History Main / CutsceneIncompetence

12th Dec '17 5:19:34 PM Radayam
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** There's also the finale of the [[MurderInc Dark Brotherhood]] questline. [[spoiler:Due to a traitor among the Dark Brotherhood tricking you into assassinating members of the Black Hand, the Brotherhood has been dealt a heavy blow. One of the victims happened to be the Listener, which means that the Brotherhood is unable to receive orders from the Night Mother, and thus cannot receive contracts. You and the 4 remaining members of the Black Hand enter a secret underground chamber to perform an ancient ritual in order to contact the spirit of the Night Mother, seeking her guidance. One of the remaining members of the Black Hand is actually the traitor, who intends to kill everyone present, including the Night Mother. This trope comes into play when said traitor makes his move, and the other members just stand there as he announces his intentions and brandishes a dagger. He kills two of the other members without any resistance before the only survivor left realizes "oh shit this guy needs to be stopped", and ''then'' the player is allowed to intervene.]]
10th Dec '17 9:49:20 AM Hanz
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* In ''VideoGame/SouthParkTheStickOfTruth'' there is a moment when enemies surround the player character and offer him to go with them without fighting. You can still fight - and beat them easily; but, with the game being what it is, player then simply gets bashed with a hammer in a cutscene. May be justified, as InUniverse the combat (at least, between kids) is just live action role play.

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* In ''VideoGame/SouthParkTheStickOfTruth'' there is a moment when enemies surround the player character and offer him to go with them without fighting and even explicitly tell you that there's no point in fighting. You can still fight - and beat them easily; but, with the game being what it is, player then simply gets bashed with a hammer in a cutscene. May be justified, as InUniverse the combat (at least, between kids) is just live action role play.
26th Nov '17 1:30:20 PM nombretomado
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* In ''VideoGame/SamuraiWarriors 1'', during Yukimura Sanada's story mode, his lord Shingen Takeda will be assassinated in a cutscene by HattoriHanzo no matter what until Shingen is unlocked; then it's possible to intercept Hanzo before the assassination takes place, unlocking Yukimura's AlternateUniverse path.

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* In ''VideoGame/SamuraiWarriors 1'', during Yukimura Sanada's story mode, his lord Shingen Takeda will be assassinated in a cutscene by HattoriHanzo UsefulNotes/HattoriHanzo no matter what until Shingen is unlocked; then it's possible to intercept Hanzo before the assassination takes place, unlocking Yukimura's AlternateUniverse path.
20th Nov '17 11:11:44 AM ChronoLegion
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* In ''VideoGame/{{Homeworld}}'', the Bentusi are a HigherTechSpecies, whose tradeships are armed with powerful fast-tracking [[FrickinLaserBeams ion cannons]] that can obliterate your entire fleet in a matter of minutes. However, at one point, you have to rescue a badly-damaged Bentusi ship from a fairly small enemy flotilla that a Bentusi tradeship should've been able to wipe out in 10 seconds flat. Oh, and the ''Cataclysm'' add-on reveals they also have wings of extremely powerful fighter craft that are armed with twin ion cannons (i.e. destroyer-class weapons on a ''fighter'').
25th Oct '17 6:30:57 AM gophergiggles
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* All the various justifications of why the enemy [=CO=] in ''VideoGame/AdvanceWars'' can't be captured at the end of a battle all add up to a generous all-you-can-eat buffet of this trope. Only ''once'' is it actually justified, where they capture the MadScientist Lash and discover it's a dummy she made to cover her retreat, and all the various other times if it's even mentioned at all a character will remark how "they were too fast", "are too far away to chase", or will just shrug off capturing them like it's not worthwhile, ignoring the fact that capturing even one enemy [=CO=] and preventing their future usage by the enemy would be a crippling blow. [[spoiler:Only ''once'' do you actually capture the enemy [=CO=], and it's the end of ''Dual Strike'' where you do in fact capture Von Bolt in the final mission]].
25th Oct '17 6:20:30 AM gophergiggles
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** Others avert this and reward you for going off-script with alternate scenarios or joke endings. One has Vegeta defeat Goku and go Super Saiyan over his anger that Nappa was killed, another has Cell accidentally absorb Krillin instead of 18 and turn into [[http://ultradragonball.wikia.com/wiki/Cellin this pathetic thing]], etc...
6th Oct '17 11:53:27 AM Abodos
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** If she does shoot at something escaping (like Dark Samus at various points in ''Prime 3''), its naturally entirely ineffective and she never tries using missiles or hypermode.

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** If she does shoot at something escaping (like Dark Samus at various points in ''Prime 3''), ''VideoGame/MetroidPrime3Corruption''), its naturally entirely ineffective and she never tries using missiles or hypermode.
3rd Sep '17 5:37:37 AM HalcyonDayz
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** Near the end, the PlayerCharacter's romantic interest gets captured by vampires. The problem? All the original four romantic interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will get captured just the same. Try to use some kind of protection or seclusion spell on them, up to and including Imprisonment -- it still won't work. The Enhanced Edition had the new NPCs (who all can be romanced in some way) avert this trope during this cutscene, but it sort of highlighted the problem for the originals.

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** Near the end, the PlayerCharacter's romantic interest gets captured by vampires. The problem? All the original four romantic interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will get captured just the same. Try to use some kind of protection or seclusion spell on them, up to and including Imprisonment -- it still won't work. The Enhanced Edition had the new NPCs {{Non Player Character}}s (who all can be romanced in some way) avert this trope during this cutscene, but it sort of highlighted the problem for the originals.
31st Aug '17 3:33:00 PM Dere
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** This trope also occurs every time a Chaos Emerald is taken by Eggman, who usually floats up and slowly grabs something from the hands of a set of superfast heroes.
31st Aug '17 3:27:54 PM Dere
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** In the original ''VideoGame/SonicAdventure'', he survives falling several kilometers to the ground not once, but ''twice'', enduring a cartoony pancake effect when he hits the ground. In the [[VideoGame/SonicAdventure2 following game]], however, he is overwhelmed by police and sent to jail, where he remains until his sidekicks come to the rescue.[[note]][[DubInducedPlothole This is due to a localization change.]] In the original Japanese version, Sonic actually allowed himself to be caught[[/note]] Said heroes proceed to listen to Dr. Eggman's monologue with mouths agape instead of hammering him like the rest of the enemies and bosses in the game.

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** In the original ''VideoGame/SonicAdventure'', he survives falling several kilometers to the ground not once, but ''twice'', enduring a cartoony pancake effect when he hits the ground. In the [[VideoGame/SonicAdventure2 following game]], however, he is overwhelmed by police and sent to jail, where he remains until his sidekicks come to the rescue.[[note]][[DubInducedPlothole This is actually due to a localization change.mistranslation.]] In the original Japanese version, dialogue, it's stated that Sonic actually allowed surrendered himself since he wanted to be caught[[/note]] get taken to Prison Island[[/note]] Said heroes proceed to listen to Dr. Eggman's monologue with mouths agape instead of hammering him like the rest of the enemies and bosses in the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutsceneIncompetence