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** [[https://scp-wiki.wikidot.com/scp-1689 SCP-1689]] is a Bag Of Holding that distributes endless potatoes. Excavations into it's BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.

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** [[https://scp-wiki.wikidot.com/scp-1689 SCP-1689]] is a Bag Of Holding that distributes endless potatoes. Excavations into it's its BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.
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* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to it, then Water, then Earth, then Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as two elemental lords by elements. Since the remaster of the second edition, and the freeing of the four benevolent elemental lords, two new planes have reemerged; the elemental plane of metal and the elemental plane of wood, reprensenting the four western elements and the five eastern elements.

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* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to it, then Water, then Earth, then Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as two elemental lords by elements. Since Following the remaster of the second edition, and the freeing of the four benevolent elemental lords, two new planes have reemerged; reemerge; the elemental plane of metal and the elemental plane of wood, reprensenting the four western elements and the five eastern elements.



** The Plane of Wood has reappeared between The Plane of Air and The Plane of Water. It's a dense forest vibrant of life where the fauna is flora mimicking animal. The wish-granting genies of The Plane of Wood, will subtly change the wish by adding a personal flair as a signature as they grant the wish.

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** The Plane of Wood has reappeared between The the Plane of Air and The the Plane of Water. It's a dense forest vibrant of life where the fauna is flora mimicking animal. that mimicks animals. The wish-granting genies of The the Plane of Wood, Wood will subtly change the wish wishes by adding a personal flair as a signature as they grant the wish.them.



** The Plane of Metal has appeared between the Plane of Water anf The Plane of Earth. The Elemental Plane of Metal has the horizon curved upward, as if the plane was inside a metal ball.

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** The Plane of Metal has appeared between the Plane of Water anf The and the Plane of Earth. The Elemental Plane of Metal has the horizon curved upward, as if the plane was inside a metal ball.

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Adding to Tabletop Pathfinder


* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to it, then Water, then Earth, then Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as the four breeds of primal dragon associated with the elements.

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* ''TabletopGame/{{Pathfinder}}'' has the same elemental planes as ''Dungeons and Dragons'', forming the inner part of the Inner Sphere of outer planes immediately around the material world, with Air closest to it, then Water, then Earth, then Fire. Unlike ''D&D'', while elementals are present and common, the true rulers of the planes are the various races of genies, as well as two elemental lords by elements. Since the remaster of the second edition, and the freeing of the four breeds of primal dragon associated with benevolent elemental lords, two new planes have reemerged; the elemental plane of metal and the elemental plane of wood, reprensenting the four western elements and the five eastern elements.


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** The Plane of Wood has reappeared between The Plane of Air and The Plane of Water. It's a dense forest vibrant of life where the fauna is flora mimicking animal. The wish-granting genies of The Plane of Wood, will subtly change the wish by adding a personal flair as a signature as they grant the wish.


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** The Plane of Metal has appeared between the Plane of Water anf The Plane of Earth. The Elemental Plane of Metal has the horizon curved upward, as if the plane was inside a metal ball.
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* ''WesternAnimation/TheMagicKey'': In "Dragon Land", the worlds in the eponymous video game (which Nadim and Wilma find themselves [[TheGameComesToLife transported into]]) include of the Land Of Mud, the Land Of Water, and the Land Of Ice, each one obviously themed around one element. (There's also presumably a few other elemental worlds, as Wilma and Nadim skip a few levels on their way to beating the game.)

