History Main / DungeonTown

23rd Jun '17 8:56:48 AM Gatordragon24
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* The maps Fish Market and Brightmarsh in ''VideoGame/{{Paladins}}'' are towns that have been turned into battlefields by the champions, with the control points located at the towns' centers. Brightmarsh, in particular, is significant because it is the hometown of the champion, Pip.
23rd May '17 3:41:41 PM penguinist
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* To a limited extent in ''VideoGame/GuildWars2'' with Ebonhawke. Unlike the major cities that are their own map, it is a part of a regular zone. In the other cities, there is no fighting aside from story instances or similar special circumstances; Ebonhawke regularly has to put down Separatist bomb attacks.
5th Apr '17 9:22:22 PM nombretomado
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* Most of ''PlanescapeTorment'' is set in the enormous (and enormously weird) city of Sigil, where thugs (and occasionally other things) attack you regularly.

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* Most of ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' is set in the enormous (and enormously weird) city of Sigil, where thugs (and occasionally other things) attack you regularly.
15th Mar '17 11:25:27 PM MyFinalEdits
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** During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.

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** * During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.
15th Mar '17 8:02:13 PM Abodos
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** During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.
15th Mar '17 7:53:14 PM Abodos
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* After a certain point in the plot of ''VideoGames/XenobladeChronicles'', [[spoiler: Alcamoth]] plays this trope straight.

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* After a certain point in the plot of ''VideoGames/XenobladeChronicles'', [[spoiler: Alcamoth]] plays this trope straight. [[spoiler:The High Entia with whom you have interacted have been turned into aggressive Telethia, and all subsequent quests taking place there involve MercyKill missions against former allies or retrieval of refugees and items.]]
15th Mar '17 7:47:52 PM Abodos
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** What's left of Hyrule Castle Town in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are decrepit ruins infested with [[DemonicSpiders Guardians]]. While there are no friendly [=NPC=]s or shops, the few buildings still standing have treasure chests and act as safe zones from the Guardians, which can't reach you inside.
5th Mar '17 8:02:37 PM MyFinalEdits
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In some rather ''large'' cities, it may actually be explainable as you're wandering around the bad parts of the city and are getting mugged by criminals, or monsters have come into a city (Where people don't bother to fight 'em out, pretty much condemning that part of the town anyways) and pretty much took up residence in the slums.

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In some rather ''large'' cities, it may actually be explainable as you're wandering around the bad parts of the city and are getting mugged by criminals, or monsters have come into a city (Where people don't bother to fight 'em out, pretty much condemning that part of the town anyways) and pretty much took up residence in the slums.



* ''VideoGame/FinalFantasyVI'' has several:
** Zozo is a town full of thieves, complete with RandomEncounters and a BossBattle while climbing a skyscraper to locate a missing party member (who, just for the record, was ''not'' kidnapped by said boss).
** Narshe is a proper city, although it also doubles as the entrance to NoobCave. The opening sequence of the game involves leading an Imperial squad through it (fighting off city guards) to capture an Esper located in its mines. After saving it from Imperial invasion later, you can then walk freely around the city, interact with NPC's and so on. Much later (after TheEndOfTheWorldAsWeKnowIt) it becomes abandoned, leaving behind only RandomEncounters.
** During the Imperial occupation of South Figaro, the player must find a way to get Locke out safely. Aboveground it is still a city (despite the Imperial guards occupying it and blocking off city exits), but the secret passages below it are full of RandomEncounters.
** The deeper parts of Ozwer's Mansion in Jidoor. Strange creatures took over his house and a demon possessed a prized painting of his.
* Bafsk and Fynn in ''VideoGame/FinalFantasyII''. In the latter town, monsters roam the streets, and talking to [=NPCs=] initiates battle.
* The continent-sized kingdom of Saronia in ''VideoGame/FinalFantasyIII'' has RandomEncounters and a BonusDungeon within its walls. This is done because the army has shot down your airship and locked you in, and also just in case you need to level grind for ThatOneBoss.
** The FirstTown also contains [[BossInMookClothing werewolves]] in a hidden corner of town. [[NintendoHard This game doesn't fuck around.]]
* Sector 6, Wall Market[[note]] The town itself has no RandomEncounters, but does have a few town puzzles[[/note]], and the Train Graveyard from ''VideoGame/FinalFantasyVII''.
** And pretty much every town in ''VideoGame/CrisisCore''. Only the better parts of Midgar are safe[[note]]and some buildings[[/note]], and even then there's a few events that'll have you fighting.
** Or the Golden Saucer Prison, where you get attacked by muggers and exploding sphere things while walking around town.



* Every town in ''VideoGame/FinalFantasyVIII'' at one point becomes this except Shumi Village. [[JustifiedTrope Justified]] in that most of those are one-off appearances by Galbadian mooks invading town.
* ''VideoGame/FinalFantasyIX'': [[spoiler: Burmecia]] pretty much solely exists to give players a DiscOneFinalDungeon. Later, [[spoiler: Alexandria]] becomes one once [[spoiler: Kuja has [[SummonMagic Bahamut]] fry the town.]]
* ''VideoGame/FinalFantasyXIII'', being designed on the philosophy of the DungeonCrawler, takes this to the extreme of every town being a dungeon, filled with enemy combatants. The story justification is that your party has been cursed by the local {{Physical God}}s and thus are wanted fugitives, [[TorchesAndPitchforks citizens tend to attack on sight when they see your party]], and EverythingIsOnline, thus eliminating the need to shop in a store and browse.
* The GBA and later releases of ''VideoGame/FinalFantasyI'' include a few town-based floors in the [[BonusDungeon Bonus Dungeons]].
* Invoked in ''VideoGame/FinalFantasyXIII2'': [[spoiler: Proto Fal'cie Adam turns the citizenry into Cie'th to attack the protagonists in Academia 400AF.]]
* A mild case in ''VideoGame/LightningReturnsFinalFantasyXIII''. The city of Luxerion occasionally sees a monster or two prowling the streets, some places more infested than others, and when they do pop up the local NPCs wisely run away until you take care of the thing. And it gets worse at night... It's really no wonder there are sentries around town that will kindly let you know what the current death toll is.
* The final level of ''WildArms'' goes partway through the residential area of a space station. You also traverse a destroyed town in ''VideoGame/{{Wild ARMs 4}}'', and a TV studio in ''VideoGame/{{Wild ARMs 5}}''.

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* ''Franchise/FinalFantasy'':
** The GBA and later releases of ''VideoGame/FinalFantasyI'' include a few town-based floors in the [[BonusDungeon Bonus Dungeons]].
** Bafsk and Fynn in ''VideoGame/FinalFantasyII''. In the latter town, monsters roam the streets, and talking to [=NPCs=] initiates battle.
** The continent-sized kingdom of Saronia in ''VideoGame/FinalFantasyIII'' has RandomEncounters and a BonusDungeon within its walls. This is done because the army has shot down your airship and locked you in, and also just in case you need to level grind for ThatOneBoss. The FirstTown also contains [[BossInMookClothing werewolves]] in a hidden corner of town. [[NintendoHard This game doesn't fuck around.]]
** ''VideoGame/FinalFantasyVI'' has several:
*** Zozo is a town full of thieves, complete with RandomEncounters and a BossBattle while climbing a skyscraper to locate a missing party member (who, just for the record, was ''not'' kidnapped by said boss).
*** Narshe is a proper city, although it also doubles as the entrance to NoobCave. The opening sequence of the game involves leading an Imperial squad through it (fighting off city guards) to capture an Esper located in its mines. After saving it from Imperial invasion later, you can then walk freely around the city, interact with NPC's and so on. Much later (after TheEndOfTheWorldAsWeKnowIt) it becomes abandoned, leaving behind only RandomEncounters.
*** During the Imperial occupation of South Figaro, the player must find a way to get Locke out safely. Aboveground it is still a city (despite the Imperial guards occupying it and blocking off city exits), but the secret passages below it are full of RandomEncounters.
*** The deeper parts of Ozwer's Mansion in Jidoor. Strange creatures took over his house and a demon possessed a prized painting of his.
** Sector 6, Wall Market[[note]] The town itself has no RandomEncounters, but does have a few town puzzles[[/note]], and the Train Graveyard from ''VideoGame/FinalFantasyVII''.
** Every town in ''VideoGame/CrisisCore''. Only the better parts of Midgar are safe[[note]]and some buildings[[/note]], and even then there's a few events that'll have you fighting.
** The Golden Saucer Prison, where you get attacked by muggers and exploding sphere things while walking around town.
**
Every town in ''VideoGame/FinalFantasyVIII'' at one point becomes this except Shumi Village. [[JustifiedTrope Justified]] in that most of those are one-off appearances by Galbadian mooks invading town.
* ** ''VideoGame/FinalFantasyIX'': [[spoiler: Burmecia]] pretty much solely exists to give players a DiscOneFinalDungeon. Later, [[spoiler: Alexandria]] becomes one once [[spoiler: Kuja has [[SummonMagic Bahamut]] fry the town.]]
* ** ''VideoGame/FinalFantasyXIII'', being designed on the philosophy of the DungeonCrawler, takes this to the extreme of every town being a dungeon, filled with enemy combatants. The story justification is that your party has been cursed by the local {{Physical God}}s and thus are wanted fugitives, [[TorchesAndPitchforks citizens tend to attack on sight when they see your party]], and EverythingIsOnline, thus eliminating the need to shop in a store and browse.
* The GBA and later releases of ''VideoGame/FinalFantasyI'' include a few town-based floors in the [[BonusDungeon Bonus Dungeons]].
*
** Invoked in ''VideoGame/FinalFantasyXIII2'': [[spoiler: Proto Fal'cie Adam turns the citizenry into Cie'th to attack the protagonists in Academia 400AF.]]
* ** A mild case in ''VideoGame/LightningReturnsFinalFantasyXIII''. The city of Luxerion occasionally sees a monster or two prowling the streets, some places more infested than others, and when they do pop up the local NPCs wisely run away until you take care of the thing. And it gets worse at night... It's really no wonder there are sentries around town that will kindly let you know what the current death toll is.
* ''VideoGame/WildArms'':
**
The final level of ''WildArms'' ''VideoGame/WildArms1'' goes partway through the residential area of a space station. You also traverse a destroyed town in ''VideoGame/{{Wild ARMs 4}}'', and a TV studio in ''VideoGame/{{Wild ARMs 5}}''.''VideoGame/WildARMs4''.



** The ''[=Wild ARMs 5=]'' example is justified, you're (unwillingly) taking part in a TV show that's all about monsters fighting humans (and the episode will get low ratings because you guys won).
** Also from the same game, Mythysmere seems close, as at first, while wandering through the "town" portion, you run into monsters, until you fight the bosses in the dungeon portion, then people are in the town part and you don't fight battles there anymore. (But you can still go to the dungeon portion for battles.)

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** The ''[=Wild ARMs 5=]'' example is justified, you're has the TV station. You're (unwillingly) taking part in a TV show that's all about monsters fighting humans (and the episode will get low ratings because you guys won).
**
won). Also from the same game, Mythysmere seems close, as at first, while wandering through the "town" portion, you run into monsters, until you fight the bosses in the dungeon portion, then people are in the town part and you don't fight battles there anymore. (But you can still go to the dungeon portion for battles.)



