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* {{Music/Rush}}'s SelfTitled debut album was originally going to include a CoverVersion of [[Music/BuddyHolly "Not Fade Away"]] and an original song titled "You Can't Fight It" - both songs were the respective A and BSide of the band's debut single before the album, and were eventually cut in favor of more new songs. The"Not Fade Away" / "You Can't Fight It" single itself is something of a rarity and has never been reissued in any format.

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* {{Music/Rush}}'s SelfTitled [[SelfTitledAlbum self titled]] debut album was originally going to include a CoverVersion of [[Music/BuddyHolly "Not Fade Away"]] and an original song titled "You Can't Fight It" - both songs were the respective A and BSide of the band's debut single before the album, and were eventually cut in favor of more new songs. The"Not Fade Away" / "You Can't Fight It" single itself is something of a rarity and has never been reissued in any format.
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* {{Music/Rush}}'s SelfTitled debut album was originally going to include a CoverVersion of [[Music/BuddyHolly "Not Fade Away"]] and an original song titled "You Can't Fight It" - both songs were the respective A and BSide of the band's debut single before the album, and were eventually cut in favor of more new songs. The"Not Fade Away" / "You Can't Fight It" single itself is something of a rarity and has never been reissued in any format.

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* Being a series that mostly uses licensed music, the ''VideoGame/JustDance'' series has had several scrapped songs throughout its many entries, most likely due to last-minute rights issues. In most cases, remnants of the routines can be found buried in the game files through data mining, and images of several other unused dancers exist with their songs unknown. Other songs were delayed and released on a later game than originally intended. Known cut songs include, by game:

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* Being a series that mostly uses licensed music, the ''VideoGame/JustDance'' series has had several scrapped songs throughout its many entries, most likely due to last-minute rights issues. In most cases, remnants of the routines can be found buried in the game files through data mining, and images of several other unused dancers exist with their songs unknown. Other songs were delayed and released on a later game than originally intended. Known cut songs include, by game:that had their choreography completed and did ''not'' return in a later game include:



** ''Just Dance 3'': "Jungle Drum" by Emiliana Torrini, "Daddy Cool" by Music/BoneyM (routine used for a video contest, unplayable)
** ''Just Dance 4'': "So Good" by Music/BoBRapper, "Respect" by Music/ArethaFranklin
** ''Just Dance 2014'': "All I Want For Christmas Is You" by Music/MariahCarey, "Man Down" by Music/{{Rihanna}}, "Robot Rock" by Music/DaftPunk (overdubbed by an original song titled "Nitro Bot")

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** ''Just Dance 3'': "Jungle Drum" by Emiliana Torrini, "Daddy Cool" Torrini
** ''Just Dance Wii 2'' (Japan exclusive): "B.U.T (BE-AU-TY)"
by Music/BoneyM (routine used for a video contest, unplayable)
TVXQ, "Beginner" and "ポニーテールとシュシュ (Ponytail to Shushu)" by AKB48
** ''Just Dance 4'': "So Good" by Music/BoBRapper, "Respect" by Music/ArethaFranklin
Music/ArethaFranklin, "Move Your Body" by Music/{{Beyonce}}, "Let Me Feel Ya" by Anja (overdubbed with "Brand New Start", which has the same backing track), "Weapon of Choice" by Music/FatboySlim (the latter was likely cut for cultural sensitivity reasons, as the routine featured some Native American stereotypes)
** ''Just Dance 2014'': "All I Want For Christmas Is You" by Music/MariahCarey, "Man Down" by Music/{{Rihanna}}, "Robot Rock" by Music/DaftPunk (overdubbed by an original song titled "Nitro Bot")Bot")
** ''Just Dance 2015'': "娱乐天空 (Yu Le Tian Kong)" by Eason Chan (planned China exclusive)
** ''Just Dance 2017'': "床边故事 (Chuang Bian Gu Shi)" by Jay Chou, "大梦想家 (Da Meng Xiang Jia)" by TFBOYS, "海底 (Hai Di)" by Lu Han, "咆哮 (Pao Xiao)" by EXO-M (all planned China exclusives)
** ''Just Dance 2018'': "Tamta dziewczyna" by Sylwia Grzeszczak



** ''Just Dance 2015'': "Dancing Queen" by Music/{{ABBA}}
** ''Just Dance 2017'': cover of "Itsy Bitsy Teenie Weenie Yellow Polkadot Bikini" by Brian Hyland, 8-bit remix of "In the Hall of the Mountain King" by Edvard Grieg (named "8BitClassical" in files)

