History Main / EverythingBreaks

23rd Oct '17 6:03:57 PM Meklar
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* In Russian voxel-based shooter ''ZAR'', almost every weapon will make permanent dents, craters or trenches where it hits ground, useful for creating cover since you can't usually survive without it.

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* In Russian voxel-based shooter ''ZAR'', ''[[{{VideoGame/ZAR}} ZAR,]]'' almost every weapon will make permanent dents, craters or trenches where it hits ground, useful for creating cover since you can't usually survive without it.
4th Oct '17 6:13:42 AM Saber15
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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{XCOM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.

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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{XCOM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994. In ''Videogame/XCOM2'', units will take fall damage if you blow out floors from underneath them. It's not unusual for entire city blocks to be reduced to rubble when XCOM shows up. Or just from the idle patrol routes of the ADVENT HumongousMecha, which goes ''through'' obstacles rather than ''around''.



* In ''Videogame/XCOMEnemyUnknown'', most cover and walls can be blown up with explosives, missed shots, and certain abilities like the MEC's RocketPoweredWeapon. Expanded in ''Videogame/XCOM2'', where you can blow up floors, causing enemies to fall and take damage.
4th Oct '17 6:10:54 AM Saber15
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* In ''Videogame/XCOMEnemyUnknown'', most cover and walls can be blown up with explosives, missed shots, and certain abilities like the MEC's RocketPoweredWeapon. Expanded in ''Videogame/XCOM2'', where you can blow up floors, causing enemies to fall and take damage.
19th Jun '17 12:46:04 AM valar55
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* ''VideoGame/{{Broforce}}'': any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous - large blocks will splat your characters, explosive barrles will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...

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* ''VideoGame/{{Broforce}}'': any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous - large blocks will splat your characters, explosive barrles barrels will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...
28th Apr '17 6:20:04 AM Cryoclaste
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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{X-COM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.

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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.
19th Oct '16 4:07:04 AM Morgenthaler
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[[quoteright:350:[[RedFaction http://static.tvtropes.org/pmwiki/pub/images/Red_Faction_Guerilla_Physics_4984.jpg]]]]

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[[quoteright:350:[[RedFaction [[quoteright:350:[[VideoGame/RedFaction http://static.tvtropes.org/pmwiki/pub/images/Red_Faction_Guerilla_Physics_4984.jpg]]]]


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28th May '16 11:32:47 AM nombretomado
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* In ''Star Fighter'', a flying simulator for 3DO, RISC OS, and {{PlayStation}}, you can destroy nearly anything, burn trees and melt ground with your lasers.

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* In ''Star Fighter'', a flying simulator for 3DO, RISC OS, and {{PlayStation}}, UsefulNotes/PlayStation, you can destroy nearly anything, burn trees and melt ground with your lasers.
25th Nov '15 8:25:55 AM REV6Pilot
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* ''VideoGame/{{SpaceEngineers}}'' has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship ''will'' cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely.

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* ''VideoGame/{{SpaceEngineers}}'' ''VideoGame/SpaceEngineers'' has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship ''will'' cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely.
25th Nov '15 8:25:12 AM REV6Pilot
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* Most of the scenery in ''VideoGame/MedalOfHonor: Allied Assault'''s tank level is destroyable.

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* Most of the scenery in ''VideoGame/MedalOfHonor: Allied Assault'''s tank level is destroyable.destroyable, except for the remains of buildings you already blew up. The rest of the game inverts the trope: you can't so much as knock over a bottle.
30th Jul '15 7:00:40 AM Fallingwater
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* ''VideoGame/{{Broforce}}: Oh yeah.

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* ''VideoGame/{{Broforce}}: Oh yeah.''VideoGame/{{Broforce}}'': any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous - large blocks will splat your characters, explosive barrles will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...
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