History Main / EldritchLocation

23rd Jul '16 1:56:35 AM DarkHunter
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** The Furthest Ring, a PlaceBeyondTime which is the home of the [[EldritchAbomination Horrorterrors]], the Green Sun (a star with the mass of two universes, which breaks several laws of physics), and the afterlife (which exists as a series of Dream Bubbles). Time and space behave in incomprehensible ways in the Furthest Ring, and both become less reliable the longer you stay (or the further you go). For example, when Dave and Rose try to fly out to the Green Sun, [[spoiler:they end up arriving in the distant past]].

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** The Furthest Ring, a PlaceBeyondTime which is the home of the [[EldritchAbomination Horrorterrors]], the Green Sun (a star with the mass of two universes, which breaks several laws of physics), and the afterlife (which exists as a series of Dream Bubbles). It is said that if one were to draw an accurate map of the place, the result would be a page completely and uniformly covered in black. Time and space behave in incomprehensible ways in the Furthest Ring, and both become less reliable the longer you stay (or the further you go). For example, when Dave and Rose try to fly out to the Green Sun, [[spoiler:they end up arriving in the distant past]].
14th Jul '16 3:26:47 AM MegaTroper123456
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* ''WesternAnimation/SpongeBobSquarePants'' gives us "The Fly of Despair" from "Shangheid", a dimension that only the Flying Dutchman and Squidward know about which is nothing but a dark tunnel of surreal, demonic imagery.
10th Jul '16 10:32:36 AM nombretomado
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** In an older BioWare example, the Spirit World of ''VideoGame/JadeEmpire'' is similarly weird.

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** In an older BioWare Creator/BioWare example, the Spirit World of ''VideoGame/JadeEmpire'' is similarly weird.
5th Jul '16 10:00:17 AM Spartan125
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* ''Franchise/{{Halo}}'':
** [[SubspaceOrHyperspace Slipstream space]] was known for making some people disappear without a trace when it was first put to use and it is near impossible for the [[TheFederation UNSC]] to accurately plot courses with it at distances smaller than a planetary system, though the [[ScaryDogmaticAliens Covenant]] and [[ThePrecursors Forerunners]] have mastered this. These effects worsen as jumps are made further inside a gravity well.
** The dimension encountered in ''Literature/HaloFirstStrike'' when the ship containing the main characters enters slipspace using a [[MacGuffin Forerunner crystal]] takes the weirdness [[UpToEleven a step further]]. Energy Projectiles would randomly teleport or follow random trajectories while kinetic weapons were unaffected, caused the crystal to emit massive amounts of radiation, caused some... [[TimeyWimeyBall contradictions in the recorded timelines]], and [[ArsonMurderAndJaywalking allowed ships to travel much greater distances across space than usual]].
** The Domain appears to be depicted in such a way in ''VideoGame/Halo5Guardians'' though no physics defying effects occured.
21st Jun '16 2:44:10 PM nmn3r3
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* In ''{{Animorphs}}''' ''The Andalite Chronicles'', Elfangor, Loren and Visser Three get hold of the Time Matrix, a time machine, at the same time and each simultaneously tries to use it to take them back to their home planets. The result is a horrifying mishmash of their memories of all three.

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* In ''{{Animorphs}}''' ''The Andalite Chronicles'', Elfangor, Loren Loren, and Visser Three get hold of the Time Matrix, a time machine, at the same time and each simultaneously tries to use it to take them back to their home planets. The result is a horrifying mishmash of their memories of all three. At the edge of that world, there's nothing but zero space, and Loren's arm gets bent spacially back into her face when she tries to reach out there. At the center is the Time Matix itself, which is the key to getting out of there, but time speeds up for all matter that comes close, causing Elfangor and Loren to age five Earth years before they reach it, and are unable to change back after they escape.
20th Jun '16 10:15:19 PM Aiguille
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* In the ''VideoGame/AlanWake'' games, Cauldron Lake is home to a RealityWarper EldritchAbomination called the Dark Presence, that desires to enter into our world fully as a MonsterFromBeyondTheVeil. In service of its goal, proximity to the lake grants creative humans the power of RewritingReality, though the beneficiaries of this power, protagonist included, tend to exploit it to defy the Presence's will once they glean its malign nature. Cauldron Lake itself is far more [[BiggerOnTheInside deep and vast]] than it appears, as a deep sea fishing trawler has somehow found a way to its suspiciously oceanic depths.
19th Jun '16 9:36:26 PM HamburgerTime
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* In ''Podcast/AliceIsntDead'', a long haul trucker {{Narrator}} keeps encountering paranormal places in the course of her work, from an EvilTowerOfOminousness looming in the distance to Charlatan, a travelling VanishingVillage trapped in a GroundhogDayLoop that repeatedly violates the laws of physics in increasingly disturbing ways every time she passes through.

