History Main / ExplodingBarrels

25th Jun '16 8:58:09 PM nombretomado
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* Even non-industrial games have this. ''BaldursGate Dark Alliance'' had gunpowder barrels scattered throughtout a few levels, and ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...

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* Even non-industrial games have this. ''BaldursGate Dark Alliance'' ''VideoGame/BaldursGateDarkAlliance'' had gunpowder barrels scattered throughtout a few levels, and ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...
23rd Jun '16 7:53:31 PM nombretomado
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* Most {{Light Gun Game}}s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as TimeCrisis where they can easily cut down the total time taken to clear a stage.

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* Most {{Light Gun Game}}s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as TimeCrisis ''VideoGame/TimeCrisis'' where they can easily cut down the total time taken to clear a stage.
11th Jun '16 7:01:21 PM jormis29
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** ''Max Payne 2: The Fall of Max Payne'' includes the classic Exploding Barrels and fuel canisters, which catch fire once shot a few seconds before going kaboom, and also includes ammo boxes which blow upon taking enough damage. Either method is a very nice way of clearing out cleaners or other bad guys.
* ''{{Wet}}'', like a lot of other games, is a proud user of this trope. Rubi often gets the opportunity to shoot up lots of them (as well as lots of bad guys) during the minigun segments of the game. They also appear as a common hazard later on in the game.
* ''[[{{Crackdown}} Crackdown: Pacific City]]'' is full of these, ''everywhere''. In the Keys to the City mode you can make them by the hundreds and make a kind of exploding dominoes.
* In some ''AceCombat'' games there are fuel-containing vehicles or what-not that will take out adjacent targets when destroyed.

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** ''Max Payne 2: The Fall of Max Payne'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' includes the classic Exploding Barrels and fuel canisters, which catch fire once shot a few seconds before going kaboom, and also includes ammo boxes which blow upon taking enough damage. Either method is a very nice way of clearing out cleaners or other bad guys.
* ''{{Wet}}'', ''VideoGame/{{Wet}}'', like a lot of other games, is a proud user of this trope. Rubi often gets the opportunity to shoot up lots of them (as well as lots of bad guys) during the minigun segments of the game. They also appear as a common hazard later on in the game.
* ''[[{{Crackdown}} ''[[VideoGame/{{Crackdown}} Crackdown: Pacific City]]'' is full of these, ''everywhere''. In the Keys to the City mode you can make them by the hundreds and make a kind of exploding dominoes.
* In some ''AceCombat'' ''VideoGame/AceCombat'' games there are fuel-containing vehicles or what-not that will take out adjacent targets when destroyed.
3rd Jun '16 10:06:29 AM nombretomado
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* In ''Franchise/KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.

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* In ''Franchise/KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 [=PS2=] remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.
17th May '16 1:39:50 PM Willbyr
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* In ''KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.

to:

* In ''KingdomHearts'', ''Franchise/KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.
2nd Feb '16 10:58:27 PM Karxrida
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* In ''KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''ChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.

to:

* In ''KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''ChainOfMemories'' ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.
30th Jan '16 11:39:25 AM nombretomado
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* ''SystemShock'' has radiation and bio-hazard safty barrels that can be exploded.

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* ''SystemShock'' ''VideoGame/SystemShock'' has radiation and bio-hazard safty barrels that can be exploded.
1st Jan '16 8:00:12 AM Servbot
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* In the ''VideoGame/{{Shantae}}'' series, ]]PirateGirl Risky Boots]] loves to pack a lot of Explosive Barrels in her ships to toss at Shantae. This tends to backfire on her since said Exploding Barrels are usually the only way for Shantae to damage her ships.

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* In the ''VideoGame/{{Shantae}}'' series, ]]PirateGirl [[PirateGirl Risky Boots]] loves to pack a lot of Explosive Barrels in her ships to toss at Shantae. This tends to backfire on her since said Exploding Barrels are usually the only way for Shantae to damage her those ships.
1st Jan '16 7:59:42 AM Servbot
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* In the ''VideoGame/{{Shantae}}'' series, Risky Boots loves to pack a lot of Explosive Barrels in her ships to toss at Shantae. This tends to backfire on her since said Exploding Barrels are usually the only way for Shantae to damage her ships.

to:

* In the ''VideoGame/{{Shantae}}'' series, ]]PirateGirl Risky Boots Boots]] loves to pack a lot of Explosive Barrels in her ships to toss at Shantae. This tends to backfire on her since said Exploding Barrels are usually the only way for Shantae to damage her ships.
1st Jan '16 7:58:37 AM Servbot
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* In the ''VideoGame/{{Shantae}}'' series, Risky Boots loves to pack a lot of Explosive Barrels in her ships to toss at Shantae. This tends to backfire on her since said Exploding Barrels are usually the only way for Shantae to damage her ships.
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