History Main / EldritchLocation

21st Jan '17 7:32:21 AM Kuruni
Is there an issue? Send a Message


* A somewhat more benign example of this is the [[http://en.wikipedia.org/wiki/Winchester_Mystery_House Winchester Mystery House]]. On the outside, it appears to be a rather opulent, though ultimately average Victorian-style mansion. An aerial view reveals an elaborate and expansive building designed as a maze. Inside is no less crazy. Staircases that go nowhere, doors in the ceiling and in the floors that also don't go anywhere, a second story door that leads right out to the side of the house, many non-functioning bathrooms behind expensive solid wood doors. Nobody is quite sure why the owner, Sarah Winchester, had the maze-like manor constructed and theories range from attempts at appeasing angry spirits to Sarah being just plain bonkers. On top of that, [[HauntedHouse the home has a reputation as being haunted]].
* Various "Mystery Spot" tourist attractions and funhouses use quirks of architecture and perspective to simulate this trope.
* [[http://en.wikipedia.org/wiki/Gravity_hill Gravity hills]]. Technically, they're optical illusions, but to the unenlightened, they might as well be these. An indoor version of this in [[http://en.wikipedia.org/wiki/Ames_room the Ames Room]]. There is also spatial distortion where people appear to grow or shrink in size (but only when seen through a peephole in a specific location: observing the scene from inside the room would ruin the illusion).
* [[https://en.wikipedia.org/wiki/Bermuda_Triangle The Bermuda Triangle]] is, without a doubt, the most famous locations on Earth. Also known as ''The Devil's Triangle'', The Bermuda Triangle is infamous for the many disappearances of many ships and airplanes that were unlucky to cross there. In fact, during World War II, 5 torpedo bombers were to go from Ft. Lauderdale to London. They didn't, so a search and rescue team was sent to find them. That disappeared as well.
** One significant incident is the story involving a derelict ship and the Ellen Austin. The ship went through the Triangle after just coming from New York when they came across a derelict ship. When the crew hailed the ship, there was no answer. When they boarded, there were no one, no signs of fighting or piracy. A prize crew of six was to man the ship to travel with them to New York. However the ships separated during a storm so they figured they met up. They didn't. When the ''Austin'' encountered the ship again, the prize crew were missing, and nothing was touched, not even bunkers. A larger prize crew was sent to man the ship. Once again, a storm came and separated them. When they saw the ship once more, the crew went missing. Believing it to be cursed, the remaining crew abandoned it and it disappeared. And you have an EldritchLocation within an ElderitchLocation.



* The Universe itself, if you think about it hard enough. All of those things exist within it, everything makes sense if you understand it but if you don't, it makes none whatsoever; and even that which is understandable is mostly mind-boggling. And think about the fact that in the vast, deep, huge expanse, there is only one, tiny, infinitesimally small space upon which we can exist. And even on that tiny spec, there is only a small bit ('cause remember the Earth is mostly ocean and we can't go in that, barely) that we can exist in. So a tiny, tiny spot in the infinitely large Universe.
* ''Roleplay/ScaryNewsOutOfTokyo3'': The players give vivid descriptions of the remains of Antarctica and a mysterious 100-mile-wide crater in the Nevada desert.
* [[https://en.wikipedia.org/wiki/Madhouse_(ride) Mad Houses / Revolving Houses]] are a type of theme park attraction where the room turns 360° around the visitor and is otherwise shown to be place where the laws of physics are warped, on top of being haunted and / or cursed. More in general, [[https://en.wikipedia.org/wiki/Haunted_attraction_(simulated) Haunted House attractions]] also are (well, simulate) Eldritch locations.
* Dreams and nightmares. Unless you understand the physics of reality all the way down to the most miniscule detail, your DreamLand will most likely be one to varying degrees, from subtle changes to outright flipping the very ''concept'' of "normal" the middle finger.
18th Jan '17 10:04:41 AM lolface123
Is there an issue? Send a Message

Added DiffLines:

* Dreams and nightmares. Unless you understand the physics of reality all the way down to the most miniscule detail, your DreamLand will most likely be one to varying degrees, from subtle changes to outright flipping the very ''concept'' of "normal" the middle finger.
18th Jan '17 6:03:30 AM Morgenthaler
Is there an issue? Send a Message


** The Dark Ocean, a place populated by something that is either an EldritchAbomination that can take the form of a Digimon and are suspiciously called the Digi-Deep Ones and serve a master that is suspiciously similar to Cthulhu, Digimons whose designs are heavily influenced by the CthulhuMythos (Named Dragomon in the card game but not in the show), or Cthulhu and his minions making a LawyerFriendlyCameo. It was stated that The Dark Ocean is a separate Dimension from the other two established dimensions.

to:

** The Dark Ocean, a place populated by something that is either an EldritchAbomination that can take the form of a Digimon and are suspiciously called the Digi-Deep Ones and serve a master that is suspiciously similar to Cthulhu, Digimons whose designs are heavily influenced by the CthulhuMythos Franchise/CthulhuMythos (Named Dragomon in the card game but not in the show), or Cthulhu and his minions making a LawyerFriendlyCameo. It was stated that The Dark Ocean is a separate Dimension from the other two established dimensions.
12th Jan '17 8:12:58 PM Luppercus
Is there an issue? Send a Message


