History Main / CutsceneBoss

23rd Feb '16 8:39:57 PM TheTitanPrince
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** ''VideoGame/Mother3'' has a very similar situation towards the end of the game. [[spoiler:The protagonists are faced by [[WolkpackBoss the Mecha-Porkies]], which [[WeHaveReserves another showing up every time you beat one]]. And then, just like the [=EarthBound=] example, the mambo band DCMC shows up and smashes the remaining Mecha-Porkies for you.]]

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** ''VideoGame/Mother3'' ''VideoGame/{{Mother 3}}'' has a very similar situation towards the end of the game. [[spoiler:The protagonists are faced by [[WolkpackBoss [[WolfpackBoss the Mecha-Porkies]], which [[WeHaveReserves another showing up every time you beat one]]. And then, just like the [=EarthBound=] example, the mambo band DCMC shows up and smashes the remaining Mecha-Porkies for you.]]
1st Feb '16 9:27:38 AM DanMat6288
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Added DiffLines:

* The Clumsy Robot in ''VideoGame/EarthBound''. After it spends most of the battle wasting turns, occasionally firing missiles and [[ItMakesJustAsMuchSenseInContext eating bologna sandwiches]], the jazz band Runaway Five burst into the room and stop the robot by finding an off switch on its back.
** ''VideoGame/Mother3'' has a very similar situation towards the end of the game. [[spoiler:The protagonists are faced by [[WolkpackBoss the Mecha-Porkies]], which [[WeHaveReserves another showing up every time you beat one]]. And then, just like the [=EarthBound=] example, the mambo band DCMC shows up and smashes the remaining Mecha-Porkies for you.]]
15th Jan '16 11:44:08 PM jormis29
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* In ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'', Mr. Scratch is somewhere between this trope and {{The Unfought}}, depending on how much symbolism you allow before something stops being a "fight".

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* In ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'', ''VideoGame/AlanWakesAmericanNightmare'', Mr. Scratch is somewhere between this trope and {{The Unfought}}, depending on how much symbolism you allow before something stops being a "fight".
29th Dec '15 7:29:24 PM randomtroper89
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%% ** Al-Asad in ''VideoGame/ModernWarfare'' 1.

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%% ** Al-Asad in ''VideoGame/ModernWarfare'' 1.''VideoGame/ModernWarfare 1'' is brutally interrogated before being shot.
** [[spoiler: General Shepherd]] from ''VideoGame/ModernWarfare 2'', involving him stabbing the player Soap, getting into a fight with Price, and Soap must pull the knife out his chest and throw it at [[spoiler:Sheppard]].
** ''VideoGame/ModernWarfare 3'' Makarov is beaten, falls through a glass floor, and is hung.
** ''VideoGame/CallOfDutyBlackOps2'' has a surprising aversion - if you catch up to [=DeFalco=] in the mission "Karma" before he escapes, you get to blast him in a straight-up firefight. [[RealityEnsues Naturally, he has as much health as a common mook]].



** [[spoiler: General Shepherd]] from ''VideoGame/ModernWarfare 2''. The sequence leading up to and during are very cinematic, at least.
** The final boss for ''VideoGame/ModernWarfare 3'' is just a few quicktime events. He dies in a helicopter crash, falls through a glass floor and is hung.
** ''VideoGame/CallOfDutyBlackOps2'' has a surprising aversion - if you catch up to [=DeFalco=] in the mission "Karma" before he escapes, you get to blast him in a straight-up firefight. [[RealityEnsues Naturally, he has as much health as a common mook]].
15th Dec '15 12:35:54 PM nombretomado
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* [[spoiler:Fahrad]] at the end of the Fangs of the Father questline in WorldOfWarcraft, who is "fought" after turning in the last quest, which involves defeating [[FinalBoss Deathwing]] after completing all the previous quests.

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* [[spoiler:Fahrad]] at the end of the Fangs of the Father questline in WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', who is "fought" after turning in the last quest, which involves defeating [[FinalBoss Deathwing]] after completing all the previous quests.
15th Dec '15 11:06:23 AM Adam43
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*''VideoGame/{{Undertale}}'' has this with [[spoiler: Asgore in the True Pacifist run. Considering the fact you '''already''' fought him in the Neutral Route, that is to be expected.]] The Genocide path, though, [[spoiler: has the battle with Asgore starting after Sans is beaten, but Chara decides, "Oh, it's the end? Better make this one quick!" and one-shots Asgore. That's not all. Flowey kills Asgore, and then destroys the soul. Flowey then pops up and then begs Chara not to kill Flowey. But Chara just kills Flowey with multiple hits. That is when Chara talks to you after all of this.]]
29th Nov '15 5:46:13 PM nombretomado
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* At the end of the SegaGenesis ''VideoGame/NinjaGaiden'' clone ''VideoGame/ElViento'', the final boss is neither Bishop Henry, leader of the evil cult, nor [[EldritchAbomination Hastur]], the elder god they were trying to summon. Instead, once you kill the witch the cult was intending to sacrifice to summon Hastur, the cult's plans are foiled and Henry is shown led away in chains.

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* At the end of the SegaGenesis UsefulNotes/SegaGenesis ''VideoGame/NinjaGaiden'' clone ''VideoGame/ElViento'', the final boss is neither Bishop Henry, leader of the evil cult, nor [[EldritchAbomination Hastur]], the elder god they were trying to summon. Instead, once you kill the witch the cult was intending to sacrifice to summon Hastur, the cult's plans are foiled and Henry is shown led away in chains.
15th Nov '15 7:13:52 PM MerlinSyndrome
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* ''VideoGame/BatmanArkhamAsylum'' used this trope for the Harley Quinn confrontation. After all the build up involving taking down an army of her {{Mooks}} she was taken down in a cutscene. Likely to avoid the dreaded sight of [[WouldntHitAGirl Batman hitting a girl]].

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* ''VideoGame/BatmanArkhamAsylum'' used this trope for the Harley Quinn confrontation. After all the build up involving taking down an army of her {{Mooks}} she was taken down in a cutscene. Likely Perhaps to avoid the dreaded sight of [[WouldntHitAGirl Batman hitting a girl]].
11th Nov '15 12:07:18 PM StFan
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* The 2008 reboot of ''{{Turok}}'' at least handled this in a semi-original way that actually managed to be reasonably organic. The final fight with the BigBad is a QTE knife-fight (similar to the one from ResidentEvil4 against Krauser), but failing a QTE doesn't kill you instantly, it just changes the fight slightly so that the flow of the fight goes against you instead of for you. The fight lasts several [=QTEs=], and varies quite a bit depending of which [=QTEs=] you win and which ones you lose.

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* The 2008 reboot of ''{{Turok}}'' ''VideoGame/{{Turok}}'' at least handled this in a semi-original way that actually managed to be reasonably organic. The final fight with the BigBad is a QTE knife-fight (similar to the one from ResidentEvil4 against Krauser), but failing a QTE doesn't kill you instantly, it just changes the fight slightly so that the flow of the fight goes against you instead of for you. The fight lasts several [=QTEs=], and varies quite a bit depending of which [=QTEs=] you win and which ones you lose.
12th Oct '15 4:38:59 PM henke37
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Sometimes, instead of allowing the player to face a VideoGame boss directly in battle, the game will instead present the battle as a non-interactive sequence or cutscene. This has a few advantages, in that by removing the player's skill from the equation, the battle can achieve a specific outcome using strict choreography -- fully rendered CGI cutscenes can ply their CutscenePowerToTheMax, with the player and/or boss executing [[RuleOfCool awesome acrobatic feats]] that would not otherwise be possible in an actual, in-game battle.

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Sometimes, instead of allowing the player to face a VideoGame boss directly in battle, the game will instead present the battle as a non-interactive sequence or cutscene. This has a few advantages, in that by removing the player's skill from the equation, the battle can achieve a specific outcome using strict choreography -- fully rendered CGI cutscenes can ply apply their CutscenePowerToTheMax, with the player and/or boss executing [[RuleOfCool awesome acrobatic feats]] that would not otherwise be possible in an actual, in-game battle.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutsceneBoss