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* ''VideoGame/RondoOfSwords'': The Leak status effect causes the affected unit to lose HP each turn. While it won't kill them, it will leave them open for a killing blow if they lose enough HP. It is inflicted by the passive skill Stigma and Alhambra's OB.
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* ''VideoGame/ANNOMutationem'': Getting affected by Poison from {{Acid Attack}}s or DeadlyGas will inflict continuous damage with the LifeMeter being depleted by several digits per second until the effect fully subsides after a brief period or it gets immediately cured by the usage of [[ArtisticLicenseMedicine Erythropoietin]].

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* ''VideoGame/ANNOMutationem'': Getting affected by Poison from {{Acid Attack}}s or DeadlyGas will inflict continuous damage with the LifeMeter being depleted by several digits per second until the effect fully subsides after a brief period or it gets immediately cured by the usage of [[ArtisticLicenseMedicine Erythropoietin]].Lidocaine Cream]].

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!!Examples

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!!Examples
!!Examples:



* ''VideoGame/ANNOMutationem'': Getting affected by Poison from {{Acid Attack}}s or DeadlyGas will inflict continuous damage with the LifeMeter being depleted by several digits per second until the effect fully subsides after a brief period or it gets immediately cured by the usage of [[ArtisticLicenseMedicine Erythropoietin]].



* Kebek from ''Silent Line: VideoGame/ArmoredCore'' is a lesser known Arena opponent, but all of its parts are geared towards whittling down your AP bit-by-bit. Insidiously, Kebek uses handguns (which deals Armored Core's version of status ailment via heat mechanics) that overheats your AC and slowly depletes your AP. His fighting skill is such that the description notes that his opponents (that might include the player) often fails to realize anything is wrong until it is too late. Kebek's AC's name? Chisel.

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* Kebek from ''Silent Line: VideoGame/ArmoredCore'' ''VideoGame/ArmoredCoreSilentLine'' is a lesser known Arena opponent, but all of its parts are geared towards whittling down your AP bit-by-bit. Insidiously, Kebek uses handguns (which deals Armored Core's version of status ailment via heat mechanics) that overheats your AC and slowly depletes your AP. His fighting skill is such that the description notes that his opponents (that might include the player) often fails to realize anything is wrong until it is too late. Kebek's AC's name? Chisel.



* ''VideoGame/DinoCrisis'' and ''VideoGame/DinoCrisis2 '' use the bleeding-out variety of damage over time, this was remedied by the Hemostat item.
* There are two varieties of poison in the ''VideoGame/DragonQuest'' series: poisoned and envenomed. The difference between the two? Poisoned characters are only damaged when walking outside of battle. Envenomed characters take damage both in and out of battle.

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* ''VideoGame/DinoCrisis'' and ''VideoGame/DinoCrisis2 '' the sequel use the bleeding-out variety of damage over time, this was remedied by the Hemostat item.
* There are two varieties of poison in the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' series: poisoned and envenomed. The difference between the two? Poisoned characters are only damaged when walking outside of battle. Envenomed characters take damage both in and out of battle.



* ''VideoGame/HarryPotter'': This is one of two status effects that appears in the Game Boy Color games and is inflicted by the Mucus Ad Nauseam spell. It deals a set amount of damage at the beginning of the affected character or enemy's turn and notably, there's no ContractualBossImmunity to it in either game. In ''[[VideoGame/HarryPotterAndThePhilosophersStone Philosopher's Stone]]'', it can even be stacked, though with an MP cost of 80 that tends to be AwesomeButImpractical. In ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'', only the spell's third level has a stacking poison effect.
* ''VideoGame/HarryPotterHogwartsMystery'': This effect comes under various names, like nausea, bleeding, etc., but they all function the same way, sapping the opponent's health, and different types can stack together.

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* ''VideoGame/HarryPotter'': ''VideoGame/HarryPotter'':
**
This is one of two status effects that appears in the Game Boy Color games and is inflicted by the Mucus Ad Nauseam spell. It deals a set amount of damage at the beginning of the affected character or enemy's turn and notably, there's no ContractualBossImmunity to it in either game. In ''[[VideoGame/HarryPotterAndThePhilosophersStone Philosopher's Stone]]'', it can even be stacked, though with an MP cost of 80 that tends to be AwesomeButImpractical. In ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'', only the spell's third level has a stacking poison effect.
* ** ''VideoGame/HarryPotterHogwartsMystery'': This effect comes under various names, like nausea, bleeding, etc., but they all function the same way, sapping the opponent's health, and different types can stack together.



