History Main / DistinctiveAppearances

28th Nov '17 1:23:55 AM Darth_Marth
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* ''Film/TheLordOfTheRings'': Due to the LoadsAndLoadsOfCharacters being introduced, Peter Jackson took care to make sure all of the important characters were visually distinctive so audiences wouldn't get confused. Some of the traits he gave them are book-accurate, others are not.
** Boromir is light-haired and carries a shield, while Aragorn is dark-haired and wields a BowAndSwordInAccord.
** Frodo is the only dark-haired hobbit. Sam has bright red hair and is overweight. Merry and Pippin look similar, but at least in the first film, [[ThoseTwoGuys aren't important as separate characters anyway]].
** Legolas and Gimli were generally distinctive enough due to being the only members of their respective races in the Fellowship. Same with Gandalf due to him being the only Wizard. However, care was still taken to ensure that Legolas couldn't be mistaken for Elrond, or Gandalf for Saruman.
15th Nov '17 5:57:52 PM Stealth
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** In a very impressive display of customization and uniqueness despite a common theme of uniformity and blandness, the first Gunpla Mafia member to strike in ''Anime/GundamBuildFighters: GM's Counterattack'' controls multiple Gunpla simultaneously. The catch (and joke) is that they're all variations on the 'GM' concept, the mass-produced MookMobile of the franchise. In spite of this fact, the show manages to create well over ''three dozen'' different GM models that nonetheless all look and fight differently from each other.
8th Sep '17 12:46:39 PM SeptimusHeap
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* This was Creator/{{Todd McFarlane}}'s objective when he started drawing ''Franchise/{{Spider-Man}}'', and it mostly worked. His silhouette is pretty standard... except that it's often contorted into odd poses, and sometimes those big white eyes are staring out of it.

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* This was Creator/{{Todd McFarlane}}'s objective when he started drawing ''Franchise/{{Spider-Man}}'', ''Franchise/SpiderMan'', and it mostly worked. His silhouette is pretty standard... except that it's often contorted into odd poses, and sometimes those big white eyes are staring out of it.
30th Aug '17 4:07:47 AM Chunkeefunkee
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5th Apr '17 1:10:21 PM WretchedElaphine
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* ''Literature/TheDresdenFiles'' has quite a bit of this. Harry Dresden is 6'9" and is usually wearing his BadassLongcoat, which makes him easily identified to people who know him. Murphy, on the other extreme, is short at 5'0", to the extent she has to wear lifts in her shoes to avoid being recognized, since everyone in the supernatural community knows by now who the five-foot-nothing police woman is.
* Dolores Umbridge of the ''Literature/HarryPotter'' series is repeatedly described as looking like a toad, so much so apparently that "short Ministry witch who looks like a toad" is enough of a description for the heroes to be certain that she's the witch in question.
6th Nov '16 4:00:11 PM nombretomado
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* In ''Film/RushHour 2'' the fight in the massage parlor had all of the {{mook}}s wearing blue robes with JackieChan wearing a purple robe and, well, Chris Tucker stands out with little trouble, but they still had him do the fight shirtless.

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* In ''Film/RushHour 2'' ''Film/RushHour2'' the fight in the massage parlor had all of the {{mook}}s wearing blue robes with JackieChan Creator/JackieChan wearing a purple robe and, well, Chris Tucker stands out with little trouble, but they still had him do the fight shirtless.
24th Sep '16 5:49:18 PM Stealth
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* Due to its nature as a game of fictional HumongousMecha combat, ''VideoGame/MechWarrior Online'' attempts to keep the silhouettes and features of the 'Mechs in the game distinct from each other. Even highly similar 'Mechs such as the ''[[http://i.imgur.com/gE5KpsI.jpg Hellbringer]]'' and ''[[http://i.imgur.com/EXidSjw.jpg Warhammer]]'' are differentiated by features such as the carriage of their shoulders, the shape of their arms, and the differing structures of the chest and waist. Similarly, the diminutive ''[[http://65.media.tumblr.com/7cb614f24fde6c68dd42893b2eca9f4e/tumblr_ndxgtxYiTj1u24xr8o1_1280.jpg Commando]]'' and only slightly larger ''[[http://www.gamersglobal.de/sites/gamersglobal.de/files/galerie/6103/mwo_firestarter.jpg Firestarter]]'' can be told apart by the differences in forearm sizes, shoulder bulk, and facial shapes (with the ''Commando'''s "monocle" being a very distinct feature, even at range). Even with the number of 'Mechs in the game and the wildly varying degrees of customization available, it is usually not too difficult to tell what's shooting at you.
11th Sep '16 9:59:49 AM pinkdalek
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* ''VideoGame/FinalFantasyVII'' gives every party member an extremely distinctive silhouette and colour palette because it was the first 3D ''Final Fantasy'', and the devs were concerned that players might get visually confused. In particular, Cloud's [[AnimeHair ridiculous spiky yellow hairstyle]] was designed to ensure that he always stood out on screen in front of any background and from any angle, which he even lampshades in a tutorial dialogue (telling the optional finger-pointer that you can have indicate his position, "you stand out even more than I do"). Later ''FF'' games, with better graphics, don't do as much with the character silhouettes as ''VII'', instead choosing to focus on having an attractive cast and a lot of CostumePorn, who are all visually distinct but on a detail level.
15th Aug '16 7:10:48 PM UmbrellasWereAwesome
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* ''VideoGame/HaloReach'' gives Noble Team distinctive appearances beyond the striking colors sported by some major [=SPARTANs=] in other parts of the series and the armor customization seen in different games. Jorge towers over his teammates, Kat's scrawny prosthetic arm is always exposed and Emile's visor (never open in-game) sports a sinister skull while Jun is the only one with anything approximating a sensible camo pattern (makes sense due to his role as a sniper). Carter and default armor Noble Six are the only members whose armor is remotely standard issue; with Carter that draws attention to the fact he is the leader and for Six it leaves them open for character customization.

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* ''VideoGame/HaloReach'' gives Noble Team distinctive appearances beyond the striking colors sported by some major [=SPARTANs=] Spartans in other parts of the ''Franchise/{{Halo}}'' series and the armor customization seen in different games. Jorge towers over his teammates, Kat's scrawny prosthetic arm is always exposed and Emile's visor (never open in-game) sports a sinister skull while Jun is the only one with anything approximating a sensible camo pattern (makes sense due to his role as a sniper). Carter and default armor Noble Six are the only members whose armor is remotely standard issue; with Carter that draws attention to the fact he is the leader and for Six it leaves them open for character customization.
21st Jun '16 2:19:36 PM Stealth
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* This trope plays into one of the many thematic jokes of ''Manga/OnePunchMan.'' Most of the main characters are very distinctively designed, being super-powered heroes or villains fo some description, often with imposing portraits. Saitama is most notable for ''not'' looking particularly notable at all, having no particular distinguishing facial features aside from his total baldness. With that in mind, he does have a distinctively 'classic' uniform reminiscent of heroes from UsefulNotes/TheGoldenAgeOfComicBooks that is not shared by any other character.
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