History Main / EnemyExchangeProgram

19th Oct '17 8:14:21 PM naruto8900
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** Within the normal game, ''I'' and ''II'' have Priests/Monk, which can convert enemy units. As the trope picture shows, the priest/monk in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]

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** Within the normal game, ''I'' and ''II'' have Priests/Monk, which can convert enemy units. As the trope picture shows, the priest/monk priest in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
19th Oct '17 8:13:25 PM naruto8900
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** Within the normal game, ''I'' and ''II'' have Priests, which can convert enemy units. As the trope picture shows, the priest in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
** ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.

to:

** Within the normal game, ''I'' and ''II'' have Priests, Priests/Monk, which can convert enemy units. As the trope picture shows, the priest priest/monk in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
** ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.Priests/Monk.
4th Sep '17 2:15:15 AM Kvaseren
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** Over-using the Salvage Corvettes can lead to problems in the last level of the single-player campaign. In a previous level, you are faced with a large number of enemy ion cannon frigates. By themselves, ion cannon frigates aren't dangerous to fighters and corvettes, so you can fairly easily capture one. Then rinse and repeat. However, once the final mission starts, you are immediately besieged on three sides by a force whose strength is directly proportional ton yours. So if you happen to have captured 30 or so ion cannon frigates, thinking that this will make your endgame a cakewalk, you will quickly find yourself overwhelmed by a much stronger enemy force.

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** Over-using the Salvage Corvettes can lead to problems in the last level of the single-player campaign. In a previous level, you are faced with a large number of enemy ion cannon frigates. By themselves, ion cannon frigates aren't dangerous to fighters and corvettes, so you can fairly easily capture one. Then rinse and repeat. However, once the final mission starts, you are immediately besieged on three sides by a force whose strength is directly proportional ton to yours. So if you happen to have captured 30 or so ion cannon frigates, thinking that this will make your endgame a cakewalk, you will quickly find yourself overwhelmed by a much stronger enemy force.
1st Sep '17 9:54:14 AM SSJMagus
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* The Wehrmacht made heavy usage of captured enemy equipment, particularly against the Soviet Union due to the inability of Germany to provide enough arms, particularly submachine guns and semiautomatic rifles to give its soldiers sufficient firepower to face the ZergRush. This eventually led to the logistics becoming a quagmire, since each gun would only work with its own ammunition (German and Soviet guns only had one caliber that was technically interchangeable - 7.63mm Mauser versus the more powerful 7.62mm Tokarev - but they kept capturing and using guns of any caliber from ''every'' enemy nation), and likewise, each engine could use only its particular parts.

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* The Wehrmacht made heavy usage of captured enemy equipment, particularly against the Soviet Union due to the inability of Germany to provide enough arms, particularly submachine guns and semiautomatic rifles to give its soldiers sufficient firepower to face the ZergRush. This eventually led to the logistics becoming a quagmire, since each gun would only work with its own ammunition (German and Soviet guns only had one caliber that was technically interchangeable - 7.63mm Mauser versus the more powerful 7.62mm Tokarev - but they kept capturing and using guns of any caliber from ''every'' enemy nation), nation and were able to use them because they often captured large stores of ammunition), and likewise, each engine could use only its particular parts.


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** The Waffen-SS also relied significantly on captured weapons, especially in the early stages of the war. Despite their politically exalted status as the armed wing of the Nazi Party, [[InterserviceRivalry the Wehrmacht controlled the production and issue of rifles and machine guns, and gave low priority to the upstart Waffen-SS]].
31st Jul '17 7:47:18 PM thatmadork
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* In ''TabletopGame/{{Warhammer 40000}}: Horus Heresy'', this is the Alpha Legion's calling card,, using the Rewards of Treason special rule to be able to use any other legions' unique units as Elite choices (not counting special characters).
12th Jun '17 12:50:48 AM Kuruni
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In {{RTS}} games, at least the kind where the sides are significantly different from each other, it will often be possible to capture structures that produce enemy units and make enemy unit types for your own use. Pre-scripted single-player scenarios will sometimes make this mandatory or even restrict you to only using enemy units for the duration of the mission. This is an obvious way to add variety, but can easily come off as contrived story-wise.

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In {{RTS}} games, StrategyGame, at least the kind where the sides are significantly different from each other, it will often be possible to capture structures that produce enemy units and make enemy unit types for your own use. Pre-scripted single-player scenarios will sometimes make this mandatory or even restrict you to only using enemy units for the duration of the mission. This is an obvious way to add variety, but can easily come off as contrived story-wise.
29th Apr '17 11:54:00 PM Zyffyr
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* While it's by and large not possible to do this in ''VideoGame/BattleForWesnoth'' (although the Walking Corpses created by the plague ability some units of the Undead faction have will sometimes reflect their origins a bit), capturing enemy ''villages'' is a key part of the game because it means that their gold and support now goes straight to you instead of your opponent, directly allowing you to build up your ''own'' army more quickly while hampering their ability to keep doing so in turn.

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* While it's by and large not possible to do this in ''VideoGame/BattleForWesnoth'' (although the Walking Corpses created by the plague ability some units of the Undead faction have will sometimes reflect their origins a bit), capturing enemy ''villages'' is a key part of the game because it means that their gold and support now goes straight to you instead of your opponent, directly allowing you to build up your ''own'' army more quickly while hampering their ability to keep doing so in turn.
16th Apr '17 12:27:48 PM nombretomado
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* ''SpaceEmpires IV'' allows a player to capture enemy ships, steal enemy blueprints, and reverse-engineer enemy technology. So it's downright easy to get someone else's ships--though only capturing them outright will produce ships that follow the enemy design.

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* ''SpaceEmpires ''VideoGame/SpaceEmpires IV'' allows a player to capture enemy ships, steal enemy blueprints, and reverse-engineer enemy technology. So it's downright easy to get someone else's ships--though only capturing them outright will produce ships that follow the enemy design.
9th Apr '17 12:51:00 PM GuyIncog
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** ''Company Of Heroes 2'' extends this to vehicles, which may be abandoned by their original crews instead of being destroyed outright. Any infantry unit of sufficient size may then capture them, though they then require significant repairs before once again being battle ready.
29th Jan '17 8:27:10 PM Loekman3
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** ''AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.

to:

** ''AgeOfMythology'' ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.
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