History Main / CutsceneIncompetence

17th Jun '17 11:33:04 AM Kadorhal
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** A particularly ridiculous example occurs when Batman breaks into the steel mill, only to find [[spoiler:Harley mourning over Joker's presumably dead, wheelchair-bound body. You'd think Batman would be careful to inspect the room, this being '''[[ComicBook/TheJoker THE JOKER]]''' and all, but instead Batman walks straight up to him, switching to Detective Vision to see that it was a dead body, and just stands there and does nothing, leading to his being rendered unconscious for the THIRD time in the game.]]

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** A particularly ridiculous example occurs when Batman breaks into the steel mill, only to find [[spoiler:Harley mourning over Joker's presumably dead, wheelchair-bound body. You'd think Batman would be careful to inspect the room, this being '''[[ComicBook/TheJoker THE JOKER]]''' '''THE JOKER''' and all, but instead Batman walks straight up to him, switching to Detective Vision to see that it was a dead body, and just stands there and does nothing, leading to his being rendered unconscious for the THIRD ''third'' time in the game.]]
17th Jun '17 9:59:24 AM Silverblade2
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** In ''VideoGame/BatmanArkhamAsylum'', the final confrontation with SelfDemonstrating/TheJoker begins with Batman walking into what is ''obviously'' a trap, spotting a bomb, and ''just standing there like a damned moron while it explodes''. All because the story requires Batman, who is capable of disarming bombs in his sleep and knows when to get out of the area when he sees one in any case, to be disabled by a bomb at this point.

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** In ''VideoGame/BatmanArkhamAsylum'', the final confrontation with SelfDemonstrating/TheJoker ComicBook/TheJoker begins with Batman walking into what is ''obviously'' a trap, spotting a bomb, and ''just standing there like a damned moron while it explodes''. All because the story requires Batman, who is capable of disarming bombs in his sleep and knows when to get out of the area when he sees one in any case, to be disabled by a bomb at this point.



** A particularly ridiculous example occurs when Batman breaks into the steel mill, only to find [[spoiler:Harley mourning over Joker's presumably dead, wheelchair-bound body. You'd think Batman would be careful to inspect the room, this being '''[[SelfDemonstrating/TheJoker THE JOKER]]''' and all, but instead Batman walks straight up to him, switching to Detective Vision to see that it was a dead body, and just stands there and does nothing, leading to his being rendered unconscious for the THIRD time in the game.]]

to:

** A particularly ridiculous example occurs when Batman breaks into the steel mill, only to find [[spoiler:Harley mourning over Joker's presumably dead, wheelchair-bound body. You'd think Batman would be careful to inspect the room, this being '''[[SelfDemonstrating/TheJoker '''[[ComicBook/TheJoker THE JOKER]]''' and all, but instead Batman walks straight up to him, switching to Detective Vision to see that it was a dead body, and just stands there and does nothing, leading to his being rendered unconscious for the THIRD time in the game.]]
16th Jun '17 2:30:03 PM Kadorhal
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** In "Ice Cold Killa", the mission objectives force you to sneak into Jizzy B.'s brothel through a skylight, then take a stealthy route to the main floor, cap Jizzy, and take his phone. Not only does CJ interrupt the game with a cutscene in which he [[LeeroyJenkins completely breaks cover and waves a gun in Jizzy's face]], but CJ ''still fails to shoot him''. When the game resumes, Jizzy is long gone, and CJ is pinned down by his guards.

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** In "Ice Cold Killa", the mission objectives force you to sneak into Jizzy B.'s brothel through a skylight, then take a stealthy route to the main floor, cap Jizzy, and take his phone. Not only does CJ interrupt the game with a cutscene in which he [[LeeroyJenkins completely breaks cover and waves a gun in Jizzy's face]], but CJ ''still fails to shoot him''. When the game resumes, Jizzy is long gone, and CJ is pinned down by his guards. The only way to make any part of CJ's plan look even halfway-intelligent is to [[spoiler:shoot out the tires of the car Jizzy will use to escape before you get inside]].



** ''Literature/ShadowsOfTheEmpire'' gets a notable example in its recreation of the Battle of Hoth, wherein you effortlessly destroy all of the AT-[=STs=] and AT-[=ATs=] attacking the base before they can close in, only for the shield generator to blow up anyway once you've passed the required number of waves. Some later games which straight-up recreate the Battle of Hoth, such as ''VideoGame/StarWarsBattlefront II'', notably avoid the issue of the Rebels somehow losing despite all in-game logic and reason saying otherwise by having you play as the Empire instead.

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** ''Literature/ShadowsOfTheEmpire'' gets a notable example in its recreation of the Battle of Hoth, wherein you effortlessly destroy all of the AT-[=STs=] and AT-[=ATs=] attacking the base before they can close in, only for the shield generator to blow up anyway once you've passed the required number of waves. Some later games which straight-up recreate the Battle of Hoth, such as ''VideoGame/StarWarsBattlefront II'', ''VideoGame/StarWarsBattlefrontII'', notably avoid the issue of the Rebels somehow losing despite all in-game logic and reason saying otherwise by having you play as the Empire instead.



* [[TheSwarm The Tyranids]] encounter this in their codex for ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''. While most Codices are filled with the annals of success for their respective armies (with maybe a few crushing defeats or phyrric victories thrown in for flavor) the Tyranids lose every single one of their battles listed in the codex, and at one point are out-adapted by the Tau, a race notorious for rigid doctrine and regimented discipline. Much blame has been laid on [[ExecutiveMeddling the writer of said codex being notoriously hateful of the Tyranids]]

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* [[TheSwarm The Tyranids]] encounter this in their codex for ''[[TabletopGame/{{Warhammer40000}} Warhammer 40K]]''. While most Codices are filled with the annals of success for their respective armies (with maybe a few crushing defeats or phyrric victories thrown in for flavor) the Tyranids lose every single one of their battles listed in the codex, and at one point are out-adapted by the Tau, a race notorious for rigid doctrine and regimented discipline. Much blame has been laid on [[ExecutiveMeddling the writer of said codex being notoriously hateful of the Tyranids]]Tyranids]].
23rd May '17 9:44:51 AM Dere
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** In the original ''VideoGame/SonicAdventure'', he survives falling several kilometers to the ground not once, but ''twice'', enduring a cartoony pancake effect when he hits the ground. In the [[VideoGame/SonicAdventure2 following game]], however, he is overwhelmed by police and sent to jail, where he remains until his sidekicks come to the rescue. Said heroes proceed to listen to Dr. Eggman's monologue with mouths agape instead of hammering him like the rest of the enemies and bosses in the game.

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** In the original ''VideoGame/SonicAdventure'', he survives falling several kilometers to the ground not once, but ''twice'', enduring a cartoony pancake effect when he hits the ground. In the [[VideoGame/SonicAdventure2 following game]], however, he is overwhelmed by police and sent to jail, where he remains until his sidekicks come to the rescue. [[note]][[DubInducedPlothole This is due to a localization change.]] In the original Japanese version, Sonic actually allowed himself to be caught[[/note]] Said heroes proceed to listen to Dr. Eggman's monologue with mouths agape instead of hammering him like the rest of the enemies and bosses in the game.
14th May '17 3:45:11 PM nombretomado
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* ''SummonNight: Tears Crown'' (Phara's story) has a rather entertaining boss fight against [[spoiler: your [[BrainwashedAndCrazy brainwashed-to-be-evil]] brother Noin]]. You and your little summon beast rather handily wipe the floor with him, only to have him [[spoiler: knock you down in cutscene, walk forwards, and kill the King/your father]]. All this while there are guards at the door supposedly running to your aid.

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* ''SummonNight: ''VideoGame/SummonNight: Tears Crown'' (Phara's story) has a rather entertaining boss fight against [[spoiler: your [[BrainwashedAndCrazy brainwashed-to-be-evil]] brother Noin]]. You and your little summon beast rather handily wipe the floor with him, only to have him [[spoiler: knock you down in cutscene, walk forwards, and kill the King/your father]]. All this while there are guards at the door supposedly running to your aid.
12th May '17 2:55:54 PM SubjectFive
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** In the [[VideoGame/GodOfWar first game]], Kratos, despite killing the Hydra and retrieving PandorasBox, is killed by a pillar thrown by Ares. He does escape from the Underworld, however.
** In ''VideoGame/GodOfWarIII'', after killing Poseidon with his bare hands, Kratos is sent ''all'' the way back down Mount Olympus and into the Underworld yet again by a ''single lightning bolt attack'' from Zeus.

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** In the [[VideoGame/GodOfWar first game]], Kratos, despite killing the Hydra and retrieving PandorasBox, is killed by a pillar thrown by Ares. He does escape from the Underworld, however.
however. [[JustifiedTrope Justified]] arguably as Kratos was pushing the giant box at the time and honestly, who expects to be blindsided by a pillar thrown from Athens, across a desert wasteland, into a mobile temple?
** In ''VideoGame/GodOfWarIII'', after killing Poseidon with his bare hands, Kratos is sent ''all'' the way back down Mount Olympus and into the Underworld yet again by a ''single lightning bolt attack'' from Zeus. Justified, since it was a surprise attack and Gaia soon betrays Kratos right after that.
23rd Apr '17 11:59:07 AM nombretomado
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-->-- '''[=KaiserNeko=]''', TeamFourStar's LetsPlay of ''VideoGame/HaloReach''

{{The protagonist}} is amazing. They can defeat hordes of monsters, perform feats of superhuman strength, solve complex puzzles no one else can, answer the most baffling riddles, and is always {{just in time}} for the action... that is, as long as they are being controlled by the player.

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-->-- '''[=KaiserNeko=]''', TeamFourStar's Creator/TeamFourStar's LetsPlay of ''VideoGame/HaloReach''

{{The protagonist}} TheProtagonist is amazing. They can defeat hordes of monsters, perform feats of superhuman strength, solve complex puzzles no one else can, answer the most baffling riddles, and is always {{just in time}} JustInTime for the action... that is, as long as they are being controlled by the player.
5th Apr '17 9:06:42 PM nombretomado
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* ''PlanescapeTorment'' has a particularly infuriating example - [[spoiler: when entering the Lower Ward for the first time, an in-game cutscene will play where two were-rats will grab Morte without him saying a word.]] Why didn't the Nameless One stop this? Why, because he was talking to a clothes merchant!

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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' has a particularly infuriating example - [[spoiler: when entering the Lower Ward for the first time, an in-game cutscene will play where two were-rats will grab Morte without him saying a word.]] Why didn't the Nameless One stop this? Why, because he was talking to a clothes merchant!
4th Apr '17 1:59:37 AM hpl
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Added DiffLines:

** The game hits this trope a couple of times. One of the game mechanics is a skill called "Listening" which acts as a sort of sonar to show images of enemies behind walls and in other rooms. Perfect for avoiding or spotting upcoming ambushes, right? Except occasionally the game decides it's time for a scripted ambush for plot reasons and that's when listening suddenly doesn't reveal the enemies who ambush, even if the ambush looks very obvious from the level design. The above example is particularly bad because when its triggered, you've likely just finished clearing a room, see a blocked door, and making sure you can't be ambushed, attempt to open the door only for an enemy to just teleport in behind Ellie and grab her.
2nd Apr '17 4:05:17 PM nombretomado
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* An early plot point in ''PhantasyStarII'' is that you need to stop Darum, a criminal, from causing trouble by rescuing his daughter Teim. So you rescue her and offer to bring her to Darum to defuse the whole situation. But since he's got enemies who might be gunning for her too, she dons a veil so they won't recognize her. Okay, fine, let's go have a loving reunion. But when you find Darum, she just walks up to him, veil ''still on,'' and since he doesn't recognize her, he demands money. She refuses ''instead of taking off the veil.'' So he gets pissed and kills her. ''Then'' he takes off her veil, realizes he's killed his own daughter, and commits suicide by explosives. In other words, two people just killed themselves over a tragic mistake while your party just ''stood'' there, not saying or doing anything that might've cleared the confusion.

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* An early plot point in ''PhantasyStarII'' ''VideoGame/PhantasyStarII'' is that you need to stop Darum, a criminal, from causing trouble by rescuing his daughter Teim. So you rescue her and offer to bring her to Darum to defuse the whole situation. But since he's got enemies who might be gunning for her too, she dons a veil so they won't recognize her. Okay, fine, let's go have a loving reunion. But when you find Darum, she just walks up to him, veil ''still on,'' and since he doesn't recognize her, he demands money. She refuses ''instead of taking off the veil.'' So he gets pissed and kills her. ''Then'' he takes off her veil, realizes he's killed his own daughter, and commits suicide by explosives. In other words, two people just killed themselves over a tragic mistake while your party just ''stood'' there, not saying or doing anything that might've cleared the confusion.



* ''PhantasyStarUniverse'' keeps mentioning the main characters ignorance and self-reliance in every other cutscene... even though the game forces the player to operate with a team or die. Probably one of the worst examples is two cutscenes during an early boss fight. During normal play the boss is vulnerable to guns and his special moves can be easily avoided by moving one step to the left or right. During the cutscenes, the boss is immune to guns and the special attacks can't be dodged.

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* ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' keeps mentioning the main characters ignorance and self-reliance in every other cutscene... even though the game forces the player to operate with a team or die. Probably one of the worst examples is two cutscenes during an early boss fight. During normal play the boss is vulnerable to guns and his special moves can be easily avoided by moving one step to the left or right. During the cutscenes, the boss is immune to guns and the special attacks can't be dodged.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutsceneIncompetence