History Main / EnemyChatter

18th Apr '17 11:55:51 AM Dallenson
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* ''VideoGame/MechWarrior 3'', by the end of the first mission, you take out a communication center and your Mobile Field-Base manages to salvage codes from the wreckage and break into Clan radio encryption which in turn allows you to know what they are planning.
--> '''Clanner''': I'm in position. Enemy unaware.\\

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* ''VideoGame/MechWarrior 3'', by the end of the first mission, you take out a communication center and your Mobile Field-Base manages to salvage codes from the wreckage and break into Clan radio encryption which in turn allows you to know what they are planning.
planning, their chatter distinguished by faint static and brief feedback squeaks which means the times you hear enemies talking without static, that means they're broadcasting on open frequencies to address ''you'' or your Lance in particular. This doesn't carry over into the ''Pirate's Moon'' as you fight new enemies and you don't find a chance to break into their encryption and contributes to the expansion's higher difficulty.
--> '''Clanner''': I'm in '''Clanner Point''': I have good position. Enemy unaware.\\
10th Apr '17 5:08:39 PM v-n-n-n-n
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** One of the unlockable perks in the Modern Warfare multiplayer allows you to listen in onto the chatter of nearby opposing players.
22nd Dec '16 6:22:07 PM AsForMyHandle
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'''Thug #2:''' All I'm saying is that Heisenberg clearly postulates-- oh no! [[PlayerCharacter Hero-types]]! Get in character!\\

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'''Thug #2:''' All I'm saying is that Heisenberg clearly postulates-- oh no! [[PlayerCharacter Hero-types]]! Hero-types! Get in character!\\
22nd Dec '16 6:20:35 PM AsForMyHandle
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->'''[[SmashMook Thug #1]]:''' You're dreaming, Louie. Turner's Law clearly stipulates that ultra-high band energy interactions are inherently unstable. You can't just energize a quark and expect it to act like a tachyon.\\

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->'''[[SmashMook Thug #1]]:''' ->'''Thug #1:''' You're dreaming, Louie. Turner's Law clearly stipulates that ultra-high band energy interactions are inherently unstable. You can't just energize a quark and expect it to act like a tachyon.\\
29th Oct '16 1:42:53 PM nombretomado
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* ''GuildWars'' has some rare conversations between enemy foes. In ''Nightfall'' Kournans would shout threats and insults on seeing you.

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* ''GuildWars'' ''VideoGame/GuildWars'' has some rare conversations between enemy foes. In ''Nightfall'' Kournans would shout threats and insults on seeing you.
4th Sep '16 4:18:15 PM nombretomado
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* In ''AlienVSPredator 2'' during the first mission of the Alien campaign as a Facehugger, as you crawl around the facility in search of a host the [=NPCs=] will often talk to each other of one particularly lonely and lazy co-worker. Of course he ends up being the one you chest-burst out of.

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* In ''AlienVSPredator ''VideoGame/AlienVsPredator 2'' during the first mission of the Alien campaign as a Facehugger, as you crawl around the facility in search of a host the [=NPCs=] will often talk to each other of one particularly lonely and lazy co-worker. Of course he ends up being the one you chest-burst out of.
23rd Aug '16 5:11:08 AM bionichamster
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* The guards in ''VideoGame/{{Dishonored}}'' have a relatively small number of lines and responses which then get mixed together in an attempt to give the illusion of there being more conversations than there actually are. Many of them have been subject to MemeticMutation.
** The conversation of a guard asking his colleague whether he thinks he'll get his own squad after [[NoodleIncident what happened last night]] became an AscendedMeme in the ''Knife of Dunwall'' DLC with a guard congratulating his commanding officer about getting his own squad.
5th Aug '16 10:04:16 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' has enemy chatter among the Covenant, most amusingly by the helium-voiced, hyperactive Grunts. Turning on the "I Would Have Been Your Daddy" skull in ''VideoGame/{{Halo 3}}'' and ''[[VideoGame/Halo3ODST ODST]]'' makes some of their funnier phrases more common.
** The first game had [[HolyShitQuotient over 5000 lines]], and [[SerialEscalation the sequels push it even further.]]

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* ''Franchise/{{Halo}}'' has enemy chatter among the Covenant, Covenant in most games, most amusingly by the helium-voiced, hyperactive Grunts. The original ''VideoGame/HaloCombatEvolved'' had [[HolyShitQuotient over 5000 lines]], and [[SerialEscalation the sequels push it even further]].
**
Turning on the "I Would Have Been Your Daddy" skull in ''VideoGame/{{Halo 3}}'' and 3}}'', ''[[VideoGame/Halo3ODST ODST]]'' ODST]]'', and ''[[VideoGame/Halo5Guardians 5]]'' makes some of their funnier phrases more common.
** The first game had [[HolyShitQuotient over 5000 lines]], and [[SerialEscalation the sequels push it even further.]]
common.



** The iconic "Wort! Wort! Wort!" of the Elites.
*** This is actually what someone yelling "Go! Go! Go!" sounds like in reverse.
** There's plenty of stuff for your allies, too, for all kinds of situations. Even if you die.
--->"[[IfYouDieICallYourStuff Can I have his helmet?]]"
** In keeping with VideoGame/HaloReach's DarkerAndEdgier mood, the Covenant enemies in the game speak no English.
** Enemy chatter is back in Halo 5 Guardians however.
---> Burning Grunt: "I REGRET EVERYTHING"\\

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** The iconic "Wort! Wort! Wort!" of the Elites.
*** This is actually what someone yelling "Go! Go! Go!" sounds like in reverse.
** There's plenty of stuff for your allies, too, for all kinds of situations. Even if you die.
--->"[[IfYouDieICallYourStuff Can I have his helmet?]]"
** In keeping with VideoGame/HaloReach's the DarkerAndEdgier mood, the Covenant enemies in the game ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}'' speak no English.
** Enemy
English. To the joy of the fans, intelligible enemy chatter is was brought back in Halo 5 Guardians however.
''VideoGame/Halo5Guardians'':
---> Burning Grunt: "I REGRET EVERYTHING"\\
EVERYTHING!"
** ''Halo 5'' was also the first to have the previously unintelligible Jackals speak English. They mostly talk about [[HiredGuns getting paid]].
10th Jul '16 10:32:51 AM nombretomado
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* ''VideoGame/StarWarsTheOldRepublic'': It's a BioWare game, so most everyone loves to talk. Some of the chatter is repetitive phrases, but sometimes (especially on Operation bosses), what the bosses say is important since it indicates a shift in mechanics.

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* ''VideoGame/StarWarsTheOldRepublic'': It's a BioWare Creator/BioWare game, so most everyone loves to talk. Some of the chatter is repetitive phrases, but sometimes (especially on Operation bosses), what the bosses say is important since it indicates a shift in mechanics.
23rd Jun '16 2:00:36 PM EternalLurker
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* ''VideoGame/RedSteel'': You'll get very tired of hearing "Stop, you bastard!" from damn near every enemy.
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