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History Main / DualModeUnit

17th Jan '16 4:09:46 PM nombretomado
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* ''StarControl'' had two: First, the Mmrnmhrm X-Form, a swing-wing ship with two modes, one was slow but nimble and armed with short range lasers while the other was fast, armed with (very) long range slightly guided rockets and all the nimble turning speed of a anvil. Second, the Androsynth Guardian which could turn from a slow ship into a destructive comet, trading maneuverability and weapons for speed and the ability to ram.

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* ''StarControl'' ''VideoGame/StarControl'' had two: First, the Mmrnmhrm X-Form, a swing-wing ship with two modes, one was slow but nimble and armed with short range lasers while the other was fast, armed with (very) long range slightly guided rockets and all the nimble turning speed of a anvil. Second, the Androsynth Guardian which could turn from a slow ship into a destructive comet, trading maneuverability and weapons for speed and the ability to ram.
6th Nov '15 4:53:56 AM Akriloth2160
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** Artillery units in ''VideoGame/AgeOfEmpiresIII'' are ''capable'' of moving while in their firing mode, but do so at about a third normal speed. With the exception of the [[GameBreaker Iroquois]] [[JackOfAllStats Light]] [[AwesomeYetPractical Cannon,]] anyway.

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** Artillery units in ''VideoGame/AgeOfEmpiresIII'' are ''capable'' of moving while in their firing mode, but do so at about a third normal speed. With the exception of the [[GameBreaker Iroquois]] [[JackOfAllStats Light]] [[AwesomeYetPractical Light Cannon,]] anyway.
4th Nov '15 7:35:03 AM Triaxx2
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** The Cybran T1 anti-air unit the Sky Slammer, and it's other T2 naval unit have light surface to air homing missiles. They can be switched to rapid fire, non-homing rockets which attack ground instead.
12th Sep '15 7:00:36 PM nombretomado
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* Quite a few in the ''NintendoWars'' series. For example, Tanks and Mechanized Infantry units usually carry an anti-vehicle weapon (Cannons for the Tanks, Bazookas for the Mechs) and an anti-infantry weapon (Machine guns and rifles.) [[EmergencyWeapon The anti-infantry weapons can be used on vehicles if the anti-vehicle weapon is out of ammo]], but it does considerably less damage, and in earlier games in the series, it also has limited ammo.

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* Quite a few in the ''NintendoWars'' ''VideoGame/NintendoWars'' series. For example, Tanks and Mechanized Infantry units usually carry an anti-vehicle weapon (Cannons for the Tanks, Bazookas for the Mechs) and an anti-infantry weapon (Machine guns and rifles.) [[EmergencyWeapon The anti-infantry weapons can be used on vehicles if the anti-vehicle weapon is out of ammo]], but it does considerably less damage, and in earlier games in the series, it also has limited ammo.
23rd Aug '15 2:25:48 PM nombretomado
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** Mecha like Manga/GetterRobo, ZetaGundam, or Aquarion are also multi-formed. Most of these will sacrifce power and defence for speed. Usually one form will be MUCH more helpful than the others, but some games will make the differant forms more balanced.

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** Mecha like Manga/GetterRobo, ZetaGundam, Anime/MobileSuitZetaGundam, or Aquarion are also multi-formed. Most of these will sacrifce power and defence for speed. Usually one form will be MUCH more helpful than the others, but some games will make the differant forms more balanced.
9th Jul '15 4:42:21 PM nombretomado
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* Most TransformingMecha in the ''VideoGame/SuperRobotWars'' series are given dual modes when playable. For example, the Valkryies of ''{{Macross}}'', or the OriginalGeneration mecha [[VideoGame/SuperRobotWarsGaiden Cybuster]], [[VideoGame/SuperRobotWarsAlpha Real Personal Trooper Type-1 (R-1)]], and [[VideoGame/SuperRobotWarsW Valhawk]], which are often faster in their flying modes, but usually have more attack options as mecha. The Grungust has this, as well as ''another'' alt-mode (Gust Lander) that transforms it into a tank.

