History Main / EverythingIsAnIpodInTheFuture

11th Aug '17 1:51:25 PM ElectroKraken
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* The TARDIS in ''Doctor Who'' can be thought of as a version of this, in its original 1960s incarnation. The original set designer, Peter Brachacki, gave it a sterile white feel covered in a regular geometric pattern of circles with hints of neoclassical architecture to make it look "timeless", rather than making it deliberately futuristic. Due to the low budget the control console in the middle of the room was covered with conventional buttons, dials, levers, and switches (Brachacki's original concept called for controls moulded specifically to the pilot's hands), but the sterile white roundel-covered walls became iconic and continue to inform the design of the current TARDIS sets nearly 50 years on. Amusingly, attempts by subsequent less visionary designers to make the TARDIS look deliberately futuristic (especially with [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg the console design in the 1980s]], which looked like a giant [[http://en.wikipedia.org/wiki/BBC_Micro BBC Micro]]) dated at alarming speed.

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* The TARDIS in ''Doctor Who'' ''Series/DoctorWho'' can be thought of as a version of this, in its original 1960s incarnation. The original set designer, Peter Brachacki, gave it a sterile white feel covered in a regular geometric pattern of circles with hints of neoclassical architecture to make it look "timeless", rather than making it deliberately futuristic. Due to the low budget the control console in the middle of the room was covered with conventional buttons, dials, levers, and switches (Brachacki's original concept called for controls moulded specifically to the pilot's hands), but the sterile white roundel-covered walls became iconic and continue to inform the design of the current TARDIS sets nearly 50 years on. Amusingly, attempts by subsequent less visionary designers to make the TARDIS look deliberately futuristic (especially with [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg the console design in the 1980s]], which looked like a giant [[http://en.wikipedia.org/wiki/BBC_Micro BBC Micro]]) dated at alarming speed.
31st Jul '17 3:33:44 PM ZippyBunny
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* The headquarters of ''Film/MenInBlack'' consists of featureless, rounded shapes, from the egg-shaped furniture to the oval viewscreens.

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* The headquarters of ''Film/MenInBlack'' consists of featureless, rounded shapes, from the egg-shaped furniture (which Jay can't ''quite'' get the hang of) to the oval viewscreens.
23rd Jun '17 9:38:47 PM Wuz
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* ''Film/Predators'': The design of the super-Predators is meant to invoke this, with the filmmakers actually comparing the original Predator design to a Walkman and the new one to an [=iPod=]. Of course, since the super-Predators are villainous even by Predator standards, it comes off as this trope mixed with ObviouslyEvil.

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* ''Film/Predators'': ''Film/{{Predators}}'': The design of the super-Predators is meant to invoke this, with the filmmakers actually comparing the original Predator design to a Walkman and the new one to an [=iPod=]. Of course, since the super-Predators are villainous even by Predator standards, it comes off as this trope mixed with ObviouslyEvil.
17th Jun '17 8:08:38 PM jormis29
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** And now they are in the process of implementing the look across their entire product line ranging from the [[UsefulNotes/XboxThreeSixty Xbox 360]] Dashboard, to the [[http://www.youtube.com/watch?v=p92QfWOw88I next release]] of Windows.

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** And now they are in the process of implementing the look across their entire product line ranging from the [[UsefulNotes/XboxThreeSixty Xbox 360]] UsefulNotes/Xbox360 Dashboard, to the [[http://www.youtube.com/watch?v=p92QfWOw88I next release]] of Windows.
16th Apr '17 5:16:12 PM ErikModi
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Added DiffLines:

* ''Film/Predators'': The design of the super-Predators is meant to invoke this, with the filmmakers actually comparing the original Predator design to a Walkman and the new one to an [=iPod=]. Of course, since the super-Predators are villainous even by Predator standards, it comes off as this trope mixed with ObviouslyEvil.
10th Apr '17 1:07:32 PM brokenwit
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Added DiffLines:

** To be fair, the design of the Soyuz dates to ''1967.'' A better comparison would be [[https://upload.wikimedia.org/wikipedia/commons/8/80/Orion_with_ATV_SM.jpg The Orion,]] currently in development by NASA.
16th Dec '16 3:40:24 PM Owlorange1995
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* Creator/Nintendo:

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* Creator/Nintendo:{{Creator/Nintendo}}:



** The Nintendo Switch plays with this trope, it has a large screen and sliding features, but it is a deep gray in color and has classic buttons and switches.

