History Main / ElaborateUnderGroundBase

19th Jun '16 8:21:22 PM nombretomado
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* The {{Thunderbolts}} have their base located inside a mountain.

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* The {{Thunderbolts}} ComicBook/{{Thunderbolts}} have their base located inside a mountain.



* WarrenEllis' [[LampshadeHanging Hangs a Lampshade]] on the subject in [[ComicBook/XMen Astonishing X-Men]] #34 - ''then deconstructs it as grotesque with the very next sentence.''

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* WarrenEllis' Creator/WarrenEllis' [[LampshadeHanging Hangs a Lampshade]] on the subject in [[ComicBook/XMen Astonishing X-Men]] ComicBook/AstonishingXMen #34 - ''then deconstructs it as grotesque with the very next sentence.''
19th Jun '16 2:18:21 PM nombretomado
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* TheThrawnTrilogy has the Mount Tantiss facility on Wayland.

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* TheThrawnTrilogy Literature/TheThrawnTrilogy has the Mount Tantiss facility on Wayland.
17th Jun '16 2:11:15 AM Doug86
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* The Matshuhiro Underground Imperial Headquarters near Nagano was intended to be this for ImperialJapan as the Allies turned the tide of UsefulNotes/WorldWarTwo - since Tokyo was on the coast, it would have been too risky to leave the central apparatus of the Japanese government there in the event of a US invasion. Construction began in November 1944 and it was about 75% complete when Japan surrendered the following August.
** Tama Hills, an area in the foothills around Tokyo, was once home to a munitions factory and depot. While it wasn't one continuous underground facility, most of the buildings and storage areas were carved into the hills or buried in an attempt to protect it from aerial observation and attack, particularly a concern late in WorldWarII. As it happens, it succeeded, and the Americans did not discover it until several months after Japan's surrender. It has since been decommissioned and converted into a golf course and campground for US military members and their families, with many of the original structures, tunnels, etc. still around, [[RuinsOfTheModernAge if badly overgrown with weeds and bugs.]]
*** Many of Japanese island bases during WorldWarII featured an extensive system of underground fortifications based on both natural caves and man made tunnels--Iwo Jima, Pelilieu, Saipan, etc.

to:

* The Matshuhiro Underground Imperial Headquarters near Nagano was intended to be this for ImperialJapan as the Allies turned the tide of UsefulNotes/WorldWarTwo UsefulNotes/WorldWarII - since Tokyo was on the coast, it would have been too risky to leave the central apparatus of the Japanese government there in the event of a US invasion. Construction began in November 1944 and it was about 75% complete when Japan surrendered the following August.
** Tama Hills, an area in the foothills around Tokyo, was once home to a munitions factory and depot. While it wasn't one continuous underground facility, most of the buildings and storage areas were carved into the hills or buried in an attempt to protect it from aerial observation and attack, particularly a concern late in WorldWarII.UsefulNotes/WorldWarII. As it happens, it succeeded, and the Americans did not discover it until several months after Japan's surrender. It has since been decommissioned and converted into a golf course and campground for US military members and their families, with many of the original structures, tunnels, etc. still around, [[RuinsOfTheModernAge if badly overgrown with weeds and bugs.]]
*** Many of Japanese island bases during WorldWarII UsefulNotes/WorldWarII featured an extensive system of underground fortifications based on both natural caves and man made tunnels--Iwo Jima, Pelilieu, Saipan, etc.
12th Jun '16 2:39:27 PM contrafanxxx
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* Tokugawa's secret warehouse on the moon in ''VisualNovel/{{Policenauts}}''.
8th Jun '16 11:43:41 AM Willbyr
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* The Far East Branch of [[HeroesRUs AEGIS]] in ''GateKeepers'' is found underneath a Japanese high school, because all the Gatekeepers in Japan are teenagers. It has secret entrances in all sorts of places, and the hangar is located underneath the lobby.

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* The Far East Branch of [[HeroesRUs AEGIS]] in ''GateKeepers'' ''VideoGame/GateKeepers'' is found underneath a Japanese high school, because all the Gatekeepers in Japan are teenagers. It has secret entrances in all sorts of places, and the hangar is located underneath the lobby.
31st May '16 11:21:36 AM TheOneWhoTropes
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* The Autobots' base in ''TransformersCybertron''. Mineral deposits prevent sensor scans of any kind from detecting that the terrain has been hollowed, but the equipment had to be painted with a stealth coating to prevent the Decepticons from detecting it.

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* The Autobots' base in ''TransformersCybertron''.''Anime/TransformersCybertron''. Mineral deposits prevent sensor scans of any kind from detecting that the terrain has been hollowed, but the equipment had to be painted with a stealth coating to prevent the Decepticons from detecting it.
29th May '16 4:08:05 AM Doug86
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* WarrenEllis' [[LampshadeHanging Hangs a Lampshade]] on the subject in [[ComicBook/{{X-Men}} Astonishing X-Men]] #34 - ''then deconstructs it as grotesque with the very next sentence.''

to:

* WarrenEllis' [[LampshadeHanging Hangs a Lampshade]] on the subject in [[ComicBook/{{X-Men}} [[ComicBook/XMen Astonishing X-Men]] #34 - ''then deconstructs it as grotesque with the very next sentence.''
29th May '16 4:07:32 AM Doug86
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* Xavier's mansion of the ''Comicbook/{{X-Men}}'' is usually presented as being only living quarters and classrooms for students and staff; the actual base of operations is underground.

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* Xavier's mansion of the ''Comicbook/{{X-Men}}'' ''Comicbook/XMen'' is usually presented as being only living quarters and classrooms for students and staff; the actual base of operations is underground.
12th May '16 7:29:33 PM Discar
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*** ''The Silmarillion'' features Nargothrond (pwned by Glaurung the dragon) and Menegroth -- both were built with dwarven assistance, and very beautiful inside. ''The Hobbit'' also mentions Nargothrond's Noldor under the confusing appellation "deep elves" -- it refers to their "deep" knowledge rather than an established habit of living underground, which no elves demonstrate.
*** ''The Hobbit'' also features the underground-dwelling Wood Elves of Mirkwood, who probably got the idea from Menegroth.

to:

*** ** ''The Silmarillion'' features Nargothrond (pwned by Glaurung the dragon) and Menegroth -- both were built with dwarven assistance, and very beautiful inside. ''The Hobbit'' also mentions Nargothrond's Noldor under the confusing appellation "deep elves" -- it refers to their "deep" knowledge rather than an established habit of living underground, which no elves demonstrate.
*** ** ''The Hobbit'' also features the underground-dwelling Wood Elves of Mirkwood, who probably got the idea from Menegroth.



* In the ''Series/DoctorWho'' episode "The Runaway Bride", The Doctor finds an elaborate ex-Torchwood One research facility beneath the Thames river in London.

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* ''Series/DoctorWho'':
**
In the ''Series/DoctorWho'' episode "The Runaway Bride", The Doctor finds an elaborate ex-Torchwood One research facility beneath the Thames river in London.



* In ''Series/HogansHeroes,'' the Allied [=POWs=]/spies had a network of tunnels under Stalag 13, to which Colonel Klink was consistently oblivious -- not the sort of cramped tunnels [=POWs=] might dig with spoons, but what you would find in a long-worked industrial mine. How the tunnels had been dug undetected was never explained.
** [[LampshadeHanging Lampshaded]] in one episode in which the grounds have even more snow than usual, and the [=POWs=] have built a snowman. At one point, Col. Hogan indicates a particular patch of dirt and claims that it is "the only spot in camp that doesn't have a tunnel under it."

to:

* In ''Series/HogansHeroes,'' the Allied [=POWs=]/spies had a network of tunnels under Stalag 13, to which Colonel Klink was consistently oblivious -- not the sort of cramped tunnels [=POWs=] might dig with spoons, but what you would find in a long-worked industrial mine. How the tunnels had been dug undetected was never explained.
**
explained. [[LampshadeHanging Lampshaded]] in one episode in which the grounds have even more snow than usual, and the [=POWs=] have built a snowman. At one point, Col. Hogan indicates a particular patch of dirt and claims that it is "the only spot in camp that doesn't have a tunnel under it."



** ''Franchise/SuperSentai'' used this in multiple series. [[Series/KyoryuSentaiZyuranger Zyuranger]], [[Series/ChourikiSentaiOhranger Ohranger]] and [[Series/TokumeiSentaiGoBusters Go-Busters]] are prominent examples.
** The Go-Busters base has tunnels that extend to various areas of the city, similar to an anthill, and the Zyurangers' base (located beneath an apartment building) has portals to other dimensions.

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** * ''Franchise/SuperSentai'' used this in multiple series. [[Series/KyoryuSentaiZyuranger Zyuranger]], [[Series/ChourikiSentaiOhranger Ohranger]] and [[Series/TokumeiSentaiGoBusters Go-Busters]] are prominent examples.
**
examples. The Go-Busters base has tunnels that extend to various areas of the city, similar to an anthill, and the Zyurangers' base (located beneath an apartment building) has portals to other dimensions.



* Season 4 of ''Series/{{Alias}}'' introduced APO, a black-ops branch of the CIA (that most of the CIA doesn't know about) located underneath Los Angeles and accessed by the subway.

to:

* ''Series/{{Alias}}'':
**
Season 4 of ''Series/{{Alias}}'' introduced APO, a black-ops branch of the CIA (that most of the CIA doesn't know about) located underneath Los Angeles and accessed by the subway.



*** Case in point, in one scene in season 3, they're bringing a Master Villain (Arvin Sloane) into the Rotunda, the top secret HQ of a joint CIA/FBI/Other task force, and they made a visible point of locking all the computers, securing everything remotely 'sensitive', and the villain is brought in blindfolded and ear-plugged to keep the location and details secret from him. In season five, they bring the master villainess Irina Derevko, almost as dangerous as Sloane, into APO HQ with ''no precautions at all''. The writers just stopped trying or caring.

to:

*** ** Case in point, in one scene in season 3, they're bringing a Master Villain (Arvin Sloane) into the Rotunda, the top secret HQ of a joint CIA/FBI/Other task force, and they made a visible point of locking all the computers, securing everything remotely 'sensitive', and the villain is brought in blindfolded and ear-plugged to keep the location and details secret from him. In season five, they bring the master villainess Irina Derevko, almost as dangerous as Sloane, into APO HQ with ''no precautions at all''. The writers just stopped trying or caring.



* The Series/AgentsOfSHIELD have a number of underground bases and facilities, the main example being the Playground, which acts as their main headquarters from the end of the first season onwards.

to:

* The Series/AgentsOfSHIELD have ''Series/AgentsOfSHIELD'':
** S.H.I.E.L.D. has
a number of underground bases and facilities, the main example being the Playground, which acts as their main headquarters from the end of the first season onwards.onwards. As Coulson is reconciling with another branch, he uses this as a selling point towards peace.
--->'''Coulson:''' This way we can have a cool underground base ''and'' [[CoolBoat a boat]].



* The Black Mesa Research Facility in ''VideoGame/HalfLife'' is one of the biggest and most elaborate underground bases ever shown in detail. It is a repurposed top secret rocket research facility from the cold war that has been upgraded to house a massive Teleportation and Inter-Dimensional Travel research project. It has its own hydroelectric power plant, nuclear waste disposal facilities, and a dormitory complex big enough to allow at least the top researchers to have their families living with them, which also requires multiple security checks for all personnel when moving between sectors. Which is usually done by using the local monorail tram network. Some of the largest and longest levels of the game and its add-ons take place in the Freight Yard, which consists of a large number of warehouses and its own container terminal to unload the 40-feet-containers that arrive by train. The fact that outdoor environments look just awful in the old ''VideoGame/{{Quake}}'' engine may have had more than a bit to do with the base ending up mostly underground. The few outdoor levels that exist consist entirely of brown rocks and concrete walls.

