History Main / EnemyChatter

18th Jun '17 8:30:36 PM nombretomado
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* ''VideoGame/Wolfenstein3D'' featured some of the first in-game speech, when its WorldWarTwo German soldiers would shout at the player in German. By the time ''Return to Castle Wolfenstein'' was released, they were ready to include some standard-issue EnemyChatter... but now it was all in English!

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* ''VideoGame/Wolfenstein3D'' featured some of the first in-game speech, when its WorldWarTwo UsefulNotes/WorldWarII German soldiers would shout at the player in German. By the time ''Return to Castle Wolfenstein'' was released, they were ready to include some standard-issue EnemyChatter... but now it was all in English!
17th Jun '17 1:07:51 PM nombretomado
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* The {{Xbox 360}} version of ''VideoGame/CrashOfTheTitans'' has an achievement for listening to enemy chatter.

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* The {{Xbox UsefulNotes/{{Xbox 360}} version of ''VideoGame/CrashOfTheTitans'' has an achievement for listening to enemy chatter.



* The repetitive chatter of the enemy vampires in ''VideoGame/BuffyTheVampireSlayer'' for the XBox can be quelled by a delicious application of sharp pointy wood to the heart.

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* The repetitive chatter of the enemy vampires in ''VideoGame/BuffyTheVampireSlayer'' for the XBox UsefulNotes/XBox can be quelled by a delicious application of sharp pointy wood to the heart.
21st May '17 12:18:48 PM HighCrate
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-->''One time in Carentan, this fat Kraut [[EpicFail popped up on a balcony right where the company was marching]]. He must've been hiding somewhere. Sleep through a barrage? You ever been in a barrage? Anyway, this fat Kraut on the balcony pulls back with a freakin' potato masher[[note]]slang name for German stick grenades[[/note]]. Me and Boogieman were 400-500 yards away, [[OhCrap I just had time to open my mouth.]] One shot... and this Kraut officer just [[CriticalHit explodes]]. [[NotMakingThisUpDisclaimer I mean]], '''explodes'''! Figure, Boogieman must've [[CrowningMomentOfAwesome hit the guys's grenade]]. BLAM! [[LudicrousGibs Sausage meat!]] It was everywhere! Yeah, but [[GenreSavvy the brass figures]] [[ImprobableAimingSkills Boogieman planned it somehow]], so no medal. And he still got court-martialed.''

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-->''One time in Carentan, this fat Kraut [[EpicFail popped up on a balcony right where the company was marching]]. He must've been hiding somewhere. Sleep through a barrage? You ever been in a barrage? Anyway, this fat Kraut on the balcony pulls back with a freakin' potato masher[[note]]slang name for German stick grenades[[/note]]. Me and Boogieman were 400-500 yards away, [[OhCrap I just had time to open my mouth.]] One shot... and this Kraut officer just [[CriticalHit explodes]]. [[NotMakingThisUpDisclaimer I mean]], '''explodes'''! Figure, Boogieman must've [[CrowningMomentOfAwesome hit the guys's grenade]]. BLAM! [[LudicrousGibs Sausage meat!]] It was everywhere! Yeah, but [[GenreSavvy the brass figures]] figures [[ImprobableAimingSkills Boogieman planned it somehow]], so no medal. And he still got court-martialed.''



* ''VideoGame/NoOneLivesForever'' and its sequel had many genuinely funny (and ''deeply'' GenreSavvy) conversations that could be overheard by the player.

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* ''VideoGame/NoOneLivesForever'' and its sequel had many genuinely funny (and ''deeply'' GenreSavvy) conversations that could be overheard by the player.



** While it's not exactly ''enemy'' chatter, Three Dog's lines between songs infamously comment on things you've done. Sometimes he just reports on the event without moral commentary, sometimes he gives you a WhatTheHellHero speech (this gets particularly annoying in one case where if you take the option resulting in the fewest NPC deaths, he chews you out; granted, you do need to have played before, read a guide, or just be GenreSavvy enough to realize the "peaceful" resolution is going to get a lot of people murdered in their sleep).

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** While it's not exactly ''enemy'' chatter, Three Dog's lines between songs infamously comment on things you've done. Sometimes he just reports on the event without moral commentary, sometimes he gives you a WhatTheHellHero speech (this gets particularly annoying in one case where if you take the option resulting in the fewest NPC deaths, he chews you out; granted, you do need to have played before, read a guide, or just be GenreSavvy enough to just realize the "peaceful" resolution is going to get a lot of people murdered in their sleep).
18th Apr '17 11:55:51 AM Dallenson
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* ''VideoGame/MechWarrior 3'', by the end of the first mission, you take out a communication center and your Mobile Field-Base manages to salvage codes from the wreckage and break into Clan radio encryption which in turn allows you to know what they are planning.
--> '''Clanner''': I'm in position. Enemy unaware.\\

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* ''VideoGame/MechWarrior 3'', by the end of the first mission, you take out a communication center and your Mobile Field-Base manages to salvage codes from the wreckage and break into Clan radio encryption which in turn allows you to know what they are planning.
planning, their chatter distinguished by faint static and brief feedback squeaks which means the times you hear enemies talking without static, that means they're broadcasting on open frequencies to address ''you'' or your Lance in particular. This doesn't carry over into the ''Pirate's Moon'' as you fight new enemies and you don't find a chance to break into their encryption and contributes to the expansion's higher difficulty.
--> '''Clanner''': I'm in '''Clanner Point''': I have good position. Enemy unaware.\\
10th Apr '17 5:08:39 PM v-n-n-n-n
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** One of the unlockable perks in the Modern Warfare multiplayer allows you to listen in onto the chatter of nearby opposing players.
22nd Dec '16 6:22:07 PM AsForMyHandle
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'''Thug #2:''' All I'm saying is that Heisenberg clearly postulates-- oh no! [[PlayerCharacter Hero-types]]! Get in character!\\

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'''Thug #2:''' All I'm saying is that Heisenberg clearly postulates-- oh no! [[PlayerCharacter Hero-types]]! Hero-types! Get in character!\\
22nd Dec '16 6:20:35 PM AsForMyHandle
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->'''[[SmashMook Thug #1]]:''' You're dreaming, Louie. Turner's Law clearly stipulates that ultra-high band energy interactions are inherently unstable. You can't just energize a quark and expect it to act like a tachyon.\\

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->'''[[SmashMook Thug #1]]:''' ->'''Thug #1:''' You're dreaming, Louie. Turner's Law clearly stipulates that ultra-high band energy interactions are inherently unstable. You can't just energize a quark and expect it to act like a tachyon.\\
29th Oct '16 1:42:53 PM nombretomado
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* ''GuildWars'' has some rare conversations between enemy foes. In ''Nightfall'' Kournans would shout threats and insults on seeing you.

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* ''GuildWars'' ''VideoGame/GuildWars'' has some rare conversations between enemy foes. In ''Nightfall'' Kournans would shout threats and insults on seeing you.
4th Sep '16 4:18:15 PM nombretomado
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* In ''AlienVSPredator 2'' during the first mission of the Alien campaign as a Facehugger, as you crawl around the facility in search of a host the [=NPCs=] will often talk to each other of one particularly lonely and lazy co-worker. Of course he ends up being the one you chest-burst out of.

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* In ''AlienVSPredator ''VideoGame/AlienVsPredator 2'' during the first mission of the Alien campaign as a Facehugger, as you crawl around the facility in search of a host the [=NPCs=] will often talk to each other of one particularly lonely and lazy co-worker. Of course he ends up being the one you chest-burst out of.
23rd Aug '16 5:11:08 AM bionichamster
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Added DiffLines:

* The guards in ''VideoGame/{{Dishonored}}'' have a relatively small number of lines and responses which then get mixed together in an attempt to give the illusion of there being more conversations than there actually are. Many of them have been subject to MemeticMutation.
** The conversation of a guard asking his colleague whether he thinks he'll get his own squad after [[NoodleIncident what happened last night]] became an AscendedMeme in the ''Knife of Dunwall'' DLC with a guard congratulating his commanding officer about getting his own squad.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EnemyChatter