History Main / EverythingBreaks

9th Apr '18 8:48:03 PM nombretomado
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* ''Franchise/RedFaction: Guerrilla'', in contrast to the original game, doesn't have destructible ground. However, the structural integrity of buildings actually matters, and buildings would simply collapse when the designers put them into the game world [[ArtistsAreNotArchitects before hiring architects to design them]].

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* ''Franchise/RedFaction: Guerrilla'', ''VideoGame/RedFactionGuerrilla'', in contrast to the original game, doesn't have destructible ground. However, the structural integrity of buildings actually matters, and buildings would simply collapse when the designers put them into the game world [[ArtistsAreNotArchitects before hiring architects to design them]].
9th Apr '18 8:45:38 PM nombretomado
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* ''Franchise/RedFaction'''s engine allows for 100% destructible environments, and had a physics simulator that can deal with the resulting chunks going everywhere. The early levels let you carve freely through the rock like a 3D version of ''VideoGame/{{Worms}}'', leaving no safe place for campers in multiplayer maps. Sadly, its level design all but completely ignores this potential, and the game was also passed over by the [[GameMod modding community]].

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* ''Franchise/RedFaction'''s ''VideoGame/RedFaction'''s engine allows for 100% destructible environments, and had a physics simulator that can deal with the resulting chunks going everywhere. The early levels let you carve freely through the rock like a 3D version of ''VideoGame/{{Worms}}'', leaving no safe place for campers in multiplayer maps. Sadly, its level design all but completely ignores this potential, and the game was also passed over by the [[GameMod modding community]].
3rd Feb '18 8:49:43 AM SgtFrog1
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* This is the entire point of the VideoGame/{{LEGO Adaptation Game}}s. When in doubt, break everything.

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* This is the entire point of the VideoGame/{{LEGO Adaptation Game}}s. When in doubt, break everything. After all, everything is (literally) BuiltWithLego, they can put it back together again easy.
9th Jan '18 3:05:00 AM Cryoclaste
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* ''{{Vangers}}'' is this in a world MadeOfPlasticine. Not literally.

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* ''{{Vangers}}'' ''VideoGame/{{Vangers}}'' is this in a world MadeOfPlasticine. Not literally.
23rd Oct '17 6:03:57 PM Meklar
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* In Russian voxel-based shooter ''ZAR'', almost every weapon will make permanent dents, craters or trenches where it hits ground, useful for creating cover since you can't usually survive without it.

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* In Russian voxel-based shooter ''ZAR'', ''[[{{VideoGame/ZAR}} ZAR,]]'' almost every weapon will make permanent dents, craters or trenches where it hits ground, useful for creating cover since you can't usually survive without it.
4th Oct '17 6:13:42 AM Saber15
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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{XCOM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.

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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{XCOM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994. In ''Videogame/XCOM2'', units will take fall damage if you blow out floors from underneath them. It's not unusual for entire city blocks to be reduced to rubble when XCOM shows up. Or just from the idle patrol routes of the ADVENT HumongousMecha, which goes ''through'' obstacles rather than ''around''.



* In ''Videogame/XCOMEnemyUnknown'', most cover and walls can be blown up with explosives, missed shots, and certain abilities like the MEC's RocketPoweredWeapon. Expanded in ''Videogame/XCOM2'', where you can blow up floors, causing enemies to fall and take damage.
4th Oct '17 6:10:54 AM Saber15
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* In ''Videogame/XCOMEnemyUnknown'', most cover and walls can be blown up with explosives, missed shots, and certain abilities like the MEC's RocketPoweredWeapon. Expanded in ''Videogame/XCOM2'', where you can blow up floors, causing enemies to fall and take damage.
19th Jun '17 12:46:04 AM valar55
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* ''VideoGame/{{Broforce}}'': any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous - large blocks will splat your characters, explosive barrles will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...

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* ''VideoGame/{{Broforce}}'': any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous - large blocks will splat your characters, explosive barrles barrels will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...
28th Apr '17 6:20:04 AM Cryoclaste
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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{X-COM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.

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* With heavy enough weaponry, one could destroy almost ''anything'' in the ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994.
19th Oct '16 4:07:04 AM Morgenthaler
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[[quoteright:350:[[RedFaction http://static.tvtropes.org/pmwiki/pub/images/Red_Faction_Guerilla_Physics_4984.jpg]]]]

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[[quoteright:350:[[RedFaction [[quoteright:350:[[VideoGame/RedFaction http://static.tvtropes.org/pmwiki/pub/images/Red_Faction_Guerilla_Physics_4984.jpg]]]]


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