History Main / CutsceneIncompetence

7th Apr '16 8:33:16 PM easytorememberhandle
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*In one level of ''VideoGame/StarFoxAssault'', Fox is forced to fight on foot as he destroys devices jamming the friendly pilots' radar. After doing so, he is given an Arwing to join the sky battle - cue cutscene. The Arwing explodes as Fox approaches it, apparently sabotaged by the aparoids, which then jump up to surround Fox on the rooftop. These are the same enemies that you've spent the whole level (and most of the game) mowing down by the hundred, and you're almost certainly packing a machine gun and rocket launcher at this point. But Fox doesn't even draw his weapon - he just stands there awkwardly as the aparoids loom menacingly instead of attacking - cutscene incompetence on their part, come to think of it. Wolf rightfully calls him a "pitiful sight" as he flies to the rescue.
3rd Apr '16 6:54:03 PM Hashil
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* ''VideoGame/{{Haunting Ground}}'': All of the human[[ArtificialHuman (oid)]] cast members suffer from this; in particular, Fiona, the main character - who is prone to tripping on stairs, backing into corners, falling down, fainting and otherwise letting her stalkers get some sort of an advantage over her the moment she leaves player control. Hewie, her CanineCompanion is [[CursedWithAwesome afflicted]] with the [[CutscenePowerToTheMax inverse condition]].

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* ''VideoGame/{{Haunting Ground}}'': All of the human[[ArtificialHuman (oid)]] cast members suffer from this; in particular, Fiona, the main character - who is prone to tripping on stairs, backing into corners, falling down, fainting and otherwise letting her stalkers get some sort of an advantage over her the moment she leaves player control. Her stalkers, on the other hand, move slower, gloat evilly and monologue to themselves, and generally give the heroine or her pooch ample time to spring a trip, leave a room, or otherwise ''directly help her'' for no real reason but to move the plot along. Hewie, her CanineCompanion is [[CursedWithAwesome afflicted]] with the [[CutscenePowerToTheMax inverse condition]].
19th Mar '16 12:44:54 AM OrangenChan
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* A somewhat [[DownplayedTrope downplayed]] example from ''VideoGame/FireEmblemFates'', but [[CanonName Corrin]] frequently gets handed the cutscene incompetence ball when fighting their older brothers. On the one hand, Xander and Ryoma ''are'' established to be strong warriors, and have the stats to back it up... But it gets somewhat egregious late in the game when Corrin is ''still'' getting their ass handed to them by Xander before his final boss fight. Even if Corrin's stats are close to or better than his by this point, you wouldn't guess that from the cutscene's dialogue.
** One of the fights with Ryoma is especially bad since, in the cutscene ''before'' the chapter, Corrin's CutsceneIncompetence allows Laslow to get a case of CutscenePowerToTheMax instead.
3rd Mar '16 11:27:13 AM Ohio9
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* Although it's not as frequent in ''VideoGame/FarCry4'' as it is in the previous instilments, there is one notably embarrassing instance when Ajay, a turbo-charged death-dealer who can single handedly wipe out entire fortresses full of enemies, first goes to his old family home in Kyrat. Within minutes of arrival, Ajay manages to get himself drugged and captured in a cutscene by Yoshi and Reggie, two petty criminals who are both unarmed.
24th Feb '16 6:07:00 PM MegaMarioMan
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* Despite generally being armed with a blistering array of weapons and capable of defeating every single villain foolish enough to cross him, Ratchet of ''VideoGame/RatchetAndClank'' is routinely ambushed and robbed, captured, or willing to allow his friends to be kidnapped while he looks helplessly on, often ''directly'' after defeating a boss the other bad guys were avoiding...
** In ''[[RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', when playing the SecondQuest, despite having your full complement of weapons that could easily take out the main boss while he's strutting around triumphantly in an early cut scene, Ratchet just stands there.
** Funnily enough, ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]'' AVERTS this when [[spoiler: Ratchet is killed]], the holographic armour which reduces the damage taken is off meaning [[spoiler: he could've died from a close range energy blast which stopped his heart]].

