History Main / DownTheDrain

21st Jan '17 3:23:01 AM Morgenthaler
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* ''Banjo-Tooie'' has Jolly Roger's Lagoon, which includes various mechanical underwater sections like a metal fish and pipelines leading to other levels. Luckily, Mumbo's spell gives you SuperNotDrowningSkills for the entire level, making things a bit easier.
* The Sewer Level in ''HenryHatsworthInThePuzzlingAdventure'' is quite possibly the hardest in the game, which is [[{{NintendoHard}} saying something.]] If the second locked-in battle room doesn't kill you, the merciless AdvancingWallOfDoom directly afterward will.

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* ''Banjo-Tooie'' ''VideoGame/BanjoTooie'' has Jolly Roger's Lagoon, which includes various mechanical underwater sections like a metal fish and pipelines leading to other levels. Luckily, Mumbo's spell gives you SuperNotDrowningSkills for the entire level, making things a bit easier.
* The Sewer Level in ''HenryHatsworthInThePuzzlingAdventure'' ''VideoGame/HenryHatsworthInThePuzzlingAdventure'' is quite possibly the hardest in the game, which is [[{{NintendoHard}} saying something.]] If the second locked-in battle room doesn't kill you, the merciless AdvancingWallOfDoom directly afterward will.
25th Dec '16 10:43:02 AM ADrago
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* There's a level in ''VideoGame/CaveStory'' where you have to be thrust along with the current, through huge groups of [[MalevolentArchitecture spikes and nearly-invisible foes]] - right after a ''boss'' that occasionally forces you to drown if you're not careful enough, all while firing extremely damaging projectiles at you. Thankfully, you can save first. Unfortunately, if you screw up in this area or the prior boss, the best ending is LostForever.

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* There's a level in ''VideoGame/CaveStory'' where you have to be thrust along with the current, through huge groups of [[MalevolentArchitecture spikes and nearly-invisible foes]] - right after a ''boss'' that occasionally forces you to drown if you're not careful enough, all while firing extremely damaging projectiles at you. Thankfully, you can save first. Unfortunately, if you screw up in this area or the prior boss, the best ending is LostForever.{{Permanently Missable|Content}}.
17th Oct '16 9:00:39 PM MyFinalEdits
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* Sewer maps appear '''a lot''' in ''VideoGame/CityOfHeroes'' and ''VideoGame/CityOfVillains'' when your character gets sent out on missions. The later game lampshaded it.

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* Sewer maps appear '''a lot''' in ''VideoGame/CityOfHeroes'' and ''VideoGame/CityOfVillains'' when your character gets sent out on missions. The later game lampshaded it. There are many sewer missions where you're wading waist deep (depending on height) through toxic waste. These levels can be extremely infuriating, as some of them are remarkably easy to get lost in, plus there's the constant nagging feeling that you're wading around in the combined filth of an entire city.



** ''VideoGame/CityOfHeroes'' is simply packed with sewer missions where you're wading waist deep (depending on height) through toxic waste. These levels can be extremely infuriating, as some of them are remarkably easy to get lost in, not to mention the constant nagging feeling that you're wading around in the combined filth of an entire city.



* ''VideoGame/VampireTheMasqueradeBloodlines'' had a sewer level which was incredibly long and was full of high-level enemies around nearly every corner. It's even more difficult for the Ventrue class, as they cannot feed on the rats for health. Playing a Nosferatu requires you to stick to sewers for the ''majority of the game'', because you're so hideous looking that people seeing you is a violation of the {{Masquerade}}.
** Not to mention the absolutely insane amount of terror in that level--here's a hint: the first sub-boss, who [[DegradedBoss then becomes a regular enemy]], is [[spoiler:a huge, spiderlike centaur-thing created by grafting three women together, who bounds after you]].
* ''StarWars: KnightsOfTheOldRepublic'' has a level where you sneak into the Vulkar base via the Taris sewers.
** They were quite spacious too since they could fit a rancor down there.
* In ''Franchise/TheElderScrolls'' games, the larger cities often have sewer areas. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Vivec's underworks, which you thankfully don't have to spend too much time navigating. They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, [[ArsonMurderAndJaywalking drab colors]]). The Imperial City sewers that feature in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also forced through them several times in the game--at least in ''Morrowind'', you could usually find a sewer entrance that was right next to your quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' of course has the town of Riften, which has extensive sewers and is home to The Thieves Guild.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' had a sewer level which was incredibly long and was full of high-level enemies around nearly every corner. It's even more difficult for the Ventrue class, as they cannot feed on the rats for health. Playing a Nosferatu requires you to stick to sewers for the ''majority of the game'', because you're so hideous looking that people seeing you is a violation of the {{Masquerade}}.
** Not to mention
{{Masquerade}}. Plus there's the absolutely insane amount of terror in that level--here's a hint: the first sub-boss, who [[DegradedBoss then becomes a regular enemy]], is [[spoiler:a huge, spiderlike centaur-thing created by grafting three women together, who bounds after you]].
* ''StarWars: KnightsOfTheOldRepublic'' has a level where you sneak into the Vulkar base via the Taris sewers.
**
sewers. They were quite spacious too since they could fit a rancor down there.
* In ''Franchise/TheElderScrolls'' games, the larger cities often have sewer areas. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Vivec's underworks, which you thankfully don't have to spend too much time navigating. They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, [[ArsonMurderAndJaywalking drab colors]]). The Imperial City sewers that feature in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also forced through them several times in the game--at least in ''Morrowind'', you could usually find a sewer entrance that was right next to your quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing.
**
seeing. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' of course has the town of Riften, which has extensive sewers and is home to The Thieves Guild.



** The problem with it is that you're ''forced'' to go through the place from end to end at least five times, including several puzzles, and it doesn't change at all.



* In ''VideoGame/PokemonRanger'', the player must explore a dungeon called the Waterworks. It's exactly what it sounds like... except it's infested with poisonous gunk Pokémon called Grimer and Muk, which are polluting the water for the entire city. These Pokémon create slippery slime literally everywhere they go. So not only do we have the usual sewer level fare, but we also get [[FrictionlessIce Frictionless Slime]].
** The trope was {{Lampshaded}} as well; multiple characters complained about how bad it smelled down there, and one RedShirt was close to vomiting every time you spoke to him (which is often). Granted, the abundance of living pollution Pokémon didn't help the smell any.

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* In ''VideoGame/PokemonRanger'', the player must explore a dungeon called the Waterworks. It's exactly what it sounds like... except it's infested with poisonous gunk Pokémon called Grimer and Muk, which are polluting the water for the entire city. These Pokémon create slippery slime literally everywhere they go. So not only do we have the usual sewer level fare, but we also get [[FrictionlessIce Frictionless Slime]]. \n** The trope was {{Lampshaded}} as well; multiple characters complained about how bad it smelled down there, and one RedShirt was close to vomiting every time you spoke to him (which is often). Granted, the abundance of living pollution Pokémon didn't help the smell any.



* The sewer level in ''VideoGame/MetalGearGhostBabel'' is generally considered to be pretty good, although mostly because the music is cool. The sewer/swimming level in ''VideoGame/MetalGear2'' was also reasonably inoffensive, since it helped you get between the Zanzibar Building and the Tower Building without having to get through Maze Wood and the deeply annoying Nariko Sand stage - but if your finger slipped, you could find yourself washing up on the wrong bank and having to backtrack a good half of the game with next to no health and a face full of mines.
** Let's not forget Big Boss' escape from Groznjy Grad in ''VideoGame/MetalGearSolid3''. This was fairly short and the challenge mainly came from the lack of equipment as opposed to typical sewer level mechanics.

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* The sewer level in ''VideoGame/MetalGearGhostBabel'' is generally considered to be pretty good, although mostly because the music is cool. The sewer/swimming level in ''VideoGame/MetalGear2'' was also reasonably inoffensive, since it helped you get between the Zanzibar Building and the Tower Building without having to get through Maze Wood and the deeply annoying Nariko Sand stage - but if your finger slipped, you could find yourself washing up on the wrong bank and having to backtrack a good half of the game with next to no health and a face full of mines.
** Let's not forget
mines. There's also Big Boss' escape from Groznjy Grad in ''VideoGame/MetalGearSolid3''. This was fairly short and the challenge mainly came from the lack of equipment as opposed to typical sewer level mechanics.
12th Oct '16 8:37:39 PM gophergiggles
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Added DiffLines:

* ''VideoGame/DinoCrisis2'' has one such underwater level that's actually a ''very'' fun part of the game. You wear a diving suit that gives you [[SuperNotDrowningSkills unlimited air]] and is too heavy to swim (meaning you walk around only ''slightly'' slower than normal rather than screwy swimming controls) and the suit has built in jets allowing for a moon jump ability. Adding to this is the enemies here are slow moving large targets, allowing for a ton of free experience points. It could actually be considered a mid-game BreatherLevel.
19th Jul '16 6:30:18 AM Drope
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Added DiffLines:

** ''VideoGame/SuperMario64'' has Wet-Dry World, where it's possible to control the level's water... erm, level.
7th Jul '16 1:46:01 AM MyTimingIsOff
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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming {{Scrappy Level}}s, especially if they are {{Marathon Level}}s.

