History Main / CutsceneIncompetence

16th Jun '18 8:02:41 PM Robotnik
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** If Link is seen by Gerudo Guards in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' or ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', he gets captured. This is despite Link being a fully armed OneManArmy at this point and the guards themselves being [[TheGuardsMustBeCrazy incompetent at best]]. If the player had control, they could probably fight them all off without too much effort. Unless they ''all'' have the same abilities as the scimitar-wielding ones you ''do'' fight, who are DemonicSpiders at best, in which case surrendering to a crowd of guards who harmlessly throw you in an easily-escapable prison [[JustifiedTrope might be the smart thing to do]].

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** If Link is seen by Gerudo Guards in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' or ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', he gets captured.either captured or thrown out of the fortress. This is despite Link being a fully armed OneManArmy at this point and the guards themselves being [[TheGuardsMustBeCrazy incompetent at best]]. If the player had control, they could probably fight them all off without too much effort. Unless they ''all'' have the same abilities as the scimitar-wielding ones you ''do'' fight, who are DemonicSpiders at best, in which case surrendering to a crowd of guards who harmlessly throw you in an easily-escapable prison [[JustifiedTrope might be the smart thing to do]].
8th May '18 1:19:41 PM ChronoLegion
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** The gameplay has returned to being countering everything for flowing enemy-to-enemy one-hit kills, meaning that Edward is weaker in pretty much every cutscene in which he fights. [[spoiler:For example, him getting parried at an inopportune time; something that would take a second to deal with in gameplay, winds up taking Edward so long to parry out of that Blackbeard gets ran through before he can give him aid.]]

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** The gameplay has returned to being countering everything for flowing enemy-to-enemy one-hit kills, meaning that Edward is weaker in pretty much every cutscene in which he fights. [[spoiler:For example, him getting parried at an inopportune time; something that would take a second to deal with in gameplay, winds up taking Edward so long to parry out of that Blackbeard gets ran through before he can give him aid.]]]] Also, the backstory to ''III'' states that [[spoiler:Edward eventually gets killed in a home invasion by a pair of {{Mook}}s sent by a Templar]]. This may or may not be an example of this, as many have pointed out that [[spoiler:the heavily-drinking 42-year-old Edward would hardly be the same unstoppable pirate/Assassin he was in his 20s]]. Still, all we get of that night are memories of the [[spoiler:10-year-old Haytham, which could be mistaken]].
10th Apr '18 2:57:01 PM brianify
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** ''VideoGame/FarCry5'' attempts to subvert this formula having the player get captured or drugged in-game before the story cutscenes kick back in. However, the player quickly realizes that only the illusion of choice is given: if you're at that point in the story, you are going to be hit by the (for instance) insta-capture tranquilizer dart whether you're out in the woods, in the middle of a friendly fortified camp, or flying in a plane hundreds of feet off the ground. This happens ''nine'' different times. In the cutscenes themselves you're not so much incompetent as oddly passive: every villain will be allowed to monologue their entire speech/death speech, no exceptions, even when you're in a position of power.
31st Mar '18 7:20:38 PM Zaptech
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* This is a common complaint about the ''[[Videogame/TheElderScrollsVSkyrim Skyrim]]'' GameMod ''Falskaar'', as every time the mod's BigBad shows up to monologue at the player, the player's controls are frozen and all they can do is stand around and listen to him talk. This is especially blatant late into the mod's storyline, as the villain has captured all of the keys needed to access the McGuffin that will give him immense power, and he manages to monologue at the player twice before running off, and in the second case, he interrupts a ''duel to the death'' with another final speech and makes a dash for the artifact in question while the player stands there unable to move.
31st Mar '18 7:15:15 PM Zaptech
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** ''Crysis 2'': The majority of the cutscenes include Alcatraz getting knocked off of bridges or buildings, bushwhacked by Ceph, Cell, explosions, biological weapons, or collapsing buildings, getting shot, getting zapped, and getting flung out of exploding airships, [=APCs=], or demi-tanks. Get used to seeing hostile forces, both human and alien, standing over you with a pistol/rifle/energy weapon/energy ''bazooka''/tank cannon aimed right at your face, only for you to be DeusExMachina'ed to safety in the nick of time, because it happens repeatedly. Hell, no less than two separate [=QTEs=] in this game involve the command "Hit Space to Defibrillate." That's right: on no less than two separate occasions in ''Crysis 2'', the main character manages to get himself ''killed in a cutscene''. Alcatraz is orders of magnitude more capable under the control of the player than he appears to in the cutscenes.
27th Mar '18 12:11:36 PM FalconPain
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** Also in ''Twilight Princess'', Link battles King Bulblin in a wooden building outside the Arbiter's Grounds. After winning, Link sheathes his sword and stares silently as King Bulblin collapses, struggles to rise, limps slowly toward the exit door, closes and locks it behind himself, and then sets the building on fire with Link trapped inside. This takes over forty seconds, and only after the fire has spread to consume the entire building does Link take any action.
26th Mar '18 4:14:27 PM TheGreatKomodo
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** ''Grand Theft Auto Online'' has the same happen in the Doomsday Heist update. At the end of it, you're tasked with killing the main villain who's fleeing in a jetpack. Once you catch up with him, all four player characters instantly lose all of their brain cells, pull out the ''starting pistol'' for no reason at all and simply let the baddie taunt them as he just casually floats right in front of them before he flies off into the sky while everyone suddenly gets Stormtrooper aim when they try to shoot him down.

