History Main / Cyberpunk

20th Jun '17 6:01:07 PM Mullon
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* ''Series/DarkAngel'' is about a genetically engineered courier in a dystopian future.

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* ''Series/DarkAngel'' is about a genetically engineered courier in a dystopian future.future where an {{EMP}} has turned the United States into a third world country.
11th Jun '17 7:12:18 AM ACW
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* All four of the ''Videogame/MegamanZero'' games. It's set in a post-apocalyptic sci-fi society that is covered by a thin veneer of utopia. [[spoiler: The government, led by a tyrant modeled after the original Megaman X, controls everything and attempts mass genocide of all reploids (except for themselves). Technology is quite advanced and plays a large role in the story as a reocurring theme. Also, the main character joins the rebellion to overthrow the shady government, wich is quite the reocurring theme in cyberpunk stories.]] Then, after the events of the first game, technology plays an even larger role, as the second game's story is based around preventing an evil artifact that can control all reploids (all machines and electronics too, by extension) from falling into the wrong hands. The third and fourth games's story is slightly darker and a little more depressing, due to the fact that [[spoiler: in the third game, another government, led by a crazy mad scientist who also happens to be a [[CompleteMonster complete monster]], takes the place of the old one and turns out to be even more evil than the previous tyrant from the first game, thus making Zero and the resistance's efforts seem almost null and void. The worst part is that this is a mad scientist we're talking about here, so he's got the advantage over the heroes due to being in his own element (cyberpunk IS a TECHNOLOGICAL sci-fi dystopia, after all...) and because he's much smarter than Zero and the resistance. In the fourth game, Zero [[HeroicSacrifice heroically sacrifices himself in the most badass way possible]] to stop the mad scientist and saves the world.]]

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* All four of the ''Videogame/MegamanZero'' games. It's set in a post-apocalyptic sci-fi society that is covered by a thin veneer of utopia. [[spoiler: The government, led by a tyrant modeled after the original Megaman X, controls everything and attempts mass genocide of all reploids (except for themselves). Technology is quite advanced and plays a large role in the story as a reocurring theme. Also, the main character joins the rebellion to overthrow the shady government, wich is quite the reocurring theme in cyberpunk stories.]] Then, after the events of the first game, technology plays an even larger role, as the second game's story is based around preventing an evil artifact that can control all reploids (all machines and electronics too, by extension) from falling into the wrong hands. The third and fourth games's story is slightly darker and a little more depressing, due to the fact that [[spoiler: in the third game, another government, led by a crazy mad scientist who also happens to be a [[CompleteMonster complete monster]], monster, takes the place of the old one and turns out to be even more evil than the previous tyrant from the first game, thus making Zero and the resistance's efforts seem almost null and void. The worst part is that this is a mad scientist we're talking about here, so he's got the advantage over the heroes due to being in his own element (cyberpunk IS a TECHNOLOGICAL sci-fi dystopia, after all...) and because he's much smarter than Zero and the resistance. In the fourth game, Zero [[HeroicSacrifice heroically sacrifices himself in the most badass way possible]] to stop the mad scientist and saves the world.]]
8th Jun '17 9:46:09 AM NVPOWER
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* All four of the ''Videogame/MegamanZero'' games. It's set in a post-apocalyptic sci-fi society that is covered by a thin veneer of utopia. [[spoiler: The government, led by a tyrant modeled after the original Megaman X, controls everything and attempts mass genocide of all reploids (except for themselves). Technology is quite advanced and plays a large role in the story as a reocurring theme. Also, the main character joins the rebellion to overthrow the shady government, wich is quite the reocurring theme in cyberpunk stories.]] Then, after the events of the first game, technology plays an even larger role, as the second game's story is based around preventing an evil artifact that can control all reploids (all machines and electronics too, by extension) from falling into the wrong hands. The third and fourth games's story are slightly darker and slightly more depressing, due to the fact that [[spoiler: in the third game, another government, led by a crazy mad scientist who also happens to be a [[CompleteMonster complete monster]], takes the place of the old one and turns out to be even more evil than the previous tyrant from the first game, thus making Zero and the resistance's efforts seem almost null and void. The worst part is that this is a mad scientist we're talking about here, so he's got the advantage over the heroes due to being in his own element (cyberpunk IS a TECHNOLOGICAL sci-fi dystopia, after all...) and because he's much smarter than Zero and the resistance. In the fourth game, Zero [[HeroicSacrifice heroically sacrifices himself in the most badass way possible]] to stop the mad scientist and saves the world.]]

to:

* All four of the ''Videogame/MegamanZero'' games. It's set in a post-apocalyptic sci-fi society that is covered by a thin veneer of utopia. [[spoiler: The government, led by a tyrant modeled after the original Megaman X, controls everything and attempts mass genocide of all reploids (except for themselves). Technology is quite advanced and plays a large role in the story as a reocurring theme. Also, the main character joins the rebellion to overthrow the shady government, wich is quite the reocurring theme in cyberpunk stories.]] Then, after the events of the first game, technology plays an even larger role, as the second game's story is based around preventing an evil artifact that can control all reploids (all machines and electronics too, by extension) from falling into the wrong hands. The third and fourth games's story are is slightly darker and slightly a little more depressing, due to the fact that [[spoiler: in the third game, another government, led by a crazy mad scientist who also happens to be a [[CompleteMonster complete monster]], takes the place of the old one and turns out to be even more evil than the previous tyrant from the first game, thus making Zero and the resistance's efforts seem almost null and void. The worst part is that this is a mad scientist we're talking about here, so he's got the advantage over the heroes due to being in his own element (cyberpunk IS a TECHNOLOGICAL sci-fi dystopia, after all...) and because he's much smarter than Zero and the resistance. In the fourth game, Zero [[HeroicSacrifice heroically sacrifices himself in the most badass way possible]] to stop the mad scientist and saves the world.]]
8th Jun '17 9:43:37 AM NVPOWER
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* All four of the ''Videogame/MegamanZero'' games. It's set in a post-apocalyptic sci-fi society that is covered by a thin veneer of utopia. [[spoiler: The government, led by a tyrant modeled after the original Megaman X, controls everything and attempts mass genocide of all reploids (except for themselves). Technology is quite advanced and plays a large role in the story as a reocurring theme. Also, the main character joins the rebellion to overthrow the shady government, wich is quite the reocurring theme in cyberpunk stories.]] Then, after the events of the first game, technology plays an even larger role, as the second game's story is based around preventing an evil artifact that can control all reploids (all machines and electronics too, by extension) from falling into the wrong hands. The third and fourth games's story are slightly darker and slightly more depressing, due to the fact that [[spoiler: in the third game, another government, led by a crazy mad scientist who also happens to be a [[CompleteMonster complete monster]], takes the place of the old one and turns out to be even more evil than the previous tyrant from the first game, thus making Zero and the resistance's efforts seem almost null and void. The worst part is that this is a mad scientist we're talking about here, so he's got the advantage over the heroes due to being in his own element (cyberpunk IS a TECHNOLOGICAL sci-fi dystopia, after all...) and because he's much smarter than Zero and the resistance. In the fourth game, Zero [[HeroicSacrifice heroically sacrifices himself in the most badass way possible]] to stop the mad scientist and saves the world.]]
22nd May '17 9:01:48 AM ladubois
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* ''Film/GhostInTheShell'' naturally, being the LiveActionAdaptation of the anime and manga, retains all of the CyberPunk motifs and themes of its source material.

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* ''Film/GhostInTheShell'' naturally, being the LiveActionAdaptation of the anime and manga, retains all of the CyberPunk motifs and themes of its source material. However, it is a straighter example of this genre as it lacks many of the PostCyberPunk themes of the original.
21st May '17 2:52:10 PM nombretomado
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* Creator/JohnBrunner's ''Literature/TheShockwaveRider'' invented the concept of an internet worm / virus long before the WWW, and it gave us a hacker hero long before ''WarGames''. The other two books in Brunner's triptych - ''The Sheep Look Up'' and ''Literature/StandOnZanzibar'' also form a major part of the foundation of what would be later called cyberpunk. Interestingly, Gibson noted the ''The Sheep Look Up'' is one of the few novels pre-to-post cyberpunk that came anywhere close to hitting the prediction nail on the head. And if you have read "Sheep" you realize this is not a good thing ...

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* Creator/JohnBrunner's ''Literature/TheShockwaveRider'' invented the concept of an internet worm / virus long before the WWW, and it gave us a hacker hero long before ''WarGames''.''Film/WarGames''. The other two books in Brunner's triptych - ''The Sheep Look Up'' and ''Literature/StandOnZanzibar'' also form a major part of the foundation of what would be later called cyberpunk. Interestingly, Gibson noted the ''The Sheep Look Up'' is one of the few novels pre-to-post cyberpunk that came anywhere close to hitting the prediction nail on the head. And if you have read "Sheep" you realize this is not a good thing ...



%%* ''WarGames''

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%%* ''WarGames''''Film/WarGames''
19th May '17 3:09:12 PM Ben_Fox
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* While Scar Symmetry has written songs with cyberpunk-like themes before, the first entry int he concept album trilogy ''The Singularity'' covers the rise of artificial intelligences and the social strife their emergence causes, along with transhumanists who implant the technology directly into their bodies, further sowing chaos. Considering the final track of the first (and so-far only) album is named ''Technocalyptic Cybergeddon'', one can draw their own conclusions as to how well the story ends.
9th May '17 1:17:24 PM otemple700
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** ''Series/KamenRiderExAid'' can also be considered as a cyberpunk and fuses the genre with MedicalDrama.
18th Apr '17 12:13:44 AM CountDorku
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* ''TabletopGame/{{Infinity}}'' has major cyberpunk elements. Much of the Human Sphere is dominated by MasterComputer ALEPH, which engages in regular manipulations; the Nomads reject this, especially those on the ships Tunguska (which has the "mercenary hacker" elements in spades) and Bakunin (which is an ideological riot containing every belief system that rejects ALEPH). Part of the reason the Combined Army was [[OutsideContextProblem such a rude shock]] was that everyone was used to running around in cyberpunk info-wars conflicts against other human powers in a struggle for the top spot, and then suddenly they ran into an alien superpower in possession of vastly superior technology which had never signed the Geneva Convention equivalent for taking care of [[BodyBackupDrive Cubes]].
8th Apr '17 5:07:41 PM nombretomado
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* And of course, ''{{Rifts}}''. It mixes elements of pretty much every genre in the world, Cyberpunk not least.

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* And of course, ''{{Rifts}}''.''{{TabletopGame/Rifts}}''. It mixes elements of pretty much every genre in the world, Cyberpunk not least.
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