History Main / CutSceneIncompetence

1st Jul '16 5:26:58 PM N8han11
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*** [[spoiler: But he still went down very easily for such a bad ass. No Krogen goes down that easily. He spent three whole days fighting an elite Asari commando. All it took was a few gunfire shots. A worse example would be Kaiden or Ashley who can die in one shot in Mass Effect 3. I guess they turned their shields off?]]
1st Jul '16 5:07:27 PM N8han11
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** Justified in that, in the first instance, he doesn't particularly care about Lazarevic, only about the Cintomani stone. In the second instance, it's a case of [[spoiler:his curiosity getting the better of him: he wants to know what the sap actually does, and only realizes afterwards that he missed a golden opportunity.]]
26th Jun '16 7:02:45 PM Kadorhal
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* ''VideoGame/FarCry2'' takes this to ridiculous lengths. In game, your character is an unstoppable murder machine that routinely wipes out entire mercenary camps without any difficulty. Even without armor, you can shrug off hits from grenades, machetes, rockets, and rifle fire. You're Brock Samson with guns. But this doesn't stop the game engine from dictating that you be surprised and defeated by a guy armed only with a single machete. Never mind that the room you're heading into screams "obvious trap" and unless you were under the control of the game engine, would probably have lobbed a few grenades into the room first. Generally speaking, the plot of the game is wildly inconsistent with what actually takes place in the game itself.
** Surviving a mortar blast point-blank in game, then being knocked out by being stepped on in a cut-scene.

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* ''VideoGame/FarCry2'' takes this to ridiculous lengths. In game, gameplay, your character is an unstoppable murder machine that routinely wipes out entire mercenary camps without any difficulty. Even without armor, you can shrug off hits from grenades, machetes, rockets, and rifle fire. You're various types of high-powered rifles, while killing off dozens upon dozens of attackers with little issue - you're [[WesternAnimation/TheVentureBros Brock Samson Samson]] with guns. But this doesn't stop the game engine from dictating that you be surprised and defeated by a guy armed only with a single machete. Never mind machete during a cutscene. Nevermind that the room you're heading into screams "obvious trap" and unless you were under the control of the game engine, player, if they still had control, would probably have lobbed a few grenades grenade into the room first. Not to mention as well that you can prove to survive a direct hit from a mortar shell - ''the'' single most damaging weapon available to you - then get knocked out by simply being stepped on in a cutscene. Generally speaking, the plot of the game is wildly inconsistent with what actually takes place in the game itself.
** Surviving a mortar blast point-blank in game, then being knocked out by being stepped on in a cut-scene.
itself.



* Although it's not as frequent in ''VideoGame/FarCry4'' as it is in the previous instilments, there is one notably embarrassing instance when Ajay, a turbo-charged death-dealer who can single handedly wipe out entire fortresses full of enemies, first goes to his old family home in Kyrat. Within minutes of arrival, Ajay manages to get himself drugged and captured in a cutscene by Yoshi and Reggie, two petty criminals who are both unarmed.

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* Although it's not as frequent in ''VideoGame/FarCry4'' as it is in the previous instilments, installments, there is one notably embarrassing instance when Ajay, a turbo-charged death-dealer who can single handedly single-handedly wipe out entire fortresses full of enemies, first goes to his old family home in Kyrat. Within minutes of arrival, Ajay manages to get himself drugged and captured in a cutscene by Yoshi and Reggie, two petty criminals who are both unarmed.



** The SpiritualSuccessor ''VideoGame/PerfectDark'' averts the trope in a similar scene in the beginning of the game. When Cassandra and two female bodyguards confront Joanna at the helipad, Joanna responds by simply shooting the guards and getting on the ship that had arrived to get her out of the building when those guards are distracted by its arrival.

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** The SpiritualSuccessor ''VideoGame/PerfectDark'' averts the trope in a similar scene in the beginning of the game. When Cassandra and two female bodyguards confront Joanna at the helipad, Joanna responds by simply shooting the guards and getting on the ship that had arrived to get her out takes advantage of the building their surprise when those guards are distracted by its arrival.her extraction arrives to just shoot the bodyguards as she's jumping into the copter.



