Follow TV Tropes

Following

History Main / DependingontheArtist

Go To

OR

Is there an issue? Send a MessageReason:
None


Note that this trope is only about deliberate, unexplained changes; it does ''not'' apply to changes caused by story events, nor to very slight variations caused by differences in art style (such as between multiple storyboarders). Nor is it the same thing as characters unintentionally going off the style guide or model sheets due to rushed or incompetent artistry. (The acid test might be this: If the character were a real person of whom many color photographs existed, would all the drawn portrayals still make sense?)

to:

Note that this trope is only about deliberate, unexplained changes; it does ''not'' apply to changes caused by story events, nor to very slight variations caused by differences in art style (such as between multiple storyboarders). Nor is it the same thing as characters unintentionally going off the style guide or model sheets due to rushed or incompetent artistry. (The acid test might be this: If the character were a real person of whom many color photographs existed, would all the drawn portrayals still make sense?)
sense?) Nor is it the same thing as characters unintentionally going off the style guide or model sheets due to rushed or incompetent artistry.
Is there an issue? Send a MessageReason:
None


Note that this trope is only about deliberate, unexplained changes; it does ''not'' apply to changes caused by story events, nor to very slight variations caused by differences in art style (such as between multiple storyboarders). (The acid test might be this: If the character were a real person of whom many color photographs existed, would all the drawn portrayals still make sense?)

to:

Note that this trope is only about deliberate, unexplained changes; it does ''not'' apply to changes caused by story events, nor to very slight variations caused by differences in art style (such as between multiple storyboarders). Nor is it the same thing as characters unintentionally going off the style guide or model sheets due to rushed or incompetent artistry. (The acid test might be this: If the character were a real person of whom many color photographs existed, would all the drawn portrayals still make sense?)
Is there an issue? Send a MessageReason:
None


* Probably the most unique example in the history of ever is the movie based on the game ''VideoGame/DantesInferno'', each level of hell is animated by a different studio, and Dante himself changes looks each time sometimes gaining or losing equipment, and his hair and scythe in particular were all over the place.

to:

* Probably the most unique example in the history of ever is Being a collaborative effort, the movie based on the game ''VideoGame/DantesInferno'', each ''VideoGame/DantesInferno'' embraces this trope. Each level of hell is animated by a different studio, and Dante himself changes looks each time time, sometimes gaining or losing equipment, and his hair and scythe in particular were all over the place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WebAnimation/EtraChanSawIt'':
** Akane, Azami and Tsutsuji can wear either pants or skirts depending on the artist drawing the episode.
** Most episodes use the stock chibi art in text bubbles when characters are out of view, though some artists will draw unique faces.
Is there an issue? Send a MessageReason:
fixed grammar + added wick


* Reoccurring characters, The Hex Girls, from ''Franchise/ScoobyDoo'' have varied designs. The most noticeable is Luna. In ''The Witches Ghost'' she is black but in most future appearences, aside from ''WesternAnimation/ScoobyDooMysteryIncorporated'', she is white. Her bandmate Thorn had red highlights in her hair originally but supposedly they were removed in other appearances because she [[AccidentalNightmareFuel frightened children]], though ''Mystery Inc'' brings back the red tone.
* ''WesternAnimation/SpongeBobSquarePants'': There's a few artists that had a distinguishable style, but the one that stood out the most was C.H. Greenblatt (who later created Chowder and Harvey Beaks). Watch any of his boarded episodes, and you can always tell that he's drawing those wacky facial expressions, especially Fear of a Krabby Patty, which was very OffModel. In the post-sequel era, newcomer storyboard artist Adam Paloian is heading this direction as well. If you want proof, [[http://adampaloian.tumblr.com/ these are his drawings]].

to:

* Reoccurring characters, characters The Hex Girls, Girls from ''Franchise/ScoobyDoo'' have varied designs. The most noticeable is Luna. In ''The Witches Ghost'' she is black but in most future appearences, aside from ''WesternAnimation/ScoobyDooMysteryIncorporated'', she is white. Her bandmate Thorn had red highlights in her hair originally but supposedly they were removed in other appearances because she [[AccidentalNightmareFuel frightened children]], though ''Mystery Inc'' brings back the red tone.
* ''WesternAnimation/SpongeBobSquarePants'': There's a few artists that had a distinguishable style, but the one that stood out the most was C.H. Greenblatt (who later created Chowder the above-mentioned ''Chowder'' and Harvey Beaks).''WesternAnimation/HarveyBeaks''). Watch any of his boarded episodes, and you can always tell that he's drawing those wacky facial expressions, especially Fear of a Krabby Patty, which was very OffModel. In the post-sequel era, newcomer storyboard artist Adam Paloian is heading this direction as well. If you want proof, [[http://adampaloian.tumblr.com/ these are his drawings]].
Is there an issue? Send a MessageReason:
None


** ''Anime/DragonBallSuperBroly'' had [[https://static.wikia.nocookie.net/e0ff9ce3-5fc8-4195-b595-45a74565adc0 seven different animators]] (Yuya Takashi, Naotoshi Shida, Naoki Tate, Ryo Onishi, Chikaishi Kubuto, Yoshiko Umakoshi and Yuki Hayashi) all working on the same movie and it's fight scenes. Although thanks to good editing, pacing and directing from Tatsuya Nagamine it's barely noticeable and contributes to the overall quality of the film.

to:

** ''Anime/DragonBallSuperBroly'' had [[https://static.wikia.nocookie.net/e0ff9ce3-5fc8-4195-b595-45a74565adc0 seven different animators]] (Yuya Takashi, Naotoshi Shida, Naoki Tate, Ryo Onishi, Chikaishi Kubuto, Yoshiko Umakoshi and Yuki Hayashi) all working on the same movie and it's its fight scenes. Although thanks to good editing, pacing and directing from Tatsuya Nagamine it's barely noticeable and contributes to the overall quality of the film.
Is there an issue? Send a MessageReason:


* Being a fan-made transformation of [[BigBad Bowser]] from ''[[Franchise/SuperMarioBros Super Mario]]'', JustForFun/{{Bowsette}} doesn't really have a defined appearance. Most artists stuck with [[http://twitter.com/ayyk92/status/1042465252221181954 her original depiction in ayyk92's comic]] as a CuteMonsterGirl version of Princess Peach in a dark dress and [[MorphicResonance some of Bowser's traits]], some made her into a FieryRedhead like the real Bowser, some [[HadesShaded darkened her skin]], some do [[DarkSkinnedRedHead both]], and that's not getting into [[BuxomIsBetter breast size]] and [[{{Stripperiffic}} what kind of outfit she wears]], or even if she's wearing the [[PowerUp Super Crown]].

to:

* Being a fan-made transformation of [[BigBad Bowser]] from ''[[Franchise/SuperMarioBros Super Mario]]'', JustForFun/{{Bowsette}} doesn't really have a defined appearance. Most artists stuck with [[http://twitter.com/ayyk92/status/1042465252221181954 her original depiction in ayyk92's comic]] as a CuteMonsterGirl version of Princess Peach in a dark dress and [[MorphicResonance some of Bowser's traits]], some made her into a FieryRedhead like the real Bowser, some [[HadesShaded darkened her skin]], some do [[DarkSkinnedRedHead both]], both, and that's not getting into [[BuxomIsBetter breast size]] and [[{{Stripperiffic}} what kind of outfit she wears]], or even if she's wearing the [[PowerUp Super Crown]].
Is there an issue? Send a MessageReason:
None


* Fans of ''WesternAnimation/XMen'' will remember the [[http://marvel.toonzone.net/xmen/revamp/ revamped character appearances]] in the final episodes of the series, thanks to [[Creator/PhilippineAnimationStudioInc a new overseas unit]] taking over for [[Creator/{{AKOM}} the prior one]]. Of note is Jubilee (she went from cropped to shoulder length hair and apparently ditched the glasses), Magneto (who also gained longer hair) and Jean Grey (whose design in-costume matched how she looked in the comics -- the cartoons gave her a ponytail that stuck out the back of her "mask" until those final episodes, where she finally had the whole thing come out from the top.

to:

* Fans of ''WesternAnimation/XMen'' ''WesternAnimation/XMenTheAnimatedSeries'' will remember the [[http://marvel.toonzone.net/xmen/revamp/ revamped character appearances]] in the final episodes of the series, thanks to [[Creator/PhilippineAnimationStudioInc a new overseas unit]] taking over for [[Creator/{{AKOM}} the prior one]]. Of note is Jubilee (she went from cropped to shoulder length hair and apparently ditched the glasses), Magneto (who also gained longer hair) and Jean Grey (whose design in-costume matched how she looked in the comics -- the cartoons gave her a ponytail that stuck out the back of her "mask" until those final episodes, where she finally had the whole thing come out from the top.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:Other]]
* This used to be the case for [[WesternAnimation/ThomasAndFriends Day Out with Thomas]] events in the UK back in the 1990s and 2000s, as every British heritage railway that hosted the event at the time had their own different approach with Thomas and how he should look like, with his face and body on different railways widely varying between being very show-accurate to having little resemblence to the Tank Engine. The other engines are even less consistent than Thomas (see [[https://ttte.fandom.com/wiki/Days_Out_with_Thomas/Gallery this gallery]] on the Thomas Wikia for just how crazy it was). Justified given that Thomas and friends are often just dressed up steam engines that the heritage railways happen to have on hand, explaining the inconsistency across railways. In more recent years, Mattel has started to clamp down on this and have begun to enforce a stricter and more consistent image, so it isn't as common as it once was (at least for Thomas). This is averted in the American events, as unlike the UK events, they all use replicas of the one operated by Strasburg Railroad.
Is there an issue? Send a MessageReason:
None


