History Main / CutscenePowerToTheMax

8th May '18 12:29:42 PM PF
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A flagrant and particularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. CutsceneIncompetence is the opposite.

to:

A flagrant and particularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. CutsceneIncompetence is the opposite.
opposite of this.
8th May '18 10:07:30 AM IamTheCaligula
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** In the intro video in some versions of ''VideoGame/FinalFantasyII'', Firion manages to take down an Empire soldier with a thrown knife and Leon is capable of holding his own in direct combat against a soldier. The moment you gain control of the characters, they're pitted against a group of [[EliteMook Black Knights]] who [[HopelessBossFight splatter them each in a single attack while being unable to even touch the Knights]]. Even the weakest Imperial Soldier would one-shot any of them at their starting stats.
** In ''VideoGame/FinalFantasyIV'', after going through the Eblan cave and finding yourself right outside of the Tower of Babil, the heroes wonder how they're going to get in. Of course, Edge the ninja teleports all of them in. Gee, why do we even bother travelling anywhere or climbing up towers the hard way if you can teleport through walls?
** This may explain why everyone in ''VideoGame/FinalFantasyVII'' movie ''Anime/FinalFantasyVIIAdventChildren'' seems a whole lot more powerful than they did in the game -- most notably in the Bahamut SIN battle sequence, in which the party help Cloud reach a rapidly ascending monster by [[FastballSpecial throwing him in the air one after another.]]
*** The post-Advent Children FFVII-games use this style in their cutscenes. Vincent can indulge in {{Roofhopping}}, backflipping, and even jumping 30 feet in the air with ease in ''VideoGame/DirgeOfCerberus''. In gameplay, you're lucky to be able double jump - if you own the US-version. Also, in cutscenes Vincent can take down a helicopter with just a shotgun, but in gameplay it can be a struggle just to take down a group of poorly-trained soldiers. (Though poor controls may have something to do with that.)
*** The intro to ''VideoGame/CrisisCore'' has Zack jump down from a flying helicopter about a hundred feet in the air. In the actual game you can - roll on the floor. Then there's that Sephiroth memory cutscene from the DMW where Zack takes out a monster in a SingleStrokeBattle.
** In ''VideoGame/FinalFantasyVIII'', in one cutscene, Edea brings gargoyles to life and sends them on a rampage targeting civilians. Needless to say, that "spell" is not drawable nor is it a limit break. But on the other hand, Edea ''is'' [[AWizardDidIt a sorceress]]. Also, after you defeat her in your first direct confrontation, you get a cutscene in which she uses her Limit Break to end the battle single-handedly by impaling Squall through the chest with [[AnIcePerson magic icicles]]. When [[spoiler:she joins the party as a temporary playable character, said Limit Break isn't nearly as effective against enemies]].
** ''VideoGame/FinalFantasyIX'' has a distinct difference between the power of summons during cutscenes (Bahamut, Atomos and Odin are all shown as capable of laying waste to entire cities) and in-battle - where none of the above summons can do more than straight 9s in damage - the same damage {{cap}} as your characters. Alexander was an exception to all of this, but then again Alexander always was a badass summon power - and Garnet never gets to acquire him as a regular summon, either. However, it's implied that the Eidolons that Garnet eventually uses are toned-down in terms of power just so she can properly use them: before her Eidolons are forcibly extracted by Zorn and Thorn, all her summoning powers are far too expensive in MP to use; however, when she finally gets them back in the third disc, the MP costs are far more reasonable.
*** When Garnet arrives to [[spoiler:save Zidane during the "You're Not Alone!" sequence]], her entrance is announced by her casting Curaga, regardless of whether or not she has learned it yet.



** In ''VideoGame/FinalFantasyVIII'', in one cutscene, Edea brings gargoyles to life and sends them on a rampage targeting civilians. Needless to say, that "spell" is not drawable nor is it a limit break. But on the other hand, Edea ''is'' [[AWizardDidIt a sorceress]]. Also, after you defeat her in your first direct confrontation, you get a cutscene in which she uses her Limit Break to end the battle single-handedly by impaling Squall through the chest with [[AnIcePerson magic icicles]]. When [[spoiler:she joins the party as a temporary playable character, said Limit Break isn't nearly as effective against enemies]].
** This may explain why everyone in ''VideoGame/FinalFantasyVII'' movie ''Anime/FinalFantasyVIIAdventChildren'' seems a whole lot more powerful than they did in the game -- most notably in the Bahamut SIN battle sequence, in which the party help Cloud reach a rapidly ascending monster by [[FastballSpecial throwing him in the air one after another.]]
** The post-Advent Children FFVII-games use this style in their cutscenes. Vincent can indulge in {{Roofhopping}}, backflipping, and even jumping 30 feet in the air with ease in ''VideoGame/DirgeOfCerberus''. In gameplay, you're lucky to be able double jump - if you own the US-version. Also, in cutscenes Vincent can take down a helicopter with just a shotgun, but in gameplay it can be a struggle just to take down a group of poorly-trained soldiers. (Though poor controls may have something to do with that.)
** The intro to ''VideoGame/CrisisCore'' has Zack jump down from a flying helicopter about a hundred feet in the air. In the actual game you can - roll on the floor. Then there's that Sephiroth memory cutscene from the DMW where Zack takes out a monster in a SingleStrokeBattle.

to:

** In ''VideoGame/FinalFantasyVIII'', in one cutscene, Edea brings gargoyles to life and sends them on a rampage targeting civilians. Needless to say, ''VideoGame/FinalFantasyXII'', all the Espers' ultimate attacks, doesn't matter that "spell" is not drawable nor is it a limit break. But on Zodiark can destroy the fabric of reality itself with majestic wings of energy, it still won't kill most end-game bosses.
** ''VideoGame/FinalFantasyXIV'' zig zags with the trope. Characters who use the same classes as the player will usually use the same skills as the player. At
other hand, Edea ''is'' [[AWizardDidIt times, characters may use a sorceress]]. Also, after you defeat her in your first direct confrontation, you get a cutscene in which she uses her Limit Break skill or an enhanced version of their normal skills that the player can never use. For example, when fighting the [[spoiler: Warriors of Darkness]], the enemy Warrior will use Holmgang to completely immobilize the player and their party to end the battle single-handedly by impaling Squall through fight. Normally, a player Warrior can only use Holmgang to bind one target. An early level Samurai quest has an enemy Samurai that uses skills from that job, but he also uses Paladin skills. Players can't mix and match skills from multiple jobs, though the chest with [[AnIcePerson magic icicles]]. When [[spoiler:she joins the party as enemy in question is called out for being a temporary playable character, said Limit Break isn't nearly as effective against enemies]].
cheater and having no dignity.
** This may explain why everyone in ''VideoGame/FinalFantasyVII'' movie ''Anime/FinalFantasyVIIAdventChildren'' seems a whole lot more powerful than they did In ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'', Layle can lift tons of objects and fling them at his enemy in the game -- most notably in the Bahamut SIN battle sequence, in which the party help Cloud reach a rapidly ascending monster by [[FastballSpecial throwing him in the air one after another.]]
** The post-Advent Children FFVII-games use this style in their
blink of an eye. During cutscenes. Vincent can indulge in {{Roofhopping}}, backflipping, and even jumping 30 feet in the air with ease in ''VideoGame/DirgeOfCerberus''. In During actual gameplay, you're lucky to be able double jump - if you own must target the US-version. Also, in cutscenes Vincent object, wait for the lock-on gauge to fill, lift it, and throw it. ''One object at a time.'' Then, there are things like [[SomeKindOfForceField barriers]], and [[GravityMaster crushing an enemy into the ground]]. None of these feats can take down a helicopter with just a shotgun, but in gameplay it can even be a struggle just to take down a group of poorly-trained soldiers. (Though poor controls may have something to do with that.)
** The intro to ''VideoGame/CrisisCore'' has Zack jump down from a flying helicopter about a hundred feet in
partially re-created by the air. In the actual game you can - roll on the floor. Then there's player. It seems that Sephiroth memory cutscene from the DMW where Zack takes out a monster in a SingleStrokeBattle.coolest things Layle can do occur when he leaves the player's control.



* ''VideoGame/FinalFantasyIX'' has a distinct difference between the power of summons during cutscenes (Bahamut, Atomos and Odin are all shown as capable of laying waste to entire cities) and in-battle - where none of the above summons can do more than straight 9s in damage - the same damage {{cap}} as your characters. Alexander was an exception to all of this, but then again Alexander always was a badass summon power - and Garnet never gets to acquire him as a regular summon, either. However, it's implied that the Eidolons that Garnet eventually uses are toned-down in terms of power just so she can properly use them: before her Eidolons are forcibly extracted by Zorn and Thorn, all her summoning powers are far too expensive in MP to use; however, when she finally gets them back in the third disc, the MP costs are far more reasonable.
** When Garnet arrives to [[spoiler:save Zidane during the "You're Not Alone!" sequence]], her entrance is announced by her casting Curaga, regardless of whether or not she has learned it yet.
** In ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'', Layle can lift tons of objects and fling them at his enemy in the blink of an eye. During cutscenes. During actual gameplay, you must target the object, wait for the lock-on gauge to fill, lift it, and throw it. ''One object at a time.'' Then, there are things like [[SomeKindOfForceField barriers]], and [[GravityMaster crushing an enemy into the ground]]. None of these feats can even be partially re-created by the player. It seems that the coolest things Layle can do occur when he leaves the player's control.
** In the intro video in some versions of ''VideoGame/FinalFantasyII'', Firion manages to take down an Empire soldier with a thrown knife and Leon is capable of holding his own in direct combat against a soldier. The moment you gain control of the characters, they're pitted against a group of [[EliteMook Black Knights]] who [[HopelessBossFight splatter them each in a single attack while being unable to even touch the Knights]]. Even the weakest Imperial Soldier would one-shot any of them at their starting stats.
** In ''VideoGame/FinalFantasyIV'', after going through the Eblan cave and finding yourself right outside of the Tower of Babil, the heroes wonder how they're going to get in. Of course, Edge the ninja teleports all of them in. Gee, why do we even bother travelling anywhere or climbing up towers the hard way if you can teleport through walls?
** In ''VideoGame/FinalFantasyXII'', all the Espers' ultimate attacks, doesn't matter that Zodiark can destroy the fabric of reality itself with majestic wings of energy, it still won't kill most end-game bosses.
** ''VideoGame/FinalFantasyXIV'' zig zags with the trope. Characters who use the same classes as the player will usually use the same skills as the player. At other times, characters may use a skill or an enhanced version of their normal skills that the player can never use. For example, when fighting the [[spoiler: Warriors of Darkness]], the enemy Warrior will use Holmgang to completely immobilize the player and their party to end the fight. Normally, a player Warrior can only use Holmgang to bind one target. An early level Samurai quest has an enemy Samurai that uses skills from that job, but he also uses Paladin skills. Players can't mix and match skills from multiple jobs, though the enemy in question is called out for being a cheater and having no dignity.
7th May '18 9:07:20 AM __Vano
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A flagrant and particularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. Compare to CutsceneIncompetence for the opposite.[[note]]You would think that Cutscene Power to the Max and CutsceneIncompetence could not coexist in the same game. You'd be wrong.[[/note]]

to:

A flagrant and particularly annoying form of GameplayAndStorySegregation, but under the right circumstances it's acceptable as seen above. This goes hand in hand with HeadsIWinTailsYouLose. See SlapOnTheWristNuke for where superweapons aren't as super in the gameplay. Compare to CutsceneIncompetence for is the opposite.[[note]]You would think that Cutscene Power to the Max and CutsceneIncompetence could not coexist in the same game. You'd be wrong.[[/note]]
opposite.
6th May '18 8:11:56 PM JapaneseTeeth
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* ''VideoGame/XenobladeChronicles2'' has several examples of this:
** Late in the game, Pyra and Mythra [[spoiler: gain access to a SuperMode]], and are shown using it at will throughout the cutscenes. In gameplay, it can only be used in specific circumstances and only once per battle.
** When [[spoiler: Nia reveals her blade form]], her healing powers are strong enough that she's capable of bringing back the recently dead as well as defeating Malos by causing the cells in his body to multiply uncontrollably. Naturally, in actual gameplay, she can't do either of those things.
** Herald supposedly had so much raw power that she was sealed away after her old driver killed themselves because no one was capable of stopping her rampage. While is ''is'' powerful, she's not even close to being the strongest blade on the team.
** Zenobia is supposedly so strong that it's impossible for her to have a satisfying battle due to no enemy being able to put up an adequate fight. While she ''is'' very strong compared to the other blades, she's nowhere near that strong gameplay-wise. Her sidequest [[LampshadeHanging lampshades it]]: after undergoing a rather arduous battle with a powerful monster, she promptly punts it [[ATwinkleInTheSky over the horizon]] without breaking a sweat as soon as the following cutscene starts, shocking the rest of the party in the process.
18th Apr '18 8:45:24 PM jormis29
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* ''FarCry'' has this in spades. While your character (Jack) is made of tinfoil in gameplay (you can't drop more than a few feet without suffering massive damage; you'll die after being hit with a handful of bullets - which forces you to always use cover), he becomes much more acrobatic and resilient in the cutscenes. At one point, Jack is thrown out of a helicopter hundreds of feet in the air and lands without a scratch, but falling three stories in-game will instantly kill him. Better yet, in a later cutscene, Jack is shown diving over a console to avoid a hail of bullets (something he can't do in-game).

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* ''FarCry'' ''VideoGame/FarCry1'' has this in spades. While your character (Jack) is made of tinfoil in gameplay (you can't drop more than a few feet without suffering massive damage; you'll die after being hit with a handful of bullets - which forces you to always use cover), he becomes much more acrobatic and resilient in the cutscenes. At one point, Jack is thrown out of a helicopter hundreds of feet in the air and lands without a scratch, but falling three stories in-game will instantly kill him. Better yet, in a later cutscene, Jack is shown diving over a console to avoid a hail of bullets (something he can't do in-game).
31st Mar '18 12:37:43 PM nombretomado
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* A trailer for ''FatalFrame II'' showed Mio running as fast as she could to rescue Mayu -- too bad she doesn't run that fast in-game.

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* A trailer for ''FatalFrame II'' showed In ''VideoGame/FatalFrameIICrimsonButterfly''[='s=] trailer, one can see Mio running as fast as she could can to rescue Mayu -- too bad Mayu, and damned if it wouldn't be nice if she doesn't could run that fast in-game.in-game!



* In ''VideoGame/FatalFrame 2''[='s=] trailer, one can see Mio running as fast as she can to rescue Mayu, and damned if it wouldn't be nice if she could run that fast in-game!
25th Mar '18 10:18:08 PM azraelfinalstar
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** Mario himself is a huge offender. He effortlessly roots Larry's castle from the ground in ''VideoGame/SuperMarioWorld'' and kicks it away. In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', he [[InASingleBound jumps higher than Luigi]] during cutscenes (when ''VideoGame/SuperPaperMario'' established Luigi's jump height as being about three times as high as Mario's).

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** Mario himself is a huge offender. He effortlessly roots Larry's castle from the ground in ''VideoGame/SuperMarioWorld'' and kicks it away. [[note]] This is probably not supposed to be taken literally, as in another scene he also pulls out a bunch of dynamite from out of nowhere and blew up a castle.[[/note]] In ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', he [[InASingleBound jumps higher than Luigi]] during cutscenes (when ''VideoGame/SuperPaperMario'' established Luigi's jump height as being about three times as high as Mario's).
17th Mar '18 1:54:41 PM Lyssa
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** Subspace Emissary is positively ''stuffed'' with this. Every cutscene shows the various fighters doing various awesome things that are far, far beyond their actually capabilities in gameplay. One of the more {{egregious}} examples involves [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] taking out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield. There's also an instance of [[VideoGame/FZero Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.

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** Subspace Emissary is positively ''stuffed'' with this. Every cutscene shows the various fighters doing various awesome things that are far, far beyond their actually capabilities in gameplay. One of the more {{egregious}} JustForFun/{{egregious}} examples involves [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]] taking out an [[VideoGame/StarFox Arwing]] by teleporting onto its canopy and '''putting her fist''' through the glass of the cockpit windshield. There's also an instance of [[VideoGame/FZero Captain Falcon]] taking out a [[GiantMook giant ROB]] with a single flying punch.
11th Mar '18 12:04:08 PM BenOfHouston
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** Artanis also is shown one-shotting zerglings and clearly uses his Resurgence ability in the "Alone" cutscene. However, he also uses a psi-storm, which he should know as a high templar, but does not have in-game.
11th Mar '18 3:10:11 AM TheGreatKomodo
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** This is even more jarring on Syphon Filter 2's first cutscene video, where we get a kill montage of Gabe making his way to rescue Lian from the terrorists. For example, he rolls and ''shoots a bad guy in the head mid-roll''. [[FlatWhat What]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutscenePowerToTheMax