History Main / DevelopmentGag

3rd Dec '16 4:55:50 AM pinkdalek
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** ''VideoGame/FinalFantasyVII'':
*** Zack was based on a rejected early design for Cloud -- which fits, as he's a character whose place Cloud has taken.

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** ''VideoGame/FinalFantasyVII'':
''VideoGame/FinalFantasyVII'' and ''Compilation'':
*** Zack was based on a rejected early design for Cloud -- which fits, as he's a character whose place Cloud has taken. Anghel from ''VideoGame/CrisisCore'' is based on a different rejected early design for Cloud.



*** Aeris/[[SpellMyNameWithAnS Aerith]] and Sephiroth were originally intended to have a much closer connection -- first as siblings, then as former lovers. Nothing of this remains in the story besides some striking similarities in character design (similar hairstyles, silhouettes and wrist bands).

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*** Aeris/[[SpellMyNameWithAnS Aerith]] and Sephiroth were originally intended to have a much closer connection -- first as siblings, then as former lovers. Nothing of this remains in the story besides some striking similarities in character design (similar - hairstyles, silhouettes and wrist bands).bands. (It perhaps ends up giving the impression that Cloud has a bit of a Type.)
*** Genesis' design in ''VideoGame/CrisisCore'' contains elements from early Sephiroth art, such as the use of the conventional SOLDIER top underneath the longcoat. His InkSuitActor factor is a reference to a ComicBookFantasyCasting controversy in ''VideoGame/FinalFantasyVIII'' where the hero's face ended up being so similar to Music/{{Gackt}} that it breached likeness laws.
3rd Dec '16 4:43:16 AM pinkdalek
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See CallBack for references to things that actually appear in the plot, ProductionThrowback for development on prior works, and MythologyGag for references to things that happen in alternate adaptations. When the backstory behind these gags are explained, that's an example of WhatCouldHaveBeen, given by WordOfGod.

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See CallBack for references to things that actually appear in the plot, ProductionThrowback for development on prior works, and MythologyGag for references to things that happen in alternate adaptations. When the backstory behind these gags are explained, that's an example of WhatCouldHaveBeen, given by WordOfGod.
WordOfGod. A cameo from TheOtherMarty would be this.
31st Oct '16 9:49:18 AM siberia82
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** Film/{{Deadpool|2016}} describes [[XMenFilmSeries/ProfessorCharlesFrancisXavier Professor X]] as a "bald, Heaven's Gate-looking motherfucker," but then later asks whether the Professor is "[[Creator/JamesMcAvoy McAvoy]] or [[Creator/PatrickStewart Stewart]]?" The former showed up for ''Film/XMenFirstClass'' with his head shaved, but the producers wanted the young Charles Xavier to have hair, so [=McAvoy=] had to wear extensions during much of that movie's filming.

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** Film/{{Deadpool|2016}} describes [[XMenFilmSeries/ProfessorCharlesFrancisXavier [[Characters/XMenFilmSeriesProfessorCharlesXavier Professor X]] as a "bald, Heaven's Gate-looking motherfucker," but then later asks whether the Professor is "[[Creator/JamesMcAvoy McAvoy]] or [[Creator/PatrickStewart Stewart]]?" The former showed up for ''Film/XMenFirstClass'' with his head shaved, but the producers wanted the young Charles Xavier to have hair, so [=McAvoy=] had to wear extensions during much of that movie's filming.
29th Oct '16 1:38:10 PM nombretomado
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* During the ''GuildWars'' War in Kryta arc, Confessor Isaiah, the leader of the White Mantle (named after Isaiah Cartwright, the former leader of the skill balance team) has a skill called "Isaiah's Balance," which causes the next skill used by its target(s) to cost 25 energy and recharge in 90 seconds, reflecting an infamous skill nerf.

