History Main / ElementalPlane

24th Jul '17 12:20:33 PM Theriocephalus
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* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to the "center", then water, then Earth, then Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as the four breeds of primal dragon associated with the elements.

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* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to the "center", it, then water, Water, then Earth, then Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as the four breeds of primal dragon associated with the elements.
24th Jul '17 12:19:28 PM Theriocephalus
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** This comes epsecialy to the fore in the ''TabletopGame/{{Planescape}}'' setting, which takes place in the multiverse at large. The most notable are the “inner planes”, which represent physical matter, and the “outer planes”, which represent more philosophical concepts.
*** The inner planes, the ones actually referred to as elemental planes in-lore, include the traditional planes of Air, Earth, Fire, and Water, as well as the planes of Positive Energy (which animates living creatures and from where healing spells draw their power) and Negative Energy (which animates the undead and from where necromancy draws its power). There are also the quasielemental planes (formed by an element interacting with either positive or negative energy) and paraelemental planes (formed by two elements interacting)[[note]]These are Dust (Earth + Negative Energy), Ash (Fire + Negative Energy), Salt (Water + Negative Energy), Vacuum (Air + Negative Energy), Mineral (Earth + Positive Energy), Radiance (Fire + Positive Energy), Steam (Water + Positive Energy), Lightning (Air + Positive Energy), Magma (Earth + Fire), Smoke (Fire + Air), Ice (Air + Water) and Ooze (Water + Earth)[[/note]].

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** This comes epsecialy especially to the fore in the ''TabletopGame/{{Planescape}}'' setting, which takes place in the multiverse at large. The most notable are the “inner planes”, which represent physical matter, and the “outer planes”, which represent more philosophical concepts.
*** The inner planes, the ones actually referred to as elemental planes in-lore, include the traditional planes of Air, Earth, Fire, and Water, as well as the planes of Positive Energy (which animates living creatures and from where healing spells draw their power) and Negative Energy (which animates the undead and from where necromancy draws its power). There are also the quasielemental planes (formed by an element interacting with either positive or negative energy) and paraelemental planes (formed by two elements interacting)[[note]]These are Dust (Earth + Negative Energy), Ash (Fire + Negative Energy), Salt (Water + Negative Energy), Vacuum (Air + Negative Energy), Mineral (Earth + Positive Energy), Radiance (Fire + Positive Energy), Steam (Water + Positive Energy), Lightning (Air + Positive Energy), Magma (Earth + Fire), Smoke (Fire + Air), Ice (Air + Water) and Ooze (Water + Earth)[[/note]]. They take the form of a spatially infinite expanse of their element (so an endless volume of soil, or a sea with no bottom or surface) with occasional "pockets" of other elements here and there. They’re home to both their associated {{Elemental Embodiment}}s and whatever creatures can adapt to their conditions (for instance, the Plane of Water is home to all sorts of sea life and aquatic races, while the Plane of Earth is home to plenty of dwarves).



** 4th Edition takes the elemental planes, the ChaoticEvil Abyss and the ChaoticNeutral Limbo and mixes them into one plane, the [[PrimordialChaos Elemental Chaos]].
* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming part of the Inner Sphere of outer planes immediately around the material world, with Air closest to it, followed by Water, then Earth, then Fire.

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** 4th Edition takes the elemental planes, the ChaoticEvil Abyss and the ChaoticNeutral Limbo and mixes them into one plane, the [[PrimordialChaos Elemental Chaos]].
Chaos]]. The 5th Edition reinstates the separate Elemental Planes, with the Elemental Chaos occurring where they break down and mix together as one heads "away" from the mortal world and towards the Outer Planes.
* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to it, followed by Water, the "center", then water, then Earth, then Fire.Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as the four breeds of primal dragon associated with the elements.
** Air is an endless sky filled with clouds and storms big as worlds, floating masses of ice (coming from the Air-Water border, where massive storms and icebergs calve off into Air), floating cities and massive metal spheres of unknown origin. It is home to the [[NeutralGood djinn]] and cloud dragons, and to immigrants like sylphs, white and silver dragons and gnomes where solid ground exists.
** Water comes in the form of a vast ocean, kept oxygenated by the Plane of Air and salty by the Plane of Earth, dotted by bubbles of air, massive whirlpools, bodies of freshwater and brine and floating rocks and islands. It was ruled by the [[ChaoticNeutral marids]] before their empire collapsed, and is also home to brine dragons and aquatic creatures like [[OurMermaidsAreDifferent mermaids]], [[KrakenAndLeviathan krakens]], FishPeople and assorted sealife.
** The Plane of Earth is a massive volume of earth and stone riddled with tunnels, caves and abysses and shot through with veins of metal and minerals. Elemental Water intrusions manifest as salt and limestone deposits and buried oceans and flooded caverns, while elemental Fire manifests as plumes of magma. The [[LawfulNeutral shaitan]] live here, as do the crystal dragons, elemental beings such as xorn and oreads and immigrants like dwarves.
** The Plane of Fire consists of seas of flame, plasma, molten lava and liquid metal interspersed with masses of volcanic stone, volcanoes, burning deserts and clouds of smoke, ash and toxic fumes. It is ruled by the [[LawfulEvil efreeti]] and the fire mephits, and is also home to creatures such as magma dragons, [[ThePhoenix phoenixes]] and [[FierySalamander salamanders]].



