History Main / EldritchLocation

26th May '16 6:16:22 AM TheOneWhoTropes
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* In the MarvelUniverse , ''TheThanosImperative'' introduced ''an entire freaking parallel universe'' as an EldritchLocation. It all began when somehow, somebody ''[[DeathTakesAHoliday killed death]]'' and allowed Life to grow unrestrained. Now the entire universe is under the influence of Elder Gods and, using the Fault that has opened up in the MU, they are now intent on corrupting the rest of reality.

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* In the MarvelUniverse , ''TheThanosImperative'' ''ComicBook/TheThanosImperative'' introduced ''an entire freaking parallel universe'' as an EldritchLocation. It all began when somehow, somebody ''[[DeathTakesAHoliday killed death]]'' and allowed Life to grow unrestrained. Now the entire universe is under the influence of Elder Gods and, using the Fault that has opened up in the MU, they are now intent on corrupting the rest of reality.
25th May '16 5:16:15 AM DracoKanji
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** The Old Chaos in ''Crown of the Ivory King''. Beneath the frozen land of Eleum Loyce lies a giant inferno with tree roots branching all over the place yet not burning, and the battle takes place on an inexplicably floating stone platform far above an endless sea of flame, with doorways that contain fiery portals that spawn corrupted knights.

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** The Old Chaos in ''Crown of the Ivory King''. Beneath the frozen land of Eleum Loyce lies a giant inferno with tree roots branching all over the place yet not burning, and the battle takes place on an inexplicably floating stone platform far above an endless sea of flame, with doorways that contain fiery portals that spawn corrupted knights. [[spoiler:The roots and branches are meant to evoke Lost Izalith from the first game, where the Bed of Chaos was fought. It seems to be hinted that the Old Chaos is the Bed in a new form.]]
19th May '16 6:16:03 PM erforce
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* The apartment building in ''Film/{{Ghostbusters}}'' certainly applies, given what it was designed for. The dimension one of the refrigerators opens onto counts as well.

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* The apartment building in ''Film/{{Ghostbusters}}'' ''Film/{{Ghostbusters 1984}}'' certainly applies, given what it was designed for. The dimension one of the refrigerators opens onto counts as well.
18th May '16 12:29:22 PM GlassRain
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** [[BedlamHouse Arkham Asylum]]. The place gets destroyed regularly, yet somehow always magically comes back and it has a tendency to drive people completely batshit insane just by being there. When you remember these facts one kind of has to wonder why the city of Gotham thinks sending already insane supervillans there will make them better.

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** [[BedlamHouse Arkham Asylum]]. The place gets destroyed regularly, yet somehow always magically comes back and it has a tendency to drive people completely batshit insane just by being there. When you remember these facts one kind of has to wonder why the city of Gotham thinks sending already insane supervillans supervillains there will make them better.



The very ground below it evaported or inverted or became one-dimensional threads which snapped under the weight.

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The very ground below it evaported evaporated or inverted or became one-dimensional threads which snapped under the weight.



* The Overlook Hotel in ''Film/TheShining'' is... bizzare to say the least.

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* The Overlook Hotel in ''Film/TheShining'' is... bizzare bizarre to say the least.



** The Overlook Hotel is even more clearly this trope in the orginal novel of ''Literature/TheShining''. Not only does it retain the spirits of dead guests, it seems to control them and has an active intelligence and an agenda (specifically, murdering Danny so that it can absorb his psychic powers). At various portions in the book it actually speaks directly to characters, either through the ghosts or via direct telepathy (and it isn't particularly [[PoliticallyIncorrectVillain polite]] when it does). Furthermore, when [[spoiler: the hotel explodes]] at the book's climax, one character sees [[EldritchAbomination something that cannot be described]] fly out of it and disappear into the sky.

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** The Overlook Hotel is even more clearly this trope in the orginal original novel of ''Literature/TheShining''. Not only does it retain the spirits of dead guests, it seems to control them and has an active intelligence and an agenda (specifically, murdering Danny so that it can absorb his psychic powers). At various portions in the book it actually speaks directly to characters, either through the ghosts or via direct telepathy (and it isn't particularly [[PoliticallyIncorrectVillain polite]] when it does). Furthermore, when [[spoiler: the hotel explodes]] at the book's climax, one character sees [[EldritchAbomination something that cannot be described]] fly out of it and disappear into the sky.



** Then there is the city of Asshai in the [[IDontLikeTheSoundOfThatPlace Shadowlands]]. It mainly consists of the ruins of an ancient and forgotten civilization, and it is bigger then all other great cities ''combined'', though its population is quite small. The buildings are made of a black, greasy stone that drinks light, casting the city in an eternal gloom. All food has to be imported, as plants don't grow and animals die shortly after being brought there. The river 'Ash' is phosphorous, green and its fish are twisted and misshapen, with only very few able to eat them. Due to these conditions the only ones living there are powerful sorcerors practicing all kinds of forbidden BlackMagic. And if all of this isn't enough to showcase just how ''wrong'' this place is, there is the fact that in the entire city there are absolutely no children.
* The ''Literature/PerryRhodan'' setting has seen its share of these. A prominent example used as the backdrop for basically an entire arc was the Land in the Deep ("Tiefenland" in the original German) -- an artificial construct ''built'' into [[VoidBetweenTheWorlds the void between the universes]], a light-year across but with a nigh unsurmountable ceiling only a couple thousand and change meters above its surface, populated by all manners of weird lifeforms whose ancestors were usually recruited from all over the universe millions of years ago... And then the subtle influence of the Deep eventually proved ''hostile'' to lifeforms from "above", with the results of overexposure resulting in anything from death (often via [[TakenForGranite petrification]]) to corruption into antagonistic "grey life". By the time the protagonists Atlan and Jen Salik finally ended up there, things had already gone much as one might expect.

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** Then there is the city of Asshai in the [[IDontLikeTheSoundOfThatPlace Shadowlands]]. It mainly consists of the ruins of an ancient and forgotten civilization, and it is bigger then all other great cities ''combined'', though its population is quite small. The buildings are made of a black, greasy stone that drinks light, casting the city in an eternal gloom. All food has to be imported, as plants don't grow and animals die shortly after being brought there. The river 'Ash' is phosphorous, green and its fish are twisted and misshapen, with only very few able to eat them. Due to these conditions the only ones living there are powerful sorcerors sorcerers practicing all kinds of forbidden BlackMagic. And if all of this isn't enough to showcase just how ''wrong'' this place is, there is the fact that in the entire city there are absolutely no children.
* The ''Literature/PerryRhodan'' setting has seen its share of these. A prominent example used as the backdrop for basically an entire arc was the Land in the Deep ("Tiefenland" in the original German) -- an artificial construct ''built'' into [[VoidBetweenTheWorlds the void between the universes]], a light-year across but with a nigh unsurmountable insurmountable ceiling only a couple thousand and change meters above its surface, populated by all manners of weird lifeforms whose ancestors were usually recruited from all over the universe millions of years ago... And then the subtle influence of the Deep eventually proved ''hostile'' to lifeforms from "above", with the results of overexposure resulting in anything from death (often via [[TakenForGranite petrification]]) to corruption into antagonistic "grey life". By the time the protagonists Atlan and Jen Salik finally ended up there, things had already gone much as one might expect.



** Season 3 of ''Series/StarTrekEnterprise'' takes place in the Delphic Expanse, a region infamous for [[NegativeSpaceWedgie unexplainable anomalies]] and even large areas that aren't entirely in this universe. This is revealed to be the work of aliens from another realm who are altering the galaxy to suit them; once they're defeated, the Expanse turns into normal space.

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** Season 3 of ''Series/StarTrekEnterprise'' takes place in the Delphic Expanse, a region infamous for [[NegativeSpaceWedgie unexplainable inexplicable anomalies]] and even large areas that aren't entirely in this universe. This is revealed to be the work of aliens from another realm who are altering the galaxy to suit them; once they're defeated, the Expanse turns into normal space.



** Even Eldar Craftworlds are such. They are not planet sized spaceships, but rather entire fleets that gathered together for mutual protection, linked by gates and warps that are tangental to the Webway as a whole. Any given door doesn't open onto whatever's on the other side, but rather to wherever you are wanting to go in the Craftworld itself. On top of this, the physical linkages joining the Craftworld is made from, effectively, psychic powers turned into a solid, called Wraithbone - and acting as a conduit for the souls of every Eldar whose Soulstone was recovered. And at the core of each Craftworld is an area called the Dome of the Crystal Seers. The apparant statues in here aren't - they're the solidified bodies of the greatest farseers of the craftworld, converted into solid wraithbone.