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* Despite generally being armed with a blistering array of weapons and capable of defeating every single villain foolish enough to cross him, Ratchet of ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' is routinely ambushed and robbed, captured, or willing to allow his friends to be kidnapped while he looks helplessly on, often ''directly'' after defeating a boss the other bad guys were avoiding...
** In ''[[RatchetAndClankFutureToolsOfDestruction ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', when playing the SecondQuest, NewGamePlus, despite having your full complement of weapons that could easily take out the main boss while he's strutting around triumphantly in an early cut scene, Ratchet just stands there.
** Funnily enough, ''[[RatchetAndClankFutureACrackInTime ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' AVERTS this when [[spoiler: Ratchet is killed]], the holographic armour which reduces the damage taken is off meaning [[spoiler: he could've died from a close range energy blast which stopped his heart]].
30th Jan '16 12:29:52 PM Blazer
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* In ''VideoGame/StarTrekOnline'' this seems to be the ultimate superpower of the Iconians. When one makes its first appearance in Qo'nos, it casually vaporizes the Klingon High Council then disappears ''while a virtual army of [=NPCs=] and the Player Character are standing there''. It gets worse in later missions, where important people to your cause are vaporized because this trope is in full swing.

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* In ''VideoGame/StarTrekOnline'' this seems to be the ultimate superpower of the Iconians. When one makes its first appearance in Qo'nos, it casually vaporizes the Klingon High Council then disappears ''while a virtual army of [=NPCs=] and the Player Character are standing there''. It gets worse in later missions, where important people to your cause are vaporized because The entirety of Season 10: The Iconian War showed this trope is in full swing.swing as a player could have a fully upgraded space and ground set minmaxed for maximum potential damaged in any situation and can make Herald ships and troops disappear just by blinking, the game and the NPCs will tell you that, no, you're caught in a losing battle. Then, there's the fact that the game hosts a summer event ''in the middle of the season''.
30th Jan '16 11:43:15 AM PF
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* ''VideoGame/MetalGearSolid'': During a cutscene, Snake is spotted by a security camera and is quickly captured by the guards. Had the player been in control at that point, Snake could have easily defeated the guards, or even snuck around the camera altogether. Another instance of this is that there's a camera that's completely unavoidable even with generous usage of chaff grenades that forces Snake to be chased by a group of guards up an annoying set of stairs. Both were fixed in the UpdatedRerelease.

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* ''Franchise/MetalGear'':
**
''VideoGame/MetalGearSolid'': During a cutscene, Snake is spotted by a security camera and is quickly captured by the guards. Had the player been in control at that point, Snake could have easily defeated the guards, or even snuck around the camera altogether. Another instance of this is that there's a camera that's completely unavoidable even with generous usage of chaff grenades that forces Snake to be chased by a group of guards up an annoying set of stairs. Both were fixed in the UpdatedRerelease.



* ''VideoGame/HitmanAbsolution'':
** In every ''Hitman'' game other than ''Absolution'', Agent 47 is shown to be a perfect assassin who ''never'' fails to eliminate his target or accomplish his objective. ''Absolution'' disregards this and has 47 frequently mess up in cutscenes, some examples include [[spoiler:Failing the hit on Diana, failing to kill Blake Dexter the first time, getting framed for the murder of a hotel maid and becoming the victim of a citywide police manhunt]] to name a few.

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* ''VideoGame/HitmanAbsolution'':
**
In every ''Hitman'' game other than ''Absolution'', ''[[VideoGame/HitmanAbsolution Absolution]]'', Agent 47 is shown to be a perfect assassin who ''never'' fails to eliminate his target or accomplish his objective. ''Absolution'' disregards this and has 47 frequently mess up in cutscenes, some examples include [[spoiler:Failing the hit on Diana, failing to kill Blake Dexter the first time, getting framed for the murder of a hotel maid and becoming the victim of a citywide police manhunt]] to name a few.



* In the opening cutscene of ''VideoGame/ResidentEvil'', your supposedly elite S.T.A.R.S. team discovers their companion team's crashed helicopter, and responds by splitting up to search the area individually and leaving their heavy weapons on their own helicopter. This results in one of the team members being killed in an ambush, while your helicopter pilot responds by taking off and leaving the team behind.
** Jill Valentine in the original Resident Evil in the game. She needs to be saved by Barry from: A ceiling trap, snake poison, a giant plant, a Hunter, Wesker, and even a single zombie. The thing is, most of these cutscenes are optional depending on your path, and Jill is completely able to deal with everything by herself ingame.
** In the ''[=REmake=]'', she at least will stomp on the zombie that pops out of a bath tub you're required to drain. Chris just stands there and waits for it to get up. Also, he actually loses his handgun in the game's opening FMV, forcing him to spend the first 5 minutes of the game with only a [[JokeWeapon puny knife.]]
* Rebecca Chambers in the original ''Resident Evil'' and ''VideoGame/ResidentEvil0'', who seems to be capable of taking care of herself when the player controls her, but is reduced to a DamselScrappy who needs to be saved by Chris or Billy whenever the plot requires it. This is even more glaring in ''Zero'', which takes place a day before the first ''Resident Evil'', where she is more competent than she was in the original game.
** Rebecca's BadassDecay is sometimes fan-justified because, by the point Chris meets her in ''Resident Evil'', she has been awake for several days and her team is found dead over the course of the game.
* In ''VideoGame/ResidentEvilCodeVeronica'', Claire Redfield is the main playable character for most of the game. Although the player uses her to fight through countless hoards of enemies and powerful level bosses, she stumbles into numerous situations in cutscenes that require her to be rescued by Steve or her brother Chris. When you first encounter Albert Wesker, there is a cutscene where he beats her up effortlessly. Near the end of the game, she is captured by Wesker, who simply uses the StandardFemaleGrabArea to render her helpless.
* [[TheBusCameBack Sherry Birkin]] in ''VideoGame/ResidentEvil6'' is pretty much the same. Competent in gameplay (you or AI-controlled)? Yes. Needs to be saved in almost every single cutscene (or QTE)? Oh, ''hell'' yes. Everything from from falling from a pole on a broken bridge, a ''gust of wind'', falling from a helicoper (that she somehow grabbed onto), and twice being grabbed and pulled out of the way of something. And the two times [[spoiler: she and Jake are captured by Carla Radames/Neo-Umbrella]] she is effortlessly taken out first. One of the most glaring is that she cannot even fire a gun to [[spoiler: deliver the finishing blow to [[RecurringBoss Ustanak]]]] without Jake steadying it for her, nor can she fall 10-15 feet from a low-flying helicopter without dying - when in gameplay, she had survived ramping ''off a building'' on a motorcycle just moments before.
* In the ''Resident Evil'' series, probably half the boss fights could be avoided if the idiot characters would just shoot the bad guys during their monologues '''before''' they inject themselves with whatever they're holding. This is mentioned [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/7796-Stolen-Pixels-209-Please-Let-Me-Arrest-You here.]]

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* *''Franchise/ResidentEvil'':
**
In the opening cutscene of ''VideoGame/ResidentEvil'', your supposedly elite S.T.A.R.S. team discovers their companion team's crashed helicopter, and responds by splitting up to search the area individually and leaving their heavy weapons on their own helicopter. This results in one of the team members being killed in an ambush, while your helicopter pilot responds by taking off and leaving the team behind.
** In the original game, Jill Valentine in the original Resident Evil in the game. She needs to be saved by Barry from: A ceiling trap, snake poison, a giant plant, a Hunter, Wesker, and even a single zombie. The thing is, most of these cutscenes are optional depending on your path, and Jill is completely able to deal with everything by herself ingame.
**
in-game. In the ''[=REmake=]'', she at least will stomp on the zombie that pops out of a bath tub you're required to drain. Chris just stands there and waits for it to get up. Also, he actually loses his handgun in the game's opening FMV, forcing him to spend the first 5 minutes of the game with only a [[JokeWeapon puny knife.]]
* ** Rebecca Chambers in the original ''Resident Evil'' and ''VideoGame/ResidentEvil0'', who seems to be capable of taking care of herself when the player controls her, but is reduced to a DamselScrappy who needs to be saved by Chris or Billy whenever the plot requires it. This is even more glaring in ''Zero'', which takes place a day before the first ''Resident Evil'', where she is more competent than she was in the original game.
**
game. Rebecca's BadassDecay is sometimes fan-justified because, by the point Chris meets her in ''Resident Evil'', she has been awake for several days and her team is found dead over the course of the game.
* ** In ''VideoGame/ResidentEvilCodeVeronica'', Claire Redfield is the main playable character for most of the game. Although the player uses her to fight through countless hoards of enemies and powerful level bosses, she stumbles into numerous situations in cutscenes that require her to be rescued by Steve or her brother Chris. When you first encounter Albert Wesker, there is a cutscene where he beats her up effortlessly. Near the end of the game, she is captured by Wesker, who simply uses the StandardFemaleGrabArea to render her helpless.
* ** [[TheBusCameBack Sherry Birkin]] in ''VideoGame/ResidentEvil6'' is pretty much the same. Competent in gameplay (you or AI-controlled)? Yes. Needs to be saved in almost every single cutscene (or QTE)? Oh, ''hell'' yes. Everything from from falling from a pole on a broken bridge, a ''gust of wind'', falling from a helicoper (that she somehow grabbed onto), and twice being grabbed and pulled out of the way of something. And the two times [[spoiler: she and Jake are captured by Carla Radames/Neo-Umbrella]] she is effortlessly taken out first. One of the most glaring is that she cannot even fire a gun to [[spoiler: deliver the finishing blow to [[RecurringBoss Ustanak]]]] without Jake steadying it for her, nor can she fall 10-15 feet from a low-flying helicopter without dying - when in gameplay, she had survived ramping ''off a building'' on a motorcycle just moments before.
* ** In the ''Resident Evil'' series, probably half the boss fights could be avoided if the idiot characters would just shoot the bad guys during their monologues '''before''' they inject themselves with whatever they're holding. This is mentioned [[http://www.escapistmagazine.com/articles/view/comics/stolen-pixels/7796-Stolen-Pixels-209-Please-Let-Me-Arrest-You here.]]