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* During the ''GuildWars'' ''VideoGame/GuildWars'' War in Kryta arc, Confessor Isaiah, the leader of the White Mantle (named after Isaiah Cartwright, the former leader of the skill balance team) has a skill called "Isaiah's Balance," which causes the next skill used by its target(s) to cost 25 energy and recharge in 90 seconds, reflecting an infamous skill nerf.
26th Oct '16 9:03:49 PM X2X
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* The English dub of ''Anime/FullmetalAlchemist'' has the voice Creator/TravisWillingham used for Mustang's "[[ChewingTheScenery I love dogs!]]" line, which is based on the voice he used when trying out as ''[[LargeHam Major Armstrong]]''; he even refers to the voice as "Armstang".

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* The English dub of ''Anime/FullmetalAlchemist'' has the voice Creator/TravisWillingham used for Mustang's "[[ChewingTheScenery I love dogs!]]" line, which is based on the voice he used when trying out as ''[[LargeHam Major Armstrong]]''; he even refers to the voice as "Armstang"."Armstang."



* In "Knight-Tyme", one of the first games released for the 128k UsefulNotes/ZXSpectrum, the ship's computer is called Derby IV. "Derby" was the development codename for the 128k Spectrum itself.

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* In "Knight-Tyme", ''Knight-Tyme'', one of the first games released for the 128k UsefulNotes/ZXSpectrum, the ship's computer is called Derby IV. "Derby" was the development codename for the 128k Spectrum itself.



* The earliest known footage of ''VideoGame/{{Undertale}}'', revealed in a forum post released in February 2014 (over two years before the game's release), includes [[https://tcrf.net/images/1/1a/Undertale-startroomearly.png a screenshot]] where the [[HelloInsertNameHere name of the fallen child]] is conspicuously shown as "Chara". What most would assume is [[GenericName a placeholder name (an abbreviation for "Character")]] is in fact the ''only'' hint creator [[{{Music/TobyFox}} Toby Fox]] ever gave of the [[spoiler:significance of the name Chara, which is the CanonName of the fallen child - the ''original'' fallen child who was taken in by Toriel and Asgore years ago.]] In fact, without this added bit of context, [[spoiler:most players would assume that they're naming the PlayerCharacter on the naming screen, who is instead later revealed be named Frisk.]]

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* The earliest known footage of ''VideoGame/{{Undertale}}'', revealed in a forum post released in February 2014 (over two years before the game's release), includes [[https://tcrf.net/images/1/1a/Undertale-startroomearly.png a screenshot]] where the [[HelloInsertNameHere name of the fallen child]] is conspicuously shown as "Chara". "Chara." What most would assume is [[GenericName a placeholder name (an abbreviation for "Character")]] is in fact the ''only'' hint creator [[{{Music/TobyFox}} Toby Fox]] Music/TobyFox ever gave of the [[spoiler:significance of the name Chara, which is the CanonName of the fallen child - -= the ''original'' fallen child who was taken in by Toriel and Asgore years ago.]] In fact, without this added bit of context, [[spoiler:most players would assume that they're naming the PlayerCharacter on the naming screen, who is instead later revealed be named Frisk.]]



** ''VideoGame/MetalGearSolid2'' was originally meant to feature Oldboy and Chinaman, two extra bosses as members of Dead Cell. They hung around long enough that a boss arena was built for Chinaman (the area later used for Vamp's boss fight). Oldboy and Chinaman appear briefly in the flashback artwork showing the dissolution of Dead Cell, both shown dying - with Vamp, the character who inherited many of Chinaman's powers, holding him in his arms. Oldboy's concept was later recycled in part for The End in ''VideoGame/MetalGearSolid3''.
** ''VideoGame/MetalGearSolid3'''s The Fear is based on a rejected concept for Raiden ([[WhiteHairedPrettyBoy yes, really]]).
** The motif in ''VideoGame/MetalGearSolid3'' and ''4'' with ([[LegacyCharacter a]]) Snake appearing at The Boss's/[[GenerationXerox Big Boss]]'s grave is based partially on an unused scene concept for the original ''VideoGame/MetalGearSolid'', where Snake would have visited Big Boss's restored remains. The civilian outfit designed for the scene is used as basis for Snake's civilian outfit in ''4''.
** Raiden's MissionControl in ''Revengeance'', Doktor, Courtney and Boris, are based on Doc, Max and Quinn, who had been created to be Raiden's contacts in ''VideoGame/MetalGearSolid2''. All had been cut with most of their significant actions [[CompositeCharacter composited into the Colonel and Rosemary]].

