History Main / EmpathicWeapon

1st Jan '18 2:17:41 PM CG-Druid
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* In ''Manga/SeraphOfTheEnd'', the vampire hunters have special weapons that give them the power to destroy vampires. Each weapon has a demon in its interior that has made a pact with the owner of the weapon.


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* The [[FishPeople hydrites]] in the German SF series ''Literature/{{Maddrax}}'' use [[OrganicTechnology organic technology]]. And they also have shock sticks that should [[ShockAndAwe stun attackers]].
* In ''Literature/TheMortalInstruments'', the seraph blades have the names of angels, and light up when the owner of the weapon pronounces the angel name. These weapons can only be used by [[{{Nephilim}} shadowhunters]], and have been made to destroy demons.
22nd Nov '17 10:08:49 AM Tamfang
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* Played with in [[http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2007-02-14 this]] ''Webcomic/{{Nodwick}}'' strip, with a conversation between empathic weapons.

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* Played with in [[http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2007-02-14 [[http://comic.nodwick.com/?comic=2007-02-14 this]] ''Webcomic/{{Nodwick}}'' strip, with a conversation between empathic weapons.



** Also several weapons that hate particular enemies [[http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2002-03-14 here]]

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** Also several weapons that hate particular enemies [[http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2002-03-14 [[http://comic.nodwick.com/?comic=2002-03-14 here]]
19th Nov '17 2:31:26 PM TheMysteriousTroper
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* ''Film/DoctorStrange2016'' treats the Cloak of Levitation in this manner, where unlike many other sorcerers' weapons, it has a mind of its own, specifically ''choosing'' the ones it will help and allow to wear it.
26th Oct '17 6:50:34 PM PaulA
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* In Creator/AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', the artifact Ziantha found is able to manipulate people about. Ziantha deduces it springs from its being used by sensitives for generations.

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* In Creator/AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', ''Literature/ForerunnerForay'', the artifact Ziantha found is able to manipulate people about. Ziantha deduces it springs from its being used by sensitives for generations.
11th Oct '17 12:46:31 PM Tractical_Chunder
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** Special Mention goes to [[PlayingWithFire Agni]] and [[BlowYouAway Rudra]] from Devil May Cry 3. While other demons in the game ''become'' weapons for Dante in death, these brothers' true forms ''are'' weapons; a pair of scimitars with head in their pommels, wielded by two identical headless bodies. Which means after being defeated, ''they can still talk''.
---> '''Agni and Rudra''': ''You shall take us with you! We can be of great help to you!''
---> '''Dante''': ''...Okay, but on one condition.''
---> '''Angi''': ''What is it? Name it!''
---> '''Dante''': ''No - talking.''



* ''VideoGame/GuiltyGear'' has A.B.A., who carries around Paracelsus, her gigantic key (and fights with it, too). While Paracelsus doesn't talk, it's certainly [[CargoShip attached to A.B.A.]]

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* ''VideoGame/GuiltyGear'' has A.B.A., who carries around Paracelsus, her a gigantic key (and fights with it, too). While Paracelsus doesn't talk, it's certainly [[CargoShip attached to A.B.A.]]too).
7th Aug '17 7:25:49 AM BeerBaron
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* The daedric artifacts in ''Franchise/TheElderScrolls'' series. They have a tendency to just disappear if the user abuses them/becomes too dependent on them, latter reappearing in a completely different time and place (in an increasingly narrow range of locations, too... or not [[GameplayAndStorySegregation actually, but it looks like it due to variations in spatial compression]]. In ''[[VideoGame/TheElderScrollsArena Arena]]'', they were spread over a continent; in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' they were limited to a transnational region, and in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' they were limited to a single (albeit rather large) island. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' it was back to a nation, which is storywise the largest nation on the continent, and gameplay-wise around 3/2 the size of the aforementioned island.)
** Though this may be more a case of the daedric princes associated with the artifacts just taking them back as need or whim dictates, as they are at least sometimes handed out directly by the princes, and tend to show up where important things are happening which may draw the princes' attention.