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** ''Grand Theft Auto Online'' has the same this happen in the Doomsday Heist update. At the end of it, you're tasked with killing the main villain who's fleeing in a jetpack. Once you catch up with him, all four player characters instantly lose all of their brain cells, pull out the ''starting pistol'' for no reason at all and simply let the baddie taunt them as he just casually floats right in front of them before he flies off into the sky while everyone suddenly gets Stormtrooper aim when they try to shoot him down. This is egregiously hard to watch if you're doing the Criminal Mastermind challenges, because it all could just easily end right there, had the player characters still been in our control.
26th Mar '18 4:12:11 PM TheGreatKomodo
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** ''Grand Theft Auto Online'' has the same happen in the Doomsday Heist update. At the end of it, you're tasked with killing the main villain who's fleeing in a jetpack. Once you catch up with him, all four player characters instantly lose all of their brain cells, pull out the ''starting pistol'' for no reason at all and simply let the baddie taunt them as he just casually floats right in front of them before he flies off into the sky while everyone suddenly gets Stormtrooper aim when they try to shoot him down.
16th Mar '18 3:36:53 PM nombretomado
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* ''VideoGame/GoldenEye1997'' had an {{egregious}} example as Bond, on finishing a level, is captured by two soldiers holding him up with rifles. As if he hadn't waltzed through several dozen of their comrades in the level before, as their machine gun fire repeatedly missed at short range and barely scratched his body armor.

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* ''VideoGame/GoldenEye1997'' had an {{egregious}} {{JustForFun/egregious}} example as Bond, on finishing a level, is captured by two soldiers holding him up with rifles. As if he hadn't waltzed through several dozen of their comrades in the level before, as their machine gun fire repeatedly missed at short range and barely scratched his body armor.



** No matter if you have a piece of equipment that would render you immune to poison, if a cutscene says you're going to get poisoned, you're going to get poisoned. This is especially {{egregious}} in the sequel, where your character gets poisoned twice in cutscenes in rapid succession, then can, with the proper equipment, proceed to fight through a bar with a toxic atmosphere with no trouble whatsoever.

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** No matter if you have a piece of equipment that would render you immune to poison, if a cutscene says you're going to get poisoned, you're going to get poisoned. This is especially {{egregious}} {{JustForFun/egregious}} in the sequel, where your character gets poisoned twice in cutscenes in rapid succession, then can, with the proper equipment, proceed to fight through a bar with a toxic atmosphere with no trouble whatsoever.



* ''VideoGame/{{Xenosaga}}'' has a slightly bizarre variant where the cutscenes make 90% of the characters indifferent to their comrade getting wasted right in front of them. The most {{egregious}} case comes in the first game when the whole party stands around looking bored as Jr gets himself throttled from behind by a robot girl, about twenty inches from where they're standing at the time.

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* ''VideoGame/{{Xenosaga}}'' has a slightly bizarre variant where the cutscenes make 90% of the characters indifferent to their comrade getting wasted right in front of them. The most {{egregious}} {{JustForFun/egregious}} case comes in the first game when the whole party stands around looking bored as Jr gets himself throttled from behind by a robot girl, about twenty inches from where they're standing at the time.



* ''VideoGame/DragonQuestIII'' has a fairly {{egregious}} example. The Hero comes across his long-lost father Ortega in the depths of [[BigBad Zoma's]] Castle. Ortega is fighting a battle against a powerful monster, and seems to be holding his own, but finally runs out of MP for healing and dies. Neither the Hero nor his party considers joining the battle, providing the needed healing, or using one of their spells or items to bring Ortega back to life after he dies.

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* ''VideoGame/DragonQuestIII'' has a fairly {{egregious}} {{JustForFun/egregious}} example. The Hero comes across his long-lost father Ortega in the depths of [[BigBad Zoma's]] Castle. Ortega is fighting a battle against a powerful monster, and seems to be holding his own, but finally runs out of MP for healing and dies. Neither the Hero nor his party considers joining the battle, providing the needed healing, or using one of their spells or items to bring Ortega back to life after he dies.
19th Feb '18 1:38:33 PM bitemytail
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** Kaidan is a [[PsychicPowers biotic]], and a powerful one at that; it's stated relatively often that the outdated implant he has, because he was one of the [[first human biotics]], gives him [[BlessedWithSuck severe migraines but also a significant boost to his biotic strength]]. In the first game, if you level him up right, he can take on hordes of enemies by himself, and though he's slightly nerfed in the third game, he's still a force to be reckoned with if you play him right. Yet in every single cutscene [[spoiler:(apart from a single one in the Citadel DLC)]] his biotics are completely forgotten about, and he simply relies on a pistol instead. This is especially jarring when he's paired with Liara, who takes every chance (especially in the first game), to show off her biotics in cutscenes.

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** Kaidan is a [[PsychicPowers biotic]], and a powerful one at that; it's stated relatively often that the outdated implant he has, because he was one of the [[first first human biotics]], biotics, gives him [[BlessedWithSuck severe migraines but also a significant boost to his biotic strength]]. In the first game, if you level him up right, he can take on hordes of enemies by himself, and though he's slightly nerfed in the third game, he's still a force to be reckoned with if you play him right. Yet in every single cutscene [[spoiler:(apart from a single one in the Citadel DLC)]] his biotics are completely forgotten about, and he simply relies on a pistol instead. This is especially jarring when he's paired with Liara, who takes every chance (especially in the first game), to show off her biotics in cutscenes.
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