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** ''VideoGame/MetalGearSolid2'' ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' was originally meant to feature Oldboy and Chinaman, two extra bosses as members of Dead Cell. They hung around long enough that a boss arena was built for Chinaman (the area later used for Vamp's boss fight). Oldboy and Chinaman appear briefly in the flashback artwork showing the dissolution of Dead Cell, both shown dying - -- with Vamp, the character who inherited many of Chinaman's powers, holding him in his arms. Oldboy's concept was later recycled in part for The End in ''VideoGame/MetalGearSolid3''.
''VideoGame/{{Metal Gear Solid 3|SnakeEater}}''.
** ''VideoGame/MetalGearSolid3'''s The Fear in ''Metal Gear Solid 3'' is based on a rejected concept for Raiden ([[WhiteHairedPrettyBoy ([[MysticalWhiteHair yes, really]]).
** The motif in ''VideoGame/MetalGearSolid3'' ''[=MGS3=]'' and ''4'' ''[[VideoGame/MetalGearSolid4GunsOfThePatriots 4]]'' with ([[LegacyCharacter a]]) Snake appearing at The Boss's/[[GenerationXerox Big Boss]]'s grave is based partially on an unused scene concept for the original ''VideoGame/MetalGearSolid'', where Snake would have visited Big Boss's restored remains. The civilian outfit designed for the scene is [[RefittedForSequel was used as the basis for for]] Snake's civilian outfit in ''4''.
** Raiden's MissionControl in ''Revengeance'', ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'', Doktor, Courtney and Boris, are based on Doc, Max and Quinn, who had been created to be Raiden's contacts in ''VideoGame/MetalGearSolid2''.''[=MSG2=]''. All had been cut with most of their significant actions [[CompositeCharacter composited into the Colonel and Rosemary]].



** Shadow and Setzer in ''VideoGame/FinalFantasyVI'' are based on ideas that Creator/TetsuyaNomura had for Jobs for ''VideoGame/FinalFantasyV'' - a Gambler, and a variant on the Ninja accompanied by a dog. Setzer's design is also based on the unused ''V'' concept of "Eva Schweriz", a glamorous lady gambler and airship pilot, who was eventually adapted into {{Bifauxnen}} pirate Faris Schweriz due to difficulty fitting her character into the setting.

to:

** Shadow and Setzer in ''VideoGame/FinalFantasyVI'' are based on ideas that Creator/TetsuyaNomura had for Jobs for ''VideoGame/FinalFantasyV'' - -- a Gambler, and a variant on the Ninja accompanied by a dog. Setzer's design is also based on the unused ''V'' concept of "Eva Schweriz", Schweriz," a glamorous lady gambler and airship pilot, who was eventually adapted into {{Bifauxnen}} pirate Faris Schweriz due to difficulty fitting her character into the setting.



*** Zack was based on a rejected early design for Cloud - which fits, as he's a character whose place Cloud has taken.

to:

*** Zack was based on a rejected early design for Cloud - -- which fits, as he's a character whose place Cloud has taken.



*** Aeris and Sephiroth were originally intended to have a much closer connection - first as siblings, then as former lovers. Nothing of this remains in the story besides some striking similarities in character design (similar hairstyles, silhouettes and wrist bands).

to:

*** Aeris Aeris/[[SpellMyNameWithAnS Aerith]] and Sephiroth were originally intended to have a much closer connection - -- first as siblings, then as former lovers. Nothing of this remains in the story besides some striking similarities in character design (similar hairstyles, silhouettes and wrist bands).



** Final Smashes were intended to be included in the original Nintendo 64 game but weren't added in until ''Super Smash Bros Brawl'' on the Wii.
** Bowser, Mewtwo, and King Dedede were meant to appear in the first installment but were held back for various reasons. Bowser and Mewtwo were added in the sequel game, ''Melee'', while Dedede was added in the third game, ''Brawl''.
* Quite a few UsefulNotes/NintendoGamecube titles have dolphins in them due to the fact the Gamecube's code name was "Dolphin".
* The Pridelands and Disney Castle were intended to be included in ''VideoGame/KingdomHeartsI'' but were held back until [[VideoGame/KingdomHeartsII the sequel]] due to time and troubles implementing four-legged characters.
* VideoGame/LuigisMansionDarkMoon was released for the UsefulNotes/Nintendo3DS. The first game was released for the Gamecube which was originally going to be able to produce 3D graphics.

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** [[LimitBreak Final Smashes Smashes]] were intended to be included in the original Nintendo 64 game UsefulNotes/Nintendo64 game, as evidenced by [[DummiedOut unused audio files]], but weren't added in until ''Super Smash Bros Bros. Brawl'' on the Wii.
UsefulNotes/{{Wii}}.
** Bowser, Mewtwo, [[Franchise/SuperMarioBros Bowser]], [[VideoGame/PokemonRedAndBlue Mewtwo]], and [[Franchise/{{Kirby}} King Dedede Dedede]] were meant to appear in the first installment but were held back for various reasons. Bowser and Mewtwo were added in the sequel game, ''Melee'', while Dedede was added in the third game, ''Brawl''.
* Quite a few UsefulNotes/NintendoGamecube UsefulNotes/NintendoGameCube titles have dolphins in them due to the fact the Gamecube's [=GameCube=]'s code name was "Dolphin".
"Dolphin." A well-known yet subtle example is ''VideoGame/SuperMarioSunshine'', which takes place on Isle '''[[BilingualBonus Delfino]]'''; true to [[GratuitousItalian its name]], the island resembles a dolphin.
* [[Disney/TheLionKing The Pridelands Pridelands]] and Disney Castle were intended to be included in ''VideoGame/KingdomHeartsI'' but were held back until [[VideoGame/KingdomHeartsII the sequel]] due to time and troubles implementing four-legged characters.
* VideoGame/LuigisMansionDarkMoon ''VideoGame/LuigisMansionDarkMoon'' was released for the UsefulNotes/Nintendo3DS. [[VideoGame/LuigisMansion The first game game]] was released for the Gamecube [=GameCube=] which was originally going to be able to produce 3D graphics.
19th Oct '16 11:05:04 AM siberia82
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* ''Film/XMen'':
** When the [[Film/XMen1 first film]] was released, it helped start a tradition that characters normally clad in colorful spandex costumes [[MovieSuperheroesWearBlack instead opt for more practical black outfits.]] As such, it's lampshaded when Wolverine asks if they go outside in the suits when Cyclops activates the X-Jet for the final battle: "What would you prefer? Yellow spandex?"
** Film/{{Deadpool|2016}} describes Professor X as a "bald, Heaven's Gate-looking motherfucker", but then later asks whether the Professor is "Stewart or [=McAvoy=]". The latter showed up for ''Film/XMenFirstClass'' with his head shaved and was wearing extensions during much of that movie's filming.

to:

* ''Film/XMen'':
''Film/XMenFilmSeries'':
** When the [[Film/XMen1 first film]] was released, it helped start a tradition that characters normally clad in colorful spandex costumes [[MovieSuperheroesWearBlack instead opt for more practical black outfits.]] outfits]]. As such, it's lampshaded when Wolverine asks if they go outside in the suits when Cyclops activates the X-Jet for the final battle: "What would you prefer? Yellow spandex?"
** Film/{{Deadpool|2016}} describes [[XMenFilmSeries/ProfessorCharlesFrancisXavier Professor X X]] as a "bald, Heaven's Gate-looking motherfucker", motherfucker," but then later asks whether the Professor is "Stewart "[[Creator/JamesMcAvoy McAvoy]] or [=McAvoy=]". [[Creator/PatrickStewart Stewart]]?" The latter former showed up for ''Film/XMenFirstClass'' with his head shaved and was wearing shaved, but the producers wanted the young Charles Xavier to have hair, so [=McAvoy=] had to wear extensions during much of that movie's filming.
18th Oct '16 5:08:58 PM nombretomado
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* ''{{Friends}}'': On the normal show, Monica and Chandler fall in love and are HappilyMarried for years. All sounds normal, though Monica mentions she once had crush on [[TheCasanova Joey]] and Chandler is sometimes MistakenForGay. In the original plan, Monica and ''Joey'' were the shows OfficialCouple and Chandler was gay. It's a sign of how much can change that the shows most constant couple would never have been imagined in early drafts.

