History Main / Demonization

24th May '16 12:15:15 PM IamTheCaligula
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* Christianity has perhaps the most successful record when it comes to demonizing other religions' gods. From UsefulNotes/ClassicalMythology we have, for example, Poseidon's trident, which was demonized into the Devil's pitchfork, and the Venus star, which was not only of religious significance but also astronomical scientific significance, became the Satanic pentagram.
** UsefulNotes/NorseMythology suffered a far less literal demonization and was instead besieged with unflattering propaganda, such as the Literature/SorlisTale. Ironically, though Christianity's influence was able to make Norse Mythology a dead religion, it faired significantly less successfully against the Nordic people's superstitious belief in TheFairFolk, presumably because it was hard to demonize things that were already pure {{Eldritch Horror}}s from the get-go.

to:

* Christianity has perhaps the most successful record when it comes to demonizing other religions' gods. From UsefulNotes/ClassicalMythology we have, for example, Poseidon's trident, which was demonized into trident became the Devil's pitchfork, and the Venus star, which was not only of religious significance but also astronomical scientific significance, became the Satanic pentagram.
** UsefulNotes/NorseMythology suffered a far less literal demonization and was instead besieged with unflattering propaganda, such as the Literature/SorlisTale. Ironically, though Christianity's influence was able to make Norse Mythology a dead religion, it faired significantly less successfully against the Nordic people's superstitious belief in TheFairFolk, presumably TheFairFolk. Presumably because it was hard to demonize things that were already pure borderline {{Eldritch Horror}}s from the get-go.
21st Apr '16 8:25:09 AM IamTheCaligula
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Added DiffLines:

[[folder:Mythology and Religion]]
* Common practice among most religions was to denounce other religions and their gods by saying that they were actually worshipping demons. In fact, [[TropeNamer this process is what gave us the word "Demonize."]]
* Christianity has perhaps the most successful record when it comes to demonizing other religions' gods. From UsefulNotes/ClassicalMythology we have, for example, Poseidon's trident, which was demonized into the Devil's pitchfork, and the Venus star, which was not only of religious significance but also astronomical scientific significance, became the Satanic pentagram.
** UsefulNotes/NorseMythology suffered a far less literal demonization and was instead besieged with unflattering propaganda, such as the Literature/SorlisTale. Ironically, though Christianity's influence was able to make Norse Mythology a dead religion, it faired significantly less successfully against the Nordic people's superstitious belief in TheFairFolk, presumably because it was hard to demonize things that were already pure {{Eldritch Horror}}s from the get-go.
[[/folder]]
3rd Mar '16 11:31:31 AM finalsurvivor1
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* ''ShinMegamiTenseiI'' had this happen quite literally to several gods, turning them into demons; namely, Ahura Mazda (turned into Asura) and Ishtar (turned into Astaroth), by [[GodIsEvil the Great Will]].

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* ''ShinMegamiTenseiI'' ''VideoGame/ShinMegamiTenseiI'' and ''VideoGame/ShinMegamiTenseiII'' had this happen quite literally to several gods, turning them into demons; namely, Ahura Mazda (turned into Asura) and Ishtar (turned into Astaroth), by [[GodIsEvil the Great Will]].YHVH]].
14th Jan '16 11:05:55 PM WickedIcon
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* ''VideoGame/DragonAgeInquisition'' blurs the line between demons and spirits to the point that you don't really care anymore: it turns out that while demons are indeed aspects that represent flaws in human thought and emotion, most of these demons are actually spirits who have been {{Logic Bomb}}ed into insanity or depravity by giving them contradictory or stressful orders. One example is forcing a spirit of mercy into fighting bandits with no survivors; she goes insane and turns into a pride demon, forcing her friend to put her down. Cole is constantly worried that he'll one day be turned into a demon by the hatred he absorbed while summoned; a spirit of compassion doesn't mercilessly attain revenge. And sometimes, the fact that the real world is fundamentally different from the Fade means that Thedas is an EldritchLocation to the spirits, which is enough to drive some insane. The real horror is all the summoning over the centuries that were filled with heaps of programming errors, turning half of the Fade's spirit population into demons, which leads to a vicious cycle since almost everyone now assumes that all spirits are demons because most summoned spirits turn into demons on contact.
14th Jan '16 10:27:45 AM Piando
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* Invoked in ''CodeGeass'' with a character getting himself basically nicknamed "Lelouch the Demon".

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* Invoked in ''CodeGeass'' ''Anime/CodeGeass'' with a character getting himself basically nicknamed "Lelouch the Demon".



* ''SwordOfTruth'' does this simultaneously to communism and theism ([[SarcasmMode because obviously, they go so well together...]]) by having the main villains of the series be an evil [[TheEmpire empire]] set out to conquer all of the world and force their fundamentalist religion and bureaucratic soviet economy upon it.

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* ''SwordOfTruth'' ''Literature/SwordOfTruth'' does this simultaneously to communism and theism ([[SarcasmMode because obviously, they go so well together...]]) by having the main villains of the series be an evil [[TheEmpire empire]] set out to conquer all of the world and force their fundamentalist religion and bureaucratic soviet economy upon it.



* The "villains" in all versions of ''Series/BigBrother'' are often demonized.
** [[BlatantLies "Reality"]] TV in general often does this, by selectively editing footage to create a conflict or storyline even where it doesn't exist, which usually involves turning a cast member into a villain out of thin air.



[[folder:Reality TV]]
* The "villains" in all versions of ''BigBrother'' are often demonized.
** [[BlatantLies "Reality"]] TV in general often does this, by selectively editing footage to create a conflict or storyline even where it doesn't exist, which usually involves turning a cast member into a villain out of thin air.
[[/folder]]



* ''VideoGame/DragonAgeII'', the sequel to ''Dragon Age: Origins'', both explores this trope as part of the plot and unfortunately uses the trope in a meta sense. The plot of Dragon Age II revolves around the conflict between the Templars and Mages in Kirkwall, and the defensibility, or lack thereof, of a system known as the Circle, in which mages (who in the game's setting can potentially be possessed by demons or use "blood magic" to control other people's minds and bodies) are taken away from their families as small children and made to live their whole lives in the Circle, with Templars to watch over them 24/7, ostensibly to teach them how to control their magic and themselves so they aren't a danger to themselves and other people. Unfortunately, because the nature of the system assumes taking away people's human rights due to what they ''might'' do, most people who grew up with American ideals will naturally side with the mages, because giving the Templars that much power over other men is going to lead to Templars demonizing mages. And that is in fact exactly what happens: mages are feared and hated, and Templars treat ''all'' mages as though they ''must'' eventually snap and turn into demons and slaughter everyone. So, to give the player a reason to root for the Templars, the ''Dragon Age II'' developers went far out of their way to make the Templars look justified. The mages' primary advocate, Anders, is portrayed as someone who demonizes ''the Templars'' and is irrational and unreasonable due to being possessed by the spirit of Justice. Almost every mage the player meets is an insane blood mage, the First Enchanter turns out to [[spoiler: be aiding and abetting a serial killer because his use of magic would reflect badly on mages if revealed]], the Templars are given an advocate in Fenris the elf that never learns his lesson or is ever proven wrong and shifts the "burden of proof" onto the innocent rather than the guilty, and the other sympathetic mage character, Merrill, [[spoiler: accidentally makes a deal with a Pride Demon that results in the death of her Dalish clan's Keeper]]. So even as Dragon Age II tries to present both sides as having a point, since Dragon Age Origins players demonized the Templars while they were playing since the system is inherently open to abuse, the fact that the developers had to go this far out of their way to make the Templars have a point means that ''the mages'' were demonized, causing most players to side with the Templars since it looked like the Mages were all a bunch of lunatics and it looked like Anders had no good reason to complain or to object.

to:

