History Main / DamageDiscrimination

11th Dec '17 12:29:49 AM Mattwo
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* Certain status effects can cause a "confused" or "berserk" state that can cause characters to attack teammates and even themselves. This was originally exclusive to RPGs but like many other RPG mechanics, eventually bled into other generas.

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* Certain status effects can cause a "confused" or "berserk" state that can cause characters to attack teammates and even themselves. This was originally exclusive to RPGs [=RPGs=] but like many other RPG mechanics, eventually bled into other generas.
11th Dec '17 12:29:16 AM Mattwo
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[[AC:Multi-Genera]]
* Certain status effects can cause a "confused" or "berserk" state that can cause characters to attack teammates and even themselves. This was originally exclusive to RPGs but like many other RPG mechanics, eventually bled into other generas.
11th Dec '17 12:23:23 AM Mattwo
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*"MPK", or Monster Player Kill is a common troll tactic used to subvert this limitation to kill other players characters with enemies by either purposefully dying, using a feign death ability or using careful agro management.




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*In ''VideoGame/PhantasyStarOnline2'', most types of enemy seem hate the Darkers, even if the darker infection is the reason why they attack you in the first place. Even enemies with visible external darker infections (referred to as "boosted enemies") will attack them.
3rd Dec '17 8:14:52 PM Kadorhal
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* In ''VideoGame/DevilMayCry 3'' and again ''VideoGame/DevilMayCry 4'' enemies are just as likely to harm each other as well as the player, and in fact the games usually have a type of demon spawn just for the purpose of indiscriminately causing damage, such as the Wraths in 3 or the Blitz in 4. Surroundings that can also harm the player are just as capable in harming monsters as well.

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* In ''VideoGame/DevilMayCry 3'' and again ''VideoGame/DevilMayCry 4'' ''4'', enemies are just as likely to harm each other as well as the player, and in fact the games usually have a type of demon spawn just for the purpose of indiscriminately causing damage, such as the Wraths in 3 or the Blitz in 4. Surroundings that can also harm the player are just as capable in harming monsters as well.
3rd Dec '17 7:13:15 PM Kadorhal
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* Averted in ''VideoGame/CommandAndConquerGenerals''. Superweapons, splash damage and residual effects such as fire and toxins will damage your own units, and the GLA mobs can have individual people crushed by your vehicles.

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* ''VideoGame/CommandAndConquer'' series:
** Averted with the Iraqi Desolator in ''VideoGame/CommandAndConquerRedAlert2'', whose deployable ability is irradiating a large area around them. Regardless of side, the only things that don't take damage from it are other Desolators (since they wear special suits for just that purpose) and anything robotic. Zig-zagged for the deployable ability of the Yuri Clones, which unleash a wave of mental energy to instantly kill all infantry within a radius about the same as the above - in the base game when they're a Soviet unit, the attack is indiscriminate on side and kills all infantry caught in it, while in the expansion pack where they've been taken away by Yuri, they've been trained enough to only hit enemies.
**
Averted in ''VideoGame/CommandAndConquerGenerals''. Superweapons, splash damage and residual effects such as fire and toxins will damage your own units, and the GLA mobs can have individual people crushed by your vehicles.
19th Oct '17 7:04:42 AM TheWarioBros
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** While friendly NPCs are immune to attacks in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', enemies are not and can be tricked into hitting each other with their attacks. This leads to some amusing instances of Guardians, Hinox or Moldugas sending each other flying if you trick one into the range of the other and it happens to be in the path of an attack. Or weaker monsters like Bokoblins getting angry with an ally for accidentally shooting them with a bow.
13th May '17 6:12:39 PM nombretomado
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* Both played straight and averted in ''Franchise/StarCraft'' -- attacks from some units that normally do splash damage, such as Reavers and Firebats, will not damage your own units, but damage from other sources such as your own Seige Tanks will.

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* Both played straight and averted in ''Franchise/StarCraft'' ''VideoGame/StarCraft'' -- attacks from some units that normally do splash damage, such as Reavers and Firebats, will not damage your own units, but damage from other sources such as your own Seige Tanks will.
2nd May '17 6:10:53 AM ironcommando
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Often but not necessarily a subtrope of TheComputerIsACheatingBastard. SetAMookToKillAMook is an aversion of Type 2.

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Often but not necessarily a subtrope of TheComputerIsACheatingBastard. SetAMookToKillAMook is an aversion of Type 2. Can sometimes be justified if it's a PhlebotinumBomb.
21st Apr '17 11:27:26 AM johnnye
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'''[[InvulnerableCivilians NPC Invincibility]]''' - Non-player characters are usually completely immune to ''all'' damage, especially the inhabitants of an [[AdventureTowns Adventure Town]]. Slash them with your sword, and they might duck in fear or yell at you, but that's about it. If you can kill them, that will generally exclude [[InfantImmortality children]]. If there's [[HideYourChildren any of them around]], that is.

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'''[[InvulnerableCivilians NPC Invincibility]]''' - Non-player characters are usually completely immune to ''all'' damage, especially the inhabitants of an [[AdventureTowns Adventure Town]]. Slash them with your sword, and they might duck in fear or [[WhatTheHellPlayer yell at you, you]], but that's about it. If you can kill them, that will generally exclude [[InfantImmortality children]]. If there's [[HideYourChildren any of them around]], that is.
21st Feb '17 5:58:19 AM jayharrison
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* ''VideoGame/CodeNameSteam'' doesn't play any favorites when it comes to who gets hurt from what. One notable example are Rippers, blind aliens with acute hearing ability; since they rely purely on audio clues, they can easily plow through and injure their own allies in order to close in on the enemy's position.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DamageDiscrimination