History Main / DungeonShop

22nd Jan '16 8:50:06 PM jormis29
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* The dungeons of ''{{Spelunky}}'' have, besides the ordinary emporiums, gambling parlors, kissing booths and the super-secret Black Market. The shopkeepers are tough and well-armed, [[ShopliftAndDie as players may find out the painful way]], meaning that it is actually reasonable for them to have made it through the dungeons. That still doesn't explain why they feel the need to serve the vast customer base that typically appears miles underground. Or why they don't just grab the gold lying around themselves.
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* The dungeons of ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' have, besides the ordinary emporiums, gambling parlors, kissing booths and the super-secret Black Market. The shopkeepers are tough and well-armed, [[ShopliftAndDie as players may find out the painful way]], meaning that it is actually reasonable for them to have made it through the dungeons. That still doesn't explain why they feel the need to serve the vast customer base that typically appears miles underground. Or why they don't just grab the gold lying around themselves.
18th Dec '15 10:37:10 PM nombretomado
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* The CampGay brothers in ''ShadowHearts: Covenant'' show up almost ''everywhere''. They lampshade it in the Neam Ruins; when you talk to them, they bitch about having had to go through all the puzzles to get that far and demand you make it up to them by buying their goods. (They also offer you a ride out in their van.)
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* The CampGay brothers in ''ShadowHearts: Covenant'' ''VideoGame/ShadowHeartsCovenant'' show up almost ''everywhere''. They lampshade it in the Neam Ruins; when you talk to them, they bitch about having had to go through all the puzzles to get that far and demand you make it up to them by buying their goods. (They also offer you a ride out in their van.)
13th Dec '15 8:46:39 PM TempestKnight
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[[AC: MMORPGs]] Tarmunn Sursa, a good-aligned settlement in ''VideoGame/TheLordOfTheRingsOnline'' is located within the outer reaches of Carn Dum itself. How [[BigBad Mordirith]] never noticed the Trev Gallorg operating within his walls is a mystery.
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[[AC: MMORPGs]] Mmorpgs]] * Tarmunn Sursa, a good-aligned settlement in ''VideoGame/TheLordOfTheRingsOnline'' is located within the outer reaches of Carn Dum itself. How [[BigBad Mordirith]] never noticed the Trev Gallorg operating within his walls is a mystery.
13th Dec '15 8:44:39 PM TempestKnight
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Added DiffLines:
[[AC: MMORPGs]] Tarmunn Sursa, a good-aligned settlement in ''VideoGame/TheLordOfTheRingsOnline'' is located within the outer reaches of Carn Dum itself. How [[BigBad Mordirith]] never noticed the Trev Gallorg operating within his walls is a mystery.
9th Dec '15 4:54:25 AM Morgenthaler
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Added namespaces.
* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]]. ** Played with in ''DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."
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* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]]. ** consequences]]. Played with in ''DesktopDungeons'', ''VideoGame/DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."

* One long dungeon in the first ''PhantasyStar'' game contains... [[BigLippedAlligatorMoment a bakery]], in which you must buy cakes and return them to town to progress the story. * One dungeon in ''ShiningSoul II'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival. * ''{{Atelier}}'' has you ''play'' as one of these shopkeepers.
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* One long dungeon in the first ''PhantasyStar'' ''VideoGame/PhantasyStar'' game contains... [[BigLippedAlligatorMoment a bakery]], in which you must buy cakes and return them to town to progress the story. * One dungeon in ''ShiningSoul ''VideoGame/ShiningSoul II'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival. * ''{{Atelier}}'' ''VideoGame/{{Atelier}}'' has you ''play'' as one of these shopkeepers.
29th Nov '15 1:30:12 PM WingWalker
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* ''VideoGame/LufiaAndTheFortressOfDoom'' has a dungeon tower with an inn on the first floor. The innkeeper [[LampshadeHanging lampshades]] the convenience of this. ** ''VideoGame/LufiaCurseOfTheSinistrals'' has a shopkeeper, Jaffrey, who can randomly appear in the [[BonusDungeon Ancient Cave]] to sell you low-tier equipment and healing items, as well as combine [[PowersAsPrograms Mystic Stones]]. [[AdamSmithHatesYourGuts He is a complete and utter extortionist with his prices]], but since you have nothing else to do with the money you earn inside...
22nd Sep '15 8:40:19 AM ladytanuki
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Added examples from the Mother games
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* Osohe Castle in ''VideoGame/{{Mother 3}}'' features a small shop run by a ghost. Since there is no money system at that point in the game, you buy stuff with rotten eclairs (the ghosts' favourite food) instead. One such item, the Rope Snake, is required to proceed through the castle. ** An interesting inversion occurs in its predecessor game ''VideoGame/EarthBound''. At some point you get the "For Sale Sign" item, which calls a customer over so you can sell stuff to them. This item works practically ''anywhere'', even in dungeons, leaving one to wonder just how the customer manages to avoid all those enemies on their way to you.
16th Aug '15 5:31:10 AM TheKaizerreich
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* VideoGame/DeadIsland has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
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* VideoGame/DeadIsland ''VideoGame/DeadIsland'' has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
16th Aug '15 5:31:04 AM TheKaizerreich
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* VideoGame/ DeadIsland has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
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* VideoGame/ DeadIsland VideoGame/DeadIsland has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
13th Jul '15 10:02:16 AM nombretomado
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** There are in-game examples in the ManaKhemia subseries: in 1, there's a student-run store in the Student Resource Center dungeon, and in 2, the person selling stat-boosting items is found in a dungeon. It's justified by the fact that at Al Revis, sending teens to face a dungeon full of monsters is a perfectly normal homework assignment, and anyone with so many stat boost items that they're selling them likely doesn't have to worry about random encounter monsters.
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** There are in-game examples in the ManaKhemia ''VideoGame/{{Mana|Khemia Alchemists of Al Revis}} [[VideoGame/ManaKhemia2FallOfAlchemy Khemia]]'' subseries: in 1, there's a student-run store in the Student Resource Center dungeon, and in 2, the person selling stat-boosting items is found in a dungeon. It's justified by the fact that at Al Revis, sending teens to face a dungeon full of monsters is a perfectly normal homework assignment, and anyone with so many stat boost items that they're selling them likely doesn't have to worry about random encounter monsters.
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