** In the earlier Creator/RobertMcKimson-directed Bugs Bunny cartoons Bugs was really chubby and fluffy, with stubby legs, hairy cheeks, and prominent front teeth. This "chubby Bugs" design is generally credited to [=McKimson=] unit animator Jean Blanchard. (Oddly enough, it was [=McKimson=] himself who'd drawn up the "standard" Bugs model sheet while still an animator for Creator/BobClampett's unit in the early '40s).

to:

** In the earlier Creator/RobertMcKimson-directed Bugs Bunny cartoons Bugs was really chubby and fluffy, with stubby legs, hairy cheeks, and prominent front teeth. This "chubby Bugs" design is generally credited to [=McKimson=] unit animator Jean Blanchard. (Oddly enough, it was [=McKimson=] himself who'd drawn up the "standard" Bugs model sheet while still an animator for Creator/BobClampett's unit in the early '40s). Interestingly, Creator/ArtDavis also used the chubby Bugs design in his only Bugs cartoon (1949's "Bowery Bugs").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The way Maggie's mouth is drawn without her pacifier varies. In some episodes (mostly later ones), her mouth is [[https://i.pinimg.com/originals/db/d4/83/dbd483713bf320713881b23dc86ba1fc.jpg shaped like Homer's]], while in others it's [[https://i.ytimg.com/vi/Xqbbx8XzoiY/maxresdefault.jpg shaped like Marge and Lisa's]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''Webcomic/TheUnofficialSpiderManNewspaperStrip'' has two different artists presently, Xavier Rojo and Eli G, due to Eli being a big time fan of ''Spider-Man: The Animated Series'', the art style on their strips shifts in favour of reflecting the look of that show for the characters.

Added: 5065

Changed: 13072

Removed: 7526

Is there an issue? Send a MessageReason:
Alphabetized the Video Game folder, removed a general example, commented out a ZCE,and crosswicked Dislyte.


* ''VideoGame/LeagueOfLegends''' Unbound Thresh, an undead villain whose lore update has him crossing the BishonenLine, varies in visual presentation and tone both across and within various ''League'' media. [[https://www.earlygame.com/lol/free-lol-skin-unbound-thresh/ Splash]] and other [[https://twitter.com/wildrift/status/1425698563728629762/photo/1 promo art]] for ''League'' and in-game models in ''[[https://www.youtube.com/watch?v=EQM9k27J7iQ League]]'' and mobile game ''[[https://www.youtube.com/watch?v=vE-TSAe3PFM Wild Rift]]'' and ''some'' [[https://images.contentstack.io/v3/assets/blta38dcaae86f2ef5c/blt68ba081fb7a611de/60e8990950cb1125de6835c7/SL2021_0010_Ruined_HUMAN-THRESH_Lv1.jpg?disposition=inline card art]] from digital card game ''Legends of Runeterra'' play up a RavenHairIvorySkin aesthetic of youthful beauty, while alternate ''Runeterra'' [[https://images.contentstack.io/v3/assets/blta38dcaae86f2ef5c/bltb128fe53f6c3cd81/60e8990816291c305a369b74/SL2021_0009_Ruined_Thresh_Lv2.jpg?disposition=inline card art]] ages and sharpens his face, emphasizing his inhuman pallor, talons, and body made of light. Lore cinematic "[[https://www.youtube.com/watch?v=1ED2dnPJXYU Thresh Unbound: A Night at the Inn]]" goes the furthest to emphasize his maturity and monstrosity, as an older, leaner, taller Thresh fully LooksLikeCesare and visibly ''leaks'' light from the collar and joins of his armor, underscoring that he isn't remotely human from the neck down. This cinematic was so well-received that just weeks after release, Riot [[https://twitter.com/LeagueOfLegends/status/1433491896643448833 announced]] that much of his in-game art would be [[https://leagueoflegends.fandom.com/wiki/Thresh/LoL/Cosmetics?file=Thresh_UnboundSkin.jpg updated]] to be more in line with the cinematic itself.
* VideoGame/PacMan may be depicted as the very different early design on the original arcade cabinet, or more closely resemble the in-game sprite with no legs, or as the version sporting legs, boots and a hat, in ''VideoGame/PacLand'' and the ''WesternAnimation/PacMan'' animated series.
* Downplayed with N Harmonia from ''VideoGame/PokemonBlackAndWhite''. For the most part, his appearance is kept intact besides his eye colour. Most adaptions of him and his in-game sprite show him as blue-eyed, whereas a lot of official artwork shows him as green-eyed.
* ''Franchise/TouhouProject'' has been subjected to this as a result of ZUN's art compared to Tasogare Frontier's as well as the fanarts.

to:

* ''VideoGame/LeagueOfLegends''' Unbound Thresh, an undead villain One of the characters in ''Franchise/AngryBirds'' is Hal, whose lore update has him crossing most notable feature is his long beak. [[https://static.tvtropes.org/pmwiki/pub/images/differenthals_361.PNG Here are three different interpretations of him.]] The top image is how he looks in the BishonenLine, varies games, the middle is his appearance in visual presentation and tone both across and within various ''League'' media. [[https://www.earlygame.com/lol/free-lol-skin-unbound-thresh/ Splash]] and other [[https://twitter.com/wildrift/status/1425698563728629762/photo/1 promo art]] for ''League'' and in-game models in ''[[https://www.the "[[https://www.youtube.com/watch?v=EQM9k27J7iQ League]]'' com/watch?v=Tjl9tg9smgc Summer Pignic]]" special (which is part of Rovio Entertainment's early animation efforts and mobile game ''[[https://www.can also be seen in both a promotional image for the Mighy Eagle and the ''Bad Piggies' Egg Recipes'' cookbook), and the bottom is from [[https://www.youtube.com/watch?v=vE-TSAe3PFM Wild Rift]]'' and ''some'' [[https://images.contentstack.io/v3/assets/blta38dcaae86f2ef5c/blt68ba081fb7a611de/60e8990950cb1125de6835c7/SL2021_0010_Ruined_HUMAN-THRESH_Lv1.jpg?disposition=inline card art]] from digital card game ''Legends of Runeterra'' play up a RavenHairIvorySkin aesthetic of youthful beauty, while alternate ''Runeterra'' [[https://images.contentstack.io/v3/assets/blta38dcaae86f2ef5c/bltb128fe53f6c3cd81/60e8990816291c305a369b74/SL2021_0009_Ruined_Thresh_Lv2.jpg?disposition=inline card art]] ages and sharpens his face, emphasizing his inhuman pallor, talons, and body com/watch?v=EmoPzPPoMV8 this]] promotion for Coca-Cola's 2012 Olympics campaign in China (which featured the art style made of light. Lore cinematic "[[https://www.youtube.com/watch?v=1ED2dnPJXYU Thresh Unbound: A Night at standard since the Inn]]" goes "Ham-O-Ween" special).
* ''Franchise/BlazBlue'' can't seem to settle on a single clothing design for their characters (unlike it's sister series ''VideoGame/GuiltyGear'', who give
the furthest characters new outfits every game). While the overall colors tend to emphasize his maturity and monstrosity, as an older, leaner, taller Thresh fully LooksLikeCesare and visibly ''leaks'' remain the same, the official art varies in all of their appearances. For example, no two pieces of Ragna art have the same belt design.
* The titular character of ''Franchise/CarmenSandiego'' varies between a
light from the collar and joins of his armor, underscoring that he isn't remotely human from the neck down. This cinematic was so well-received that just weeks after release, Riot [[https://twitter.com/LeagueOfLegends/status/1433491896643448833 announced]] that much of his in-game art would be [[https://leagueoflegends.fandom.com/wiki/Thresh/LoL/Cosmetics?file=Thresh_UnboundSkin.jpg updated]] to be more in line with the cinematic itself.
* VideoGame/PacMan may be
skinned brunette or a darker skinned raven haired woman. Carmen is usually depicted as the very different early design on the original arcade cabinet, or more closely resemble the in-game sprite with no legs, or as the version sporting legs, boots and a hat, in ''VideoGame/PacLand'' and the ''WesternAnimation/PacMan'' animated series.
* Downplayed with N Harmonia from ''VideoGame/PokemonBlackAndWhite''. For the most part, his appearance is kept intact besides his eye colour. Most adaptions of him and his in-game sprite show him as blue-eyed, whereas a lot of official artwork shows him as green-eyed.
* ''Franchise/TouhouProject'' has been subjected to this as a result of ZUN's art compared to Tasogare Frontier's as well as the fanarts.
latter.



* ''VideoGame/{{Dislyte}}'': The art for the characters do not match their in-game models at times. For example, Tang Xuan's art depicts him with albino-like skin, though his in-game model has him with tanned skin. Drew's eyes have ''three'' different styles: normal purple eyes from the Show Begins intro, purple irises for his in-game art, and white eyes with no pupils for his in-game model. Aware of these, the developers decided to ask players in a survey about how well each character portrait matched the in-game models.
* The hair colors of Billy and Jimmy Lee from the ''VideoGame/DoubleDragon'' series seem to differ depending on the game. The original arcade game had two nameless protagonists, with Player 1 as the blond-haired brother in blue and Player 2 as the brown-haired brother in red. When the game was adapted to the NES, Techos decided to flesh out the backstory and had the promotional art identify the main characters, with Billy Lee being the darker-haired younger brother and Jimmy Lee as the blond-haired older one. However, in the actual NES game, Billy is the hero in blue, while Jimmy is his rival in red. As a result, subsequent games in the series would often switch back and forth between one style or the other.
* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestII'':
*** Princess of Moonbrooke. Technically, Akira Toriyama does both of her designs, but several Fan Art depictions have her act in different manners and personalities, depending on whether she has purple or blonde hair.
*** The American box art gives the Princess comparatively Stripperific attire, showing some leg & a bit of cleavage as opposed to her very modest full gown and headdress that appears in-game and in all other artwork.
** ''VideoGame/DragonQuestIV'':
*** The male Hero is occasionally drawn as a Bishonen by some artists.
*** Elisa's official art indicates that she's a simple human girl, in the game she uses the same elf sprite as Rose.



* Many {{Fighting Game}}s include this trope. Characters inexplicably change appearance from one game to the other, and then may retain their oldest attire or not.
** ''Franchise/MortalKombat'', ''VideoGame/TheKingOfFighters'', ''VideoGame/{{Tekken}}'', ''VideoGame/SoulCalibur''...
** As the picture at the top of the screen shows, the ''StreetFighter'' series has undergone a ''lot'' of artists over the course of the last twenty-plus years. The one in the lower-right is a bonus -- it's from ''VideoGame/SNKVsCapcom'', and was drawn by the artist from ''VideoGame/TheKingOfFighters''.
* ''VideoGame/StarFox'' has historically done this a lot.
** Between the VaporWare (but leaked) ''Star Fox 2'' and ''Star Fox 64'', the Star Wolf characters changed dramatically in appearance, with Wolf standing out the most. Not only does he have an eye scar instead of his later patch, but it's on the ''opposite eye''.
** Katt is another extreme version of this, becoming an artistic TheOtherDarrin in ''Command''.
** Most of the other characters have had very noticeable design alterations to some degree. Falco's beak constantly changes shape between games and comics, the entire shape of Peppy's and Slippy's head has changed significantly, Pepper lost his CoolShades and got black eye patches instead, and Fox's eye color shifted from [[UsefulNotes/GreenIsBlue blue to green]]. Wolf's eyes are usually violet, but they were gray in ''Command'', then violet again in ''VideoGame/SuperSmashBrosBrawl''.
%%They never had bionic legs to begin with.
* The eye color of the Original VideoGame/{{Mega Man|Classic}} and his sister Roll is officially blue, but are often UsefulNotes/{{green|IsBlue}} by different artists. Given that the rest of the heroes in the franchise come with green eyes, the confusion is understandable.



* One of the characters in ''Franchise/AngryBirds'' is Hal, whose most notable feature is his long beak. [[https://static.tvtropes.org/pmwiki/pub/images/differenthals_361.PNG Here are three different interpretations of him.]] The top image is how he looks in the games, the middle is his appearance in the "[[https://www.youtube.com/watch?v=Tjl9tg9smgc Summer Pignic]]" special (which is part of Rovio Entertainment's early animation efforts and can also be seen in both a promotional image for the Mighy Eagle and the ''Bad Piggies' Egg Recipes'' cookbook), and the bottom is from [[https://www.youtube.com/watch?v=EmoPzPPoMV8 this]] promotion for Coca-Cola's 2012 Olympics campaign in China (which featured the art style made standard since the "Ham-O-Ween" special).
* ''VideoGame/{{Shantae}}'': Shantae's appearance varies from game to game. Sometimes it's to fit with other style changes in the rest of the game, other times it's just the artist envisioning her in a different way. She's cuter in some incarnations, more sultry in others. Her skin tone has also been pretty inconsistent, though she usually is pretty tan, the trailer for ''VideoGame/ShantaeHalfGenieHero'' made her ''very'' pale. Creator/WayForward, the game company, has stated that they will change it based on supporter feedback.
* The hair colors of Billy and Jimmy Lee from the ''VideoGame/DoubleDragon'' series seem to differ depending on the game. The original arcade game had two nameless protagonists, with Player 1 as the blond-haired brother in blue and Player 2 as the brown-haired brother in red. When the game was adapted to the NES, Techos decided to flesh out the backstory and had the promotional art identify the main characters, with Billy Lee being the darker-haired younger brother and Jimmy Lee as the blond-haired older one. However, in the actual NES game, Billy is the hero in blue, while Jimmy is his rival in red. As a result, subsequent games in the series would often switch back and forth between one style or the other.
* ''Franchise/ResidentEvil'' much like ''Street Fighter'' has had multiple different designers, artists and improved better engines and resulting in the aesthetic and the characters fluctuating in appearance from title to title. The designs of the first two games ''[[VideoGame/ResidentEvil RE1]]'' and ''[[VideoGame/ResidentEvil2 RE2]]'' were heavily based off Isao Ōishi’s [[https://www.google.com.au/search?q=Isao+oshi&tbm=isch&ved=2ahUKEwi9ibn057nzAhVQoUsFHRFyDqQQ2-cCegQIABAC&oq=Isao+oshi&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECAAQDTIECAAQDToHCCMQ7wMQJ1CED1jEFmCCHWgAcAB4AIAB9QGIAaoGkgEFMC4yLjKYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=1bJfYf3KLtDCrtoPkeS5oAo&bih=715&biw=414&client=safari&prmd=mivxn&hl=en-GB artwork]] having a bright and sudo-anime style to the characters and monsters. In ''[[VideoGame/ResidentEvil4 RE4]]'' and it's following titles the artstyle is much [[DarkerAndEdgier darker]] and the characters are more realistic-looking while still being stylised, this is thanks to the games being powered by the MT Framework engine. However ''[[VideoGame/ResidentEvil7 RE7]]'', ''[[VideoGame/ResidentEvil2Remake RE2make]]'', ''[[VideoGame/ResidentEvil3Remake RE3make]]'' and ''VideoGame/ResidentEvilVillage'' are powered by the RE Engine and as such the world, characters and monsters are photorealistic and much less stylized.
** Chris Redfield notably is almost never [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQMSWiMPRvOk2Y9IZz_PdZk04SNkUkWbHjzjg&usqp=CAU consistent from game to game]], due to different engines, graphics and being modelled on different people. This is the same for every character, with hair and eye color changing [[InconsistentColoring frequently]]. For example Claire Redfield goes from [[https://i.imgur.com/zgBBb5q.jpg brunette, to auburn, to redheaded and then back to brunette]] for the remake of the second game. There’s also [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRPxfLm98SxIwJ4hiSwrwtGjPkjIVis8KW0dA&usqp=CAU Leon]] who depending on the graphics and model bounces back and forth between pretty boy and hardened badass or a deadringer for Dante and his hair goes from reddish brown to dirty blond.
* Major Pierre De Chaltier looks completely different in ''VideoGame/TalesOfDestiny2'' than his ''VideoGame/TalesOfDestiny'' self, with gold-blond hair instead of platinum and in a completely different standard outfit. Ignetos's hair colour has also been changed from gold-blond to brown. And all the original Swordian Masters looked completely different in the ''VideoGame/TalesOfDestiny'' manga than their game designs.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/Metroid1'': There are two artstyles used for ''Metroid'' artwork: a [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/m1art_brinstar.jpg gritty]] [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/m1art_norfair.jpg realistic]] style used in the instruction booklet (in both the Japanese and Western versions) and a [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/jpguide1_enemies_Brinstar.png cute]] [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/jpguide1_enemies_Norfair.png chibi]] style used in the Japan-only strategy guide. Most characters and creatures, including Samus and Kraid, have consistent designs between the two artstyles, but Ridley is a notable exception. In the instruction booklet, Ridley's head has a very alien design with two large bug eyes, three ExtraEyes along his snout, and a tube-shaped mouth. In the guide, Ridley's head appears more similar to that of a traditional western dragon, removing the extra eyes and tube-mouth in favor of long toothy reptilian jaws. What makes this notable is that the former design is EarlyInstallmentWeirdness while the latter design much more closely resembles his iconic modern design later introduced in ''VideoGame/SuperMetroid''.
** Samus Aran rarely looks the same from game to game. Beginning with ''VideoGame/SuperMetroid'', she's a [[StatuesqueStunner very tall woman]] with long blond hair and blue eyes, but her facial structure, muscular definition, bust size, hairstyle, and shade of blonde all change dramatically in each game. Before this, there were even more anomalies; the [[VideoGame/{{Metroid1}} original game]] gives her brown hair and green hair at different points, while some early comics give her purple hair. ''VideoGame/MetroidOtherM'' significantly altered her appearance again after it had finally become at least somewhat consistent, making her at least a full foot shorter than she usually is and giving her green eyes and a mole on her chin that isn't present in any other game.
* The titular character of ''Franchise/CarmenSandiego'' varies between a light skinned brunette or a darker skinned raven haired woman. Carmen is usually depicted as the latter.

to:

