History Main / EscapeRope

4th Jul '17 1:02:12 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you teleport from absolutely anywhere at anytime with the Sheikah Slate, meaning that you can exit the Divine Beasts, the [[MiniDungeon Shrines]], and [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] from the get-go without needing to obtain anything extra.
29th Jun '17 10:59:11 AM BeerBaron
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* The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].

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* ''Franchise/TheElderScrolls''
** All adult Sload, "slugmen" native to the archipelago of Thras to the southwest of Tamriel, have knowledge of the Recall spell, which they instinctively use to flee danger when greatly stressed.
**
The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].
16th Apr '17 2:09:56 AM NoxSky12599
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* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns.

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* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns. Humorously, in ''VideoGame/DragonQuestIV'', in one dungeon your party encounters a Gremlin who tries to flee from you and warn the BigBad. Unfortunately for him, he casts "Zoom" instead of "Evac" and slams right into the ceiling, knocking himself out cold.
28th Nov '16 9:32:43 AM Prfnoff
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* In ''VideoGame/{{Angband}}'', the "Word of Recall" spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.

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* In ''VideoGame/{{Angband}}'', the "Word Word of Recall" Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.instantaneously, but on a timer which functions as an innocuous StatusEffect that you can cancel out of by using Word of Recall again.
28th Nov '16 9:28:51 AM Prfnoff
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** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. The game's rather easy, but it's still a good idea to have one on hand.
* ''DigimonWorld'' and ''DigimonWorld2'' have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.

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** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. The game's rather easy, but it's still It's a good idea to have one on hand.
hand if you've lost your way in a dungeon where the enemies are overwhelming you.
* ''DigimonWorld'' ''VideoGame/DigimonWorld'' and ''DigimonWorld2'' ''VideoGame/DigimonWorld2'' have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.
12th Oct '16 5:40:47 PM LadyJaneGrey
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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, [=DKs=] don't have trainers in other cities or towns).

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. (Or 15, if your guild uses that perk.) Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, [=DKs=] don't have trainers in other cities or towns).
2nd Sep '16 5:24:27 PM Galacton
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Of course, the downside is that it may be a long trip to get back to that point in the dungeon, but this can still be preferable to [[GameOver getting killed outright]] (especially if ContinuingIsPainful). Many seasoned adventurers will keep one or two on hand (even if it encroaches on their InventoryManagementPuzzle) just in case they run afoul of DemonicSpiders or the BossInMookClothing.

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Of course, the downside is that it may be a long trip to get back to that point in the dungeon, but this can still be preferable to [[GameOver getting killed outright]] (especially if ContinuingIsPainful).outright]]. Many seasoned adventurers will keep one or two on hand (even if it encroaches on their InventoryManagementPuzzle) just in case they run afoul of DemonicSpiders or the BossInMookClothing.
10th Jun '16 9:56:56 AM Prfnoff
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* In ''VideoGame/HolyUmbrella'', the first item you acquire other than the titular umbrella is a jewel that can whisk you back to the world map.
6th Nov '15 7:42:08 AM MrUnderhill
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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.

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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact it's slightly worse since dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.
29th Oct '15 1:01:42 AM HeraldAlberich
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* Because most Zelda games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world)

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* Because most Zelda ''Franchise/TheLegendOfZelda'' games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world)world.)



** In ''VideoGame/TheLegendOfZeldaMajorasMask'', playing the "Song of Soaring" inside a dungeon would return the player to the entrance. (Outside, it functioned as a WarpWhistle.)
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo could be found inside every dungeon, and allowed the player to teleport out at any time -- its son would even allow the player to teleport back in again to the same room they left.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's a one-use item that returns you to the dungeon entrance.

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** In ''VideoGame/TheLegendOfZeldaMajorasMask'', playing the "Song of Soaring" inside a dungeon would return returns the player to the entrance. (Outside, it functioned functions as a WarpWhistle.)
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo could can be found inside every dungeon, and allowed allows the player to teleport out at any time -- its time--its son would even allow the player to teleport back in again to the same room they left.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's trope--it's a one-use item that returns you to the dungeon entrance.entrance.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.
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