to:

* ''VideoGame/HalfLife'':
**
The Black Mesa Research Facility in ''VideoGame/HalfLife'' is one of the biggest and most elaborate underground bases ever shown in detail. It is a repurposed top secret rocket research facility from the cold war that has been upgraded to house a massive Teleportation and Inter-Dimensional Travel research project. It has its own hydroelectric power plant, nuclear waste disposal facilities, and a dormitory complex big enough to allow at least the top researchers to have their families living with them, which also requires multiple security checks for all personnel when moving between sectors. Which is usually done by using the local monorail tram network. Some of the largest and longest levels of the game and its add-ons take place in the Freight Yard, which consists of a large number of warehouses and its own container terminal to unload the 40-feet-containers that arrive by train. The fact that outdoor environments look just awful in the old ''VideoGame/{{Quake}}'' engine may have had more than a bit to do with the base ending up mostly underground. The few outdoor levels that exist consist entirely of brown rocks and concrete walls.



* A few games have appeared where constructing an Elaborate Underground Base is a major aspect of the gameplay, notably:
** The ''VideoGame/DungeonKeeper'' series
** ''VideoGame/EvilGenius''
** ''VideoGame/DwarfFortress''
*** Although you don't technically ''have'' to do that (one of the DF Wiki's "optional goals" is to create a fortress that is based entirely around surface structures).
** ''VideoGame/{{Minecraft}}''

to:

* A few games have appeared where constructing an Elaborate Underground Base is a major aspect of the gameplay, notably:
**
%%* The ''VideoGame/DungeonKeeper'' series
**
series.
%%*
''VideoGame/EvilGenius''
** ''VideoGame/DwarfFortress''
***
* ''VideoGame/DwarfFortress'': Although you don't technically ''have'' to do that (one of the DF Wiki's "optional goals" is to create a fortress that is based entirely around surface structures).
** %%* ''VideoGame/{{Minecraft}}''



* ''VideoGame/CityOfHeroes'' features this to an almost ridiculous extent. The Cobra-wannabe Council (formerly the Fifth Column) generally base themselves in converted caves, as do the [[AlienInvasion Rikti]], and even the evil cultist Circle of Thorns have their ancient underground city. The Faultline zone (former ScrappyLevel RescuedFromTheScrappyHeap) is said to be filled with former superhero bases that were abandoned in the earthquake that gave the zone its name, and people are trying to dig them up...

to:

* ''VideoGame/CityOfHeroes'' ''VideoGame/CityOfHeroes'':
** The game
features this to an almost ridiculous extent. The Cobra-wannabe Council (formerly the Fifth Column) generally base themselves in converted caves, as do the [[AlienInvasion Rikti]], and even the evil cultist Circle of Thorns have their ancient underground city. The Faultline zone (former ScrappyLevel RescuedFromTheScrappyHeap) is said to be filled with former superhero bases that were abandoned in the earthquake that gave the zone its name, and people are trying to dig them up...



* ''VideoGame/PokemonRedAndBlue'' and ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'' and their remakes have the Team Rocket bases, which is actually pretty elaborate considering they tend to build them under game corners and converted ninja bases.
** The SpinOff games ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'' had the Cipher Lab, which was rather complex. The only thing is, there was one floor on the upper level that was actually important for getting through the base (the button needed to unlock the door was there), so it can't be considered a true base.

to:

* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonRedAndBlue'' and ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'' and their remakes have the Team Rocket bases, which is actually pretty elaborate considering they tend to build them under game corners and converted ninja bases.
** The SpinOff spinOff games ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'' had the Cipher Lab, which was rather complex. The only thing is, there was one floor on the upper level that was actually important for getting through the base (the button needed to unlock the door was there), so it can't be considered a true base.



