History Main / EscapeRope

7th Mar '18 7:42:14 PM rjd1922
Is there an issue? Send a Message


The exact details and restrictions on an EscapeRope will vary depending on the system, but common specifications include:

to:

The exact details and restrictions on an EscapeRope Escape Rope will vary depending on the system, but common specifications include:



** Note that if the dungeon is inverted, where the player starts in the middle and traverses ''outwards'', the EscapeRope will probably return them to the middle where they started, or it may not even work at all.

to:

** Note that if the dungeon is inverted, where the player starts in the middle and traverses ''outwards'', the EscapeRope Escape Rope will probably return them to the middle where they started, or it may not even work at all.



** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world.)

to:

** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" Magic Mirror inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world.World.)



** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo can be found inside every dungeon, and allows the player to teleport out at any time--its son would even allow the player to teleport back in again to the same room they left.

to:

** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo can be found inside every dungeon, and allows the player to teleport out at any time--its time--her son would even allow the player to teleport back in again to the same room they left.left.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.



** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.
22nd Jan '18 9:53:56 AM rjd1922
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require waking up.
15th Sep '17 1:55:43 PM rjd1922
Is there an issue? Send a Message


* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
** Similarly, in the ''VideoGame/PokemonRanger'' spinoff series, Pokemon with the "Teleport" field move can return the player to the entrance of an area.

to:

* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Pokémon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
** Similarly, in the ''VideoGame/PokemonRanger'' spinoff series, Pokemon Pokémon with the "Teleport" field move can return the player to the entrance of an area.



* ''VideoGame/PhantasyStarI'' has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game {{Unwinnable}} if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a WarpWhistle. Items that copy these spells are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a CutScene at the end of the game.

to:

* ''VideoGame/PhantasyStarI'' has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game {{Unwinnable}} if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a WarpWhistle. Items that copy these spells spells, such as the escapipe, are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a CutScene at the end of the game.



* ''VideoGame/SuperPaperMario'' has the Return Pipe, which lets you return to [[HubLevel Flipside]] at any time, with a few exceptions.



* VideoGame/{{Okage}}: Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.

to:

* VideoGame/{{Okage}}: ''VideoGame/{{Okage}}'': Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.
27th Aug '17 8:52:27 PM LucaEarlgrey
Is there an issue? Send a Message


* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP.

to:

* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP. More modern games in the series introduce cheaper, lesser variants of this trope: Silver Whistles carry you back to the beginning of the current maze so you can board your airship, while Pole Stones take you to the most recently-used stairs, entrance, or [[DoorToBefore geomagnetic pole]].
27th Aug '17 12:56:08 PM nombretomado
Is there an issue? Send a Message


* In ''[[AtelierSeries Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.

to:

* In ''[[AtelierSeries ''[[{{VideoGame/Atelier}} Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.
29th Jul '17 12:58:04 PM nombretomado
Is there an issue? Send a Message


* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the Fleet spell to get out of caves.

to:

* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem has the Fleet spell to get out of caves.
4th Jul '17 1:02:12 PM Abodos
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you teleport from absolutely anywhere at anytime with the Sheikah Slate, meaning that you can exit the Divine Beasts, the [[MiniDungeon Shrines]], and [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] from the get-go without needing to obtain anything extra.
29th Jun '17 10:59:11 AM BeerBaron
Is there an issue? Send a Message


* The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].

to:

* ''Franchise/TheElderScrolls''
** All adult Sload, "slugmen" native to the archipelago of Thras to the southwest of Tamriel, have knowledge of the Recall spell, which they instinctively use to flee danger when greatly stressed.
**
The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].
16th Apr '17 2:09:56 AM NoxSky12599
Is there an issue? Send a Message


* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns.

to:

* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns. Humorously, in ''VideoGame/DragonQuestIV'', in one dungeon your party encounters a Gremlin who tries to flee from you and warn the BigBad. Unfortunately for him, he casts "Zoom" instead of "Evac" and slams right into the ceiling, knocking himself out cold.
28th Nov '16 9:32:43 AM Prfnoff
Is there an issue? Send a Message


* In ''VideoGame/{{Angband}}'', the "Word of Recall" spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.

to:

* In ''VideoGame/{{Angband}}'', the "Word Word of Recall" Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.instantaneously, but on a timer which functions as an innocuous StatusEffect that you can cancel out of by using Word of Recall again.
This list shows the last 10 events of 105. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EscapeRope