* VideoGame/JoJosBizarreAdventureAllStarBattle:
** Fugo can use virus capsules to poison the opponent, but he can accidentally poison himself. The capsule themselves are limited, and can only be regained through certain expensive moves. If Fugo evolves his Stand, the poison will inflict more damage on the opponent and way less damage to Fugo.
** Pucci's evolved stand [=C-Moon=] can inflict the Inverted Gravity status effect, which causes the afflicted body part to turn inside-out. In-gameplay, it temporarily inflicts damage over time, with the catch hitting an Inverted opponent with another gravity-inverting attack will instead cure them.
** A couple of Yuya Fungami's attacks allow him to attach his Stand to the opponent. This allows Yuya to gradually drain the opponent's [[LifeDrain health]] and [[ManaDrain super meter]] until he either uses a non-normal attack (which require his Stand, forcing him to recall it), activates his Stand On stance, or takes damage.

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* VideoGame/JoJosBizarreAdventureAllStarBattle:
''VideoGame/JoJosBizarreAdventureAllStarBattle'': A few characters' Stands from [[Manga/JoJosBizarreAdventure the series]] display this trait.
** Fugo A couple of [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Yuya Fungami]]'s attacks allow him to attach his Stand to the opponent. This allows Yuya to gradually drain the opponent's [[LifeDrain health]] and [[ManaDrain super meter]] until he either uses a non-normal attack (which require his Stand, forcing him to recall it), activates his Stand On stance, or takes damage.
** [[Manga/JoJosBizarreAdventureGoldenWind Fugo]]
can use virus capsules to poison the opponent, but he can accidentally poison himself. The capsule themselves are limited, and can only be regained through certain expensive moves. If Fugo evolves his Stand, the poison will inflict more damage on the opponent and way less damage to Fugo.
** Pucci's [[Manga/JoJosBizarreAdventureStoneOcean Pucci]]'s evolved stand Stand [=C-Moon=] can inflict the Inverted Gravity status effect, which causes the afflicted body part to turn inside-out. In-gameplay, it temporarily inflicts damage over time, with the catch hitting an Inverted opponent with another gravity-inverting attack will instead cure them.
** A couple of Yuya Fungami's attacks allow him to attach his Stand to the opponent. This allows Yuya to gradually drain the opponent's [[LifeDrain health]] and [[ManaDrain super meter]] until he either uses a non-normal attack (which require his Stand, forcing him to recall it), activates his Stand On stance, or takes damage.
them.



* ''Franchise/{{Mario}}'':
** The ''VideoGame/MarioAndLuigi'' games all have poison among their status effects, which comes in weak and strong varieties and deals damage over time. In ''Bowser's Inside Story'', Bowser can catch a cold, which has the same effects.
** In ''VideoGame/PaperMarioColorSplash'', one of the paint colors Roy can spray at Mario is purple. This poisons him and he takes damage for each attack he uses that turn.



* ''Videogame/MightAndMagic VI'' has deep water/lava acting as these unless countered by spell (this applies to entire Ernothian trilogy). However, there is also a confusing example in radiation damage - in late dungeon you encounter a room which is drenched in radiation, and setting a foot in this room inflicts on you a hidden status ailment that periodically damages your party and can't be cured by usual spells. It can be absorbed by specific item, but only at a certain chance, whith having more of this items boosting this chance. Thankfully, there are pools of water nearby which remove this status should you enter them.
* ''Videogame/MightAndMagic X'' has the Poisoned status that gradually decreases HP with each step taken until the person becomes Unconscious. The poison remains in effect even when you restore the HP or use TraumaInn, and must be cured manually. In previous games, the effect was different, affecting stats and HP/MP recovery instead.
* ''VideoGame/{{Minecraft}}'' has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until a difficulty-dependent health value is reached or the timer runs out, but that leaves the player highly vulnerable to damage. It also turns the health bar greenish-yellow. The second variety of poison is Hunger or Food Poisoning, which may occur when you eat certain foods. The Hunger status rapidly increases exhaustion, draining a hunger point every 8 seconds, indicated by a green outline around the hunger bar and rotten shanks. The third variety is called [[MakeThemRot Wither]], caused by Wither Skeleton contact or Wither projectiles. It reduces health at the same rate as Poison. However, Wither is lethal; it ''will'' kill you if it doesn't wear out or get healed. It also turns your hearts black, making it difficult to keep track of your current health.
* ''VideoGame/MonsterHunter''