* ''VideoGame/DragonAgeII'', the sequel to ''Dragon Age: Origins'', ''VideoGame/DragonAgeOrigins'', both explores this trope as part of the plot and unfortunately uses the trope in a meta sense. The plot of Dragon Age II revolves around the conflict between the Templars and Mages in Kirkwall, and the defensibility, or lack thereof, of a system known as the Circle, in which mages (who in the game's setting can potentially be possessed by demons or use "blood magic" to control other people's minds and bodies) are taken away from their families as small children and made to live their whole lives in the Circle, with Templars to watch over them 24/7, ostensibly to teach them how to control their magic and themselves so they aren't a danger to themselves and other people. Unfortunately, because the nature of the system assumes taking away people's human rights due to what they ''might'' do, most people who grew up with American ideals will naturally side with the mages, because giving the Templars that much power over other men is going to lead to Templars demonizing mages. And that is in fact exactly what happens: mages are feared and hated, and Templars treat ''all'' mages as though they ''must'' eventually snap and turn into demons and slaughter everyone. So, to give the player a reason to root for the Templars, the ''Dragon Age II'' developers went far out of their way to make the Templars look justified. The mages' primary advocate, Anders, is portrayed as someone who demonizes ''the Templars'' and is irrational and unreasonable due to being possessed by the spirit of Justice. Almost every mage the player meets is an insane blood mage, the First Enchanter turns out to [[spoiler: be aiding and abetting a serial killer because his use of magic would reflect badly on mages if revealed]], the Templars are given an advocate in Fenris the elf that never learns his lesson or is ever proven wrong and shifts the "burden of proof" onto the innocent rather than the guilty, and the other sympathetic mage character, Merrill, [[spoiler: accidentally makes a deal with a Pride Demon that results in the death of her Dalish clan's Keeper]]. So even as Dragon Age II tries to present both sides as having a point, since Dragon Age Origins players demonized the Templars while they were playing since the system is inherently open to abuse, the fact that the developers had to go this far out of their way to make the Templars have a point means that ''the mages'' were demonized, causing most players to side with the Templars since it looked like the Mages were all a bunch of lunatics and it looked like Anders had no good reason to complain or to object.



** If [=McCain=] wins (according to Democrats), the coastline will be submerged by global warming, [[MegaCorp Wall-Mart gets its own country]], and the southern border is covered by an electric fence. Also, homosexuals are sent to jail, students are indoctrinated with patriotic jingoism, there is no money in the school budget to provide ink for test papers, [[ChildSoldier students get drafted to fight in overseas wars]], some students are pregnant, people are refused medical care because they're not covered, students fight each other with assault rifles in recess, the food is contaminated by oil spills, and [[BigBrotherIsWatching people are monitored permanently]].

to:

** If [=McCain=] wins (according to Democrats), the coastline will be submerged by global warming, [[MegaCorp Wall-Mart gets its own country]], and the southern border is covered by an electric fence. Also, [[HeteronormativeCrusader homosexuals are sent to jail, jail]], [[PatrioticFervor students are indoctrinated with patriotic jingoism, jingoism]], there is no money in the school budget to provide ink for test papers, [[ChildSoldier students get drafted to fight in overseas wars]], some students are pregnant, people are refused medical care because they're not covered, students fight each other with assault rifles in recess, the food is contaminated by oil spills, and [[BigBrotherIsWatching people are monitored permanently]].



* ''CaptainPlanet'' had Hitler's [[DeathGlare very gaze]] be as bad as pollution on Captain Planet. A big problem with the series was that the villains were into polluting for no good reason, which implied that anyone who polluted was just a plain villain instead of someone making a mistake--even a big one.

to:

* ''CaptainPlanet'' ''WesternAnimation/CaptainPlanet'' had Hitler's [[DeathGlare very gaze]] be as bad as pollution on Captain Planet. A big problem with the series was that the villains were into polluting for no good reason, which implied that anyone who polluted was just a plain villain instead of someone making a mistake--even a big one.



