History Main / CutsceneIncompetence

23rd Apr '17 11:59:07 AM nombretomado
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-->-- '''[=KaiserNeko=]''', TeamFourStar's LetsPlay of ''VideoGame/HaloReach''

{{The protagonist}} is amazing. They can defeat hordes of monsters, perform feats of superhuman strength, solve complex puzzles no one else can, answer the most baffling riddles, and is always {{just in time}} for the action... that is, as long as they are being controlled by the player.

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-->-- '''[=KaiserNeko=]''', TeamFourStar's Creator/TeamFourStar's LetsPlay of ''VideoGame/HaloReach''

{{The protagonist}} TheProtagonist is amazing. They can defeat hordes of monsters, perform feats of superhuman strength, solve complex puzzles no one else can, answer the most baffling riddles, and is always {{just in time}} JustInTime for the action... that is, as long as they are being controlled by the player.
5th Apr '17 9:06:42 PM nombretomado
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* ''PlanescapeTorment'' has a particularly infuriating example - [[spoiler: when entering the Lower Ward for the first time, an in-game cutscene will play where two were-rats will grab Morte without him saying a word.]] Why didn't the Nameless One stop this? Why, because he was talking to a clothes merchant!

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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' has a particularly infuriating example - [[spoiler: when entering the Lower Ward for the first time, an in-game cutscene will play where two were-rats will grab Morte without him saying a word.]] Why didn't the Nameless One stop this? Why, because he was talking to a clothes merchant!
4th Apr '17 1:59:37 AM hpl
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Added DiffLines:

** The game hits this trope a couple of times. One of the game mechanics is a skill called "Listening" which acts as a sort of sonar to show images of enemies behind walls and in other rooms. Perfect for avoiding or spotting upcoming ambushes, right? Except occasionally the game decides it's time for a scripted ambush for plot reasons and that's when listening suddenly doesn't reveal the enemies who ambush, even if the ambush looks very obvious from the level design. The above example is particularly bad because when its triggered, you've likely just finished clearing a room, see a blocked door, and making sure you can't be ambushed, attempt to open the door only for an enemy to just teleport in behind Ellie and grab her.
2nd Apr '17 4:05:17 PM nombretomado
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* An early plot point in ''PhantasyStarII'' is that you need to stop Darum, a criminal, from causing trouble by rescuing his daughter Teim. So you rescue her and offer to bring her to Darum to defuse the whole situation. But since he's got enemies who might be gunning for her too, she dons a veil so they won't recognize her. Okay, fine, let's go have a loving reunion. But when you find Darum, she just walks up to him, veil ''still on,'' and since he doesn't recognize her, he demands money. She refuses ''instead of taking off the veil.'' So he gets pissed and kills her. ''Then'' he takes off her veil, realizes he's killed his own daughter, and commits suicide by explosives. In other words, two people just killed themselves over a tragic mistake while your party just ''stood'' there, not saying or doing anything that might've cleared the confusion.

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* An early plot point in ''PhantasyStarII'' ''VideoGame/PhantasyStarII'' is that you need to stop Darum, a criminal, from causing trouble by rescuing his daughter Teim. So you rescue her and offer to bring her to Darum to defuse the whole situation. But since he's got enemies who might be gunning for her too, she dons a veil so they won't recognize her. Okay, fine, let's go have a loving reunion. But when you find Darum, she just walks up to him, veil ''still on,'' and since he doesn't recognize her, he demands money. She refuses ''instead of taking off the veil.'' So he gets pissed and kills her. ''Then'' he takes off her veil, realizes he's killed his own daughter, and commits suicide by explosives. In other words, two people just killed themselves over a tragic mistake while your party just ''stood'' there, not saying or doing anything that might've cleared the confusion.



* ''PhantasyStarUniverse'' keeps mentioning the main characters ignorance and self-reliance in every other cutscene... even though the game forces the player to operate with a team or die. Probably one of the worst examples is two cutscenes during an early boss fight. During normal play the boss is vulnerable to guns and his special moves can be easily avoided by moving one step to the left or right. During the cutscenes, the boss is immune to guns and the special attacks can't be dodged.

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' keeps mentioning the main characters ignorance and self-reliance in every other cutscene... even though the game forces the player to operate with a team or die. Probably one of the worst examples is two cutscenes during an early boss fight. During normal play the boss is vulnerable to guns and his special moves can be easily avoided by moving one step to the left or right. During the cutscenes, the boss is immune to guns and the special attacks can't be dodged.
25th Mar '17 11:11:17 AM nombretomado
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** The NintendoDS sequel ''VideoGame/PrinceOfPersiaTheForgottenSands'' trades one kind of incompetence for another. The rewind power is not forgotten in cutscenes -- Razia first uses it in a cutscene to save the Prince. But the reason she ''has'' to is that he jumps onto a collapsing platform... and just stands there while it collapses!

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** The NintendoDS UsefulNotes/NintendoDS sequel ''VideoGame/PrinceOfPersiaTheForgottenSands'' trades one kind of incompetence for another. The rewind power is not forgotten in cutscenes -- Razia first uses it in a cutscene to save the Prince. But the reason she ''has'' to is that he jumps onto a collapsing platform... and just stands there while it collapses!
20th Mar '17 4:41:39 PM Zaptech
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* ''VideoGame/DeusExHumanRevolution'' has some spectacular instances. In one, Jensen gets suprised from behind by the largest enemy in the game, (although he could've been using the silent walk augmentation). But how did our stealthy hero get spotted in the first place? Answer: by casually walking into a room clearly containing people looking at him. This, in a room filled with convenient cover.
** In the second [[spoiler: He lets the CEO of Tai Yong Medical get behind him, trigger a panic room, and dive into it]]. In the third he allows ''the same person'' [[spoiler: to pull out a remote and scramble his augs]]. In time it took her to do that, he could've killed her a dozen times, although this might have happened to players hoping to [[TalkingTheMonsterToDeath talk her down]] either way.

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* ''VideoGame/DeusExHumanRevolution'' has some spectacular instances. In one, Jensen gets suprised from behind by the largest enemy in the game, (although he could've been using the silent walk augmentation). But how did our stealthy hero get spotted in the first place? Answer: by casually walking into a room clearly containing people looking at him. This, in a room filled with convenient cover.
** In the second
[[spoiler: He lets the CEO of Tai Yong Medical get behind him, trigger a panic room, and dive into it]]. In the third Later, he allows ''the same person'' [[spoiler: to pull out a remote and scramble his augs]]. In time it took her to do that, he could've killed her a dozen times, although this might have happened to players hoping to [[TalkingTheMonsterToDeath talk her down]] either way.
20th Mar '17 4:38:09 PM Zaptech
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* In ''VideoGame/AlphaProtocol'', playing as a martial arts specialist will put you into a lot of seemingly stupid cutscenes where you are suddenly hiding behind a pillar or losing a gun battle after flawlessly wrecking a boss with punches and kicks.
16th Mar '17 12:17:20 AM Atha
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** A villainous example in [[spoiler: Kai Leng's fight against Thane Krios on the Citadel. Rather than simply [[AssassinOutclassin cloak, shoot Thane down with his palm blaster, stab the Councillor, and run]] before Shepard can get down from the balcony s/he's standing on, he takes Thane in a fair fight - contrary to how you'd expect an ''assassin'' to fight, [[OutOfCharacter and his behaviour in the novels.]] Thane does it too in that fight. He's an assassin as well, known for [[StealthHiBye sudden appearances]] that usually result in [[NeckSnap snapped necks]] and is packing powerful biotics. Yet his entrance involves a ClickHello with a pistol from roughly three feet away from Kai Leng (instead of just shooting him immediately) followed by a fistfight that results in him getting stabbed. Mind you, Thane has a disease that makes physical activity very difficult. He's also a sniper by trade, so his sudden decision to get up close and personal makes no sense.]]

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** A villainous example in [[spoiler: Kai Leng's fight against Thane Krios on the Citadel. Rather than simply [[AssassinOutclassin cloak, shoot Thane down with his palm blaster, stab the Councillor, and run]] before Shepard can get down from the balcony s/he's standing on, he takes Thane in a fair fight - contrary to how you'd expect an ''assassin'' to fight, [[OutOfCharacter and his behaviour in the novels.]] Thane does it too in that fight. He's an assassin as well, known for [[StealthHiBye sudden appearances]] that usually result in [[NeckSnap snapped necks]] and is packing powerful biotics. Yet his entrance involves a ClickHello with a pistol from roughly three feet away from Kai Leng (instead of just shooting him immediately) followed by a fistfight that results in him getting stabbed. Mind you, Thane has a disease that makes physical activity very difficult. He's also a sniper by trade, so his sudden decision to get up close and personal makes no sense.]]
16th Mar '17 12:13:22 AM Atha
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** Exemplified whenever a character such as Jack or Liara take on enemies in cutscenes - they can usually kill foes with support biotics, fire off biotics far faster than their cooldowns would allow, and generally take out [[BossInMookClothing tough enemies]] they wouldn't stand a ''chance'' against normally. Especially {{egregious}} during Thane's recruitment mission - trained mercenaries would never ignore a ''noisy'' air vent.
17th Feb '17 3:59:22 PM Kingler
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* In ''DeadRising3'', there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage he takes is more angry and bewildered than scared, and when defeated, Kenny falls to the ground wheezing and begs protagonist to save him from incoming zombies.

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* Very common throughout the ''VideoGame/DeadRising'' series. Examples:
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In ''DeadRising3'', the first game, Frank West can be captured and stripped naked by a scrawny little punk with a gun after spending the whole game getting shot at and slicing through zombies.
** In the third game, one of the boss fights begins with Nick getting ambushed by an [[DeadlyDoctor evil doctor]] despite, again, spending his time getting shot at and slicing through zombies.
** Even bosses aren't immune:
there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], place]][[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage dork; he takes is more angry and bewildered than scared, gets no respect from his hostage, and when defeated, Kenny he falls to the ground wheezing and begs protagonist Nick to save him from incoming zombies.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutsceneIncompetence