History Main / CutsceneIncompetence

17th Feb '17 3:59:22 PM Kingler
Is there an issue? Send a Message


* In ''DeadRising3'', there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage he takes is more angry and bewildered than scared, and when defeated, Kenny falls to the ground wheezing and begs protagonist to save him from incoming zombies.

to:

* Very common throughout the ''VideoGame/DeadRising'' series. Examples:
**
In ''DeadRising3'', the first game, Frank West can be captured and stripped naked by a scrawny little punk with a gun after spending the whole game getting shot at and slicing through zombies.
** In the third game, one of the boss fights begins with Nick getting ambushed by an [[DeadlyDoctor evil doctor]] despite, again, spending his time getting shot at and slicing through zombies.
** Even bosses aren't immune:
there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], place]][[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage dork; he takes is more angry and bewildered than scared, gets no respect from his hostage, and when defeated, Kenny he falls to the ground wheezing and begs protagonist Nick to save him from incoming zombies.
17th Feb '17 3:46:25 PM Kingler
Is there an issue? Send a Message

Added DiffLines:

* In ''DeadRising3'', there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage he takes is more angry and bewildered than scared, and when defeated, Kenny falls to the ground wheezing and begs protagonist to save him from incoming zombies.
2nd Feb '17 3:52:49 AM Morgenthaler
Is there an issue? Send a Message


* This trope can be invoked unintentionally. For example, in ''DynamiteHeaddy'', there is a level where you jump from ledge to ledge to climb a tower. The first few ledges are done for you... by an AI that messes it up about 10% of the time and falls off the tower, causing minor damage. For a more straight example: the Robo-Collector captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.

to:

* This trope can be invoked unintentionally. For example, in ''DynamiteHeaddy'', ''VideoGame/DynamiteHeaddy'', there is a level where you jump from ledge to ledge to climb a tower. The first few ledges are done for you... by an AI that messes it up about 10% of the time and falls off the tower, causing minor damage. For a more straight example: the Robo-Collector captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.



* ''SuperMarioBros'': Mario seems to switch between CutsceneIncompetence and CutscenePowerToTheMax quite a bit.

to:

* ''SuperMarioBros'': ''VideoGame/SuperMarioBros'': Mario seems to switch between CutsceneIncompetence and CutscenePowerToTheMax quite a bit.
21st Jan '17 3:44:17 PM Isaac_Heller
Is there an issue? Send a Message

Added DiffLines:

** Similarly, there is a scene where Riku and Kairi are struggling against a horde of ''Shadow Heartless''. In-game, they are the weakest enemies and incredibly easy to kill, yet in this cutscene they're strategically jumping around and dodging the heroes' attacks.
27th Dec '16 5:55:00 PM eroock
Is there an issue? Send a Message


->"''The one weakness of any protagonist or hero-like character is a cutscene.''"

to:

->"''The ->''"The one weakness of any protagonist or hero-like character is a cutscene.''""''
16th Dec '16 11:18:14 AM PF
Is there an issue? Send a Message


* ''Franchise/TombRaider'' examples:

to:

* ''Franchise/TombRaider'' examples:''Franchise/TombRaider'':



** ''VideoGame/TombRaiderIII'' has an example that's hard to classify as either playing straight or an aversion; a level ends with you doing a daring ramp jump over a high fence on a quadbike, then the level ends as you are about to pass over and the subsequent cutscene shows Lara failing the jump miserably, knocking herself out and getting captured. This makes it CutsceneIncompetence initiated by the player.

to:

** ''VideoGame/TombRaiderIII'' has an example that's hard initiated by the player; in the Nevada Desert level, they have to classify as either playing straight or an aversion; a level ends with you doing do a daring ramp jump over a high fence on a quadbike, then quad bike. Once this happens, the level ends as you are about to pass over and the subsequent following cutscene shows Lara failing the jump miserably, knocking herself out and getting captured. This makes it CutsceneIncompetence initiated by the player.captured.



** In the [[VideoGame/GodOfWar first game]], Kratos, despite killing the Hydra and retrieving PandorasBox, is killed by a pillar thrown by Ares (though to be fair, he does escape from the Underworld).

to:

** In the [[VideoGame/GodOfWar first game]], Kratos, despite killing the Hydra and retrieving PandorasBox, is killed by a pillar thrown by Ares (though to be fair, he Ares. He does escape from the Underworld).Underworld, however.



