History Main / DamageOverTime

10th Aug '17 2:48:29 PM Codefreak5
Is there an issue? Send a Message


* ''VideoGame/KillingFloor'' does similar to ''Earthbound'' above. Health gains roll up over time, but health losses are instantaneous and cancel out health gains.

to:

* The Firebug class in ''VideoGame/KillingFloor'' does similar to ''Earthbound'' above. Health gains roll up has a variety of fire weapons, all of which deal fire damage over time, but health losses are instantaneous and cancel out health gains.time.
27th Jul '17 12:14:03 PM Moopsball
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/PathOfExile'' damage over time comes from StandardStatusEffects like poison, bleed, and burning, as well as virulent magic and swirling vortices of ice. Because damage over time occurs as continuous HP loss rather than by ticks it is not considered to hit, which has both disadvantages [[labelnote: note]]cannot CriticalHit, cannot leech, cannot apply effects[[/labelnote]] and advantages [[labelnote: note]]cannot be reflected, blocked, or dodged, can be exploited with [[AdaptiveAbility Elemental Equilibrium]][[/labelnote]].
27th Jul '17 11:41:38 AM Necrodomo
Is there an issue? Send a Message


* The [[NamesToRunAwayFromReallyFast Defiler]] demon in ''[[NexusWar Nexus Clash]]'' gets a powerful, lingering poison that deals more lingering damage the more powerful the target is and persists forever unless it is healed, even if the target ''dies'' and respawns. There's also a less powerful and less persistent version that literally anyone with the right magic item can use.

to:

* The [[NamesToRunAwayFromReallyFast Defiler]] demon in ''[[NexusWar Nexus Clash]]'' gets wields a powerful, lingering powerful poison that deals more lingering damage the more powerful the target is and persists forever unless until it is directly healed, even if the target ''dies'' and respawns. There's also a less powerful and less persistent version that literally anyone with the right magic item can use.
27th Jul '17 11:40:52 AM Necrodomo
Is there an issue? Send a Message

Added DiffLines:

* The [[NamesToRunAwayFromReallyFast Defiler]] demon in ''[[NexusWar Nexus Clash]]'' gets a powerful, lingering poison that deals more lingering damage the more powerful the target is and persists forever unless it is healed, even if the target ''dies'' and respawns. There's also a less powerful and less persistent version that literally anyone with the right magic item can use.
19th Jul '17 12:10:52 PM REV6Pilot
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DarkestDungeon'' features Bleed and Blight. Mechanics-wise, they're the same thing - a certain amount of damage grouped in stacks that tic down over 3 turns (5 if it lands during a {{crit|iticalHit}} attack); stacks overlap but tic down individually, and both types can be stacked together) -, the difference being who or what is resistant or weak to either. Resistance to both can be buffed or debuffed.
29th Mar '17 3:08:12 AM eroock
Is there an issue? Send a Message


-->''"Slowly. Gently. This is how a life is taken"''
-->--'''The Ancestor''', ''Videogame/DarkestDungeon''

to:

-->''"Slowly.->''"Slowly. Gently. This is how a life is taken"''
-->--'''The -->-- '''The Ancestor''', ''Videogame/DarkestDungeon''
26th Mar '17 8:14:11 PM Fuyumoto
Is there an issue? Send a Message

Added DiffLines:

* Being a snake {{Youkai}}, all of Kiyo-hime's attacks in ''Onmyōji'' deal this as well as lower the opponents' armor.
26th Jan '17 1:48:56 PM Lopiny
Is there an issue? Send a Message


-->"Slowly. Gently. This is how a life is taken"

to:

-->"Slowly.-->''"Slowly. Gently. This is how a life is taken"taken"''
26th Jan '17 1:48:05 PM Lopiny
Is there an issue? Send a Message


-->[[Memes/WorldOfWarcraft "More DOTS. Throw more DOTS. OK Stop DOTS! FUUUUUUUUUUUCK! WHAT THE FUCK WAS THAT?"]]

to:

-->[[Memes/WorldOfWarcraft "More DOTS. Throw more DOTS. OK Stop DOTS! FUUUUUUUUUUUCK! WHAT THE FUCK WAS THAT?"]]
-->"Slowly. Gently. This is how a life is taken"
-->--'''The Ancestor''', ''Videogame/DarkestDungeon''
28th Oct '16 7:55:03 PM Nevermore2002
Is there an issue? Send a Message


* In ''VideoGame/GrimDawn'', almost all form of attacks have a damage over time variant: physical (trauma), fire (burning), cold (frostburn), lightning (electrocute), acid (poison) and vitality (vitality decay).

to:

* In ''VideoGame/GrimDawn'', almost all form of attacks have a damage over time variant: physical (trauma), (internal trauma), fire (burning), (burn), cold (frostburn), lightning (electrocute), acid (poison) and (poison), vitality (vitality decay).decay) and bleeding.
This list shows the last 10 events of 61. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageOverTime