History Main / DownTheDrain

7th May '18 4:43:51 AM JackG
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* ''Film/AntMan'' discovers that the good 'ole AirVentInfiltration won't work as the ProperlyParanoid BigBad has put micromesh across the ventilators. But he realises that they won't have covered the water pipes.
24th Mar '18 1:39:01 PM RandomNumberReactor
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* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has its "Sewer Or Later" level which just as fun as other stages and only remotely difficult on the Hidden and Skull Routes. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has it's underwater levels which are fun but become very annoying under Time Trial mode. It also had the 'Tomb Wader' level set in a nilemeter where the water level constantly shifted. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' brought back WARPED's underwater stages but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial
* ''VideoGame/RatchetAndClankUpYourArsenal'': The snot-like Amoeboids are ''everywhere'', sometimes spawning right behind and in front of you at once, the camera is awkward and won't turn unless Ratchet does, certain passages are blocked until you approach them from the proper side, the tunnels all look the same while the crystal locations are initially hidden, and best of all? If you want to find all of them, you have to find a special piece of equipment later in the game to explore the second half of the area...which is as lengthy as the first half. The sewers are rarely part of the major plot, but only for level grinding.

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* Seen in ''Franchise/CrashBandicoot'' quite a bit. ''[[Videogame/CrashBandicoot2CortexStrikesBack Crash 2]]'' has its "Sewer Or Later" level which just as fun as other stages and only remotely difficult on the Hidden and Skull Routes. ''[[Videogame/CrashBandicoot3Warped Crash WARPED]]'' has it's underwater levels which are fun but become very annoying under Time Trial mode. It also had the 'Tomb Wader' level set in a nilemeter where the water level constantly shifted. ''[[VideoGame/CrashBandicootTheWrathOfCortex Wrath Of Cortex]]'' brought back WARPED's underwater stages but due to somewhat poor level design and the horrible controls of the submarine, tended to be annoying even outside of Time Trial
*
Trial.
*''Franchise/RatchetAndClank:''
** Story-critical path on Rilgar on ''VideoGame/RatchetAndClank2002'' takes place in a city sewers. The first part is easy as only it includes a few Hydrodisplacer puzzles and no enemies. However, the hard part starts once you slide down a sewer pipe since when you step on suspicious button on the ground, the water starts to pour in. You ''can't'' outrun the water, the idea is to get as much of a head start as you can so you can swim through the rest [[OxygenMeter before you drown]].
**
''VideoGame/RatchetAndClankUpYourArsenal'': The snot-like Amoeboids are ''everywhere'', sometimes spawning right behind and in front of you at once, the camera is awkward and won't turn unless Ratchet does, certain passages are blocked until you approach them from the proper side, the tunnels all look the same while the crystal locations are initially hidden, and best of all? If you want to find all of them, you have to find a special piece of equipment later in the game to explore the second half of the area...which is as lengthy as the first half. The sewers are rarely part of the major plot, but only for level grinding.
1st Jan '18 12:16:10 PM Retloclive
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* ''VideoGame/OverlordI''. In order to bypass the closed bridge entrance into the castle city of Heaven's Peak, the player has to traverse a sewer-like network in order to enter the fortress from below. The sewer entrance is found in a nearby swamp that can only be accessed after the Overlord has obtained the aquatic Blue Minions in order to remove the piece of rubble blocking the sewer entrance. The Heaven's Peak sewers is filled with a variety of [[OurZombiesAreDifferent zombies]] that the Overlord and his Minions need to fight through to reach the city.
9th Nov '17 11:51:09 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' games, the larger cities often have sewer areas. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has Vivec's underworks, which you thankfully don't have to spend too much time navigating. They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, [[ArsonMurderAndJaywalking drab colors]]). The Imperial City sewers that feature in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also forced through them several times in the game--at least in ''Morrowind'', you could usually find a sewer entrance that was right next to your quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' of course has the town of Riften, which has extensive sewers and is home to The Thieves Guild.