* In the ''VideoGame/CommandAndConquer'' series, nearly all of the Brotherhood of Nod's military facilities have some kind of extensive underground component. For example, the Hand of Nod has a massive training and fitness area, as well as a mock-up forest environment for combat practice, ''and'' an interrogation cellar.

to:

* In the ''VideoGame/CommandAndConquer'' series, nearly ''VideoGame/CommandAndConquer'':
** Nearly
all of the Brotherhood of Nod's military facilities have some kind of extensive underground component. For example, the Hand of Nod has a massive training and fitness area, as well as a mock-up forest environment for combat practice, ''and'' an interrogation cellar.



* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''[='s=] Armacham Technology Corporation established the main facility for the Origin Project in an old military-industrial complex, and built the entire facility deep underground. Emphasis placed on the past tense, what with the [[EarthShatteringKaboom explosive ending]] of the first game.
** ''Project Origin'' takes it even further. The Auburn Memorial Hospital is a full-sized building constructed underground ''inside'' another Elaborate Underground Base. Wade Elementary has another Elaborate Underground Base beneath it. And that's before you get to the giant tram tunnels running through titanic chambers that include a Replica storage facility and massive maintenance area. Pretty much the entirety of Fairport is riddled with Armacham secret bases.
*** One wonders how nobody found out about it or that all the excavations didn't fatally weaken the ground.

to:

* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''[='s=] ]]'':
**
Armacham Technology Corporation established the main facility for the Origin Project in an old military-industrial complex, and built the entire facility deep underground. Emphasis placed on the past tense, what with the [[EarthShatteringKaboom explosive ending]] of the first game.
** ''Project Origin'' takes it even further. The Auburn Memorial Hospital is a full-sized building constructed underground ''inside'' another Elaborate Underground Base. Wade Elementary has another Elaborate Underground Base beneath it. And that's before you get to the giant tram tunnels running through titanic chambers that include a Replica storage facility and massive maintenance area. Pretty much the entirety of Fairport is riddled with Armacham secret bases.
***
bases. One wonders how nobody found out about it or that all the excavations didn't fatally weaken the ground.



* ''Franchise/{{Halo}}''

to:

* ''Franchise/{{Halo}}''''Franchise/{{Halo}}'':



* In ''VideoGame/WorldOfWarcraft'', the Dark Iron Dwarves have their own underground base in Blackrock Mountain. Technically so does the Dark Horde and Nefarian, since their towering base is built ''inside'' a volcano's cone.

to:

* In ''VideoGame/WorldOfWarcraft'', the ''VideoGame/WorldOfWarcraft'':
** The
Dark Iron Dwarves have their own underground base in Blackrock Mountain. Technically so does the Dark Horde and Nefarian, since their towering base is built ''inside'' a volcano's cone.



* The ''{{X-Com}}'' franchise. All of the X-Com bases (situated and built, room by room, by the player) were only accessible through the main elevator and the vehicle hangars, which affected gameplay if the aliens located said bases and attacked them with a relatively manageable number of alien foot-soldiers.

to:

* The ''{{X-Com}}'' franchise. ''Franchise/XCom'':
**
All of the X-Com bases (situated and built, room by room, by the player) were only accessible through the main elevator and the vehicle hangars, which affected gameplay if the aliens located said bases and attacked them with a relatively manageable number of alien foot-soldiers.



* ''VideoGame/DeusEx'' concludes in [[spoiler:Bob Page]]'s base beneath Area 51. On the good side, Tracer Tong has a sophisticated laboratory several floors beneath his [[TheTriadsAndTheTongs Triad's]] compound.

to:

* ''VideoGame/DeusEx'' ''VideoGame/DeusEx'':
** The first game
concludes in [[spoiler:Bob Page]]'s base beneath Area 51. On the good side, Tracer Tong has a sophisticated laboratory several floors beneath his [[TheTriadsAndTheTongs Triad's]] compound.



* ''VideoGame/TheElderScrollsIIIMorrowind'' had a pretty large numbers of natural caves, often inhabited by smugglers. Most were small, like 2 or 3 rooms furnished with hammocks, candles and crates, but some other were kind of large, hosting a whole guild and richly decorated and furnished.

to:

* ''Franchise/TheElderScrolls'':
**
''VideoGame/TheElderScrollsIIIMorrowind'' had a pretty large numbers of natural caves, often inhabited by smugglers. Most were small, like 2 or 3 rooms furnished with hammocks, candles and crates, but some other were kind of large, hosting a whole guild and richly decorated and furnished.



