Follow TV Tropes

Following

History Main / EvilColonialist

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Fanfic/ShadowsOverMeridian'': It's eventually revealed that the CycleOfRevenge between the denizens of Meridian's northern territories and the Mogriffs started when Queen Elizabeth ordered the Mogriffs out of their ancestral mountain home (which they call the Stone Nest but gets renamed Snowpoint by Meridian) so that her people could colonize it for the purpose of mining its massive amount of light crystals.
Is there an issue? Send a MessageReason:
None


* The British are portrayed as behaving like this during the Boer War in the 1941 Nazi propaganda film ''Film/OhmKruger''. While in RealLife considerable controversy was stirred up by the British treatment of Boer civilians during this war, it doesn't take a genius to detect the bitter irony of a Nazi propaganda film attacking a foreign enemy for putting people in concentration camps.

to:

* The British are portrayed as behaving like this during the Boer War in the 1941 Nazi propaganda film ''Film/OhmKruger''. While in RealLife considerable controversy was stirred up by the British treatment of Boer civilians during this war, it doesn't take a genius to detect the [[{{Hypocrite}} bitter irony of a Nazi propaganda film attacking a foreign enemy for putting people in concentration camps.camps]].
Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/TheOwlHouse'', [[Characters/TheOwlHouseEmperorBelos Philip Wittebane]] is a 17th century English colonist who [[spoiler:has nothing but contempt for the native witches and demons of the Boiling Isles. He eventually rises to power as [[BigBad Emperor Belos]] thanks to a series of {{False Flag Operation}}s as part of a centuries-long plan to [[FinalSolution enact genocide on the entire population]].]]

to:

* In ''WesternAnimation/TheOwlHouse'', [[Characters/TheOwlHouseEmperorBelos Philip Wittebane]] is a 17th century English colonist who [[spoiler:has has nothing but contempt for the [[spoiler:the native witches and demons of the Boiling Isles. He eventually rises to power as [[BigBad Emperor Belos]] thanks to a series of {{False Flag Operation}}s as part of a centuries-long plan to [[FinalSolution enact genocide on the entire population]].]]
Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/TheOwlHouse'', Philip Wittebane is a 17th century English colonist who [[spoiler:has nothing but contempt for the native witches and demons of the Boiling Isles. He eventually rises to power as [[BigBad Emperor Belos]] thanks to a series of {{False Flag Operation}}s as part of a centuries-long plan to [[FinalSolution enact genocide on the entire population]].]]

to:

* In ''WesternAnimation/TheOwlHouse'', [[Characters/TheOwlHouseEmperorBelos Philip Wittebane Wittebane]] is a 17th century English colonist who [[spoiler:has nothing but contempt for the native witches and demons of the Boiling Isles. He eventually rises to power as [[BigBad Emperor Belos]] thanks to a series of {{False Flag Operation}}s as part of a centuries-long plan to [[FinalSolution enact genocide on the entire population]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Among the Hellknight orders, the Order of the Coil take cultural supremacism to such an extent that they don't just oppress the local native peoples, but also try to murder visiting explorers and scholars to keep information about the indigenous cultures they're trying to suppress from reaching the outside world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** A similar scenario appeared in ''VideoGame/CivilizationIII'', where European civs got their points primarily by snatching and exploiting the natural resources of America and bringing the treasures back to Europe (and removing any Natives who stand in their way), while the Native Americans got points primarily through culture (though the Mesoamerican civs could get extra culture points by sacrificing captured enemy workers).
Is there an issue? Send a MessageReason:
None


* The main theme of the Reaver culture in ''VideoGame/AgeOfWonders4: Empires & Ashes''. The Reavers are musket-wielding industrialists in an otherwise HighFantasy world, with [[SpikesOfVillainy spike-covered]] helmets and comparitively limited diplomacy options. Even if a Reaver faction is [[DarkIsNotEvil customized to lean good-aligned]], their advantages and abilities encourage them to be aggressive about it.

to:

