History Main / EscapeRope

15th Sep '17 1:55:43 PM rjd1922
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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
** Similarly, in the ''VideoGame/PokemonRanger'' spinoff series, Pokemon with the "Teleport" field move can return the player to the entrance of an area.

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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Pokémon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
** Similarly, in the ''VideoGame/PokemonRanger'' spinoff series, Pokemon Pokémon with the "Teleport" field move can return the player to the entrance of an area.



* ''VideoGame/PhantasyStarI'' has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game {{Unwinnable}} if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a WarpWhistle. Items that copy these spells are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a CutScene at the end of the game.

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* ''VideoGame/PhantasyStarI'' has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game {{Unwinnable}} if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a WarpWhistle. Items that copy these spells spells, such as the escapipe, are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a CutScene at the end of the game.



* ''VideoGame/SuperPaperMario'' has the Return Pipe, which lets you return to [[HubLevel Flipside]] at any time, with a few exceptions.



* VideoGame/{{Okage}}: Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.

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* VideoGame/{{Okage}}: ''VideoGame/{{Okage}}'': Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.
27th Aug '17 8:52:27 PM LucaEarlgrey
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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP.

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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP. More modern games in the series introduce cheaper, lesser variants of this trope: Silver Whistles carry you back to the beginning of the current maze so you can board your airship, while Pole Stones take you to the most recently-used stairs, entrance, or [[DoorToBefore geomagnetic pole]].
27th Aug '17 12:56:08 PM nombretomado
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* In ''[[AtelierSeries Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.

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* In ''[[AtelierSeries ''[[{{VideoGame/Atelier}} Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.
29th Jul '17 12:58:04 PM nombretomado
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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the Fleet spell to get out of caves.

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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem has the Fleet spell to get out of caves.
4th Jul '17 1:02:12 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you teleport from absolutely anywhere at anytime with the Sheikah Slate, meaning that you can exit the Divine Beasts, the [[MiniDungeon Shrines]], and [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] from the get-go without needing to obtain anything extra.
29th Jun '17 10:59:11 AM BeerBaron
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* The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].

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* ''Franchise/TheElderScrolls''
** All adult Sload, "slugmen" native to the archipelago of Thras to the southwest of Tamriel, have knowledge of the Recall spell, which they instinctively use to flee danger when greatly stressed.
**
The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].
16th Apr '17 2:09:56 AM NoxSky12599
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* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns.

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* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns. Humorously, in ''VideoGame/DragonQuestIV'', in one dungeon your party encounters a Gremlin who tries to flee from you and warn the BigBad. Unfortunately for him, he casts "Zoom" instead of "Evac" and slams right into the ceiling, knocking himself out cold.
28th Nov '16 9:32:43 AM Prfnoff
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* In ''VideoGame/{{Angband}}'', the "Word of Recall" spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.

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* In ''VideoGame/{{Angband}}'', the "Word Word of Recall" Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.instantaneously, but on a timer which functions as an innocuous StatusEffect that you can cancel out of by using Word of Recall again.
28th Nov '16 9:28:51 AM Prfnoff
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** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. The game's rather easy, but it's still a good idea to have one on hand.
* ''DigimonWorld'' and ''DigimonWorld2'' have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.

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** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. The game's rather easy, but it's still It's a good idea to have one on hand.
hand if you've lost your way in a dungeon where the enemies are overwhelming you.
* ''DigimonWorld'' ''VideoGame/DigimonWorld'' and ''DigimonWorld2'' ''VideoGame/DigimonWorld2'' have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.
12th Oct '16 5:40:47 PM LadyJaneGrey
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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, [=DKs=] don't have trainers in other cities or towns).

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. (Or 15, if your guild uses that perk.) Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, [=DKs=] don't have trainers in other cities or towns).
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