History Main / ExplodingBarrels

9th Aug '16 7:43:28 PM Ripburger
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* {{X-Com}} uses exploding barrels as fuel storage in your base, exploding gas pumps in urban maps, and a few explosive tank thingies in alien bases. Fun times with Blaster Bombs clearing out aliens in the hanger. Those things have a ''wide'' blast radius.

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* {{X-Com}} ''{{VideoGame/XCOM}}'' uses exploding barrels as fuel storage in your base, exploding gas pumps in urban maps, and a few explosive tank thingies in alien bases. Fun times with Blaster Bombs clearing out aliens in the hanger. Those things have a ''wide'' blast radius.
5th Aug '16 2:38:41 PM UmbrellasWereAwesome
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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such items, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.

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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such items, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples ever since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.
5th Aug '16 2:38:31 PM UmbrellasWereAwesome
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** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such item, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.

to:

** They were absent in ''VideoGame/HaloCombatEvolved'', but ''VideoGame/{{Halo 2}}'' added many such item, items, namely the UNSC fusion core, the Covenant plasma battery, and the Forerunner power core, which have remained a franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked themselves heartily in a news post]] for doing so.
5th Aug '16 2:38:17 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' didn't originally have them, but ''Halo 2'' added many items such as the fusion core. Still, the flood carrier form might qualify as a mobile exploding crate. They were [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked heartily]] in one news post. In ''Halo 3'', they are scattered liberally in multiplayer levels, and also respawn. Thanks to a plentiful grenade supply, you WILL get toasted for inadvertently standing too close to them. The sniper position on Guardian, the shotgun location on Snowbound, and the ones next to lifts on Construct/Valhalla come to mind.

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* ''Franchise/{{Halo}}'' didn't originally have them, ''Franchise/{{Halo}}'':
** They were absent in ''VideoGame/HaloCombatEvolved'',
but ''Halo 2'' ''VideoGame/{{Halo 2}}'' added many items such as item, namely the UNSC fusion core. Still, core, the flood carrier form might qualify as Covenant plasma battery, and the Forerunner power core, which have remained a mobile exploding crate. They were franchise staples since. Bungie even [[http://www.bungie.net/News/content.aspx?type=topnews&cid=12345 mocked heartily]] themselves heartily in one a news post. In ''Halo 3'', they are post]] for doing so.
** The Flood Carrier Form might qualify as a mobile exploding crate; you can even shoot them to take out nearby enemies.
** ''VideoGame/{{Halo 3}}'' is particularly notable for having them
scattered liberally in multiplayer levels, and levels; they also respawn. Thanks to a plentiful grenade supply, you WILL get toasted for inadvertently standing too close to them. The sniper position on Guardian, "Guardian", the shotgun location on Snowbound, "Snowbound", and the ones next to lifts on Construct/Valhalla "Construct"/"Valhalla" come to mind.
25th Jun '16 8:58:09 PM nombretomado
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* Even non-industrial games have this. ''BaldursGate Dark Alliance'' had gunpowder barrels scattered throughtout a few levels, and ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...

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* Even non-industrial games have this. ''BaldursGate Dark Alliance'' ''VideoGame/BaldursGateDarkAlliance'' had gunpowder barrels scattered throughtout a few levels, and ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has an entire level with explosives (And Orc suicide bombers!). Moreover, these items will explode when hit by swords or arrows...
23rd Jun '16 7:53:31 PM nombretomado
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* Most {{Light Gun Game}}s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as TimeCrisis where they can easily cut down the total time taken to clear a stage.

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* Most {{Light Gun Game}}s will have these present to clear the screen of enemies and move on to the next area quickly, especially in time-based games such as TimeCrisis ''VideoGame/TimeCrisis'' where they can easily cut down the total time taken to clear a stage.
11th Jun '16 7:01:21 PM jormis29
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** ''Max Payne 2: The Fall of Max Payne'' includes the classic Exploding Barrels and fuel canisters, which catch fire once shot a few seconds before going kaboom, and also includes ammo boxes which blow upon taking enough damage. Either method is a very nice way of clearing out cleaners or other bad guys.
* ''{{Wet}}'', like a lot of other games, is a proud user of this trope. Rubi often gets the opportunity to shoot up lots of them (as well as lots of bad guys) during the minigun segments of the game. They also appear as a common hazard later on in the game.
* ''[[{{Crackdown}} Crackdown: Pacific City]]'' is full of these, ''everywhere''. In the Keys to the City mode you can make them by the hundreds and make a kind of exploding dominoes.
* In some ''AceCombat'' games there are fuel-containing vehicles or what-not that will take out adjacent targets when destroyed.

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** ''Max Payne 2: The Fall of Max Payne'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' includes the classic Exploding Barrels and fuel canisters, which catch fire once shot a few seconds before going kaboom, and also includes ammo boxes which blow upon taking enough damage. Either method is a very nice way of clearing out cleaners or other bad guys.
* ''{{Wet}}'', ''VideoGame/{{Wet}}'', like a lot of other games, is a proud user of this trope. Rubi often gets the opportunity to shoot up lots of them (as well as lots of bad guys) during the minigun segments of the game. They also appear as a common hazard later on in the game.
* ''[[{{Crackdown}} ''[[VideoGame/{{Crackdown}} Crackdown: Pacific City]]'' is full of these, ''everywhere''. In the Keys to the City mode you can make them by the hundreds and make a kind of exploding dominoes.
* In some ''AceCombat'' ''VideoGame/AceCombat'' games there are fuel-containing vehicles or what-not that will take out adjacent targets when destroyed.
3rd Jun '16 10:06:29 AM nombretomado
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* In ''Franchise/KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.

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* In ''Franchise/KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 [=PS2=] remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.
17th May '16 1:39:50 PM Willbyr
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* In ''KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.

to:

* In ''KingdomHearts'', ''Franchise/KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.
2nd Feb '16 10:58:27 PM Karxrida
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* In ''KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''ChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.

to:

* In ''KingdomHearts'', there's the Barrel Spider heartless, which is [[ActionBomb an animated version]]. The PS2 remake of ''ChainOfMemories'' ''VideoGame/KingdomHeartsChainOfMemories'' adds the more conventional type, which can be chucked at enemies in the field in order to stun them (And yourself if you're too close). They reappear in ''VideoGame/KingdomHeartsBirthBySleep'' and ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'', where they can be used for a similar purpose.
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