History Main / DungeonTown

10th Oct '17 10:43:02 PM marikthegunslinger
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** ''VideoGame/FinalFantasyXV'' keeps its dungeons fairly traditional, mostly being caves and ruins, until the end. [[spoiler:Noctis and his posse return to Insomnia after the world has been drowned in darkness for ten years. It's a haunting sight, such a large and sprawling modern city being reduced to an empty husk, prowling with nothing but monsters.]]
12th Sep '17 11:29:08 PM SteelEdge
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* ''VideoGame/ShinMegamiTenseiI'''s Tokyo. Monsters can be found anywhere (which was a WesternRPG tradition of the time that they borrowed), unless something very powerful is guarding the area.

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* ''VideoGame/ShinMegamiTenseiI'''s Tokyo. Monsters can be found anywhere (which was a WesternRPG tradition of the time that they borrowed), unless something very powerful is guarding the area. This includes the insides of most buildings; the very first demon encountered is found inside an arcade.
3rd Sep '17 5:46:54 AM HalcyonDayz
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** A mild case in ''VideoGame/LightningReturnsFinalFantasyXIII''. The city of Luxerion occasionally sees a monster or two prowling the streets, some places more infested than others, and when they do pop up the local NPCs wisely run away until you take care of the thing. And it gets worse at night... It's really no wonder there are sentries around town that will kindly let you know what the current death toll is.

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** A mild case in ''VideoGame/LightningReturnsFinalFantasyXIII''. The city of Luxerion occasionally sees a monster or two prowling the streets, some places more infested than others, and when they do pop up the local NPCs {{Non Player Character}}s wisely run away until you take care of the thing. And it gets worse at night... It's really no wonder there are sentries around town that will kindly let you know what the current death toll is.



** Suramar, the main endgame area of ''Legion'' is a thriving Night Elven capital being occupied by the Burning Legion. Players normally need to navigate it using magical disguises, which allow them to interact with the various NPCs, but can be seen through by many of the city guards. The Court of Stars dungeon and Nighthold raid are both set in instanced versions of the city, though the Nighthold is mostly centered on Suramar's seat of government.

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** Suramar, the main endgame area of ''Legion'' is a thriving Night Elven capital being occupied by the Burning Legion. Players normally need to navigate it using magical disguises, which allow them to interact with the various NPCs, {{Non Player Character}}s, but can be seen through by many of the city guards. The Court of Stars dungeon and Nighthold raid are both set in instanced versions of the city, though the Nighthold is mostly centered on Suramar's seat of government.
25th Jul '17 5:02:50 PM WillKeaton
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** Sector 6, Wall Market[[note]] The town itself has no RandomEncounters, but does have a few town puzzles[[/note]], and the Train Graveyard from ''VideoGame/FinalFantasyVII''.

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** Sector 6, Wall Market[[note]] Market,[[note]] The town itself has no RandomEncounters, but does have a few town puzzles[[/note]], puzzles[[/note]] and the Train Graveyard from ''VideoGame/FinalFantasyVII''.
23rd Jun '17 8:56:48 AM Gatordragon24
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* The maps Fish Market and Brightmarsh in ''VideoGame/{{Paladins}}'' are towns that have been turned into battlefields by the champions, with the control points located at the towns' centers. Brightmarsh, in particular, is significant because it is the hometown of the champion, Pip.
23rd May '17 3:41:41 PM penguinist
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* To a limited extent in ''VideoGame/GuildWars2'' with Ebonhawke. Unlike the major cities that are their own map, it is a part of a regular zone. In the other cities, there is no fighting aside from story instances or similar special circumstances; Ebonhawke regularly has to put down Separatist bomb attacks.
5th Apr '17 9:22:22 PM nombretomado
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* Most of ''PlanescapeTorment'' is set in the enormous (and enormously weird) city of Sigil, where thugs (and occasionally other things) attack you regularly.

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* Most of ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' is set in the enormous (and enormously weird) city of Sigil, where thugs (and occasionally other things) attack you regularly.
15th Mar '17 11:25:27 PM MyFinalEdits
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** During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.

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** * During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.
15th Mar '17 8:02:13 PM Abodos
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** During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.
15th Mar '17 7:53:14 PM Abodos
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* After a certain point in the plot of ''VideoGames/XenobladeChronicles'', [[spoiler: Alcamoth]] plays this trope straight.

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* After a certain point in the plot of ''VideoGames/XenobladeChronicles'', [[spoiler: Alcamoth]] plays this trope straight. [[spoiler:The High Entia with whom you have interacted have been turned into aggressive Telethia, and all subsequent quests taking place there involve MercyKill missions against former allies or retrieval of refugees and items.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DungeonTown