* ''[[VideoGame/RedFaction Red Faction: Armageddon]]'': In-game, Darius Mason hurls entire buildings at monsters with his Magnet Gun, he has a wealth of 'nanoforge' powers including projected shields that protect while eating away at opponents, a massive shockwave that can send a two-ton behemoth sailing hundreds and hundreds of feet, and an area-effect telekinesis wave that leaves all nearby enemies hovering helplessly. Yet, in a late-game cutscene, he is attacked by ''the single weakest monster type in the game''. It knocks him down and gets on top of him, rendering him apparently completely helpless and he forgets he has that building-hurling weapon and every single one of those aforementioned powers, any of which could have saved him.
** Additionally, towards the end of the game there's a part that's[[spoiler: set in a {{mecha}}. At one point the mecha is damaged after falling down an underground canyon, triggering a cutscene showing Darius and his girlfriend, Kara repairing it. Darius apparently forgets the he has the Nanoforge, an arm-mounted device that ''instantly repairs any damaged object that it's used on''. While they're doing repairs on the mecha, one of The Queen's tentacles stabs Kara in the back, killing her and drags her away, never to be seen again]].
* Happens a lot in ''DeadToRights'': Jack Slate, who can consistently gun down literal armies of well-armed and armored mooks during gameplay, will suddenly become helpless against a reluctant novice with a pistol.
** And helpless to save Eve from being stabbed to death (or was it shot in the head?).
* In the cutscene before the final battle in ''VideoGame/SyphonFilter2'', the otherwise fully-armored Chance's head is exposed, and he isn't shown donning the helmet either. Our crackshot heroes are too incompetent to headshot him. Similarly, Girdeux in the first game has his mask off in the cutscene before you fight him.

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* ''[[VideoGame/RedFaction Red Faction: Armageddon]]'': Armageddon]]'':
**
In-game, Darius Mason hurls entire buildings at monsters with his Magnet Gun, he has a wealth of 'nanoforge' powers including projected shields that protect while eating away at opponents, a massive shockwave that can send a two-ton behemoth sailing hundreds and hundreds of feet, and an area-effect telekinesis wave that leaves all nearby enemies hovering helplessly. Yet, in a late-game cutscene, he is attacked by ''the single weakest monster type in the game''. It knocks him down and gets on top of him, rendering him apparently completely helpless and he forgets he has that building-hurling weapon and every single one of those aforementioned powers, any of which could have saved him.
** Additionally, towards the end of the game game, there's a part that's[[spoiler: that's [[spoiler: set in a {{mecha}}. At one point the mecha is damaged after falling down an underground canyon, triggering a cutscene showing Darius and his girlfriend, Kara repairing it. Darius apparently forgets the he has the Nanoforge, an arm-mounted device that ''instantly repairs any damaged object that it's used on''. While they're doing repairs on the mecha, one of The Queen's tentacles stabs Kara in the back, killing her and drags her away, never to be seen again]].
* Happens a lot in ''DeadToRights'': ''VideoGame/DeadToRights'': Jack Slate, who can consistently gun down literal armies of well-armed and armored mooks during gameplay, will suddenly become helpless against a reluctant novice with a pistol.
* ''VideoGame/SyphonFilter'':
** And helpless to save Eve from being stabbed to death (or was it shot In the first game, Girdeux has his mask off in the head?).
*
cutscene before you fight him. However, Gabe Logan doesn't shoot him.
**
In the cutscene before the final battle in ''VideoGame/SyphonFilter2'', ''Syphon Filter 2'', the otherwise fully-armored Chance's [[spoiler:Jason Chance's]] head is exposed, and he isn't shown donning the helmet either. Our crackshot heroes are Gabe is too incompetent to headshot him. Similarly, Girdeux in the first game has his mask off in the cutscene before you fight him.



* VideoGame/MaxPayne spends a lot of the third game blundering into situations where he gets captured or otherwise accosted by bad guys when he would be perfectly able to blow them away easily had control remained in player hands. Of course, he spends the entire game either drunk or detoxing. He even [[LampshadeHanging lampshades]] how he's clumsy and screwing up.

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* VideoGame/MaxPayne ''VideoGame/MaxPayne'' spends a lot of the third game blundering into situations where he gets captured or otherwise accosted by bad guys when he would be perfectly able to blow them away easily had control remained in player hands. Of course, he spends the entire game either drunk or detoxing. He even [[LampshadeHanging lampshades]] how he's clumsy and screwing up.
30th Jan '16 8:33:46 AM nombretomado
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* In the cutscene before the final battle in ''[[SyphonFilter Syphon Filter 2]]'', the otherwise fully-armored Chance's head is exposed, and he isn't shown donning the helmet either. Our crackshot heroes are too incompetent to headshot him. Similarly, Girdeux in the first game has his mask off in the cutscene before you fight him.

to:

* In the cutscene before the final battle in ''[[SyphonFilter Syphon Filter 2]]'', ''VideoGame/SyphonFilter2'', the otherwise fully-armored Chance's head is exposed, and he isn't shown donning the helmet either. Our crackshot heroes are too incompetent to headshot him. Similarly, Girdeux in the first game has his mask off in the cutscene before you fight him.
27th Jan '16 3:38:41 AM CodenameD
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* ''VideoGame/DeusExHumanRevolution'' has some spectacular instances. In one, Jensen gets suprised from behind by the largest enemy in the game, (although he could've been using the silent walk augmentation). But how did our stealthy hero get spotted in the first place? Answer: by casually walking into a room clearly containing people looking at him. This, in a room filled with convenient cover.
** In the second [[spoiler: He lets the CEO of Tai Yong Medical get behind him, trigger a panic room, and dive into it]]. In the third he allows ''the same bitch'' [[spoiler: to pull out a remote and scramble his augs]]. In time it took her to do that, he could've killed her, like, a dozen times, although this might have happened to players hoping to TalkTheMonsterToDeath either way.



* ''VideoGame/DeusExHumanRevolution'' has some spectacular instances. In one, Jensen gets suprised from behind by the largest enemy in the game, (although he could've been using the silent walk augmentation). But how did our stealthy hero get spotted in the first place? Answer: by casually walking into a room clearly containing people looking at him. This, in a room filled with convenient cover.
** In the second [[spoiler: He lets the CEO of Tai Yong Medical get behind him, trigger a panic room, and dive into it]]. In the third he allows ''the same bitch'' [[spoiler: to pull out a remote and scramble his augs]]. In time it took her to do that, he could've killed her, like, a dozen times, although this might have happened to players hoping to TalkTheMonsterToDeath either way.
22nd Jan '16 3:54:00 AM Ohio9
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* The original 1988 NES version of VideoGame/NinjaGaiden was one of the first video games ever to feature this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again

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* The original 1988 NES version of VideoGame/NinjaGaiden ''VideoGame/NinjaGaiden'' was one of the first video games ever to feature this trope. Despite being an elite ninja, Ryu is knocked out and captured by Irene Lew in a cutscene after the first level, and only gets out of prison after she lets him out. He later gets captured by CIA agents (the second time he's captured in a span of 3 levels) and forced to work for them. Eventually he is manipulated by a HostageForMacGuffin situation in which he hands over the demon statues Jaquio to prevent him from killing Irene. Natrually, Jaquio takes the statues, doesn't release Irene, and dumps Ryu down a pit trap, forcing him to fight through long levels just to get back to Jaquio again
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