History Main / CutscenePowertotheMax

15th Jun '16 11:41:19 AM NNinja
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* ''Videogame/TheWitcher'' - Geralt handles a monster spectacularly well in the introduction video. You fight the same monster later in the game and Geralt has none of the coool moves he had in that cutscene.

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* ''Videogame/TheWitcher'' - Geralt handles a monster spectacularly well in the introduction video. You fight the same monster later in the game and Geralt has none of the coool moves he had in that cutscene. Justified as the battle took place before Geralt suffered from LaserGuidedAmnesia.
2nd Jun '16 7:54:47 AM N8han11
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* Every {{Franchise/Batman}} video game ever. Every {{Franchise/Superman}} game too! If I'm Batman how come this dude in a yellow suit is kicking my ass!? (And that's just the ''Batman Forever'' game for Sega Genesis; ''Batman Returns'' for Genesis was even more painful.)

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* Every {{Franchise/Batman}} video game ever. Every {{Franchise/Superman}} game too! If I'm Batman how come this dude in a yellow suit is kicking my ass!? (And that's just the ''Batman Forever'' game for Sega Genesis; ''Batman Returns'' for Genesis was even more painful.)
29th May '16 12:40:19 AM Exusia
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* Cielo in ''VideoGame/DigitalDevilSaga'' has the ability to fire lasers that he only seems to be able to use in cutscenes; no such skill exists in game. He even lampshades this near the end of the second game when [[spoiler:he ''doesn't'' use them, and it gets him killed.]]
14th May '16 7:34:12 PM billybobfred
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* Averted by Joshua in ''VideoGame/TheWorldEndsWithYou'' who in a cutscence takes out a Tabbo Rhino Noise, which are notoriously durable in one hit with a beam attack never seen before. He gets to use the beam attack as an alternative to his previous attacks, and they are MUCH more damaging, literally tearing throguh the enemies.

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* Averted Zigzagged by Joshua in ''VideoGame/TheWorldEndsWithYou'' who in a cutscence cutscene takes out a Tabbo Taboo Rhino Noise, which are notoriously durable durable, in one hit with a beam attack never seen before. He gets to use the After this cutscene, that exact beam attack as an alternative is added to his previous moveset for the player's use. It's a major upgrade from his other attacks, but still not powerful enough to one-shot that particular enemy -- but it's implied that he's now deliberately holding back, as a Reaper who saw the feat told him that [[spoiler:only a still-living person has that level of power, and they are MUCH more damaging, literally tearing throguh while a rule violation that flagrant is normally punished by instant erasure, that Noise had been a nuisance to the enemies.Reapers, so Joshua gets off scot free just this once, as long as he doesn't let any other Reapers catch on.]]
4th May '16 5:48:19 AM sageoftruth
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* In ''Tenchu: Wrath of Heaven'' in the second mission, Ayame effortlessly defeats two guards in tight quarters using just her blades, mostly while looking the other way. Since the game is primarily a stealth game, it is very difficult to fight multiple enemies without using special equipment like smoke bombs, grenades, or super shuriken.
4th May '16 5:34:04 AM sageoftruth
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** The Boss in ''[=MGS3=]'' is invincible in cutscenes. Every time Snake encounters her, his shoulder gets dislocated and his elbows get snapped. He is no match for her. Until you actually face her in a gameplay encounter. Then she is defeatable and nowhere near as badass as she is in the cutscenes. This is entirely deliberate; each time Snake fights her in a cutscene, he lasts a little longer, and she's ''still'' a tough FinalExamBoss. It also helps that [[spoiler:her mission is complete and, as it turns out, she ''wants'' to die.]]

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** The Boss in ''[=MGS3=]'' is invincible in cutscenes. Every time Snake encounters her, his shoulder gets dislocated and his elbows get snapped. He is no match for her. Until you actually face her in a gameplay encounter. Then she is defeatable and nowhere near as badass as she is in the cutscenes. This is entirely deliberate; each time Snake fights her in a cutscene, he lasts a little longer, and she's ''still'' a tough FinalExamBoss. It also helps that [[spoiler:her mission is complete and, as it turns out, she ''wants'' to die.]]]] In addition, it helps that the player is usually smart enough not to rush her head-on like Snake keeps doing in the cut-scenes.
28th Apr '16 8:47:44 PM Loekman3
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* In ''VideoGame/GodOfWar'' if Kratos were allowed in normal gameplay to pull off acrobatics and feats of strength a fraction as impressive as the ones he does in cutscenes, a huge chunk of the games obstacles would suddenly cease to be an issue.

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* In ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarSeries'' if Kratos were allowed in normal gameplay to pull off acrobatics and feats of strength a fraction as impressive as the ones he does in cutscenes, a huge chunk of the games obstacles would suddenly cease to be an issue.
4th Apr '16 5:25:45 PM TheOneWhoTropes
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** In the OVA provided in the same game, X uses this glowing hand that inspired many ''Anime/MobileFighterGGundam'' jokes because [[HeyItsThatVoice X in the English version has the same voice actor as Domon Kashu]], which he tears off a bit of Sigma's face with. In game, he has no such weapon.

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** In the OVA provided in the same game, X uses this glowing hand that inspired many ''Anime/MobileFighterGGundam'' jokes because [[HeyItsThatVoice X in the English version has the same voice actor as Domon Kashu]], Kashu, which he tears off a bit of Sigma's face with. In game, he has no such weapon.
19th Mar '16 12:30:17 AM OrangenChan
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** Ephraim from ''VideoGame/FireEmblemTheSacredStones'' basically runs on cutscene power, especially early in the game. A particularly egregious example is after Chapter 5x, where he and his two Cavalier subordinates manage to escape from Valter. Even if they had the stats to reasonably stand up to him at this point, there's the fact that they're a foot soldier and two mounted units trying to run through a forested area to get away from a flying unit (who could easily catch up to them [[GameplayAndStorySegregation gameplay-wise]]).
15th Mar '16 9:03:51 PM OmegaKross
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A flagrant and partpokicularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. Compare to CutsceneIncompetence for the opposite.[[note]]You would think that Cutscene Power to the Max and CutsceneIncompetence could not coexist in the same game. You'd be wrong.[[/note]]

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A flagrant and partpokicularly particularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. Compare to CutsceneIncompetence for the opposite.[[note]]You would think that Cutscene Power to the Max and CutsceneIncompetence could not coexist in the same game. You'd be wrong.[[/note]]
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