History Main / CycleOfHurting

25th Jun '16 8:42:17 PM nombretomado
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* Like in the ''TabletopGame/DungeonsAndDragons'' example above, area-effect spells in ''BaldursGate'' can very easily be used to create situations like these, especially with the Cloudkill spell, which knocks targets unconscious while continuously dealing damage (and every time they regain consciousness, they have to make another roll to avoid getting knocked out again) and lasts a ''very'' long time. Prep some ranged attacks to speed things along, and many enemies that are knocked out by it are as good as dead (though even if they aren't, casting Web or Entangle in the same area can help hold them in place.)
* TabletopGame/DragonsDogma has several enemies (notably, the [[OurOgresAreHungrier Ogre]] and [[ChestMonster Maneater]]) that will grab you. This initiates a SmashingSurvival moment of frantically waggling the left stick. Unfortunately, both of these enemies can easily inflict lethal damage before you waggle free, and [[ArtificialStupidity your pawns don't always help you out]].

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* Like in the ''TabletopGame/DungeonsAndDragons'' example above, area-effect spells in ''BaldursGate'' ''Franchise/BaldursGate'' can very easily be used to create situations like these, especially with the Cloudkill spell, which knocks targets unconscious while continuously dealing damage (and every time they regain consciousness, they have to make another roll to avoid getting knocked out again) and lasts a ''very'' long time. Prep some ranged attacks to speed things along, and many enemies that are knocked out by it are as good as dead (though even if they aren't, casting Web or Entangle in the same area can help hold them in place.)
* TabletopGame/DragonsDogma ''TabletopGame/DragonsDogma'' has several enemies (notably, the [[OurOgresAreHungrier Ogre]] and [[ChestMonster Maneater]]) that will grab you. This initiates a SmashingSurvival moment of frantically waggling the left stick. Unfortunately, both of these enemies can easily inflict lethal damage before you waggle free, and [[ArtificialStupidity your pawns don't always help you out]].
25th Jun '16 11:40:53 AM billybobfred
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* ''VideoGame/TheWorldEndsWithYou'' is actually fairly nice about avoiding this; all four Players have a mid-air recovery, and enemy attacks are usually pretty slow and clearly telegraphed. Only if you get [[StandardStatusEffect inflicted with Immobilize]] is there a real concern of dying before you regain control. On the other hand, [[spoiler:as shown in [[http://lparchive.org/The-World-Ends-With-You/Update%2063/ this]] LetsPlay, with the right pins, you can stunlock ''the BonusBoss''.]]
2nd Jun '16 11:03:40 AM Nox13last
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** The part of the game colloquially referred to as 'the Bad Time'. Sparing the final boss of the game when given the opportunity will invoke this. If you've been doing well in the battle up to this point (or having eaten something, as this is a [[BreatherLevel breather period]] in which no attacks will happen), it will take a while for you to be killed. Of course, this requires that you subvert your own character at the last moment (showing mercy for once), so some people can miss this experience.

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** The part of the game colloquially referred to as 'the Bad Time'. Sparing the final boss of the game when given the opportunity will invoke this. If you've been doing well in the battle up to this point (or having eaten something, as this is a [[BreatherLevel breather period]] in which no attacks will happen), it will take a while for you to be killed. Of course, this requires that you subvert your own character at the last moment [[HeelFaceTurn (showing mercy for once), once)]], so some people can miss this experience.
2nd Jun '16 11:02:13 AM Nox13last
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* ''{{VideoGame/Undertale}}''. So the bad guy has consumed all of the human souls, but you [[ButThouMust choose]] to fight him anyway. A difficult battle ensues, and he frequently abuses the [[SaveScumming SAVE/LOAD]] mechanic to [[spoiler:trick you into hitting attacks that have already passed]]. You eventually succeed in defeating him. After a short period of disbelief about being mortally wounded, he [[spoiler:reloads to the beginning of the battle, and proceeds to obliterate you with an undodgeable attack. Death animation (cracking in two and shattering) plays. He reloads and does it again. And again. And again. In the end, killing you about six times a second, then holds you at 1 HP to deliver his monologue.]] He did warn you that he'd "save over your death to tear you to bloody shreds over and over and over again". [[CrowningMomentOfFunny Bonus points]] for defiantly running into the attacks as he's talking.
** The part of the game colloquially referred to as 'the Bad Time'. Sparing the final boss of the game when given the opportunity will invoke this. If you've been doing well in the battle up to this point (or having eaten something, as this is a [[BreatherLevel breather period]] in which no attacks will happen), it will take a while for you to be killed. Of course, this requires that you subvert your own character at the last moment (showing mercy for once), so some people can miss this experience.



* In ''Undertale'', Flowey attempts to do this to do this a lot of times.

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* In ''Undertale'', Flowey attempts to do this to do this a lot of times.
31st May '16 4:23:57 PM CybranGeneralSturm
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* In the "Eke Reloaded" pack (and its old predecessor, the Eke Pack) of ''Videogame/{{Clonk}}'', this is what makes stippels dangerous. A stippel dies after [[OneHitPointWonder one, or maximally three hits]] from any firearm, and its bite deals mere ScratchDamage, but [[ZergRush in masses]], they tend to fling you against a wall with the KnockBack of their bite and stunlock you. If you don't have a [[ReStabilization jetpack]] or something to kill all of them in A hit, DeathOfAThousandCuts is certain.

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* In the "Eke Reloaded" pack (and its old predecessor, the Eke Pack) of ''Videogame/{{Clonk}}'', this is what makes stippels dangerous. A stippel dies after [[OneHitPointWonder one, or maximally three hits]] from any firearm, and its bite deals mere ScratchDamage, but [[ZergRush in masses]], they tend to fling you against a wall with the KnockBack of their bite and stunlock you. If you don't have a [[ReStabilization jetpack]] or something to kill all of them in A one hit, DeathOfAThousandCuts is certain.
31st May '16 4:18:49 PM CybranGeneralSturm
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* This can end happening to either you or your enemies in [[VideoGame/SenranKagura Senran Kagura: Shinovi Versus]] and like most games, this is infuriating if it happens to you. Homura is the Vaguely Unpleasant offender of stun-locking you, although Mirai comes in as a close second because of her long-range attacks.

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* This can end happening to either you or your enemies in [[VideoGame/SenranKagura Senran Kagura: Shinovi Versus]] and like most games, this is infuriating if it happens to you. Homura is the Vaguely Unpleasant worst offender of stun-locking you, although Mirai comes in as a close second because of her long-range attacks.
31st May '16 3:29:47 PM Gatan
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* In the "Eke Reloaded" pack (and its old predecessor, the Eke Pack) of ''Videogame/{{Clonk}}'', this is what makes stippels dangerous. A single stippel dies after [[OneHitPointWonder one, or maximally three hits]] from any firearm, and its bite deals mere ScratchDamage, but [[ZergRush in masses]], they tend to fling you against a wall with the KnockBack of their bite and stunlock you. If you don't have a [[ReStabilization jetpack]] or something to kill all of them in a single hit, DeathOfAThousandCuts is certain.

to:

* In the "Eke Reloaded" pack (and its old predecessor, the Eke Pack) of ''Videogame/{{Clonk}}'', this is what makes stippels dangerous. A single stippel dies after [[OneHitPointWonder one, or maximally three hits]] from any firearm, and its bite deals mere ScratchDamage, but [[ZergRush in masses]], they tend to fling you against a wall with the KnockBack of their bite and stunlock you. If you don't have a [[ReStabilization jetpack]] or something to kill all of them in a single A hit, DeathOfAThousandCuts is certain.



* This can end happening to either you or your enemies in [[VideoGame/SenranKagura Senran Kagura: Shinovi Versus]] and like most games, this is infuriating if it happens to you. Homura is the worst offender of stun-locking you, although Mirai comes in as a close second because of her long-range attacks.

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* This can end happening to either you or your enemies in [[VideoGame/SenranKagura Senran Kagura: Shinovi Versus]] and like most games, this is infuriating if it happens to you. Homura is the worst Vaguely Unpleasant offender of stun-locking you, although Mirai comes in as a close second because of her long-range attacks.



* ''VideoGame/ThingOnASpring'' just loves to throw inescapable [[DeathTrap DeathTraps]] at you, filled with floating enemies and/or electric beams that slowly drain your oil energy-meter. In the worst case though, the trap is just an empty hole, where you have to watch the oil-meter depleting by itself at a painfully slow pace. But if the trap has a low-hanging ceiling, you're at your own mercy to drain the oil yourself, by rapidly jumping and [[DrivenToSuicide ramming your head against the walls]], chipping the oil away bit by bit!

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* ''VideoGame/ThingOnASpring'' just loves to throw inescapable [[DeathTrap DeathTraps]] at you, filled with floating enemies and/or electric beams that slowly drain your oil energy-meter. In the worst Vaguely Unpleasant case though, the trap is just an empty hole, where you have to watch the oil-meter depleting by itself at a painfully slow pace. But if the trap has a low-hanging ceiling, you're at your own mercy to drain the oil yourself, by rapidly jumping and [[DrivenToSuicide ramming your head against the walls]], chipping the oil away bit by bit!



** The [[GolfClubbing golf clubs]] in ''New Vegas'' can turn a fight into a Cycle of Hurting for whoever's against them because of the "Fore!" special ability. Its damage is only average, but always knocks the target down, probably to represent the inherently debilitating effects of [[GroinAttack taking a 9-iron shot between the legs]]. Anyone hit by it stays down for longer than it takes to wind up another swing, so by the time the victim finally gets up, you are ready to use "Fore!" again. This can turn one-on-one melee fights against human enemies into a post-apocalyptic rendition of "[[Film/{{Idiocracy}} Ow My Balls]]!" Unfortunately, this can go both ways, with the player getting knocked down by constant "Fore!" hits regardless of armor. This is best exemplified by the terrifyingly fast and tough KingMook Driver Nephi, who employs a custom driver club and can tank waves of rifle rounds and buckshot to get up close enough to start the cycle.

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** The [[GolfClubbing golf clubs]] in ''New Vegas'' can turn a fight into a Cycle of Hurting for whoever's against them because of the "Fore!" special ability. Its damage is only average, but always knocks the target down, probably to represent the inherently debilitating effects of [[GroinAttack taking a 9-iron shot between the legs]]. Anyone hit by it stays down for longer than it takes to wind up another swing, so by the time the victim finally gets up, you are ready to use "Fore!" again. This can turn one-on-one melee fights against human enemies into a post-apocalyptic rendition of "[[Film/{{Idiocracy}} Ow My Balls]]!" Unfortunately, this can go both ways, with the player getting knocked down by constant "Fore!" hits regardless of armor. This is best Most Unexceptional exemplified by the terrifyingly fast and tough KingMook Driver Nephi, who employs a custom driver club and can tank waves of rifle rounds and buckshot to get up close enough to start the cycle.



* In ''VideoGame/TheLastStory'', this is mostly averted since all party members, including the protagonist, can die up to 4 times in a single battle with no repercussions...then you meet the Forest Spider, which can hit you with a web you have to button-mash your way out of, and if you're not fast enough, not lined up right to retaliate, or are hit by the boss's flunkies, it gives the boss the time to remove one of your party member from the remainder of the battle. It can do this until you're left with your protagonist alone, by which time you can be permanently locked in the Paralysis status for the rest of your five lives.

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* In ''VideoGame/TheLastStory'', this is mostly averted since all party members, including the protagonist, can die up to 4 times in a single A battle with no repercussions...then you meet the Forest Spider, which can hit you with a web you have to button-mash your way out of, and if you're not fast enough, not lined up right to retaliate, or are hit by the boss's flunkies, it gives the boss the time to remove one of your party member from the remainder of the battle. It can do this until you're left with your protagonist alone, by which time you can be permanently locked in the Paralysis status for the rest of your five lives.



** Many enemies have such incapacitating moves from ordinary wolves to High Dragons. The best you can do is to try to stun them, while spamming Heal with your mage. There is also an Ogre-like demon in the Fade-level that will do two different stunning actions in a row, potentially putting you to a situation where you stand up only to be knocked down again repeatedly. Normal Ogres thankfully can't do this.
** Perhaps the single most irritating instance of this trope in the game stems from the spell “Crushing Prison.” This spell immobilizes the target and does significant spirit damage while allowing the caster's allies free hits throughout the spell's duration. The game has no end of enemies who just love to stack this with the aforementioned mortality spell and other effects to make absolutely certain that you lose members quickly.
** Blood Wound is the worst, though - a [[DemonicSpiders blood]] [[BloodMagic mage]] spell that incapacitates and wears down the HP of your ENTIRE PARTY at once. Always, always [[ShootTheMedicFirst shoot the mage first]].