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** The Nintendo Switch UsefulNotes/NintendoSwitch plays with this trope, trope; it has a large screen and sliding features, but it is a deep gray in color and has classic buttons and switches.
16th Dec '16 3:36:21 PM Owlorange1995
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* The UsefulNotes/{{Wii}} itself seems to be going for this kind of aesthetic.
* The UsefulNotes/WiiU takes it even further by ditching its predecessors' sharp edges in favor of rounded ones, and by having a touchscreen on the controller. Although it may be somewhat subverted now that the white model has been discontinued in favor of the black one.
* The UsefulNotes/NintendoDS series seem to be going for this look [[http://en.wikipedia.org/wiki/File:Nintendo-DS-Lite-Black-Open.png in]] [[http://en.wikipedia.org/wiki/File:Nintendo-DSi-Bl-Open.png its]] revisions. Subverted by the latest version of the UsefulNotes/NintendoDS (the [=DSi=] XL), which is ''[[BiggerIsBetter bigger]]'' and marketed for it! Though it has bigger screens for the vision- and motor-impaired, it still folds smaller than the original UsefulNotes/GameBoy.

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* Creator/Nintendo:
**
The UsefulNotes/{{Wii}} itself seems to be going for this kind of aesthetic.
*
aesthetic with it's white finish and flashing lights.
**
The UsefulNotes/WiiU takes it even further by ditching its predecessors' sharp edges in favor of rounded ones, and by having a touchscreen on the controller. Although it may be somewhat subverted now that the white model has been discontinued in favor of the black one.
* ** The UsefulNotes/NintendoDS series seem to be going for this look [[http://en.wikipedia.org/wiki/File:Nintendo-DS-Lite-Black-Open.png in]] [[http://en.wikipedia.org/wiki/File:Nintendo-DSi-Bl-Open.png its]] revisions. Subverted by the latest version of the UsefulNotes/NintendoDS (the [=DSi=] XL), which is ''[[BiggerIsBetter bigger]]'' and marketed for it! Though it has bigger screens for the vision- and motor-impaired, it still folds smaller than the original UsefulNotes/GameBoy.UsefulNotes/GameBoy.
** The Nintendo Switch plays with this trope, it has a large screen and sliding features, but it is a deep gray in color and has classic buttons and switches.
17th Nov '16 2:48:38 PM tropeminer
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** Ironically, the pop-art bright colors in the Original Series make more sense as it prevents cabin fever among the crew.

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** Ironically, the pop-art bright colors in the ''[[StarTrekTheOriginalSeries The Original Series Series]]'' make more sense as it prevents was supposedly designed to prevent cabin fever among the crew.
5th Nov '16 11:01:30 AM nombretomado
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* ''IlivaisX'' follows this design, with cities being futuristic bubbles held above the land, and the HumongousMecha typically being very sleek and advanced. The Avespias are the only units to even have any kind face, as the Ilivais prototypes have curved wedges with a sensor web, and the Espadas are piloted from within a shoulder-mounted sphere.

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* ''IlivaisX'' ''Literature/IlivaisX'' follows this design, with cities being futuristic bubbles held above the land, and the HumongousMecha typically being very sleek and advanced. The Avespias are the only units to even have any kind face, as the Ilivais prototypes have curved wedges with a sensor web, and the Espadas are piloted from within a shoulder-mounted sphere.
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