History Main / DesperationAttack

22nd Jun '16 11:34:37 PM Mhazard
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''VideoGame/DarkSouls'':

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''VideoGame/DarkSouls'':*''VideoGame/DarkSouls'':
22nd Jun '16 11:33:44 PM Mhazard
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* The Tearstone Rings from ''VideoGame/DarkSouls'' increases your damage (Red) or defense (Blue) when you are near death. It is common for GlassCannon builds to pump their health to 1 via Power Within pyromancy (which also increases your damage) and land a OneHitKill onto their opponent. By the time of ''VideoGame/DarkSoulsIII'', the Morian Blade, which has the same effect as Red Tearstone Ring, actually can stack with Red Tearstone Stone's damage boost, resulting in what essentially can be described as wearing ''[[UpToEleven two]]'' Red Tearstone Rings at once.

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* ''VideoGame/DarkSouls'':
**
The Tearstone Rings from ''VideoGame/DarkSouls'' increases your damage (Red) or defense (Blue) when you are near death. It is common for GlassCannon builds to pump their health to 1 via Power Within pyromancy (which also increases your damage) and land a OneHitKill onto their opponent.
**
By the time of ''VideoGame/DarkSoulsIII'', the Morian Blade, which has the same effect as Red Tearstone Ring, actually can stack with Red Tearstone Stone's damage boost, resulting combining with the fact the Morian Blade can be used as offhand weapon and it still boosts other weapons and spells, it results in what essentially can be described as wearing ''[[UpToEleven two]]'' Red Tearstone Rings at once.once, effectively delivering more OneHitKill than before.
22nd Jun '16 11:31:10 PM Mhazard
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* The Tearstone Rings from ''VideoGame/DarkSouls'' increases your damage (Red) or defense (Blue) when you are near death. It is common for GlassCannon builds to pump their health to 1 via Power Within pyromancy (which also increases your damage) and land a OneHitKill onto their opponent.

to:

* The Tearstone Rings from ''VideoGame/DarkSouls'' increases your damage (Red) or defense (Blue) when you are near death. It is common for GlassCannon builds to pump their health to 1 via Power Within pyromancy (which also increases your damage) and land a OneHitKill onto their opponent. By the time of ''VideoGame/DarkSoulsIII'', the Morian Blade, which has the same effect as Red Tearstone Ring, actually can stack with Red Tearstone Stone's damage boost, resulting in what essentially can be described as wearing ''[[UpToEleven two]]'' Red Tearstone Rings at once.
14th Jun '16 12:10:10 AM Vir
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* In ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' Link learns, in addition to his normal full-health SwordBeam, a beam attack that only works when his health is at or below 1 heart.
** One of the rings in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages/Seasons]]'' also gives you this ability.

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* In ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' ''VideoGame/TheLegendOfZeldaTheMinishCap'' Link learns, in addition to his normal full-health SwordBeam, a beam attack that only works when his health is at or below 1 heart.
** One of the rings in ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages/Seasons]]'' ''VideoGame/TheLegendOfZeldaOracleGames'' also gives you this ability.
14th Jun '16 12:09:46 AM Vir
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* [[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]] has the Lubricant soul, which raises your stats as your health drops. It also has the helpful item spoilt milk, which drops your health to one.

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* [[VideoGame/CastlevaniaChroniclesOfSorrow ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]] Sorrow]]'' has the Lubricant soul, which raises your stats as your health drops. It also has the helpful item spoilt milk, which drops your health to one.



* Some minor SNK games (and certain Grooves in [[CapcomVsWhatever Capcom vs. SNK]]) would allow the player to perform unlimited Supers if their health was critical.
* ''MagicalBattleArena'' combines this with the Super Mode mechanism. A few of these moves, however, inflict damage on the user, which is a bad thing since you have to be on your sixth and final bar of health in order to use the attack in the first place.

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* Some minor SNK games (and certain Grooves in [[CapcomVsWhatever ''[[VideoGame/CapcomVsWhatever Capcom vs. SNK]]) SNK]]'') would allow the player to perform unlimited Supers if their health was critical.
* ''MagicalBattleArena'' ''VideoGame/MagicalBattleArena'' combines this with the Super Mode mechanism. A few of these moves, however, inflict damage on the user, which is a bad thing since you have to be on your sixth and final bar of health in order to use the attack in the first place.



* NarutoShippudenUltimateNinjaStorm2: All characters have "Awakening Mode", whereupon they transform into their respective Kickass modes. To wit: Naruto-->[[SuperpoweredEvilSide 4 Tails form]], [[LethalJokeCharacter Tobi]]-->[[spoiler:"[[BigBad Mad]][[TheChessmaster ara]]"]]

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* NarutoShippudenUltimateNinjaStorm2: All characters have "Awakening Mode", whereupon they transform into their respective Kickass modes. To wit: Naruto-->[[SuperpoweredEvilSide Naruto-->[[SuperPoweredEvilSide 4 Tails form]], [[LethalJokeCharacter Tobi]]-->[[spoiler:"[[BigBad Mad]][[TheChessmaster ara]]"]]
29th May '16 3:16:31 PM eroock
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-> ''A man or animal driven through terror to desperation, is endowed with wonderful strength, and is notoriously dangerous in the highest degree.''
-->-- '''Charles Darwin'''

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-> ''A ->''"A man or animal driven through terror to desperation, is endowed with wonderful strength, and is notoriously dangerous in the highest degree.''
"''
-->-- '''Charles Darwin'''
'''UsefulNotes/CharlesDarwin'''
29th May '16 9:16:56 AM Randomwaffle23
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* In ''VideoGame/{{Undertale}}'', Papyrus will skip right to his final attack of his HP is low enough.
** During the last fight against Mettaton, the Pose action boosts ratings by a greater amount when the protagonist's HP is low.
27th May '16 5:09:20 PM nombretomado
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** In ''Ninja Gaiden III'' and ''Sigma+'' on the PlaystationVita you get the option for "Hero Mode" which activates at 30% or less health and makes guarding and evading automatic, rendering death almost impossible, and last for a fairly long time.

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** In ''Ninja Gaiden III'' and ''Sigma+'' on the PlaystationVita UsefulNotes/PlaystationVita you get the option for "Hero Mode" which activates at 30% or less health and makes guarding and evading automatic, rendering death almost impossible, and last for a fairly long time.
10th May '16 10:08:37 AM DiabulusPyrus
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* In ''VideoGame/MarioAndLuigiPaperJam'', if you take out one of the Koopalings in their [[DualBoss duo battles]] (Roy and Wendy or Larry and Ludwig), the surviving one will start attacking with a ''very'' powerful magic blast attack (which is pretty easy to counter and deals a hefty amount of damage to said Koopaling). Somewhat justified, as defeating their companions removes the battle gimmick (Wendy attacking Roy if you counter his giant rock attack onto her, or Ludwig and Larry using battle cards).
26th Apr '16 9:39:31 AM Unityd3v
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Added DiffLines:

* ''VideoGame/StreetFighterIV'' introduced the concept of "Ultras". The unique twist with these is that instead of directly being based on the amount of HP a player had, the game has a separate "Revenge" meter that filled up as the player took damage.
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