* In ''VideoGame/MetalGear'' and ''VideoGame/MetalGearSolid'', the titular HumongousMecha is hidden in one of these.

to:

* ''Franchise/MetalGear'':
**
In ''VideoGame/MetalGear'' and ''VideoGame/MetalGearSolid'', the titular HumongousMecha is hidden in one of these.



* ''SaintsRow2'' features a base called [[spoiler:The Pyramid]] hidden under [[spoiler:a mountain]]. Amazingly, the company that built it was [[spoiler:a clothing company]] in the first game set five years earlier.
** The Saints themselves have their headquarters in an abandoned hotel that collapsed below street level after an earthquake many years previously. Eventually, it is renovated into a sumptuous, neon-lit, subterranean nightclub called "Purgatory."

to:

* ''SaintsRow2'' features a base called [[spoiler:The Pyramid]] hidden under [[spoiler:a mountain]]. Amazingly, the company that built it was [[spoiler:a clothing company]] in the first game set five years earlier.
**
earlier. The Saints themselves have their headquarters in an abandoned hotel that collapsed below street level after an earthquake many years previously. Eventually, it is renovated into a sumptuous, neon-lit, subterranean nightclub called "Purgatory."



* ''VideoGame/{{MOTHER}}''

to:

* ''VideoGame/{{MOTHER}}''''VideoGame/{{MOTHER}}'':



-->Chase Devineaux''': ''(Whistles)'' Some new headquarters! Carmen's really outdone herself.

to:

-->Chase -->'''Chase Devineaux''': ''(Whistles)'' ''[whistles]'' Some new headquarters! Carmen's really outdone herself.



* Seems to be the basic design for all Orsintos laboratories in ''Webcomic/SluggyFreelance''. Surprisingly, there's been nothing so far to suggest that [[OmniscientCouncilOfVagueness Hereti-Corp]] has one of these.
** As it turns out, [[spoiler:Dr. Steve's Baselab was designed to burrow underground.]]

to:

* Seems to be the basic design for all Orsintos laboratories in ''Webcomic/SluggyFreelance''. Surprisingly, there's been nothing so far to suggest that [[OmniscientCouncilOfVagueness Hereti-Corp]] has one of these.
**
these. As it turns out, [[spoiler:Dr. Steve's Baselab was designed to burrow underground.]]



* In ''Webcomic/EverydayHeroes'', while the main office is above ground, the training room is in [[http://eheroes.smackjeeves.com/comics/1895720/low-humor/ the sub-sub-basement.]] Also, M.W.A.H.A.H.A.H.A.H.A.H.A. headquarters is [[http://eheroes.smackjeeves.com/comics/2133415/ch12-06/ underground.]]

to:

* In ''Webcomic/EverydayHeroes'', while ''Webcomic/EverydayHeroes'':
** While
the main office is above ground, the training room is in [[http://eheroes.smackjeeves.com/comics/1895720/low-humor/ the sub-sub-basement.]] Also, M.W.A.H.A.H.A.H.A.H.A.H.A. headquarters is [[http://eheroes.smackjeeves.com/comics/2133415/ch12-06/ underground.]]



* ''Podcast/RandomAssault'': The Random Assault headquarters, which is an underground skyscraper-mansion consisting of many rooms made from all sorts of things, even garbage. The facade above ground is an old, abandoned Circuit City building with the RA logo on the side, as Circuit City buildings are red cubes, very much like the show's logo. Often, guests will be brought to the mansion with a bag over their head so they can't find their way back.
** The hosts don't live there, either. They use [[TeleportersAndTransporters a series of rifts]] to travel to the mansion from their respective living places around the world.

to:

* ''Podcast/RandomAssault'': The Random Assault headquarters, which is an underground skyscraper-mansion consisting of many rooms made from all sorts of things, even garbage. The facade above ground is an old, abandoned Circuit City building with the RA logo on the side, as Circuit City buildings are red cubes, very much like the show's logo. Often, guests will be brought to the mansion with a bag over their head so they can't find their way back.
**
back. The hosts don't live there, either. They use [[TeleportersAndTransporters a series of rifts]] to travel to the mansion from their respective living places around the world.



* Syndrome has an absolutely awesome underground base in ''WesternAnimation/TheIncredibles'', complete with the 50's-60's Tiki/Googie/Art Deco look. Egg shell people-movers, yeah!
** Don't forget, it was built ''inside an active volcano!''

to:

* Syndrome has an absolutely awesome underground base in ''WesternAnimation/TheIncredibles'', complete with the 50's-60's Tiki/Googie/Art Deco look. Egg shell people-movers, yeah!
**
yeah! Don't forget, it was built ''inside an active volcano!''volcano''.



* Global Justice headquarters, and several of Drakken's lairs, in ''WesternAnimation/KimPossible'', which also has a twist on the trope: Frugal Lucre's lair [[BasementDweller in his mom's basement]].
** Also, a few of the locations that Drakken raids are themselves underground bases. Case in point, the episode where he steals some {{HypnoTrinket}}s had him raiding a base in the ColdOpening that was built underneath a desert, and [[AllDesertsHaveCacti a conspicuous cactus]] acted as a card key scanning device to grant entry.

to:

* Global Justice headquarters, and several of Drakken's lairs, in ''WesternAnimation/KimPossible'', which also has a twist on the trope: Frugal Lucre's lair [[BasementDweller in his mom's basement]].
**
basement]]. Also, a few of the locations that Drakken raids are themselves underground bases. Case in point, the episode where he steals some {{HypnoTrinket}}s had him raiding a base in the ColdOpening that was built underneath a desert, and [[AllDesertsHaveCacti a conspicuous cactus]] acted as a card key scanning device to grant entry.



* Don't forget about the Labyrinth in ''WesternAnimation/{{Gargoyles}}''.
** Or the base Hacker dug out for himself in an episode of Cyberchase. He abandoned it by the next episode, though.

to:

* Don't forget about the Labyrinth in ''WesternAnimation/{{Gargoyles}}''.
**
''WesternAnimation/{{Gargoyles}}''. Or the base Hacker dug out for himself in an episode of Cyberchase. He abandoned it by the next episode, though.
12th May '16 3:55:46 PM Discar
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* The Island of Bardos from ''Anime/MazingerZ'': Dr. Hell set his first base in the subterranean mazes of that island, building all what he needed for his SuperVillainLair: a war room for planning strategies, private chambers for his CoDragons, barracks for his {{Mook}}s, several hangars, laboratories to build weapons, HumongousMecha and cyborgs, training fields for his troops and {{Robeast}}s, his throne room...

to:

* ''Anime/MazingerZ'':
**
The Island of Bardos from ''Anime/MazingerZ'': Bardos. Dr. Hell set his first base in the subterranean mazes of that island, building all what he needed for his SuperVillainLair: a war room for planning strategies, private chambers for his CoDragons, barracks for his {{Mook}}s, several hangars, laboratories to build weapons, HumongousMecha and cyborgs, training fields for his troops and {{Robeast}}s, his throne room...



* In the ''Franchise/{{Zorro}}'' comics written by Don [=McGregor=] (for Topps and Dynamite), Zorro has an elaborate underground base that rivals the Batcave.
** This is appropriate, as the Batcave was actually inspired by Zorro's hideout, both in and out of universe.

to:

* In the ''Franchise/{{Zorro}}'' comics written by Don [=McGregor=] (for Topps and Dynamite), Zorro has an elaborate underground base that rivals the Batcave.
**
Batcave. This is appropriate, as the Batcave was actually inspired by Zorro's hideout, both in and out of universe.



* HYDRA in ''Fanfic/ChildOfTheStorm'' probably had many, but after Operation Overlord and their being forced to retreat to one last base [[spoiler: aside from the section of HYDRA within SHIELD]], they might have one of these - it's in London, but London's a very big place and no one's actually sure if it's underground.

to:

* ''Fanfic/ChildOfTheStorm'':
**
HYDRA in ''Fanfic/ChildOfTheStorm'' probably had many, but after Operation Overlord and their being forced to retreat to one last base [[spoiler: aside from the section of HYDRA within SHIELD]], they might have one of these - it's in London, but London's a very big place and no one's actually sure if it's underground.



*** The Lightning Man also has one in UsefulNotes/LasVegas, and it's lampshaded heavily:
-->'''Hobbes:''' It's a lair! What ''is it'' with bad guys and lairs? Can't they just live in houses?\\

to:

*** ** The Lightning Man also has one in UsefulNotes/LasVegas, and it's lampshaded heavily:
-->'''Hobbes:''' --->'''Hobbes:''' It's a lair! What ''is it'' with bad guys and lairs? Can't they just live in houses?\\



* ''Film/JamesBond'', amazingly enough, has very few of these, despite the series being ridden with cartoon villans and conspirators. The closest they ever got were the hollowed-out volcano complex in ''Film/YouOnlyLiveTwice'' and Drax's Amazon launch facility in ''Film/{{Moonraker}}''.

to:

* ''Film/JamesBond'', amazingly enough, has very few of these, despite the series being ridden with cartoon villans villains and conspirators. The closest they ever got were the hollowed-out volcano complex in ''Film/YouOnlyLiveTwice'' and Drax's Amazon launch facility in ''Film/{{Moonraker}}''.



--> '''Mike:''' "Wow, occasionally a spelunker just wanders in: "Hey, what the hell?!"
* ''Film/TheIsland'': An underground base is used to [[spoiler:house clones who are led to believe that the outside is a wasteland]].
** The lair is taken straight from the original comics (see ComicBook section above).

to:

--> '''Mike:''' "Wow, Wow, occasionally a spelunker just wanders in: "Hey, what the hell?!"
* ''Film/TheIsland'': An underground base is used to [[spoiler:house clones who are led to believe that the outside is a wasteland]].
**
wasteland]]. The lair is taken straight from the original comics (see ComicBook section above).



* A similar rationale to Wonka's stands for the enormous set of underground tunnels built by the deep-down dwarfs in Ankh-Morpork in Creator/TerryPratchett's ''Literature/{{Discworld}}'' novels. By digging under the city, they can create their own dwarfs-only authentic dwarf mine under the city, unbeholden to city law or city rents. (In regions with larger dwarfish populations, there really ''is'' a separate "surface law" and "deep law".) After the events of ''Discworld/{{Thud}}'', the deep-downers are thoroughly discredited and Lord Vetinari appropriates their delve for the city government, possibly as the basis of a future Ankh-Morpork subway system.
** Notably, Commander Vimes actually realizes the "dirt has to go somewhere" problem, and realizes the extent of the digging when he has his Disorganizer look through the gate reports for an increase in garbage leaving the city.

to:

* A similar rationale to Wonka's stands for the enormous set of underground tunnels built by the deep-down dwarfs in Ankh-Morpork in Creator/TerryPratchett's ''Literature/{{Discworld}}'' novels. By digging under the city, they can create their own dwarfs-only authentic dwarf mine under the city, unbeholden to city law or city rents. (In regions with larger dwarfish populations, there really ''is'' a separate "surface law" and "deep law".) After the events of ''Discworld/{{Thud}}'', the deep-downers are thoroughly discredited and Lord Vetinari appropriates their delve for the city government, possibly as the basis of a future Ankh-Morpork subway system.
**
system. Notably, Commander Vimes actually realizes the "dirt has to go somewhere" problem, and realizes the extent of the digging when he has his Disorganizer look through the gate reports for an increase in garbage leaving the city.



** To a lesser extent, the cloning facility on Dantooine in ''Literature/GalaxyOfFear''.

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** * To a lesser extent, the cloning facility on Dantooine in ''Literature/GalaxyOfFear''.
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