History Main / EverythingFades

5th May '16 9:34:25 PM nombretomado
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* In ''[[VideoGame/GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.

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* In ''[[VideoGame/GaiaOnline ''[[Website/GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.
30th Mar '16 1:46:49 PM StFan
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* In ''VideoGame/{{Doom}} 3'', the hell creatures fizzle away to nothing when killed; the zombified humans, logically enough, do not unless you hit them.

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* ''VideoGame/{{Doom}}'':
**
In ''VideoGame/{{Doom}} ''Doom 3'', the hell creatures fizzle away to nothing when killed; the zombified humans, logically enough, do not unless you hit them.



* Varies in the ''Videogame/{{Half-Life}}'' series. For example in [[VideoGame/{{Half-Life1}} the first game]], most enemies placed in the map directly would leave corpses unless blown up by explosives, but ones made by a MookMaker would fade. In ''Videogame/{{Half-Life 2}}'' there were fifty-foot enemies called Striders, whose bodies stayed behind if you had a sufficiently powerful machine, but otherwise just disappear in a small cloud of sparkles at their CriticalExistenceFailure...

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* Varies in the ''Videogame/{{Half-Life}}'' ''Videogame/HalfLife'' series. For example in [[VideoGame/{{Half-Life1}} [[VideoGame/HalfLife1 the first game]], most enemies placed in the map directly would leave corpses unless blown up by explosives, but ones made by a MookMaker would fade. In ''Videogame/{{Half-Life 2}}'' ''Videogame/HalfLife2'' there were fifty-foot enemies called Striders, whose bodies stayed behind if you had a sufficiently powerful machine, but otherwise just disappear in a small cloud of sparkles at their CriticalExistenceFailure...
19th Mar '16 5:36:21 AM Hossmeister
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6th Feb '16 7:24:28 AM Koveras
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* In Bioware's [[DragonAge other big franchise]], enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) a ribcage (for creatures), or, in the case of dragons, a giant skull.

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* In Bioware's [[DragonAge other big franchise]], franchise, ''Franchise/DragonAge'', enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], ''VideoGame/DragonAgeInquisition'', lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) opponents), a ribcage (for creatures), or, in the case of dragons, a giant skull.
3rd Jan '16 11:05:42 PM Polaris
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Added DiffLines:

* In Bioware's [[DragonAge other big franchise]], enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) a ribcage (for creatures), or, in the case of dragons, a giant skull.
15th Dec '15 2:48:53 AM Morgenthaler
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'''Crypto:''' I always figured they just [[BreakingTheFourthWall faded away when I went around the corner]].

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'''Crypto:''' I always figured they just [[BreakingTheFourthWall faded away when I went around the corner]].corner.
15th Dec '15 2:48:22 AM Morgenthaler
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* In ''[[GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.

to:

* In ''[[GaiaOnline ''[[VideoGame/GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.



* In ''DonkeyKong64'', enemies will fade away after being defeated - except for bosses, of course. They get defeated spectacularly.

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* In ''DonkeyKong64'', ''VideoGame/DonkeyKong64'', enemies will fade away after being defeated - except for bosses, of course. They get defeated spectacularly.



* Justified in the ''ArmedWithWings'' series. All living things in the game's universe are composed of a mystical substance called Blackmist, and dissolve back into it upon death. The characters even occasionally use the word "disappear" as a synonym to "die".

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* Justified in the ''ArmedWithWings'' ''VideoGame/ArmedWithWings'' series. All living things in the game's universe are composed of a mystical substance called Blackmist, and dissolve back into it upon death. The characters even occasionally use the word "disappear" as a synonym to "die".
6th Dec '15 1:28:42 PM TheGunheart
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Added DiffLines:

* In ''VideoGame/CarriesOrderUp'', while customers don't actually die (we hope), bumping into them on Friendly Mode causes them to vanish in a puff of smoke, not unlike a stomped enemy in a VideoGame/SuperMarioBros game. Surprisingly, this does nothing to deter business.
26th Nov '15 5:19:29 PM nombretomado
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* In the ''VideoGame/DynastyWarriors'' and ''SamuraiWarriors'' games, enemies fade away as soon as they hit the ground. Which is just as well since you kill them by the hundreds if not thousands.

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* In the ''VideoGame/DynastyWarriors'' and ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' games, enemies fade away as soon as they hit the ground. Which is just as well since you kill them by the hundreds if not thousands.
26th Nov '15 3:58:30 PM nombretomado
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* ''SamuraiChamploo: Sidetracked'' avoided an M rating by having opponents' images flattened and silhouetted in red, ''before'' being sliced in half. Then they just shatter and little gold coins spill all over the place. So, apparently their blood is made of money.

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* ''SamuraiChamploo: ''Anime/SamuraiChamploo: Sidetracked'' avoided an M rating by having opponents' images flattened and silhouetted in red, ''before'' being sliced in half. Then they just shatter and little gold coins spill all over the place. So, apparently their blood is made of money.
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