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* ''Videogame/MightAndMagic VI'' ''VideoGame/MegaManBattleNetwork'': Stepping on a purple poison panel will start instant decreasing health to Mega Man. If he's outfitted with a error during the Navi Customization, a bug will cause his HP to decrease during battle until it is fixed.
* ''VideoGame/MightAndMagic'':
** ''VI''
has deep water/lava acting as these unless countered by spell (this applies to entire Ernothian trilogy). However, there is also a confusing example in radiation damage - in late dungeon you encounter a room which is drenched in radiation, and setting a foot in this room inflicts on you a hidden status ailment that periodically damages your party and can't be cured by usual spells. It can be absorbed by specific item, but only at a certain chance, whith having more of this items boosting this chance. Thankfully, there are pools of water nearby which remove this status should you enter them.
* ''Videogame/MightAndMagic X'' ** ''X'' has the Poisoned status that gradually decreases HP with each step taken until the person becomes Unconscious. The poison remains in effect even when you restore the HP or use TraumaInn, and must be cured manually. In previous games, the effect was different, affecting stats and HP/MP recovery instead.
* ''VideoGame/{{Minecraft}}'' has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until a difficulty-dependent health value is reached or the timer runs out, but that leaves the player highly vulnerable to damage. It also turns the health bar greenish-yellow. The second variety of poison is Hunger or Food Poisoning, which may occur when you eat certain foods. The Hunger status rapidly increases exhaustion, draining a hunger point every 8 eight seconds, indicated by a green outline around the hunger bar and rotten shanks. The third variety is called [[MakeThemRot Wither]], caused by Wither Skeleton contact or Wither projectiles. It reduces health at the same rate as Poison. However, Wither is lethal; it ''will'' kill you if it doesn't wear out or get healed. It also turns your hearts black, making it difficult to keep track of your current health.
* ''VideoGame/MonsterHunter''''VideoGame/MonsterHunter'':



* In ''VideoGame/PathOfExile'' damage over time comes from StatusEffects like poison, bleed, and burning, as well as virulent magic and swirling vortices of ice. Because damage over time occurs as continuous HP loss rather than by ticks it is not considered to hit, which has both disadvantages [[labelnote: note]]cannot CriticalHit, cannot leech, cannot apply effects[[/labelnote]] and advantages [[labelnote: note]]cannot be reflected, blocked, or dodged, can be exploited with [[AdaptiveAbility Elemental Equilibrium]][[/labelnote]].

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* In ''VideoGame/PathOfExile'' ''VideoGame/PathOfExile'', damage over time comes from StatusEffects like poison, bleed, and burning, as well as virulent magic and swirling vortices of ice. Because damage over time occurs as continuous HP loss rather than by ticks it is not considered to hit, which has both disadvantages [[labelnote: note]]cannot CriticalHit, cannot leech, cannot apply effects[[/labelnote]] and advantages [[labelnote: note]]cannot be reflected, blocked, or dodged, can be exploited with [[AdaptiveAbility Elemental Equilibrium]][[/labelnote]].



** In ''VideoGame/SouthParkTheFracturedButWhole, there is no effective difference between the three above status effects. However, it also introduced Shocked, which damages both the target and nearby allies after each turn.

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** In ''VideoGame/SouthParkTheFracturedButWhole, ''VideoGame/SouthParkTheFracturedButWhole'', there is no effective difference between the three above status effects. However, it also introduced Shocked, which damages both the target and nearby allies after each turn.



* ''VideoGame/StarWarsTheOldRepublic'' gives every class (and some Mooks) options for this. Troopers and Bounty Hunters set enemies on fire or shank them to cause bleeds, Agents use poison darts and grenades, some Smuggler and Sith Warrior attacks leave bleeding wounds, Jedi Knights overload their sabers to burn enemies, while Jedi Consulars and Sith Inquisitors use a wide variety of Force curses that attack the mind, body, connection to the force, or others...

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* ''VideoGame/StarWarsTheOldRepublic'' gives every class (and some Mooks) options for this. Troopers and Bounty Hunters set enemies on fire or shank them to cause bleeds, Agents use poison darts and grenades, some Smuggler and Sith Warrior attacks leave bleeding wounds, Jedi Knights overload their sabers to burn enemies, while Jedi Consulars and Sith Inquisitors use a wide variety of Force curses that attack the mind, body, connection to the force, or others...others.
* ''Franchise/SuperMarioBros'':
** The ''VideoGame/MarioAndLuigi'' games all have poison among their status effects, which comes in weak and strong varieties and deals damage over time. In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', Bowser can catch a cold, which has the same effects.
** ''VideoGame/PaperMario'': Getting hit with a poison ailment results in one point of damage per turn. In ''VideoGame/PaperMarioColorSplash'', one of the paint colors Roy can spray at Mario is purple. This poisons him and he takes damage for each attack he uses that turn.



* ''VideoGame/WarcraftIII'' has two types of poison: Envenomed Weapons, which deal damage, and Slow Poison, which deals damage ''and'' slows the target.

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* ''VideoGame/WarcraftIII'' ''VideoGame/{{Warcraft}} III'' has two types of poison: Envenomed Weapons, which deal damage, and Slow Poison, which deals damage ''and'' slows the target.



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* This is one of two status effects that appears in the ''VideoGame/HarryPotter'' Game Boy Color games and is inflicted by the Mucus Ad Nauseam spell. It deals a set amount of damage at the beginning of the affected character or enemy's turn and notably, there's no ContractualBossImmunity to it in either game. In ''[[VideoGame/HarryPotterAndThePhilosophersStone Philosopher's Stone]]'', it can even be stacked, though with an MP cost of 80 that tends to be AwesomeButImpractical. In ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'', only the spell's third level has a stacking poison effect.
* In ''VideoGame/HarryPotterHogwartsMystery'' this effect comes under various names, like nausea, bleeding, etc., but they all function the same way, sapping the opponent's health, and different types can stack together.

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* * ''VideoGame/HarryPotter'': This is one of two status effects that appears in the ''VideoGame/HarryPotter'' Game Boy Color games and is inflicted by the Mucus Ad Nauseam spell. It deals a set amount of damage at the beginning of the affected character or enemy's turn and notably, there's no ContractualBossImmunity to it in either game. In ''[[VideoGame/HarryPotterAndThePhilosophersStone Philosopher's Stone]]'', it can even be stacked, though with an MP cost of 80 that tends to be AwesomeButImpractical. In ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'', only the spell's third level has a stacking poison effect.
* In ''VideoGame/HarryPotterHogwartsMystery'' this ''VideoGame/HarryPotterHogwartsMystery'': This effect comes under various names, like nausea, bleeding, etc., but they all function the same way, sapping the opponent's health, and different types can stack together.



* In the ''VideoGame/IzunaLegendOfTheUnemployedNinja'' series, poisoned enemies take damage each turn. This only applies to enemies: for the player, poison instead has an AntiRegeneration effect.
* In ''VideoGame/IMissTheSunrise'', during certain boss missions, you can place your secondary fleets on certain tiles to gain "fire support" from them, causing a small but reliable amount of damage to the boss per turn.

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* In ''VideoGame/{{Inkulinati}}'': The Bleeding condition, such as are caused by the ''VideoGame/IzunaLegendOfTheUnemployedNinja'' series, poisoned attacks of Devils or by Inkulinati with the Thorned Fingers talent when moving enemy Beasts or Tinies around, causes affected units to lose a little health at the end of every chapter.
* ''VideoGame/IzunaLegendOfTheUnemployedNinja'': Poisoned
enemies take damage each turn. This only applies to enemies: for the player, poison instead has an AntiRegeneration effect.
* In ''VideoGame/IMissTheSunrise'', during ''VideoGame/IMissTheSunrise'': During certain boss missions, you can place your secondary fleets on certain tiles to gain "fire support" from them, causing a small but reliable amount of damage to the boss per turn.
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Better quote. The previous one was just about a 2-tile enemy dying, not necessarily by DOT.


-->'''Ancestor:''' Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue.

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-->'''Ancestor:''' Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue.Great is the weapon that cuts on its own.
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* ''VideoGame/NobodySavesTheWorld'': Poison and Burn StatusEffects, which can build up from enemy attacks or environmental hazards, inflict periodic damage for a time.
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** A couple of Yuya Fungami's attacks allow him to attach his Stand to the opponent. This allows Yuya to gradually drain the opponent's [[LifeDrain health]] and [[ManaDrain super meter]] until he either uses a non-normal attack (which require his Stand, forcing him to recall it), activates his Stand On stance, or takes damage.
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*** Gore Magala and the adult form Shagaru Magala can both inflict the "Frenzy" status, which can apply both to monsters and hunters in different ways. If there's an outbreak of Frenzy (mentioned in the quest info), monsters will be Frenzied when you fight them, either at the start or in the middle of the fight. These monsters' [[RedEyesTakeWarning eyes glow red]], and their body becomes darker, and they hit harder but their speed becomes erratic -- from [[MightyGlacier slower than normal]] to [[LightningBruiser ridiculously fast]]. If you get hit by a Frenzy-infused attack, a meter will appear next to your status bar. If you deal enough damage before it fills, you'll overcome the Frenzy and gain an attack and [[CriticalHit affinity]] boost, but if it fills before you do so, you'll get infected, negating red health regeneration and making Frenzy-infused attacks hurt more.

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*** Gore Magala and the adult form Shagaru Magala can both inflict the "Frenzy" status, which can apply both to monsters and hunters in different ways. If there's an outbreak of Frenzy (mentioned in the quest info), monsters will be Frenzied when you fight them, either at the start or in the middle of the fight. These monsters' [[RedEyesTakeWarning eyes glow red]], and their body becomes darker, and they hit harder but their speed becomes erratic -- from [[MightyGlacier slower than normal]] to [[LightningBruiser ridiculously fast]]. If you get hit by a Frenzy-infused attack, a meter will appear next to your [[StatusLine status bar.bar]]. If you deal enough damage before it fills, you'll overcome the Frenzy and gain an attack and [[CriticalHit affinity]] boost, but if it fills before you do so, you'll get infected, negating red health regeneration and making Frenzy-infused attacks hurt more.