** In ''VideoGame/JediKnightIIJediOutcast'', Kyle is forced to sneak around an Imperial base and will be arrested if a Stormtrooper manages to sound the alarm. At the start of the level, he somehow sees that "there are too many of them." At that point in the game, with his lightsaber and almost full Jedi powers, [[OneManArmy he could probably kill fifty Stormtroopers with ease]] (and probably won't even need [[WalkingArmory the blasters, repeater gun, sniper rifle, various explosives, and rocket launcher he's also lugging around]]). But if anyone sees him and gets to a button, you get an instant cut to his being imprisoned and a Game Over. At the very least, however, the player can take advantage of the fact that the stormtroopers actually have to ''reach'' the button to press it, so it is possible to kill everybody in the room anyway by physically blocking them from reaching it.
** [[AvertedTrope By contrast]], in ''VideoGame/JediKnightJediAcademy'': When the player character is taken prisoner at the start of a level, (s)he surrenders when surrounded by several EliteMooks pointing weapons at him/her (and most of them are ''not'' even pointing at each other through her/him, so no DeadlyDodging) that are not blockable with a lightsaber and are fast firing, with a couple more mooks and the boss standing above on an unreachable height with similar weapons; in other words, the situation is actually life-threatening even in game terms, at least at that point in the game (if Jaden had third-tier core Force powers at that point, (s)he could still kill the ones on the ground with ease with the right moves[[note]]jump up high, pull the enemies into the air and watch them fall to their deaths[[/note]] -- but (s)he doesn't).

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** In ''VideoGame/JediKnightIIJediOutcast'', Kyle is forced to sneak around an Imperial base and will be arrested if a Stormtrooper manages to sound the alarm. At the start of the level, he somehow sees that "there are too many of them." At that point in the game, with his lightsaber and almost full Jedi powers, [[OneManArmy he could probably kill fifty Stormtroopers with ease]] (and probably won't even need [[WalkingArmory the blasters, repeater gun, sniper rifle, various explosives, and rocket launcher he's also lugging around]]). But if anyone sees him and gets to a button, you get an instant cut to his being imprisoned and a Game Over. At the very least, however, the player can take advantage of the fact that the stormtroopers actually have to ''reach'' the button to press it, so it is possible to kill everybody which they can't do if they've got a heavily-armed and well-trained Jedi in the room anyway by physically blocking them from reaching it.
way.
** [[AvertedTrope By contrast]], in ''VideoGame/JediKnightJediAcademy'': When the player character is taken prisoner at the start of a level, (s)he surrenders when surrounded by several EliteMooks pointing weapons at him/her (and most of them are ''not'' even pointing at each other through her/him, so no DeadlyDodging) that are not blockable with a lightsaber and are fast firing, with a couple more mooks and the boss standing above on an unreachable height with similar weapons; in other words, the situation is actually life-threatening even in game terms, at least at that point in the game (if Jaden had third-tier core Force powers at that point, (s)he could still kill the ones on the ground with ease with the right moves[[note]]jump moves[[note]]for one example, jump up high, pull Force-pull the enemies into the air and watch them fall to their deaths[[/note]] -- but (s)he doesn't).



* Among its other annoyances, the game ''VideoGame/{{Daikatana}}'', once you finally capture the titular weapon, has the BigBad appear in a cutscene and announce that you can't fight him, because it's the same sword in different parts of time, and it would destroy the universe... ignoring that not only does the PC have enough weapons to level a small country, he has two sidekicks with similar amounts of weaponry. "Will someone shoot him, please? He's pissing me off."

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* Among its other annoyances, the game ''VideoGame/{{Daikatana}}'', once you finally capture steal the titular weapon, eponymous sword, has the BigBad appear in a cutscene and announce that you can't fight him, because it's the same sword in different parts of time, and it would destroy the universe... ignoring that not only does the PC have enough weapons to level a small country, he has two sidekicks with similar amounts of weaponry. "Will someone shoot him, please? He's pissing me off."



** ''Crysis 2'': The majority of the cutscenes include Alcatraz getting knocked off of bridges, off of buildings, off of more buildings, bushwhacked by Ceph, bushwhacked by Cell, bushwhacked by explosions, biological weapons, collapsing buildings, getting shot, getting zapped, getting flung out of exploding airships, APCs, demi-tanks. Get used to seeing hostile forces both human and alien standing over you with a pistol/rifle/energyweapon/energybazooka/tank aimed right at your face only for you to be DeusExMachina'ed to safety in the nick of time because it actually happens repeatedly. No less than two separate QTEs in this game involve the command "Hit Space to Defibrillate." Yes. That's right. On no less than two separate occasions in ''Crysis 2'', the main character is ''killed in a cutscene''. Alcatraz is orders of magnitude more capable under the control of the player than he appears to in the cutscenes.

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** ''Crysis 2'': The majority of the cutscenes include Alcatraz getting knocked off of bridges, off of buildings, off of more bridges or buildings, bushwhacked by Ceph, bushwhacked by Cell, bushwhacked by explosions, biological weapons, or collapsing buildings, getting shot, getting zapped, and getting flung out of exploding airships, APCs, [=APCs=], or demi-tanks. Get used to seeing hostile forces forces, both human and alien alien, standing over you with a pistol/rifle/energyweapon/energybazooka/tank pistol/rifle/energy weapon/energy ''bazooka''/tank cannon aimed right at your face face, only for you to be DeusExMachina'ed to safety in the nick of time time, because it actually happens repeatedly. No Hell, no less than two separate QTEs [=QTEs=] in this game involve the command "Hit Space to Defibrillate." Yes. That's right. On right: on no less than two separate occasions in ''Crysis 2'', the main character is manages to get himself ''killed in a cutscene''. Alcatraz is orders of magnitude more capable under the control of the player than he appears to in the cutscenes.



** Towards the middle of the main quest, you find your father being held hostage by [[TheDragon Colonel Autumn]] and two Enclave troopers. By this point in the game, you're almost certainly a heavily armed and armored murder machine who is easily capable of slaughtering dozens of Enclave troopers. But, instead of simply letting you into the room so you can murderize Autumn and his two goons, your father [[spoiler:sacrifices himself by flooding the room with radiation, killing the Enclave troopers and knocking Autumn unconscious.]] To top it off, this indirectly results in [[spoiler:your death at the very end of the game, when you're forced to walk into the irradiated room to "face your destiny"]]. Gee, thanks Dad. At least the latter half got got a retcon in the Broken Steel DLC. However, [[DirtyCoward if you send Sarah in there]], [[KilledOffForReal she still dies]].
** And again, after you've been sent to get the Geck. After retrieving it, [[spoiler:you get jumped by a squad of Enclave troopers. Keep in mind that you've already fought your way through several dozen of these same troopers earlier in the story. But one flashbang--never mentioned before or after--thrown by soldiers who had no way or reason to get in, and down you go.]]
** ''The Pitt'' [[DownloadableContent DLC]] forces you to follow its script by confronting the player character with three typical MadMax-wannabe Raiders just inside the city gate. It doesn't matter if the character is incredibly stealthy (or using a [[InvisibilityCloak Stealth Boy]]) or has the combat skills and weapons to take down these mooks with one or two hits each -- they still beat the [=PC=] up and take all of his/her stuff. [[spoiler:You do get it back later.]] This one is especially annoying because, in the Enclave example, you might be intimidated or afraid of endangering ol' Dad. With the Pitt Raiders, these are ''criminals'' who you kill ''all the time''. By that point in the game, you would have more trouble with some animals. And to top it off, they [[GameplayAndStorySegregation should]] be diseased and cancer-stricken anyway! What's worse, to trigger this particular cutscene, you would have ''just killed four guards outside the damn gate who tried the same thing''! This would only be forgivable for a low-level character, which most players won't be because that mission is near the top of the map, and players won't travel that way without being at a decent level.
* The ShotgunWedding scene in ''VideoGame/{{Fallout 2}}''. To recap, you sleep with a girl (or with her brother), and their father threatens you with a shotgun into wedding them. Never mind that you carry enough weaponry to level the entire village ([[GoodOldFisticuffs or no weapons if that's your choice]]), have enough HitPoints to survive at worst two shotgun shots, and may even have a huge muscular tribal with a huge hammer and a mechanic with a rifle as backup. To be fair, there is nothing stopping you from picking up your gun and murdering everyone in the middle of the wedding. The cutscene is not enforced, and happens only if the player does nothing.