* In many ''Franchise/DragonBall'' games (and quite probably a lot of license-based fighting games), the story mode will stubbornly refuse to deviate from the original story, leading to quite a few battles where you curbstomp the opponent only to have the following cutscene show you unconscious and at near-death because that's how it originally went. One of the games even went so far as to make you lose the mission if you defeat the opponent instead of the given "survive until time runs out" objective.
** Thankfully ''Tenkaichi 3'' averts this. In all but a few cases, if you defeat an enemy when you're not supposed to, the story will simply move on from there.
** Your incompetence in a cutscene is actually justified to an extent in ''[[VideoGame/DragonBallXenoverse Xenoverse]]'' because the whole goal of the game is to protect the original DBZ timeline to begin with. Still doesn't make the incompetence any less jarring though.

to:

* In many ''Franchise/DragonBall'' games (and quite probably a lot of license-based fighting games), games, the story mode will stubbornly refuse to deviate from the original story, leading to quite a few battles where you curbstomp the opponent only to have the following cutscene show you unconscious and at near-death because that's how it originally went. One of the games even went so far as to make you lose the mission if you defeat the opponent instead of the given "survive until time runs out" objective. \n** Thankfully ''Tenkaichi 3'' averts this. In all but a few cases, if you defeat an enemy when you're not supposed to, the story will simply move on from there.\n** Your incompetence in a cutscene is actually justified to an extent in ''[[VideoGame/DragonBallXenoverse Xenoverse]]'' because the whole goal of the game is to protect the original DBZ timeline to begin with. Still doesn't make the incompetence any less jarring though.



* ''VideoGame/FarCry2'' takes this to ridiculous lengths. In gameplay, your character is an unstoppable murder machine that routinely wipes out entire mercenary camps without any difficulty. Even without armor, you can shrug off hits from grenades, machetes, rockets, and various types of high-powered rifles, while killing off dozens upon dozens of attackers with little issue - you're [[WesternAnimation/TheVentureBros Brock Samson]] with guns. But this doesn't stop the game engine from dictating that you be surprised and defeated by a guy armed only with a single machete during a cutscene. Nevermind that the room you're heading into screams "obvious trap" and the player, if they still had control, would probably have lobbed a grenade into the room first. Not to mention as well that you can prove to survive a direct hit from a mortar shell - ''the'' single most damaging weapon available to you - then get knocked out by simply being stepped on in a cutscene. Generally speaking, the plot of the game is wildly inconsistent with what actually takes place in the game itself.
* ''VideoGame/FarCry3'' continues this tradition. During gameplay you are essentially Franchise/{{Rambo}}, easily taking out entire camps of bad guys through a combination of stealth and firepower. As soon as a cutscene takes away the player's control, however, the main character becomes a blundering hothead, easily and repeatedly getting knocked out, hurt and captured, not least due to his propensity to rush headlong into danger without thinking. This happens so often that it becomes downright frustrating.
* Although it's not as frequent in ''VideoGame/FarCry4'' as it is in the previous installments, there is one notably embarrassing instance when Ajay, a turbo-charged death-dealer who can single-handedly wipe out entire fortresses full of enemies, first goes to his old family home in Kyrat. Within minutes of arrival, Ajay manages to get himself drugged and captured in a cutscene by Yoshi and Reggie, two petty criminals who are both unarmed.

to:

* ''VideoGame/FarCry'':
**
''VideoGame/FarCry2'' takes this to ridiculous lengths. In gameplay, your character is an unstoppable murder machine that routinely wipes out entire mercenary camps without any difficulty. Even without armor, you can shrug off hits from grenades, machetes, rockets, and various types of high-powered rifles, while killing off dozens upon dozens of attackers with little issue - you're [[WesternAnimation/TheVentureBros Brock Samson]] with guns. But this doesn't stop the game engine from dictating that you be surprised and defeated by a guy armed only with a single machete during a cutscene. Nevermind that the room you're heading into screams "obvious trap" and the player, if they still had control, would probably have lobbed a grenade into the room first. Not to mention as well that you can prove to survive a direct hit from a mortar shell - ''the'' single most damaging weapon available to you - then get knocked out by simply being stepped on in a cutscene. Generally speaking, the plot of the game is wildly inconsistent with what actually takes place in the game itself.
* ** ''VideoGame/FarCry3'' continues this tradition. During gameplay you are essentially Franchise/{{Rambo}}, easily taking out entire camps of bad guys through a combination of stealth and firepower. As soon as a cutscene takes away the player's control, however, the main character becomes a blundering hothead, easily and repeatedly getting knocked out, hurt and captured, not least due to his propensity to rush headlong into danger without thinking. This happens so often that it becomes downright frustrating.
* ** Although it's not as frequent in ''VideoGame/FarCry4'' as it is in the previous installments, there is one notably embarrassing instance when Ajay, a turbo-charged death-dealer who can single-handedly wipe out entire fortresses full of enemies, first goes to his old family home in Kyrat. Within minutes of arrival, Ajay manages to get himself drugged and captured in a cutscene by Yoshi and Reggie, two petty criminals who are both unarmed.
16th Dec '16 6:41:19 AM Morgenthaler
Is there an issue? Send a Message


** The story missions rely on this more and more as the later games in the series move toward more complex storylines rather than just doing stuff for money. Because when you're playing as the kind of sublime BadAss that is a GTA PlayerCharacter, [[WhyDontYouJustShootHim the obvious solution]] to being blackmailed or threatened with violence comes to mind pretty quickly. And it isn't to placate the offenders by running errands for them.

to:

** The story missions rely on this more and more as the later games in the series move toward more complex storylines rather than just doing stuff for money. Because when you're playing as the kind of sublime BadAss badass that is a GTA PlayerCharacter, [[WhyDontYouJustShootHim the obvious solution]] to being blackmailed or threatened with violence comes to mind pretty quickly. And it isn't to placate the offenders by running errands for them.
10th Dec '16 9:19:46 AM Pseudoname
Is there an issue? Send a Message

Added DiffLines:

* In gameplay, monsters of ''VideoGame/{{Evolve}}'' are behemoths capable of shrugging off enough firepower to level city blocks. In the ending cutscene for Evacuation, the hunters are dropping Stage 3 monsters left and right.
5th Dec '16 1:26:58 PM Morgenthaler
Is there an issue? Send a Message


* In ''VideoGame/MarvelUltimateAlliance'', Nightcrawler appears for one BadAss cutscene, before being easily swatted aside and rendered unplayable.

to:

* In ''VideoGame/MarvelUltimateAlliance'', Nightcrawler appears for one BadAss badass cutscene, before being easily swatted aside and rendered unplayable.
2nd Dec '16 11:17:14 AM PF
Is there an issue? Send a Message


** In ''VideoGame/{{Onimusha}} 2: Samurai's Destiny'', we have Oyu, who, when player-controlled, is more than capable of kicking all sorts of demon ass, but, in a lot of cutscenes she's in, she repeatedly gets her ass handed to her, spends a lot of her time being rescued from [[SmugSnake Tokichiro]]/enemies/traps/falling into a fiery pit/falling off the side of an airship, and falling over a lot.
** In ''VideoGame/{{Onimusha}} 3: Demon Siege'', Michelle Aubert is a badass most of the time. However, she gets her ass handed to her twice in cutscenes -- seriously, one would assume that she'd make more of an effort to fight back after getting [[StandardFemaleGrabArea grabbed]] by [[MadScientist Guildenstern]].

to:

** In ''VideoGame/{{Onimusha}} ''Onimusha 2: Samurai's Destiny'', we have Oyu, who, when player-controlled, is more than capable of kicking all sorts of demon ass, but, in a lot of cutscenes she's in, she repeatedly gets her ass handed to her, spends a lot of her time being rescued from [[SmugSnake Tokichiro]]/enemies/traps/falling into a fiery pit/falling off the side of an airship, and falling over a lot.
** In ''VideoGame/{{Onimusha}} ''Onimusha 3: Demon Siege'', Michelle Aubert is a badass most of the time. However, she gets her ass handed to her twice in cutscenes -- seriously, one would assume that she'd make more of an effort to fight back after getting [[StandardFemaleGrabArea grabbed]] by [[MadScientist Guildenstern]].
This list shows the last 10 events of 677. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.CutsceneIncompetence