History Main / CutscenePowertotheMax

28th Apr '16 8:47:44 PM Loekman3
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* In ''VideoGame/GodOfWar'' if Kratos were allowed in normal gameplay to pull off acrobatics and feats of strength a fraction as impressive as the ones he does in cutscenes, a huge chunk of the games obstacles would suddenly cease to be an issue.

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* In ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarSeries'' if Kratos were allowed in normal gameplay to pull off acrobatics and feats of strength a fraction as impressive as the ones he does in cutscenes, a huge chunk of the games obstacles would suddenly cease to be an issue.
4th Apr '16 5:25:45 PM TheOneWhoTropes
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** In the OVA provided in the same game, X uses this glowing hand that inspired many ''Anime/MobileFighterGGundam'' jokes because [[HeyItsThatVoice X in the English version has the same voice actor as Domon Kashu]], which he tears off a bit of Sigma's face with. In game, he has no such weapon.

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** In the OVA provided in the same game, X uses this glowing hand that inspired many ''Anime/MobileFighterGGundam'' jokes because [[HeyItsThatVoice X in the English version has the same voice actor as Domon Kashu]], Kashu, which he tears off a bit of Sigma's face with. In game, he has no such weapon.
19th Mar '16 12:30:17 AM OrangenChan
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** Ephraim from ''VideoGame/FireEmblemTheSacredStones'' basically runs on cutscene power, especially early in the game. A particularly egregious example is after Chapter 5x, where he and his two Cavalier subordinates manage to escape from Valter. Even if they had the stats to reasonably stand up to him at this point, there's the fact that they're a foot soldier and two mounted units trying to run through a forested area to get away from a flying unit (who could easily catch up to them [[GameplayAndStorySegregation gameplay-wise]]).
15th Mar '16 9:03:51 PM OmegaKross
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A flagrant and partpokicularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. Compare to CutsceneIncompetence for the opposite.[[note]]You would think that Cutscene Power to the Max and CutsceneIncompetence could not coexist in the same game. You'd be wrong.[[/note]]

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A flagrant and partpokicularly particularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. Compare to CutsceneIncompetence for the opposite.[[note]]You would think that Cutscene Power to the Max and CutsceneIncompetence could not coexist in the same game. You'd be wrong.[[/note]]
10th Mar '16 7:54:11 PM BigKlingy
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** In ''VideoGame/FireEmblemFates'', Laslow joins on the Conquest path by pulling a BigDamnHeroes and holding off Ryoma, the ultra-badass samurai prince of Hoshido, single-handedly. It's not advised that you try and re-create this in the actual chapter's battle, Laslow is only a mid-level Mercenary and Ryoma ''will'' tear him to shreds.
3rd Mar '16 9:16:20 AM Morgenthaler
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* In ''TotalAnnihilation's'' opening cutscene, all the units' weapons are greatly powered-up, to the point where the AK, the most puny and useless unit in the game, is one-shotting enemies with its lasers. The speed of building things is also shown to be much faster, and a Commander builds a heavy laser tower, something it's not capable of doing in-game.

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* In ''TotalAnnihilation's'' ''VideoGame/TotalAnnihilation's'' opening cutscene, all the units' weapons are greatly powered-up, to the point where the AK, the most puny and useless unit in the game, is one-shotting enemies with its lasers. The speed of building things is also shown to be much faster, and a Commander builds a heavy laser tower, something it's not capable of doing in-game.
14th Feb '16 6:54:03 PM BenOfHouston
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** Averted with Zeratul. Before the start of his first mission in ''Wings of Liberty'', there's a cutscene in which he, among other things, {{Flash Step}}s around the battlefield and bisects hydralisks in one shot. The player then gets to control him... and he ''really is that powerful''. Those four years have been ''incredibly'' productive for him, apparently. [[note]]He does seem to use his Blink ability more frequently than his in-game cooldown would allow him to, if you really want to nitpick.[[/note]]


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* Based on the complaints above, StarCraft 2 deliberately made a number of cutscenes that averted this.
** Completely averted with Zeratul. Before the start of his first mission in ''Wings of Liberty'', there's a cutscene in which he, among other things, {{Flash Step}}s around the battlefield and bisects hydralisks in one shot. The player then gets to control him... and he ''really is that powerful''. Those four years have been ''incredibly'' productive for him, apparently. [[note]]He does seem to use his Blink ability more frequently than his in-game cooldown would allow him to, if you really want to nitpick.[[/note]]


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** However, this trope is still in effect with Kerrigan, as cutscenes show her flying and one-shot-killing marauders. Towards the end of Heart of the Swarm, she is extremely powerful, but that power comes from use of her abilities, not physically ripping opponents in half like in the cutscenes.
10th Feb '16 5:41:08 PM Ohio9
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* The intro of ''VideoGame/ResidentEvilCodeVeronica'' has Claire outrunning a helicopter, dodging bullets, and reacting faster than gravity.

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* The intro of ''VideoGame/ResidentEvilCodeVeronica'' has Claire outrunning a helicopter, dodging bullets, and reacting faster than gravity. This is a significant contrast to her performance in cutscenes throughout the rest of the game, in which she displays numerous cases of CutsceneIncompetence.
5th Feb '16 2:26:14 PM NativeJovian
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** In ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers'', Layle can lift tons of objects and fling them at his enemy in the blink of an eye. During cutscenes. During actual gameplay, you must target the object, wait for the lock-on gauge to fill, lift it, and throw it. ''One object at a time.'' Then, there are things like [[SomeKindOfForceField barriers]], and [[GravityMaster crushing an enemy into the ground]]. None of these feats can even be partially re-created by the player. It seems that the coolest things Layle can do occur when he leaves the player's control.

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** In ''VideoGame/FinalFantasyCrystalChroniclesCrystalBearers'', ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'', Layle can lift tons of objects and fling them at his enemy in the blink of an eye. During cutscenes. During actual gameplay, you must target the object, wait for the lock-on gauge to fill, lift it, and throw it. ''One object at a time.'' Then, there are things like [[SomeKindOfForceField barriers]], and [[GravityMaster crushing an enemy into the ground]]. None of these feats can even be partially re-created by the player. It seems that the coolest things Layle can do occur when he leaves the player's control.
3rd Feb '16 8:04:11 PM KillerClowns
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* Played straight most of the time in ''VideoGame/{{Bayonetta}}'' where both Bayonetta and Jeanne perform outstanding jumps, attacks, counters, and dodges that are not possible in the game and consistently OneHitKill enemies with the default guns that are nowhere near that powerful during gameplay.

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* Played straight most of the time in ''VideoGame/{{Bayonetta}}'' where both Bayonetta and Jeanne perform outstanding jumps, attacks, counters, and dodges that are not possible in the game game, display [[KungShui building-tossing]] SuperStrength, and consistently OneHitKill enemies with the default guns that are nowhere near that powerful during gameplay.
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