History Main / EvolvingMusic

2nd Jan '18 3:55:36 PM nombretomado
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** "Joshi Kashimashi Monogatari" was also given a CoverVersion by HelloProject Elder Club but that also had two versions as the two tours had different members in attendance. In 2011 Dream Morning Musume formed and their first song is yet another version of JKM.

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** "Joshi Kashimashi Monogatari" was also given a CoverVersion by HelloProject Music/HelloProject Elder Club but that also had two versions as the two tours had different members in attendance. In 2011 Dream Morning Musume formed and their first song is yet another version of JKM.
30th Dec '17 8:55:35 AM F1Krazy
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* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras, becoming more complex in composition.
* In ''VideoGame/EarthBound'', the first minute or so of the final boss theme sounds like something from the 8-bit era, then suddenly shifts to actual instruments and sounds [[https://www.youtube.com/watch?v=n3nYwTSkr0Q much more sinister]].



* In ''VideoGame/EarthBound'', the first minute or so of the final boss theme sounds like something from the 8-bit era, then suddenly shifts to actual instruments and sounds [[https://www.youtube.com/watch?v=n3nYwTSkr0Q much more sinister]].

to:

* In ''VideoGame/EarthBound'', the first minute or so ''VideoGame/KarmaflowTheRockOperaVideoGame'' features one of the final boss theme sounds like something from the 8-bit era, then suddenly shifts to actual these as a puzzle where activating instruments adds them to the background music. Another is during [[CounterpointDuet final duets]]; the game is structured in a way to allow you to pick one of the singers, changing lyrics and sounds [[https://www.youtube.com/watch?v=n3nYwTSkr0Q melody based on your choice.
* ''Franchise/TheLegendOfZelda'' remixes a ''lot'' of music but they are the most egregious with the Hyrule Field theme that has been remixed and muscled into pretty
much every game they've ever made. In fact, the only two games that don't have it are [[Videogame/ZeldaIITheAdventureOfLink Zelda II]] for Nintendo and, oddly enough, [[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
** It's done so much that the meaning of the song itself seems to have changed over time. What was once just the overworld theme (and quite the EarWorm) is now seen as
more sinister]].of a theme for the many Links and their acts of heroism.
* The song played during the good ending of ''VideoGame/LiveALive'' changes instruments without changing the actual tune to reflect the character being shown in the end credits. The song is played on resonator guitars when Sunset is shown, and shifts to a techno beat when Cube is shown, etc.
* ''VideoGame/PhantasyStarIII'''s overworld music gains more instrumentation as you recruit more party members.
* In ''VideoGame/Persona5'', the overworld theme becomes more quiet and subdued whenever it rains, and after Sojiro permits you to go out at night, it gains lyrics every evening. The theme that plays in Palaces after you send the calling card also gains vocal accompaniment starting with [[spoiler:Sae's Palace]].



* In ''VideoGame/{{Ristar}}'', the first stage of [[BandLand Planet Sonata]] has some fun with this. You have to wake up giant sleeping birds who sing to rebuild the background music.
* A ''very'' early game to make use of this is the UsefulNotes/PlayStation game ''Slamscape''. The music in levels would stay the same but the instruments would change depending on what enemies were near. It served as a handy means of knowing if certain enemies were sneaking up on you and, [[NintendoHard given the game's difficulty]], it was definitely appreciated. Certain powerups would also add additional riffs to the song, like an extra drum line.
* In ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', the Windmill Village music is remixed each time you craft a new vehicle, becoming faster-paced and gaining more instrument lines.
** Several games that use the the boost (which coincidentally debuted in the above series) have their music change depending on whether Sonic is boosting or not.
* In ''VideoGame/{{Splatoon}}'', the music that plays in the single-player mode's HubLevel adds more instrumentation as you defeat a boss and unlock a new set of levels.



** Also, those games' takes on "Road to Bowser" from ''VideoGame/SuperMario64'', with more smoother music for ''Galaxy'' and a choir for ''Galaxy 2''.

to:

** Also, those games' takes on "Road to Bowser" from ''VideoGame/SuperMario64'', with more smoother music for ''Galaxy'' and a choir for ''Galaxy 2''.



* In ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', the Windmill Village music is remixed each time you craft a new vehicle, becoming faster-paced and gaining more instrument lines.
** Several games that use the the boost (which coincidentally debuted in the above series) have their music change depending on whether Sonic is boosting or not.
* In ''VideoGame/{{Ristar}}'', the first stage of [[BandLand Planet Sonata]] has some fun with this. You have to wake up giant sleeping birds who sing to rebuild the background music.
* ''Franchise/TheLegendOfZelda'' remixes a ''lot'' of music but they are the most egregious with the Hyrule Field theme that has been remixed and muscled into pretty much every game they've ever made. In fact, the only two games that don't have it are [[Videogame/ZeldaIITheAdventureOfLink Zelda II]] for Nintendo and, oddly enough, [[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
** It's done so much that the meaning of the song itself seems to have changed over time. What was once just the overworld theme (and quite the EarWorm) is now seen as more of a theme for the many Links and their acts of heroism.
* The song played during the good ending of ''VideoGame/LiveALive'' changes instruments without changing the actual tune to reflect the character being shown in the end credits. The song is played on resonator guitars when Sunset is shown, and shifts to a techno beat when Cube is shown, etc.