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* In ''Franchise/TheElderScrolls'' games, the larger cities often have sewer areas. ''Franchise/TheElderScrolls''
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' Morrowind]]'':
*** Vivec
has Vivec's underworks, which you thankfully don't have plenty of {{Absurdly Spacious Sewer}}s (though they are justified due to spend too much time navigating. Vivec being a CityOfCanals). They are fairly wide-open, but have most of the annoying properties of sewer levels (diseased creatures, water that's hard or impossible to get out of, [[ArsonMurderAndJaywalking drab colors]]). The Imperial City sewers that feature colors]]).
*** Mournhold
in the ''Tribunal'' expansion also has plenty of sewers, though they are once again justified by the city being built atop the ruins of "Old Mournhold", which was destroyed a few thousand years in the past. Although you could spend a lot of time in Mournhold's sewers, they are well-lit and feel like just another dungeon. Plus, they lead to the cavernous ruins under the city, which, while not underwater, are certainly something worth seeing.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has the Imperial City sewers. Much like Mournhold above, they are at least as bad as Vivec's, and are also dark and not particularly interesting, either. You are also parts of the ruined [[AbusivePrecursors Ayleid]] city on which the current city was built. You're forced through them several times, including several times in the game--at least in ''Morrowind'', you could usually find a sewer entrance that was right next to your main quest targets. The trope was averted slightly in an expansion of ''Morrowind'' that took place in Mournhold. Although you could spend a lot of time in that city's sewers, they were well-lit and felt like just another dungeon. Plus, they led to the cavernous ruins under the city, which, while not underwater, were certainly something worth seeing. alone.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' of course has the town of Riften, [[WretchedHive Riften]], which has extensive sewers and is home to The Thieves Guild.which double as the lair of the ThievesGuild.
19th Oct '17 10:08:01 AM Daethalion
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* ''VideoGame/NeverwinterNights'' features several contenders, the most obvious being the sewer labyrinth within the city Docks District, which players must run through to collect the fourth reagent needed to cure the plague in the first chapter.
6th Oct '17 2:55:12 PM Abodos
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* ''VideoGame/MetroidPrime 2: Echoes'' features the [[ThatOneLevel very difficult]] (even by this setting's standards) lower levels of Torvus Bog, which is otherwise a BubblegloopSwamp level. It's not the first underwater level in a ''Franchise/{{Metroid}}'' game, but it might be the first that forces you through half of it without the Gravity Suit.

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* ''VideoGame/MetroidPrime 2: Echoes'' Franchise/{{Metroid}}:
** ''VideoGame/SuperMetroid'' has Maridia, at least the areas that have an artificial base. You have to retrieve the Gravity Suit from the Wrecked Ship beforehand, as it lets you traverse the water unhindered.
** ''VideoGame/MetroidFusion'' has Sector 4, a section of the BSL station designed to hold various aquatic creatures. The first time you visit, exposed wires keep you from safely entering the water without getting electrocuted; you must lower the water level to change this.
** In ''VideoGame/MetroidPrime'', certain sections of both [[JungleJapes Tallon Overworld]] and [[SlippySlideyIceWorld Phendrana Drifts]] are filled with pools of water. The Tallon Overworld section in particular requires you to traverse the crashed Frigate Orpheon from the beginning of the game with the Gravity Suit.
** ''VideoGame/MetroidPrime2Echoes''
features the [[ThatOneLevel very difficult]] (even by this setting's standards) lower levels of Torvus Bog, which is otherwise a BubblegloopSwamp level. It's not the first underwater level in a ''Franchise/{{Metroid}}'' ''Metroid'' game, but it might be the first that forces you through half of it without the Gravity Suit.Suit (or in this case, the Gravity Boost).
5th Oct '17 7:31:02 AM dmeagher13
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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming ThatOneLevel, especially if they are {{Marathon Level}}s.

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These traits, combined with a heightened temptation to abuse CopyAndPasteEnvironments, make these kinds of levels highly receptive to becoming ThatOneLevel, especially if they are {{Marathon Level}}s.
Level}}s. This can be aggravated in 3D games that require the player to swim freely in and under the water, usually due to the difficulty of controlling the player character in these situations, because swimming like this is a 3D movement, while most forms of input for video games are only 2D in nature.
29th Sep '17 10:01:55 AM yesnomu
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* ''VideoGame/HollowKnight'', being a Metroidvania, follows suit with the Royal Waterways under the City of Tears. It's not huge, but the mapmaker is easy to miss, making it easy to get lost in the winding pipes. But it redeems itself with the area boss, a bouncy, rollicking fight with a hammy dung beetle that lightens up a gloomy game.
22nd Jun '17 8:53:47 PM Abodos
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** Divine Beast Vah Ruta in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a giant mechanical elephant capable of generating a vast amount of water that it sprays out of its trunk. Its innards consist of various pumps, water wheels, and waterfalls that Link must traverse to free it from Ganon's influence.

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** Divine Beast Vah Ruta in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a giant mechanical elephant capable of generating a vast amount of water that it sprays out of its trunk. Its innards consist of various pumps, water wheels, and waterfalls that Link must traverse to free it from Ganon's influence.influence. The [[MiniDungeon Shrines]] found in watery areas have similar interiors.
22nd Jun '17 8:52:51 PM Abodos
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** Divine Beast Vah Ruta in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a giant mechanical elephant capable of generating a vast amount of water that it sprays out of its trunk. Its innards consist of various pumps, water wheels, and waterfalls that Link must traverse to free it from Ganon's influence.
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