History Main / EnemyExchangeProgram

29th Jan '17 8:27:10 PM Loekman3
Is there an issue? Send a Message


** ''AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.

to:

** ''AgeOfMythology'' ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.
9th Jan '17 8:11:02 PM justanid
Is there an issue? Send a Message


[[caption-width-right:350:[[VideoGame/AgeOfEmpiresI Monk conversion]] [[http://3.bp.blogspot.com/-O1dKXkuJKgA/TbzD4J99jyI/AAAAAAAABy4/iw96vLBO8qk/s1600/OgAAAFJdJXCJOpVAQaIiMd4l_C6YA33yPqQYfA1RchUZ6ieF2xKh3QblR_3Jc5UjwDe4mo6kaQtoLH5ZOpgVbLuqNboAm1T1UMSJC50wEmDJiqll7F9vTWB3FyBK-700x450-580x4502-500x450.jpg can destroy some friendships.]]]]

to:

[[caption-width-right:350:[[VideoGame/AgeOfEmpiresI Monk conversion]] [[http://3.bp.blogspot.com/-O1dKXkuJKgA/TbzD4J99jyI/AAAAAAAABy4/iw96vLBO8qk/s1600/OgAAAFJdJXCJOpVAQaIiMd4l_C6YA33yPqQYfA1RchUZ6ieF2xKh3QblR_3Jc5UjwDe4mo6kaQtoLH5ZOpgVbLuqNboAm1T1UMSJC50wEmDJiqll7F9vTWB3FyBK-700x450-580x4502-500x450.jpg can destroy some friendships.]]]] (NSFW)]]]]
26th Dec '16 5:13:52 PM ChrisX
Is there an issue? Send a Message


** Within the normal game, ''I'' and ''II'' have Priests, which can convert enemy units.

to:

** Within the normal game, ''I'' and ''II'' have Priests, which can convert enemy units. As the trope picture shows, the priest in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
17th Oct '16 2:29:20 PM Morgenthaler
Is there an issue? Send a Message


* During WW1 the British first deployed the Mark 1-5 tank on the Western front. However this tank was regularly abandoned by its crew in the next counter-attack (as it was a deathtrap when not used during an assault) which resulted in the German army getting nearly ''twice'' as many battle-ready tanks from battlefield capture than from their own factories.

to:

* During WW1 UsefulNotes/WW1 the British first deployed the Mark 1-5 tank on the Western front. However this tank was regularly abandoned by its crew in the next counter-attack (as it was a deathtrap when not used during an assault) which resulted in the German army getting nearly ''twice'' as many battle-ready tanks from battlefield capture than from their own factories.
21st Sep '16 10:59:12 PM jormis29
Is there an issue? Send a Message


* In ''VideoGame/{{Cossacks}}: European War'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.

to:

* In ''VideoGame/{{Cossacks}}: European War'', ''VideoGame/CossacksEuropeanWars'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.
20th Sep '16 9:42:37 PM jormis29
Is there an issue? Send a Message


* In ''Cossacks: European War'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.

to:

* In ''Cossacks: ''VideoGame/{{Cossacks}}: European War'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.
17th Sep '16 9:30:23 PM YgothanEru
Is there an issue? Send a Message


** ''VideoGame/ZSteelSoldiers'' has an early level were plot-wise you're attempting to build up your forces and technology (as command hasn't sanctioned your actions) by using a hacker to take control over a small enemy base before assaulting the larger one. In general gameplay the hacker can be useful but they're weak and easily destroyed by gun-emplacements.

to:

** ''VideoGame/ZSteelSoldiers'' has an early level were where plot-wise you're attempting to build up your forces and technology (as command hasn't sanctioned your actions) by using a hacker to take control over a small enemy base before assaulting the larger one. In general gameplay the hacker can be useful but they're weak and easily destroyed by gun-emplacements.
28th Jul '16 4:34:31 PM Jerry
Is there an issue? Send a Message



to:

* Taking over buildings or vehicles is a very frequent mechanism in ''VideoGame/OriginalWar'' with a few missions centered around it.
24th Jul '16 8:03:49 PM justanid
Is there an issue? Send a Message



to:

* ''VideoGame/EmpireEarth'' has Priest units that convert enemies to their side ...unless those units are near a [[DevelopersForesight university]].
15th Jul '16 11:32:23 AM Namdsibrus
Is there an issue? Send a Message


* ''Videogame/StarWarsGalacticBattlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge. Unlike the VideoGame/AgeOfEmpires priests and monks upon which the engine is based, however, Jedi and Sith are durable enough to see front line combat, though their prohibitive cost serves to limit that use.

to:

* ''Videogame/StarWarsGalacticBattlegrounds'' has Jedi and Sith Knights and Masters (well, Sith Lords anyway) who can convert units and buildings. Of course, because 75% of the differences between the sides' units are cosmetic, this is only really useful for stealing unique or expensive units, protecting the Jedi in question, or taking advantage of racial special abilities such as the Gungan frigate's ability to submerge. Unlike the VideoGame/AgeOfEmpires priests and monks upon which the engine is based, however, Jedi and Sith are durable enough to see front line combat, though their prohibitive cost serves to limit that limits their effective use.
This list shows the last 10 events of 68. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EnemyExchangeProgram