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* In ''VideoGame/GrimDawn'', almost all form of attacks have a damage over time variant: physical (internal trauma), fire (burn), cold (frostburn), lightning (electrocute), acid (poison), vitality (vitality decay) and bleeding.

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* In ''VideoGame/GrimDawn'', almost ''VideoGame/GrimDawn'':
** Almost
all form of attacks have a damage over time variant: physical (internal trauma), fire (burn), cold (frostburn), lightning (electrocute), acid (poison), vitality (vitality decay) and bleeding.bleeding.
** There's also the Occultist class, a type of witch. They can conjure and throw demonic eyeballs at enemies, which burst and cause poisoning. They also have a skill that inflicts Plague, which starts out as a self-replicating debuff status effect, but evolves into turning the enemy into {{Technically Living Zombie}}s who take constant damage over time. Finally, they have a skill that allows them to temporarily cause poison as a [[AttackBackfire Retaliation ability]].
** Non-occultists can enchant their weapons (or find enchanted weapons) or take [[StarPower Devotion stars]] that turn them into a PoisonousPerson.



* ''VideoGame/HorizonZeroDawn'' has Burning, which is caused by hitting a target with fire weapons. ''VideoGame/HorizonForbiddenWest'' adds Acid, which not only deals damage but also weakens the target's armor and [[ThisIsADrill Drill Spikes]], an ammo type used by some Spikethrowers. Once they hit a target, the Drill Spike starts burrowing into them, causing continuous damage. Unlike the other types, it's not a status effect so it can be used on an enemy that's already had a different status effect inflicted on them. And the effects are cumulative for each spike that hits them, so it can stack up to a lot of damage in a hurry.



* VideoGame/JoJosBizarreAdventureAllStarBattle:
** Fugo can use virus capsules to poison the opponent, but he can accidentally poison himself. The capsule themselves are limited, and can only be regained through certain expensive moves. If Fugo evolves his Stand, the poison will inflict more damage on the opponent and way less damage to Fugo.
** Pucci's evolved stand [=C-Moon=] can inflict the Inverted Gravity status effect, which causes the afflicted body part to turn inside-out. In-gameplay, it temporarily inflicts damage over time, with the catch hitting an Inverted opponent with another gravity-inverting attack will instead cure them.
* ''Juicy Realm'' from [=SpaceCan=] Games and X.D. Network has poison and a few weapons that can inflict burning, they also have the unique Honeycomb weapon which shoots a swarm of bees at the enemy and they cling on to the enemy to inflict constant damage.



* ''VideoGame/GrimDawn'' has the Occultist class, a type of witch. They can conjure and throw demonic eyeballs at enemies, which burst and cause poisoning. They also have a skill that inflicts Plague, which starts out as a self-replicating debuff status effect, but evolves into turning the enemy into {{Technically Living Zombie}}s who take constant damage over time. Finally, they have a skill that allows them to temporarily cause poison as a [[AttackBackfire Retaliation ability]]. Non-occultists can enchant their weapons (or find enchanted weapons) or take [[StarPower Devotion stars]] that turn them into a PoisonousPerson. And generally, aside from Bleeding standing on its own, every damage type has a version that works over time with a different name: Internal Trauma for physical, Burning for fire, Frostburn for cold, Electrocution for electric, Poison for acid damage and Vitality Decay for vitality damage.
* ''VideoGame/HorizonZeroDawn'' has Burning, which is caused by hitting a target with fire weapons. ''VideoGame/HorizonForbiddenWest'' adds Acid, which not only deals damage but also weakens the target's armor and [[ThisIsADrill Drill Spikes]], an ammo type used by some Spikethrowers. Once they hit a target, the Drill Spike starts burrowing into them, causing continuous damage. Unlike the other types, it's not a status effect so it can be used on an enemy that's already had a different status effect inflicted on them. And the effects are cumulative for each spike that hits them, so it can stack up to a lot of damage in a hurry.
* ''Juicy Realm'' from [=SpaceCan=] Games and X.D. Network has poison and a few weapons that can inflict burning, they also have the unique Honeycomb weapon which shoots a swarm of bees at the enemy and they cling on to the enemy to inflict constant damage.

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* ''VideoGame/GalaxyAngel'': Mint's Emblem Frame, the Trick Master, trades mobility and burst damage (compared to the similarly-balanced Lucky Star) for a slower, yet steadier damage-over-time thanks to her multi-directional [[AttackDrone Fliers]] that has a constant damage output. Trick Master's [[LimitBreak Hyper Weapon]], Flier Dance, gradually wears down HP of enemy units in a designated area over time, and when sufficiently leveled, [[OneWomanArmy she can clear out an entire area of weaker enemies by herself]].