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** ''Just Dance 2015'': "Dancing Queen" 2019'': "BBoom BBoom" by Music/{{ABBA}}
MOMOLAND (assets from the routine's background were reused for "1999" by Charli XCX and Troye Sivan in ''Just Dance 2020'')
** ''Just Dance 2017'': cover 2021'': "Savage Love" by Jawsh 685 and Music/JasonDerulo, "The Sweet Escape" by Music/GwenStefani featuring Music/{{Akon}}, "Habibi Yaeni" by Orgonite (overdubbed by original song "Yameen Yasar")
** ''Just Dance 2022'': "Todo de Ti" by Rauw Alejandro
** ''Just Dance 2023 Edition'': "Sweet Dreams (Are Made
of "Itsy Bitsy Teenie Weenie Yellow Polkadot Bikini" This)" by Brian Hyland, 8-bit remix of "In the Hall of the Mountain King" Music/{{Eurythmics}}, "Don't Rush" by Edvard Grieg (named "8BitClassical" in files)Young T & Bugsey featuring Headie One, "Love Again" by Music/DuaLipa
** ''Just Dance 2024 Edition": "HIP" by MAMAMOO, "Whine Up" by Music/KatDeluna featuring Elephant Man
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* The [[Platform/{{MOD}}/{{MOD}} S3M]] files for Future Crew's 1992 [[{{Demoscene}} demo]] ''Unreal''(not to be confused with the later ''VideoGame/{{Unreal}}'' FPS) contain several unused music cues, including an alternate version of the "Realplasma" music, and two {{industrial}}-sounding pieces. Skaven's part of the ''Second Reality'' soundtrack also has two unused segments.

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* The [[Platform/{{MOD}}/{{MOD}} [[Platform/{{MOD}} S3M]] files for Future Crew's 1992 [[{{Demoscene}} demo]] ''Unreal''(not to be confused with the later ''VideoGame/{{Unreal}}'' FPS) contain several unused music cues, including an alternate version of the "Realplasma" music, and two {{industrial}}-sounding pieces. Skaven's part of the ''Second Reality'' soundtrack also has two unused segments.
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* The [[UsefulNotes/{{MOD}} S3M]] files for Future Crew's 1992 [[{{Demoscene}} demo]] ''Unreal''(not to be confused with the later ''VideoGame/{{Unreal}}'' FPS) contain several unused music cues, including an alternate version of the "Realplasma" music, and two {{industrial}}-sounding pieces. Skaven's part of the ''Second Reality'' soundtrack also has two unused segments.

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* The [[UsefulNotes/{{MOD}} [[Platform/{{MOD}}/{{MOD}} S3M]] files for Future Crew's 1992 [[{{Demoscene}} demo]] ''Unreal''(not to be confused with the later ''VideoGame/{{Unreal}}'' FPS) contain several unused music cues, including an alternate version of the "Realplasma" music, and two {{industrial}}-sounding pieces. Skaven's part of the ''Second Reality'' soundtrack also has two unused segments.
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* ''[[VideoGame/GoldenEye1997 GoldenEye]]'' on the Nintendo 64 has a DummiedOut BGM composed for the Jungle stage, which lacks music except for the battle with Xenia, and another that would have played in the cut [[https://youtu.be/J9N0EpdggCg?si=FpjZu28MgZ41XRyC Perimeter]] level. Also, like ''VideoGame/PerfectDark'' mentioned below, several levels have [[https://tcrf.net/GoldenEye_007_(Nintendo_64)#Unused_Music unused alert/action themes]] (due to only two music/ambience cues being allowed for each level), although a few of them can be heard in multiplayer.

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* ''[[VideoGame/GoldenEye1997 GoldenEye]]'' on the Nintendo 64 has a DummiedOut BGM composed for the Jungle [[https://youtu.be/E_YPDxUvpwc?si=bqlYgGDmkWAykTYO Jungle]] stage, which lacks music except for the battle with Xenia, and another that would have played in the cut [[https://youtu.be/J9N0EpdggCg?si=FpjZu28MgZ41XRyC Perimeter]] level. Also, like ''VideoGame/PerfectDark'' mentioned below, several levels have [[https://tcrf.net/GoldenEye_007_(Nintendo_64)#Unused_Music unused alert/action themes]] (due to only two music/ambience cues being allowed for each level), although a few of them can be heard in multiplayer.
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* ''[[VideoGame/GoldenEye1997 GoldenEye]]'' on the Nintendo 64 has a DummiedOut BGM composed for the Jungle stage, which lacks music except for the battle with Xenia. Also, like ''VideoGame/PerfectDark'' mentioned below, several levels have [[https://tcrf.net/GoldenEye_007_(Nintendo_64)#Unused_Music unused alert/action themes]] (due to only two music/ambience cues being allowed for each level), although a few of them can be heard in multiplayer.

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* ''[[VideoGame/GoldenEye1997 GoldenEye]]'' on the Nintendo 64 has a DummiedOut BGM composed for the Jungle stage, which lacks music except for the battle with Xenia.Xenia, and another that would have played in the cut [[https://youtu.be/J9N0EpdggCg?si=FpjZu28MgZ41XRyC Perimeter]] level. Also, like ''VideoGame/PerfectDark'' mentioned below, several levels have [[https://tcrf.net/GoldenEye_007_(Nintendo_64)#Unused_Music unused alert/action themes]] (due to only two music/ambience cues being allowed for each level), although a few of them can be heard in multiplayer.

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