History Main / ExplodingBarrels

30th Dec '16 5:09:07 PM nombretomado
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* ''DCUniverseOnline'' contains three kinds of barrels, all which can be thrown or destroyed on the spot. First is the regular exploding variant. Second is a freezing barrel that creates an icy wind for a few seconds which freezes any enemies that enter it. The frozen enemies can then be picked up and used as weapons. Finally, there are healing barrels, which create a maelstrom of healing energies that will regenerate your HP as long as you stand in it.

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* ''DCUniverseOnline'' ''VideoGame/DCUniverseOnline'' contains three kinds of barrels, all which can be thrown or destroyed on the spot. First is the regular exploding variant. Second is a freezing barrel that creates an icy wind for a few seconds which freezes any enemies that enter it. The frozen enemies can then be picked up and used as weapons. Finally, there are healing barrels, which create a maelstrom of healing energies that will regenerate your HP as long as you stand in it.



* Videogame/StarWarsTheOldRepublic has several variant barrels that players can blow up with the Force or blasterfire to use against enemies. There are simple explosive barrels, coolant barrels that freeze enemies, gas barrels that cloud the enemies and prevent them from attacking, toxic waste barrels that deal heavy poison damage over time, and capacitors that deal electric damage.

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* Videogame/StarWarsTheOldRepublic ''VideoGame/StarWarsTheOldRepublic'' has several variant barrels that players can blow up with the Force or blasterfire to use against enemies. There are simple explosive barrels, coolant barrels that freeze enemies, gas barrels that cloud the enemies and prevent them from attacking, toxic waste barrels that deal heavy poison damage over time, and capacitors that deal electric damage.
29th Dec '16 11:44:37 AM Xtifr
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** ''ResidentEvil5'' also has a type that doesn't explode, but lights the surrounding area on fire. Transformers can also be shot down to electrocute enemies.

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** ''ResidentEvil5'' ''VideoGame/ResidentEvil5'' also has a type that doesn't explode, but lights the surrounding area on fire. Transformers can also be shot down to electrocute enemies.
11th Nov '16 6:05:32 AM AFP
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* Terrifyingly, this trope actually has a basis in reality! As late as sometime in the 1980's, Field Lab employees at the [[http://www.dtsc.ca.gov/SiteCleanup/Santa_Susana_Field_Lab/ Santa Susana Field Laboratory]] in Simi Valley, California, 'disposed' of barrels of toxic radioactive waste by [[http://en.wikipedia.org/wiki/Santa_Susana_Field_Laboratory#Sodium_burn_pits shooting them with rifles so they exploded and released their contents into the air]]. The barrels in question contained radioactive sodium metal, among other wastes, making them sensitive to the shock from a rifle bullet. This could well explain the exploding barrels of radioactive waste featured in Doom, mentioned above.

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* Terrifyingly, this trope actually has a basis in reality! As late as sometime in the 1980's, Field Lab employees at the [[http://www.dtsc.ca.gov/SiteCleanup/Santa_Susana_Field_Lab/ Santa Susana Field Laboratory]] in Simi Valley, California, 'disposed' of barrels of toxic radioactive waste by [[http://en.wikipedia.org/wiki/Santa_Susana_Field_Laboratory#Sodium_burn_pits shooting them with rifles so they exploded and released their contents into the air]]. The barrels in question contained radioactive sodium metal, among other wastes, making them sensitive to the shock from a rifle bullet. This could well explain the exploding barrels of radioactive waste featured in Doom, mentioned above.above.
* In the history of naval warfare, more than a few ships have suffered severely due to ammunition explosions. The examples closest to this trope would probably be cases where depth charges (explosive barrels used by light warships for hunting submarines) were set off by enemy fire (justified, as most ships of the era stored depth charges on racks on deck, so they could be quickly rolled off in battle). Torpedoes, if launched from racks rather than internal tubes, had similar associated risks.
8th Sep '16 2:14:54 AM Elfkaiser
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* In ''VideoGame/{{Battleborn}}'', red glass canisters containing energy shards tend to litter areas. Due to the energy stored within, they naturally explode when hit.
9th Aug '16 7:43:28 PM Ripburger
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* {{X-Com}} uses exploding barrels as fuel storage in your base, exploding gas pumps in urban maps, and a few explosive tank thingies in alien bases. Fun times with Blaster Bombs clearing out aliens in the hanger. Those things have a ''wide'' blast radius.

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* {{X-Com}} ''{{VideoGame/XCOM}}'' uses exploding barrels as fuel storage in your base, exploding gas pumps in urban maps, and a few explosive tank thingies in alien bases. Fun times with Blaster Bombs clearing out aliens in the hanger. Those things have a ''wide'' blast radius.
5th Aug '16 2:38:41 PM UmbrellasWereAwesome
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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such items, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.

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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such items, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples ever since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.
5th Aug '16 2:38:31 PM UmbrellasWereAwesome
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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such item, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.

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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such item, items, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.
5th Aug '16 2:38:17 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' didn't originally have them, but ''Halo 2'' added many items such as the fusion core. Still, the flood carrier form might qualify as a mobile exploding crate. They were [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked heartily]] in one news post. In ''Halo 3'', they are scattered liberally in multiplayer levels, and also respawn. Thanks to a plentiful grenade supply, you WILL get toasted for inadvertently standing too close to them. The sniper position on Guardian, the shotgun location on Snowbound, and the ones next to lifts on Construct/Valhalla come to mind.

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* ''Franchise/{{Halo}}'' didn't originally have them, ''Franchise/{{Halo}}'':
** They were absent in ''VideoGame/HaloCombatEvolved'',
but ''Halo 2'' ''VideoGame/{{Halo 2}}'' added many items such as item, namely the UNSC fusion core. Still, core, the flood carrier form might qualify as Covenant plasma battery, and the Forerunner power core, which have remained a mobile exploding crate. They were franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked heartily]] themselves heartily in one a news post. In ''Halo 3'', they are post]] for doing so.
** The Flood Carrier Form might qualify as a mobile exploding crate; you can even shoot them to take out nearby enemies.
** ''VideoGame/{{Halo 3}}'' is particularly notable for having them
scattered liberally in multiplayer levels, and levels; they also respawn. Thanks to a plentiful grenade supply, you WILL get toasted for inadvertently standing too close to them. The sniper position on Guardian, "Guardian", the shotgun location on Snowbound, "Snowbound", and the ones next to lifts on Construct/Valhalla "Construct"/"Valhalla" come to mind.
25th Jun '16 8:58:09 PM nombretomado
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* Even non-industrial games have this. ''BaldursGate Dark Alliance'' had gunpowder barrels scattered throughtout a few levels, and ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...

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* Even non-industrial games have this. ''BaldursGate Dark Alliance'' ''VideoGame/BaldursGateDarkAlliance'' had gunpowder barrels scattered throughtout a few levels, and ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...
23rd Jun '16 7:53:31 PM nombretomado
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* Most {{Light Gun Game}}s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as TimeCrisis where they can easily cut down the total time taken to clear a stage.

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* Most {{Light Gun Game}}s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as TimeCrisis ''VideoGame/TimeCrisis'' where they can easily cut down the total time taken to clear a stage.
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