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* ''WesternAnimation/TheMagicKey'': In "Dragon Land", the worlds in the eponymous video game (which Nadim and Wilma find themselves [[TheGameComesToLife [[TheGameComeToLife transported into]]) include of the Land Of Mud, the Land Of Water, and the Land Of Ice, each one obviously themed around one element. (There's also presumably a few other elemental worlds, as Wilma and Nadim skip a few levels on their way to beating the game.)
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* ''WesternAnimation/TheMagicKey'': In "Dragon Land", the worlds in the eponymous video game (which Nadim and Wilma find themselves [[TheGameComesToLife transported into]]) include of the Land Of Mud, the Land Of Water, and the Land Of Ice, each one obviously themed around one element. (There's also presumably a few other elemental worlds, as Wilma and Nadim skip a few levels on their way to beating the game.)
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* ''TabletopGame/WarhammerAgeOfSigmar'': The Eight Realms are each themed around one of the eight forms of magic -- Fire, Light, Shadow, Metal, Death, Life, Beasts, and Heavens -- which shape its nature, its landscape, and the behavior of its inhabitants. As a general rule, the realms are their most stable or "mundane" towards their centers, but become increasingly magical and fantastic as one approaches their edges; their outmost borders become entirely raw, unbound elemental magic that is impossible to survive direct exposure with, and are known as the "perimeters inimical" as a result. As an example, Aqshy, the Realm of Fire, is dominated by warm environments such as jungles and savannahs, is very prone to volcanism even its center, and tends to inflame the tempers of its inhabitants, while Ghur, the Realm of Beasts, teems with savage megafauna, aggressive barbarians, and mountain-sized monsters, and even its continents are living, mobile, predatory things.
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* The VR game, "VideoGame/TheUtilityRoom" takes place in a "Behind The Scenes" section of the universe where all the "Heavy Lifting" happens to drive cosmic forces. Unique in that it is a single elemental plane that drives all physical phenomenon. It's depicted as a sterile place containing rugged terrain, weathered by the movements of colossal stone heads and other moving stone beings.
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* ''Literature/WhateleyUniverse'': Dragonsfyre's mutation (and GenderBender transformation) was activated when she was KidnappedForExperimentation by a mystic cult. They hired a demon, Thulia, to bind Morgana to the Elemental Plane of Fire so they could [[PoweredByAForsakenChild use her Essence to power their spells]]. Even Thulia was disgusted by they way they treated Morgana.
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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements]] are the likeliest to get such planes. Some might follow one of the other elemental grouping themes like FireWaterWind, LandSeaSky, or FireIceLightning, but this is by no means an exclusive rule. Just as common are planes that are linked to {{Bizarro Element}}s that have no distinct group theming at all.

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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements]] are the likeliest to get such planes. Some might follow one of the other elemental grouping themes like FireWaterWind, LandSeaSky, or FireIceLightning, but this is by no means an exclusive rule. Just as common are planes that are linked to {{Bizarro Element}}s BizarroElements that have no distinct group theming at all.
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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements]] are the likeliest to get such planes. Some might follow one of the other elemental grouping themes like FireWaterWind, LandSeaSky, or FireIceLightning, but this is by no means an exclusive rule.

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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements]] are the likeliest to get such planes. Some might follow one of the other elemental grouping themes like FireWaterWind, LandSeaSky, or FireIceLightning, but this is by no means an exclusive rule. \n Just as common are planes that are linked to {{Bizarro Element}}s that have no distinct group theming at all.
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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements]] are the likeliest to get such planes, but this is by no means an exclusive rule.

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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements]] are the likeliest to get such planes, planes. Some might follow one of the other elemental grouping themes like FireWaterWind, LandSeaSky, or FireIceLightning, but this is by no means an exclusive rule.
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relocating from Classical Elements Ensemble and adding to the description


Compare ElementalNation, for when it's a society rather than a physical place that embodies and element or concept, which may still be an example. Compare and contrast AnthropomorphicPersonification, for when it's a person rather than a place, and {{Elemental Embodiment}}s, which are likely to have come from this place.

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Compare ElementalNation, for when it's a society rather than a physical place that embodies and element or concept, which may still be an example. Compare and contrast AnthropomorphicPersonification, for when it's a person rather than a place, and {{Elemental Embodiment}}s, which are likely to have come from this place. Also contrast ClassicalElementsEnsemble when it is a group of ''people'' that are associated with the classical elements specifically, not planes or regions.


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* In ''VideoGame/OriAndTheWillOfTheWisps'', the four regions that Ori travels to in order to recover the Wisps have elemental associations. The Luma Pools are ostensibly Water, the caverns of Mouldwood Depths are Earth, the icy peak of Baur's Reach is associated with Wind, and the Windswept Wastes have Fire aesthetics.
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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The four classical elements are the likeliest to get such planes, but this is by no means an exclusive rule.

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A setting that represents or is made of a concept/thing. It may be [[GeniusLoci sentient]], in which case it may also have an avatar running around. Often, they will be pocket or parallel dimensions separate from the physical world where mortals live, but they'll sometimes be discrete parts of the main setting. They are likely to come in sets, with multiple worlds for various elements or concepts. The [[NaturalElements four classical elements elements]] are the likeliest to get such planes, but this is by no means an exclusive rule.
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* [[https://scp-wiki.wikidot.com/scp-354 SCP-354]] is probably one. It's a bottomless pool of human blood that occasionally spits out monsters from other dimensions.