** The sequel basically ''is'' one big Dungeon Town; fights happen all over the city of Kirkwall all the time, particularly at night. These are mostly Fereldan refugees from the events of the last game who have turned to banditry but a couple of times there's full on civil war in the streets.
* ''VideoGame/{{Fallout 3}}'' makes ''downtown Washington, D.C.'' into a multilevel, maze-like dungeon, with mundane locations such as brownstone houses, coffee shops, toy factories, and comic book publishing houses serving as sub-dungeons.
** Played with in that downtown Washington, D.C is large enough to have multiple save-havens... including one full-on town (by the standards of the region).

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** The sequel basically ''is'' one big Dungeon Town; fights happen all over the city of Kirkwall all the time, particularly at night. These are mostly Fereldan refugees from the events of the last game who have turned to banditry but a couple of times there's full on civil war in the streets.
* ''VideoGame/{{Fallout 3}}'' makes ''downtown Washington, D.C.'' into a multilevel, maze-like dungeon, with mundane locations such as brownstone houses, coffee shops, toy factories, and comic book publishing houses serving as sub-dungeons.
**
sub-dungeons. Played with in that downtown Washington, D.C is large enough to have multiple save-havens... including one full-on town (by the standards of the region).



* The City in the Sky from ''VideoGame/TheLegendOfZeldaTwilightPrincess,'' is the home of the Oocca. In addition to occassionally seeing Oocca wandering around inside it, there are handy shops near the entrance.

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* The City in ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/ZeldaIITheAdventureOfLink'',
the Sky town of Kasuto was abandoned because it was invaded by invisible Moas. Once you get the cross, the Moas become visible, making it possible to explore the area ([[NintendoHard slightly]]) more safely.
** Thieves' Town
from ''VideoGame/TheLegendOfZeldaTwilightPrincess,'' ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Thieves' Hideout in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Not only are they located directly inside a traditional town (Village of Outcasts, in both cases) that also happens to have enemies alongside harmless inhabitants, but inside them you also have to interact with a female character and have her accompany you as you venture through the dungeons. In the case of ''A Link to the Past'', [[spoiler: the female character is the home of the Oocca. In addition to occassionally seeing Oocca wandering around inside it, there are handy shops near the entrance.boss in disguise]].



** Also, Thieves' Town from ''VideoGame/TheLegendOfZeldaALinkToThePast''.
** In ''VideoGame/ZeldaIITheAdventureOfLink'', the town of Kasuto was abandoned because it was invaded by invisible Moas. Once you get the cross, the Moas become visible, making it possible to explore the area ([[NintendoHard slightly]]) more safely.

to:

** Also, Thieves' Town The City in the Sky from ''VideoGame/TheLegendOfZeldaALinkToThePast''.
** In ''VideoGame/ZeldaIITheAdventureOfLink'',
''VideoGame/TheLegendOfZeldaTwilightPrincess'' is the town home of Kasuto was abandoned because it was invaded by invisible Moas. Once you get the cross, Oocca. In addition to occassionally seeing Oocca wandering around inside it, there is a handy shop near the Moas become visible, making it possible to explore the area ([[NintendoHard slightly]]) more safely.entrance.
5th Mar '17 7:29:01 AM BrendanRizzo
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* Spookanke in ''VideoGame/EarthBoundBeginnings'' is the only town where enemies still appear in the main area of town.

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* Spookanke Spookane in ''VideoGame/EarthBoundBeginnings'' is the only town where enemies still appear in the main area of town.area. The residents all evacuated to the hills before the party arrives. Unfortunately, all the amenities are gone as a result.
21st Feb '17 5:26:04 PM nombretomado
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** And pretty much every town in ''CrisisCore''. Only the better parts of Midgar are safe[[note]]and some buildings[[/note]], and even then there's a few events that'll have you fighting.

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** And pretty much every town in ''CrisisCore''.''VideoGame/CrisisCore''. Only the better parts of Midgar are safe[[note]]and some buildings[[/note]], and even then there's a few events that'll have you fighting.
This list shows the last 10 events of 129. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DungeonTown