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11th Jul '17 8:14:16 AM Theriocephalus
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Live-Action TV]]



* In ''TabletopGame/DungeonsAndDragons'', there are many of these. The "inner planes" include planes of Air, Earth, Fire, and Water, as well as the planes of "Positive Energy" and "Negative Energy".
** In the ''TabletopGame/{{Planescape}}'' setting, the "outer planes" include a plane representing each of the {{Character Alignment}}s, and the "inner planes" also include "quasielemental" (an element interacting with either positive or negative energy) or "paraelemental" (two elements interacting) planes such as "the Plane of Dust", "the Plane of Lightning", "the Plane of Ice", etc.

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* In ''TabletopGame/DungeonsAndDragons'', there are a great many of these. The "inner planes" include planes of Air, Earth, Fire, and Water, as well as these in the planes of "Positive Energy" and "Negative Energy".
canon multiverse:
** In This comes epsecialy to the fore in the ''TabletopGame/{{Planescape}}'' setting, which takes place in the "outer planes" multiverse at large. The most notable are the “inner planes”, which represent physical matter, and the “outer planes”, which represent more philosophical concepts.
*** The inner planes, the ones actually referred to as elemental planes in-lore,
include a plane representing each of the {{Character Alignment}}s, traditional planes of Air, Earth, Fire, and Water, as well as the "inner planes" planes of Positive Energy (which animates living creatures and from where healing spells draw their power) and Negative Energy (which animates the undead and from where necromancy draws its power). There are also include "quasielemental" (an the quasielemental planes (formed by an element interacting with either positive or negative energy) or "paraelemental" (two and paraelemental planes (formed by two elements interacting) interacting)[[note]]These are Dust (Earth + Negative Energy), Ash (Fire + Negative Energy), Salt (Water + Negative Energy), Vacuum (Air + Negative Energy), Mineral (Earth + Positive Energy), Radiance (Fire + Positive Energy), Steam (Water + Positive Energy), Lightning (Air + Positive Energy), Magma (Earth + Fire), Smoke (Fire + Air), Ice (Air + Water) and Ooze (Water + Earth)[[/note]].
*** The outer
planes such as "the Plane include a plane representing each of Dust", "the Plane the {{Character Alignment}}s plus the borderline areas between them. For example, the infinite, nightmarish and demon-haunted layers of Lightning", "the Plane the Abyss represent the ChaoticEvil alignment; the heroic battlefields of Ice", etc.Ysgard represent the meeting of ChaoticNeutral and ChaoticGood; and the orderly, worlds-sized three-dimensional gearscape of Mechanus represents the LawfulNeutral alignment.



** 4th Edition takes the elemental planes and mixes them into one plane, the [[PrimordialChaos Elemental Chaos]].

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** 4th Edition takes the elemental planes planes, the ChaoticEvil Abyss and the ChaoticNeutral Limbo and mixes them into one plane, the [[PrimordialChaos Elemental Chaos]].
4th Jun '17 9:30:05 PM Theriocephalus
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[[folder: Literature ]]

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[[folder: Literature ]]
Literature]]




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* In the ''Literature/TheDeathGateCycle'', after the Earth is destroyed, the demigod-like Sartan remake it into four worlds, each based on classical element: Arianus, the world of air (a WorldInTheSky where people live on floating islands); Pryan, the world of fire (a HollowWorld of sweltering temperatures and towering jungles); Chelestra, the world of water (another hollow world but full of water, where people live in hollow spaces within artificial floating structures); and Abarrach, the world of stone (a massive volume of rock honeycombed with caverns and tunnels, highly volcanic).
* In ''Literature/TheGreatTreeOfAvalon'' trilogy, each of the seven roots of the WorldTree is attuned to a different element which dominates its landscape (Woodroot is heavily forested, Waterroot consists of a system of rivers leading to a vast ocean, Stoneroot is very mountainous, Mudroot is nothing but mudflats, Airroot consists entirely of open skies, Fireroot is nothing but volcanic mountains and Shadowroot is shrouded in darkness) and is home to races attuned to that element (elves in Woodroot, gnomes in Mudroot, dragons in Fireroot, etc.), even though they usually aren't its sole inhabitants (this depends mainly on how inviting it is to other races; you won't find many humans willing to settle in Shadowroot or Waterroot, but you’ll find plenty in Woodroot and Stoneroot, for example).