* ''VideoGame/PhantasyStarIII'''s overworld music gains more instrumentation as you recruit more party members.
* A ''very'' early game to make use of this is the UsefulNotes/PlayStation game ''Slamscape''. The music in levels would stay the same but the instruments would change depending on what enemies were near. It served as a handy means of knowing if certain enemies were sneaking up on you and, [[NintendoHard given the game's difficulty]], it was definitely appreciated. Certain powerups would also add additional riffs to the song, like an extra drum line.
* ''VideoGame/KarmaflowTheRockOperaVideoGame'' features one of these as a puzzle where activating instruments adds them to the background music. Another is during [[CounterpointDuet final duets]]; the game is structured in a way to allow you to pick one of the singers, changing lyrics and melody based on your choice.
* In ''VideoGame/{{Splatoon}}'', the music that plays in the single-player mode's HubLevel adds more instrumentation as you defeat a boss and unlock a new set of levels.



* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras, becoming more complex in composition.
30th Dec '17 8:43:26 AM F1Krazy
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Added DiffLines:

* The first half of ''VisualNovel/SteinsGate'' uses the first verse of the theme song in its opening sequence, while the second half uses the second verse.
27th Dec '17 11:13:34 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series has done this with its RecurringRiff starting from the third game. The title theme for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', "Nerevar Rising," was given a brassy Romanesque remix for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] title, "Reign of the Septims," which in turn was revived with a barbarian chorus for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''[='s=] "Dragonborn." Apparently the last couple centuries of world history was building up to the return of the Dovahkiin.

to:

* ''Franchise/TheElderScrolls'' series has done this with its RecurringRiff starting from the third game. The title theme for ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', "Nerevar Rising," was given a brassy Romanesque remix for ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] title, "Reign of the Septims," which in turn was revived with a barbarian chorus for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''[='s=] "Dragonborn." Apparently the last couple centuries of world history was building up to the return of the Dovahkiin.Dovahkiin (which is [[CanonWelding actually confirmed]]) in ''Skyrim'').
3rd Sep '17 4:44:14 AM GrammarNavi
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* It happened over a relatively short period of time, but {{Weezer}}'s "Burndt Jamb" went from having SingingSimlish lyrics in one publicly released demo, to a full set of lyrics in another demo, to a completely new set of lyrics by the time it was officially released on ''Maladroit''. There's also "Private Message", which had its lyrics substantially rewritten and became "Hand To Hold" by Brian Bell's side project The Relationship, and "Thought I Knew", which conversely went from being a slow minor key Relationship song to a faster, major key Weezer song.

to:

* It happened over a relatively short period of time, but {{Weezer}}'s Music/{{Weezer}}'s "Burndt Jamb" went from having SingingSimlish lyrics in one publicly released demo, to a full set of lyrics in another demo, to a completely new set of lyrics by the time it was officially released on ''Maladroit''. There's also "Private Message", which had its lyrics substantially rewritten and became "Hand To Hold" by Brian Bell's side project The Relationship, and "Thought I Knew", which conversely went from being a slow minor key Relationship song to a faster, major key Weezer song.
2nd Sep '17 11:56:47 AM nombretomado
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* The climactic song of ''Theatre/AvenueQ'' "For Now" used to include the line "UsefulNotes/GeorgeWBush is only for now" since he left office it has been changed... to "George Bush ''was'' only for now" or "GlennBeck is only for now" or "Creator/{{Fox News|Channel}} is only for now".

to:

* The climactic song of ''Theatre/AvenueQ'' "For Now" used to include the line "UsefulNotes/GeorgeWBush is only for now" since he left office it has been changed... to "George Bush ''was'' only for now" or "GlennBeck "Radio/GlennBeck is only for now" or "Creator/{{Fox News|Channel}} is only for now".
1st Sep '17 7:58:05 AM SeptimusHeap
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** ''YoshisIsland'' did a similar thing with the map theme.

to:

** ''YoshisIsland'' ''VideoGame/YoshisIsland'' did a similar thing with the map theme.
28th Aug '17 5:10:31 PM GrammarNavi
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* YellowMagicOrchestra has recorded several live and studio versions of the songs from their first album, with "Behind the Mask" being played with its original lyrics and the ones Music/MichaelJackson wrote for the song when he chose to cover it.

to:

* YellowMagicOrchestra Music/YellowMagicOrchestra has recorded several live and studio versions of the songs from their first album, with "Behind the Mask" being played with its original lyrics and the ones Music/MichaelJackson wrote for the song when he chose to cover it.
6th Jul '17 1:33:22 PM Pipcard
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* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras.

to:

* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras.eras, becoming more complex in composition.
6th Jul '17 1:32:10 PM Pipcard
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Added DiffLines:

* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras.
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