History Main / DualModeUnit

27th Sep '17 5:09:47 PM KZN02
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It's a step up from CripplingOverspecialization, but beware. It may just end up with two different crippling overspecializations. This type of unit might be a MilitaryMashupMachine, but it doesn't have to be.

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It's a step up from CripplingOverspecialization, but beware. It may just end up with two different crippling overspecializations. This type of unit might be a MilitaryMashupMachine, but it doesn't have to be.
be. See also AnchoredAttackStance.
1st Sep '17 12:31:10 AM Grudgeal
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* ''VideoGame/AtlasReactor'' has several:
** Aurora's gimmick is that most of her moves affect both friends and foes but in opposite ways, healing allies and harming foes with the same move, or shielding allies while weakening foes. This effect is automatic and you can hit both ally and enemy with the same attack, inflicting the opposite effect on both.
** Juno's [[LimitBreak ultimate]] is manually activated and removes her ability to move, but grants her a powerful area-of-effect laser instead.
** Isadora's gimmick is based around a personal shield that provides the lion's share (or [[KillerRabbit squirrel's share]], to be precise) of her HP pool. When the shield is depleted, Isadora's moves change effect and turn her from a MightyGlacier to a GlassCannon until she uses her [[LimitBreak ultimate]] to re-activate her shield.
18th May '17 1:28:11 PM CountDorku
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** Cannons in ''VideoGame/StarWarsGalacticBattlegrounds'' are helpless unless deployed. When they are, though, they're one of the longest-ranged units in the game, capable of raining incredible destruction on enemy fortresses and turrets.
20th Apr '17 4:29:14 AM ironcommando
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has a few Plants that have different modes depending on circumstances:
** The Red Stinger serves as a strong attacking plant when placed near the lawn, a hybrid offense/defense plant when placed in the middle, and a defensive plant when placed at the far end of the lawn.
** Cactus acts as both as a SpikeShooter (when the zombies are far away) or SpikesOfDoom (when they come close).
** Night Shade is a powerful CloseRangeCombatant when near, but can fire its petals but for less damage when powered by a Moonflower.
8th Mar '17 12:25:19 PM Shishkahuben
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* Bastion of ''VideoGame/{{Overwatch}}'' can shift at-will between ''Recon'' form, his fairly standard mobile form armed with a rifle, or ''Turret'' form, which trades his ability to move for an extremely high-damage, rapid-firing gun.
8th Mar '17 12:22:53 PM Shishkahuben
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** This even shows up in the distinctly FourX ''VideoGame/{{Civilization}} V'', where Siege units[[note]]what the game calls artillery, since Artillery in the ''Civilization'' series refers consistently to mid-to-late Industrial Age breech-loading cannon[[/note]] must "set up" to fire, expending a movement point. After setting up, they may either fire or move, but not both (since moving "repacks" them). For whatever reason, however, setting up doesn't have any special animation associated with it.

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** This even shows up in the distinctly FourX ''VideoGame/{{Civilization}} V'', where Siege units[[note]]what the game calls artillery, since Artillery in the ''Civilization'' series refers consistently to mid-to-late Industrial Age breech-loading cannon[[/note]] must "set up" to fire, expending a movement point. After setting up, they may either fire or move, but not both (since moving "repacks" them). For whatever reason, however, setting up doesn't have any special animation associated with it.



* ''VideoGame/LeagueOfLegends'' gives us several examples:
** Nidalee, a huntress that can with her ultimate ability switch form to a cougar to get a new set of abilities. She of course can switch back.
** Xerath, a mage shooting lightning who can root himself into the ground to get ridiculous range for his attacks.
** Udyr who changes with wichever of his four animal aspects he activates making him a quadra mode unit.
** Jayce, who changes his weapon from melee to range and back and has different abilities with each.

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* ''VideoGame/LeagueOfLegends'' gives us has several examples:
** Nidalee, a huntress that can with her ultimate ability switch form to a who either serves as an assassin either at-range or close up, shifting between human and cougar form.
** Udyr, whose uses four stances
to get a new set of abilities. She of course can switch back.
** Xerath, a mage shooting lightning who can root himself into the ground to get ridiculous range for
modify his attacks.
** Udyr who changes
basic attacks with wichever of his four animal aspects he activates making him a quadra mode unit.
other effects for rapid single target damage, area-of-effect, tankiness or crowd control.
** Jayce, who changes his whose weapon from melee to range and back and has serves as either a cannon or a hammer, each of which carrying wildly different abilities with each.abilities.



