History Main / DownTheDrain

9th Nov '17 11:51:09 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' games, the larger cities often have sewer areas. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Vivec's underworks, which you thankfully don't have to spend too much time navigating. They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, [[ArsonMurderAndJaywalking drab colors]]). The Imperial City sewers that feature in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also forced through them several times in the game--at least in ''Morrowind'', you could usually find a sewer entrance that was right next to your quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' of course has the town of Riften, which has extensive sewers and is home to The Thieves Guild.

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* In ''Franchise/TheElderScrolls'' games, the larger cities often have sewer areas. ''Franchise/TheElderScrolls''
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' Morrowind]]'':
*** Vivec
has Vivec's underworks, which you thankfully don't have plenty of {{Absurdly Spacious Sewer}}s (though they are justified due to spend too much time navigating. Vivec being a CityOfCanals). They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, [[ArsonMurderAndJaywalking drab colors]]). The Imperial City sewers that feature colors]]).
*** Mournhold
in the ''Tribunal'' expansion also has plenty of sewers, though they are once again justified by the city being built atop the ruins of "Old Mournhold", which was destroyed a few thousand years in the past. Although you could spend a lot of time in Mournhold's sewers, they are well-lit and feel like just another dungeon. Plus, they lead to the cavernous ruins under the city, which, while not underwater, are certainly something worth seeing.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has the Imperial City sewers. Much like Mournhold above, they are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also parts of the ruined [[AbusivePrecursors Ayleid]] city on which the current city was built. You're forced through them several times, including several times in the game--at least in ''Morrowind'', you could usually find a sewer entrance that was right next to your main quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing. alone.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' of course has the town of Riften, [[WretchedHive Riften]], which has extensive sewers and is home to The Thieves Guild.which double as the lair of the ThievesGuild.
19th Oct '17 10:08:01 AM Daethalion
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* ''VideoGame/NeverwinterNights'' features several contenders, the most obvious being the sewer labyrinth within the city Docks District, which players must run through to collect the fourth reagent needed to cure the plague in the first chapter.
6th Oct '17 2:55:12 PM Abodos
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* ''VideoGame/MetroidPrime 2: Echoes'' features the [[ThatOneLevel very difficult]] (even by this setting's standards) lower levels of Torvus Bog, which is otherwise a BubblegloopSwamp level. It's not the first underwater level in a ''Franchise/{{Metroid}}'' game, but it might be the first that forces you through half of it without the Gravity Suit.

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* ''VideoGame/MetroidPrime 2: Echoes'' Franchise/{{Metroid}}:
** ''VideoGame/SuperMetroid'' has Maridia, at least the areas that have an artificial base. You have to retrieve the Gravity Suit from the Wrecked Ship beforehand, as it lets you traverse the water unhindered.
** ''VideoGame/MetroidFusion'' has Sector 4, a section of the BSL station designed to hold various aquatic creatures. The first time you visit, exposed wires keep you from safely entering the water without getting electrocuted; you must lower the water level to change this.
** In ''VideoGame/MetroidPrime'', certain sections of both [[JungleJapes Tallon Overworld]] and [[SlippySlideyIceWorld Phendrana Drifts]] are filled with pools of water. The Tallon Overworld section in particular requires you to traverse the crashed Frigate Orpheon from the beginning of the game with the Gravity Suit.
** ''VideoGame/MetroidPrime2Echoes''
features the [[ThatOneLevel very difficult]] (even by this setting's standards) lower levels of Torvus Bog, which is otherwise a BubblegloopSwamp level. It's not the first underwater level in a ''Franchise/{{Metroid}}'' ''Metroid'' game, but it might be the first that forces you through half of it without the Gravity Suit.Suit (or in this case, the Gravity Boost).
5th Oct '17 7:31:02 AM dmeagher13
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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming ThatOneLevel, especially if they are {{Marathon Level}}s.

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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming ThatOneLevel, especially if they are {{Marathon Level}}s.
Level}}s. This can be aggravated in 3D games that require the player to swim freely in and under the water, usually due to the difficulty of controlling the player character in these situations, because swimming like this is a 3D movement, while most forms of input for video games are only 2D in nature.
29th Sep '17 10:01:55 AM yesnomu
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* ''VideoGame/HollowKnight'', being a Metroidvania, follows suit with the Royal Waterways under the City of Tears. It's not huge, but the mapmaker is easy to miss, making it easy to get lost in the winding pipes. But it redeems itself with the area boss, a bouncy, rollicking fight with a hammy dung beetle that lightens up a gloomy game.
22nd Jun '17 8:53:47 PM Abodos
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** Divine Beast Vah Ruta in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a giant mechanical elephant capable of generating a vast amount of water that it sprays out of its trunk. Its innards consist of various pumps, water wheels, and waterfalls that Link must traverse to free it from Ganon's influence.

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** Divine Beast Vah Ruta in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a giant mechanical elephant capable of generating a vast amount of water that it sprays out of its trunk. Its innards consist of various pumps, water wheels, and waterfalls that Link must traverse to free it from Ganon's influence.influence. The [[MiniDungeon Shrines]] found in watery areas have similar interiors.
22nd Jun '17 8:52:51 PM Abodos
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Added DiffLines:

** Divine Beast Vah Ruta in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a giant mechanical elephant capable of generating a vast amount of water that it sprays out of its trunk. Its innards consist of various pumps, water wheels, and waterfalls that Link must traverse to free it from Ganon's influence.
1st Jun '17 8:27:14 AM Kadorhal
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(Not to be confused with DownLADrain.)