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* ''Franchise/TheElderScrolls''
**
The daedric [[LegendaryWeapon artifacts]] of the [[OurGodsAreDifferent Daedric Princes]] play with it. The artifacts in ''Franchise/TheElderScrolls'' series. They have a tendency to just disappear and separate from their wielders if the user abuses them/becomes said wielder becomes too dependent on them, latter reappearing them or otherwise uses them in a completely different time and place (in an increasingly narrow range of locations, too... or way not [[GameplayAndStorySegregation actually, but it looks like it due to variations in spatial compression]]. In ''[[VideoGame/TheElderScrollsArena Arena]]'', they were spread over a continent; in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' they were limited to a transnational region, and in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' they were limited to a single (albeit rather large) island. In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' it was back to a nation, which is storywise intended by the largest nation on the continent, and gameplay-wise around 3/2 the size of the aforementioned island.)
** Though this may be more a case of the daedric princes associated with
patron Daedric Prince. How "empathic" the artifacts just actually seem to be varies, and it may be more the will of the Princes simply taking them back as need or whim dictates, as they the items back. They are at least sometimes most often handed out directly by the princes, Princes themselves to faithful servants and tend to show up where important things events are happening which may draw unfolding, [[GameplayAndStoryIntegration justifying the princes' attention.appearance of the items in high concentrations in certain regions]].
** The sword Umbra crosses over with EvilWeapon. It was forged long ago to [[YourSoulIsMine steal the souls]] of its victims. However, the wielder of the blade becomes a victim as well. Over time, it takes over the mind of the wielder, until they begin to refer to themselves as "Umbra", and turns them into a vicious BloodKnight. Either they slay their opponents and steal more souls for the sword, or they are slain, and the sword finds a new and more powerful wielder.
** From the series' lore, the [=HoonDing=], the [[ScaryBlackMan Yokudan/Redguard]] spirit of perseverance over infidels and "[[OddJobGods Make Way God]]", will [[GodInHumanForm manifest in mortal form]] whenever the Redguards need to "make way" for their people. In some tellings, the [=HoonDing=] does not manifest as a person, but as a weapon. Specifically, a sword.
8th Jul '17 12:53:08 PM Milarqui
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** Other similar weapons appear to have the same shtick. [[spoiler:Otherbane, the Gardener's spear, burns Mace Tyrell's hand when he tries to take it for himself when it is meant to be for his son Willas, and when Joffrey tries to grab the Durrandon's sword, Stormbreaker, he gets electrocuted and BlownAcrossTheRoom.]]



Animation/{{Firing Range}} gives us a literal Emphatic Tank that senses and analyzes the enemy's (actually anyone's) hatred and fear, using them respectively to dodge their attacks and kill them.

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Animation/{{Firing Range}} * ''Animation/{{Firing Range}}'' gives us a literal Emphatic Tank that senses and analyzes the enemy's (actually anyone's) hatred and fear, using them respectively to dodge their attacks and kill them.
1st Jul '17 1:42:18 PM BillyMT
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** And then there's the Masou Kishin machines, giant mecha hailing from a techno-slash-fantasy-medieval land, which as quoted by legends function as chariots by a patron elemental god.

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** And then there's the Masou Kishin machines, giant mecha hailing from a techno-slash-fantasy-medieval land, which as quoted by legends function as chariots by a patron elemental god. Their level of empathy is mostly left in the air, however.
1st Jul '17 1:40:03 PM BillyMT
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* In ''VideoGame/SuperRobotWars'', the mecha sometimes act like Empathic Weapons, especially when people with PsychicPowers are using them. See [[http://www.youtube.com/watch?v=oN0IlOcBykQ this clip]]. The Mechanoids also are also more requested to do attacks then 'piloted'.
** Moreover, every pilot has a "Will" statistic representing fighting spirit that modifies his or her robot's stats and determines what attacks it can use. Depressed pilots deal less damage, take more, and can only use basic weapons.

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* In ''VideoGame/SuperRobotWars'', the mecha sometimes act like Empathic Weapons, especially when people with PsychicPowers are using them. See [[http://www.youtube.com/watch?v=oN0IlOcBykQ this clip]]. The clip]].
**And then there's the Masou Kishin machines, giant mecha hailing from a techno-slash-fantasy-medieval land, which as quoted by legends function as chariots by a patron elemental god.
**The
Mechanoids also are also more mostly requested by their pilots to do perform their attacks then 'piloted'.
than "piloted"to do so. Justified in that they have a mind and even a voice of their own, and that their power output is highly dependent of the pilot's willpower.
** Moreover, Speaking of which, every pilot has indeed a "Will" statistic representing fighting spirit that modifies his or her robot's stats and determines what attacks it can use. Depressed pilots deal less damage, take more, and can only use basic weapons.
21st Jun '17 2:53:19 AM Adbot
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** The Star Dragon Sword has a significantly abrasive personality, and often disagrees with its' wielder. You have to ''fight'' it in the second game before you can use it.
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