History Main / EnemyChatter

5th Feb '16 4:09:43 PM nombretomado
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* ''VideoGame/{{Berzerk}}'', one of the first {{Arcade Game}}s to feature speech, has RoboSpeak voices urging the robots to attack and destroy the player-controlled humanoid. The voice also taunts the humanoid, calling him a "chicken" if he leaves a room without destroying all the robots first.
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* ''VideoGame/{{Berzerk}}'', one of the first {{Arcade UsefulNotes/{{Arcade Game}}s to feature speech, has RoboSpeak voices urging the robots to attack and destroy the player-controlled humanoid. The voice also taunts the humanoid, calling him a "chicken" if he leaves a room without destroying all the robots first.
29th Jan '16 9:36:14 AM intastiel
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--> '''Police Officer:''' ''(On a ship whose crew was murdered)'' Hey guys! I just saw a [[MoodWhiplash baleen whale]]!!
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--> '''Police Officer:''' ''(On ''(At night on a ship whose crew was murdered)'' blood-drenched GhostShip)'' Hey guys! I just saw a [[MoodWhiplash baleen whale]]!!
8th Jan '16 5:09:49 PM intastiel
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* Most quests in ''VideoGame/VampireTheMasqueradeBloodlines'' have unique enemy chatter, especially when the player is undetected and the [=NPCs=] are left to go about their business. Some of it builds atmosphere, some contains tidbits of information about the game world, and some, well... --> '''Police Officer:''' ''(On a ship whose crew was murdered)'' Hey guys! I just saw a [[MoodWhiplash baleen whale]]!!
7th Jan '16 8:00:04 PM thatmadork
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* ''VideoGame/{{Fallout 4}}'' has a more sophisticated enemy chatter system than ''3''. You'll sneak into Raider and Gunner encampments and overhear the characters have entire conversations. In an example of this trope played for tragedy, if you kill one of them in a gunfight, you may hear one of their comrades crying out in grief and horror - that mook has quite probably [[TearJerker just watched their friend or even their lover be mowed down in front of them]].
2nd Dec '15 1:05:32 PM intastiel
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* In ''VideoGame/BlackAndWhite II'', the enemy leaders keep a running commentary on the development of your cities and their plans to defeat you. The undead god in its ''BattleOfTheGods'' expansion escalates this to continual [[ChewingTheScenery scenery-chewing]] rants about your [[PrepareToDie imminent demise]], even when it has no way of making good on its threats.
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* In ''VideoGame/BlackAndWhite II'', the enemy leaders keep a running commentary on the development of your cities and their plans to defeat you. The undead god in its ''BattleOfTheGods'' ''Battle of the Gods'' expansion escalates this to continual [[ChewingTheScenery scenery-chewing]] rants about your [[PrepareToDie imminent demise]], even when it has no way of making good on its threats.
2nd Dec '15 1:05:00 PM intastiel
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* In ''VideoGame/BlackAndWhite II'', the enemy leaders keep a running commentary on the development of your cities and their plans to defeat you. The undead god in its ''BattleOfTheGods'' expansion escalates this to continual [[ChewingTheScenery scenery-chewing]] rants about your [[PrepareToDie imminent demise]], even when it has no way of making good on its threats.
1st Nov '15 9:10:05 PM nombretomado
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* ''[[RatchetAndClank Ratchet & Clank]]'' has had a lot of this since ''Tools of Destruction''. Enemies will not only talk to Ratchet in combat, but also amongst themselves ([[VillainsOutShopping often about entirely trivial things]], such as how their favorite show JumpedTheShark last night) if you manage to catch them idle.
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* ''[[RatchetAndClank Ratchet & Clank]]'' ''Franchise/RatchetAndClank'' has had a lot of this since ''Tools ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction''.Destruction]]''. Enemies will not only talk to Ratchet in combat, but also amongst themselves ([[VillainsOutShopping often about entirely trivial things]], such as how their favorite show JumpedTheShark last night) if you manage to catch them idle.
25th Oct '15 12:12:53 PM Dallenson
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** Rather, any ''VideoGame/NeedForSpeed'' game with police chases typically had chatter indicating what was being planned by them, such as roadblocks or spike strips being used. * ''VideoGame/MechWarrior 3'', by the end of the first mission, you take out a communication center and your Mobile Field-Base manages to salvage codes from the wreckage and break into Clan radio encryption which in turn allows you to know what they are planning. --> '''Clanner''': I'm in position. Enemy unaware.\\ '''Mobile Field-Base''': That's what he thinks.
23rd Oct '15 11:06:07 PM jormis29
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* The military personel in ''StubbsTheZombie in Rebel Without a Pulse'' have a few lines too. Some are regular orders, but some are pretty funny, like "Ah! My penis! ...I mean, my arm!" when you rip their arm off or "Better dead than red!" when they see you. (Since the game takes place in the late 1950's, they don't seem to come after you so much because you're a zombie but because you're [[RedScare something worse...]])
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* The military personel in ''StubbsTheZombie ''VideoGame/StubbsTheZombie in Rebel Without a Pulse'' have a few lines too. Some are regular orders, but some are pretty funny, like "Ah! My penis! ...I mean, my arm!" when you rip their arm off or "Better dead than red!" when they see you. (Since the game takes place in the late 1950's, they don't seem to come after you so much because you're a zombie but because you're [[RedScare something worse...]])
23rd Oct '15 5:34:20 PM nombretomado
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* In ''TheLegendOfZeldaSpiritTracks'', a Zelda-posessed Phantom can converse with the other Phantoms [[VerbalTic WHO SPEAK IN ALL CAPS]]. Apparently, the lower-ranking Phantoms do not get on well with the elite ones.
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* In ''TheLegendOfZeldaSpiritTracks'', ''VideoGame/TheLegendOfZeldaSpiritTracks'', a Zelda-posessed Zelda-possessed Phantom can converse with the other Phantoms [[VerbalTic WHO SPEAK IN ALL CAPS]]. Apparently, the lower-ranking Phantoms do not get on well with the elite ones.
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