* ''VideoGame/JurassicWorldAlive'': One of the status ailments a dinosaur can dish out is the aptly named [[ExactlyWhatItSaysOnTheTin Damage Over Time]], which by all visual means is actually a heavy bledding effect that cuts a select percentage of HP, bypassing the opponent's armor, dodge and shields.

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* ''VideoGame/JurassicWorldAlive'': One of the status ailments a dinosaur can dish out is the aptly named [[ExactlyWhatItSaysOnTheTin Damage Over Time]], which by all visual means is actually a heavy bledding bleeding effect that cuts a select percentage of HP, bypassing the opponent's armor, dodge and shields.



* ''VideoGame/GalaxyAngel'': Mint's Emblem Frame, the Trick Master, trades mobility and burst damage (compared to the similarly-balanced Lucky Star) for a slower, yet steadier damage-over-time thanks to her multi-directional [[AttackDrone Fliers]] that has a constant damage output. Trick Master's [[LimitBreak Hyper Weapon]], Flier Dance, gradually wears down HP of enemy units in a designated area over time, and when sufficiently leveled, [[OneWomanArmy she can clear out an entire area of weaker enemies by herself]].

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* ''VideoGame/GalaxyAngel'': Mint's Emblem Frame, the Trick Master, trades mobility ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsI'': The Black Fungus
and burst Parasite Cage can both inflict poison on Sora. Poison in this game is short-lived but stackable, leading to a group of Black Fungi potentially causing a lot of damage (compared to the similarly-balanced Lucky Star) for a slower, yet steadier damage-over-time thanks to her multi-directional [[AttackDrone Fliers]] that has a constant very quickly.
** ''VideoGame/KingdomHeartsChainOfMemories'': Vexen's Diamond Dust sleight deals continuous
damage output. Trick Master's [[LimitBreak Hyper Weapon]], Flier Dance, gradually wears down HP to Riku for its duration. In ''Re:Chain of Memories'', it lasts slightly longer and ends with an icy shockwave for even more damage. In both cases, the damage can only be stopped by cardbreaking the sleight.
** ''VideoGame/KingdomHearts358DaysOver2'': The Ignite status replaces poison as a continuous damage effect and has a chance of being inflicted by any attack that deals fire damage, including
enemy units in a designated area over time, abilities and when sufficiently leveled, [[OneWomanArmy she can clear out an entire area the Fire spell line.
** ''VideoGame/KingdomHeartsBirthBySleep'': All three protagonists have access to both the poison and ignite status effects through spells
of weaker the same name. Additionally, the Zero Gravity spell line deals continuous damage to enemies by herself]].while suspending them in the air.
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* ''VideoGame/PrayerOfTheFaithless'': Bleed hurts an enemy for 10 HitPoints at the start of their turn for as long as it lasts.

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* ''VideoGame/PrayerOfTheFaithless'': Bleed hurts an enemy for 10 HitPoints approximately 11% of their max HP at the start of their turn for as long as it lasts.
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* ''VideoGame/PrayerOfTheFaithless'': Bleed hurts an enemy for 10 HitPoints at the start of their turn for as long as it lasts.
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crosswicking

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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Poison and Wound effects give damage at regular intervals, and almost everything in forest areas is poisonous.
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* ''VideoGame/ShantaeHalfGenieHero'': Beach Mode's third summer safety tip talks about sunburn, which is 1 {{Hit Point|s}} of damage a second or less:
--> '''Summer Safety Tips #3:''' [[gold:"Keep a close eye on your SUN-BURN-O-METER!"]]\\
[[gold:"When it starts FLASHING, you'd better find more SUNSCREEN quickly!"]]\\
[[gold:"Catching sunburn will DRAIN YOUR HEALTH RAPIDLY!"]]\\
[[gold:"Then it's GAME OVER for you!"]]\\
[[gold:"Be sure to RE-APPLY SUNSCREEN non-stop throughout your day!"]]\\
[[gold:"Remember these safety tips! And make your SUN time..."]]\\
[[gold:"...FUN time!"]]\\
'''Shantae:''' Gosh...\\
Who knew going to the beach could be so [[gold:DANGEROUS]]?!\\
Welp, off I go!
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* Instead of having "bleeding" as a StatusEffect, ''VideoGame/TotalChaos'' has it in the form of its own meter. The higher the meter, the more it continuously damages you. Bleeding won't kill you and the meter can be lowered with items like bandages and blood clotters. How much the meter increases is dependent on what attacks you get hit by, with getting punched increasing the meter by a little while getting bitten increases it a lot more.
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* ''VideoGame/JurassicWorldAlive'': One of the status ailments a dinosaur can dish out is the aptly named [[ExactlyWhaItSaysOnTheTin Damage Over Time]], which by all visual means is actually a heavy bledding effect that cuts a select percentage of HP, bypassing the opponent's armor, dodge and shields.

