History Main / DestructiveSaviour

8th Sep '16 3:21:33 PM Grayfox
Is there an issue? Send a Message


* This also applies to the "[[https://en.wikipedia.org/wiki/Animal_Liberation_Front Animal Liberation Front]]" and the "[[https://en.wikipedia.org/wiki/Earth_Liberation_Front Earth Liberation Front]]", too. Both groups are fighting for a good and just cause, however, caused in their actions often greater property damage negligently or intentionally. Although sometimes referred to these groups in the United States as a terroristic, not a single case is known in which by one of the groups a human would come to harm.



* This also applies to the "[[https://en.wikipedia.org/wiki/Animal_Liberation_Front Animal Liberation Front]]" and the "[[https://en.wikipedia.org/wiki/Earth_Liberation_Front Earth Liberation Front]]", too. Both groups are fighting for a good and just cause, however, caused in their actions often greater property damage negligently or intentionally. Although sometimes referred to these groups in the United States as a terroristic, not a single case is known in which by one of the groups a human would come to harm.

to:

* This also applies to the "[[https://en.wikipedia.org/wiki/Animal_Liberation_Front Animal Liberation Front]]" and the "[[https://en.wikipedia.org/wiki/Earth_Liberation_Front Earth Liberation Front]]", too. Both groups are fighting for a good and just cause, however, caused in their actions often greater property damage negligently or intentionally. Although sometimes referred to these groups in the United States as a terroristic, not a single case is known in which by one of the groups a human would come to harm.

8th Sep '16 3:20:09 PM Grayfox
Is there an issue? Send a Message



to:

* This also applies to the "[[https://en.wikipedia.org/wiki/Animal_Liberation_Front Animal Liberation Front]]" and the "[[https://en.wikipedia.org/wiki/Earth_Liberation_Front Earth Liberation Front]]", too. Both groups are fighting for a good and just cause, however, caused in their actions often greater property damage negligently or intentionally. Although sometimes referred to these groups in the United States as a terroristic, not a single case is known in which by one of the groups a human would come to harm.
6th Sep '16 8:28:59 AM Jake
Is there an issue? Send a Message

Added DiffLines:

* The aversion of this trope becomes a plot point in ''Fanfic/DoingItRightThisTime'', as a couple of significant StationsOfTheCanon not happening ''and'' the Pilots not making as many rookie mistakes (what with [[PeggySue not being rookies]]) creates a budget surplus that enables Unit-04 to be brought online much sooner.
6th Sep '16 5:40:16 AM Tron80
Is there an issue? Send a Message


[[folder: Fan Fics ]]

to:

[[folder: Fan Fics Works ]]



-->[[spoiler:'''Lily:''']] "You know, places that go to hell seem to be quite common when you're around."
-->'''Ash:''' "Tell me about it."

to:

-->[[spoiler:'''Lily:''']] "You -->'''Lily:''' You know, places that go to hell seem to be quite common when you're around."
-->'''Ash:''' "Tell
\\
'''Ash:''' Tell
me about it."it.
* In ''Fanfic/ChildrenOfAnElderGod'', the main characters pilot giant robots and wield eldritch powers. They cause so much property damage when they fight that most of cities become a bunch of ruins in their passing.
6th Sep '16 5:25:24 AM Tron80
Is there an issue? Send a Message

Added DiffLines:

* ''Comicbook/{{Supergirl}}'' is a hero fully committed to save lives. Unfortunately she's also powerful enough to level whole cities, so when she fights an enemy who can force her to fight seriously, they often wreck the battlefield.
** In ''Supergirl vol. 6 #7'' she and four enemies turned Manhattan into a war zone.
** In the ''Comicbook/RedDaughterOfKrypton'' storyline, she and several [[Franchise/GreenLantern Red Lanterns]] tried to save planet Primeen's capital city. Unfortunately they almost burned it down when they fought Atrocitus, and Kara used her heat vision to stop a blood storm. Supergirl felt horribly guilty, and Blezz muttered she thought that they were supposed to be the good Red Lanterns.
2nd Sep '16 7:19:22 AM Grayfox
Is there an issue? Send a Message
6th Aug '16 12:39:13 AM Ripburger
Is there an issue? Send a Message


* Terror missions in ''VideoGame/XCom''. You are to save cities (and, in TFTD, ships) from alien attack, but while the game punishes you for allowing (not to mention causing) civilian deaths, there is no penalty for destruction of property, so the cities you "save" from the alien menace are generally in ruins by the time your troops depart.

to:

* Terror missions in ''VideoGame/XCom''.''{{VideoGame/XCOM}}''. You are to save cities (and, in TFTD, ships) from alien attack, but while the game punishes you for allowing (not to mention causing) civilian deaths, there is no penalty for destruction of property, so the cities you "save" from the alien menace are generally in ruins by the time your troops depart.



** In ''Apocalypse'', X-Com is more tolerated, rather than embraced, and the city of Mega Primus is humanity's last bastion against a mostly ruined world. As per usual for X-Com, you can absolutely destroy the areas you deploy to, especially since a lot of structures are supported by lower levels which are easier to destroy and let gravity do the rest. However, causing insane amounts of damage will sour relations with the organization that owns the facility, and if you piss them off enough, X-Com won't just be fighting the aliens.
** [[XComEnemyUnknown The reboot]] continues this trope: your soldiers' default equipment includes two grenades, and heavies carry a ''rocket launcher'' that can be upgraded to a ''plasma homing missile''. You can blow up entire buildings in your pursuit of alien activity, cars are casually used as IED's and you can opt to murder civilians to prevent Crysalids from turning them into zombies. All the UFO's that you shoot down have significant chance to crash into urban areas and you see entire city block demolished by small craft. You can only imagine, how Battleship would look in same situation. The end mission disables alien mothership safety protocols, turning his power core into miniature black hole. Being too close to Earth, the only thing that prevented planetary destruction was Volunteer sacrificing his/her life to deal with this mess. The sequel might be worse; one of your character classes has a grenade launcher for their secondary, a good quarter of mission types involve terrorist bombings and human kidnapping, undercover aliens may make you paranoid enough to shoot random civilians, and you effectively shut down the avatar project by destroying any and all progress they have made from millions of human experiments.

to:

** In ''Apocalypse'', ''[[VideoGame/XCOMApocalypse Apocalypse]]'', X-Com is more tolerated, ''tolerated'', rather than embraced, and the city of Mega Primus is humanity's last bastion against a mostly ruined world. As per usual for X-Com, you can absolutely destroy the areas you deploy to, especially since a lot of structures are supported by lower levels which are easier to destroy and let gravity do the rest. However, causing insane amounts of damage will sour relations with the organization that owns the facility, and if you piss them off enough, X-Com won't just be fighting the aliens.
** [[XComEnemyUnknown [[VideoGame/XComEnemyUnknown The reboot]] continues this trope: your soldiers' default equipment includes two grenades, and heavies carry a ''rocket launcher'' that can be upgraded to a ''plasma homing missile''. You can blow up entire buildings in your pursuit of alien activity, cars are casually used as IED's and you can opt to murder civilians to prevent Crysalids from turning them into zombies. All the UFO's that you shoot down have significant chance to crash into urban areas and you see entire city block demolished by small craft. You can only imagine, how Battleship would look in same situation. The end mission disables alien mothership safety protocols, turning his power core into miniature black hole. Being too close to Earth, the only thing that prevented planetary destruction was Volunteer sacrificing his/her life to deal with this mess. The sequel might be worse; one of your character classes has a grenade launcher for their secondary, a good quarter of mission types involve terrorist bombings and human kidnapping, undercover aliens may make you paranoid enough to shoot random civilians, and you effectively shut down the avatar project by destroying any and all progress they have made from millions of human experiments.
5th Aug '16 2:32:33 PM SniperJ
Is there an issue? Send a Message

Added DiffLines:

* ''ComicBook/ActionMan'': In contrast to his predecessor, the Ian Noble version of Action Man causes a ''little'' bit more collateral damage... for example, his way of stopping two trains from crashing and setting off a dirty bomb was to derail one of them into a wildlife park.
25th Jul '16 2:50:10 PM Gamermaster
Is there an issue? Send a Message

Added DiffLines:

* Subverted in ''Franchise/LyricalNanoha''. Nanoha's fighting style involves lots of {{Wave Motion Gun}}s, so there tends to be a lot of property damage; but civilians are rarely at risk since battles either take place inside of barriers that remove all muggles from the area or occur away from populated areas (plus magic can be made entirely non-lethal at will). However, it's played completely straight during Nanoha's first battle (which is what caused her to realize that WithGreatPowerComesGreatResponsibility).
10th Jun '16 2:32:09 PM TheUnknownUploader
Is there an issue? Send a Message
This list shows the last 10 events of 411. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DestructiveSaviour