* The main theme of the Reaver culture in ''VideoGame/AgeOfWonders4: Empires & Ashes''. The Reavers are musket-wielding industrialists in an otherwise HighFantasy world, with [[SpikesOfVillainy spike-covered]] helmets and comparitively limited diplomacy options. Even if a Reaver faction is [[DarkIsNotEvil customized to lean good-aligned]], their advantages and abilities encourage them to [[GoodIsNotNice be aggressive about it.it]].
Is there an issue? Send a MessageReason:
None


* The main theme of the Reaver culture in ''VideoGame/AgeOfWonders4: Empires & Ashes''. The Reavers are musket-wielding industrialists in an otherwise HighFantasy world, with [[SpikesOfVillain spike-covered]] helmets and comparitively limited diplomacy options. Even if a Reaver faction is [[DarkIsNotEvil customized to lean good-aligned]], their advantages and abilities encourage them to be aggressive about it.

to:

* The main theme of the Reaver culture in ''VideoGame/AgeOfWonders4: Empires & Ashes''. The Reavers are musket-wielding industrialists in an otherwise HighFantasy world, with [[SpikesOfVillain [[SpikesOfVillainy spike-covered]] helmets and comparitively limited diplomacy options. Even if a Reaver faction is [[DarkIsNotEvil customized to lean good-aligned]], their advantages and abilities encourage them to be aggressive about it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The main theme of the Reaver culture in ''VideoGame/AgeOfWonders4: Empires & Ashes''. The Reavers are musket-wielding industrialists in an otherwise HighFantasy world, with [[SpikesOfVillain spike-covered]] helmets and comparitively limited diplomacy options. Even if a Reaver faction is [[DarkIsNotEvil customized to lean good-aligned]], their advantages and abilities encourage them to be aggressive about it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/WarhammerAgeOfSigmar'': While Cities of Sigmar, and the Dawnbringer Crusades that found said cities, are ''supposed'' to liberate and protect native populations they encounter from the Chaos Gods (as until recently, the overwhelming majority of reality was under their uncontested control) and unfortunately large number these aren't above exploiting and mistreating these newly freed, or "Reclaimed" as they're commonly called, subjects. How common this attitude is varies DependingOnTheWriter.
Is there an issue? Send a MessageReason:
None


* Music/{{Queen|Band}}: [[Music/ADayAtTheRaces "White Man"]] is narrated by a Native American witnessing the colonization of the Americas, openly viewing the European settlers as harbingers of a hell on Earth. Among other things, the song describes how the colonists destroyed the natural landscape, massacred the indigenous population, and left the survivors in eternal shame and disgrace, all while using the Bible as a flimsy justification for their actions.

to:

* Music/{{Queen|Band}}: [[Music/ADayAtTheRaces [[Music/ADayAtTheRacesAlbum "White Man"]] is narrated by a Native American witnessing the colonization of the Americas, openly viewing the European settlers as harbingers of a hell on Earth. Among other things, the song describes how the colonists destroyed the natural landscape, massacred the indigenous population, and left the survivors in eternal shame and disgrace, all while using the Bible as a flimsy justification for their actions.
Is there an issue? Send a MessageReason:
None


It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often just this character RecycledInSpace

to:

It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often just this character RecycledInSpace
RecycledInSpace.

Changed: 14

Is there an issue? Send a MessageReason:
None


It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often just this character [[RecycledInSpace In Space]].

to:

It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often just this character [[RecycledInSpace In Space]].
RecycledInSpace
Is there an issue? Send a MessageReason:
None


* The Skaarj in ''VideoGame/UnrealI'' have nearly conquered the planet of Na Pali and enslaved the [[WoobieSpecies peaceful Nali race]], and kill them in horrible ways if they ever try to escape or fight back. Fortunately, the PlayerCharacter crash-landed on Na Pali planet and ends up liberating the planet.

to:

* The Skaarj in ''VideoGame/UnrealI'' have nearly conquered the planet of Na Pali and enslaved the [[WoobieSpecies peaceful Nali race]], and kill them in horrible ways if they ever try to escape or fight back. Fortunately, the PlayerCharacter crash-landed on Na Pali planet and ends up liberating the planet.

