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[[caption-width-right:350:[[SuspiciouslySpecificDenial Totally not a]] Anime/{{Macross}} {{Expy}}.]]

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[[caption-width-right:350:[[SuspiciouslySpecificDenial Totally not a]] Anime/{{Macross}} {{Expy}}.[[Anime/{{Macross}} VF-1 Valkyrie]].]]
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** Kled, who rides a lizard, called Skaarl, that will flee after recieving enough damage, leaving Kled on foot (who is slow, but moves faster when chasing toward enemy champions) and with only two of his abilities (Pocket Pistol, unique to his unmounted state, and Violent Tendencies). He can mount back on Skaarl after dealing

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** Kled, who rides a lizard, called Skaarl, that will flee after recieving receiving enough damage, leaving Kled on foot (who is slow, but moves faster when chasing toward enemy champions) and with only two of his abilities (Pocket Pistol, unique to his unmounted state, and Violent Tendencies). He can mount back on Skaarl after dealing
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** The first example came in ''VideoGame/CommandAndConquerTiberianSun'', where Nod's Tick tanks could deploy into a stationary turret (and undeploy into a tank again, if necessary).

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** The first example came in ''VideoGame/CommandAndConquerTiberianSun'', where Nod's Tick tanks could deploy into a stationary turret (and undeploy into a tank again, if necessary). Nod's Artillery, and in the expansion, GDI's Juggernaut were technically this, though in their case they needed to deploy into stationary mode to attack at all.
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* Raiden from ''[[VideoGame/TheNinjaSaviorsReturnOfTheWarriors The Ninja Saviors: Return of the Warriors]]'' is a BeatEmUp example. As a TransformingMecha, it has a melee- and grapple-based humanoid form, and a ChickenWalker form. The second form has ranged OneHitPolykill attacks, but all its attacks drain energy that can only be replenished over time in humanoid form.

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* Raiden from ''[[VideoGame/TheNinjaSaviorsReturnOfTheWarriors ''[[VideoGame/TheNinjaWarriors1994 The Ninja Saviors: Return of the Warriors]]'' is a BeatEmUp example. As a TransformingMecha, it has a melee- and grapple-based humanoid form, and a ChickenWalker form. The second form has ranged OneHitPolykill attacks, but all its attacks drain energy that can only be replenished over time in humanoid form.
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* ''VideoGame/{{Starcraft}}'' really got the ball rolling. Nearly every Terran unit has some kind of special ability, but the one that fits the pattern best is the Siege Tank. It goes from a mobile tank with a decent cannon and no minimum range (a bit lacking in the ability to well,[[GlassCannon ''tank'']]) to a fixed artillery gun with a powerful, long range attack with SplashDamage. Other units have different attack modes for air or ground targets, but that mode switch is automatic.

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* ''VideoGame/{{Starcraft}}'' ''VideoGame/StarCraftI'' really got the ball rolling. Nearly every Terran unit has some kind of special ability, but the one that fits the pattern best is the Siege Tank. It goes from a mobile tank with a decent cannon and no minimum range (a bit lacking in the ability to well,[[GlassCannon ''tank'']]) to, well, ''[[GlassCannon tank]]'') to a fixed artillery gun with a powerful, long range long-range attack with SplashDamage. Other units have different attack modes for air or ground targets, but that mode switch is automatic.
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* Raiden from ''VideoGame/TheNinjaSaviorsReturnOfTheWarriors'' is a BeatEmUp example. As a TransformingMecha, it has a melee- and grapple- based humanoid form, and a ChickenWalker form. The second form has ranged OneHitPolykill attacks, but all its attacks drain energy that can only be replenished over time in humanoid form.

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* Raiden from ''VideoGame/TheNinjaSaviorsReturnOfTheWarriors'' ''[[VideoGame/TheNinjaSaviorsReturnOfTheWarriors The Ninja Saviors: Return of the Warriors]]'' is a BeatEmUp example. As a TransformingMecha, it has a melee- and grapple- based grapple-based humanoid form, and a ChickenWalker form. The second form has ranged OneHitPolykill attacks, but all its attacks drain energy that can only be replenished over time in humanoid form.
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* ''VideoGame/AgeOfWondersPlanetfall'': The Reaver is the Assembly race's [[TacticalSuperweaponUnit Tier IV unit]] and is capable of shifting between a large humanoid shape and a swarm of small robots. In its default form it can call down blasts of lightning and has a support ability to purge debuffs and restore action points for friendly units. In swarm form it gains fast movement, evasion, and life-draining melee attacks.

