History Main / ExplosiveOverclocking

12th Mar '17 10:47:36 AM Materioptikon
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** There's also the Smoke Knights' "Movit" potions. Movit #6 is the most potent one that your average schmuck can safely use; even Smoke Knights, whose training includes conditioning to be able to utilize the potions, tread carefully with the higher numbers. Zola (spoiler warning: not a Smoke Knight) somehow managed to steal a vial of Movit #11, the most potent one period; it gives her a massive energy boost, but Violetta explicitly says that it'll kill her in short order as her body burns up from within.

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** There's also the Smoke Knights' "Movit" potions. Movit #6 is the most potent one that your average schmuck can safely use; even Smoke Knights, whose training includes conditioning to be able to utilize the potions, tread carefully with the higher numbers. Zola (spoiler warning: not a Smoke Knight) somehow managed to steal a vial of Movit #11, the most potent one period; it gives her a massive energy boost, but Violetta explicitly says that it'll kill her in short order as her body burns up from within. Later on, rather than outright poisoning Zola, Violetta chooses to inject her with ''more'' Movit #11 - which at that point is more lethal to her than any poison.
8th Mar '17 10:18:50 AM nombretomado
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* All Mechs in the ''MechWarrior'' game series have reactors that heat up as their capacity is used. If you overheat them a safety system will automatically shut them down, cooling them much faster than usual but disabling your Mech; after a few seconds, when the temperature is back to normal levels, the Mech powers up again and lets you keep going about your business. If you haven't been blown up yet, that is; as this usually happens in the middle of combat, a shutdown usually leaves you unable to move or attack right in front of your enemy, often with preditcably messy results. Which is why there's the option to override the shutdown procedure, and keep using the Mech - if nothing else to turn tail and run like hell - even as the reactor redlines. Overuse this option at your own risk, as severe abuse results in your Mech spontaneously blowing up from the inside.

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* All Mechs in the ''MechWarrior'' ''VideoGame/MechWarrior'' game series have reactors that heat up as their capacity is used. If you overheat them a safety system will automatically shut them down, cooling them much faster than usual but disabling your Mech; after a few seconds, when the temperature is back to normal levels, the Mech powers up again and lets you keep going about your business. If you haven't been blown up yet, that is; as this usually happens in the middle of combat, a shutdown usually leaves you unable to move or attack right in front of your enemy, often with preditcably messy results. Which is why there's the option to override the shutdown procedure, and keep using the Mech - if nothing else to turn tail and run like hell - even as the reactor redlines. Overuse this option at your own risk, as severe abuse results in your Mech spontaneously blowing up from the inside.
17th Feb '17 3:42:04 AM mirh
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* Early attempts to use [[http://www.kbptula.ru/eng/str/cannons/gsh6_30.htm GSh-6-30]] on aircraft (mainly [=MiG=]-27) suffered from the price of {{BFG}}'s performance -- vibrations caused by recoil, which proven to be too strong. This [[http://www.quarry.nildram.co.uk/GSh-6-30.htm led to lots of various damages]] -- from broken lights to breakages of various onboard devices to jammed gear doors to ''really wild'' cases, like failed locks causing spontaneous removal of the cockpit canopy or dash-board dropped right onto pilot's knees. In short, bursts longer than half-second shook planes so hard they just gradually fell apart, until either they were out of ammo, failed to shoot any more or gun overheat exploded ammo. It got better in CIWS, of course. [[SarcasmMode Oddly enough]], ships weighing thousands of tons are able to absorb the vibrations with no difficulty.

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* Early attempts to use [[http://www.kbptula.ru/eng/str/cannons/gsh6_30.htm ru/en/productions/small-arms-guns-grenade-launchers/guns-machine-guns/gsh-6-30 GSh-6-30]] on aircraft (mainly [=MiG=]-27) suffered from the price of {{BFG}}'s performance -- vibrations caused by recoil, which proven to be too strong. This [[http://www.quarry.nildram.quarryhs.co.uk/GSh-6-30.htm led to lots of various damages]] -- from broken lights to breakages of various onboard devices to jammed gear doors to ''really wild'' cases, like failed locks causing spontaneous removal of the cockpit canopy or dash-board dropped right onto pilot's knees. In short, bursts longer than half-second shook planes so hard they just gradually fell apart, until either they were out of ammo, failed to shoot any more or gun overheat exploded ammo. It got better in CIWS, of course. [[SarcasmMode Oddly enough]], ships weighing thousands of tons are able to absorb the vibrations with no difficulty.
26th Jan '17 7:34:20 PM PaulA
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* To send something back in time (in Creator/IsaacAsimov's short story ''The Red Queen's Race''), someone overclocks a ''nuclear power station'', making it a bunch of scrap.



* The Mule from ''Literature/{{Foundation}}'' stated he had the ability to force a human brain to work at top capacity, effectively, as he stated, a state of permanent hunch. One known case resulted in a superweapon (an imperfect one), another allowed a man to replicate (in part) a genius mathematician's lifetime work. Death in a few weeks was the usual side effect.

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* Creator/IsaacAsimov:
** In "The Red Queen's Race", to send something back in time, someone overclocks a ''nuclear power station'', making it a bunch of scrap.
**
The Mule from ''Literature/{{Foundation}}'' stated he had the ability to force a human brain to work at top capacity, effectively, as he stated, a state of permanent hunch. One known case resulted in a superweapon (an imperfect one), another allowed a man to replicate (in part) a genius mathematician's lifetime work. Death in a few weeks was the usual side effect.
4th Jan '17 8:19:23 AM Tinandel_1
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* ''VideoGame/Xcom2'' features a rather bizarre meta example: apparently, one of the developers was frustrated by long loading times and put in a shortcut to force the game to load everything required for the next scene in the space of a single frame. This feature was overlooked and made it into the final product undocumented, allowing players to use it as well. With a sufficiently powerful computer, this can reduce the game's annoying load times to almost nothing.... with a less powerful computer, it will immediately crash the game.
26th Dec '16 6:17:06 PM ADrago
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* In VisualNovel/FateStayNight a Servant can overload their Noble Phantasm with prana and transform it into a Broken Phantasm, causing them to take a massive power hike in exchange for being LostForever. Given that most Servants only have between one to three Noble Phantasms ([[PublicDomainArtifact which are artifacts such as Excalibur]]), and Noble Phantasms represent the solidified history of each Servant the very idea is unthinkable. When Archer uses a Broken Phantasm against Berserker early on in the ''Unlimited Blade Works'' route, his Master Rin has a minor freakout because he seemingly destroyed one of his Noble Phantasms seemingly on a whim. He does this again when fighting Caster, using another Noble Phantasm very similar to the one he used against Berserker. [[spoiler:As it turns out, Archer's true ability is [[SpontaneousWeaponCreation projection magic]], which allows him to replicate other Noble Phantasms infinitely - this means that he can use Broken Phantasms as much as he wants with no loss to him, something very terrifying if other Servants knew about this.]]

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* In VisualNovel/FateStayNight a Servant can overload their Noble Phantasm with prana and transform it into a Broken Phantasm, causing them to take a massive power hike in exchange for being LostForever.lost. Given that most Servants only have between one to three Noble Phantasms ([[PublicDomainArtifact which are artifacts such as Excalibur]]), and Noble Phantasms represent the solidified history of each Servant the very idea is unthinkable. When Archer uses a Broken Phantasm against Berserker early on in the ''Unlimited Blade Works'' route, his Master Rin has a minor freakout because he seemingly destroyed one of his Noble Phantasms seemingly on a whim. He does this again when fighting Caster, using another Noble Phantasm very similar to the one he used against Berserker. [[spoiler:As it turns out, Archer's true ability is [[SpontaneousWeaponCreation projection magic]], which allows him to replicate other Noble Phantasms infinitely - this means that he can use Broken Phantasms as much as he wants with no loss to him, something very terrifying if other Servants knew about this.]]
2nd Nov '16 2:24:13 AM shadowmanwkp
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** The last of the three Aces, Hayate, is so powerful, she destroyed eight [[MagicWand Devices]] by simply channeling more than a fraction of her own energy through them. In other words, she has to [[WillfullyWeak underclock]] to avoid ExplosiveOverclocking in the Devices not specifically designed for her.

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** The last of the three Aces, Hayate, is so powerful, she destroyed eight [[MagicWand Devices]] by simply channeling more than a fraction of her own energy through them. In other words, she has to [[WillfullyWeak underclock]] to avoid ExplosiveOverclocking explosive overclocking in the Devices not specifically designed for her.



* In Creator/EEDocSmith's ''Literature/{{Lensman}}'' series, the bad guys invent a new devastating weapon on the fly at the beginning of the second novel by ExplosiveOverclocking of their energy weapons into WaveMotionGun territory. Eventually, both sides figure out how to do this "safely," and future wars are fought by with "primary beams" that blow up entire gun mounts in ExplosiveOverclocking reminiscent of RealLife bomb pumped lasers.

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* In Creator/EEDocSmith's ''Literature/{{Lensman}}'' series, the bad guys invent a new devastating weapon on the fly at the beginning of the second novel by ExplosiveOverclocking explosive overclocking of their energy weapons into WaveMotionGun territory. Eventually, both sides figure out how to do this "safely," and future wars are fought by with "primary beams" that blow up entire gun mounts in ExplosiveOverclocking explosive overclocking reminiscent of RealLife bomb pumped lasers.
16th Oct '16 4:42:49 AM Morgenthaler
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* Fifth and Sixth Editions of the ''HeroSystem'' rules had the option of "Boostable Charges". You could pump extra power through a weapon (or any other power that could be bought with charges), but the more you did the greater the chance of burning it out.

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* Fifth and Sixth Editions of the ''HeroSystem'' ''TabletopGame/HeroSystem'' rules had the option of "Boostable Charges". You could pump extra power through a weapon (or any other power that could be bought with charges), but the more you did the greater the chance of burning it out.
4th Oct '16 5:34:02 PM nombretomado
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* ''EVEOnline'' features a system called "Heat", whereby one can overload certain shipboard modules. The tradeoff for significantly improved performance is that the heat accumulation from running them like this for an extended period will damage the module and others adjacent to it, resulting in repair costs at the least, and inoperative modules if you overload it too long. [[WorthIt Totally worth it]] if you know when to use it. This ability is made available by training the skill "Thermodynamics" which also reduces the heat produced by overloaded modules.

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* ''EVEOnline'' ''VideoGame/EVEOnline'' features a system called "Heat", whereby one can overload certain shipboard modules. The tradeoff for significantly improved performance is that the heat accumulation from running them like this for an extended period will damage the module and others adjacent to it, resulting in repair costs at the least, and inoperative modules if you overload it too long. [[WorthIt Totally worth it]] if you know when to use it. This ability is made available by training the skill "Thermodynamics" which also reduces the heat produced by overloaded modules.
20th Sep '16 10:09:15 AM Saber15
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* In ''Videogame/EliteDangerous'', players can supercruise through the radiation beams on the poles of neutron stars to supercharge their FasterThanLightTravel drive, at the cost of internal damage.
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