History Main / EscapeRope

10th Jun '16 9:56:56 AM Prfnoff
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* In ''VideoGame/HolyUmbrella'', the first item you acquire other than the titular umbrella is a jewel that can whisk you back to the world map.
6th Nov '15 7:42:08 AM MrUnderhill
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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.

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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact it's slightly worse since dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.
29th Oct '15 1:01:42 AM HeraldAlberich
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* Because most Zelda games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world)

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* Because most Zelda ''Franchise/TheLegendOfZelda'' games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world)world.)



** In ''VideoGame/TheLegendOfZeldaMajorasMask'', playing the "Song of Soaring" inside a dungeon would return the player to the entrance. (Outside, it functioned as a WarpWhistle.)
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo could be found inside every dungeon, and allowed the player to teleport out at any time -- its son would even allow the player to teleport back in again to the same room they left.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's a one-use item that returns you to the dungeon entrance.

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** In ''VideoGame/TheLegendOfZeldaMajorasMask'', playing the "Song of Soaring" inside a dungeon would return returns the player to the entrance. (Outside, it functioned functions as a WarpWhistle.)
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo could can be found inside every dungeon, and allowed allows the player to teleport out at any time -- its time--its son would even allow the player to teleport back in again to the same room they left.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's trope--it's a one-use item that returns you to the dungeon entrance.entrance.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.
27th Oct '15 11:29:56 AM ladytanuki
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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's a one-use item that returns you to the dungeon entrance.
3rd Jun '15 10:28:28 PM jormis29
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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs [=DKs=] don't have trainers in other cities or towns).
3rd Jun '15 7:32:49 AM Schnutzel
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* ''VideoGame/{{Terraria}}'' offers two escape ropes in the form of a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point:.

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* ''VideoGame/{{Terraria}}'' offers two escape ropes in the form of a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point:.point.
3rd Jun '15 7:32:41 AM Schnutzel
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* ''VideoGame//{{Terraria}}'' offers two escape ropes, both of which teleport the player back to their spawning point: a magic mirror which costs mana, and an expendable recall potion.

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* ''VideoGame//{{Terraria}}'' ''VideoGame/{{Terraria}}'' offers two escape ropes, both ropes in the form of which a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point: a magic mirror which costs mana, and an expendable recall potion. point:.
3rd Jun '15 7:32:00 AM Schnutzel
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* ''VideoGame//{{Terraria}}'' offers two escape ropes, both of which teleport the player back to their spawning point: a magic mirror which costs mana, and an expendable recall potion.
27th Feb '15 12:06:11 PM SeptimusHeap
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* ''DungeonsAndDragons'' had the cleric/priest spell "Word of Recall", which returned the user to a specifically (previously) designated sanctuary. The "Succor" spell created an object which allowed anyone breaking it to be teleported the caster's sanctuary.
* In ''{{Exalted}}'', most gods have the charm "Hurry Home", which takes them quickly to their sanctum.

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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' had the cleric/priest spell "Word of Recall", which returned the user to a specifically (previously) designated sanctuary. The "Succor" spell created an object which allowed anyone breaking it to be teleported the caster's sanctuary.
* In ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', most gods have the charm "Hurry Home", which takes them quickly to their sanctum.
16th Jan '15 12:57:56 PM ARandomFloran
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** In the spinoff game ''Persona Q'' the game will actually warn you if you try to enter a dungeon without any Goho-Ms in your inventory. Leaving dungeons in that game is very difficult without them!
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