History Main / EnemyExchangeProgram

12th Jun '18 5:30:49 AM REV6Pilot
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Compare MonsterAllies.

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Compare MonsterAllies. See TheEnemyWeaponsAreBetter when this is limited to the weaponry instead of the soldiers wielding them.
12th Jun '18 5:17:28 AM REV6Pilot
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* It's possible to do this in ''VideoGame/WarcraftII'' according to technical mechanics, but it's not a situation that ever occurs during campaign mode. In custom scenarios, it's possible to confuse the game's soundbytes by abusing the mechanics, resulting in the ''Command & Conquer'' situation where human footman would start grunting like orcs.
** The expansion for ''Warcraft II'', however, had such scenarios in each campaign (Alliance and Horde).
* In ''VideoGame/WarcraftIII'', the Undead Banshee unit can possess a single enemy unit, sacrificing itself to give you control of it. The Death Knight hero can temporarily raise up to 6 dead units regardless of former allegiance to fight for him, although without any special abilities or spells that the unit might normally have.
** It should be stated that in the campaign, although normally possessing a builder with a Banshee locks out their building capabilities, the High Elf worker which appears in the same Campaign mission where the Banshees are introduced does not, meaning you can then begin constructing their structures and, therefore, units. In freeplay matches online or versus computers, there is no such restriction.
** The Expansion added the neutral Dark Ranger hero, who can permanently take control over a single enemy unit, abilities and all, every few minutes.
** Blood Elf Spell Breakers can convert summoned units.

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* It's possible to do this in ''VideoGame/WarcraftII'' according to technical mechanics, but it's not a situation that ever occurs during campaign mode. In custom scenarios, it's possible to confuse the game's soundbytes by abusing the mechanics, resulting in the ''Command & Conquer'' situation where human footman would start grunting like orcs.
**
orcs. The expansion for ''Warcraft II'', however, had has such scenarios in each campaign (Alliance and Horde).
* In ''VideoGame/WarcraftIII'', the Undead Banshee unit can possess a single enemy unit, sacrificing itself to give you control of it. it[[note]]in the campaign, although normally possessing a builder with a Banshee locks out their building capabilities, the High Elf workers that appear in the same Campaign mission where the Banshees are introduced do not, meaning you can then begin constructing their structures and units; in freeplay matches online or versus computers, there is no such restriction[[/note]]. The Death Knight hero can temporarily raise up to 6 dead units regardless of former allegiance to fight for him, although without any special abilities or spells that the unit might normally have.
** It should be stated that in the campaign, although normally possessing a builder with a Banshee locks out their building capabilities, the High Elf worker which appears in the same Campaign mission where the Banshees are introduced does not, meaning you can then begin constructing their structures and, therefore, units. In freeplay matches online or versus computers, there is no such restriction.
**
have. The Expansion added ''FrozenThrone'' ExpansionPack adds the neutral Dark Ranger hero, who can permanently take control over a single enemy unit, abilities and all, every few minutes.
**
with her Charm level 6 spell. Blood Elf [[MageKiller Spell Breakers Breakers]] can convert summoned units.
7th Mar '18 5:14:45 PM nombretomado
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* In ''VideoGame/TotalAnnihilation'' both commander units can capture enemy units, including construction units. Core has a resurrection unit that can raise enemy units. In the sequel, ''TotalAnnihilationKingdoms'' Elsin, the Aramonian monarch, can resurrect enemy units and Zhon's Harpy and Taros' Mind Mage can capture enemy units.

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* In ''VideoGame/TotalAnnihilation'' both commander units can capture enemy units, including construction units. Core has a resurrection unit that can raise enemy units. In the sequel, ''TotalAnnihilationKingdoms'' ''VideoGame/TotalAnnihilationKingdoms'' Elsin, the Aramonian monarch, can resurrect enemy units and Zhon's Harpy and Taros' Mind Mage can capture enemy units.
17th Feb '18 2:11:43 AM nombretomado
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* Possibly the oldest game that does this is ''PopulousII'', which allows you to place "baptism fonts" with water magic, which convert troops from one side to the other (and back). The prequel, ''PopulousTheBeginning'' (the earlier Populous games are god games, and this one is a straight RTS where the plot involves becoming a god) has the enemy-converting priest as one of the basic troops.