Added: 443

Changed: 49

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/MagicTheGathering'''s Ixalan set is based on Mesoamerica and the age of piracy, so naturally there's a Spanish Conquistador analogue, the [[ChurchMilitant Legion of Dusk]]. Which happen to be [[ReligiousVampire hyper-religious]] [[OurVampiresAreDifferent greedy vampires]] and the least sympathetic of the set's factions.
* ''TabletopGame/{{Maztica}}'' was introduced as "The South America of the ''TabletopGame/ForgottenRealms''"... complete with Conquistador expies running roughshod over the continent in the name of conquering and exploiting it for their patron nation of Amn. Making things more egregious, the Flaming Fist mercenaries (the aforementioned not!Conquistadors) are devoted worshippers of Helm, the LawfulNeutral god of guardians and watchmen; their actions ruined Helmite reputations so badly that Helm's faithful founded entirely new paladin orders just to try and prove they weren't all like ''those'' Helmites.
* ''TabletopGame/{{Pathfinder}}'' has an Infernal Duke nicknamed "The Vicious Guest" who is the patron of colonists and explorers, and whose sacred animal, symbolic of his attitudes, is a parasitic cuckoo bird.
* A major theme of ''TabletopGame/RocketAge'' is the damage Earthlings have been doing to the other planets and peoples of the solar system. The Nazis and their Italian Allies might be the most obvious with their death camps, but it is undeniable that every super power and even independent group is doing the same to some degree.

to:

* ''TabletopGame/MagicTheGathering'''s ''TabletopGame/MagicTheGathering'': Ixalan set is based on Mesoamerica and the age of piracy, so naturally there's a Spanish Conquistador analogue, the [[ChurchMilitant Legion of Dusk]]. Which Dusk]], which happen to be [[ReligiousVampire hyper-religious]] [[OurVampiresAreDifferent greedy vampires]] and the least sympathetic of the set's factions.
* ''TabletopGame/{{Maztica}}'' was introduced as "The "the South America of the ''TabletopGame/ForgottenRealms''"... complete with Conquistador expies running roughshod over the continent in the name of conquering and exploiting it for their patron nation of Amn. Making things more egregious, the Flaming Fist mercenaries (the aforementioned not!Conquistadors) are devoted worshippers of Helm, the LawfulNeutral god of guardians and watchmen; their actions ruined Helmite reputations so badly that Helm's faithful founded entirely new paladin orders just to try and prove they weren't all like ''those'' Helmites.
* ''TabletopGame/{{Pathfinder}}'' has an Infernal Duke nicknamed "The "the Vicious Guest" who is the patron of colonists and explorers, and whose sacred animal, symbolic of his attitudes, is a parasitic cuckoo bird.
* ''TabletopGame/RocketAge'': A major theme of ''TabletopGame/RocketAge'' is the damage Earthlings have been doing to the other planets and peoples of the solar system. The Nazis and their Italian Allies allies might be the most obvious with their death camps, but it is undeniable that every super power and even independent group is doing the same to some degree.degree.
* ''TabletopGame/Warhammer40000'': Many Rogue Traders aren't above ruthlessly exploiting whichever frontier planet they've come across and found an opportunity for making great profits from, with little to no disregard for the native population, even if said natives are fellow humans. After all, their Warrants of Trade only forbid them from preying upon Imperial planets; those that aren't controlled by the Imperium have no such protection.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CivilizationV'' has two scenarios where European civilizations are encouraged to play in this way while also being portrayed as greedy imperialistic invaders, which is further emphasized in both cases by the goals pursued by them and the civilizations of the scenario's setting continent:

to:

* ''VideoGame/CivilizationV'' has two scenarios where European civilizations are encouraged to play in this way while also being portrayed as greedy imperialistic invaders, which is further noticeably emphasized in both cases by the difference in goals pursued by them they and the civilizations of the scenario's setting continent: continent pursue:
Is there an issue? Send a MessageReason:
None


** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain primarily through the capture/raze of Native American civs' cities, though after researching the Piracy tech, they can seize each other's cities for this same purpose as well. In contrast, Native American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are expected to play defensively by gaining points for Faith.

to:

** In the Conquest of the New World scenario, European civs[[note]]England, nations[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain primarily through the capture/raze of Native American civs' cities, though after researching the Piracy tech, they can seize each other's cities for this same purpose as well. In contrast, Native American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are expected to play defensively by gaining points for Faith.
Is there an issue? Send a MessageReason:
None


** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain primarily through the capture/raze of native civs' cities, though after researching the Piracy tech, they can seize each other's cities for this same purpose as well. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are expected to play defensively by gaining points for Faith.

to:

** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain primarily through the capture/raze of native Native American civs' cities, though after researching the Piracy tech, they can seize each other's cities for this same purpose as well. In contrast, Native American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are expected to play defensively by gaining points for Faith.
Is there an issue? Send a MessageReason:
None


** In the Scramble for Africa scenario, European empires[[note]]Belgium, England, France, Germany, Italy, Portugal[[/note]] compete for territory, artifacts, population, and the longest railroad between two cities, which, given that wars between Europeans are prohibited by the rules of the scenario, guarantees that North African and Sub-Saharan civs will be the targets for conquest. In contrast, North African[[note]]Egypt, Morocco, The Ottomans[[/note]] and Sub-Saharan civilizations[[note]]The Boers, Ethiopia, The Zulus[[/note]] should focus on internal development and receive points for Gold (NOT concentrating on war in their case) and Culture, respectively.

to:

** In the Scramble for Africa scenario, European empires[[note]]Belgium, England, France, Germany, Italy, Portugal[[/note]] compete for territory, artifacts, population, and the longest railroad between two cities, which, given that wars between Europeans are prohibited by the rules of the scenario, guarantees that North African and Sub-Saharan civs will be the targets for conquest. In contrast, North African[[note]]Egypt, Morocco, The Ottomans[[/note]] and Sub-Saharan civilizations[[note]]The Sub-Saharan[[note]]The Boers, Ethiopia, The Zulus[[/note]] civilizations should focus on internal development and receive points for Gold (NOT concentrating on war in their case) and Culture, respectively.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CivilizationV'' has two scenarios where European civilizations are encouraged to play in this way while also being portrayed as greedy imperialistic invaders, which is further emphasized by the goals pursued by them and the civilizations of the scenario's setting continent:
** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain exclusively through land grabbing and the destruction of native civs' cities[[note]]though after researching the Piracy tech, they can seize each other's cities for this same purpose as well[[/note]]. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are encouraged to play defensively by gaining points for Faith.
** In the Scramble for Africa scenario, European empires[[note]]Belgium, England, France, Germany, Italy, Portugal[[/note]] compete for territory, population, and the longest railroad between two cities, which, given that wars between Europeans are prohibited by the rules of the scenario, guarantees that North African and Sub-Saharan civs will be the targets for conquest. In contrast, North African[[note]]Egypt, Morocco, The Ottomans[[/note]] and Sub-Saharan civilizations[[note]]The Boers, Ethiopia, The Zulus[[/note]] should focus on internal development and receive points for Gold (NOT concentrating on war in their case) and Culture, respectively.

to:

* ''VideoGame/CivilizationV'' has two scenarios where European civilizations are encouraged to play in this way while also being portrayed as greedy imperialistic invaders, which is further emphasized in both cases by the goals pursued by them and the civilizations of the scenario's setting continent:
** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain exclusively primarily through land grabbing and the destruction capture/raze of native civs' cities[[note]]though cities, though after researching the Piracy tech, they can seize each other's cities for this same purpose as well[[/note]]. well. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are encouraged expected to play defensively by gaining points for Faith.
** In the Scramble for Africa scenario, European empires[[note]]Belgium, England, France, Germany, Italy, Portugal[[/note]] compete for territory, artifacts, population, and the longest railroad between two cities, which, given that wars between Europeans are prohibited by the rules of the scenario, guarantees that North African and Sub-Saharan civs will be the targets for conquest. In contrast, North African[[note]]Egypt, Morocco, The Ottomans[[/note]] and Sub-Saharan civilizations[[note]]The Boers, Ethiopia, The Zulus[[/note]] should focus on internal development and receive points for Gold (NOT concentrating on war in their case) and Culture, respectively.
Is there an issue? Send a MessageReason:
None


** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain exclusively through land grabbing and the destruction of native civs' cities[[note]]Though after researching the Piracy tech, they can seize each other's cities for this same purpose as well[[/note]]. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are encouraged to play defensively by gaining points for Faith.