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* Most TransformingMecha in the ''VideoGame/SuperRobotWars'' series are given dual modes when playable. For example, the Valkryies of ''{{Macross}}'', ''Anime/{{Macross}}'', or the OriginalGeneration mecha [[VideoGame/SuperRobotWarsGaiden Cybuster]], [[VideoGame/SuperRobotWarsAlpha Real Personal Trooper Type-1 (R-1)]], and [[VideoGame/SuperRobotWarsW Valhawk]], which are often faster in their flying modes, but usually have more attack options as mecha. The Grungust has this, as well as ''another'' alt-mode (Gust Lander) that transforms it into a tank.
28th May '15 2:11:22 PM Prfnoff
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* ''The Civil War Generals'' games from Sierra had most units with two formations, typically one for movement and one for combat. Some units (the HQ and artillery units) were immobile in their non-movement formation.
* ''WorldInConflict'': All units have 2 different secondary abilities, and/or types of ammo. Jeeps can repair other vehicles and change to heavier ammo, infantry can speed up, APC can fire anti-tank rocket etc.
* ''EmperorBattleForDune'': House Ordos' heaviest tank the Kobra has two modes one mobile and one stationary.
* In ''{{Stronghold}} 2'', knights and lords can be mounted on horses, turning them from the slowest to the fastest regular units in the game.
* ''LeagueOfLegends'' gives us Nidalee, a huntress that can with her ultimate ability switch form to a cougar to get a new set of abilities. She of course can switch back.
** In addition we have Xerath, a mage shooting lightning who can root himself into the ground to get ridiculous range for his attacks.
** Also there is Udyr who changes with wichever of his four animal aspects he activates making him a quadra mode unit.
** Now we also have Jayce, who changes his weapon from melee to range and back and has different abilities with each.

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* ''The Civil War Generals'' The ''VideoGame/CivilWarGenerals'' games from Sierra had most units with two formations, typically one for movement and one for combat. Some units (the HQ and artillery units) were immobile in their non-movement formation.
* ''WorldInConflict'': ''VideoGame/WorldInConflict'': All units have 2 different secondary abilities, and/or types of ammo. Jeeps can repair other vehicles and change to heavier ammo, infantry can speed up, APC can fire anti-tank rocket etc.
* ''EmperorBattleForDune'': ''VideoGame/EmperorBattleForDune'': House Ordos' heaviest tank the Kobra has two modes one mobile and one stationary.
* In ''{{Stronghold}} ''VideoGame/{{Stronghold}} 2'', knights and lords can be mounted on horses, turning them from the slowest to the fastest regular units in the game.
* ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' gives us several examples:
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Nidalee, a huntress that can with her ultimate ability switch form to a cougar to get a new set of abilities. She of course can switch back.
** In addition we have Xerath, a mage shooting lightning who can root himself into the ground to get ridiculous range for his attacks.
** Also there is Udyr who changes with wichever of his four animal aspects he activates making him a quadra mode unit.
** Now we also have Jayce, who changes his weapon from melee to range and back and has different abilities with each.
10th May '15 5:28:08 PM nombretomado
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** Mecha like GetterRobo, ZetaGundam, or Aquarion are also multi-formed. Most of these will sacrifce power and defence for speed. Usually one form will be MUCH more helpful than the others, but some games will make the differant forms more balanced.

to:

** Mecha like GetterRobo, Manga/GetterRobo, ZetaGundam, or Aquarion are also multi-formed. Most of these will sacrifce power and defence for speed. Usually one form will be MUCH more helpful than the others, but some games will make the differant forms more balanced.
17th Apr '15 6:07:46 PM Saber15
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* ''Videogame/Battlezone1998'' and its sequel possess many:

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* ''Videogame/Battlezone1998'' ''Videogame/BattleZone1998'' and its sequel possess many:
17th Apr '15 6:07:36 PM Saber15
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* ''Videogame/Battlezone1998'' and its sequel possess many:
** Turrets in both games are completely harmless when mobile, but when anchored down they can fire an incredibly accurate machine gun with a massive pool of ammo and become immune to [[SnipingTheCockpit sniper fire]].
** The signature BaseOnWheels, the Recycler, and its specialized Factory and Armory support units of the first game are fairly quick, well armored and posses RegeneratingHealth, but must deploy on top of a geyser to power its vehicle construction mechanism.
** The Howitzers of the first game and the Scion Archer of the second are long-ranged fire support weapons that must anchor down to fire. The Howitzers have very impressive range but are slow and can only hover, whereas the Archer is shorter ranged but can fly.
** Scion {{Hover Tank}}s in the sequel possess a Combat and an Assault mode which they can freely morph between. Combat is more agile, has weapons more suited to fighting other tanks and has slight ammo regeneration, while Assault is slightly more durable, minor RegeneratingHealth and has weapons suited to attacking buildings and assault units either from very long range or point-blank.
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