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* ''TabletopGame/{{Exalted}}'': The FlatWorld of Creation is "pinned" in place by the Elemental Poles of Fire in the south, Water in the west, Air in the north, Wood in the east and Earth in the center. The closer you get to the pole, the more prominent the element becomes; the South is a vast desert and then volcanoes, the West opens to a vast ocean, the North is frozen and windblown tundras, and the East is thicker and thicker forests. The Elemental Pole of Earth, in the center of Creation, is a ''colossal'' mountain.
17th Mar '17 12:44:02 PM Theriocephalus
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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. {{Elemental Embodiment}}s are likely to have come from this place.

Compare ElementalNation, for when it's a society rather than a physical place that embodies and element or concept, which may still be an example. Compare and contrast AnthropomorphicPersonification, for when it's a person rather than a place.

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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. {{Elemental Embodiment}}s Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to have come from in sets, with multiple worlds for various elements or concepts. The four classical elements are the likeliest to get such planes, but this place.

is by no means an exclusive rule.

Compare ElementalNation, for when it's a society rather than a physical place that embodies and element or concept, which may still be an example. Compare and contrast AnthropomorphicPersonification, for when it's a person rather than a place, and {{Elemental Embodiment}}s, which are likely to have come from this place.
10th Mar '17 9:03:57 PM Theriocephalus
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Compare ElementalNation, which may be an example. Compare and contrast AnthropomorphicPersonification, for when it's a person rather than a place.

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Compare ElementalNation, for when it's a society rather than a physical place that embodies and element or concept, which may still be an example. Compare and contrast AnthropomorphicPersonification, for when it's a person rather than a place.
12th Dec '16 3:03:15 PM Theriocephalus
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** The realms that can be considered elemental planes are [[LightEmUp Alfheim]], home of the Light Elves; [[CastingAShadow Svartalfheim]], home of the Dark Elves; [[PlayingWithFire Muspellheim]], the primordial realm of fire and light and home of the Fire Giants; [[AnIcePerson Niflheim]], the primordial realm of ice and darkness and sometimes conflated with the land of the dead; [[MakingASplash Vanaheim]], home of the Vanir gods (typically seen as marshes or wetlands); and [[DishingOutDirt Jotunheim]], home of the giants, trolls and ettins (very mountainous).

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** The realms that can be considered elemental planes are [[LightEmUp Alfheim]], home of the Light Elves; [[CastingAShadow Svartalfheim]], home of the Dark Elves; Elves and the Dwarfs; [[PlayingWithFire Muspellheim]], the primordial realm of fire and light and home of the Fire Giants; [[AnIcePerson Niflheim]], the primordial realm of ice and darkness and sometimes conflated with the land of the dead; [[MakingASplash Vanaheim]], home of the Vanir gods (typically seen as marshes or wetlands); and [[DishingOutDirt Jotunheim]], home of the giants, trolls and ettins (very mountainous).
6th Oct '16 7:02:45 PM nombretomado
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* In ''WorldOfWarcraft'' the elemental lords who served the Old Gods would be constantly reborn so the Titans chose to seal them into the Elemental Plane, which in turn was split into four regions. They played a major role in ''Cataclysm''.

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* In ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' the elemental lords who served the Old Gods would be constantly reborn so the Titans chose to seal them into the Elemental Plane, which in turn was split into four regions. They played a major role in ''Cataclysm''.



* ''EverQuest'' has a bunch of these. Indeed, an entire expansion is called "The Planes of Power", and contains something like 15 different planes. And there are more planes from other expansions.

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* ''EverQuest'' ''VideoGame/EverQuest'' has a bunch of these. Indeed, an entire expansion is called "The Planes of Power", and contains something like 15 different planes. And there are more planes from other expansions.
30th Sep '16 11:04:26 PM Theriocephalus
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** Later, the Elemental Plane of Earth is shown to exist. It has its own cult worshipping the element itself, and is apparently home to the metallic elementals seen elsewhere in the comic.

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** Later, the The more traditional elemental planes are also present. The Elemental Plane of Earth is shown to exist. It Earth, at least, has its own cult worshipping the element itself, and is apparently home to the metallic elementals seen elsewhere in the comic.comic. The planes of Air and Water are also mentioned.
30th Sep '16 10:44:27 PM Theriocephalus
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* In ''Webcomic/TheOrderOfTheStick'' (which is an AffectionateParody of ''TabletopGame/DungeonsAndDragons''), [[http://www.giantitp.com/comics/oots0802.html Varsuvius was magically transported to "The Plane of Ranch Dressing".]]

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* In ''Webcomic/TheOrderOfTheStick'' (which is an (an AffectionateParody of ''TabletopGame/DungeonsAndDragons''), ''TabletopGame/DungeonsAndDragons''):
** At one point,
[[http://www.giantitp.com/comics/oots0802.html Varsuvius was magically transported to "The "the Plane of Ranch Dressing".]]Dressing"]], of all places.
** Later, the Elemental Plane of Earth is shown to exist. It has its own cult worshipping the element itself, and is apparently home to the metallic elementals seen elsewhere in the comic.
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