History Main / EvolvingMusic

28th Mar '18 9:44:34 PM LinTaylor
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* In ''Series/KamenRiderKiva'', [[SecondRider Keisuke Nago]] initially has an InsertSong called "Fight for Justice" that reflects his morally absolute KnightTemplar attitude. Later in the series it's remixed into "Don't Lose Yourself" to reflect his kinder post-CharacterDevelopment attitude.
7th Mar '18 6:04:04 PM nombretomado
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* When "[[http://music.flashygoodness.com/track/luna-ascension Luna Ascension]]" from ''TowerOfHeaven'' was reused in ''VideoGame/SuperSmashLand'', it was [[http://music.flashygoodness.com/track/tower-of-heaven-luna-ascension-gb-mix redone]] to have a more authentic GameBoy sound, as well as the addition of a remix of "[[http://music.flashygoodness.com/track/pillars-of-creation Pillars of Creation]]" after the second loop.

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* When "[[http://music.flashygoodness.com/track/luna-ascension Luna Ascension]]" from ''TowerOfHeaven'' ''VideoGame/TowerOfHeaven'' was reused in ''VideoGame/SuperSmashLand'', it was [[http://music.flashygoodness.com/track/tower-of-heaven-luna-ascension-gb-mix redone]] to have a more authentic GameBoy sound, as well as the addition of a remix of "[[http://music.flashygoodness.com/track/pillars-of-creation Pillars of Creation]]" after the second loop.
24th Feb '18 2:12:44 AM SeptimusHeap
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* BryanFerry included a reworked version of RoxyMusic 's song Casanova on the Let's Stick Together album. When Roxy Music started played the song live, they used the solo arrangement. The rearrangement turns it from quite a heavy glam rock song into a sort of lounge ballad.

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* BryanFerry included a reworked version of RoxyMusic Music/RoxyMusic 's song Casanova on the Let's Stick Together album. When Roxy Music started played the song live, they used the solo arrangement. The rearrangement turns it from quite a heavy glam rock song into a sort of lounge ballad.
12th Feb '18 7:49:53 PM nombretomado
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** For its final season in 1974-75, the syndicated ''WhatsMyLine'' got a faster and funkier version of the theme used from 1968-74.

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** For its final season in 1974-75, the syndicated ''WhatsMyLine'' ''Series/WhatsMyLine'' got a faster and funkier version of the theme used from 1968-74.
10th Feb '18 3:40:13 AM Piterpicher
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** "Watcher of the Skies" would only be performed without lyrics after PeterGabriel's departure. It would later be dropped from the setlist entirely as it only sounded good on one piece of equipment (the Mark II Mellotron it was recorded on).

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** "Watcher of the Skies" would only be performed without lyrics after PeterGabriel's Music/PeterGabriel's departure. It would later be dropped from the setlist entirely as it only sounded good on one piece of equipment (the Mark II Mellotron it was recorded on).
9th Feb '18 10:26:33 AM WilliamRadarStorm
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* Mogwai's signature song, Mogwai Fear Satan, has changed drastically between its spot on their current live set.

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* Mogwai's Music/{{Mogwai}}'s signature song, Mogwai Fear Satan, has changed drastically between its spot on their current live set.



* Muse have revamped "Cave" from their 1999 debut album, ''Showbiz'', giving it a new piano arrangement when playing it live on their Resistance Tour.

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* Muse Music/{{Muse}} have revamped "Cave" from their 1999 debut album, ''Showbiz'', giving it a new piano arrangement when playing it live on their Resistance Tour.
27th Jan '18 4:52:39 PM nombretomado
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** ''Series/WheelOfFortune'' used several variations of the theme "Changing Keys" (composed by creator MervGriffin) between 1983 and 2000. The theme got a mild remix in 1984, was jazzed up in 1989, and got a slower jazz mix with more guitar in 1992. Then in 1994, the theme was more substantially reworked with a big-band arrangement - still based on the same melody, but with a different rhythm. The 1997 version was based on the 1994 one but was faster and more jazzy.

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** ''Series/WheelOfFortune'' used several variations of the theme "Changing Keys" (composed by creator MervGriffin) Creator/MervGriffin) between 1983 and 2000. The theme got a mild remix in 1984, was jazzed up in 1989, and got a slower jazz mix with more guitar in 1992. Then in 1994, the theme was more substantially reworked with a big-band arrangement - still based on the same melody, but with a different rhythm. The 1997 version was based on the 1994 one but was faster and more jazzy.
2nd Jan '18 3:55:36 PM nombretomado
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** "Joshi Kashimashi Monogatari" was also given a CoverVersion by HelloProject Elder Club but that also had two versions as the two tours had different members in attendance. In 2011 Dream Morning Musume formed and their first song is yet another version of JKM.

to:

** "Joshi Kashimashi Monogatari" was also given a CoverVersion by HelloProject Music/HelloProject Elder Club but that also had two versions as the two tours had different members in attendance. In 2011 Dream Morning Musume formed and their first song is yet another version of JKM.
30th Dec '17 8:55:35 AM F1Krazy
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* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras, becoming more complex in composition.
* In ''VideoGame/EarthBound'', the first minute or so of the final boss theme sounds like something from the 8-bit era, then suddenly shifts to actual instruments and sounds [[https://www.youtube.com/watch?v=n3nYwTSkr0Q much more sinister]].



* In ''VideoGame/EarthBound'', the first minute or so of the final boss theme sounds like something from the 8-bit era, then suddenly shifts to actual instruments and sounds [[https://www.youtube.com/watch?v=n3nYwTSkr0Q much more sinister]].

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* In ''VideoGame/EarthBound'', the first minute or so ''VideoGame/KarmaflowTheRockOperaVideoGame'' features one of the final boss theme sounds like something from the 8-bit era, then suddenly shifts to actual these as a puzzle where activating instruments adds them to the background music. Another is during [[CounterpointDuet final duets]]; the game is structured in a way to allow you to pick one of the singers, changing lyrics and sounds [[https://www.youtube.com/watch?v=n3nYwTSkr0Q melody based on your choice.
* ''Franchise/TheLegendOfZelda'' remixes a ''lot'' of music but they are the most egregious with the Hyrule Field theme that has been remixed and muscled into pretty
much every game they've ever made. In fact, the only two games that don't have it are [[Videogame/ZeldaIITheAdventureOfLink Zelda II]] for Nintendo and, oddly enough, [[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
** It's done so much that the meaning of the song itself seems to have changed over time. What was once just the overworld theme (and quite the EarWorm) is now seen as
more sinister]].of a theme for the many Links and their acts of heroism.
* The song played during the good ending of ''VideoGame/LiveALive'' changes instruments without changing the actual tune to reflect the character being shown in the end credits. The song is played on resonator guitars when Sunset is shown, and shifts to a techno beat when Cube is shown, etc.
* ''VideoGame/PhantasyStarIII'''s overworld music gains more instrumentation as you recruit more party members.
* In ''VideoGame/Persona5'', the overworld theme becomes more quiet and subdued whenever it rains, and after Sojiro permits you to go out at night, it gains lyrics every evening. The theme that plays in Palaces after you send the calling card also gains vocal accompaniment starting with [[spoiler:Sae's Palace]].



* In ''VideoGame/{{Ristar}}'', the first stage of [[BandLand Planet Sonata]] has some fun with this. You have to wake up giant sleeping birds who sing to rebuild the background music.
* A ''very'' early game to make use of this is the UsefulNotes/PlayStation game ''Slamscape''. The music in levels would stay the same but the instruments would change depending on what enemies were near. It served as a handy means of knowing if certain enemies were sneaking up on you and, [[NintendoHard given the game's difficulty]], it was definitely appreciated. Certain powerups would also add additional riffs to the song, like an extra drum line.
* In ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', the Windmill Village music is remixed each time you craft a new vehicle, becoming faster-paced and gaining more instrument lines.
** Several games that use the the boost (which coincidentally debuted in the above series) have their music change depending on whether Sonic is boosting or not.
* In ''VideoGame/{{Splatoon}}'', the music that plays in the single-player mode's HubLevel adds more instrumentation as you defeat a boss and unlock a new set of levels.



** Also, those games' takes on "Road to Bowser" from ''VideoGame/SuperMario64'', with more smoother music for ''Galaxy'' and a choir for ''Galaxy 2''.

to:

** Also, those games' takes on "Road to Bowser" from ''VideoGame/SuperMario64'', with more smoother music for ''Galaxy'' and a choir for ''Galaxy 2''.



* In ''[[VideoGame/SonicRushSeries Sonic Rush Adventure]]'', the Windmill Village music is remixed each time you craft a new vehicle, becoming faster-paced and gaining more instrument lines.
** Several games that use the the boost (which coincidentally debuted in the above series) have their music change depending on whether Sonic is boosting or not.
* In ''VideoGame/{{Ristar}}'', the first stage of [[BandLand Planet Sonata]] has some fun with this. You have to wake up giant sleeping birds who sing to rebuild the background music.
* ''Franchise/TheLegendOfZelda'' remixes a ''lot'' of music but they are the most egregious with the Hyrule Field theme that has been remixed and muscled into pretty much every game they've ever made. In fact, the only two games that don't have it are [[Videogame/ZeldaIITheAdventureOfLink Zelda II]] for Nintendo and, oddly enough, [[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].
** It's done so much that the meaning of the song itself seems to have changed over time. What was once just the overworld theme (and quite the EarWorm) is now seen as more of a theme for the many Links and their acts of heroism.
* The song played during the good ending of ''VideoGame/LiveALive'' changes instruments without changing the actual tune to reflect the character being shown in the end credits. The song is played on resonator guitars when Sunset is shown, and shifts to a techno beat when Cube is shown, etc.



* ''VideoGame/PhantasyStarIII'''s overworld music gains more instrumentation as you recruit more party members.
* A ''very'' early game to make use of this is the UsefulNotes/PlayStation game ''Slamscape''. The music in levels would stay the same but the instruments would change depending on what enemies were near. It served as a handy means of knowing if certain enemies were sneaking up on you and, [[NintendoHard given the game's difficulty]], it was definitely appreciated. Certain powerups would also add additional riffs to the song, like an extra drum line.
* ''VideoGame/KarmaflowTheRockOperaVideoGame'' features one of these as a puzzle where activating instruments adds them to the background music. Another is during [[CounterpointDuet final duets]]; the game is structured in a way to allow you to pick one of the singers, changing lyrics and melody based on your choice.
* In ''VideoGame/{{Splatoon}}'', the music that plays in the single-player mode's HubLevel adds more instrumentation as you defeat a boss and unlock a new set of levels.



* In ''[[VideoGame/{{Civilization}} Civilization VI]]'', the theme of the civilization you are playing as changes and/or gains instruments as you progress through the different eras, becoming more complex in composition.
30th Dec '17 8:43:26 AM F1Krazy
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Added DiffLines:

* The first half of ''VisualNovel/SteinsGate'' uses the first verse of the theme song in its opening sequence, while the second half uses the second verse.
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