History Main / EverythingFades

28th Jul '16 2:11:48 PM KamenRiderOokalf
Is there an issue? Send a Message


* In fighting games with weapons, such as ProfessionalWrestling and the ''VideoGame/SuperSmashBros.'' series, it isn't bodies that fade but weapons, usually after only 3 or 4 hits. This is largely for reasons of gameplay balance, and to make the actions on screen more interesting: while a real person wrestling on TV might hit someone three times with a chair and then toss it aside to keep things from getting tedious, someone playing on a console might be all to happy to eschew doing any moves in favor of hitting their opponent thirty times with the ring bell.

to:

* In fighting games with weapons, such as ProfessionalWrestling and the ''VideoGame/SuperSmashBros.'' ''VideoGame/SuperSmashBros'' series, it isn't bodies that fade but weapons, usually after only 3 or 4 hits. This is largely for reasons of gameplay balance, and to make the actions on screen more interesting: while a real person wrestling on TV might hit someone three times with a chair and then toss it aside to keep things from getting tedious, someone playing on a console might be all to happy to eschew doing any moves in favor of hitting their opponent thirty times with the ring bell.



* If playing Stamina Mode in ''VideoGame/SuperSmashBros.'', your character will remain on the stage if you lose all your health. Other players can still knock you around, and even pick you up to block attacks.

to:

* If playing Stamina Mode in ''VideoGame/SuperSmashBros.'', ''VideoGame/SuperSmashBros'', your character will remain on the stage if you lose all your health. Other players can still knock you around, and even pick you up to block attacks.
24th Jul '16 6:12:35 PM nombretomado
Is there an issue? Send a Message


* In the ''{{Creatures}}'' series, dead Norn and Ettin corpses will lay on the ground for a minute or two before disappearing in a cloud of smoke and lights while bells ring. For a Grendel, they decompose into a puddle of bubbling goo.

to:

* In the ''{{Creatures}}'' ''VideoGame/{{Creatures}}'' series, dead Norn and Ettin corpses will lay on the ground for a minute or two before disappearing in a cloud of smoke and lights while bells ring. For a Grendel, they decompose into a puddle of bubbling goo.
24th Jul '16 5:44:35 PM nombretomado
Is there an issue? Send a Message


* Both used and averted in CompanyOfHeroes: dead infantry fade quickly but most vehicles leave a wreckage indefinitely which can be used as cover, scavenged or destroyed.

to:

* Both used and averted in CompanyOfHeroes: ''VideoGame/CompanyOfHeroes'': dead infantry fade quickly but most vehicles leave a wreckage indefinitely which can be used as cover, scavenged or destroyed.
24th Jun '16 3:31:42 PM DevilMaster
Is there an issue? Send a Message


* Like the Quake example above bodies in ''VideoGame/Prey2006'' vanishing is probably them being 'reclaimed' by the sphere.

to:

* Like the Quake example above In ''VideoGame/Prey2006'', bodies in ''VideoGame/Prey2006'' vanishing is probably them being 'reclaimed' by remain there before you obtain the sphere.power of Deathwalking. After you get it, they dissolve into a white ectoplasmic residue while you absorb their souls. The implication is that a body cannot exist if its soul is destroyed.
** Trivia: this was discussed by HumanHead in a restaurant. After a developer made this suggestion, another exclaimed "Finally we know how to get rid of the bodies!" attracting worried looks from other patrons.
13th Jun '16 2:52:10 AM jormis29
Is there an issue? Send a Message


* Like the Quake example above bodies in {{Prey}} vanishing is probably them being 'reclaimed' by the sphere.

to:

* Like the Quake example above bodies in {{Prey}} ''VideoGame/Prey2006'' vanishing is probably them being 'reclaimed' by the sphere.
28th May '16 9:44:44 PM nombretomado
Is there an issue? Send a Message


* The ''Franchise/CrashBandicoot'' games (at least, the main PS1 ones) just showed enemies flying into the distance after being slapped by the titular character. Unless you jumped on them, in which case they disappeared in a cloud of smoke, occasionally being flattened first.

to:

* The ''Franchise/CrashBandicoot'' games (at least, the main PS1 [=PS1=] ones) just showed enemies flying into the distance after being slapped by the titular character. Unless you jumped on them, in which case they disappeared in a cloud of smoke, occasionally being flattened first.
5th May '16 9:34:25 PM nombretomado
Is there an issue? Send a Message


* In ''[[VideoGame/GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.

to:

* In ''[[VideoGame/GaiaOnline ''[[Website/GaiaOnline zOMG!]]'', as in most [=RPGs=], all enemies fade away after death. Some have a justifying animation (Gramsters for instance, collapse into dust, while Predi-Pups attempt to blow themselves up), while others simply collapse and vanish. This is somewhat justified by most of the enemies being composed of [[TheForce G'hi]]. Strangely, even the endgame enemies (a majority of which are not G'hi based) fade. Though in the case of the [[spoiler:Labtechs]], it's possible they simply went to respawn, as their death animation is similar to the "Dazed" animation for most player characters. It still doesn't explain how [[spoiler:an entire Giant Robot just disappears, pilot included, after you defeat it]]. But then again, you get teleported to the DevelopersRoom immediately after killing it, so you don't actually get to see what happens to it's remains.
30th Mar '16 1:46:49 PM StFan
Is there an issue? Send a Message


* In ''VideoGame/{{Doom}} 3'', the hell creatures fizzle away to nothing when killed; the zombified humans, logically enough, do not unless you hit them.

to:

* ''VideoGame/{{Doom}}'':
**
In ''VideoGame/{{Doom}} ''Doom 3'', the hell creatures fizzle away to nothing when killed; the zombified humans, logically enough, do not unless you hit them.



* Varies in the ''Videogame/{{Half-Life}}'' series. For example in [[VideoGame/{{Half-Life1}} the first game]], most enemies placed in the map directly would leave corpses unless blown up by explosives, but ones made by a MookMaker would fade. In ''Videogame/{{Half-Life 2}}'' there were fifty-foot enemies called Striders, whose bodies stayed behind if you had a sufficiently powerful machine, but otherwise just disappear in a small cloud of sparkles at their CriticalExistenceFailure...

to:

* Varies in the ''Videogame/{{Half-Life}}'' ''Videogame/HalfLife'' series. For example in [[VideoGame/{{Half-Life1}} [[VideoGame/HalfLife1 the first game]], most enemies placed in the map directly would leave corpses unless blown up by explosives, but ones made by a MookMaker would fade. In ''Videogame/{{Half-Life 2}}'' ''Videogame/HalfLife2'' there were fifty-foot enemies called Striders, whose bodies stayed behind if you had a sufficiently powerful machine, but otherwise just disappear in a small cloud of sparkles at their CriticalExistenceFailure...
19th Mar '16 5:36:21 AM Hossmeister
Is there an issue? Send a Message
6th Feb '16 7:24:28 AM Koveras
Is there an issue? Send a Message


* In Bioware's [[DragonAge other big franchise]], enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) a ribcage (for creatures), or, in the case of dragons, a giant skull.

to:

* In Bioware's [[DragonAge other big franchise]], franchise, ''Franchise/DragonAge'', enemies generally dissolve onscreen, with some exceptions for bosses and other notable opponents (have fun running through that giant spider every time you go up Sundermount). In [[DragonAgeInquisition]], ''VideoGame/DragonAgeInquisition'', lootable materials will remain behind after the corpses dissolve, represented by a pile of material (for human opponents) opponents), a ribcage (for creatures), or, in the case of dragons, a giant skull.
This list shows the last 10 events of 78. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EverythingFades