History Main / DungeonTown

21st Jan '16 8:48:30 AM IAmNotAFunguy
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* Spookanke in ''VideoGame/EarthBoundBeginnings'' is the only town where enemies still appear in the main area of town.
1st Jan '16 4:38:27 AM Ramidel
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* The Sega Genesis ''VideoGame/Shadowrun'' has enemies randomly attacking you in every district in the game. You can be randomly assaulted by gangers on the streets of Downtown Seattle or the Renraku Arcology or Downtown Seattle, for example (both ostensibly secure zones). In fact, these areas are ''more'' dangerous than the two Barrens districts, due to the Eye-Fivers being the most powerful and dangerous gang.
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* The Sega Genesis ''VideoGame/Shadowrun'' ''VideoGame/{{Shadowrun}}'' has enemies randomly attacking you in every district in the game. You can be randomly assaulted by gangers on the streets of Downtown Seattle or the Renraku Arcology or Downtown Seattle, for example (both ostensibly secure zones). In fact, these areas are ''more'' dangerous than the two Barrens districts, due to the Eye-Fivers being the most powerful and dangerous gang.
31st Dec '15 8:08:58 PM Ramidel
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** A plot element in ''VideoGame/ShinMegamiTenseiII'' is your character getting into Center, the one part of Tokyo Millenium that ''isn't'' this trope.

Added DiffLines:
* The Sega Genesis ''VideoGame/Shadowrun'' has enemies randomly attacking you in every district in the game. You can be randomly assaulted by gangers on the streets of Downtown Seattle or the Renraku Arcology or Downtown Seattle, for example (both ostensibly secure zones). In fact, these areas are ''more'' dangerous than the two Barrens districts, due to the Eye-Fivers being the most powerful and dangerous gang.
13th Dec '15 8:40:24 PM jameygamer
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* Both Traverse Town and Twilight Town in the ''VideoGame/KingdomHearts'' series have safe places where you can talk to [=NPCs=] and buy items but also have numerous areas where enemies will appear to hassle you. Some of the games do away with the safe zones entirely, though.
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* Both Traverse Town and Twilight Town in the ''VideoGame/KingdomHearts'' series have safe places where you can talk to [=NPCs=] and buy items but also have numerous areas where enemies will appear to hassle you. Some of the games do away with the safe zones entirely, though. [[Disney/{{Aladdin}} Agrabah]] and [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] in a few games also qualify, among others.
13th Dec '15 8:35:55 PM jameygamer
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* Sector 6, Wall Market, and the Train Graveyard from ''VideoGame/FinalFantasyVII''.
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* Sector 6, Wall Market, Market[[note]] The town itself has no RandomEncounters, but does have a few town puzzles[[/note]], and the Train Graveyard from ''VideoGame/FinalFantasyVII''.
9th Dec '15 5:04:25 AM Morgenthaler
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Added namespaces.
* The ''ShadowHearts'' series makes use of this trope. ** All of ''{{Koudelka}}'' takes place in an inhabited monastery, although all items are found rather than bought.
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* The ''ShadowHearts'' ''VideoGame/ShadowHearts'' series makes use of this trope. ** All of ''{{Koudelka}}'' ''VideoGame/{{Koudelka}}'' takes place in an inhabited monastery, although all items are found rather than bought.