* ''WesternAnimation/TheRealGhostbusters'' made regular use of these. From the Bogeyman's home dimension to a sneak peek at the end of the world to a ghostly pirate TV station, the series enjoyed dropping the Ghostbusters in places where physics didn't work right and the architect expected the residents to be capable of phasing through walls.

to:

* ''WesternAnimation/TheRealGhostbusters'' ''WesternAnimation/TheRealGhostbusters''[=/=]''WesternAnimation/ExtremeGhostbusters'' made regular use of these. From the Bogeyman's home dimension to a sneak peek at the end of the world to a ghostly pirate TV station, the series enjoyed dropping the Ghostbusters in places where physics didn't work right and the architect expected the residents to be capable of phasing through walls. Some examples:
** New York in general seems to be this in their universe, it is constantly attacked by all sorts of spirits, monsters, demons, LegionsOfHell and interidmensional creatures.
** The Containment Unity evolved into this after a while. How exactly become BiggerOnTheInside is never explained but it seems to be its own immense PocketDimension, very similar in look to the Netherworld.
** The Neterworld which is basically AnotherDimension from where ghosts are original. Winstons describes it as a place full of spirits, demons and souls of people that couldnít reach other realms. The look of it varies from episode to episode (justified as itís said by Ray that it has the size of our universe) but itís mostly shown as a huge wasteland with floating boulders and mist.
** The cabinet dimension: a dimension connected to our world from a magicians cabinet is pretty much a [[FireAndBrimstoneHell hell dimension with boiling lava and snakes raining from the sky]].



* ''WesternAnimation/TheRealGhostbusters''[=/=]''WesternAnimation/ExtremeGhostbusters'' has several:
** New York in general seems to be that in this universe, it is constantly attacked by all sorts of spirits, monsters, demons, LegionsOfHell and interidmensional creatures.
** The Containment Unity evolved into this after a while. How exactly become BiggerOnTheInside is never explained but it seems to be its own immense PocketDimension, very similar in look to the Netherworld.
** The Neterworld which is basically AnotherDimension from where ghosts are original. Winstons describes it as a place full of spirits, demons and souls of people that couldnít reach other realms. The look of it varies from episode to episode (justified as itís said by Ray that it has the size of our universe) but itís mostly shown as a huge wasteland with floating boulders and mist.
** The cabinet dimension: a dimension connected to our world from a magicians cabinet is pretty much a [[FireAndBrimstoneHell hell dimension with boiling lava and snakes raining from the sky]].

to:

* ''WesternAnimation/TheRealGhostbusters''[=/=]''WesternAnimation/ExtremeGhostbusters'' has several:
** New York in general seems to be that in this universe, it is constantly attacked by all sorts of spirits, monsters, demons, LegionsOfHell and interidmensional creatures.
** The Containment Unity evolved into this after a while. How exactly become BiggerOnTheInside is never explained but it seems to be its own immense PocketDimension, very similar in look to the Netherworld.
** The Neterworld which is basically AnotherDimension from where ghosts are original. Winstons describes it as a place full of spirits, demons and souls of people that couldnít reach other realms. The look of it varies from episode to episode (justified as itís said by Ray that it has the size of our universe) but itís mostly shown as a huge wasteland with floating boulders and mist.
** The cabinet dimension: a dimension connected to our world from a magicians cabinet is pretty much a [[FireAndBrimstoneHell hell dimension with boiling lava and snakes raining from the sky]].
12th Jan '17 8:10:14 PM Luppercus
Is there an issue? Send a Message



to:

* ''WesternAnimation/TheRealGhostbusters''[=/=]''WesternAnimation/ExtremeGhostbusters'' has several:
** New York in general seems to be that in this universe, it is constantly attacked by all sorts of spirits, monsters, demons, LegionsOfHell and interidmensional creatures.
** The Containment Unity evolved into this after a while. How exactly become BiggerOnTheInside is never explained but it seems to be its own immense PocketDimension, very similar in look to the Netherworld.
** The Neterworld which is basically AnotherDimension from where ghosts are original. Winstons describes it as a place full of spirits, demons and souls of people that couldnít reach other realms. The look of it varies from episode to episode (justified as itís said by Ray that it has the size of our universe) but itís mostly shown as a huge wasteland with floating boulders and mist.
** The cabinet dimension: a dimension connected to our world from a magicians cabinet is pretty much a [[FireAndBrimstoneHell hell dimension with boiling lava and snakes raining from the sky]].



* ''WesternAnimation/TheRealGhostbusters''[=/=]''WesternAnimation/ExtremeGhostbusters'' has several:
** New York in general seems to be that in this universe, it is constantly attacked by all sorts of spirits, monsters, demons, LegionsOfHell and interidmensional creatures.
** The Containment Unity evolved into this after a while. How exactly become BiggerOnTheInside is never explained but it seems to be its own immense PocketDimension, very similar in look to the Netherworld.
** The Neterworld which is basically AnotherDimension from where ghosts are original. Winstons describes it as a place full of spirits, demons and souls of people that couldnít reach other realms. The look of it varies from episode to episode (justified as itís said by Ray that it has the size of our universe) but itís mostly shown as a huge wasteland with floating boulders and mist.
** The cabinet dimension: a dimension connected to our world from a magicians cabinet is pretty much a [[FireAndBrimstoneHell hell dimension with boiling lava and snakes raining from the sky]].
12th Jan '17 8:08:44 PM Luppercus
Is there an issue? Send a Message

Added DiffLines:

* ''WesternAnimation/TheRealGhostbusters''[=/=]''WesternAnimation/ExtremeGhostbusters'' has several:
**New York in general seems to be that in this universe, it is constantly attacked by all sorts of spirits, monsters, demons, LegionsOfHell and interidmensional creatures.
**The Containment Unity evolved into this after a while. How exactly become BiggerOnTheInside is never explained but it seems to be its own immense PocketDimension, very similar in look to the Netherworld.
** The Neterworld which is basically AnotherDimension from where ghosts are original. Winstons describes it as a place full of spirits, demons and souls of people that couldnít reach other realms. The look of it varies from episode to episode (justified as itís said by Ray that it has the size of our universe) but itís mostly shown as a huge wasteland with floating boulders and mist.
** The cabinet dimension: a dimension connected to our world from a magicians cabinet is pretty much a [[FireAndBrimstoneHell hell dimension with boiling lava and snakes raining from the sky]].
6th Jan '17 11:33:27 AM Lopiny
Is there an issue? Send a Message

Added DiffLines:

** The zeefloor proves itself just as strange with the ''Zubmariner'' expansion. It rearranges itself ''much'' more often than the surface does, the wildlife goes from merely being more awful than surface versions of the same to making absolutely no biological sense, it occasionally grows bubbles of impossible colors with terrifying effects, random clouds of pure darkness can appear from out of nowhere, it occasionally has a gigantic eye that can be sailed into and contains MindScrew incarnate and the shadow is so intense ''[[EldritchAbomination things]]'' can slither out of it every now and then. And then there's the various Abysses, where [[HumanoidAbomination the Lady in Black]] can be found... Ironically enough, the underwater ''ports'' are all relatively normal in comparison to some of the above. The strangest of them by our standards ([[ElephantGraveyard the Gant Pole]], [[CyberneticsEatYourSoul Anthe]], [[WombLevel Nook]] and [[StarfishAlien Aigul]]) are just par for the course by the time you can submerge, and the strangest for the Neathers (Hideaway, a city atop a GiantEnemyCrab) is outright ''normal''.
1st Jan '17 7:58:38 PM Timber
Is there an issue? Send a Message


* The Dark Rift from ''VideoGame/SkiesOfArcadia''.

to:

* The Dark Rift from ''VideoGame/SkiesOfArcadia''.''VideoGame/SkiesOfArcadia'', a high-pressure storm system that can't be crossed the way regular rifts can even with a fully-upgraded ship and remains even after the other rifts have calmed. Inside it is an alien landscape full of corridors that connect in odd ways, strangely-oriented landmasses, and plants and creatures very much unlike the ones seen anywhere else in the game. At its heart is a moon stone that doesn't match any of Arcadia's 6 moons.
1st Jan '17 7:17:48 PM Arkhia
Is there an issue? Send a Message

Added DiffLines:

* Subverted in ''Asshai's Flames'': Asshai only has the reputation we see in canon because it's comfortable for the residents (mostly sorcerers and Red Priests/Priestesses) this way. In fact the city is fairly average, if more soaked in magic than the outside world and most of the rumors are false or just misinterpreted (for example there is no agriculture, but because the city can afford the import, not because the plants don't grow there).
31st Dec '16 9:58:52 AM nombretomado
Is there an issue? Send a Message


* In ''{{Animorphs}}''' ''The Andalite Chronicles'', Elfangor, Loren, and Visser Three get hold of the Time Matrix, a time machine, at the same time and each simultaneously tries to use it to take them back to their home planets. The result is a horrifying mishmash of their memories of all three. At the edge of that world, there's nothing but zero space, and Loren's arm gets bent spacially back into her face when she tries to reach out there. At the center is the Time Matix itself, which is the key to getting out of there, but time speeds up for all matter that comes close, causing Elfangor and Loren to age five Earth years before they reach it, and are unable to change back after they escape.

to:

* In ''{{Animorphs}}''' ''Literature/{{Animorphs}}''' ''The Andalite Chronicles'', Elfangor, Loren, and Visser Three get hold of the Time Matrix, a time machine, at the same time and each simultaneously tries to use it to take them back to their home planets. The result is a horrifying mishmash of their memories of all three. At the edge of that world, there's nothing but zero space, and Loren's arm gets bent spacially back into her face when she tries to reach out there. At the center is the Time Matix itself, which is the key to getting out of there, but time speeds up for all matter that comes close, causing Elfangor and Loren to age five Earth years before they reach it, and are unable to change back after they escape.
This list shows the last 10 events of 1007. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EldritchLocation