* [[ExaggeratedTrope Exaggerated]] in the ''[[TheSimpsons Simpsons]]'' episode "Sideshow Bob Roberts", which depicts the Springfield Republican Party as zealots who hold meetings (prefaced by a round of OminousLatinChanting) in an ominous castle straight out of a Film/HammerHorror film, and who at one point confuse a water cooler with their mayoral candidate.

to:

* [[ExaggeratedTrope Exaggerated]] in the ''[[TheSimpsons ''[[WesternAnimation/TheSimpsons Simpsons]]'' episode "Sideshow Bob Roberts", which depicts the Springfield Republican Party as zealots who hold meetings (prefaced by a round of OminousLatinChanting) in an ominous castle straight out of a Film/HammerHorror film, and who at one point confuse a water cooler with their mayoral candidate.



* Similar to the ''Teenage Robot'' example above, ''HortonHearsAWho'' has the Sour Kangaroo tell everyone that Horton's sayings about the speck will lead to anarchy and gets everyone to cage him and destroy the speck. When Horton's words turn out to be true and the speck is saved, the Kangaroo gets shunned and hated.
* Aku ''tries'' to attack SamuraiJack this way, by gathering children and telling them fairy tales where he's the hero and Jack is the bad guy. It doesn't work, but it made for some of the best moments on the show.

to:

* Similar to the ''Teenage Robot'' example above, ''HortonHearsAWho'' ''WesternAnimation/HortonHearsAWho'' has the Sour Kangaroo tell everyone that Horton's sayings about the speck will lead to anarchy and gets everyone to cage him and destroy the speck. When Horton's words turn out to be true and the speck is saved, the Kangaroo gets shunned and hated.
* Aku ''tries'' to attack SamuraiJack WesternAnimation/SamuraiJack this way, by gathering children and telling them fairy tales where he's the hero and Jack is the bad guy. It doesn't work, but it made for some of the best moments on the show.
17th Dec '15 1:37:24 PM Quanyails
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* [[LampshadeHanging Lampshaded]] in [[Videogame/LegacyOfKain Soul Reaver 2]] by Raziel. Raziel encounters a stained glass mural depicting Janos Audron and describes Janos' history, ending with:

to:

* [[LampshadeHanging Lampshaded]] in [[Videogame/LegacyOfKain ''[[Videogame/LegacyOfKain Soul Reaver 2]] 2]]'' by Raziel. Raziel encounters a stained glass mural depicting Janos Audron and describes Janos' history, ending with:
17th Dec '15 1:36:56 PM Quanyails
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* ''VideoGame/DragonAgeII'', the sequel to Dragon Age: Origins, both explores this trope as part of the plot and unfortunately uses the trope in a meta sense. The plot of Dragon Age II revolves around the conflict between the Templars and Mages in Kirkwall, and the defensibility, or lack thereof, of a system known as the Circle, in which mages (who in the game's setting can potentially be possessed by demons or use "blood magic" to control other people's minds and bodies) are taken away from their families as small children and made to live their whole lives in the Circle, with Templars to watch over them 24/7, ostensibly to teach them how to control their magic and themselves so they aren't a danger to themselves and other people. Unfortunately, because the nature of the system assumes taking away people's human rights due to what they ''might'' do, most people who grew up with American ideals will naturally side with the mages, because giving the Templars that much power over other men is going to lead to Templars demonizing mages. And that is in fact exactly what happens: mages are feared and hated, and Templars treat ''all'' mages as though they ''must'' eventually snap and turn into demons and slaughter everyone. So, to give the player a reason to root for the Templars, the ''Dragon Age II'' developers went far out of their way to make the Templars look justified. The mages' primary advocate, Anders, is portrayed as someone who demonizes ''the Templars'' and is irrational and unreasonable due to being possessed by the spirit of Justice. Almost every mage the player meets is an insane blood mage, the First Enchanter turns out to [[spoiler: be aiding and abetting a serial killer because his use of magic would reflect badly on mages if revealed]], the Templars are given an advocate in Fenris the elf that never learns his lesson or is ever proven wrong and shifts the "burden of proof" onto the innocent rather than the guilty, and the other sympathetic mage character, Merrill, [[spoiler: accidentally makes a deal with a Pride Demon that results in the death of her Dalish clan's Keeper]]. So even as Dragon Age II tries to present both sides as having a point, since Dragon Age Origins players demonized the Templars while they were playing since the system is inherently open to abuse, the fact that the developers had to go this far out of their way to make the Templars have a point means that ''the mages'' were demonized, causing most players to side with the Templars since it looked like the Mages were all a bunch of lunatics and it looked like Anders had no good reason to complain or to object.

to:

* ''VideoGame/DragonAgeII'', the sequel to Dragon ''Dragon Age: Origins, Origins'', both explores this trope as part of the plot and unfortunately uses the trope in a meta sense. The plot of Dragon Age II revolves around the conflict between the Templars and Mages in Kirkwall, and the defensibility, or lack thereof, of a system known as the Circle, in which mages (who in the game's setting can potentially be possessed by demons or use "blood magic" to control other people's minds and bodies) are taken away from their families as small children and made to live their whole lives in the Circle, with Templars to watch over them 24/7, ostensibly to teach them how to control their magic and themselves so they aren't a danger to themselves and other people. Unfortunately, because the nature of the system assumes taking away people's human rights due to what they ''might'' do, most people who grew up with American ideals will naturally side with the mages, because giving the Templars that much power over other men is going to lead to Templars demonizing mages. And that is in fact exactly what happens: mages are feared and hated, and Templars treat ''all'' mages as though they ''must'' eventually snap and turn into demons and slaughter everyone. So, to give the player a reason to root for the Templars, the ''Dragon Age II'' developers went far out of their way to make the Templars look justified. The mages' primary advocate, Anders, is portrayed as someone who demonizes ''the Templars'' and is irrational and unreasonable due to being possessed by the spirit of Justice. Almost every mage the player meets is an insane blood mage, the First Enchanter turns out to [[spoiler: be aiding and abetting a serial killer because his use of magic would reflect badly on mages if revealed]], the Templars are given an advocate in Fenris the elf that never learns his lesson or is ever proven wrong and shifts the "burden of proof" onto the innocent rather than the guilty, and the other sympathetic mage character, Merrill, [[spoiler: accidentally makes a deal with a Pride Demon that results in the death of her Dalish clan's Keeper]]. So even as Dragon Age II tries to present both sides as having a point, since Dragon Age Origins players demonized the Templars while they were playing since the system is inherently open to abuse, the fact that the developers had to go this far out of their way to make the Templars have a point means that ''the mages'' were demonized, causing most players to side with the Templars since it looked like the Mages were all a bunch of lunatics and it looked like Anders had no good reason to complain or to object.



* DragonAgeInquistion blurs the line between demons and spirits to the point that you don't really care anymore: it turns out that while demons are indeed aspects that represent flaws in human thought and emotion, most of these demons are actually spirits who have been [[LogicBomb Logic Bombed]] into insanity or depravity by giving them contradictory or stressful orders. One example is forcing a spirit of mercy into fighting bandits with no survivors; she goes insane and turns into a pride demon, forcing her friend to put her down. Cole is constantly worried that he'll one day be turned into a demon by the hatred he absorbed while summoned; a spirit of compassion doesn't mercilessly attain revenge. And sometimes, the fact that the real world is fundamentally different from the Fade means that Thedas is an EldritchLocation to the spirits, which is enough to drive some insane. The real horror is all the summoning over the centuries that were filled with heaps of programming errors, turning half of the Fade's spirit population into demons, which leads to a vicious cycle since almost everyone now assumes that all spirits are demons because most summoned spirits turn into demons on contact.

to:

* DragonAgeInquistion ''VideoGame/DragonAgeInquisition'' blurs the line between demons and spirits to the point that you don't really care anymore: it turns out that while demons are indeed aspects that represent flaws in human thought and emotion, most of these demons are actually spirits who have been [[LogicBomb Logic Bombed]] {{Logic Bomb}}ed into insanity or depravity by giving them contradictory or stressful orders. One example is forcing a spirit of mercy into fighting bandits with no survivors; she goes insane and turns into a pride demon, forcing her friend to put her down. Cole is constantly worried that he'll one day be turned into a demon by the hatred he absorbed while summoned; a spirit of compassion doesn't mercilessly attain revenge. And sometimes, the fact that the real world is fundamentally different from the Fade means that Thedas is an EldritchLocation to the spirits, which is enough to drive some insane. The real horror is all the summoning over the centuries that were filled with heaps of programming errors, turning half of the Fade's spirit population into demons, which leads to a vicious cycle since almost everyone now assumes that all spirits are demons because most summoned spirits turn into demons on contact.
4th Dec '15 8:31:42 PM FF32
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* ''{{Exalted}}'' has a case of literal Demonization - when the champions of the gods and humanity overthrew the alien Primordials, they branded the imprisoned titans as Yozis and named all their spiritual progeny demons.
* ''TabletopGame/DungeonsAndDragons'' was subjected to this in the 80's and early 90's from Christian groups (most notably Creator/JackChick and Patricia Pulling, the founder of [[FunWithAcronyms Bothered About Dungeons & Dragons]]) believing the game encouraged witchcraft, satanism, suicide, and all sorts of other horrible things. It got to the point where TSR (the game's publisher at the time) removed demons, devils, and other monsters from the line (mostly by renaming them into tanar'ri and baatezu), stopped to call shamans "wicca" and funding studies to counter the claims.

to:

* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' has a case of literal Demonization - when the champions of the gods and humanity overthrew the alien Primordials, they branded the imprisoned titans as Yozis and named all their spiritual progeny demons.
* ''TabletopGame/DungeonsAndDragons'' was subjected to this in the 80's and early 90's from Christian groups (most notably Creator/JackChick [[ComicBook/ChickTracts Jack Chick]] and Patricia Pulling, the founder of [[FunWithAcronyms Bothered About Dungeons & Dragons]]) believing the game encouraged witchcraft, satanism, suicide, and all sorts of other horrible things. It got to the point where TSR (the game's publisher at the time) removed demons, devils, and other monsters from the line (mostly by renaming them into tanar'ri and baatezu), stopped to call shamans "wicca" and funding studies to counter the claims.
1st Nov '15 9:07:08 PM nombretomado
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* Done in-game to RatchetAndClank in ''RatchetDeadlocked'', although the audience isn't falling for it. This demonization reaches ImplausibleDeniability when kids clearly cheering for Ratchet are dubbed over on the show.

to:

* Done in-game to RatchetAndClank Franchise/RatchetAndClank in ''RatchetDeadlocked'', ''VideoGame/RatchetDeadlocked'', although the audience isn't falling for it. This demonization reaches ImplausibleDeniability when kids clearly cheering for Ratchet are dubbed over on the show.
16th Oct '15 6:55:27 AM FF32
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* In ''Literature/TheLastDaysOfKrypton'', Zod paints Brainiac, Kandor's abductor, as this Silver Age CardCarryingCriminal who does his thing ForTheEvulz, when the book portrayed him as a neutral alien who stated (To Zod, no less) that he had no further designs on Krypton besides stealing their capital to be preserved. Zod does this so he can use the threat of alien invasion as an excuse to build up his power base.

to:

* In ''Literature/TheLastDaysOfKrypton'', Zod paints Brainiac, Kandor's abductor, as this Silver Age CardCarryingCriminal CardCarryingVillain who does his thing ForTheEvulz, when the book portrayed him as a neutral alien who stated (To Zod, no less) that he had no further designs on Krypton besides stealing their capital to be preserved. Zod does this so he can use the threat of alien invasion as an excuse to build up his power base.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Demonization