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Contrast ExperienceBooster. Compare CastFromExperiencePoints, LevelDrain, and AntiGrinding.

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Contrast ExperienceBooster. Compare CastFromExperiencePoints, LevelDrain, LevelLimiter and AntiGrinding.
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* ''VideoGame/Fairune1'': Enemies will drop no EXP if they're a lower level than Hope Girl.

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Crosswicking.


** In the 3rd edition, multiclassing incurred an XP penalty unless one of the character's classes was their race's "favored class". Humans got to choose their favored class.
** 1st Edition AD&D ''Dungeon Master's Guide'', If a party of {{PC}}s has 10 times (or more) the hit dice/{{Character Level}}s of the monsters they're facing, the Dungeon Master should at least halve the ExperiencePoints they receive for defeating the monsters.

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** In the 3rd edition, multiclassing incurred an XP penalty unless one of the character's classes was their race's "favored class". Humans got to choose their favored class.
** 1st Edition AD&D ''Dungeon Master's Guide'', If Guide'': if a party of {{PC}}s has 10 times (or more) the hit dice/{{Character Level}}s of the monsters they're facing, the Dungeon Master should at least halve the ExperiencePoints they receive for defeating the monsters.monsters.
** ''TabletopGame/DungeonsAndDragonsThirdEdition'':
*** Multiclassing incurs an XP penalty unless one of the character's classes (ignoring {{Prestige Class}}es) is their race's "favored class". Humans and half-elves get to choose their favored class.
*** The optional Bloodlines rules from ''Unearthed Arcana'' can also result in an XP penalty if the character doesn't take a "bloodline level" at some set points instead of a regular level.
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* ''VideoGame/ForTheKing'': The Astronomer's special ability "Black Hole" triggers at random and instantaneously [[LootMakingAttack crushes the enemy]] into a chunk of Star Matter, but negates the XP and [[ItemDropMechanic loot]] that the creature would have granted.
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* ''TabletopGame/MageTheAwakening'': {{Downplayed|Trope}} with apprentices in magical [[PrestigeClass Legacies]]. Until they master their Legacy, one experience point at the end of every Story (i.e., one plot arc's worth of game sessions) is tithed to their mentor through the [[SympatheticMagic bond between their souls]].
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[[folder:Roleplay]]
* In ''Roleplay/NothingIsSacred'', the amount of DP that Stella earns from her dueling matches is dependent on both how challenging her opponent is and how ''much'' of a challenge they present. A completely outclassed foe will provide her with no DP, a challenging foe that presents very little challenge due to favorable draws provides a reduced amount of DP, and a challenging foe that actually forces Stella to struggle to win will provide her with a sizable amount of DP.
[[/folder]]
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** The original "exemplar" system, where a hero's level would be artificially lowered to match a partner in order to help with that partner's missions, caused players to gain Influence (the game's currency) instead of experience, though this was later changed so that exemplars would gain experience normally.
** The game also features an ''option'' to disable gaining XP. This would primarily be for players who wanted to experience ''all'' story content available without outleveling it (though the Flashback system offered a more robust alternative).
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* In the ''VideoGame/XenobladeChronicles'' series, killing an enemy more than about 20 levels from your own will give you much less experience. This not only applies to weaker enemies but also to stronger ones, as there are cheap ways to win some battles against high level enemies that would give too much experience without the penalty.

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* In the ''VideoGame/XenobladeChronicles'' ''VideoGame/XenobladeChronicles1'' series, killing an enemy more than about 20 levels from your own will give you much less experience. This not only applies to weaker enemies but also to stronger ones, as there are cheap ways to win some battles against high level enemies that would give too much experience without the penalty.
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* In the ''VideoGame/XenobladeChronicles'' series, killing an enemy more than about 20 levels from your own will give you much less experience. This not only applies to weaker enemies but also to stronger ones, as there are cheap ways to win some battles against high level enemies that would give too much experience without the penalty.

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