History Main / DistinctiveAppearances

6th Nov '16 4:00:11 PM nombretomado
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* In ''Film/RushHour 2'' the fight in the massage parlor had all of the {{mook}}s wearing blue robes with JackieChan wearing a purple robe and, well, Chris Tucker stands out with little trouble, but they still had him do the fight shirtless.

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* In ''Film/RushHour 2'' ''Film/RushHour2'' the fight in the massage parlor had all of the {{mook}}s wearing blue robes with JackieChan Creator/JackieChan wearing a purple robe and, well, Chris Tucker stands out with little trouble, but they still had him do the fight shirtless.
24th Sep '16 5:49:18 PM Stealth
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* Due to its nature as a game of fictional HumongousMecha combat, ''VideoGame/MechWarrior Online'' attempts to keep the silhouettes and features of the 'Mechs in the game distinct from each other. Even highly similar 'Mechs such as the ''[[http://i.imgur.com/gE5KpsI.jpg Hellbringer]]'' and ''[[http://i.imgur.com/EXidSjw.jpg Warhammer]]'' are differentiated by features such as the carriage of their shoulders, the shape of their arms, and the differing structures of the chest and waist. Similarly, the diminutive ''[[http://65.media.tumblr.com/7cb614f24fde6c68dd42893b2eca9f4e/tumblr_ndxgtxYiTj1u24xr8o1_1280.jpg Commando]]'' and only slightly larger ''[[http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/6103/mwo_firestarter.jpg Firestarter]]'' can be told apart by the differences in forearm sizes, shoulder bulk, and facial shapes (with the ''Commando'''s "monocle" being a very distinct feature, even at range). Even with the number of 'Mechs in the game and the wildly varying degrees of customization available, it is usually not too difficult to tell what's shooting at you.
11th Sep '16 9:59:49 AM pinkdalek
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* ''VideoGame/FinalFantasyVII'' gives every party member an extremely distinctive silhouette and colour palette because it was the first 3D ''Final Fantasy'', and the devs were concerned that players might get visually confused. In particular, Cloud's [[AnimeHair ridiculous spiky yellow hairstyle]] was designed to ensure that he always stood out on screen in front of any background and from any angle, which he even lampshades in a tutorial dialogue (telling the optional finger-pointer that you can have indicate his position, "you stand out even more than I do"). Later ''FF'' games, with better graphics, don't do as much with the character silhouettes as ''VII'', instead choosing to focus on having an attractive cast and a lot of CostumePorn, who are all visually distinct but on a detail level.
15th Aug '16 7:10:48 PM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'' gives Noble Team distinctive appearances beyond the striking colors sported by some major [=SPARTANs=] in other parts of the series and the armor customization seen in different games. Jorge towers over his teammates, Kat's scrawny prosthetic arm is always exposed and Emile's visor (never open in-game) sports a sinister skull while Jun is the only one with anything approximating a sensible camo pattern (makes sense due to his role as a sniper). Carter and default armor Noble Six are the only members whose armor is remotely standard issue; with Carter that draws attention to the fact he is the leader and for Six it leaves them open for character customization.

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* ''VideoGame/HaloReach'' gives Noble Team distinctive appearances beyond the striking colors sported by some major [=SPARTANs=] Spartans in other parts of the ''Franchise/{{Halo}}'' series and the armor customization seen in different games. Jorge towers over his teammates, Kat's scrawny prosthetic arm is always exposed and Emile's visor (never open in-game) sports a sinister skull while Jun is the only one with anything approximating a sensible camo pattern (makes sense due to his role as a sniper). Carter and default armor Noble Six are the only members whose armor is remotely standard issue; with Carter that draws attention to the fact he is the leader and for Six it leaves them open for character customization.
21st Jun '16 2:19:36 PM Stealth
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* This trope plays into one of the many thematic jokes of ''Manga/OnePunchMan.'' Most of the main characters are very distinctively designed, being super-powered heroes or villains fo some description, often with imposing portraits. Saitama is most notable for ''not'' looking particularly notable at all, having no particular distinguishing facial features aside from his total baldness. With that in mind, he does have a distinctively 'classic' uniform reminiscent of heroes from UsefulNotes/TheGoldenAgeOfComicBooks that is not shared by any other character.
9th Mar '16 4:23:05 PM Doug86
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* ''VideoGame/EmpireEarth'': In some levels, heroes are distinguished by looking like units from a jarringly different era. At the battle of Hastings, for example, William is unhorsed and runs around in a ''toga'' (a style last seen in the Greek campaign before AlexanderTheGreat's conquests) until he finds another.

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* ''VideoGame/EmpireEarth'': In some levels, heroes are distinguished by looking like units from a jarringly different era. At the battle of Hastings, for example, William is unhorsed and runs around in a ''toga'' (a style last seen in the Greek campaign before AlexanderTheGreat's UsefulNotes/AlexanderTheGreat's conquests) until he finds another.
28th Jan '16 2:58:34 PM StevieG
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* ''Series/DoctorWho'' actor Mark Strickson died his hair from blond to ginger in order to play companion Turlough because then-current Doctor Creator/PeterDavison has blond hair, and it was felt that having both of them blond would easily confuse viewers.
19th Dec '15 1:50:19 PM Katsuhagi
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* ''WesternAnimation/StevenUniverse'' uses this among not just the main characters, but also the secondary cast. The best examples of this are the three primary Crystal Gems Garnet, Amethyst and Pearl, whose designs are based around squares, circles and triangles respectively and distinct heights and body types that they could be told apart miles away.
16th Nov '15 4:32:13 PM GiorgioDaneri
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* ''Franchise/SailorMoon'' has the title character wearing her trademark OdangoHair with long [[GirlishPigtails twintails]], making her very distinct and recognizable throughout the whole Magical Girl genre.

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* ''Franchise/SailorMoon'' has the title character wearing her trademark OdangoHair with long [[GirlishPigtails twintails]], making her very distinct and recognizable throughout the whole Magical Girl genre. This was acknowledge by [[Creator/NaokoTakeuchi the author]], and is one of the reasons she created Sailor Moon as a better suited main character over Sailor V, whose straight hair and red bow aren't nearly as remarkable.
23rd Aug '15 5:29:47 AM MarqFJA
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* ''VideoGame/StarcraftI'': as HeroUnits are just more powerful units with different portraits and voices, the problem is solved by making them a different team color, usually teal.
* ''VideoGame/WarcraftIII'': HeroUnits are not only twice the size of regular units, they also glow with their team's color and have their names hover over their heads.

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* ''VideoGame/StarcraftI'': as HeroUnits {{Hero Unit}}s are just more powerful units with different portraits and voices, the problem is solved by making them a different team color, usually teal.
* ''VideoGame/WarcraftIII'': HeroUnits {{Hero Unit}}s are not only twice the size of regular units, they also glow with their team's color and have their names hover over their heads.
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