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** Towards the middle of the main quest, you find your father being held hostage by [[TheDragon Colonel Autumn]] and two Enclave troopers. By this point in the game, you're almost certainly a heavily armed and armored murder machine who is easily capable of slaughtering dozens of Enclave troopers. But, instead of simply letting you into the room so you can murderize Autumn and his two goons, your father [[spoiler:sacrifices himself by flooding [[spoiler:floods the room with radiation, killing the Enclave troopers and knocking Autumn unconscious.unconscious at the cost of his own life.]] To top it off, this indirectly results in [[spoiler:your death at the very end of the game, when you're forced to walk into the irradiated room to "face your destiny"]]. Gee, thanks Dad. At least the latter half got got a retcon in the Broken Steel DLC. However, [[DirtyCoward if you send Sarah in there]], [[KilledOffForReal she still dies]].
** And again, after you've been sent to get the Geck.GECK. After retrieving it, [[spoiler:you get jumped by a squad of Enclave troopers. Keep in mind that you've already fought your way through several dozen of these same troopers earlier in the story. But one flashbang--never flashbang -- never mentioned before or after--thrown after -- thrown by soldiers who had no way or reason to get in, and down you go.]]
** ''The Pitt'' [[DownloadableContent DLC]] forces you to follow its script by confronting the player character with three typical MadMax-wannabe ''Film/MadMax''-wannabe Raiders just inside the city gate. It doesn't matter if the character is incredibly stealthy (or using a [[InvisibilityCloak Stealth Boy]]) or has the combat skills and weapons to take down these mooks with one or two hits each -- they still beat the [=PC=] PC up and take all of his/her stuff. [[spoiler:You do get it back later.]] This one is especially annoying because, in the Enclave example, you might be intimidated or afraid of endangering ol' Dad. With the Pitt Raiders, these are ''criminals'' who you kill ''all the time''. time'' - in fact, some of your first kills upon exiting the Vault at the start of the game would have been other Raiders exactly like these guys. By that point in the game, you would have more trouble with some irradiated animals. And to top it off, they [[GameplayAndStorySegregation should]] be diseased and cancer-stricken anyway! What's worse, to trigger this particular cutscene, you would have ''just killed four guards outside the damn gate who tried the same thing''! This would only be forgivable for a low-level character, which most players won't be because that mission is near the top of the map, and players won't travel that way without being at a decent level.
* The ShotgunWedding scene in ''VideoGame/{{Fallout 2}}''. To recap, you sleep with a girl (or with her brother), and their father threatens you with a shotgun into wedding marrying them. Never mind that you carry enough weaponry to level the entire village ([[GoodOldFisticuffs or no weapons if that's your choice]]), have enough HitPoints to survive at worst two shotgun shots, and may even have a huge muscular tribal with a huge hammer and a mechanic with a rifle as backup. To be fair, there is nothing stopping you from picking up your gun and murdering everyone in the middle of the wedding. The cutscene is not actually enforced, and it only happens only if the player does nothing.nothing to interrupt it.



* in ''VideoGame/{{Geist}}'', the guards are easily killed by the imps in cutscenes. No, these imps are not ImmuneToBullets, no, they aren't remotely strong. They're by far the weakest enemies in the game, and have about as much HP as your typical GoddamnedBats, except without the numerical superiority. They are killed by one bullet from any gun. They can be killed with a fucking fire extinguisher, for crying out loud! And yet, in the cutscenes, when guards are confronted by them, you'd think they were minibosses ImmuneToBullets.
** In fact, the fire extinguisher doesn't do ''any'' damage, it just has the game check if the target has less than 1 HP. (This is why guards don't shoot some of your possessed characters even if you spray them, because they're not suffering a health loss.) The imps are [[OneHitPointWonder Zero Hit Point Wonders]].

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* in ''VideoGame/{{Geist}}'', the guards are easily killed by the imps in cutscenes. No, these imps are not ImmuneToBullets, and no, they aren't remotely strong. They're by far the weakest enemies in the game, and have about as much HP as your typical GoddamnedBats, except without the numerical superiority. They are killed by one bullet from any gun. They can be killed with a fucking fire extinguisher, for crying out loud! And yet, in the cutscenes, when guards are confronted by them, you'd think they were minibosses ImmuneToBullets.
NighInvulnerable minibosses.
** In fact, the fire extinguisher doesn't do ''any'' damage, it just has the game check if the target has less than 1 HP. (This HP (this is why guards don't shoot some of your possessed characters even if you spray them, them with one, because they're not suffering a health loss.) loss). The imps are [[OneHitPointWonder Zero Hit Point Wonders]].



* During the intro level of the first ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' game, the player is ambushed by Paxton Fettel, who simply pops out from behind an obstacle and swings a wooden board at your head. He moves so slowly that, had the game not taken bodily control away from you, you could easily have ducked or, better yet, started spraying him with a submachine gun. Instead, you're knocked out cold.
** An even more blatant example. In one of the expansion packs, you have taken a man prisoner. A large explosion distracts you long enough for him to make a break for it during the cutscene, while you have a gun pointed directly at him. It gets even worse, though. You regain control so quickly after the cutscene that he is still running away. There is time to empty ''five'' full clips of SMG ammo into him with no effect. Then he locks you out of a hallway with glass doors.