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* [[Website/SCPFoundation SCP]]-1689 is a Bag Of Holding that distributes endless potatoes. Excavations into it's BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.

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* [[Website/SCPFoundation SCP]]-1689 ''Website/SCPFoundation'':
** [[https://scp-wiki.wikidot.com/scp-1689 SCP-1689]]
is a Bag Of Holding that distributes endless potatoes. Excavations into it's BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.apocalypse.
** [[https://scp-wiki.wikidot.com/scp-2559-j SCP-2559-J]] is a rip in spacetime that spews endless kittens and presumably links to a dimension filled with them.
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* [[WebSite/TheSCPFoundation SCP]]-1689 is a Bag Of Holding that distributes endless potatoes. Excavations into it's BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.

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* [[WebSite/TheSCPFoundation [[Website/SCPFoundation SCP]]-1689 is a Bag Of Holding that distributes endless potatoes. Excavations into it's BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.

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[[folder: Live-Action TV]]

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* [[WebSite/TheSCPFoundation SCP]]-1689 is a Bag Of Holding that distributes endless potatoes. Excavations into it's BiggerOnTheInside interior imply it's an alternate version of our world that got wiped out by a GreyGoo potato apocalypse.
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* In the ''Series/MenBehavingBadly'' episode where they're watching ''Franchise/StarTrek'', Tony wonders if space really is the final frontier and wonders if space will eventually end and lead to a larger expanse of milk or something.



[[folder: Mythology ]]
* In Myth/NorseMythology, most of [[TheWorldTree the Nine Realms]] can be seen as one of these, though their elemental connotations are believed to be metaphors for the human psyche. The realms that can be considered elemental planes are [[LightEmUp Alfheim]], home of the Light Elves; [[CastingAShadow Svartalfheim]], home of the Dark Elves and the Dwarfs; [[PlayingWithFire Muspellheim]], the primordial realm of fire and light and home of the Fire Giants; [[AnIcePerson Niflheim]], the primordial realm of ice and darkness and sometimes conflated with the land of the dead; [[MakingASplash Vanaheim]], home of the Vanir gods (typically seen as marshes or wetlands); and [[DishingOutDirt Jotunheim]], home of the giants, trolls and ettins (very mountainous).

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[[folder: Mythology ]]
[[folder:Music]]
* In Myth/NorseMythology, most of [[TheWorldTree the Nine Realms]] can be seen as one of these, though their elemental connotations are believed to be metaphors for the human psyche. The realms that can be considered elemental planes are [[LightEmUp Alfheim]], home of the Light Elves; [[CastingAShadow Svartalfheim]], home of the Dark Elves and the Dwarfs; [[PlayingWithFire Muspellheim]], the primordial realm of fire and light and home of the Fire Giants; [[AnIcePerson Niflheim]], the primordial realm of ice and darkness and sometimes conflated experiments in [=CryptoSanta=] by ''Music/LemonDemon'' were trying to open other dimensions filled with the land of the dead; [[MakingASplash Vanaheim]], home of the Vanir gods (typically seen as marshes or wetlands); and [[DishingOutDirt Jotunheim]], home of the giants, trolls and ettins (very mountainous).presents in order to bring about ChristmasEveryDay.



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[[folder: Tabletop [[folder:Mythology ]]
* In Myth/NorseMythology, most of [[TheWorldTree the Nine Realms]] can be seen as one of these, though their elemental connotations are believed to be metaphors for the human psyche. The realms that can be considered elemental planes are [[LightEmUp Alfheim]], home of the Light Elves; [[CastingAShadow Svartalfheim]], home of the Dark Elves and the Dwarfs; [[PlayingWithFire Muspellheim]], the primordial realm of fire and light and home of the Fire Giants; [[AnIcePerson Niflheim]], the primordial realm of ice and darkness and sometimes conflated with the land of the dead; [[MakingASplash Vanaheim]], home of the Vanir gods (typically seen as marshes or wetlands); and [[DishingOutDirt Jotunheim]], home of the giants, trolls and ettins (very mountainous).
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* ''DC'': Long ago, when the goddess Hecate came to earth, she gifted humanity magic. Seeing her potential for unlimited power, humans captured her and tortured her for more secrets. As the years went on, Hecate became mad and broke from her imprisonment, gifting her jailers dark magic in hopes that they would destroy themselves[[note]]https://dc.fandom.com/wiki/Lords_of_Order#Creating_the_Parliaments[[/note]]. These "Lords of order" would then use their power to perform a ritual that infuse the natural world with power. This would birth the "parliament of life", and with it, supernatural forces like the Red, The Divided, The Green,etc. all with their own elemental plane.