* ''RaidouKuzunohaVsTheSoullessArmy'' has almost no dungeons, most of the game and combat takes place in and around the city
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* ''RaidouKuzunohaVsTheSoullessArmy'' ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' has almost no dungeons, most of the game and combat takes place in and around the city
15th Nov '15 10:15:38 AM nombretomado
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* ''RomancingSaGa'' has [[UrbanSegregation South Estamir]], where you can run into fleet-footed beggar children (who ask for money, then insult you if you refuse) and bandits (who demand all your money, then attack when you refuse). Estamir also uses the AbsurdlySpaciousSewer variation.
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* ''RomancingSaGa'' ''VideoGame/RomancingSaGa'' has [[UrbanSegregation South Estamir]], where you can run into fleet-footed beggar children (who ask for money, then insult you if you refuse) and bandits (who demand all your money, then attack when you refuse). Estamir also uses the AbsurdlySpaciousSewer variation.
7th Jun '15 6:23:32 PM Prfnoff
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Namespaces
* The final level of ''WildArms'' goes partway through the residential area of a space station. You also traverse a destroyed town in ''VideoGame/{{Wild ARMs 4}}'', and a TV studio in ''5''.
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* The final level of ''WildArms'' goes partway through the residential area of a space station. You also traverse a destroyed town in ''VideoGame/{{Wild ARMs 4}}'', and a TV studio in ''5''.''VideoGame/{{Wild ARMs 5}}''.

** The ''VideoGame/WildArms5'' example is justified, you're (unwillingly) taking part in a TV show that's all about monsters fighting humans (and the episode will get low ratings because you guys won).
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** The ''VideoGame/WildArms5'' ''[=Wild ARMs 5=]'' example is justified, you're (unwillingly) taking part in a TV show that's all about monsters fighting humans (and the episode will get low ratings because you guys won).

** Also true for Taris in ''KnightsOfTheOldRepublic'': You run fetch quests, play minigames, go bottomside and kill monsters, get into street fights, etc. And this is just the ''NoobCave''.
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** Also true for Taris in ''KnightsOfTheOldRepublic'': ''VideoGame/KnightsOfTheOldRepublic'': You run fetch quests, play minigames, go bottomside and kill monsters, get into street fights, etc. And this is just the ''NoobCave''.

* Some [=SRPG=]s have you enter battle in towns. ''WildArmsXF'' has a few, and so did ''FinalFantasyTactics''.
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* Some [=SRPG=]s have you enter battle in towns. ''WildArmsXF'' ''VideoGame/WildARMsXF'' has a few, and so did ''FinalFantasyTactics''.''VideoGame/FinalFantasyTactics''.
17th Oct '14 12:18:12 PM rjd1922
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** Also Thieves' Town from ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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** Also Also, Thieves' Town from ''VideoGame/TheLegendOfZeldaALinkToThePast''.

** ''VideoGame/TheLegendOfZeldaSkywardSword'' takes it to its most logical extent: an entire DungeonOverworld. While the WorldInTheSky is largely safe, everything below the clouds -- namely, [[LostWoods Faron Woods]], [[LethalLavaLand Eldin Volcano]], and [[ShiftingSandLand Lanayru Desert]] -- is treated as just a half-step below official dungeon status. Players have also noted that, since the overworld itself is already like a dungeon, the dungeons proper have been freed up to have much greater variation from the standard VideogameSettings, resulting in some very distinct designs.
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' takes it to its most logical extent: an entire DungeonOverworld. While the WorldInTheSky is largely safe, everything below the clouds -- namely, [[LostWoods Faron Woods]], [[LethalLavaLand Eldin Volcano]], and [[ShiftingSandLand Lanayru Desert]] -- is treated as just a half-step below official dungeon status. Players have also noted that, since the overworld itself is already like a dungeon, the dungeons proper have been freed up to have much greater variation from the standard VideogameSettings, VideoGameSettings, resulting in some very distinct designs.
7th Oct '14 3:35:44 AM TheOneWhoTropes
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* Invoked in ''VideoGame/{{Final Fantasy XIII-2}}'': [[spoiler: Proto Fal'cie Adam turns the citizenry into Cie'th to attack the protagonists in Academia 400AF.]]
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* Invoked in ''VideoGame/{{Final Fantasy XIII-2}}'': ''VideoGame/FinalFantasyXIII2'': [[spoiler: Proto Fal'cie Adam turns the citizenry into Cie'th to attack the protagonists in Academia 400AF.]]
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