History Main / EnemyExchangeProgram

28th Jul '16 4:34:31 PM Jerry
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* Taking over buildings or vehicles is a very frequent mechanism in ''VideoGame/OriginalWar'' with a few missions centered around it.
24th Jul '16 8:03:49 PM justanid
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* ''VideoGame/EmpireEarth'' has Priest units that convert enemies to their side ...unless those units are near a [[DevelopersForesight university]].
15th Jul '16 11:32:23 AM Namdsibrus
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* ''Videogame/StarWarsGalacticBattlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge. Unlike the VideoGame/AgeOfEmpires priests and monks upon which the engine is based, however, Jedi and Sith are durable enough to see front line combat, though their prohibitive cost serves to limit that use.

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* ''Videogame/StarWarsGalacticBattlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge. Unlike the VideoGame/AgeOfEmpires priests and monks upon which the engine is based, however, Jedi and Sith are durable enough to see front line combat, though their prohibitive cost serves to limit that limits their effective use.
15th Jul '16 11:30:42 AM Namdsibrus
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** In VideoGame/StarWarsGalacticBattlegrounds, Jedi serve this role as well, even being more durable and suited to front line combat.



* ''Videogame/StarWarsGalacticBattlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge.

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* ''Videogame/StarWarsGalacticBattlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge. Unlike the VideoGame/AgeOfEmpires priests and monks upon which the engine is based, however, Jedi and Sith are durable enough to see front line combat, though their prohibitive cost serves to limit that use.
15th Jul '16 11:27:08 AM Namdsibrus
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** In VideoGame/StarWarsGalacticBattlegrounds, Jedi serve this role as well, even being more durable and suited to front line combat.
3rd Jun '16 10:52:05 PM wuzzle22
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* ''VideoGame/{{Payday 2}}'' has a skill, called "Joker", that allows the player to convert a captured cop/SWAT/FBI unit to the player's side; acing the skill will give buffs to the converted unit and another skill on the same tree "Partner in Crime" gives various buffs to both the player that converted the unit and the converted unit itself and, as of a recent update, another skill, called "Confidence", when aced allows for a player to have 2 converted units at the same time.

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* ''VideoGame/{{Payday 2}}'' has a skill, called "Joker", that allows the player to convert a captured cop/SWAT/FBI unit to the player's side; acing side. Acing the skill will give buffs to the converted unit and another skill on the same tree "Partner in Crime" gives various buffs to both the player that converted the unit and the converted unit itself and, as of a recent update, and another skill, called "Confidence", when aced allows for a player to have 2 converted units at the same time.
3rd Jun '16 10:50:01 PM wuzzle22
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* "Joker" is a skill in ''VideoGame/{{Payday2}}'' that allows the player to convert one cop onto the heister's side. The skill "Partner in Crime" gives stat bonuses to both the player and converted unit.

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* "Joker" is ''VideoGame/{{Payday 2}}'' has a skill in ''VideoGame/{{Payday2}}'' skill, called "Joker", that allows the player to convert one cop onto a captured cop/SWAT/FBI unit to the heister's side. The player's side; acing the skill will give buffs to the converted unit and another skill on the same tree "Partner in Crime" gives stat bonuses various buffs to both the player and that converted unit.
the unit and the converted unit itself and, as of a recent update, another skill, called "Confidence", when aced allows for a player to have 2 converted units at the same time.
3rd Mar '16 9:19:27 AM Morgenthaler
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* In ''TotalAnnihilation'' both commander units can capture enemy units, including construction units. Core has a resurrection unit that can raise enemy units. In the sequel, ''TotalAnnihilationKingdoms'' Elsin, the Aramonian monarch, can resurrect enemy units and Zhon's Harpy and Taros' Mind Mage can capture enemy units.
** In the SpiritualSuccessor, ''VideoGame/SupremeCommander'', any unit that can build or repair can capture enemy units and structures, though is generally easier to just salvage them. Becomes extra fun when you manage to steal an enemy's engineer when they're a different faction to you. Since a single engineer with some resources can construct everything needed to make an entire army, one can then build practically ANYTHING normally reserved for your enemies with a bit of time.
** ''Supreme Commander 2'' has a mission where an [[AIIsACrapshoot an AI has gone insane]] and [[AscendedGlitch builds engineers and turrets nonstop]]. Staying in control of your base is surprisingly hard until you get the hang of it.

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* In ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' both commander units can capture enemy units, including construction units. Core has a resurrection unit that can raise enemy units. In the sequel, ''TotalAnnihilationKingdoms'' Elsin, the Aramonian monarch, can resurrect enemy units and Zhon's Harpy and Taros' Mind Mage can capture enemy units.
** * In the SpiritualSuccessor, ''VideoGame/SupremeCommander'', any unit that can build or repair can capture enemy units and structures, though is generally easier to just salvage them. Becomes extra fun when you manage to steal an enemy's engineer when they're a different faction to you. Since a single engineer with some resources can construct everything needed to make an entire army, one can then build practically ANYTHING normally reserved for your enemies with a bit of time.
** * ''Supreme Commander 2'' has a mission where an [[AIIsACrapshoot an AI has gone insane]] and [[AscendedGlitch builds engineers and turrets nonstop]]. Staying in control of your base is surprisingly hard until you get the hang of it.



* Also used in the single-player campaign in ''WorldInConflict''. There are several missions in which you can take control of abandoned enemy units by repairing them, though this isn't possible in normal gameplay.

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* Also used in the single-player campaign in ''WorldInConflict''.''VideoGame/WorldInConflict''. There are several missions in which you can take control of abandoned enemy units by repairing them, though this isn't possible in normal gameplay.



* ''AgeOfWonders'' is another TBS fantasy game that allows you to mix units of any faction once you capture a city of theirs, but it generally causes issues due to morale penalties if you try to mix different alignments. Units might abandon your cause, and cities might rebel unless a sufficent force is garrisoned in it. However, the game also gives you the option to convert cities to allied races or just pillage and burn them.

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* ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' is another TBS fantasy game that allows you to mix units of any faction once you capture a city of theirs, but it generally causes issues due to morale penalties if you try to mix different alignments. Units might abandon your cause, and cities might rebel unless a sufficent force is garrisoned in it. However, the game also gives you the option to convert cities to allied races or just pillage and burn them.



* Played straight and averted in the ''{{Warlords}}'' series. In the first two games, once you occupy an enemy city (without pillaging or sacking it) you can produce any units that the enemy could in that city, including special units that are specific to the enemy side and otherwise unavailable to you. In the third game captured cities cannot produce those special units unless your side is already capable of doing so.

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* Played straight and averted in the ''{{Warlords}}'' ''VideoGame/{{Warlords}}'' series. In the first two games, once you occupy an enemy city (without pillaging or sacking it) you can produce any units that the enemy could in that city, including special units that are specific to the enemy side and otherwise unavailable to you. In the third game captured cities cannot produce those special units unless your side is already capable of doing so.



* In ''RiseOfNations'', the Spy is capable of converting enemy units to the other side using the ability ''Bribe''. However, the normally invisible Spy is revealed after the ability and is partially revealed during the casting (usually during this time they are insta-killed by the ''Counter Intelligence'' ability). Apparently, the vanilla RiseOfNation had the Russians produce spies that don't reveal after using Bribe, so it was kind of a GameBreaker.

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* In ''RiseOfNations'', ''VideoGame/RiseOfNations'', the Spy is capable of converting enemy units to the other side using the ability ''Bribe''. However, the normally invisible Spy is revealed after the ability and is partially revealed during the casting (usually during this time they are insta-killed by the ''Counter Intelligence'' ability). Apparently, the vanilla RiseOfNation had the Russians produce spies that don't reveal after using Bribe, so it was kind of a GameBreaker.
10th Dec '15 1:19:21 AM Sammettik
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* "Joker" is a skill in ''VideoGame/Payday2'' that allows the player to convert one cop onto the heister's side. The skill "Partner in Crime" gives stat bonuses to both the player and converted unit.

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* "Joker" is a skill in ''VideoGame/Payday2'' ''VideoGame/{{Payday2}}'' that allows the player to convert one cop onto the heister's side. The skill "Partner in Crime" gives stat bonuses to both the player and converted unit.
5th Oct '15 1:50:06 PM mariovsonic999
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** ''AgeOfMythology'' mostly averts this, but in the expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power.

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** ''AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.
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