History Main / EverythingFades

6th Feb '16 7:24:28 AM Koveras
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* In Bioware's [[DragonAge other big franchise]], enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) a ribcage (for creatures), or, in the case of dragons, a giant skull.
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* In Bioware's [[DragonAge other big franchise]], franchise, ''Franchise/DragonAge'', enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], ''VideoGame/DragonAgeInquisition'', lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) opponents), a ribcage (for creatures), or, in the case of dragons, a giant skull.
3rd Jan '16 11:05:42 PM Polaris
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Added DiffLines:
* In Bioware's [[DragonAge other big franchise]], enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) a ribcage (for creatures), or, in the case of dragons, a giant skull.
15th Dec '15 2:48:53 AM Morgenthaler
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Potholes are not allowed in page quotes.
'''Crypto:''' I always figured they just [[BreakingTheFourthWall faded away when I went around the corner]].
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'''Crypto:''' I always figured they just [[BreakingTheFourthWall faded away when I went around the corner]].corner.
15th Dec '15 2:48:22 AM Morgenthaler
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Added namespaces.
* In ''[[GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.
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* In ''[[GaiaOnline ''[[VideoGame/GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.

* In ''DonkeyKong64'', enemies will fade away after being defeated - except for bosses, of course. They get defeated spectacularly.
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* In ''DonkeyKong64'', ''VideoGame/DonkeyKong64'', enemies will fade away after being defeated - except for bosses, of course. They get defeated spectacularly.

* Justified in the ''ArmedWithWings'' series. All living things in the game's universe are composed of a mystical substance called Blackmist, and dissolve back into it upon death. The characters even occasionally use the word "disappear" as a synonym to "die".
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* Justified in the ''ArmedWithWings'' ''VideoGame/ArmedWithWings'' series. All living things in the game's universe are composed of a mystical substance called Blackmist, and dissolve back into it upon death. The characters even occasionally use the word "disappear" as a synonym to "die".
6th Dec '15 1:28:42 PM TheGunheart
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* In ''VideoGame/CarriesOrderUp'', while customers don't actually die (we hope), bumping into them on Friendly Mode causes them to vanish in a puff of smoke, not unlike a stomped enemy in a VideoGame/SuperMarioBros game. Surprisingly, this does nothing to deter business.
26th Nov '15 5:19:29 PM nombretomado
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* In the ''VideoGame/DynastyWarriors'' and ''SamuraiWarriors'' games, enemies fade away as soon as they hit the ground. Which is just as well since you kill them by the hundreds if not thousands.
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* In the ''VideoGame/DynastyWarriors'' and ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' games, enemies fade away as soon as they hit the ground. Which is just as well since you kill them by the hundreds if not thousands.
26th Nov '15 3:58:30 PM nombretomado
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* ''SamuraiChamploo: Sidetracked'' avoided an M rating by having opponents' images flattened and silhouetted in red, ''before'' being sliced in half. Then they just shatter and little gold coins spill all over the place. So, apparently their blood is made of money.
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* ''SamuraiChamploo: ''Anime/SamuraiChamploo: Sidetracked'' avoided an M rating by having opponents' images flattened and silhouetted in red, ''before'' being sliced in half. Then they just shatter and little gold coins spill all over the place. So, apparently their blood is made of money.
24th Nov '15 2:39:01 AM jormis29
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* Absent from many sneakers, including ''SplinterCell'' and ''Thief'' requiring the player to carry and hide bodies to avoid alerting other guards.
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* Absent from many sneakers, including ''SplinterCell'' ''VideoGame/SplinterCell'' and ''Thief'' ''VideoGame/{{Thief}}'' requiring the player to carry and hide bodies to avoid alerting other guards.

** In ''MetalGearSolid4'', the corpse of a normal PMC soldier sticks around. However, if you kill one of the elite FROG soldiers, their bodies magically fizzle away in blue flames, without any clear explanation why.
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** In ''MetalGearSolid4'', ''VideoGame/MetalGearSolid4'', the corpse of a normal PMC soldier sticks around. However, if you kill one of the elite FROG soldiers, their bodies magically fizzle away in blue flames, without any clear explanation why.
9th Oct '15 4:32:42 PM nombretomado
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* ''PerfectDark'' does this oddly. Corpses will generally only fade if you stop looking at them for a few seconds, but if you kill enough guards in the same area, you can watch them fade away. * ''Borderlands'' plays this trope both ways. Almost every enemy or boss in the game will appear to disintegrate after a very short amount of time, except the Rakk Hive. Upon defeating it, the body will remain until you leave the level. The body can even be climbed on, making it also the only solid corpse in the game.
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* ''PerfectDark'' ''VideoGame/PerfectDark'' does this oddly. Corpses will generally only fade if you stop looking at them for a few seconds, but if you kill enough guards in the same area, you can watch them fade away. * ''Borderlands'' ''VideoGame/{{Borderlands}}'' plays this trope both ways. Almost every enemy or boss in the game will appear to disintegrate after a very short amount of time, except the Rakk Hive. Upon defeating it, the body will remain until you leave the level. The body can even be climbed on, making it also the only solid corpse in the game.
3rd Oct '15 7:23:56 PM nombretomado
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* Averted in ''AnimalCrossing:'' No matter how long you leave that item there, it won't fade. Ever. Even after a real-time ''year,'' it'll still be hanging around--even, oddly, if it's a food item like fruit or candy. A lot of the game's saved data consists of repeated "nothing is in this grid cell" markers in order to avoid having to {{cap}} the items per acre. Items do occasionally disappear to make way for a new building, in which case a neighbor turns the item in to the Lost and Found. However, trees you cut down ''do'' fade, even if their stumps stay--your neighbors will [[LampshadeHanging lampshade]] this and wonder how the tree trunks do that.
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* Averted in ''AnimalCrossing:'' ''VideoGame/AnimalCrossing:'' No matter how long you leave that item there, it won't fade. Ever. Even after a real-time ''year,'' it'll still be hanging around--even, oddly, if it's a food item like fruit or candy. A lot of the game's saved data consists of repeated "nothing is in this grid cell" markers in order to avoid having to {{cap}} the items per acre. Items do occasionally disappear to make way for a new building, in which case a neighbor turns the item in to the Lost and Found. However, trees you cut down ''do'' fade, even if their stumps stay--your neighbors will [[LampshadeHanging lampshade]] this and wonder how the tree trunks do that.
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