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*** The game's expansion, Uprising, gave everyone another DualModeUnit: The Pacifier FAV (a Siege Tank in all but name, but its mobile form is amphibious) for the Allies, the Giga Fortress (anti-everything floating fortress that turns into a ''flying siege weapon'') for the Empire, and the Reaper (a StoneWall SpiderTank dedicated to MoreDakka, that can jump on enemies to crush them, permanently becoming an immobile turret in the process) for the Soviets.

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*** The game's Soviet Hammer tank can use its regular gun or the Leech Beam, a life-draining attack with longer range and also lets it steal weapons from its victims. Its main gun and alternate weapon can then be used (but it can't change the new weapon again). The Apocalypse tank can disable its main guns in exchange for a magnetic that drags vehicles into industrial grinders (or vessels ashore).
** Red Alert 3's
expansion, Uprising, gave everyone another DualModeUnit: The Pacifier FAV (a Siege Tank in all but name, but its mobile form is amphibious) for the Allies, the Giga Fortress (anti-everything floating fortress that turns into a ''flying siege weapon'') for the Empire, and the Reaper (a StoneWall SpiderTank dedicated to MoreDakka, that can jump on enemies to crush them, permanently becoming an immobile turret in the process) for the Soviets. Soviets.\\
The Harbinger gunship either flies in a circle around its target shooting what are essentially mini-nukes, or fires a 25mm chaingun. The futuretank was possibly intended to be a DualModeUnit based on absent quotes (it fires expanding spheres of energy but can also fire criss-crossing beams), but this alternate mode is instead a cooldown-based ability.
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Up To Eleven is a defunct trope


** ''VideoGame/CommandAndConquerRedAlert3'' took it UpToEleven and specifically designed every unit to have a special ability, which often meant an alternate mode. The special abilities range from weapon switches like [[RedShirt Conscripts]] that can switch from assault rifles to [[MolotovCocktail molotov cocktails]]; to units that deploy into expansion structures such as Sputniks and Prospectors. The Empire of the Rising Sun is the real standout, as they are the only faction that does not have an airbase structure because all of their air units are transformed from ground or sea units (Mecha Tengu > Jet Tengu, Striker VX > Chopper VX, Sea Wing > Sky Wing), or infantry with jetpacks such as Rocket Angels (who either shoot photon rockets or unit-disabling beams).

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** ''VideoGame/CommandAndConquerRedAlert3'' took it UpToEleven and specifically designed every unit to have a special ability, which often meant an alternate mode. The special abilities range from weapon switches like [[RedShirt Conscripts]] that can switch from assault rifles to [[MolotovCocktail molotov cocktails]]; to units that deploy into expansion structures such as Sputniks and Prospectors. The Empire of the Rising Sun is the real standout, as they are the only faction that does not have an airbase structure because all of their air units are transformed from ground or sea units (Mecha Tengu > Jet Tengu, Striker VX > Chopper VX, Sea Wing > Sky Wing), or infantry with jetpacks such as Rocket Angels (who either shoot photon rockets or unit-disabling beams).
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*** The game's expansion, Uprising, gave everyone another DualModeUnit: The Pacifier FAV (a SiegeTank in all but name, but its mobile form is amphibious) for the Allies, the Giga Fortress (anti-everything floating fortress that turns into a ''flying siege weapon'') for the Empire, and the Reaper (a StoneWall SpiderTank dedicated to MoreDakka, that can jump on enemies to crush them, permanently becoming an immobile turret in the process) for the Soviets.