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* Possibly the oldest game that does this is ''PopulousII'', which allows you to place "baptism fonts" with water magic, which convert troops from one side to the other (and back). The prequel, ''PopulousTheBeginning'' ''VideoGame/PopulousTheBeginning'' (the earlier Populous games are god games, and this one is a straight RTS where the plot involves becoming a god) has the enemy-converting priest as one of the basic troops.
19th Oct '17 8:14:21 PM naruto8900
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** Within the normal game, ''I'' and ''II'' have Priests/Monk, which can convert enemy units. As the trope picture shows, the priest/monk in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]

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** Within the normal game, ''I'' and ''II'' have Priests/Monk, which can convert enemy units. As the trope picture shows, the priest/monk priest in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
19th Oct '17 8:13:25 PM naruto8900
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** Within the normal game, ''I'' and ''II'' have Priests, which can convert enemy units. As the trope picture shows, the priest in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
** ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.

to:

** Within the normal game, ''I'' and ''II'' have Priests, Priests/Monk, which can convert enemy units. As the trope picture shows, the priest priest/monk in ''I'' constantly chant "Wololo", turning it into a MemeticMutation. It surprisingly isn't actually SpeakingSimlish like the rest of the quotes, [[https://www.youtube.com/watch?v=nDgN2dzoiV0 it actually meant "I want him" in ancient Latin.]]
** ''VideoGame/AgeOfMythology'' mostly averts this, but in the ''Titan'' expansion, playing as Kronos or Gaia gives you the choice of worshipping Rheia, who provides you with the Traitor god power, which lets you take permanent control of an enemy unit. However, you only get two uses of said power. And in the ''Tales of the Dragon'' expansion, the Chinese monks function similarly to the Priests.Priests/Monk.
4th Sep '17 2:15:15 AM Kvaseren
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** Over-using the Salvage Corvettes can lead to problems in the last level of the single-player campaign. In a previous level, you are faced with a large number of enemy ion cannon frigates. By themselves, ion cannon frigates aren't dangerous to fighters and corvettes, so you can fairly easily capture one. Then rinse and repeat. However, once the final mission starts, you are immediately besieged on three sides by a force whose strength is directly proportional ton yours. So if you happen to have captured 30 or so ion cannon frigates, thinking that this will make your endgame a cakewalk, you will quickly find yourself overwhelmed by a much stronger enemy force.

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** Over-using the Salvage Corvettes can lead to problems in the last level of the single-player campaign. In a previous level, you are faced with a large number of enemy ion cannon frigates. By themselves, ion cannon frigates aren't dangerous to fighters and corvettes, so you can fairly easily capture one. Then rinse and repeat. However, once the final mission starts, you are immediately besieged on three sides by a force whose strength is directly proportional ton to yours. So if you happen to have captured 30 or so ion cannon frigates, thinking that this will make your endgame a cakewalk, you will quickly find yourself overwhelmed by a much stronger enemy force.
1st Sep '17 9:54:14 AM SSJMagus
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* The Wehrmacht made heavy usage of captured enemy equipment, particularly against the Soviet Union due to the inability of Germany to provide enough arms, particularly submachine guns and semiautomatic rifles to give its soldiers sufficient firepower to face the ZergRush. This eventually led to the logistics becoming a quagmire, since each gun would only work with its own ammunition (German and Soviet guns only had one caliber that was technically interchangeable - 7.63mm Mauser versus the more powerful 7.62mm Tokarev - but they kept capturing and using guns of any caliber from ''every'' enemy nation), and likewise, each engine could use only its particular parts.

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* The Wehrmacht made heavy usage of captured enemy equipment, particularly against the Soviet Union due to the inability of Germany to provide enough arms, particularly submachine guns and semiautomatic rifles to give its soldiers sufficient firepower to face the ZergRush. This eventually led to the logistics becoming a quagmire, since each gun would only work with its own ammunition (German and Soviet guns only had one caliber that was technically interchangeable - 7.63mm Mauser versus the more powerful 7.62mm Tokarev - but they kept capturing and using guns of any caliber from ''every'' enemy nation), nation and were able to use them because they often captured large stores of ammunition), and likewise, each engine could use only its particular parts.


Added DiffLines:

** The Waffen-SS also relied significantly on captured weapons, especially in the early stages of the war. Despite their politically exalted status as the armed wing of the Nazi Party, [[InterserviceRivalry the Wehrmacht controlled the production and issue of rifles and machine guns, and gave low priority to the upstart Waffen-SS]].
31st Jul '17 7:47:18 PM thatmadork
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* In ''TabletopGame/{{Warhammer 40000}}: Horus Heresy'', this is the Alpha Legion's calling card,, using the Rewards of Treason special rule to be able to use any other legions' unique units as Elite choices (not counting special characters).
12th Jun '17 12:50:48 AM Kuruni
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In {{RTS}} games, at least the kind where the sides are significantly different from each other, it will often be possible to capture structures that produce enemy units and make enemy unit types for your own use. Pre-scripted single-player scenarios will sometimes make this mandatory or even restrict you to only using enemy units for the duration of the mission. This is an obvious way to add variety, but can easily come off as contrived story-wise.

to:

In {{RTS}} games, StrategyGame, at least the kind where the sides are significantly different from each other, it will often be possible to capture structures that produce enemy units and make enemy unit types for your own use. Pre-scripted single-player scenarios will sometimes make this mandatory or even restrict you to only using enemy units for the duration of the mission. This is an obvious way to add variety, but can easily come off as contrived story-wise.
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