to:

* ''{{Friends}}'': ''Series/{{Friends}}'': On the normal show, Monica and Chandler fall in love and are HappilyMarried for years. All sounds normal, though Monica mentions she once had crush on [[TheCasanova Joey]] and Chandler is sometimes MistakenForGay. In the original plan, Monica and ''Joey'' were the shows OfficialCouple and Chandler was gay. It's a sign of how much can change that the shows most constant couple would never have been imagined in early drafts.
13th Oct '16 7:13:16 PM BURGINABC
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* ''WesternAnimation/TheSimpsons'':
** "The Day The Violence Died" features Bart and Lisa being beaten to the punch at solving the problem of the week by a brother and sister named Lester and Eliza, who are modeled after Bart and Lisa's far cruder designs in the ''Tracy Ullman Show'' shorts.
** Other examples of the modern-day Simpsons meeting their crudely-drawn Tracy Ullman forms include: a season 11 couch gag in which the present Simpsons find their past selves on the couch and run screaming out the room, a scene in "Homerazzi" where one of the staged photos is a New Year's photo for 1987 with Homer, Lisa, and Bart turned into their crudely drawn selves, the Treehouse of Horror opening with all of the horror/fantasy homages has the Tracy Ullman Simpsons buried underground, and one of the clone Homers in "Send in the Clones" is the Tracy Ullman one who says, "Hey, let's all go out for some frosty chocolate milkshakes."
** In "There's No Disgrace Like Home", Bart mistakenly gets called "Brat" by Mr. Burns. Creator/MattGroening picked the name "Bart" because it was an anagram of "brat", which he found fitting for his AuthorAvatar.

to:

* ''WesternAnimation/TheSimpsons'':
** "The Day The Violence Died" features Bart and Lisa being beaten to the punch at solving the problem of the week by a brother and sister named Lester and Eliza, who are modeled after Bart and Lisa's far cruder designs in the ''Tracy Ullman Show'' shorts.
** Other examples of the modern-day Simpsons meeting their crudely-drawn Tracy Ullman forms include: a season 11 couch gag in which the present Simpsons find their past selves on the couch and run screaming out the room, a scene in "Homerazzi" where one of the staged photos is a New Year's photo for 1987 with Homer, Lisa, and Bart turned into their crudely drawn selves, the Treehouse of Horror opening with all of the horror/fantasy homages has the Tracy Ullman Simpsons buried underground, and one of the clone Homers in "Send in the Clones" is the Tracy Ullman one who says, "Hey, let's all go out for some frosty chocolate milkshakes."
**
''WesternAnimation/TheSimpsons'': In "There's No Disgrace Like Home", Bart mistakenly gets called "Brat" by Mr. Burns. Creator/MattGroening picked the name "Bart" because it was an anagram of "brat", which he found fitting for his AuthorAvatar.
13th Oct '16 7:07:57 PM BURGINABC
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13th Oct '16 7:04:20 PM BURGINABC
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* In ''WesternAnimation/DespicableMe'', the Minions were originally going to be human. The guards at PX-Labs in [[WesternAnimation/DespicableMe2 the sequel]] are based on the original concept.



* ''Franchise/ToyStory'':
** In ''WesternAnimation/ToyStory3'', there is a bumper sticker on Andy Davis' drawer labelled "Newt Xing", a *possible reference to [[WhatCouldHaveBeen the cancelled Pixar film]] ''Newt''.
** Many ideas from the first ''WesternAnimation/ToyStory'' made it into the second. Originally the first movie was going to open on a clip from the TV cartoon the Buzz Lightyear toy was from, which got reworked as the video game opening for the sequel.
** The idea for [[spoiler:having a villainous teddy bear]], as seen in ''WesternAnimation/ToyStory3'', actually predates the ''Toy Story'' franchise itself, to a proposed Christmas special based on ''[[WesternAnimation/PixarShorts Tin Toy]]''
* Near the very beginning of ''Disney/TheRescuers'', [[BigBad Madame Medusa]] can actually be seen driving a large red sports car to New York City Airport, not unlike the one driven by [[Disney/OneHundredandOneDalmatians Cruella DeVil.]] Originally, the villain of ''The Rescuers'' was actually indeed going to be Cruella [=DeVil=]! So in fact, that car doesn't just ''look'' like Cruella's, that car ''is'' Cruella's.
* One of the drawings during the end credits of ''Disney/{{Tangled}}'' shows Rapunzel and Flynn consulting a fortune-telling monkey, in reference to a deleted scene in which Rapunzel and Flynn escape some guards with the help of a gypsy and her pet monkey.
* ''WesternAnimation/{{Robots}}'' has several. The robot with the jet pack seen waiting in line on Big Weld's TV show is an early design for Rodney, and Jack Hammer, the owner of the hardware store Rodney and his friends visit was originally a director from an early treatment. Scenes from early test footage with the director character appear as photos on Aunt Fanny's home.
* In ''WesternAnimation/DespicableMe'', the Minions were originally going to be human. The guards at PX-Labs in [[WesternAnimation/DespicableMe the sequel]] are based on the original concept.



* Near the very beginning of ''Disney/TheRescuers'', [[BigBad Madame Medusa]] can actually be seen driving a large red sports car to New York City Airport, not unlike the one driven by [[Disney/OneHundredandOneDalmatians Cruella DeVil.]] Originally, the villain of ''The Rescuers'' was actually indeed going to be Cruella [=DeVil=]! So in fact, that car doesn't just ''look'' like Cruella's, that car ''is'' Cruella's.
* ''WesternAnimation/{{Robots}}'' has several. The robot with the jet pack seen waiting in line on Big Weld's TV show is an early design for Rodney, and Jack Hammer, the owner of the hardware store Rodney and his friends visit was originally a director from an early treatment. Scenes from early test footage with the director character appear as photos on Aunt Fanny's home.
* One of the drawings during the end credits of ''Disney/{{Tangled}}'' shows Rapunzel and Flynn consulting a fortune-telling monkey, in reference to a deleted scene in which Rapunzel and Flynn escape some guards with the help of a gypsy and her pet monkey.




to:

* ''Franchise/ToyStory'':
** In ''WesternAnimation/ToyStory3'', there is a bumper sticker on Andy Davis' drawer labelled "Newt Xing", a *possible reference to [[WhatCouldHaveBeen the cancelled Pixar film]] ''Newt''.
** Many ideas from the first ''WesternAnimation/ToyStory'' made it into [[WesternAnimation/ToyStory2 the second]]. Originally the first movie was going to open on a clip from the TV cartoon the Buzz Lightyear toy was from, which got reworked as the video game opening for the sequel.
** The idea for [[spoiler:having a villainous teddy bear]], as seen in ''WesternAnimation/ToyStory3'', actually predates the ''Toy Story'' franchise itself, to a proposed Christmas special based on ''[[WesternAnimation/PixarShorts Tin Toy]]''
* In Disney/{{Zootopia}}, an early draft in which Nick was the protagonist had him at one point working for a restaurant in the rodent district called Chez Cheez. This plot point, along with [[WhatCouldHaveBeen a great many others]], got dropped during a massive rewrite. Nonetheless, a billboard advertising for this restaurant appears in the final movie, as a background element in the scene where Judy chases Weaselton through that district.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DevelopmentGag