauna that don't belong in the American north-east. If he brings anyone with him and they lose sight of him they'll be lost there forever.forever.
* ''ComicBook/{{Superman}}'':
* Some characters such as Ruin and ComicBook/LegionOfSuperHeroes member Phantom Girl travel through the [[PrisonDimension Phantom Zone]]as a method of teleportation.
** ''ComicBook/Supergirl1984'': When making the trip from Argo City to Earth, [[ComicBook/{{Supergirl}} Kara]]'s starship goes into a space warp to cut its travel time considerably.
* ''ComicBook/{{Superman}}'':
* Some characters such as Ruin and ComicBook/LegionOfSuperHeroes member Phantom Girl travel through the [[PrisonDimension Phantom Zone]]as a method of teleportation.
** ''ComicBook/Supergirl1984'': When making the trip from Argo City to Earth, [[ComicBook/{{Supergirl}} Kara]]'s starship goes into a space warp to cut its travel time considerably.
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* Some Creator/DCComics characters such as [[ComicBook/LegionOfSuperHeroes Phantom Girl]] and Ruin travel through the Phantom Zone PrisonDimension from the ''ComicBook/{{Superman}}'' comics as a method of teleportation.
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[[folder:Fanfic]]
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** [[TabletopGame/MageTheAwakening Mages]] have the ability to do this with the Spirit Arcana, which lets them interact with the Shadow. Any mage with three or more dots in Spirit magic can then freely create portals to and from the Shadow.
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* ''[[VideoGame/ExtrapowerAttackofDarkforce EXTRAPOWER Attack of Darkforce]]'': [[SpaceMaster Astral Gate]] offers this to Sharkungo in the game's intro, giving him a shortcut from the Shakun Star to the Earth. He ''can'' make that distance flying under his own power, but Astral Gate's shortcut through the Ghost Gate dimension makes the trip a measure of minutes instead of days.
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-> ''"But sometimes it happens that the shortest distance between two points is a crooked line... through the Twilight Zone."''
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* The Creator/StephenKing short story "Mrs. Todd's Shortcut" is about a lady who somehow finds ways to drive to her destinations that are shorter than the straight-line distance between them. She likens it to [[FoldThePageFoldTheSpace folding a map]] to shorten the distance between the points and is unconcerned by the otherworldly sights she encounters along the way... to say nothing of the strange effects of the voyage on the passengers.
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* [[Recap/DigimonTamersM1BattleOfAdventurers The first]] ''Anime/DigimonTamers'' [[Recap/DigimonTamersM1BattleOfAdventurers movie]] has Omnimon bring Henry, Rika, and their Digimon to Okinawa by way of a portal in cyberspace so that they can back up Takato and Guilmon. This gives Omnimon the time to drop some exposition about his efforts to stop [[BigBad Mephistomon]].
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* ''VideoGame/StarControl2'' has hyperspace for FTL travel, which is presented as another dimension with portals to drop you into real space at the edge of a solar system. It also has quasispace, another layer on top of hyperspace. Quasispace has only one naturally-occurring entrance portal, but several exit portals that drop into fixed points in hyperspace. Also, traversing quasispace uses no fuel, making it both a fast and efficient way to travel large distances once you find the means to enter it at will.
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Star Trek Online example is spurious; the "Sector Space" overworld map is just a way of representing Star Trek's warp drive navigation, which is not an example of this trope.
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* ''VideoGame/StarTrekOnline'' re-invents warp travel and subspace by calling it "sector space", apparently a different dimension between the stars where FTL travel is possible (and combat is not allowed).
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-> ''"...but sometimes it happens that the shortest distance between two points is a crooked line... through the Twilight Zone."''
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->
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# The character [[InterdimensionalTravelDevice enters]] another dimension etc.
# They physically travel some distance
# They have a choice of exits, leading to different locations in the home dimension
# They physically travel some distance
# They have a choice of exits, leading to different locations in the home dimension
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# The character [[InterdimensionalTravelDevice enters]] another dimension dimension, portal, rift, etc.
# They physically travel somedistance
distance in their home world that is greater than anything else they could have reasonably used.
# They have a choice of exits, leading to different locations in the homedimension
dimension.
# They physically travel some
# They have a choice of exits, leading to different locations in the home
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** Craftworld Eldar Warp Spider aspect warriors teleport around the battlefield by using the Warp. On occasion, they warp out...and don't come back.
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* ''Literature/APracticalGuideToEvil'':
** Very powerful mages can open portals to Arcadia, the land of TheFairFolk - or at least force fae to open portals. Traveling through Arcadia can ''significally'' cut down travel time. (Catherine once marches her army across the entire country in two days.)
** In later books, the Twilight Ways allow passage over large distances in a short amount of time, either by entry via a portal, or (for people very in tune with them) by just somehow sliding along the edges of the dimensions.
** Very powerful mages can open portals to Arcadia, the land of TheFairFolk - or at least force fae to open portals. Traveling through Arcadia can ''significally'' cut down travel time. (Catherine once marches her army across the entire country in two days.)
** In later books, the Twilight Ways allow passage over large distances in a short amount of time, either by entry via a portal, or (for people very in tune with them) by just somehow sliding along the edges of the dimensions.
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* ComicBook/XMen member ComicBook/{{Nightcrawler}}'s teleportation abilities involve him slipping into an dimension, traveling very quickly through it then popping out elsewhere. The exact nature of this dimension varies from adaptation to adaptation, but usually, when we do get to see it, HyperspaceIsAScaryPlace.
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* ComicBook/XMen member ComicBook/{{Nightcrawler}}'s teleportation abilities involve him slipping into an dimension, traveling very quickly through it then popping out elsewhere. The exact nature of this dimension varies from adaptation to adaptation, but usually, when we do get to see it, HyperspaceIsAScaryPlace. In the "main" Marvel Universe of the comics, it's eventually revealed that the dimension Nightcrawler teleports through is [[spoiler: [[PhysicalHell Hell]]]].
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[[quoteright:320:[[VideoGame/RatchetAndClankRiftApart https://static.tvtropes.org/pmwiki/pub/images/shortcut.jpg]]]]
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* ''VideoGame/RatchetAndClankRiftApart'' has this as a major gameplay mechanic. Ratchet damaging the Dimensionator causes interdimensional rifts to pop up all over the universe, allow the titular duo to travel between worlds near-instantaneously.
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[[folder:Fanfic]]
* ''Fanfic/CaseySteele'': One of Casey's powers she got from being a HumanSacrifice. A PocketDimension that can also be this:
--> It was yet another side effect of my 'awakening.' Since that night I have been able to make a room or space in another dimension or plane, one that I can access anywhere and connect me to places I have been to before.
[[/folder]]
* ''Fanfic/CaseySteele'': One of Casey's powers she got from being a HumanSacrifice. A PocketDimension that can also be this:
--> It was yet another side effect of my 'awakening.' Since that night I have been able to make a room or space in another dimension or plane, one that I can access anywhere and connect me to places I have been to before.
[[/folder]]