to:

** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain exclusively through land grabbing and the destruction of native civs' cities[[note]]Though cities[[note]]though after researching the Piracy tech, they can seize each other's cities for this same purpose as well[[/note]]. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are encouraged to play defensively by gaining points for Faith.
Is there an issue? Send a MessageReason:
None


** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain exclusively through land grabbing and the destruction of native civs' cities. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are encouraged to play defensively by gaining points for Faith.

to:

** In the Conquest of the New World scenario, European civs[[note]]England, France, The Netherlands, Portugal, Spain[[/note]] get most of their points by delivering Treasures to their capital, which they obtain exclusively through land grabbing and the destruction of native civs' cities.cities[[note]]Though after researching the Piracy tech, they can seize each other's cities for this same purpose as well[[/note]]. In contrast, American civilizations[[note]]The Aztecs, The Inca, The Iroquois, The Maya, The Shoshone[[/note]] are encouraged to play defensively by gaining points for Faith.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CivilizationV'' has two scenarios where European civilizations are encouraged to play in this way, while also being portayed as greedy imperialistic invaders, which is further emphasized by the goals pursued by them and the civilizations of the scenario's setting continent:

to:

* ''VideoGame/CivilizationV'' has two scenarios where European civilizations are encouraged to play in this way, way while also being portayed portrayed as greedy imperialistic invaders, which is further emphasized by the goals pursued by them and the civilizations of the scenario's setting continent:

Added: 326

Changed: 20

Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/TheOwlHouse'', [[spoiler:Philip Wittebane is a 17th century English colonist who has nothing but contempt for the native witches and demons of the Boiling Isles. He eventually rises to power as [[BigBad Emperor Belos]] thanks to a series of {{False Flag Operation}}s as part of a centuries-long plan to [[FinalSolution enact genocide on the entire population]].]]

to:

* In ''WesternAnimation/TheOwlHouse'', [[spoiler:Philip Philip Wittebane is a 17th century English colonist who has [[spoiler:has nothing but contempt for the native witches and demons of the Boiling Isles. He eventually rises to power as [[BigBad Emperor Belos]] thanks to a series of {{False Flag Operation}}s as part of a centuries-long plan to [[FinalSolution enact genocide on the entire population]].]]


Added DiffLines:

* Though the actual show never revealed it, WordOfGod for ''WesternAnimation/SonicTheHedgehogSatAM'' explains that Dr. Robotnik was originally a space colonist who landed on the planet Mobius. This probably explains why he views all the people of Mobius as little more than either resources to exploit or pests to exterminate.

Changed: 11

Is there an issue? Send a MessageReason:
None


It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often basically this character [[RecycledInSpace In Space]].

to:

It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often basically just this character [[RecycledInSpace In Space]].

Changed: 114

Is there an issue? Send a MessageReason:
None


It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer.

to:

It's fairly common in works from Africa, India, Ireland, Latin America, and China since those are places where Imperialism hit hardest. It's also a stereotypical villain in Soviet works, and a good source for [[WesternTerrorists Western terrorism]] in those works. In more fantastical settings, there's often overlap between this trope and the GalacticConquerer.
GalacticConquerer. The "conquistador" variety of ScaryDogmaticAliens is often basically this character [[RecycledInSpace In Space]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''Anime/{{Voltes V}}'': [[AliensAreBastards The Boazanian Empire]], [[FantasyCounterpartCulture much like their]] [[UsefulNotes/{{France}} real-life inspiration]], practice [[SlaveryIsASpecialKindOfEvil slavery]] and [[GalacticConquerer colonialism]], with a twist of FantasticCasteSystem: [[HornedHumanoid Horned Boazanians]] are allowed to live freely, usually as [[AristocratsAreEvil nobles]], while [[HumanAliens Hornless Boazanians]] are forced to be [[SlaveRace slaves]]. The Horned Boazanians also [[FantasticRacism look down]] on [[SufficientlyAdvancedAliens humans for being "primitive"]] and resembling Hornless Boazanians, hence their desire to [[MadeASLave enslave]] them as well.

Top