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* ''VideoGame/JurassicWorldAlive'': One of the status ailments a dinosaur can dish out is the aptly named [[ExactlyWhaItSaysOnTheTin [[ExactlyWhatItSaysOnTheTin Damage Over Time]], which by all visual means is actually a heavy bledding effect that cuts a select percentage of HP, bypassing the opponent's armor, dodge and shields.
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* ''VideoGame/JurassicWorldAlive'': One of the status ailments a dinosaur can dish out is the aptly named [[ExactlyWhaItSaysOnTheTin Damage Over Time]], which by all visual means is actually a heavy bledding effect that cuts a select percentage of HP, bypassing the opponent's armor, dodge and shields.
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** Module T1-4 ''The Temple of Elemental Evil''. A {{PC}} in one of the four Nodes of Elemental Evil took 1-4 HitPoints of environmental damage per turn.

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** Module T1-4 ''The Temple of Elemental Evil''. A {{PC}} player character in one of the four Nodes of Elemental Evil took 1-4 HitPoints of environmental damage per turn.



*** {{PC}}s on the Paraelemental Plane of Ice took 1-6 HitPoints of cold damage per round.

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*** {{PC}}s Players on the Paraelemental Plane of Ice took 1-6 HitPoints of cold damage per round.
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* ''VideoGame/ZanZarahTheHiddenPortal'': Burn (fire and energy magic), freeze (ice magic), and poison (nature magic) are status effects that cause the affected fairy to constantly lose HP. What's worse, unlike all other StatusEffects, these persist even after the duel is over and you have to use a consumable item to remove them.

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Damage Over Time is a common VideoGame mechanic where, instead of sustaining one-time sums of damage from one attack at a time, a unit receives a negative status that inflicts a small amount of damage at regular intervals, independent of any other factors or further attacks against them. The definition of an 'interval' varies by game: In action-based genres these intervals may be measured in real time, while turn-based genres (including non-video games, like a TabletopRPG) may measure intervals based on "turns" or "rounds".

Depending on how long the effect lasts, the accumulated damage can become significant, especially if combined with an AreaOfEffect to harm multiple targets simultaneously. On a mechanical level, this is the opposite of GradualRegeneration (and the "Regenerate" StatusBuff), and some varieties may officially neutralize or counteract each other.

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Damage Over Time (or just [=DoT=]) is a common VideoGame mechanic where, instead of sustaining one-time sums of damage from one attack at a time, a unit receives a negative status that inflicts a small amount of damage at regular intervals, independent of any other factors or further attacks against them. The definition of an 'interval' varies by game: In action-based genres these intervals may be measured in real time, while turn-based genres (including non-video games, like a TabletopRPG) may measure intervals based on "turns" or "rounds".

Depending on how long the effect lasts, the accumulated damage can become significant, especially if combined with an AreaOfEffect to harm multiple targets simultaneously. On a mechanical level, this is the opposite of GradualRegeneration (and the "Regenerate" StatusBuff), and some varieties may officially neutralize or counteract each other.
other.


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Similarly, and depending on how long the fight went on while the character is suffering from Damage Over Time, this could very well result in YouAreAlreadyDead.
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* ''VideoGame/GalaxyAngel'': Mint's Emblem Frame, the Trick Master, trades mobility and burst damage (compared to the similarly-balanced Lucky Star) for a slower, yet steadier damage-over-time thanks to her multi-directional [[AttackDrone Fliers]] that has a constant damage output. Trick Master's [[LimitBreak Hyper Weapon]], Flier Dance, gradually wears down HP of enemy units in a designated area over time, and when sufficiently leveled, [[OneWomanArmy she can clear out an entire area of weaker enemies by herself]].
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* ''[[Franchise/DungeonsAndDragons Dungeons and Dragons Tactics]]'' for the [=PSP=], has the spell Evard's Black Tentacle. Affecting a large area, anyone caught in it (barring a few exceptions) will be helpless and then squeezed each round for damage equal to getting hit by a great sword.
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* ''Juicy Realm'' from [=SpaceCan=] Games and X.D. Network has poison and a few weapons that can inflict burning, they also have the unique Honeycomb weapon which shoots a swarm of bees at the enemy and they cling on to the enemy to inflict constant damage.


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* ''VideoGame/RemnantFromTheAshes'' has a number of weapons like the Devastator and Spitfire that can inflict Bleed and Burning status respectively. There's also the unique ability of the Pride of the Iskal which shoots four beetles at the enemy. Once they latch on, they drain the enemy of 50 health over time before flying back to you and restoring your health.


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* Wrestling video games of many various titles often feature hold attacks like a that can inflict constant damage until the opponent submits or breaks out. While the initial damage is often smaller than a strike, slam or throw - an opponent can quite quickly go from full health to 0 while the opponent is helpless or struggling.

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** In ''Monster Hunter 4 Ultimate'', the flagship monster Seregios can inflict Bleeding, but instead of your standard damage over time, it'll hurt you if you do anything other than move normally. There are two ways of curing it: either crouching for a while or eating a meat product (Steak or Mosswine Jerky -- preferably the latter, as it's faster and recovers your red HP.) In ''Generations'', the Shogun Ceanataur can also inflict Bleeding.
** And as for the Plague, there's a "Frenzy" status, which can apply both to monsters and hunters in different ways. If there's an outbreak of Frenzy (mentioned in the quest info), monsters will be Frenzied when you fight them, either at the start or in the middle of the fight. These monsters' [[RedEyesTakeWarning eyes glow red]], and their body becomes darker, and they hit harder but their speed becomes erratic -- from [[MightyGlacier slower than normal]] to [[LightningBruiser ridiculously fast]]. If you get hit by a Frenzy-infused attack, a meter will appear next to your status bar. If you deal enough damage before it fills, you'll overcome the Frenzy and gain an attack and [[CriticalHit affinity]] boost, but if it fills before you do so, you'll get infected, negating red health regeneration and making Frenzy-infused attacks hurt more.

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** In ''Monster Hunter 4 Ultimate'', ''VideoGame/MonsterHunter4'':
*** Gore Magala and
the flagship monster Seregios adult form Shagaru Magala can both inflict Bleeding, but instead of your standard damage over time, it'll hurt you if you do anything other than move normally. There are two ways of curing it: either crouching for a while or eating a meat product (Steak or Mosswine Jerky -- preferably the latter, as it's faster and recovers your red HP.) In ''Generations'', the Shogun Ceanataur can also inflict Bleeding.
** And as for the Plague, there's a
"Frenzy" status, which can apply both to monsters and hunters in different ways. If there's an outbreak of Frenzy (mentioned in the quest info), monsters will be Frenzied when you fight them, either at the start or in the middle of the fight. These monsters' [[RedEyesTakeWarning eyes glow red]], and their body becomes darker, and they hit harder but their speed becomes erratic -- from [[MightyGlacier slower than normal]] to [[LightningBruiser ridiculously fast]]. If you get hit by a Frenzy-infused attack, a meter will appear next to your status bar. If you deal enough damage before it fills, you'll overcome the Frenzy and gain an attack and [[CriticalHit affinity]] boost, but if it fills before you do so, you'll get infected, negating red health regeneration and making Frenzy-infused attacks hurt more.more.
*** In ''4 Ultimate'', the flagship monster Seregios can inflict Bleeding, but instead of your standard damage over time, it'll hurt you if you do anything other than move normally. There are two ways of curing it: either crouching for a while or eating a meat product (Steak or Mosswine Jerky -- preferably the latter, as it's faster and recovers your red HP). In ''VideoGame/MonsterHunterGenerations'', the Shogun Ceanataur can also inflict Bleeding.

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* ''VideoGame/LeagueOfLegends'' features a few poisonous abilities that deal tick damage. The Champions who make the most use out of it are Twitch, Teemo, Cassiopeia, and Singed.

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* ''VideoGame/LeagueOfLegends'' features a few poisonous abilities that deal tick damage. The Champions who make the most use out of it are Twitch, Teemo, Cassiopeia, Darius, and Singed.


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** As far as tankier characters are concerned, Darius practically runs on this, as his passive ''Hemorrhage'' makes it such that whenever he damages an enemy with an attack or ability, he places a ''Hemorrhage'' stack on an enemy which deals damage overtime for five seconds, and stacks up to five times. Once he makes it to five stacks on a champion, his other passive ''Noxian Might'' takes into effect, which makes it such that he now automatically applies five ''Hemorrhage'' stacks on the next bit of damage he does, and it always refreshes whenever he hits a champion. Even before you get to use his ult, entering a prolonged fight with Darius is usually a very bad idea, especially considering [[YouAreAlreadyDead you can still die even after you managed to escape]].
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* The Dancer in ''VideoGame/FinalFantasyTactics'' can inflict random status effects over the whole board. Over one turn it's not much, but it adds up. This works best with the Ninja Reaction Skill "Sunken State"- it turns you invisible when you get attacked. Invisible units can't be targeted, but the status goes away if you so much as enter the "act" menu. Which you never have to do after a Dancer (or a Bard, which is the symmetrical opposite of the Dancer) start her schtick.

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* ** The Dancer in ''VideoGame/FinalFantasyTactics'' can inflict random status effects over the whole board. Over one turn it's not much, but it adds up. This works best with the Ninja Reaction Skill "Sunken State"- it turns you invisible when you get attacked. Invisible units can't be targeted, but the status goes away if you so much as enter the "act" menu. Which you never have to do after a Dancer (or a Bard, which is the symmetrical opposite of the Dancer) start her schtick.

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