%%* ''Franchise/{{Kirby}}’s'' King Dedede has had some design changes here and there.
* One of the characters in ''Franchise/AngryBirds'' is Hal, ''VideoGame/LeagueOfLegends''' Unbound Thresh, an undead villain whose most notable feature is his long beak. [[https://static.tvtropes.org/pmwiki/pub/images/differenthals_361.PNG Here are three different interpretations of him.]] The top image is how he looks in lore update has him crossing the games, the middle is his appearance BishonenLine, varies in the "[[https://www.visual presentation and tone both across and within various ''League'' media. [[https://www.earlygame.com/lol/free-lol-skin-unbound-thresh/ Splash]] and other [[https://twitter.com/wildrift/status/1425698563728629762/photo/1 promo art]] for ''League'' and in-game models in ''[[https://www.youtube.com/watch?v=Tjl9tg9smgc Summer Pignic]]" special (which is part of Rovio Entertainment's early animation efforts com/watch?v=EQM9k27J7iQ League]]'' and can also be seen in both a promotional image for the Mighy Eagle and the ''Bad Piggies' Egg Recipes'' cookbook), and the bottom is from [[https://www.mobile game ''[[https://www.youtube.com/watch?v=EmoPzPPoMV8 this]] promotion for Coca-Cola's 2012 Olympics campaign in China (which featured the art style made standard since the "Ham-O-Ween" special).
* ''VideoGame/{{Shantae}}'': Shantae's appearance varies
com/watch?v=vE-TSAe3PFM Wild Rift]]'' and ''some'' [[https://images.contentstack.io/v3/assets/blta38dcaae86f2ef5c/blt68ba081fb7a611de/60e8990950cb1125de6835c7/SL2021_0010_Ruined_HUMAN-THRESH_Lv1.jpg?disposition=inline card art]] from digital card game to game. Sometimes it's to fit with other style changes in the rest ''Legends of the game, other times it's just the artist envisioning her in Runeterra'' play up a different way. She's cuter in some incarnations, more sultry in others. Her skin tone has also been pretty inconsistent, though she usually is pretty tan, the trailer for ''VideoGame/ShantaeHalfGenieHero'' made her ''very'' pale. Creator/WayForward, the game company, has stated that they will change it based on supporter feedback.
* The hair colors of Billy and Jimmy Lee from the ''VideoGame/DoubleDragon'' series seem to differ depending on the game. The original arcade game had two nameless protagonists, with Player 1 as the blond-haired brother in blue and Player 2 as the brown-haired brother in red. When the game was adapted to the NES, Techos decided to flesh out the backstory and had the promotional art identify the main characters, with Billy Lee being the darker-haired younger brother and Jimmy Lee as the blond-haired older one. However, in the actual NES game, Billy is the hero in blue, while Jimmy is his rival in red. As a result, subsequent games in the series would often switch back and forth between one style or the other.
* ''Franchise/ResidentEvil'' much like ''Street Fighter'' has had multiple different designers, artists and improved better engines and resulting in the
RavenHairIvorySkin aesthetic and the characters fluctuating in appearance from title to title. The designs of the first two games ''[[VideoGame/ResidentEvil RE1]]'' and ''[[VideoGame/ResidentEvil2 RE2]]'' were heavily based off Isao Ōishi’s [[https://www.google.com.au/search?q=Isao+oshi&tbm=isch&ved=2ahUKEwi9ibn057nzAhVQoUsFHRFyDqQQ2-cCegQIABAC&oq=Isao+oshi&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECAAQDTIECAAQDToHCCMQ7wMQJ1CED1jEFmCCHWgAcAB4AIAB9QGIAaoGkgEFMC4yLjKYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=1bJfYf3KLtDCrtoPkeS5oAo&bih=715&biw=414&client=safari&prmd=mivxn&hl=en-GB artwork]] having a bright and sudo-anime style to the characters and monsters. In ''[[VideoGame/ResidentEvil4 RE4]]'' and it's following titles the artstyle is much [[DarkerAndEdgier darker]] and the characters are more realistic-looking youthful beauty, while still being stylised, this is thanks to alternate ''Runeterra'' [[https://images.contentstack.io/v3/assets/blta38dcaae86f2ef5c/bltb128fe53f6c3cd81/60e8990816291c305a369b74/SL2021_0009_Ruined_Thresh_Lv2.jpg?disposition=inline card art]] ages and sharpens his face, emphasizing his inhuman pallor, talons, and body made of light. Lore cinematic "[[https://www.youtube.com/watch?v=1ED2dnPJXYU Thresh Unbound: A Night at the games being powered by Inn]]" goes the MT Framework engine. However ''[[VideoGame/ResidentEvil7 RE7]]'', ''[[VideoGame/ResidentEvil2Remake RE2make]]'', ''[[VideoGame/ResidentEvil3Remake RE3make]]'' furthest to emphasize his maturity and ''VideoGame/ResidentEvilVillage'' are powered by the RE Engine monstrosity, as an older, leaner, taller Thresh fully LooksLikeCesare and as such the world, characters and monsters are photorealistic and much less stylized.
** Chris Redfield notably is almost never [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQMSWiMPRvOk2Y9IZz_PdZk04SNkUkWbHjzjg&usqp=CAU consistent
visibly ''leaks'' light from game to game]], due to different engines, graphics the collar and being modelled on different people. This is the same for every character, with hair and eye color changing [[InconsistentColoring frequently]]. For example Claire Redfield goes from [[https://i.imgur.com/zgBBb5q.jpg brunette, to auburn, to redheaded and then back to brunette]] for the remake joins of the second game. There’s also [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRPxfLm98SxIwJ4hiSwrwtGjPkjIVis8KW0dA&usqp=CAU Leon]] who depending on the graphics and model bounces back and forth between pretty boy and hardened badass or a deadringer for Dante and his hair goes from reddish brown to dirty blond.
* Major Pierre De Chaltier looks completely different in ''VideoGame/TalesOfDestiny2'' than his ''VideoGame/TalesOfDestiny'' self, with gold-blond hair instead of platinum and in a completely different standard outfit. Ignetos's hair colour has also been changed from gold-blond to brown. And all the original Swordian Masters looked completely different in the ''VideoGame/TalesOfDestiny'' manga than their game designs.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/Metroid1'': There are two artstyles used for ''Metroid'' artwork: a [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/m1art_brinstar.jpg gritty]] [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/m1art_norfair.jpg realistic]] style used in the instruction booklet (in both the Japanese and Western versions) and a [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/jpguide1_enemies_Brinstar.png cute]] [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/jpguide1_enemies_Norfair.png chibi]] style used in the Japan-only strategy guide. Most characters and creatures, including Samus and Kraid, have consistent designs between the two artstyles, but Ridley is a notable exception. In the instruction booklet, Ridley's head has a very alien design with two large bug eyes, three ExtraEyes along his snout, and a tube-shaped mouth. In the guide, Ridley's head appears more similar to
armor, underscoring that of a traditional western dragon, removing the extra eyes and tube-mouth in favor of long toothy reptilian jaws. What makes this notable is that the former design is EarlyInstallmentWeirdness while the latter design much more closely resembles his iconic modern design later introduced in ''VideoGame/SuperMetroid''.
** Samus Aran rarely looks the same from game to game. Beginning with ''VideoGame/SuperMetroid'', she's a [[StatuesqueStunner very tall woman]] with long blond hair and blue eyes, but her facial structure, muscular definition, bust size, hairstyle, and shade of blonde all change dramatically in each game. Before this, there were even more anomalies; the [[VideoGame/{{Metroid1}} original game]] gives her brown hair and green hair at different points, while some early comics give her purple hair. ''VideoGame/MetroidOtherM'' significantly altered her appearance again after it had finally become at least somewhat consistent, making her at least a full foot shorter than she usually is and giving her green eyes and a mole on her chin that
he isn't present in any other game.
* The titular character of ''Franchise/CarmenSandiego'' varies between a light skinned brunette or a darker skinned raven haired woman. Carmen is usually depicted as
remotely human from the latter.neck down. This cinematic was so well-received that just weeks after release, Riot [[https://twitter.com/LeagueOfLegends/status/1433491896643448833 announced]] that much of his in-game art would be [[https://leagueoflegends.fandom.com/wiki/Thresh/LoL/Cosmetics?file=Thresh_UnboundSkin.jpg updated]] to be more in line with the cinematic itself.



* ''Franchise/SuperMarioBros'':
** What does baby Yoshis look like? In some games (such as ''VideoGame/YoshisStory'' and ''VideoGame/PaperMarioTheThousandYearDoor'') hatchings are just smaller Yoshi however in other games (such as ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosU'') they are more squished and UglyCute looking.
** On the original ''VideoGame/MarioBros'' arcade cabinet, Luigi wears green overalls with a brown shirt.
** During the late 1980s, Mario's costume started going from red overalls/blue shirt to blue overalls/red shirt (and conversly for Luigi, green overalls/blue shirt to blue overalls/green shirt). For a couple years, Nintendo's promo art varied between these two schemes before they were solidified as blue overalls/red-green shirt around the mid-SNES era (1993-1994).
** The [[https://www.mariowiki.com/ninji Ninji]] enemy is all over the place, with interpretations of its original sprite ranging heavily. Sometimes it's a black creature with two big white eyes and red fangs or BlushStickers, and other times it's a white creature with two small black eyes wearing a black bodysuit with red buttons.
* ''VideoGame/{{Rusty}}'' bizarrely has two different designs of the titular heroine, one where she has long straight hear and a revealing set of blue leotard, elbow gloves, and knee-high boots that's used on the cover and during gameplay, but during the cutscenes, Rusty has shorter, wavy hair instead and wears a slightly less revealing leotard along with the gloves and boots in red.
* In the ''VideoGame/SpaceQuest'' series, Roger's hair is initially brown instead of blonde.

to:

* ''Franchise/SuperMarioBros'':
The eye color of the Original VideoGame/{{Mega Man|Classic}} and his sister Roll is officially blue, but are often UsefulNotes/{{green|IsBlue}} by different artists. Given that the rest of the heroes in the franchise come with green eyes, the confusion is understandable.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/Metroid1'': There are two artstyles used for ''Metroid'' artwork: a [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/m1art_brinstar.jpg gritty]] [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/m1art_norfair.jpg realistic]] style used in the instruction booklet (in both the Japanese and Western versions) and a [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/jpguide1_enemies_Brinstar.png cute]] [[http://www.metroid-database.com/wp-content/uploads/Metroid/Artwork/jpguide1_enemies_Norfair.png chibi]] style used in the Japan-only strategy guide. Most characters and creatures, including Samus and Kraid, have consistent designs between the two artstyles, but Ridley is a notable exception. In the instruction booklet, Ridley's head has a very alien design with two large bug eyes, three ExtraEyes along his snout, and a tube-shaped mouth. In the guide, Ridley's head appears more similar to that of a traditional western dragon, removing the extra eyes and tube-mouth in favor of long toothy reptilian jaws. What does baby Yoshis look like? In makes this notable is that the former design is EarlyInstallmentWeirdness while the latter design much more closely resembles his iconic modern design later introduced in ''VideoGame/SuperMetroid''.
** Samus Aran rarely looks the same from game to game. Beginning with ''VideoGame/SuperMetroid'', she's a [[StatuesqueStunner very tall woman]] with long blond hair and blue eyes, but her facial structure, muscular definition, bust size, hairstyle, and shade of blonde all change dramatically in each game. Before this, there were even more anomalies; the [[VideoGame/{{Metroid1}} original game]] gives her brown hair and green hair at different points, while
some games (such as ''VideoGame/YoshisStory'' early comics give her purple hair. ''VideoGame/MetroidOtherM'' significantly altered her appearance again after it had finally become at least somewhat consistent, making her at least a full foot shorter than she usually is and ''VideoGame/PaperMarioTheThousandYearDoor'') hatchings are just smaller Yoshi however giving her green eyes and a mole on her chin that isn't present in any other games (such game.
* VideoGame/PacMan may be depicted
as ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosU'') they are more squished and UglyCute looking.
** On
the very different early design on the original ''VideoGame/MarioBros'' arcade cabinet, Luigi wears green overalls or more closely resemble the in-game sprite with a brown shirt.
** During
no legs, or as the late 1980s, Mario's costume started going version sporting legs, boots and a hat, in ''VideoGame/PacLand'' and the ''WesternAnimation/PacMan'' animated series.
* Downplayed with N Harmonia
from red overalls/blue shirt to blue overalls/red shirt (and conversly for Luigi, green overalls/blue shirt to blue overalls/green shirt). ''VideoGame/PokemonBlackAndWhite''. For the most part, his appearance is kept intact besides his eye colour. Most adaptions of him and his in-game sprite show him as blue-eyed, whereas a couple years, Nintendo's promo art varied between these lot of official artwork shows him as green-eyed.
* ''Franchise/ResidentEvil'' much like ''Street Fighter'' has had multiple different designers, artists and improved better engines and resulting in the aesthetic and the characters fluctuating in appearance from title to title. The designs of the first
two schemes before they games ''[[VideoGame/ResidentEvil RE1]]'' and ''[[VideoGame/ResidentEvil2 RE2]]'' were solidified as blue overalls/red-green shirt around the mid-SNES era (1993-1994).
** The
heavily based off Isao Ōishi’s [[https://www.mariowiki.com/ninji Ninji]] enemy is all over google.com.au/search?q=Isao+oshi&tbm=isch&ved=2ahUKEwi9ibn057nzAhVQoUsFHRFyDqQQ2-cCegQIABAC&oq=Isao+oshi&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECAAQDTIECAAQDToHCCMQ7wMQJ1CED1jEFmCCHWgAcAB4AIAB9QGIAaoGkgEFMC4yLjKYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=1bJfYf3KLtDCrtoPkeS5oAo&bih=715&biw=414&client=safari&prmd=mivxn&hl=en-GB artwork]] having a bright and sudo-anime style to the place, with interpretations of its original sprite ranging heavily. Sometimes characters and monsters. In ''[[VideoGame/ResidentEvil4 RE4]]'' and it's a black creature following titles the artstyle is much [[DarkerAndEdgier darker]] and the characters are more realistic-looking while still being stylised, this is thanks to the games being powered by the MT Framework engine. However ''[[VideoGame/ResidentEvil7 RE7]]'', ''[[VideoGame/ResidentEvil2Remake RE2make]]'', ''[[VideoGame/ResidentEvil3Remake RE3make]]'' and ''VideoGame/ResidentEvilVillage'' are powered by the RE Engine and as such the world, characters and monsters are photorealistic and much less stylized.
** Chris Redfield notably is almost never [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQMSWiMPRvOk2Y9IZz_PdZk04SNkUkWbHjzjg&usqp=CAU consistent from game to game]], due to different engines, graphics and being modelled on different people. This is the same for every character,
with two big white eyes hair and red fangs or BlushStickers, eye color changing [[InconsistentColoring frequently]]. For example Claire Redfield goes from [[https://i.imgur.com/zgBBb5q.jpg brunette, to auburn, to redheaded and other times it's then back to brunette]] for the remake of the second game. There’s also [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRPxfLm98SxIwJ4hiSwrwtGjPkjIVis8KW0dA&usqp=CAU Leon]] who depending on the graphics and model bounces back and forth between pretty boy and hardened badass or a white creature with two small black eyes wearing a black bodysuit with red buttons.
deadringer for Dante and his hair goes from reddish brown to dirty blond.
* ''VideoGame/{{Rusty}}'' bizarrely has two different designs of the titular heroine, one where she has long straight hear and a revealing set of blue leotard, elbow gloves, and knee-high boots that's used on the cover and during gameplay, but during the cutscenes, Rusty has shorter, wavy hair instead and wears a slightly less revealing leotard along with the gloves and boots in red.
red.
* In ''VideoGame/{{Shantae}}'': Shantae's appearance varies from game to game. Sometimes it's to fit with other style changes in the ''VideoGame/SpaceQuest'' series, Roger's hair rest of the game, other times it's just the artist envisioning her in a different way. She's cuter in some incarnations, more sultry in others. Her skin tone has also been pretty inconsistent, though she usually is initially brown instead of blonde.pretty tan, the trailer for ''VideoGame/ShantaeHalfGenieHero'' made her ''very'' pale. Creator/WayForward, the game company, has stated that they will change it based on supporter feedback.



* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestII'':
*** Princess of Moonbrooke. Technically, Akira Toriyama does both of her designs, but several Fan Art depictions have her act in different manners and personalities, depending on whether she has purple or blonde hair.
*** The American box art gives the Princess comparatively Stripperific attire, showing some leg & a bit of cleavage as opposed to her very modest full gown and headdress that appears in-game and in all other artwork.
** ''VideoGame/DragonQuestIV'':
*** The male Hero is occasionally drawn as a Bishonen by some artists.
*** Elisa's official art indicates that she's a simple human girl, in the game she uses the same elf sprite as Rose.
* ''Franchise/BlazBlue'' can't seem to settle on a single clothing design for their characters (unlike it's sister series ''VideoGame/GuiltyGear'', who give the characters new outfits every game). While the overall colors tend to remain the same, the official art varies in all of their appearances. For example, no two pieces of Ragna art have the same belt design.
* ''Franchise/{{Kirby}}’s'' King Dedede has had some design changes here and there.

to:

* ''VideoGame/DragonQuest'':
In the ''VideoGame/SpaceQuest'' series, Roger's hair is initially brown instead of blonde.
* ''VideoGame/StarFox'' has historically done this a lot.
** ''VideoGame/DragonQuestII'':
*** Princess of Moonbrooke. Technically, Akira Toriyama does both of her designs, but several Fan Art depictions have her act in different manners
Between the VaporWare (but leaked) ''Star Fox 2'' and personalities, depending on whether she has purple or blonde hair.
*** The American box art gives
''Star Fox 64'', the Princess comparatively Stripperific attire, showing some leg & a bit of cleavage as opposed to her very modest full gown and headdress that appears in-game and in all other artwork.
** ''VideoGame/DragonQuestIV'':
*** The male Hero is occasionally drawn as a Bishonen by some artists.
*** Elisa's official art indicates that she's a simple human girl, in the game she uses the same elf sprite as Rose.
* ''Franchise/BlazBlue'' can't seem to settle on a single clothing design for their
Star Wolf characters (unlike changed dramatically in appearance, with Wolf standing out the most. Not only does he have an eye scar instead of his later patch, but it's sister series ''VideoGame/GuiltyGear'', who give on the ''opposite eye''.
** Katt is another extreme version of this, becoming an artistic TheOtherDarrin in ''Command''.
** Most of the other
characters new outfits every game). While the overall colors tend to remain the same, the official art varies in all of their appearances. For example, no two pieces of Ragna art have the same belt design.
* ''Franchise/{{Kirby}}’s'' King Dedede has
had some very noticeable design alterations to some degree. Falco's beak constantly changes here shape between games and there.comics, the entire shape of Peppy's and Slippy's head has changed significantly, Pepper lost his CoolShades and got black eye patches instead, and Fox's eye color shifted from [[UsefulNotes/GreenIsBlue blue to green]]. Wolf's eyes are usually violet, but they were gray in ''Command'', then violet again in ''VideoGame/SuperSmashBrosBrawl''.
%%They never had bionic legs to begin with.
* ''Franchise/StreetFighter'' series has undergone a ''lot'' of artists over the course of the last twenty-plus years. The one in the lower-right is a bonus -- it's from ''VideoGame/SNKVsCapcom'', and was drawn by the artist from ''VideoGame/TheKingOfFighters''.
* ''Franchise/SuperMarioBros'':
** What does baby Yoshis look like? In some games (such as ''VideoGame/YoshisStory'' and ''VideoGame/PaperMarioTheThousandYearDoor'') hatchings are just smaller Yoshi however in other games (such as ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosU'') they are more squished and UglyCute looking.
** On the original ''VideoGame/MarioBros'' arcade cabinet, Luigi wears green overalls with a brown shirt.
** During the late 1980s, Mario's costume started going from red overalls/blue shirt to blue overalls/red shirt (and conversly for Luigi, green overalls/blue shirt to blue overalls/green shirt). For a couple years, Nintendo's promo art varied between these two schemes before they were solidified as blue overalls/red-green shirt around the mid-SNES era (1993-1994).
** The [[https://www.mariowiki.com/ninji Ninji]] enemy is all over the place, with interpretations of its original sprite ranging heavily. Sometimes it's a black creature with two big white eyes and red fangs or BlushStickers, and other times it's a white creature with two small black eyes wearing a black bodysuit with red buttons.
* Major Pierre De Chaltier looks completely different in ''VideoGame/TalesOfDestiny2'' than his ''VideoGame/TalesOfDestiny'' self, with gold-blond hair instead of platinum and in a completely different standard outfit. Ignetos's hair colour has also been changed from gold-blond to brown. And all the original Swordian Masters looked completely different in the ''VideoGame/TalesOfDestiny'' manga than their game designs.
* ''Franchise/TouhouProject'' has been subjected to this as a result of ZUN's art compared to Tasogare Frontier's as well as the fanarts.

Added: 256

Changed: 634

Is there an issue? Send a MessageReason:
None


* Bill Justice drew the Lost Boys from ''WesternAnimation/PeterPan'' with elvish features such as pointier ears on their costumes, buck teeth, and small button noses, while others such as Wolfgang Reitherman and Fred Moore drew them in a cartoonish manner.



* Bill Justice drew the Lost Boys from ''WesternAnimation/PeterPan'' with elvish features such as pointier ears on their costumes, buck teeth, and small button noses, while others such as Wolfgang Reitherman and Fred Moore drew them in a cartoonish manner.

to:

* Bill Justice drew ''Animation/SonOfTheWhiteHorse'' was animated both by Creator/PannoniaFilmStudio veterans, including the Lost Boys from ''WesternAnimation/PeterPan'' director Creator/MarcellJankovics himself, and the low ranking animation staff who reportedly had a ''very'' hard time following the film's art style. Animation quality varies a lot, with elvish features such as pointier ears on their costumes, buck teeth, some scenes having fluid, dynamic animation with detailed characters, well defined anatomy and small button noses, weight, while others such as Wolfgang Reitherman have rough, choppier and Fred Moore drew them in a cartoonish manner.weightless animation with simplified character models and minimal facial expressions. The director has stated he was disatisfied with at least 20 minutes' worth of animation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Manga/{{Beastars}}'': Due to the limitations of CGI animation, the anime adaptation is an imperfect replication of the manga's artstyle. Generally speaking, the more complicated a character's design is, the more noticeable the changes brought by the jump to 3-D will be. Characters who had pretty simple designs to begin with, like Jack and Haru, look pretty much identical to their manga counterparts. But characters with extremely complicated designs, like Pina and Louis, are borderline unrecognizable.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** In ''Anime/DragonBallSuper'' the main animation is done by Toei Animation, but during important moments in the fight scenes, the likes of Naotoshi Shida and Yuya Takahashi are brought in. As such the quality of the animation and characters is taken UpToEleven [[AnimationBump compared to the usual animation]]. This is most noticeable during Goku's Ultra Instinct transformation in the Tournament of Power.

to:

** In ''Anime/DragonBallSuper'' the main animation is done by Toei Animation, but during important moments in the fight scenes, the likes of Naotoshi Shida and Yuya Takahashi are brought in. As such the quality of the animation and characters is taken UpToEleven improved [[AnimationBump compared to the usual animation]]. This is most noticeable during Goku's Ultra Instinct transformation in the Tournament of Power.



*** [[RidiculouslyCuteCritter The Moogles]]: In the early series they're vaguely catlike white-or-light-colored furballs with a pom-pom and tiny purple wings, like [[http://images1.wikia.nocookie.net/__cb20080309044554/finalfantasy/images/7/78/FFIX-Moogle_Concept.jpg so]]. From ''VII-X'', they look like plush-toy versions of the above basic design (and in some cases are actual plush toys). The ''Franchise/KingdomHearts'' and ''VideoGame/{{Dissidia|Final Fantasy}}'' moogles look like the plush-toy variants, but more so and, most notably, with a comically oversized head and [[GagNose big round clown nose]], as can be seen [[http://images2.wikia.nocookie.net/__cb20091008033351/finalfantasy/images/5/58/Dissidia_Moogle_Render.png here]]. In the ''Crystal Chronicles'' spinoff series, moogles are like the "original-flavor" moogles, except [[UpToEleven even fluffier]] and overall less feline and more rodentine in appearance, a look shared with the moogle cameo in ''VideoGame/FinalFantasyXIII''. [[http://images3.wikia.nocookie.net/__cb20080407173622/finalfantasy/images/9/9e/Ffccking_moogle.jpg Forelimbs are optional]]. And then the Ivalice moogles (''VideoGame/FinalFantasyTacticsAdvance'', ''VideoGame/FinalFantasyTacticsA2'', and ''VideoGame/FinalFantasyXII'' among others) are ''completely'' different, [[http://images1.wikia.nocookie.net/__cb20070325003033/finalfantasy/images/e/e7/XII-moogles.jpg as you can see]].

to:

*** [[RidiculouslyCuteCritter The Moogles]]: In the early series they're vaguely catlike white-or-light-colored furballs with a pom-pom and tiny purple wings, like [[http://images1.wikia.nocookie.net/__cb20080309044554/finalfantasy/images/7/78/FFIX-Moogle_Concept.jpg so]]. From ''VII-X'', they look like plush-toy versions of the above basic design (and in some cases are actual plush toys). The ''Franchise/KingdomHearts'' and ''VideoGame/{{Dissidia|Final Fantasy}}'' moogles look like the plush-toy variants, but more so and, most notably, with a comically oversized head and [[GagNose big round clown nose]], as can be seen [[http://images2.wikia.nocookie.net/__cb20091008033351/finalfantasy/images/5/58/Dissidia_Moogle_Render.png here]]. In the ''Crystal Chronicles'' spinoff series, moogles are like the "original-flavor" moogles, except [[UpToEleven even fluffier]] fluffier and overall less feline and more rodentine in appearance, a look shared with the moogle cameo in ''VideoGame/FinalFantasyXIII''. [[http://images3.wikia.nocookie.net/__cb20080407173622/finalfantasy/images/9/9e/Ffccking_moogle.jpg Forelimbs are optional]]. And then the Ivalice moogles (''VideoGame/FinalFantasyTacticsAdvance'', ''VideoGame/FinalFantasyTacticsA2'', and ''VideoGame/FinalFantasyXII'' among others) are ''completely'' different, [[http://images1.wikia.nocookie.net/__cb20070325003033/finalfantasy/images/e/e7/XII-moogles.jpg as you can see]].
Is there an issue? Send a MessageReason:
None


* ''WebComic/{{Sonichu}}'' does this and it only has ''[[https://sonichu.com/cwcki/Chris_and_art one artist]]''. Christine Weston Chandler's artwork is completely unrefined that ''everyone'' has a different look. A wiki devoted to her actually catalogued the various ways she drew ''[[https://sonichu.com/cwcki/Christian_Weston_Chandler_(comic_character) herself]]''.

to:

* ''WebComic/{{Sonichu}}'' does this and it only has ''[[https://sonichu.com/cwcki/Chris_and_art one artist]]''. ''one artist''. Christine Weston Chandler's artwork is completely unrefined that ''everyone'' has a different look. A wiki devoted to her actually catalogued look, but the various ways she drew character illustrated with the least amount of consistency is ''[[https://sonichu.com/cwcki/Christian_Weston_Chandler_(comic_character) com/w/images/4/47/CWC_collage.jpg Christine herself]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Franchise/{{Kirby}}’s'' King Dedede has had some design changes here and there.
Is there an issue? Send a MessageReason:
None


->''As is obvious, different artists interpret the character differently. Some artists see [[Franchies/TouhouProject Marisa]] as having small breasts, and others see her with even smaller breasts.''

to:

->''As is obvious, different artists interpret the character differently. Some artists see [[Franchies/TouhouProject [[Franchise/TouhouProject Marisa]] as having small breasts, and others see her with even smaller breasts.''
Is there an issue? Send a MessageReason:
None


->''As is obvious, different artists interpret the character differently. Some artists see [[VideoGame/{{Touhou}} Marisa]] as having small breasts, and others see her with even smaller breasts.''

to:

->''As is obvious, different artists interpret the character differently. Some artists see [[VideoGame/{{Touhou}} [[Franchies/TouhouProject Marisa]] as having small breasts, and others see her with even smaller breasts.''



* Anime/{{Noein}} is an intentional example: Since the show deals with alternate universes, the animation is split between two animation companies with completely different art styles, meaning the show's overall art style alternates every other episode.

to:

* Anime/{{Noein}} ''Anime/{{Noein}}'' is an intentional example: Since the show deals with alternate universes, the animation is split between two animation companies with completely different art styles, meaning the show's overall art style alternates every other episode.



* Videogame/PacMan may be depicted as the very different early design on the original arcade cabinet, or more closely resemble the in-game sprite with no legs, or as the version sporting legs, boots and a hat, in ''VideoGame/PacLand'' and the ''WesternAnimation/PacMan'' animated series.

to:

* Videogame/PacMan VideoGame/PacMan may be depicted as the very different early design on the original arcade cabinet, or more closely resemble the in-game sprite with no legs, or as the version sporting legs, boots and a hat, in ''VideoGame/PacLand'' and the ''WesternAnimation/PacMan'' animated series.



* ''VideoGame/{{Touhou}}'' has been subjected to this as a result of ZUN's art compared to Tasogare Frontier's as well as the fanarts.

to:

* ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' has been subjected to this as a result of ZUN's art compared to Tasogare Frontier's as well as the fanarts.



* ''Videogame/FireEmblem:''
** ''Videogame/FireEmblemGaiden:'' The official art for the game is ''extremely'' inconsistent, with characters having different hair and eye colors depending on the piece of art, and a lot of the time an in-game sprite and portrait is completely different from the artwork. One especially egregious example: One of the two protagonists of the game, Alm, has green hair on the game's box art, but his in-game sprite and portrait have ''blue'' hair. The remake ''Shadows of Valentia,'' released two and a half decades later, rectifies all of this, along with a huge dose of ArtEvolution and AdaptationalAttractiveness.[[note]]Alm's hair is officially ''green'', as it seems.[[/note]]

to:

* ''Videogame/FireEmblem:''
''Franchise/FireEmblem:''
** ''Videogame/FireEmblemGaiden:'' ''VideoGame/FireEmblemGaiden:'' The official art for the game is ''extremely'' inconsistent, with characters having different hair and eye colors depending on the piece of art, and a lot of the time an in-game sprite and portrait is completely different from the artwork. One especially egregious example: One of the two protagonists of the game, Alm, has green hair on the game's box art, but his in-game sprite and portrait have ''blue'' hair. The remake ''Shadows of Valentia,'' released two and a half decades later, rectifies all of this, along with a huge dose of ArtEvolution and AdaptationalAttractiveness.[[note]]Alm's hair is officially ''green'', as it seems.[[/note]]



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]



* ''WesternAnimation/SpongeBobSquarePants'': There's a few artists that had a distinguishable style, but the one that stood out the most was C.H. Greenblatt (who later created Chowder and Harvey Beaks). Watch any of his boarded episodes, and you can always tell that he's drawing those wacky facial expressions, especially Fear of a Krabby Patty, which was very {{Off Model}}. In the post-sequel era, newcomer storyboard artist Adam Paloian is heading this direction as well. If you want proof, [[http://adampaloian.tumblr.com/ these are his drawings]].

to:

* ''WesternAnimation/SpongeBobSquarePants'': There's a few artists that had a distinguishable style, but the one that stood out the most was C.H. Greenblatt (who later created Chowder and Harvey Beaks). Watch any of his boarded episodes, and you can always tell that he's drawing those wacky facial expressions, especially Fear of a Krabby Patty, which was very {{Off Model}}.OffModel. In the post-sequel era, newcomer storyboard artist Adam Paloian is heading this direction as well. If you want proof, [[http://adampaloian.tumblr.com/ these are his drawings]].



* For the Fleischer WesternAnimation/{{Popeye}} cartoons Dave Tendlar would draw the characters with big balloon like fingers, and Roland “Doc” Crandall would draw the titular character with a very wrinkled face.

to:

* For the Fleischer WesternAnimation/{{Popeye}} ''WesternAnimation/{{Popeye}}'' cartoons Dave Tendlar would draw the characters with big balloon like fingers, and Roland “Doc” Crandall would draw the titular character with a very wrinkled face.
Is there an issue? Send a MessageReason:
cut trope


* Every storyboard artist for ''WesternAnimation/StevenUniverse'' has a different art style and it shows in the episodes. For example, for Jasper, in "The Return", her jaw is much larger, her RapunzelHair is slightly elevated, and her body type is slightly broader. In the episode right after that, "Jail Break", her jawline is less defined, her hair is hanging loosely, and her body type is smaller.

to:

* Every storyboard artist for ''WesternAnimation/StevenUniverse'' has a different art style and it shows in the episodes. For example, for Jasper, in "The Return", her jaw is much larger, her RapunzelHair long hair is slightly elevated, and her body type is slightly broader. In the episode right after that, "Jail Break", her jawline is less defined, her hair is hanging loosely, and her body type is smaller.
Is there an issue? Send a MessageReason:
None


** In some episodes Grounder is sometimes a lighter shade fo Green.

to:

** In some episodes Grounder is sometimes a lighter shade fo Green.of green.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry'', in every entry to the series Dante and co's appearances are drastically changed from the previous title being ProgressivelyPrettier thanks to better engines and graphics. Though particularly loved designs such as Dante and Vergil's look in ''[[VideoGame/DevilMayCry3DantesAwakening DMC3]]'' are carried over to ''VideoGame/MarvelVsCapcom3'' also ''[[VideoGame/DevilMayCry1 DMC1]]'' era [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSPRtSB5_6dWz-Ci1AgWiN6gqce572FueJhQw&usqp=CAU Dante and Trish]] are [[https://www.ps4wallpapers.com/wp-content/uploads/2017/07/PS4Wallpapers.com_706972-1056x594.jpg changed]] in ''VideoGame/ViewtifulJoe'' to match the cartoon style.
** The first Devil May Cry game has still has the hallmarks of being a off-brand ''VideoGame/ResidentEvil'' with Dante character and appearance [[PeekABangs akin]] to Leon Scott Kennedy before becoming his own character and a lot of the aesthetics being proto-''[[VideoGame/ResidentEvil4 RE4]]''. Creator/HidekiKamiya's style is also apparent with the concept of [[OurAngelsAreDifferent eldritch angelic beings]] carrying over to ''VideoGame/{{Bayonetta}}''.
** The [[VideoGame/DevilMayCry2 second]] Devil May Cry game went for DarkerAndEdgier aesthetic, it wasn't received well and the flamboyant style returned for all main line games.

to:

* ''VideoGame/DevilMayCry'', in ''VideoGame/DevilMayCry'': In every entry to the series series, Dante and co's appearances are drastically changed from the previous title being ProgressivelyPrettier thanks to better engines and graphics. Though particularly loved designs such as Dante and Vergil's look in ''[[VideoGame/DevilMayCry3DantesAwakening DMC3]]'' are carried over to ''VideoGame/MarvelVsCapcom3'' also ''[[VideoGame/DevilMayCry1 DMC1]]'' era [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSPRtSB5_6dWz-Ci1AgWiN6gqce572FueJhQw&usqp=CAU Dante and Trish]] are [[https://www.ps4wallpapers.com/wp-content/uploads/2017/07/PS4Wallpapers.com_706972-1056x594.jpg changed]] in ''VideoGame/ViewtifulJoe'' to match the cartoon style.
** The first Devil ''Devil May Cry Cry'' game has still has the hallmarks of being a off-brand ''VideoGame/ResidentEvil'' with Dante character and appearance [[PeekABangs akin]] to Leon Scott Kennedy before becoming his own character and a lot of the aesthetics being proto-''[[VideoGame/ResidentEvil4 RE4]]''. Creator/HidekiKamiya's style is also apparent with the concept of [[OurAngelsAreDifferent eldritch angelic beings]] carrying over to ''VideoGame/{{Bayonetta}}''.
** The [[VideoGame/DevilMayCry2 second]] Devil ''Devil May Cry Cry'' game went for DarkerAndEdgier aesthetic, it wasn't received well and the flamboyant style returned for all main line games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In some episodes Grounder is sometimes a lighter shade fo Green.
Is there an issue? Send a MessageReason:
None


* ''Franchise/ResidentEvil'' much like ''Street Fighter'' has had multiple different designers, artists and improved better engines and resulting in the aesthetic and the characters fluctuating in appearance from title to title. The designs of a the first two games ''[[VideoGame/ResidentEvil RE1]]'' and ''[[VideoGame/ResidentEvil2 RE2]]'' were heavily based off Isao Ōishi’s [[https://www.google.com.au/search?q=Isao+oshi&tbm=isch&ved=2ahUKEwi9ibn057nzAhVQoUsFHRFyDqQQ2-cCegQIABAC&oq=Isao+oshi&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECAAQDTIECAAQDToHCCMQ7wMQJ1CED1jEFmCCHWgAcAB4AIAB9QGIAaoGkgEFMC4yLjKYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=1bJfYf3KLtDCrtoPkeS5oAo&bih=715&biw=414&client=safari&prmd=mivxn&hl=en-GB artwork]] having a bright and sudo-anime style to the characters and monsters. In ''[[VideoGame/ResidentEvil4 RE4]]'' and it's following titles the artstyle is much [[DarkerAndEdgier darker]] and the characters are more realistic-looking while still being stylised, this is thanks to the games being powered by the MT Framework engine. However ''[[VideoGame/ResidentEvil7 RE7]]'', ''[[VideoGame/ResidentEvil2Remake RE2make]]'', ''[[VideoGame/ResidentEvil3Remake RE3make]]'' and ''VideoGame/ResidentEvilVillage'' are powered by the RE Engine and as such the world, characters and monsters are photorealistic and much less stylized.

to:

* ''Franchise/ResidentEvil'' much like ''Street Fighter'' has had multiple different designers, artists and improved better engines and resulting in the aesthetic and the characters fluctuating in appearance from title to title. The designs of a the first two games ''[[VideoGame/ResidentEvil RE1]]'' and ''[[VideoGame/ResidentEvil2 RE2]]'' were heavily based off Isao Ōishi’s [[https://www.google.com.au/search?q=Isao+oshi&tbm=isch&ved=2ahUKEwi9ibn057nzAhVQoUsFHRFyDqQQ2-cCegQIABAC&oq=Isao+oshi&gs_lcp=ChJtb2JpbGUtZ3dzLXdpei1pbWcQAzIECAAQDTIECAAQDToHCCMQ7wMQJ1CED1jEFmCCHWgAcAB4AIAB9QGIAaoGkgEFMC4yLjKYAQCgAQHAAQE&sclient=mobile-gws-wiz-img&ei=1bJfYf3KLtDCrtoPkeS5oAo&bih=715&biw=414&client=safari&prmd=mivxn&hl=en-GB artwork]] having a bright and sudo-anime style to the characters and monsters. In ''[[VideoGame/ResidentEvil4 RE4]]'' and it's following titles the artstyle is much [[DarkerAndEdgier darker]] and the characters are more realistic-looking while still being stylised, this is thanks to the games being powered by the MT Framework engine. However ''[[VideoGame/ResidentEvil7 RE7]]'', ''[[VideoGame/ResidentEvil2Remake RE2make]]'', ''[[VideoGame/ResidentEvil3Remake RE3make]]'' and ''VideoGame/ResidentEvilVillage'' are powered by the RE Engine and as such the world, characters and monsters are photorealistic and much less stylized.
Is there an issue? Send a MessageReason:
None


** Vegeta's design as a child is not consistent [[https://imgur.com/gallery/r1OPNo2 as shown here]]. In ''Anime/DragonBallZ'', ''Anime/DragonBallZBardockTheFatherOfGoku'' and ''Anime/DragonBallSuper'', the animators follow Katsuyoshi Nakatsuru design with Vegeta having bangs over his forehead, while Creator/AkiraToriyama's design in ''Anime/DragonBallZBattleOfGods'', ''Dragon Ball Minus'' and ''Anime/DragonBallSuperBroly'' have him with his iconic widow's peak even as a child which is more internally consistent with the lore of Saiyans hair never changing from the moment they are born [[note]] Although given ''Anime/DragonBallSuper'' has Goku and Vegeta grow beards while training in Hyperbolic Time Chamber, this rule isn’t hard or set [[/note]].

to:

** Vegeta's design as a child is not consistent [[https://imgur.com/gallery/r1OPNo2 as shown here]]. In ''Anime/DragonBallZ'', ''Anime/DragonBallZBardockTheFatherOfGoku'' and ''Anime/DragonBallSuper'', the animators follow Katsuyoshi Nakatsuru design with Vegeta having bangs over his forehead, while Creator/AkiraToriyama's design in ''Anime/DragonBallZBattleOfGods'', ''Dragon Ball Minus'' and ''Anime/DragonBallSuperBroly'' have him with his iconic widow's peak even as a child which is more internally consistent with the lore of Saiyans hair never changing from the moment they are born [[note]] Although given ''Anime/DragonBallSuper'' has Goku and Vegeta grow beards while training in Hyperbolic Time Chamber, this rule isn’t hard or set [[/note]].set[[/note]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DevilMayCry'', in every entry to the series Dante and co's appearances are drastically changed from the previous title being ProgressivelyPrettier thanks to better engines and graphics. Though particularly loved designs such as Dante and Vergil's look in ''[[VideoGame/DevilMayCry3 DMC3]]'' are carried over to ''VideoGame/MarvelVsCapcom3'' also ''[[VideoGame/DevilMayCry1 DMC1]]'' era [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSPRtSB5_6dWz-Ci1AgWiN6gqce572FueJhQw&usqp=CAU Dante and Trish]] are [[https://www.ps4wallpapers.com/wp-content/uploads/2017/07/PS4Wallpapers.com_706972-1056x594.jpg changed]] in ''VideoGame/ViewtifulJoe'' to match the cartoon style.

to:

* ''VideoGame/DevilMayCry'', in every entry to the series Dante and co's appearances are drastically changed from the previous title being ProgressivelyPrettier thanks to better engines and graphics. Though particularly loved designs such as Dante and Vergil's look in ''[[VideoGame/DevilMayCry3 ''[[VideoGame/DevilMayCry3DantesAwakening DMC3]]'' are carried over to ''VideoGame/MarvelVsCapcom3'' also ''[[VideoGame/DevilMayCry1 DMC1]]'' era [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSPRtSB5_6dWz-Ci1AgWiN6gqce572FueJhQw&usqp=CAU Dante and Trish]] are [[https://www.ps4wallpapers.com/wp-content/uploads/2017/07/PS4Wallpapers.com_706972-1056x594.jpg changed]] in ''VideoGame/ViewtifulJoe'' to match the cartoon style.

Added: 364

Changed: 14

Removed: 363

Is there an issue? Send a MessageReason:
None


* ''Manga/{{Dororo}}'': The details of Hyakkimaru's appearance tend to vary significantly between adaptations (or cameos in other Tezuka productions), ranging from a rugged, muscular man whose prosthetics are undiscernible until removed in the 1969 anime to a slight, eerie boy who looks more like a doll than a real person in the [[Anime/Dororo2019 2019 anime]].



* On ''Anime/YuGiOh'', Tea has a pretty consistent [[MsFanservice figure]]. However, her bust size constantly varies between episodes, and sometimes [[OffModel within scenes]]. Her outfit also seems to affect it -- her yellow "Spirit" shirt makes her look flat, her school uniform, Duelist Kingdom arc, KC Grand Prix arc, and Memory World arc outfits make her look moderately-sized, her blue button-up shirt (from her Battle City/Virtual World arcs) makes her look well-endowed but is the most likely to vary, and the yellow tube top she wears in a few episodes makes her look large enough to rival Mai's massive breasts.
* ''Anime/YuGiOhGX'':While Asuka/Alexis'physique is mostly consistant,but in some episodes(e.g.,Episode 41)her arms look rather toned giving a bit more muscle to her compared to the other Obelisk girls.
* ''Manga/{{Dororo}}'': The details of Hyakkimaru's appearance tend to vary significantly between adaptations (or cameos in other Tezuka productions), ranging from a rugged, muscular man whose prosthetics are undiscernible until removed in the 1969 anime to a slight, eerie boy who looks more like a doll than a real person in the [[Anime/Dororo2019 2019 anime]].

to:

* On ''Anime/YuGiOh'', Tea has a pretty consistent [[MsFanservice figure]]. However, her bust size constantly varies between episodes, and sometimes [[OffModel within scenes]]. Her outfit also seems to affect it -- her yellow "Spirit" shirt makes her look flat, her school uniform, Duelist Kingdom arc, KC Grand Prix arc, and Memory World arc outfits make her look moderately-sized, her blue button-up shirt (from her the Battle City/Virtual World arcs) makes her look well-endowed but is the most likely to vary, and the yellow tube top she wears in a few episodes makes her look large enough to rival Mai's massive breasts.
* ''Anime/YuGiOhGX'':While Asuka/Alexis'physique ''Anime/YuGiOhGX'': While Asuka/Alexis' physique is mostly consistant,but consistent, in some episodes(e.episodes (e.g.,Episode 41)her Episode 41) her arms look rather toned toned, giving a bit more muscle to her compared to the other Obelisk girls.
* ''Manga/{{Dororo}}'': The details of Hyakkimaru's appearance tend to vary significantly between adaptations (or cameos in other Tezuka productions), ranging from a rugged, muscular man whose prosthetics are undiscernible until removed in the 1969 anime to a slight, eerie boy who looks more like a doll than a real person in the [[Anime/Dororo2019 2019 anime]].
girls.
Is there an issue? Send a MessageReason:
None


** Chris Redfield notably is almost never [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQMSWiMPRvOk2Y9IZz_PdZk04SNkUkWbHjzjg&usqp=CAU consistent from game to game]], due to different engines, graphics and being modelled on different people. This is the same for every character, with hair and eye color changing [[InconsistentColoring frequently]]. For example Claire Redfield goes from [[https://i.imgur.com/zgBBb5q.jpg brunette, to auburn, to redheaded and then back to brunette]] for the remake of the second game. There’s also [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRPxfLm98SxIwJ4hiSwrwtGjPkjIVis8KW0dA&usqp=CAU Leon]] who depending the graphics and model bounces back and forth between pretty boy and hardened badass or a deadringer for Dante and his hair goes from reddish brown to dirty blond.

to:

** Chris Redfield notably is almost never [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQMSWiMPRvOk2Y9IZz_PdZk04SNkUkWbHjzjg&usqp=CAU consistent from game to game]], due to different engines, graphics and being modelled on different people. This is the same for every character, with hair and eye color changing [[InconsistentColoring frequently]]. For example Claire Redfield goes from [[https://i.imgur.com/zgBBb5q.jpg brunette, to auburn, to redheaded and then back to brunette]] for the remake of the second game. There’s also [[https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRPxfLm98SxIwJ4hiSwrwtGjPkjIVis8KW0dA&usqp=CAU Leon]] who depending on the graphics and model bounces back and forth between pretty boy and hardened badass or a deadringer for Dante and his hair goes from reddish brown to dirty blond.

Top