History Main / EverythingBreaks

25th Nov '15 8:25:55 AM REV6Pilot
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* ''VideoGame/{{SpaceEngineers}}'' has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship ''will'' cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely.
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* ''VideoGame/{{SpaceEngineers}}'' ''VideoGame/SpaceEngineers'' has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship ''will'' cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely.
25th Nov '15 8:25:12 AM REV6Pilot
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* Most of the scenery in ''VideoGame/MedalOfHonor: Allied Assault'''s tank level is destroyable.
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* Most of the scenery in ''VideoGame/MedalOfHonor: Allied Assault'''s tank level is destroyable.destroyable, except for the remains of buildings you already blew up. The rest of the game inverts the trope: you can't so much as knock over a bottle.
30th Jul '15 7:00:40 AM Fallingwater
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Add examples or don't add the game at all.
* ''VideoGame/{{Broforce}}: Oh yeah.
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* ''VideoGame/{{Broforce}}: Oh yeah.''VideoGame/{{Broforce}}'': any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous - large blocks will splat your characters, explosive barrles will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...
20th Jul '15 11:30:33 AM nombretomado
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* Most of the scenery in ''MedalOfHonor: Allied Assault'''s tank level is destroyable.
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* Most of the scenery in ''MedalOfHonor: ''VideoGame/MedalOfHonor: Allied Assault'''s tank level is destroyable.
30th May '15 6:53:42 PM superkeijikun
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* ''VideoGame/RobotAlchemicDrive'' has arenas full of buildings that can be toppled. The player is discouraged from being overly destructive, and is given monetary incentive to minimize damage to the city.

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* ''VideoGame/EarthDefenseForce'' has completely destructible environments. Any given mission will likely end with several city blocks being leveled, and there is no penalty for wanton destruction.
9th May '15 11:54:19 AM EarlOfSandvich
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* ''VideoGame/AceOfSpades'' combines ''{{Minecraft}}'''s destructible, blocky world with machine guns and explosives. Half of a match might be spent tearing down and rebuilding the stage to your liking while trying to avoid enemy fire (which also damages blocks).
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* ''VideoGame/AceOfSpades'' combines ''{{Minecraft}}'''s ''VideoGame/{{Minecraft}}'''s destructible, blocky world with machine guns and explosives. Half of a match might be spent tearing down and rebuilding the stage to your liking while trying to avoid enemy fire (which also damages blocks).

* {{Minecraft}}. Everything, from walls to dirt to solid rock can be broken. The only substances that doesn't count are fluids (like water and [[ConvectionSchmonvection lava]]) and [[MadeOfIndestructium bedrock]].
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* {{Minecraft}}.''VideoGame/{{Minecraft}}''. Everything, from walls to dirt to solid rock can be broken. The only substances that doesn't count are fluids (like water and [[ConvectionSchmonvection lava]]) and [[MadeOfIndestructium bedrock]].
8th Mar '15 9:26:20 AM ACW
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*''VideoGame/{{Broforce}}: Oh yeah.
12th Dec '14 8:53:20 AM ZicherCZ
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* ''Everything'' (well, except unique items and stairs) in ''Videogame/DoomTheRoguelike'' can be destroyed, as soon as you get your hands on the rocket launcher. And if you set off a nuke, the ''whole level'' becomes erased of everything, including you ([[spoiler:unless you are invulnerable when it goes off]]).
18th Oct '14 11:26:16 AM Liverwurst
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* ''VideoGame/{{SpaceEngineers}}'' has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship ''will'' cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely.
20th Aug '14 11:29:39 PM NaraNumas
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* ''VideoGame/MetalGearRisingRevengeance'' uses this as a gameplay element, nearly anything except the environment itself can be chopped up (and even then, so can some setpieces like columns, which could cause roofs or even bridges to collapse on enemies). At any given time, you can just start chopping things up and eventually get something into several hundred pieces before the game forcefully despawns them to keep from creating lag.
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