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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming {{Scrappy Level}}s, ThatOneLevel, especially if they are {{Marathon Level}}s.
20th Jun '16 11:47:41 AM REV6Pilot
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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming ThatOneLevel, especially if they are {{Marathon Level}}s.

to:

These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming ThatOneLevel, {{Scrappy Level}}s, especially if they are {{Marathon Level}}s.



* The water treatment plant (Interval 3) and part of Interval 5 in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''. One of the first levels in the ''Perseus Mandate'' standalone ExpansionPack takes place in a storm drain system a la DownLADrain.
* ''VideoGame/{{Blood}}'' and ''Blood II'' from the same developers as ''F.E.A.R.'' both also have sewer levels, both at near-opposite ends of their respective games - the first game waited until the third episode (of four), while the second game shoved you into one in the fifth level. ''Blood II'''s is also [[MarathonLevel annoyingly long]].
** ''Blood'' also has several times when you have to dive in a more primitive outhouse pit. One such pit features an entrance to FireAndBrimstoneHell you must pass through to get to Tchernobog.

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* The water treatment plant (Interval 3) and part of Interval 5 in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''. One of the first levels in the ''Perseus Mandate'' standalone ExpansionPack takes place in a storm drain system a la DownLADrain.
* ''VideoGame/{{Blood}}''
DownLADrain. Interestingly, they're not considered low points in the games, thanks to a combination of memorable scary setpieces and ''Blood II'' good firefights.
* ''VideoGame/{{Blood}}'',
from the same developers as ''F.E.A.R.'' both also have sewer levels, both at near-opposite ends of their respective games - the '':
** The
first game waited until the third episode (of four), while the second game shoved you into one in the fifth level. ''Blood II'''s is also [[MarathonLevel annoyingly long]].
** ''Blood''
four) to have a dedicated sewer level, though it also has several times when you have to dive in a more primitive outhouse pit. pits. One such pit [[{{Squick}} connects to the aquifer leading to the lake]] and features an entrance to the FireAndBrimstoneHell you must pass through to get to Tchernobog.Tchernobog.
** ''Blood II'', on the other Choking Hand, shoves you into one right in the fifth level of episode 1 (Steam Tunnels), which is [[MarathonLevel an annoyingly long]] but not extremely difficult area. The third level of episode 2 (Sewage Treatment Plant) is mercifully a lot shorter, but also quite a bit harder.
20th Jun '16 6:27:23 AM REV6Pilot
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** The Suicide Blitz [[GameMod custom campaign]] takes its sweet time taking the player through Fort Harris County's sewer system. A lot less time is spent in it in its sequel, Suicide Blitz 2.



* The water treatment plant (Interval 3) and part of Interval 5 in ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'', as well as one of the first levels in its expansion pack Perseus Mandate.
* ''VideoGame/{{Blood}}'' and ''Blood II'' from the same developers as ''FEAR'' both also have sewer levels, both at near-opposite ends of their respective games - the first game waited until the third episode (of four), while the second game shoved you into one after about three levels.

to:

* The water treatment plant (Interval 3) and part of Interval 5 in ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'', as well as one F.E.A.R.]]''. One of the first levels in its expansion pack Perseus Mandate.
the ''Perseus Mandate'' standalone ExpansionPack takes place in a storm drain system a la DownLADrain.
* ''VideoGame/{{Blood}}'' and ''Blood II'' from the same developers as ''FEAR'' ''F.E.A.R.'' both also have sewer levels, both at near-opposite ends of their respective games - the first game waited until the third episode (of four), while the second game shoved you into one after about three levels.in the fifth level. ''Blood II'''s is also [[MarathonLevel annoyingly long]].
28th May '16 9:40:45 PM nombretomado
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* The Spider-Man game for the PS1 and PC had Venom's lair be in the sewer (with lava in What If mode).

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* The Spider-Man game for the PS1 [=PS1=] and PC had Venom's lair be in the sewer (with lava in What If mode).
8th May '16 4:25:49 AM Morgenthaler
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* The climactic chase in ''TheThirdMan'' takes place in the AbsurdlySpaciousSewer system of Vienna.

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* The climactic chase in ''TheThirdMan'' ''Film/TheThirdMan'' takes place in the AbsurdlySpaciousSewer system of Vienna.
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