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*** The game's expansion, Uprising, gave everyone another DualModeUnit: The Pacifier FAV (a SiegeTank Siege Tank in all but name, but its mobile form is amphibious) for the Allies, the Giga Fortress (anti-everything floating fortress that turns into a ''flying siege weapon'') for the Empire, and the Reaper (a StoneWall SpiderTank dedicated to MoreDakka, that can jump on enemies to crush them, permanently becoming an immobile turret in the process) for the Soviets.
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** ''VideoGame/CommandAndConquerRedAlert3'' took it to the next level and specifically designed every unit to have a special ability, which often meant an alternate mode. The special abilities range from weapon switches like [[RedShirt Conscripts]] that can switch from rifles to molotov cocktails; to units that deploy into expansion structures. The Empire of the Rising Sun is the real standout. They are the only faction that does not have an airbase structure because all of their air units are transformed from sea units, HumongousMecha (see picture above showing an anti-infantry Mecha Tengu and anti-air Jet Tengu), or infantry with jetpacks (who either shoot rockets or unit-disabling beams).
*** The game's expansion gave everyone another DualModeUnit: The Pacifier artillery vehicle (a Siege Tank in all but name, but its mobile form is amphibious) for the Allies, the Giga Fortress (anti-everything floating fortress that turns into a ''flying siege weapon'') for the Empire, and the Reaper (a StoneWall SpiderTank dedicated to MoreDakka, that can jump on enemies to crush them, permanently becoming an immobile turret in the process) for the Soviets.
* Spin off studio Petroglyph's game ''VideoGame/UniverseAtWar'' had the Masari, whose entire military doctrine relies upon this trope. All units and buildings could switch between Light and Dark Mode. Light Mode increased the damage and sight range of units, while Dark Mode strengthened their armor instead (air units would also be grounded by switching). Even the superweapon of the Masari behaved differently depending on its mode.

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** ''VideoGame/CommandAndConquerRedAlert3'' took it to the next level UpToEleven and specifically designed every unit to have a special ability, which often meant an alternate mode. The special abilities range from weapon switches like [[RedShirt Conscripts]] that can switch from assault rifles to [[MolotovCocktail molotov cocktails; cocktails]]; to units that deploy into expansion structures. structures such as Sputniks and Prospectors. The Empire of the Rising Sun is the real standout. They standout, as they are the only faction that does not have an airbase structure because all of their air units are transformed from ground or sea units, HumongousMecha (see picture above showing an anti-infantry Mecha units (Mecha Tengu and anti-air > Jet Tengu), Tengu, Striker VX > Chopper VX, Sea Wing > Sky Wing), or infantry with jetpacks such as Rocket Angels (who either shoot photon rockets or unit-disabling beams).
*** The game's expansion expansion, Uprising, gave everyone another DualModeUnit: The Pacifier artillery vehicle FAV (a Siege Tank SiegeTank in all but name, but its mobile form is amphibious) for the Allies, the Giga Fortress (anti-everything floating fortress that turns into a ''flying siege weapon'') for the Empire, and the Reaper (a StoneWall SpiderTank dedicated to MoreDakka, that can jump on enemies to crush them, permanently becoming an immobile turret in the process) for the Soviets.
* Spin off Spin-off studio Petroglyph's game ''VideoGame/UniverseAtWar'' had the Masari, whose entire military doctrine relies upon this trope. All units and buildings could switch between Light and Dark Mode. Light Mode increased the damage and sight range of units, while Dark Mode strengthened their armor instead (air units would also be grounded by switching). Even the superweapon of the Masari behaved differently depending on its mode.
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[[caption-width-right:350:[[BlatantLies Totally not a]] Anime/{{Macross}} {{Expy}}.]]

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[[caption-width-right:350:[[BlatantLies [[caption-width-right:350:[[SuspiciouslySpecificDenial Totally not a]] Anime/{{Macross}} {{Expy}}.]]
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** This was expanded upon in ''VideoGame/CommandAndConquerRedAlert2'', where Allied GI units (their basic infantry) could deploy behind sandbags to increase their range, power, and defense at the cost of movement, and the IFV, which could carry a single infantryman, and swapped out it's missiles for a different weapon depending on which trooper was in it. The ExpansionPack added Guardian [=GIs=], whose deployment allowed them to attack armor and Anti-Air.

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** This was expanded upon in ''VideoGame/CommandAndConquerRedAlert2'', where Allied GI units (their basic infantry) could deploy behind sandbags to increase their range, power, and defense at the cost of movement, and the IFV, which could carry a single infantryman, and swapped out it's its missiles for a different weapon depending on which trooper was in it. The ExpansionPack added Guardian [=GIs=], whose deployment allowed them to attack armor and Anti-Air.
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[[caption-width-right:350:[[BlatantLies Totally not a]] Anime/{{Macross}} {{Expy}}.]]
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** ''VideoGame/StarCraftII'' features the Viking, a TransformingMecha that can switch between a ground-based and aerial unit. ''VideoGame/StarCraftIIHeartOfTheSwarm'' introduced a "walker" mode for the Hellion jeep that makes it slower moving but more durable.

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** ''VideoGame/StarCraftII'' features the Viking, a TransformingMecha that can switch between a ground-based and aerial unit. ''VideoGame/StarCraftIIHeartOfTheSwarm'' introduced a "walker" mode for the Hellion jeep that makes it slower moving but more durable. ''VideoGame/StarCraftIILegacyOfTheVoid'' adds Liberators, which acts as the aerial counterpart to Siege Tanks, switching between Fighter mode that's mobile and fires anti-air missiles, and a stationary Defender mode that fires powerful shots at ground units within its area.
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* For a rare non-videogame example, Land-Air Mechs from ''TabletopGame/{{Battletech}}''. Not seen much in more recent sourcebooks, as in-universe they became LostTechnology (and were always considered CoolButInefficient even before that) and out-of-universe the franchise moved away from being a SpiritualLicensee of various SuperRobotGenre works.
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* ''VideoGame/Dota2'' has a handful of heroes who can swap between separate forms, usually as their ultimate ability and for a limited time.
** Dragon Knight, who can transform from his base form into his Elder Dragon form, gaining a ranged breath weapon, additional movement speed, and an increased range on his stun.
** Lone Druid, who has his True Form. It changes him from a ranged hero to a melee one, while giving him increased health, armor, and the abilities of his Spirit Bear.
** Morphling, who can Morph into enemy (and with Aghanim's Scepter, allied) hereos, gaining their abilities and attributes for a limited time, while letting him swap to and from his regular form.
** Terrorblade, who can use Metamorphosis to gain a ranged attack, increasing his damage while lowering his movement speed. Any of his illusions that are close enough are also affected by Metamorphosis.
** Troll Warlord, who can swap between melee and ranged at will using Berserker's Rage. Melee mode gives him additional movement speed, armor, and attack speed, while also giving his attacks a chance to root enemies in place.
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* In the original SNES version of ''VideoGAme/FireEmblemMysteryOfTheEmblem'', mounted Cavaliers/Social Knights are horse mounted units with Lances that can dismount to travel on difficult terrains or indoors, as well as to switch their weapon type from lance to sword.

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* In the original SNES version of ''VideoGAme/FireEmblemMysteryOfTheEmblem'', mounted Cavaliers/Social Knights are horse mounted units with Lances that can dismount to travel on difficult terrains or indoors, as well as to switch their weapon type from lance to sword. While it also existed in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and was refined in ''VideoGame/FireEmblemThracia776'', only Seliph can dismount in the former (and it's merely cosmetic to boot) and in the latter forced units to wield swords when dismounted, which happened to be bad news if they didn't possess a high rank in swords. This mechanic wouldn't return until ''VideoGame/FireEmblemThreeHouses'', where it was further refined due to allowing mounted units to not only wield the same weapons they had while mounted, but also offered some benefits for it; Cavaliers gain a small increase to their speed stat, while airborne units lose their AntiAir weakness at the cost of a small decrease to speed, and both unmounted Cavaliers and airborne units gain access to Gauntlets.
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* Early ''Franchise/FireEmblem'' games lets mounted Social Knights dismount to travel on difficult terrains or indoors, as well as to switch weapon type from lance to sword.

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* Early ''Franchise/FireEmblem'' games lets In the original SNES version of ''VideoGAme/FireEmblemMysteryOfTheEmblem'', mounted Social Cavaliers/Social Knights are horse mounted units with Lances that can dismount to travel on difficult terrains or indoors, as well as to switch their weapon type from lance to sword.
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* ''VideoGame/DarkestDungeon'' has the Abomination hero, a cursed man who can transform into a beast. In human form he serves as a mid-range debuffer with little direct damage, stunning enemies and stacking blight damage-over-time effects. In beast mode he is a raging brute with powerful close-range attacks. Unlike most examples he can only switch modes back and forth once per battle and transforming takes a toll on the SanityMeter of both himself and his companions.

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