History Main / DamageOverTime

29th Mar '17 3:08:12 AM eroock
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-->''"Slowly. Gently. This is how a life is taken"''
-->--'''The Ancestor''', ''Videogame/DarkestDungeon''

to:

-->''"Slowly.->''"Slowly. Gently. This is how a life is taken"''
-->--'''The -->-- '''The Ancestor''', ''Videogame/DarkestDungeon''
26th Mar '17 8:14:11 PM Fuyumoto
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* Being a snake {{Youkai}}, all of Kiyo-hime's attacks in ''Onmyōji'' deal this as well as lower the opponents' armor.
26th Jan '17 1:48:56 PM Lopiny
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-->"Slowly. Gently. This is how a life is taken"

to:

-->"Slowly.-->''"Slowly. Gently. This is how a life is taken"taken"''
26th Jan '17 1:48:05 PM Lopiny
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-->[[Memes/WorldOfWarcraft "More DOTS. Throw more DOTS. OK Stop DOTS! FUUUUUUUUUUUCK! WHAT THE FUCK WAS THAT?"]]

to:

-->[[Memes/WorldOfWarcraft "More DOTS. Throw more DOTS. OK Stop DOTS! FUUUUUUUUUUUCK! WHAT THE FUCK WAS THAT?"]]
-->"Slowly. Gently. This is how a life is taken"
-->--'''The Ancestor''', ''Videogame/DarkestDungeon''
28th Oct '16 7:55:03 PM Nevermore2002
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* In ''VideoGame/GrimDawn'', almost all form of attacks have a damage over time variant: physical (trauma), fire (burning), cold (frostburn), lightning (electrocute), acid (poison) and vitality (vitality decay).

to:

* In ''VideoGame/GrimDawn'', almost all form of attacks have a damage over time variant: physical (trauma), (internal trauma), fire (burning), (burn), cold (frostburn), lightning (electrocute), acid (poison) and (poison), vitality (vitality decay).decay) and bleeding.
27th Oct '16 3:13:33 PM Nevermore2002
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* In ''VideoGame/GrimDawn'', almost all form of attacks have a damage over time variant: physical (trauma), fire (burning), cold (frostburn), lightning (electrocute), acid (poison) and vitality (vitality decay).
12th Jul '16 5:17:27 AM IamTheCaligula
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* In ''VideoGame/{{Undertale}}'', this is part of what makes the battle with the [[VillainProtagonist Genocide Run]] final boss, [[spoiler:Sans the skeleton,]] so grueling. His attacks deal only 1 damage in theory, but they don't trigger MercyInvincibility and thus hit for 1 damage every frame you are in contact with them... and on top of that, even when you're no longer in contact with them, they leave a slow damage over time effect (which turns part of your life bar purple, so you can see exactly how much health you will lose). The more you get hit, the longer the damage over time effect lasts, too. [[VideoGameCrueltyPunishment That's the feeling of your sins crawling down your back.]]

to:

* In ''VideoGame/{{Undertale}}'', this is part of what makes the battle with the [[VillainProtagonist Genocide Run]] final boss, [[spoiler:Sans the skeleton,]] Skeleton,]] so grueling. His attacks deal only 1 damage in theory, but they don't trigger MercyInvincibility and thus hit for [[DeathOfAThousandCuts 1 damage every frame you are in contact with them...them]]... and on top of that, even when you're no longer in contact with them, they leave a slow damage over time effect (which turns part of your life bar purple, so you can see exactly how much health you will lose). The more you get hit, the longer the damage over time effect lasts, too. [[VideoGameCrueltyPunishment That's the feeling of your sins crawling down on your back.]]
10th Nov '15 6:59:13 PM Arachnos
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* In ''VideoGame/{{Undertale}}'', this is part of what makes the battle with the [[VillainProtagonist Genocide Run]] final boss, [[spoiler:Sans the skeleton,]] so grueling. His attacks deal only 1 damage in theory, but they don't trigger MercyInvincibility and thus hit for 1 damage every frame you are in contact with them... and on top of that, even when you're no longer in contact with them, they leave a slow damage over time effect (which turns part of your life bar purple, so you can see exactly how much health you will lose). The more you get hit, the longer the damage over time effect lasts, too. [[VideoGameCrueltyPunishment That's the feeling of your sins crawling down your back.]]
20th Feb '15 3:32:59 AM maddallinah272
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** The Priest's Shadow specialisation Shadow specialization relies heavily on damage over time spells such as Shadow Word: Pain, Devouring Plague, Vampiric Touch and the channelled Mind Flay, with Shadow Word: Death, Mind Blast and Mind Spike being complementary direct damage spells, however Shadow Word: Pain refreshes (through talents) its cooldown whenever Mind Flay is channelled. Depending on the spell haste of the player's character, additional damage can occur in the same length of time as the original spell, particularly observed while channelling Mind Flay.

to:

** The Priest's Shadow specialisation Shadow specialization relies heavily on damage over time spells such as Shadow Word: Pain, Devouring Plague, Vampiric Touch and the channelled Mind Flay, with Shadow Word: Death, Mind Blast and Mind Spike being complementary direct damage spells, however Shadow Word: Pain refreshes (through talents) its cooldown whenever Mind Flay is channelled. Depending on the spell haste of the player's character, additional damage can occur in the same length of time as the original spell, particularly observed while channelling Mind Flay.
20th Feb '15 3:32:24 AM maddallinah272
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** The Priest's Shadow specialisation Shadow specialization relies heavily on damage over time spells such as Shadow Word: Pain, Devouring Plague, Vampiric Touch and the channelled Mind Flay, with Shadow Word: Death, Mind Blast and Mind Spike being complementary direct damage spells, however Shadow Word: Pain refreshes (through talents) its cooldown whenever Mind Flay is channelled. Depending on the spell haste of the player's character, additional damage can occur in the same length of time as the original spell, particularly observed while channelling Mind Flay.
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