History Main / DamageDiscrimination

13th May '17 6:12:39 PM nombretomado
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* Both played straight and averted in ''Franchise/StarCraft'' -- attacks from some units that normally do splash damage, such as Reavers and Firebats, will not damage your own units, but damage from other sources such as your own Seige Tanks will.

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* Both played straight and averted in ''Franchise/StarCraft'' ''VideoGame/StarCraft'' -- attacks from some units that normally do splash damage, such as Reavers and Firebats, will not damage your own units, but damage from other sources such as your own Seige Tanks will.
2nd May '17 6:10:53 AM ironcommando
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Often but not necessarily a subtrope of TheComputerIsACheatingBastard. SetAMookToKillAMook is an aversion of Type 2.

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Often but not necessarily a subtrope of TheComputerIsACheatingBastard. SetAMookToKillAMook is an aversion of Type 2. Can sometimes be justified if it's a PhlebotinumBomb.
21st Apr '17 11:27:26 AM johnnye
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'''[[InvulnerableCivilians NPC Invincibility]]''' - Non-player characters are usually completely immune to ''all'' damage, especially the inhabitants of an [[AdventureTowns Adventure Town]]. Slash them with your sword, and they might duck in fear or yell at you, but that's about it. If you can kill them, that will generally exclude [[InfantImmortality children]]. If there's [[HideYourChildren any of them around]], that is.

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'''[[InvulnerableCivilians NPC Invincibility]]''' - Non-player characters are usually completely immune to ''all'' damage, especially the inhabitants of an [[AdventureTowns Adventure Town]]. Slash them with your sword, and they might duck in fear or [[WhatTheHellPlayer yell at you, you]], but that's about it. If you can kill them, that will generally exclude [[InfantImmortality children]]. If there's [[HideYourChildren any of them around]], that is.
21st Feb '17 5:58:19 AM jayharrison
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* ''VideoGame/CodeNameSteam'' doesn't play any favorites when it comes to who gets hurt from what. One notable example are Rippers, blind aliens with acute hearing ability; since they rely purely on audio clues, they can easily plow through and injure their own allies in order to close in on the enemy's position.
3rd Oct '16 4:55:29 AM DarkStorm
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** ''VideoGame/Dofus'' originally averted this for all area-of-effect attacks, though many (though not all!) were later changed to not harm the caster or the caster's allies. Currently, area of effects centered on the caster tend to not harm allies, but long-range area attacks do, so be careful where you place that Explosive Arrow or Manifold Bramble.

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** ''VideoGame/Dofus'' ''VideoGame/{{Dofus}}'' originally averted this for all area-of-effect attacks, though many (though not all!) were later changed to not harm the caster or the caster's allies. Currently, area of effects centered on the caster tend to not harm allies, but long-range area attacks do, so be careful where you place that Explosive Arrow or Manifold Bramble.
2nd Oct '16 12:55:37 PM DarkStorm
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** ''VideoGame/Dofus'' originally averted this for all area-of-effect attacks, though many (though not all!) were later changed to not harm the caster or the caster's allies. Currently, area of effects centered on the caster tend to not harm allies, but long-range area attacks do, so be careful where you place that Explosive Arrow or Manifold Bramble.
17th Sep '16 7:20:15 PM __Vano
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** In earlier versions, if a monster accidentally damages itself with the splash damage from an exploding barrel, they'll try to fight ''themselves'', ripping themselves to shreds if they can perform melee attacks or just going berserk if they can't. It was a bug though, and was later fixed.

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** In earlier versions, if a monster accidentally damages itself with the splash damage from an exploding barrel, they'll try to fight ''themselves'', [[https://www.youtube.com/watch?v=_slF2ne_drQ ripping themselves to shreds shreds]] if they can perform melee attacks or just going berserk if they can't. It was a bug though, and was later fixed.
14th Jul '16 2:53:57 AM Doug86
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* The field damage-causing tiles in ''Franchise/FireEmblem'' can hurt enemies and allies fine. That's bad, as it means robbing you of valuable experience points.

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* The field damage-causing tiles in ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' can hurt enemies and allies fine. That's bad, as it means robbing you of valuable experience points.
10th Jun '16 10:23:10 AM rjd1922
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In videogames, things that do damage to one thing don't always do damage to something else. The damage usually discriminates based on what team you're on. Unfair? Well, [[EverythingTryingToKillYou everything IS trying to kill you]].

'''NPC Invincibility''' - Non-player characters are usually completely immune to ''all'' damage, especially the inhabitants of an [[AdventureTowns Adventure Town]]. Slash them with your sword, and they might duck in fear or yell at you, but that's about it. If you can kill them, that will generally exclude [[InfantImmortality children]]. If there's [[HideYourChildren any of them around]], that is.

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In videogames, video games, things that do damage to one thing don't always do damage to something else. The damage usually discriminates based on what team you're on. Unfair? Well, [[EverythingTryingToKillYou everything IS trying to kill you]].

'''NPC Invincibility''' '''[[InvulnerableCivilians NPC Invincibility]]''' - Non-player characters are usually completely immune to ''all'' damage, especially the inhabitants of an [[AdventureTowns Adventure Town]]. Slash them with your sword, and they might duck in fear or yell at you, but that's about it. If you can kill them, that will generally exclude [[InfantImmortality children]]. If there's [[HideYourChildren any of them around]], that is.
7th May '16 4:55:50 AM jayharrison
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* The ''VideoGame/SeriousSam'' games have [[EverythingTryingToKillYou a cadre of aliens trying to kill Sam]] [[ArtificialStupidity without any regard to protecting themselves in the process]]. As a result, one alien's attacks are fully capable of injuring another, thereby reducing the amount of ammo Sam will have to use.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageDiscrimination