History Main / EnemyChatter

22nd Dec '16 6:22:07 PM AsForMyHandle
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'''Thug #2:''' All I'm saying is that Heisenberg clearly postulates-- oh no! [[PlayerCharacter Hero-types]]! Get in character!\\

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'''Thug #2:''' All I'm saying is that Heisenberg clearly postulates-- oh no! [[PlayerCharacter Hero-types]]! Hero-types! Get in character!\\
22nd Dec '16 6:20:35 PM AsForMyHandle
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->'''[[SmashMook Thug #1]]:''' You're dreaming, Louie. Turner's Law clearly stipulates that ultra-high band energy interactions are inherently unstable. You can't just energize a quark and expect it to act like a tachyon.\\

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->'''[[SmashMook Thug #1]]:''' ->'''Thug #1:''' You're dreaming, Louie. Turner's Law clearly stipulates that ultra-high band energy interactions are inherently unstable. You can't just energize a quark and expect it to act like a tachyon.\\
29th Oct '16 1:42:53 PM nombretomado
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* ''GuildWars'' has some rare conversations between enemy foes. In ''Nightfall'' Kournans would shout threats and insults on seeing you.

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* ''GuildWars'' ''VideoGame/GuildWars'' has some rare conversations between enemy foes. In ''Nightfall'' Kournans would shout threats and insults on seeing you.
4th Sep '16 4:18:15 PM nombretomado
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* In ''AlienVSPredator 2'' during the first mission of the Alien campaign as a Facehugger, as you crawl around the facility in search of a host the [=NPCs=] will often talk to each other of one particularly lonely and lazy co-worker. Of course he ends up being the one you chest-burst out of.

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* In ''AlienVSPredator ''VideoGame/AlienVsPredator 2'' during the first mission of the Alien campaign as a Facehugger, as you crawl around the facility in search of a host the [=NPCs=] will often talk to each other of one particularly lonely and lazy co-worker. Of course he ends up being the one you chest-burst out of.
23rd Aug '16 5:11:08 AM bionichamster
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Added DiffLines:

* The guards in ''VideoGame/{{Dishonored}}'' have a relatively small number of lines and responses which then get mixed together in an attempt to give the illusion of there being more conversations than there actually are. Many of them have been subject to MemeticMutation.
** The conversation of a guard asking his colleague whether he thinks he'll get his own squad after [[NoodleIncident what happened last night]] became an AscendedMeme in the ''Knife of Dunwall'' DLC with a guard congratulating his commanding officer about getting his own squad.
5th Aug '16 10:04:16 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' has enemy chatter among the Covenant, most amusingly by the helium-voiced, hyperactive Grunts. Turning on the "I Would Have Been Your Daddy" skull in ''VideoGame/{{Halo 3}}'' and ''[[VideoGame/Halo3ODST ODST]]'' makes some of their funnier phrases more common.
** The first game had [[HolyShitQuotient over 5000 lines]], and [[SerialEscalation the sequels push it even further.]]

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* ''Franchise/{{Halo}}'' has enemy chatter among the Covenant, Covenant in most games, most amusingly by the helium-voiced, hyperactive Grunts. The original ''VideoGame/HaloCombatEvolved'' had [[HolyShitQuotient over 5000 lines]], and [[SerialEscalation the sequels push it even further]].
**
Turning on the "I Would Have Been Your Daddy" skull in ''VideoGame/{{Halo 3}}'' and 3}}'', ''[[VideoGame/Halo3ODST ODST]]'' ODST]]'', and ''[[VideoGame/Halo5Guardians 5]]'' makes some of their funnier phrases more common.
** The first game had [[HolyShitQuotient over 5000 lines]], and [[SerialEscalation the sequels push it even further.]]
common.



** The iconic "Wort! Wort! Wort!" of the Elites.
*** This is actually what someone yelling "Go! Go! Go!" sounds like in reverse.
** There's plenty of stuff for your allies, too, for all kinds of situations. Even if you die.
--->"[[IfYouDieICallYourStuff Can I have his helmet?]]"
** In keeping with VideoGame/HaloReach's DarkerAndEdgier mood, the Covenant enemies in the game speak no English.
** Enemy chatter is back in Halo 5 Guardians however.
---> Burning Grunt: "I REGRET EVERYTHING"\\

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** The iconic "Wort! Wort! Wort!" of the Elites.
*** This is actually what someone yelling "Go! Go! Go!" sounds like in reverse.
** There's plenty of stuff for your allies, too, for all kinds of situations. Even if you die.
--->"[[IfYouDieICallYourStuff Can I have his helmet?]]"
** In keeping with VideoGame/HaloReach's the DarkerAndEdgier mood, the Covenant enemies in the game ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}'' speak no English.
** Enemy
English. To the joy of the fans, intelligible enemy chatter is was brought back in Halo 5 Guardians however.
''VideoGame/Halo5Guardians'':
---> Burning Grunt: "I REGRET EVERYTHING"\\
EVERYTHING!"
** ''Halo 5'' was also the first to have the previously unintelligible Jackals speak English. They mostly talk about [[HiredGuns getting paid]].
10th Jul '16 10:32:51 AM nombretomado
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* ''VideoGame/StarWarsTheOldRepublic'': It's a BioWare game, so most everyone loves to talk. Some of the chatter is repetitive phrases, but sometimes (especially on Operation bosses), what the bosses say is important since it indicates a shift in mechanics.

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* ''VideoGame/StarWarsTheOldRepublic'': It's a BioWare Creator/BioWare game, so most everyone loves to talk. Some of the chatter is repetitive phrases, but sometimes (especially on Operation bosses), what the bosses say is important since it indicates a shift in mechanics.
23rd Jun '16 2:00:36 PM EternalLurker
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Added DiffLines:

* ''VideoGame/RedSteel'': You'll get very tired of hearing "Stop, you bastard!" from damn near every enemy.
15th May '16 1:20:17 PM Morgenthaler
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Added DiffLines:

* ''VideoGame/EscapeFromButcherBay'': The guards in Butcher Bay can sometimes be overheard talking about how bad they think their job is, demonstrating that they're not all just sadistic bullies.
2nd May '16 6:00:09 AM jormis29
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* ''Film/TheMatrix: Path of Neo'', also had both kinds, although the "pre-selected phrases" got somewhat repetitive. ("We've gotta stop this guy". Or "Dammit! Drop this guy!" repeated over and over)

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* ''Film/TheMatrix: Path of Neo'', ''VideoGame/TheMatrixPathOfNeo'', also had both kinds, although the "pre-selected phrases" got somewhat repetitive. ("We've gotta stop this guy". Or "Dammit! Drop this guy!" repeated over and over)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EnemyChatter