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* ''DC'': ''Franchise/TheDCU'': Long ago, when the goddess Hecate came to earth, Earth, she gifted humanity magic. Seeing her potential for unlimited power, humans captured her and tortured her for more secrets. As the years went on, Hecate became mad and broke from her imprisonment, gifting her jailers dark magic in hopes that they would destroy themselves[[note]]https://dc.fandom.com/wiki/Lords_of_Order#Creating_the_Parliaments[[/note]]. These "Lords of order" would then use their power to perform a ritual that infuse the natural world with power. This would birth the "parliament of life", and with it, supernatural forces like the Red, The the Divided, The Green,etc. the Green, etc., all with their own elemental plane.


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DC comics has their own elemental planes. Hence, I believe they should be in this page.



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*''DC'': Long ago, when the goddess Hecate came to earth, she gifted humanity magic. Seeing her potential for unlimited power, humans captured her and tortured her for more secrets. As the years went on, Hecate became mad and broke from her imprisonment, gifting her jailers dark magic in hopes that they would destroy themselves[[note]]https://dc.fandom.com/wiki/Lords_of_Order#Creating_the_Parliaments[[/note]]. These "Lords of order" would then use their power to perform a ritual that infuse the natural world with power. This would birth the "parliament of life", and with it, supernatural forces like the Red, The Divided, The Green,etc. all with their own elemental plane.
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* ''Anime/Bakugan'': Prior to season one Vestroia, the home planet of the Bakugan, became split into six element worlds, one for each Attribute of Bakugan[[note]]Pyrus/fire, Ventus/wind, Subterra/earth, Aquos/water, Haos/light and Darkus/darkness[[/note]]. Naga, the season’s main antagonist, merged them in pairs[[note]]Ventus/Aquos, Subterra/Haos and Pyrus/Darkus[[/note]], before Drago reunited all six into New Vestroia at the end of the season.
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* ''Anime/Bakugan'': ''Anime/{{Bakugan}}'': Prior to season one Vestroia, the home planet of the Bakugan, became split into six element worlds, one for each Attribute of Bakugan[[note]]Pyrus/fire, Ventus/wind, Subterra/earth, Aquos/water, Haos/light and Darkus/darkness[[/note]]. Naga, the season’s main antagonist, merged them in pairs[[note]]Ventus/Aquos, Subterra/Haos and Pyrus/Darkus[[/note]], before Drago reunited all six into New Vestroia at the end of the season.
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[[folder:Anime]]
* ''Anime/Bakugan'': Prior to season one Vestroia, the home planet of the Bakugan, became split into six element worlds, one for each Attribute of Bakugan[[note]]Pyrus/fire, Ventus/wind, Subterra/earth, Aquos/water, Haos/light and Darkus/darkness[[/note]]. Naga, the season’s main antagonist, merged them in pairs[[note]]Ventus/Aquos, Subterra/Haos and Pyrus/Darkus[[/note]], before Drago reunited all six into New Vestroia at the end of the season.
%%The link to Anime/Bakugan won’t work and I don’t know what I’m doing wrong
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* ''VideoGame/{{RuneScape}}'': The 14 Runecrafting altars (Air, Water, Earth, Fire, Mind, Chaos, Death, Blood, Body, Soul, Cosmic, Astral, Nature, Law) are pocket dimension of their specific energy with a landscape to match, with the exception of the Astral Altar which was brought into the main world by the Moon Clan. Their elemental energy can be infused into runestones for casting magic. On a larger scale, entire worlds can be charged with one or more of the elements, with the main world (Gielinor) being the one where all elements are in balance.

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* ''TabletopGame/{{Exalted}}'': The FlatWorld of Creation is "pinned" in place by the Elemental Poles of Fire in the south, Water in the west, Air in the north, Wood in the east and Earth in the center. The closer you get to the pole, the more prominent the element becomes:
** The South is a vast desert leading to volcanoes, before reaching fields of magma and crystal forests leading to the ceaseless inferno of the Elemental Pole of Fire.
** The West opens to a vast ocean, leading to an Elemental Pole that is a sea without shore, surface or bottom where the waters are endlessly flowing, pooling and shifting to and fro.
** The North is frozen and windblown tundras, leading eventually to fields of howling snow and {{Floating Continent}}s until the Pole is a constantly howling gale amidst which elementals hold court.
** The East is thicker and thicker forests, until the roots crowd out the ground, leaves block out the sky and only endless leaves, wood and unchecked growth remain.
** The Elemental Pole of Earth, unlike the others, lies in the dead center of Creation in the form of a ''colossal'' mountain.

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* ''TabletopGame/{{Exalted}}'': ''TabletopGame/{{Exalted}}'':
**
The FlatWorld of Creation is "pinned" in place by the Elemental Poles of Fire in the south, Water in the west, Air in the north, Wood in the east and Earth in the center. The closer you get to the pole, the more prominent the element becomes:
** *** The South is a vast desert leading to volcanoes, before reaching fields of magma and crystal forests leading to the ceaseless inferno of the Elemental Pole of Fire.
** *** The West opens to a vast ocean, leading to an Elemental Pole that is a sea without shore, surface or bottom where the waters are endlessly flowing, pooling and shifting to and fro.
** *** The North is frozen and windblown tundras, leading eventually to fields of howling snow and {{Floating Continent}}s until the Pole is a constantly howling gale amidst which elementals hold court.
** *** The East is thicker and thicker forests, until the roots crowd out the ground, leaves branches block out the sky and only endless leaves, wood and unchecked growth remain.
** *** The Elemental Pole of Earth, unlike the others, lies in the dead center of Creation in the form of a ''colossal'' mountain.mountain.
** The Primordial Autochthon, who thought that the system of elements and poles that held Creation together was a great idea, arranged his own world-body along similar lines, but with elements based on machinery and industry and a rather generous definition of "pole". Thus, the bulk of Autochthonia consist of the Elemental Pole of Metal, a world-sized mass of gears and metal walls; at its core is the Elemental Pole of Crystal, which also serves as Autochthon's brain; above Metal is the Elemental Pole of Oil, which takes the form of a sea of countless varieties of oils and lubricants, while at the bottom is the Elemental Pole of Smoke, a vast pit choked with great clouds of caustic smoke and toxic gas. Sitting slightly "outside" Autochthon's body are the Elemental Poles of Steam and Electricity, which also serve as the main power generators for the whole system.

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** The Emerald Dream is a plane representing Azeroth as if sentient life had never evolved. It is a lush wilderness populated by green dragons and their druidic allies.
** The Realm of Twilight is a shadowy realm harmful to creatures not of the Twilight Dragonflight, often used by them as a defense or weapon.

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** The There are also other planes, such as the plane of "Life", the Emerald Dream is a plane Dream, representing Azeroth as if sentient life had never evolved. It is a lush wilderness populated by green dragons and their druidic allies.
** The Realm of Twilight is a shadowy realm harmful to creatures not of the Twilight Dragonflight, often used by them as a defense or weapon.
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** Module [=WG7=] ''Castle TabletopGame/{{Greyhawk}}''. The Queen of the Honeybee Hive on level 7 opened a gate to the Demi-Plane of Flowers, a gigantic plain covered with every imaginable type of flower and plant.

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** The 1st Edition ''Manual of the Planes'' describes the Demi-Plane of Electromagnetism, one of the three demiplanes known to exist (at the time; later editions take a much more cavalier approach to adding new demiplanes). It's fundamentally very similar to the Quasielemental Plane of Lightning, and as a result of this it's slowly dying as it's pulled into and merges with the elemental plane proper.
** Module [=WG7=] ''Castle TabletopGame/{{Greyhawk}}''. TabletopGame/{{Greyhawk}}'': The Queen of the Honeybee Hive on level 7 opened a gate to the Demi-Plane of Flowers, a gigantic plain covered with every imaginable type of flower and plant.
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* The world of ''Franchise/TheWitcher'' is surrounded by four elemental planes, each inhabited by different elemental types of genie.
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** This comes especially to the fore in the ''TabletopGame/{{Planescape}}'' setting, which takes place in the multiverse at large. The most notable are the “inner planes”, which represent physical matter, and the “outer planes”, which represent more philosophical concepts.

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** This comes especially to the fore in the ''TabletopGame/{{Planescape}}'' setting, which takes place in the multiverse at large. The most notable are the “inner planes”, "inner planes", which represent physical matter, and the “outer planes”, "outer planes", which represent more philosophical concepts.

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