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(Not Not to be confused with DownLADrain.)
DownLADrain.



* ''Dark Forces,'' first in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' series, features a sewer level plagued by the Death Star trash compactor monsters (complete with conveyor belt-like currents) and a series of places where water levels (if you can call the stuff water) must be changed in the proper order. Apparently, a sewer that's convoluted enough can double as an ElaborateUndergroundBase.
* ''VideoGame/{{Half-Life 2}}'' features an entire chapter, Route Kanal, where the player must traverse the canals and sewers of City 17 to escape from the Combine. While the chapter is not exclusively sewer-action, a good chunk of time is spent there.

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* ''Dark Forces,'' ''VideoGame/DarkForces,'' first in the ''[[VideoGame/DarkForcesSaga Jedi Knight]]'' series, features a sewer level plagued by the Death Star trash compactor monsters (complete with conveyor belt-like currents) and a series of places where water levels (if you can call the stuff water) must be changed in the proper order. Apparently, a sewer that's convoluted enough can double as an ElaborateUndergroundBase.
* ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' features an entire chapter, Route Kanal, where the player must traverse the canals and sewers of City 17 to escape from the Combine. While the chapter is not exclusively sewer-action, a good chunk of time is spent there.



* ''VideoGame/SeriousSam 2'' has a level at which Sam is forced to go through the sewer system to enter a castle. As he sees the entrance to the sewers he complaints to [[strike:Cortana]] Netricsa about it, and she says something about a mandatory sewer level in every game.
** The First Encounter also has a brief sewer section while moving through Karnak.

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* ''VideoGame/SeriousSam 2'' has a level at which Sam is forced to go through the sewer system to enter a castle. As he sees the entrance to the sewers he complaints to [[strike:Cortana]] Netricsa about it, and she says something about a mandatory sewer level in every game.
** The ''The First Encounter Encounter'' also has a brief sewer section while moving through Karnak.



** The Parish. You'll only spend a little bit of time in it; the real danger is the [[spoiler:field of alarm cars at which the manhole comes out.]]

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** The Parish. You'll only spend a little bit of time in it; the real danger is that it's cramped to the [[spoiler:field point a Charger is almost a death sentence in it, and it opens up into [[spoiler:a field of alarm cars at which the manhole comes out.alarmed cars.]]



* The original ''VideoGame/CallOfDuty'' has a brief one, but it's not too sewer-levelish and contains no puzzles.

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* The original ''VideoGame/CallOfDuty'' has a brief one, one early in the Soviet campaign, but it's not too sewer-levelish and contains no puzzles.



** The first game waited until the third episode (of four) to have a dedicated sewer level, though it also has several times when you have to dive in more primitive outhouse pits. One such pit [[{{Squick}} connects to the aquifer leading to the lake]] and features an entrance to the FireAndBrimstoneHell you must pass through to get to Tchernobog.

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** The first game waited until the third episode (of four) of four to have a dedicated sewer level, though it also has several times when you have to dive in more primitive outhouse pits. One such pit [[{{Squick}} connects to the aquifer leading to the lake]] and features an entrance to the FireAndBrimstoneHell you must pass through to get to Tchernobog.



* The Kosovo and New York missions in ''SoldierOfFortune'' have a few sewer/drain levels.

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* The Kosovo and New York missions in ''SoldierOfFortune'' ''VideoGame/SoldierOfFortune'' have a few sewer/drain levels.



* [=MAP02=] of ''VideoGame/{{Doom}} II: Hell on Earth'', "Underhalls", is a sewer level. Possibly the earliest one in a first-person shooter. It's hard to notice, though, considering even the "realistic" levels before the forces of Hell start warping things are incredibly abstract, and that it's not particularly annoying compared to any of the other levels.



* In the Zelda segment of DT3 there's the [[https://www.youtube.com/watch?v=PCbeZy3ZDYM water temple]], with all the joy of drowning over and over while raising and lowering the water level to solve puzzles. All while GoddamnBats assault the player every moment.

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* In the Zelda ''Zelda'' segment of DT3 ''VideoGame/DistortedTravesty 3'', there's the [[https://www.youtube.com/watch?v=PCbeZy3ZDYM water temple]], with all the joy of drowning over and over while raising and lowering the water level to solve puzzles. All while GoddamnBats assault the player every moment.



** Toxic Seahorse's stage in ''VideoGame/MegaManX 3''

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** Toxic Seahorse's stage in ''VideoGame/MegaManX 3''''VideoGame/MegaManX3''
16th Apr '17 1:57:06 AM NoxSky12599
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* There was also Kerokero Sewers in Super Mario RPG.
11th Apr '17 10:01:29 AM erforce
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* "Browntown" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]'' is a very large sewer where, apparently, the Nerd is swimming not through water but through ''raw'' shit! He also finds himself facing electric kelp like the TMNT game on NES.

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* "Browntown" in ''VideoGame/TheAngryVideoGameNerdAdventures II: [=ASSimilation=]'' ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' is a very large sewer where, apparently, the Nerd is swimming not through water but through ''raw'' shit! He also finds himself facing electric kelp like the TMNT game on NES.
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