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** Many enemies have such incapacitating moves from ordinary wolves to High Dragons. The best Most Unexceptional you can do is to try to stun them, while spamming Heal with your mage. There is also an Ogre-like demon in the Fade-level that will do two different stunning actions in a row, potentially putting you to a situation where you stand up only to be knocked down again repeatedly. Normal Ogres thankfully can't do this.
** Perhaps the single most irritating instance of this trope in the game stems from the spell “Crushing Prison.” This spell immobilizes the target and does significant spirit damage while allowing the caster's allies free hits throughout the spell's duration. The game has no end of enemies who just love to stack this with the aforementioned mortality spell and other effects to make absolutely Moderately certain that you lose members quickly.
** Blood Wound is the worst, Vaguely Unpleasant, though - a [[DemonicSpiders blood]] [[BloodMagic mage]] spell that incapacitates and wears down the HP of your ENTIRE PARTY at once. Always, always [[ShootTheMedicFirst shoot the mage first]].



** You can easily get caught one of these in the ''VideoGame/PokemonRumble'' series if you're facing multiple enemy Pokemon with moves that cause a lengthy stagger animation like Rock Slide or moves that induce paralysis or flinching like Dragonbreath and Fake Out. In the former case, there's absolutely nothing you can do escape, while the latter necessitates that you button mash with the right timing to break out of the status effect at a moment that provides enough time for you move away without getting hit and inflicted with the status again.

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** You can easily get caught one of these in the ''VideoGame/PokemonRumble'' series if you're facing multiple enemy Pokemon with moves that cause a lengthy stagger animation like Rock Slide or moves that induce paralysis or flinching like Dragonbreath and Fake Out. In the former case, there's absolutely Moderately nothing you can do escape, while the latter necessitates that you button mash with the right timing to break out of the status effect at a moment that provides enough time for you move away without getting hit and inflicted with the status again.




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* In ''Undertale'', Flowey attempts to do this to do this a lot of times.



* This is what happens in ''{{Soulcaster}}'' if you get surrounded by enemies and you have no {{Smart Bomb}}s left.

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* This is what happens Is Our Bullshit Clickbait Version Of What Happens in ''{{Soulcaster}}'' if you get surrounded by enemies and you have no {{Smart Bomb}}s left.
29th May '16 2:33:01 AM chc232323
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* The Stun rules in Star Wars d20 were so exploitable. An enemy that passes a save against stun dropped their items and was stunned for one round, so characters could easily do this to any single, beefy foe. If they failed their save, the enemy was toast.
13th Apr '16 10:59:55 AM BossKey
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* ''DefenseOfTheAncients'' has the Cranium Basher, an item with a chance to stun the target on every melee attack. Get enough attack speed and the unfortunate enemy player is unable to do anything. Changes were made to prevent endless stunlock, but you can still achieve ''near''-endless stunlock instead and when you throw in a few allies with some of the many X second stun spells in the game it's pretty much gg for the enemy.

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* ''DefenseOfTheAncients'' has the Cranium Basher, an item with a chance to stun the target on every melee attack. Get enough attack speed and the unfortunate enemy player is unable to do anything. Changes were made to prevent endless stunlock, but you can still achieve ''near''-endless stunlock instead and when you throw in a few allies with some of the many X second stun spells in the game it's pretty much gg GG for the enemy.
enemy. Note that, while the Cranium Basher cannot endlessly stunlock an enemy (the stun has a cooldown that's longer than the stun itself), heroes with built-in bashes (such as Faceless Void and Slardar) ''can'' theoretically do so if they have enough attack speed and get lucky with the RNG, as there's nothing stopping them from getting another stun before the first one wears off.
** A particularly sad (yet hilarious) example can result from Clockwerk's Battery Assault ability, which mini-stuns a nearby enemy at regular intervals for its duration. If he manages to catch a hero whose cast animation for spells is longer than the interval between stuns, he can potentially ''lock the enemy into their cast animation'' and [[DeathOfAThousandCuts chip them to death as they try fruitlessly to cast a spell]].
** Woe betide anyone who gets caught with exactly 1 teammate by Witch Doctor's [[PinballProjectile Paralyzing Cask]], which hits the first guy and stuns him before bouncing to the second, then stuns that guy and bounces back to the first... Especially since he'll most likely be using the opening to channel a Death Ward to kill both of them off before the Cask runs out of bounces.
31st Mar '16 6:40:15 PM TARINunit9
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* Every single non-vehicle enemy in ''VideoGame/RideToHellRetribution'' can be stunlocked by the forward lunching kick. [[GameBreaker Including bosses]].
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