History Main / EldritchLocation

4th May '16 8:46:45 PM Kytseo
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* The titular setting of ''TabletopGame/BetrayalAtHouseOnTheHill'' always has a random layout, and can have things such as walls that devour you and spit you out elsewhere.
30th Apr '16 5:58:03 PM Lokoron
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* The cave in ''Literature/HollowPlaces''. It changes layout with every visit, contains a pool of water with strange restorative/wish granting properties, and features an anomaly that transports whoever takes eighty-one steps past a mysterious column to wherever they most desire to go (So long as such a place exists). In addition, there are a number of smaller phenomena, including a hall full of quartz formation that change shape depending on the explorer’s mood, preoccupations, or future concerns, and an echo that occurs in places it shouldn’t.
30th Apr '16 4:15:40 PM DarkHunter
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** The entire realm of Lothric is implied to be one in ''Dark Souls III'', as it's an amalgamation of different lands once ruled over by their respective Lords of Cinder, summoned across time. Even moreso in the Kiln of the First Flame, which seems to be made up of an illogical jumble of buildings and architecture haphazardly piled on top of one another across an endless plain of ash and half-melted spires of rock.
24th Apr '16 11:10:55 PM calufrax
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* Sometimes, the Gift Shop of the ''Radio/TheMuseumOfEverything'' will only allow you to leave if you can convince someone else to mind the shop. The museum itself might count, considering that the designer says that, when he was commissioned to create a museum that would contain everything, and he realised that necessarily it must contain itself, he got a nosebleed.

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* Sometimes, the Gift Shop of the ''Radio/TheMuseumOfEverything'' will only allow you to leave if you can convince someone else to mind the shop. The museum itself might count, considering that the designer says that, that when he was commissioned to create a museum that would contain everything, and he realised that necessarily it must contain itself, he got a nosebleed.
24th Apr '16 11:10:09 PM calufrax
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* Sometimes, the Gift Shop of the ''Radio/TheMuseumOfEverything'' will only allow you to leave if you can convince someone else to mind the shop. The museum itself might count, considering that the designer says that, when he was commissioned to create a museum that would contain everything , and he realised that necessarily it must contain itself, he got a nosebleed.

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* Sometimes, the Gift Shop of the ''Radio/TheMuseumOfEverything'' will only allow you to leave if you can convince someone else to mind the shop. The museum itself might count, considering that the designer says that, when he was commissioned to create a museum that would contain everything , everything, and he realised that necessarily it must contain itself, he got a nosebleed.
24th Apr '16 11:09:11 PM calufrax
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[[folder:Radio]]
* Sometimes, the Gift Shop of the ''Radio/TheMuseumOfEverything'' will only allow you to leave if you can convince someone else to mind the shop. The museum itself might count, considering that the designer says that, when he was commissioned to create a museum that would contain everything , and he realised that necessarily it must contain itself, he got a nosebleed.
[[/folder]]
23rd Apr '16 2:22:39 PM Lopiny
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** Not only does the Neath contain several of these locations, it's the only place where the usual pathways to yet another, ''much'' bigger Eldritch Location will work as such. The place is Parabola, and the pathways are dreams, Prisoner's Honey, and mirrors. Yes, normal mirrors, and any sort of dream you have will take you to Parabola for a brief time. And people that are going entirely insane and having the most horrible nightmares have been known to just... ''stumble'' into the place by accident with no way out for a long time. Its outer borders, the Mirror-Marches, look like an endless jungle with oddly familiar ruins of the previous four cities, Earthen fauna that acts a little too strangely, and with framed mirrors partially embedded into the ground everywhere. These mirrors are the other side of regular mirrors back in the Neath, and you can peer back into reality through them. The laws of reality are just a bit more tenuous here, and you can pull off certain tricks that even the Neath's lax rules don't allow. It's also stated that deeper into Parabola, things get much stranger, including things like a marsh where the light of every snuffed candle comes alive. The rulers here are known as the Fingerkings, [[spoiler:who are tiny, flying snakes with RealityWarper powers within Parabola and who like to [[GrandTheftMe snatch up dreamers' bodies to check out reality]], and also make deals with people to give them strange powers, being particularly fond of stage magicians]]. Cats love the place, however (though they despise the Fingerkings), probably because they get to decide their forms in here and [[PantheraAwesome enjoy being big, badass cats]].
18th Apr '16 12:45:28 PM DarkHunter
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* The ''Franchise/DarkSouls'' franchise has a number of these:

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* The ''Franchise/DarkSouls'' ''VideoGame/DarkSouls'' franchise has a number of these:



*** The Abyss is back in ''Dark Souls II'', where it can only be entered as a spirit, and contains spirits of other warriors endlessly wandering its cave-like halls killing anything they see, alongside these weird tree-sorceror things. And the boss of the area is a creepy angelic being called the Darklurker, which absolutely nothing is known about.

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*** The Abyss is back in ''Dark Souls II'', now called the Dark Chasm of Old, where it can only be entered as a spirit, and contains spirits of other warriors endlessly wandering its cave-like halls killing anything they see, alongside these weird tree-sorceror tree-sorcerer things. And the boss of the area is a creepy angelic being called the Darklurker, which absolutely nothing is known about.


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** The Untended Graves in the third game are a near-exact replica of [[spoiler:the tutorial area and Firelink Shrine... except crawling with much more powerful Undead, Black Knights, and covered in pitch darkness. One character's dialogue implies that the place is a look into an AlternateUniverse where the Fire has finally died and the Age of Dark has come. Since Firelink Shrine can only be accessed via bonfire-warping, while the Untended Graves can be reached on foot from the rest of the game, this has disturbing implications.]]
17th Apr '16 1:17:22 AM DarkHunter
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* ''Videogame/DarkSouls'' has a number of these:

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* ''Videogame/DarkSouls'' The ''Franchise/DarkSouls'' franchise has a number of these:these:
** The Abyss could practically have a whole entry to itself:
*** The Abyss in New Londo. It's black. And that's pretty much it. No light. No landscape. No horizon. No ground. Just black in every direction, going on forever. You can only survive in the place by wearing a particular magic ring; if you don't, you just fall. Forever. [[spoiler:It was born out of concentrated human essence. That's right, apparently the source of this empty nothingness is ''humanity itself''.]]
*** The ''Artorias of the Abyss'' DLC takes you back to the Abyss, which is represented as an utterly lightless cavern filled with bizarre pitch-black ghosts that look like concentrated Humanity. The worst part is that the Abyss is clearly spreading outward, as strange blue-black ichor covers the surrounding landscape, getting more prevalent the closer to the Abyss one gets.
*** The Abyss is back in ''Dark Souls II'', where it can only be entered as a spirit, and contains spirits of other warriors endlessly wandering its cave-like halls killing anything they see, alongside these weird tree-sorceror things. And the boss of the area is a creepy angelic being called the Darklurker, which absolutely nothing is known about.



** The Abyss. It's black. And that's pretty much it. No light. No landscape. No horizon. No ground. Just black in every direction, going on forever. You can only survive in the place by wearing a particular magic ring; if you don't, you just fall. Forever. [[spoiler:It was born out of concentrated human essence. That's right, apparently the source of this empty nothingness is ''humanity itself''.]]

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** The Abyss. It's black. And that's pretty much it. No light. No landscape. No horizon. No ground. Just black Old Chaos in every direction, going on forever. You can only survive in ''Crown of the Ivory King''. Beneath the frozen land of Eleum Loyce lies a giant inferno with tree roots branching all over the place by wearing a particular magic ring; if you don't, you just fall. Forever. [[spoiler:It was born out of concentrated human essence. That's right, apparently yet not burning, and the source battle takes place on an inexplicably floating stone platform far above an endless sea of this empty nothingness is ''humanity itself''.]]flame, with doorways that contain fiery portals that spawn corrupted knights.
16th Apr '16 9:39:53 AM Tron80
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* ''Fanfic/ChildrenOfAnElderGod'': [[Franchise/CthulhuMythos The city of R'lyeh]] was a kind of multi-dimensional dreamworld "forced into reality", forged by an EldritchAbomination, where real world laws of physics were nothing but mere suggestions.
-->R'yleh was nothing more than a dream forced into reality, a memory of a place long destroyed - reduced to dust by the dream's creator, in his arrogance and power. And now the dream was over and reality surged in, and the laws of Earth asserted themselves.\\
Buildings which twisted through five dimensions suddenly were confined to three, and fell in chunks or crumbled to dust or toppled over because the supports in the fifth dimension were no more.\\
The very ground below it evaported or inverted or became one-dimensional threads which snapped under the weight.
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