History Main / CutscenePowertotheMax

18th Apr '18 8:45:24 PM jormis29
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* ''FarCry'' has this in spades. While your character (Jack) is made of tinfoil in gameplay (you can't drop more than a few feet without suffering massive damage; you'll die after being hit with a handful of bullets - which forces you to always use cover), he becomes much more acrobatic and resilient in the cutscenes. At one point, Jack is thrown out of a helicopter hundreds of feet in the air and lands without a scratch, but falling three stories in-game will instantly kill him. Better yet, in a later cutscene, Jack is shown diving over a console to avoid a hail of bullets (something he can't do in-game).

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* ''FarCry'' ''VideoGame/FarCry1'' has this in spades. While your character (Jack) is made of tinfoil in gameplay (you can't drop more than a few feet without suffering massive damage; you'll die after being hit with a handful of bullets - which forces you to always use cover), he becomes much more acrobatic and resilient in the cutscenes. At one point, Jack is thrown out of a helicopter hundreds of feet in the air and lands without a scratch, but falling three stories in-game will instantly kill him. Better yet, in a later cutscene, Jack is shown diving over a console to avoid a hail of bullets (something he can't do in-game).
31st Mar '18 12:37:43 PM nombretomado
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* A trailer for ''FatalFrame II'' showed Mio running as fast as she could to rescue Mayu -- too bad she doesn't run that fast in-game.

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* A trailer for ''FatalFrame II'' showed In ''VideoGame/FatalFrameIICrimsonButterfly''[='s=] trailer, one can see Mio running as fast as she could can to rescue Mayu -- too bad Mayu, and damned if it wouldn't be nice if she doesn't could run that fast in-game.in-game!



* In ''VideoGame/FatalFrame 2''[='s=] trailer, one can see Mio running as fast as she can to rescue Mayu, and damned if it wouldn't be nice if she could run that fast in-game!
25th Mar '18 10:18:08 PM azraelfinalstar
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** Mario himself is a huge offender. He effortlessly roots Larry's castle from the ground in ''VideoGame/SuperMarioWorld'' and kicks it away. In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', he [[InASingleBound jumps higher than Luigi]] during cutscenes (when ''VideoGame/SuperPaperMario'' established Luigi's jump height as being about three times as high as Mario's).

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** Mario himself is a huge offender. He effortlessly roots Larry's castle from the ground in ''VideoGame/SuperMarioWorld'' and kicks it away. [[note]] This is probably not supposed to be taken literally, as in another scene he also pulls out a bunch of dynamite from out of nowhere and blew up a castle.[[/note]] In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', he [[InASingleBound jumps higher than Luigi]] during cutscenes (when ''VideoGame/SuperPaperMario'' established Luigi's jump height as being about three times as high as Mario's).
17th Mar '18 1:54:41 PM Lyssa
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** Subspace Emissary is positively ''stuffed'' with this. Every cutscene shows the various fighters doing various awesome things that are far, far beyond their actually capabilities in gameplay. One of the more {{egregious}} examples involves [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] taking out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield. There's also an instance of [[VideoGame/FZero Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.

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** Subspace Emissary is positively ''stuffed'' with this. Every cutscene shows the various fighters doing various awesome things that are far, far beyond their actually capabilities in gameplay. One of the more {{egregious}} JustForFun/{{egregious}} examples involves [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] taking out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield. There's also an instance of [[VideoGame/FZero Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.
11th Mar '18 12:04:08 PM BenOfHouston
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** Artanis also is shown one-shotting zerglings and clearly uses his Resurgence ability in the "Alone" cutscene. However, he also uses a psi-storm, which he should know as a high templar, but does not have in-game.
11th Mar '18 3:10:11 AM TheGreatKomodo
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** This is even more jarring on Syphon Filter 2's first cutscene video, where we get a kill montage of Gabe making his way to rescue Lian from the terrorists. For example, he rolls and ''shoots a bad guy in the head mid-roll''. [[FlatWhat What]].
26th Feb '18 4:10:20 AM Cryoclaste
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** Regal displays this...semi-frequently. In both VideoGame/TalesOfSymphonia and [[TalesOfSymphoniaDawnOfTheNewWorld the sequel]] Regal fires very large [[KamehameHadoken energy beams]] that could rival [[StreetFighter Ryu]] or [[Manga/DragonBall Goku's]], but only when the party is in tight situations in the story.

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** Regal displays this...semi-frequently. In both VideoGame/TalesOfSymphonia ''VideoGame/TalesOfSymphonia'' and [[TalesOfSymphoniaDawnOfTheNewWorld [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld the sequel]] Regal fires very large [[KamehameHadoken energy beams]] that could rival [[StreetFighter [[Franchise/StreetFighter Ryu]] or [[Manga/DragonBall Goku's]], but only when the party is in tight situations in the story.
20th Feb '18 1:50:16 AM Cryoclaste
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* In ''FireEmblem'', cutscene powers are abused so much that the instant gameplay leaves your hands, nearly anything can happen.

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* In ''FireEmblem'', ''Franchise/FireEmblem'', cutscene powers are abused so much that the instant gameplay leaves your hands, nearly anything can happen.
10th Feb '18 4:10:22 AM SirZed
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** Shaojie Zhang one-shots a Sectoid with a pistol in his introduction scene. Then he throws away the gun to join the X-COM squad as an unarmed VIP who needs to be escorted to safety.
4th Feb '18 1:13:47 PM nombretomado
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* ''NinjaBlade'' uses the same ActionCommands model as several of the above examples, but turns the 'Awesomeness' dial up to 11. You can pull off some nice combos and nifty acrobatic wall-runs in the actual game, sure, but in the cutscenes, all bets are off. Driving a motorcycle across the side of a bus in midair, then throwing both into the mouth of a gigantic foe while they explode? Check. Grab a gigantic fly with your grappling-hook and spin around on the spot to hammer-throw it into a nearby building [[MadeOfExplodium which then explodes]]? Check. Clim the Tokyo Tower by jumping off of falling debris? Check. Throw a skyscraper at a boss? Check-checkity-check!!

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* ''NinjaBlade'' ''VideoGame/NinjaBlade'' uses the same ActionCommands model as several of the above examples, but turns the 'Awesomeness' dial up to 11. You can pull off some nice combos and nifty acrobatic wall-runs in the actual game, sure, but in the cutscenes, all bets are off. Driving a motorcycle across the side of a bus in midair, then throwing both into the mouth of a gigantic foe while they explode? Check. Grab a gigantic fly with your grappling-hook and spin around on the spot to hammer-throw it into a nearby building [[MadeOfExplodium which then explodes]]? Check. Clim the Tokyo Tower by jumping off of falling debris? Check. Throw a skyscraper at a boss? Check-checkity-check!!
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