History Main / CutsceneIncompetence

26th May '16 11:37:23 AM Willbyr
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* Done ''really obnoxiously'' in ''PrincessWaltz''. Whenever you don't win a fight, it's game over. But half the time you ''do'' win, the story immediately resumes with your character messing up, getting sucker-punched, the enemy being MadeOfIron, a bunch more enemies showing up, or whatever, forcing either the use of the DangerousForbiddenTechnique or a BigDamnHeroes moment to win the day. The most frustrating example is when you beat Liessel. Having bested her after a [[ThatOneBoss difficult battle]], she gets up and kicks your ass anyway, forcing [[spoiler:the game's TokenMiniMoe]] to step in and beat Liessel. At least [[spoiler:the aforementioned girl turns out to be a CuteBruiser, which lessens the humiliation factor a bit.]]

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* Done ''really obnoxiously'' in ''PrincessWaltz''.''VisualNovel/PrincessWaltz''. Whenever you don't win a fight, it's game over. But half the time you ''do'' win, the story immediately resumes with your character messing up, getting sucker-punched, the enemy being MadeOfIron, a bunch more enemies showing up, or whatever, forcing either the use of the DangerousForbiddenTechnique or a BigDamnHeroes moment to win the day. The most frustrating example is when you beat Liessel. Having bested her after a [[ThatOneBoss difficult battle]], she gets up and kicks your ass anyway, forcing [[spoiler:the game's TokenMiniMoe]] to step in and beat Liessel. At least [[spoiler:the aforementioned girl turns out to be a CuteBruiser, which lessens the humiliation factor a bit.]]
17th May '16 11:49:03 AM KamenRiderOokalf
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---->I think my family got the impression ''VideoGame/ResidentEvil5'' was some sort of voice-activated game based on how much time I spent screaming at the screen, [[JustShootHim "Shoot him! Shoot his face! Shut your stupid mouth and pull the trigger you damned fool!"]]
* ''SilentHill'': DidYouJustPunchOutCthulhu? Yes indeed, but depending on which of the MultipleEndings you've gotten, things can easily get worse. The protagonists are also prone to passing out between world transitions.

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---->I --->I think my family got the impression ''VideoGame/ResidentEvil5'' was some sort of voice-activated game based on how much time I spent screaming at the screen, [[JustShootHim "Shoot him! Shoot his face! Shut your stupid mouth and pull the trigger you damned fool!"]]
* ''SilentHill'': DidYouJustPunchOutCthulhu? ''Franchise/SilentHill'': DidYouJustPunchOutCthulhu Yes indeed, but depending on which of the MultipleEndings you've gotten, things can easily get worse. The protagonists are also prone to passing out between world transitions.
15th May '16 8:20:46 AM Dravencour
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Once a {{cutscene}} starts, or the player loses even the tiniest bit of control over their character, however, things tend to go south quick.

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Once a {{cutscene}} starts, or the player otherwise loses even the tiniest bit of control over their character, however, things tend to go south quick.
15th May '16 8:19:54 AM Dravencour
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Once the {{cutscene}} starts, or the player loses even the tiniest bit of control over their character, things tend to go south quick. The hero is [[IdiotBall far more prone to do rather boneheaded things]] such as:

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Once the a {{cutscene}} starts, or the player loses even the tiniest bit of control over their character, however, things tend to go south quick. The quick.

During a cutscene, the
hero is [[IdiotBall far more prone to do some rather boneheaded things]] such as:
15th May '16 8:15:38 AM Dravencour
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* Standing around and doing nothing to stop an ally from getting hurt or killed.

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* Standing around and doing nothing to stop Letting an ally from getting get hurt or killed.
15th May '16 8:14:41 AM Dravencour
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Often, such things can only be resolved once the player takes command again. It's as if the main character would be {{too dumb to live}} without the player's wise and guiding hand.

Particularly jarring when the character [[BackFromTheBrink has been in the conflict for a while]] and doing an awful job, but immediately improves once the opening scene is done and the interface pops up.

The best way to gauge how bad the effect of this is in a given game is to ponder the question: What would have happened if the player had control throughout the whole game? Because of this, many a player has likely fantasized about how they'd have handily won that {{final boss preview}} if ''they'd'' been in charge during the encounter.

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Often, such things can only be resolved once the player takes command again. It's as if the main character would be {{too dumb to live}} without the player's wise and guiding hand.

Particularly
hand. This can be particularly jarring when the character [[BackFromTheBrink has been in the conflict for a while]] and is doing an awful job, but immediately improves once the opening scene is done and the interface pops up.

The best way to gauge how bad the effect of this trope is in a given game is to ponder the question: What would have happened if the player had control throughout the whole entire game? Because of this, many a player has likely fantasized about how they'd have handily won that {{final boss preview}} FinalBossPreview if ''they'd'' been in charge during the encounter.
15th May '16 8:13:15 AM Dravencour
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* Stand arounding [[ContemplateOurNavels navel gazing]] while [[VillainExitStageLeft the bad guy escapes]].

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* Stand arounding Standing around [[ContemplateOurNavels navel gazing]] while [[VillainExitStageLeft the bad guy escapes]].
15th May '16 8:12:38 AM Dravencour
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* Letting an ally get killed.
* Stand around [[ContemplateOurNavels navel gazing]] while [[VillainExitStageLeft the bad guy escapes]].

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* Letting Standing around and doing nothing to stop an ally get from getting hurt or killed.
* Stand around arounding [[ContemplateOurNavels navel gazing]] while [[VillainExitStageLeft the bad guy escapes]].
15th May '16 8:10:56 AM Dravencour
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Once the {{cutscene}} starts, or the player loses even the tiniest bit of control, things tend to go south quick. The hero is [[IdiotBall far more prone to do rather boneheaded things]] such as:

to:

Once the {{cutscene}} starts, or the player loses even the tiniest bit of control, control over their character, things tend to go south quick. The hero is [[IdiotBall far more prone to do rather boneheaded things]] such as:



* Declaring there are too many opponents and [[StupidSurrender giving up, even if it's obvious]] the enemy would be quite [[WhyDontYouJustShootHim defeatable in a normal battle]].
* Getting ambushed and captured, often by walking into a room or building that screams "ambush" (especially when the player lobs some grenades inside before walking in).

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* Declaring there are too many opponents and [[StupidSurrender giving up, even if it's obvious]] that the enemy would be quite [[WhyDontYouJustShootHim defeatable in a normal battle]].
* Getting ambushed and captured, often by walking into a room or building that screams "ambush" (especially ([[GameplayAndStorySegregation especially when the player lobs some grenades inside before walking in).in]]).
15th May '16 8:00:33 AM Dravencour
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* Get ambushed and captured, often by walking into a room or building that screams "ambush" (especially when the player lobs some grenades inside before walking in).

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* Get Getting ambushed and captured, often by walking into a room or building that screams "ambush" (especially when the player lobs some grenades inside before walking in).
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