History Main / DesperationAttack

20th Jan '17 11:49:42 AM Stardust
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** In ''VideoGame/MegaManPoweredUp'' the robot masters all have these. On normal mode, they will use them at half health or lower, but on hard mode they can use them whenever they want. [[CutscenePowertotheMax These moves are unavailable when you actually play as them, of course.]]
24th Dec '16 2:25:35 AM ShorinBJ
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In RealLife, [[CombatBreakdown most physical fights get less dramatic as time goes on]]. What started out as two guys in their physical prime going at each other, if it goes on for ten minutes, becomes two guys bearing the accumulated injuries of ten minutes of fighting going at each other. Big hits become fewer and farther between, there's a lot more slow grappling, and it just [[WimpFight starts to look sloppy]]. Similarly if one opponent at any point becomes significantly more injured than the other, [[UnstableEquilibrium that disadvantage persists throughout the remainder of the fight.]]

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In RealLife, [[CombatBreakdown most physical fights get less dramatic as time goes on]]. What started out as two guys in their physical prime going at each other, if it goes on for ten minutes, becomes two guys bearing the accumulated injuries of ten minutes of fighting going at each other.fighting. Big hits become fewer and farther between, there's a lot more slow grappling, and it just [[WimpFight starts to look sloppy]]. Similarly if one opponent at any point becomes significantly more injured than the other, [[UnstableEquilibrium that disadvantage persists tends to persist throughout the remainder of the fight.]]
6th Nov '16 1:28:39 PM megarockman
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* Baseball imposes no restriction on defensive formations beyond needing to have a pitcher on the mound and a catcher behind home plate. Thus, on rare occasions where the winning run is on third with fewer than two outs, the center fielder may come all the way in to second base to serve as an extra infielder.

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* Baseball imposes no restriction on defensive formations beyond needing to have a pitcher on the mound and a catcher behind home plate. Thus, on rare occasions where the winning run is on third with fewer than two outs, the center fielder may come all the way in to second base to serve as an extra infielder.
infielder, since a fly ball to the outfield will mean the batting team wins whether or not it's caught (either as a base hit or as a sacrifice fly).
29th Oct '16 1:37:57 PM nombretomado
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* In ''GuildWars'', an elite Necromancer skill stole enough health from a target enemy to bring your own to 50%. Though double-edged (it could lower your health, and heal the enemy if used when you were above 50%), and originally intended as an "oh $(@#" skill, it was rarely used that way. The skill was used to destroy some otherwise very difficult bosses by pumping the Necromancer's max health as high as possible, having the Necro hurt themselves down to very low health, then hitting this skill to tear away a big chunk of a boss's health.
** ''GuildWars2'' has downed skills. If a player is brought to zero HP, they will fall on the ground, unable to move, and a second, smaller health bar will start ticking down while all the player can use is four relatively weak abilities. If the player manages to kill a mob with these, or fill the downed health bar to full, they will rise back on their feet with a portion of their regular HP refilled. However, if you get downed too fast four times in a row, then it's over for good and you have to respawn at a waypoint, or wait for another player to resurrect you.

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* In ''GuildWars'', ''VideoGame/GuildWars'', an elite Necromancer skill stole enough health from a target enemy to bring your own to 50%. Though double-edged (it could lower your health, and heal the enemy if used when you were above 50%), and originally intended as an "oh $(@#" skill, it was rarely used that way. The skill was used to destroy some otherwise very difficult bosses by pumping the Necromancer's max health as high as possible, having the Necro hurt themselves down to very low health, then hitting this skill to tear away a big chunk of a boss's health.
** ''GuildWars2'' ''VideoGame/GuildWars2'' has downed skills. If a player is brought to zero HP, they will fall on the ground, unable to move, and a second, smaller health bar will start ticking down while all the player can use is four relatively weak abilities. If the player manages to kill a mob with these, or fill the downed health bar to full, they will rise back on their feet with a portion of their regular HP refilled. However, if you get downed too fast four times in a row, then it's over for good and you have to respawn at a waypoint, or wait for another player to resurrect you.
19th Oct '16 5:34:46 PM Morbuss
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*** The Ability Contrary then inverts this trope: rather than these moves becoming less powerful the more they are used, they will actually buff you instead, becoming stronger with use.
7th Oct '16 6:16:02 AM no_name86
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** ''VideoGame/KingdomHeartsII'' has ''two'' of these, in the form of equippable abilities. One is called "Crisis Half" which halves any damage when your hitpoints are below 25%, the other is "Exp+" which gives double EXP.
** Considering that this is Final Mix+, those two really help with the Critical Mode.
31st Aug '16 5:19:23 PM nombretomado
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* In the doujin FightingGame ''EternalFighterZero'', each character has a unique "Final Memory" move, which is a level 3 super that is only accessible when the character is down to their last 1/3 health. These range from extremely damaging attacks to special effects like freezing time or granting hyper armor. In many cases, the attack models the {{canon}} scene [[{{Utsuge}} in which the character dies]], hence the name.

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* In the doujin FightingGame ''EternalFighterZero'', ''VideoGame/EternalFighterZero'', each character has a unique "Final Memory" move, which is a level 3 super that is only accessible when the character is down to their last 1/3 health. These range from extremely damaging attacks to special effects like freezing time or granting hyper armor. In many cases, the attack models the {{canon}} scene [[{{Utsuge}} in which the character dies]], hence the name.
20th Aug '16 2:31:27 PM Morgenthaler
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** Struggle is an EmergencyWeapon (and CastFromHitPoints at that), as it only executes when the Pokémon has run out of normal combat moves. It also comes into play if the opponent's Pokémon has used Encore, which blocks the player's Pokémon from using any moves other than the one it last used, and that move is out of PP. It is completely exempt from the usual ElementalRockPaperScissors.

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** Struggle is an EmergencyWeapon (and CastFromHitPoints at that), as it only executes when the Pokémon has run out of normal combat moves. It also comes into play if the opponent's Pokémon has used Encore, which blocks the player's Pokémon from using any moves other than the one it last used, and that move is out of PP. It is completely exempt from the usual ElementalRockPaperScissors.



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6th Jul '16 12:12:01 PM gophergiggles
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* ''VideoGame/PunchOut'' on the {{Wii}} gives [[FinalBoss Mr. Sandman]] a [[https://www.youtube.com/watch?v=imDTsu5TA90&feature=youtu.be&t=5m50s brutal desperation attack]] when he's on the cusp of losing the match. He roars with anger, huffs with exhaustion and wipes sweat between attacks, and surviving long enough to land a counter-attack is the ''only'' time the game gives you a free star... and landing that star punch will knock Mr. Sandman out.
22nd Jun '16 11:34:37 PM Mhazard
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''VideoGame/DarkSouls'':

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''VideoGame/DarkSouls'':*''VideoGame/DarkSouls'':
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