* Early ''FireEmblem'' games lets mounted Social Knights unmounting to travel on difficult terrains as well as to switch weapon type from lance to sword.

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* Early ''FireEmblem'' games lets mounted Social Knights unmounting dismount to travel on difficult terrains or indoors, as well as to switch weapon type from lance to sword.
30th Jan '17 9:59:37 AM Morgenthaler
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* Almost all units in ''Star Wars: EmpireAtWar'' and its expansion, including heroes. Most of the time, this helps to offset CripplingOverspecialization. Artillery units have to deploy to fire their main weapons, AT-AT's can deploy stormtroopers, Airspeeders can use their harpoons and tow cables to trip up AT-AT's (except ''Blizzard 1'', and sometimes the move doesn't work), ''Immobilizer 418'' cruisers (aka Interdictor Star Destroyer's or Interdictor Cruisers) must manually activate their Gravity Well Generators, and also have a missile/torpedo-jamming ability, ''Crusader''-class corvettes can shoot down incoming missiles/torpedoes, etc. etc.

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* Almost all units in ''Star Wars: EmpireAtWar'' ''VideoGame/StarWarsEmpireAtWar'' and its expansion, including heroes. Most of the time, this helps to offset CripplingOverspecialization. Artillery units have to deploy to fire their main weapons, AT-AT's can deploy stormtroopers, Airspeeders can use their harpoons and tow cables to trip up AT-AT's (except ''Blizzard 1'', and sometimes the move doesn't work), ''Immobilizer 418'' cruisers (aka Interdictor Star Destroyer's or Interdictor Cruisers) must manually activate their Gravity Well Generators, and also have a missile/torpedo-jamming ability, ''Crusader''-class corvettes can shoot down incoming missiles/torpedoes, etc. etc.
26th Jan '17 7:28:23 AM Morgenthaler
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* ''{{Starcraft}}'' really got the ball rolling. Nearly every Terran unit has some kind of special ability, but the one that fits the pattern best is the Siege Tank. It goes from a mobile tank with a decent cannon and no minimum range (a bit lacking in the ability to well,[[GlassCannon ''tank'']]) to a fixed artillery gun with a powerful, long range attack with SplashDamage. Other units have different attack modes for air or ground targets, but that mode switch is automatic.

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* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' really got the ball rolling. Nearly every Terran unit has some kind of special ability, but the one that fits the pattern best is the Siege Tank. It goes from a mobile tank with a decent cannon and no minimum range (a bit lacking in the ability to well,[[GlassCannon ''tank'']]) to a fixed artillery gun with a powerful, long range attack with SplashDamage. Other units have different attack modes for air or ground targets, but that mode switch is automatic.



* All units from ''GroundControl 2'' have two functions. The basic infantry freeze in place, but switch from their rifles to a more powerful rocket launcher. The APC switches from an anti-infantry machine gun to a concealment-granting smoke grenade, etc. The Virons are able to FusionDance two units into a different one and vice versa. This only applies to playable factions, though. None of the units of the unplayable Terran Empire have a secondary mode, even if the faction is enabled via a mod.

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* All units from ''GroundControl ''VideoGame/GroundControl 2'' have two functions. The basic infantry freeze in place, but switch from their rifles to a more powerful rocket launcher. The APC switches from an anti-infantry machine gun to a concealment-granting smoke grenade, etc. The Virons are able to FusionDance two units into a different one and vice versa. This only applies to playable factions, though. None of the units of the unplayable Terran Empire have a secondary mode, even if the faction is enabled via a mod.
11th Dec '16 9:32:43 AM Pr1A
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19th Jul '16 9:21:06 AM zarpaulus
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** ''VideoGame/StarCraftII'' features the Viking, a TransformingMecha that can switch between a ground-based and aerial unit.

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** ''VideoGame/StarCraftII'' features the Viking, a TransformingMecha that can switch between a ground-based and aerial unit. ''VideoGame/StarCraftIIHeartOfTheSwarm'' introduced a "walker" mode for the Hellion jeep that makes it slower moving but more durable.
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