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** Even Eldar Craftworlds are such. They are not planet sized spaceships, but rather entire fleets that gathered together for mutual protection, linked by gates and warps that are tangental to the Webway as a whole. Any given door doesn't open onto whatever's on the other side, but rather to wherever you are wanting to go in the Craftworld itself. On top of this, the physical linkages joining the Craftworld is made from, effectively, psychic powers turned into a solid, called Wraithbone - and acting as a conduit for the souls of every Eldar whose Soulstone was recovered. And at the core of each Craftworld is an area called the Dome of the Crystal Seers. The apparant apparent statues in here aren't - they're the solidified bodies of the greatest farseers of the craftworld, converted into solid wraithbone.



** The Cave of the Nadir. Lost to history for quite a while, a pain to find even with an enormous archeological team, pretty much ''everyone'' has an interest in knowing its location, and once there you might wish you never found it. Why? [[spoiler:The entire cave is Irrigo, a mysterious and horribly dangerous color resembling a deep, intense violet. It soaks into you, and stays with you like an insidious radiation, eating away at your memories, your thoughts, and eventually your mind itself. The cavern is full of individuals of all kinds and species that have completely lost themselves, and are completely unable to remember anything, or think clearly. Prolonged exposure will cause your skull to ''grow bone over your eye sockets'' in a futile effort to stop it. Forgotten memories bounce around the place with no rhyme or reason, and make you remember things you never experienced before departing just as quickly as they came. And if you forget your own name, [[AndIMustScream you can never, ever leave]]. And there are theories this color is what makes the entire Neath an Eldritch Location in itself]].

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** The Cave of the Nadir. Lost to history for quite a while, a pain to find even with an enormous archeological archaeological team, pretty much ''everyone'' has an interest in knowing its location, and once there you might wish you never found it. Why? [[spoiler:The entire cave is Irrigo, a mysterious and horribly dangerous color resembling a deep, intense violet. It soaks into you, and stays with you like an insidious radiation, eating away at your memories, your thoughts, and eventually your mind itself. The cavern is full of individuals of all kinds and species that have completely lost themselves, and are completely unable to remember anything, or think clearly. Prolonged exposure will cause your skull to ''grow bone over your eye sockets'' in a futile effort to stop it. Forgotten memories bounce around the place with no rhyme or reason, and make you remember things you never experienced before departing just as quickly as they came. And if you forget your own name, [[AndIMustScream you can never, ever leave]]. And there are theories this color is what makes the entire Neath an Eldritch Location in itself]].



** The entire realm of Lothric is implied to be one in ''Dark Souls III'', as it's an amalgamation of different lands once ruled over by their respective Lords of Cinder, summoned across time. Even moreso in the Kiln of the First Flame, which seems to be made up of an illogical jumble of buildings and architecture haphazardly piled on top of one another across an endless plain of ash and half-melted spires of rock.

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** The entire realm of Lothric is implied to be one in ''Dark Souls III'', as it's an amalgamation of different lands once ruled over by their respective Lords of Cinder, summoned across time. Even moreso more so in the Kiln of the First Flame, which seems to be made up of an illogical jumble of buildings and architecture haphazardly piled on top of one another across an endless plain of ash and half-melted spires of rock.



** ''TalesOfZestiria'' has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there..]]

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** ''TalesOfZestiria'' has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there..there.]]


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* ''Webcomic/ZebraGirl'': Sandra's house. It began to change when Sandra transformed into a demon, with shadows becoming darker and bigger, and decided to have a growth spurt on its own while Sandra was away.
17th May '16 8:28:14 PM Thatguy62
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** ''VideoGame/Kirby64TheCrystalShards'' has [[spoiler:Dark Star, a planet made of [[EldritchAbomination Dark Matter]] and the {{Very Definitely Final Dungeon}}. Not much time is spent inside of it, but its red skies, ribbons of darkness and crystalline hexagonal tiles give it this vibe and make it significantly more alien than any of the planets visited in the game.]]

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** * ''VideoGame/Kirby64TheCrystalShards'' has [[spoiler:Dark Star, a planet made of [[EldritchAbomination Dark Matter]] and the {{Very Definitely Final Dungeon}}. Not much time is spent inside of it, but its red skies, ribbons of darkness and crystalline hexagonal tiles give it this vibe and make it significantly more alien than any of the planets visited in the game.]]
17th May '16 8:26:14 PM Thatguy62
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Added DiffLines:

** ''VideoGame/Kirby64TheCrystalShards'' has [[spoiler:Dark Star, a planet made of [[EldritchAbomination Dark Matter]] and the {{Very Definitely Final Dungeon}}. Not much time is spent inside of it, but its red skies, ribbons of darkness and crystalline hexagonal tiles give it this vibe and make it significantly more alien than any of the planets visited in the game.]]
15th May '16 11:08:31 PM Kytseo
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* In ''VideoGame/ShadowWarrior2'', the in-game justification for the game's ProceduralGeneration is that Earth's landscape is constantly in flux.
15th May '16 11:54:40 AM TheOneWhoTropes
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* The ''TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in ''TalesOfVesperia'' is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].

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* The ''TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in ''TalesOfVesperia'' ''VideoGame/TalesOfVesperia'' is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].
6th May '16 10:57:16 PM SPNova
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* The TalesSeries has had its great shares of bizarre locations over the course of its many games, but one area in TalesOfVesperia is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].

to:

* The TalesSeries ''TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in TalesOfVesperia ''TalesOfVesperia'' is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].



** TalesOfZestiria has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there..]]

to:

** TalesOfZestiria ''TalesOfZestiria'' has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there..]]
6th May '16 10:56:23 PM SPNova
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* ''CorpseParty'' features Heavenly Host Elementary School. It's a haunted, [[GeniusLoci sentient]], [[AlienGeometries multi-layered]] dimension that consists of just the rundown school (it was originally in the real world, but after a series of murders it was torn down) and a never-ending expanse of trees with ceaseless rainfall. Anyone who is unfortunate to be caught in it can and most likely ''will'' die from either hunger or starvation, vengeful spirits, or any number of creative traps [[ChaosArchitecture the school]] will lure the player into, all if the person doesn't commit suicide. Even worse, a person can succumb to the [[TheCorruption darkening]] the school exerts, become insane and contribute to the problem by killing their fellow members. Let's not forget that anyone who dies in the school not only experiences the pain and agony of their death ''forever'', but is also ''[[Retcon retconned]] from existence'' in the real world.
** Made even worse with the reveal of [[spoiler:the GroundhogDayLoop and time travel]]. Just as space and planes of existence are warped in this dimension, so is the concept of [[spoiler:time and parallel timelines. It's told that even if you tried to save someone who died before, they will just [[YouCantFightFate die a far more gruesome death]]. Sachiko has mentioned that Yoshiki has died a few times in other timelines, which leads to [[FridgeHorror the realization]] that ''every possible timeline was exhausted'' and Yui, Morishige, Mayu, and Seiko always ended up dying in the school so it was impossible to ever save them.]]

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* ''CorpseParty'' features Heavenly Host Elementary School. It's a haunted, [[GeniusLoci sentient]], [[AlienGeometries multi-layered]] dimension that consists of just the rundown school (it was originally in the real world, but after a series of murders it was torn down) and a never-ending expanse of trees with ceaseless rainfall. Anyone who is unfortunate to be caught in it can and most likely ''will'' die from either hunger or starvation, vengeful spirits, or any number of creative traps [[ChaosArchitecture the school]] will lure the player into, all if the person doesn't commit suicide. Even worse, a person can succumb to the [[TheCorruption darkening]] the school exerts, become insane and contribute to the problem by killing their fellow members. Let's not forget that anyone who dies in the school not only experiences the pain and agony of their death ''forever'', but is also ''[[Retcon retconned]] ''[[RetGone erased]] from existence'' in the real world.
** Made even worse with the reveal of [[spoiler:the GroundhogDayLoop and time travel]]. Just as space and planes of existence are warped in this dimension, so is the concept of [[spoiler:time and parallel timelines. It's told that even if you tried to save someone who died before, they will just [[YouCantFightFate die a far more gruesome death]]. Sachiko has mentioned that Yoshiki has died a few times in other timelines, which leads to [[FridgeHorror the realization]] that ''every possible timeline was exhausted'' and Yui, Morishige, Mayu, and Seiko always ended up dying in the school so it was impossible to ever save them.]]
]]
* The TalesSeries has had its great shares of bizarre locations over the course of its many games, but one area in TalesOfVesperia is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].
** There's also Tarqaron, a massive floating city that was converted into a weapon to counter [[spoiler:the Adephagos]]. The inside has warped pathways and structures built in every which way, and the party debates on just "what the hell were the ancients thinking when they built this?"
** TalesOfZestiria has [[spoiler:Artorius' Throne, the final dungeon]]. It's a sealed section of Glenwood that contains a massive palace suspended over an empty void, with collapsed and broken pathways surrounding it leading in every which way. The sky is blood red and the sun is black, and the entire area is engulfed in malevolence. [[spoiler:Makes sense, since a hellonized Maotelus was sealed in there..]]
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