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* In ''Podcast/AliceIsntDead'', a long haul trucker {{Narrator}} keeps encountering paranormal places in the course of her work, from an EvilTowerOfOminousness looming in the distance to Charlatan, a travelling traveling VanishingVillage trapped in a GroundhogDayLoop that repeatedly violates the laws of physics in increasingly disturbing ways every time she passes through. through.
* ''WebOriginal/ProtectorsOfThePlotContinuum'' has Headquarters, an unimaginably huge building located in the space between worlds that the PPC calls home. It's constructed from {{metafiction}}al materials like {{Plot Hole}}s and "concrit" ([[{{Pun}} concrete made from constructive criticism]]) and a portal to it exists in one specific location in each world of TheMultiverse, usually an extremely innocuous one nobody would check if they weren't specifically looking for it. Its most famous feature is that, as a defense against MarySue attacks, it's impossible to ''intentionally'' find your destination within it; PPC agents are well trained to "switch off" their minds whilst trying to get from one part of the building to another, something the simple brains of Sues are incapable of. A RunningGag in the stories is that it supposedly has a pool, but nobody, whether intentionally or not, has ever been able to find it.
17th Jun '16 10:22:12 AM Willbyr
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* In ''Main/OnePiece'', the whole Grand Line might count, as the weather there does not conform to standard laws of meteorology. It's not only violent and volatile, but can change in an instant, from a storm, to a blizzard, to a waterspout and calm for an hour before changing again. Islands are somewhat stable, but each is the same climate all year round (and are thus grouped into Winter, Spring, Summer, and Autumn to describe them) and each of those is has four seasons of its own, giving the Grand Line 16 seasons. Cyclones appear randomly, and there are even stranger places, like Enies Lobby, which has EndlessDaytime. Navigation in the Grand Line can't be done with a normal compass due to the bizarre nature of its magnetic fields; a special compass called a Log Pose can be "set" to up to seven roues if you first visit them, and is a reliable way to navigate to them for a limited amount of time depending on what islands are in each route; an Eternal Pose is a superior version, which can be set to a specific island permanently.

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* In ''Main/OnePiece'', ''Manga/OnePiece'', the whole Grand Line might count, as the weather there does not conform to standard laws of meteorology. It's not only violent and volatile, but can change in an instant, from a storm, to a blizzard, to a waterspout and calm for an hour before changing again. Islands are somewhat stable, but each is the same climate all year round (and are thus grouped into Winter, Spring, Summer, and Autumn to describe them) and each of those is has four seasons of its own, giving the Grand Line 16 seasons. Cyclones appear randomly, and there are even stranger places, like Enies Lobby, which has EndlessDaytime. Navigation in the Grand Line can't be done with a normal compass due to the bizarre nature of its magnetic fields; a special compass called a Log Pose can be "set" to up to seven roues if you first visit them, and is a reliable way to navigate to them for a limited amount of time depending on what islands are in each route; an Eternal Pose is a superior version, which can be set to a specific island permanently.
17th Jun '16 4:07:57 AM tytoman
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::Note that most of the library's strangeness has nothing to do with being part of a WizardSchool. On the disc, [[InsaneTrollLogic Knowledge = Power = Energy = Matter = Mass]], and sufficient quantities of this "mass" can warp space until it creates a portal to an extradimensional library filled with every book that could ever possibly exist. "L-space" is connected to every library and bookshop in any given time period, which makes ''all of them'' eldritch to some degree and allows anyone familiar with it to travel between them.
** The whole university in general is so magically charged that it randomly causes weird phenomena like animals spontaneously becoming sapient. Also, most of the rooms are larger inside than out (although not as much as the library)

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::Note *** Note that most of the library's strangeness has nothing to do with being part of a WizardSchool. On the disc, [[InsaneTrollLogic Knowledge = Power = Energy = Matter = Mass]], and sufficient quantities of this "mass" can warp space until it creates a portal to an extradimensional library filled with every book that could ever possibly exist. "L-space" is connected to every library and bookshop in any given time period, which makes ''all of them'' eldritch to some degree and allows anyone familiar with it to travel between them.
** *** The whole university in general is so magically charged that it randomly causes weird phenomena like animals spontaneously becoming sapient. Also, most of the rooms are larger inside than out (although not as much as the library)



** Inverted in the ''Science of Discworld'' books, where the mundane physics of the Roundworld universe -- i.e. our own -- seem like this trope to the wizards, who are used to things [[RunsOnNarrativium running on narrativium]] rather than rules.

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** Inverted in the ''Science of Discworld'' books, where the mundane physics of the Roundworld universe -- i.e. our own -- seem like this trope to the wizards, who are used to things [[RunsOnNarrativium [[TheoryOfNarrativeCausality running on narrativium]] rather than rules.
11th Jun '16 11:02:52 AM Morgenthaler
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* In the IncarnationsOfImmortality series, the raw, unmade substance from which Clotho spins thread is deep within one of these. Trees start to become geometric abstractions, and she walks on a path which goes upside down, and pretty much everything breaks down as she reaches the area from which she must collect the raw material from which to spin her threads.

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* In the IncarnationsOfImmortality Literature/IncarnationsOfImmortality series, the raw, unmade substance from which Clotho spins thread is deep within one of these. Trees start to become geometric abstractions, and she walks on a path which goes upside down, and pretty much everything breaks down as she reaches the area from which she must collect the raw material from which to spin her threads.
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