History Main / EverythingFades

31st Jul '17 11:37:07 PM Sammettik
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* In [[VideoGame/Portal]], the chunks that fly off of exploded turrets disappear when you look away from them.

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* In [[VideoGame/Portal]], ''[[VideoGame/{{Portal}}]]'', the chunks that fly off of exploded turrets disappear when you look away from them.
18th Jun '17 12:26:56 AM Nulono
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Added DiffLines:

* In [[VideoGame/Portal]], the chunks that fly off of exploded turrets disappear when you look away from them.
29th Apr '17 12:39:56 PM nombretomado
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** The bodies of the dwarfs in ''ColossalCave'' did the same, but Zork's description of the process was longer and richer.

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** The bodies of the dwarfs in ''ColossalCave'' ''VideoGame/ColossalCave'' did the same, but Zork's description of the process was longer and richer.
11th Apr '17 5:10:25 PM nombretomado
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* ''ShiningForce II'' has a dramatic, serious death of a king or something. You know that it's a serious death because he blinks slowly, then quickly, then disappears (as opposed to blinking away quickly or spinning in circles).

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* ''ShiningForce II'' ''VideoGame/ShiningForceII'' has a dramatic, serious death of a king or something. You know that it's a serious death because he blinks slowly, then quickly, then disappears (as opposed to blinking away quickly or spinning in circles).
2nd Apr '17 4:35:33 PM nombretomado
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* Most units vanish instantly upon death in Nippon Ichi's strategy [=RPG=]s. The only exception to date is ''PhantomBrave'', where piles of corpses can become impediments to movement and targeting. Or a [[GrievousHarmWithABody source of improvised weapons]]. This also leads to the annoying gameplay mechanic (exclusive to Phantom Brave among Nippon Ichi games) where corpses can be destroyed through additional punishment-if this happens to one of your phantoms, they become DeaderThanDead (triple-dead, since they were dead to begin with?) and reviving them becomes slightly more difficult.

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* Most units vanish instantly upon death in Nippon Ichi's strategy [=RPG=]s. The only exception to date is ''PhantomBrave'', ''VideoGame/PhantomBrave'', where piles of corpses can become impediments to movement and targeting. Or a [[GrievousHarmWithABody source of improvised weapons]]. This also leads to the annoying gameplay mechanic (exclusive to Phantom Brave among Nippon Ichi games) where corpses can be destroyed through additional punishment-if this happens to one of your phantoms, they become DeaderThanDead (triple-dead, since they were dead to begin with?) and reviving them becomes slightly more difficult.
27th Jan '17 7:29:40 PM Kadorhal
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* The ''VideoGame/DarkForcesSaga'' dealt with it in different ways. ''VideoGame/JediKnightDarkForcesII'' and its ExpansionPack ''Mysteries of the Sith'' had bodies that wouldn't vanish for some time. Based on the ''id Tech 3'' engine, ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'' had bodies that would vanish almost the instant you turned your back (mechanical enemies just exploded). It was kind of disappointing, when ''Jedi Knight'''s predecessor, ''VideoGame/DarkForces'', being sprite-based, was able to let the stormtrooper bodies pile up like cordwood.

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* The ''VideoGame/DarkForcesSaga'' dealt with it in different ways. ''VideoGame/JediKnightDarkForcesII'' and its ExpansionPack ''Mysteries of the Sith'' had bodies that wouldn't vanish for some time. Based on the ''id Tech 3'' engine, ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'' had bodies that would vanish almost the instant you turned your back (mechanical enemies just exploded). It was kind of disappointing, when ''Jedi Knight'''s predecessor, ''VideoGame/DarkForces'', being sprite-based, was able to let the stormtrooper bodies pile up like cordwood. There is a console command to extend or even remove the time before bodies fade in the latter two games, however.
27th Jan '17 7:29:07 PM Kadorhal
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** ''Outcast'' and ''Academy'' actually have three different ways of removing corpses in multiplayer. If one is hit with enough weapons fire, they'll disintegrate like they were shot with a fully-charged disruptor. If they're let alone long enough, they'll be engulfed in either white light or red lightning, depending on their Force orientation.

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** ''Outcast'' and ''Academy'' actually have three different ways of removing corpses in multiplayer. If one is hit with The corpses will fade on their own if left alone for a long enough weapons fire, they'll disintegrate like they were shot with a fully-charged disruptor. If they're let alone long enough, time, at which point they'll be engulfed in either white light or red lightning, depending on their the Force orientation.orientation of the player in question. Alternatively, civic-minded individuals can clean up corpses instantly by attacking them, causing them to disintegrate in the same manner as a fully-charged shot from the disruptor rifle.
26th Jan '17 7:42:01 AM Morgenthaler
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* In Age of Mythology, only heroes' bodies do not fade-because heroes can be resurrected if your civilization is doing well.

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* In Age of Mythology, ''VideoGame/AgeOfMythology'', only heroes' bodies do not fade-because heroes can be resurrected if your civilization is doing well.



* The ''VideoGame/{{Warcraft}}'' series turned this into a gameplay mechanic. As long as the corpse stays, it can be used for several spells. In ''VideoGame/{{Warcraft}} III'', the undead Scourge, which have the majority of them, even have meatwagons (their siege unit) that can carry corpses to prevent decay (their animation implies they use spares as ammunition). One of their buildings also generates corpses for the same purpose.
** The other Blizzard RTS game, ''{{Starcraft}}'', has the same mechanic of disappearing corpses, almost instantly after a short death animation.
* Infantry units in ''StarWars: Empire at War'' will eventually fade away after dying, though there is a mod that prevents that (same one with the "no unit cap"). Most vehicles on land and fighters in space with instantly explode upon dying, but larger ones will remain for awhile (space units will break apart, float "down", then explode. Capital ships last longer in that regard) then explode, though even then (specifically with the AT-AT) they may still instant-explode. Oh, and sometimes fighters will go spinning out of control first before exploding.

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* The ''VideoGame/{{Warcraft}}'' series turned this into a gameplay mechanic. As long as the corpse stays, it can be used for several spells. In ''VideoGame/{{Warcraft}} III'', ''VideoGame/WarcraftIII'', the undead Scourge, which have the majority of them, even have meatwagons (their siege unit) that can carry corpses to prevent decay (their animation implies they use spares as ammunition). One of their buildings also generates corpses for the same purpose.
** * The other Blizzard RTS game, ''{{Starcraft}}'', ''VideoGame/{{Starcraft}}'', has the same mechanic of disappearing corpses, almost instantly after a short death animation.
* Infantry units in ''StarWars: Empire at War'' ''VideoGame/StarWarsEmpireAtWar'' will eventually fade away after dying, though there is a mod that prevents that (same one with the "no unit cap"). Most vehicles on land and fighters in space with instantly explode upon dying, but larger ones will remain for awhile (space units will break apart, float "down", then explode. Capital ships last longer in that regard) then explode, though even then (specifically with the AT-AT) they may still instant-explode. Oh, and sometimes fighters will go spinning out of control first before exploding.



** Supcom inherits this from its predecessor TotalAnnihilation, which even had multiplayer maps themed around a devastated urban area. These had no normal metal deposits, so the player was expected to reclaim the destroyed buildings, cars, powerpoles etc.
*** Also worth noting is in both games, things destroyed by a powerful blast (such as a nuke) are obliterated and leave no reclaimable wreckage.
* Dead allies and enemies in ''PopulousTheBeginning'' turn into blurred ascending souls a short while after death; sometimes they appear like a transparent version of themselves instead.

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** * Supcom inherits this from its predecessor TotalAnnihilation, ''VideoGame/TotalAnnihilation'', which even had multiplayer maps themed around a devastated urban area. These had no normal metal deposits, so the player was expected to reclaim the destroyed buildings, cars, powerpoles etc.
*** Also worth noting is in both games, things destroyed by a powerful blast (such as a nuke) are obliterated and leave no reclaimable wreckage.
* Dead allies and enemies in ''PopulousTheBeginning'' ''VideoGame/PopulousTheBeginning'' turn into blurred ascending souls a short while after death; sometimes they appear like a transparent version of themselves instead.
26th Dec '16 5:58:13 PM ADrago
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* In ''VideoGame/FinalFantasyTactics'' dead bodies only stay on the battlefield and can be resurrected during the timespan of three turns, after which they turn into either treasure chests or crystals and [[FinalDeath die for good]] if were playable units. Plot-important characters never vanish though, indicated by star sign above their heads; and if the player has [[TheProtagonist Ramza]] vanish -- it's an instant {{Game Over}}.

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* In ''VideoGame/FinalFantasyTactics'' dead bodies only stay on the battlefield and can be resurrected during the timespan of three turns, after which they turn into either treasure chests or crystals and [[FinalDeath die for good]] if they were playable units. Plot-important characters never vanish though, indicated by star sign above their heads; and if the player has [[TheProtagonist Ramza]] vanish -- it's an instant {{Game Over}}.
26th Dec '16 5:57:22 PM ADrago
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* In ''VideoGame/FinalFantasyTactics'' dead bodies only stay on the battlefield and can be resurrected during the timespan of three turns, after which they turn into either treasure chests or crystals and are {{Lost Forever}} if were playable units. Plot-important characters never vanish though, indicated by star sign above their heads; and if the player has [[TheProtagonist Ramza]] vanish -- it's an instant {{Game Over}}.

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* In ''VideoGame/FinalFantasyTactics'' dead bodies only stay on the battlefield and can be resurrected during the timespan of three turns, after which they turn into either treasure chests or crystals and are {{Lost Forever}} [[FinalDeath die for good]] if were playable units. Plot-important characters never vanish though, indicated by star sign above their heads; and if the player has [[TheProtagonist Ramza]] vanish -- it's an instant {{Game Over}}.
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