History Main / EnemyExchangeProgram

31st Jul '17 7:47:18 PM thatmadork
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* In ''TabletopGame/{{Warhammer 40000}}: Horus Heresy'', this is the Alpha Legion's calling card,, using the Rewards of Treason special rule to be able to use any other legions' unique units as Elite choices (not counting special characters).
12th Jun '17 12:50:48 AM Kuruni
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In {{RTS}} games, at least the kind where the sides are significantly different from each other, it will often be possible to capture structures that produce enemy units and make enemy unit types for your own use. Pre-scripted single-player scenarios will sometimes make this mandatory or even restrict you to only using enemy units for the duration of the mission. This is an obvious way to add variety, but can easily come off as contrived story-wise.

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In {{RTS}} games, StrategyGame, at least the kind where the sides are significantly different from each other, it will often be possible to capture structures that produce enemy units and make enemy unit types for your own use. Pre-scripted single-player scenarios will sometimes make this mandatory or even restrict you to only using enemy units for the duration of the mission. This is an obvious way to add variety, but can easily come off as contrived story-wise.
29th Apr '17 11:54:00 PM Zyffyr
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* While it's by and large not possible to do this in ''VideoGame/BattleForWesnoth'' (although the Walking Corpses created by the plague ability some units of the Undead faction have will sometimes reflect their origins a bit), capturing enemy ''villages'' is a key part of the game because it means that their gold and support now goes straight to you instead of your opponent, directly allowing you to build up your ''own'' army more quickly while hampering their ability to keep doing so in turn.

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* While it's by and large not possible to do this in ''VideoGame/BattleForWesnoth'' (although the Walking Corpses created by the plague ability some units of the Undead faction have will sometimes reflect their origins a bit), capturing enemy ''villages'' is a key part of the game because it means that their gold and support now goes straight to you instead of your opponent, directly allowing you to build up your ''own'' army more quickly while hampering their ability to keep doing so in turn.
16th Apr '17 12:27:48 PM nombretomado
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* ''SpaceEmpires IV'' allows a player to capture enemy ships, steal enemy blueprints, and reverse-engineer enemy technology. So it's downright easy to get someone else's ships--though only capturing them outright will produce ships that follow the enemy design.

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* ''SpaceEmpires ''VideoGame/SpaceEmpires IV'' allows a player to capture enemy ships, steal enemy blueprints, and reverse-engineer enemy technology. So it's downright easy to get someone else's ships--though only capturing them outright will produce ships that follow the enemy design.
9th Apr '17 12:51:00 PM GuyIncog
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** ''Company Of Heroes 2'' extends this to vehicles, which may be abandoned by their original crews instead of being destroyed outright. Any infantry unit of sufficient size may then capture them, though they then require significant repairs before once again being battle ready.
29th Jan '17 8:27:10 PM Loekman3
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** ''AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.

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** ''AgeOfMythology'' ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.
9th Jan '17 8:11:02 PM justanid
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[[caption-width-right:350:[[VideoGame/AgeOfEmpiresI Monk conversion]] [[http://3.bp.blogspot.com/-O1dKXkuJKgA/TbzD4J99jyI/AAAAAAAABy4/iw96vLBO8qk/s1600/OgAAAFJdJXCJOpVAQaIiMd4l_C6YA33yPqQYfA1RchUZ6ieF2xKh3QblR_3Jc5UjwDe4mo6kaQtoLH5ZOpgVbLuqNboAm1T1UMSJC50wEmDJiqll7F9vTWB3FyBK-700x450-580x4502-500x450.jpg can destroy some friendships.]]]]

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[[caption-width-right:350:[[VideoGame/AgeOfEmpiresI Monk conversion]] [[http://3.bp.blogspot.com/-O1dKXkuJKgA/TbzD4J99jyI/AAAAAAAABy4/iw96vLBO8qk/s1600/OgAAAFJdJXCJOpVAQaIiMd4l_C6YA33yPqQYfA1RchUZ6ieF2xKh3QblR_3Jc5UjwDe4mo6kaQtoLH5ZOpgVbLuqNboAm1T1UMSJC50wEmDJiqll7F9vTWB3FyBK-700x450-580x4502-500x450.jpg can destroy some friendships.]]]] (NSFW)]]]]
26th Dec '16 5:13:52 PM ChrisX
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** Within the normal game, ''I'' and ''II'' have Priests, which can convert enemy units.

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** Within the normal game, ''I'' and ''II'' have Priests, which can convert enemy units. As the trope picture shows, the priest in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
17th Oct '16 2:29:20 PM Morgenthaler
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* During WW1 the British first deployed the Mark 1-5 tank on the Western front. However this tank was regularly abandoned by its crew in the next counter-attack (as it was a deathtrap when not used during an assault) which resulted in the German army getting nearly ''twice'' as many battle-ready tanks from battlefield capture than from their own factories.

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* During WW1 UsefulNotes/WW1 the British first deployed the Mark 1-5 tank on the Western front. However this tank was regularly abandoned by its crew in the next counter-attack (as it was a deathtrap when not used during an assault) which resulted in the German army getting nearly ''twice'' as many battle-ready tanks from battlefield capture than from their own factories.
21st Sep '16 10:59:12 PM jormis29
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* In ''VideoGame/{{Cossacks}}: European War'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.

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* In ''VideoGame/{{Cossacks}}: European War'', ''VideoGame/CossacksEuropeanWars'', you can capture an enemy peasant (or artillery piece, or civilian building, or military building under special circumstances) when your military units are nearby and the enemy's aren't. Enemy peasants however, retain their home nationality, allowing you to build up their tech tree as well as your own. This is less useful than it first appears though, since not one single piece of research you've done crosses over, requiring you to build the new civilisation from the ground up.
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