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* During the intro level of the first ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]'' game, the player is ambushed by Paxton Fettel, who simply pops out from behind an obstacle and swings a wooden board at your head. He moves so slowly that, had the game not taken bodily control away from you, that you could easily have ducked or, better yet, started spraying under it. Hell, you can actually shoot him with a submachine gun.once or twice before he actually hits you and it does nothing. Instead, you're knocked out cold.
** An even more blatant example. In one of the expansion packs, you have taken a man prisoner. A large explosion distracts you your squad long enough for him to make a break for it during the cutscene, while you have a gun pointed directly at him. It gets even worse, though. You regain though - like the above first scene with Fettel, you never actually lose control so quickly after during the cutscene that he is still running away. There is time to scene. You can empty ''five'' full clips of mags from the SMG ammo into him with no effect. Then he locks you out of a hallway with hallway, via glass doors.doors that you and your teammate can't just break until he's got a huge lead on you.



* ''[[VideoGame/{{Borderlands2}} Borderlands 2]]'' has a particularly blatant case affecting the player character(s), Roland, and Lilith, halfway through the game. All three of these characters have repeatedly shown how {{Badass}} they are, yet [[spoiler:the game's villain, Jack, appears from nowhere, hits Roland with an InstantDeathBullet, kidnaps Lilith, and escapes -- all while the player character(s) stand there like morons unable to do anything about it.]]

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* ''[[VideoGame/{{Borderlands2}} Borderlands 2]]'' ''VideoGame/{{Borderlands 2}}'' has a particularly blatant case affecting the player character(s), Roland, and Lilith, halfway through the game. All three of these characters have repeatedly shown how {{Badass}} they are, yet [[spoiler:the game's villain, Jack, appears from nowhere, hits Roland with an InstantDeathBullet, kidnaps Lilith, and escapes -- all while the player character(s) stand there like morons unable to do anything about it.]]
25th Jun '16 8:42:05 PM nombretomado
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* In ''MarvelUltimateAlliance'', Nightcrawler appears for one BadAss cutscene, before being easily swatted aside and rendered unplayable.
* The SmugSnake Saemon Haevarian of the ''BaldursGate'' series only appears in cutscenes. This is a way of enforcing StupidityIsTheOnlyOption and make sure that the player doesn't get a chance to kill him for his constant (supposedly) LovableTraitor ways.

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* In ''MarvelUltimateAlliance'', ''VideoGame/MarvelUltimateAlliance'', Nightcrawler appears for one BadAss cutscene, before being easily swatted aside and rendered unplayable.
* The SmugSnake Saemon Haevarian of the ''BaldursGate'' ''Franchise/BaldursGate'' series only appears in cutscenes. This is a way of enforcing StupidityIsTheOnlyOption and make sure that the player doesn't get a chance to kill him for his constant (supposedly) LovableTraitor ways.



** Also in ''BaldursGate 2'', the cutscenes often do things like ensure the capture or death of a character as necessary to advance the storyline. One particular example occurs if you romance Jaheira: You wake up after camping to find a bandit holding her captive with a dagger. You can try to talk him into taking you captive instead of her, which makes the bandit have one of his friends arrow you in the face for exactly half your HP (or, if you're wearing Stone-/ or Iron Skin, [[NoSell nada]]). This one attack will always deal half your HP and will always hit you, and once battle is joined, he is just a regular archer. Jaheira does lampshade afterwards that attacks are a bit more deadly if you just stand there unresisting like a pincushion.
** Near the end of VideoGame/BaldursGateII, the PlayerCharacter's romantic interest gets captured by vampires. The problem? All the original four romantic interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will get captured just the same. Try to use some kind of protection or seclusion spell on them, up to and including Imprisonment -- it still won't work. The Enhanced Edition had the new NPCs (who all can be romanced in some way) avert this trope during this cutscene, but it sort of highlighted the problem for the originals.

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* ''VideoGame/BaldursGateII'':
** Also in ''BaldursGate 2'', the The cutscenes often do things like ensure the capture or death of a character as necessary to advance the storyline. One particular example occurs if you romance Jaheira: You wake up after camping to find a bandit holding her captive with a dagger. You can try to talk him into taking you captive instead of her, which makes the bandit have one of his friends arrow you in the face for exactly half your HP (or, if you're wearing Stone-/ or Iron Skin, [[NoSell nada]]). This one attack will always deal half your HP and will always hit you, and once battle is joined, he is just a regular archer. Jaheira does lampshade afterwards that attacks are a bit more deadly if you just stand there unresisting like a pincushion.
** Near the end of VideoGame/BaldursGateII, end, the PlayerCharacter's romantic interest gets captured by vampires. The problem? All the original four romantic interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will get captured just the same. Try to use some kind of protection or seclusion spell on them, up to and including Imprisonment -- it still won't work. The Enhanced Edition had the new NPCs (who all can be romanced in some way) avert this trope during this cutscene, but it sort of highlighted the problem for the originals.
25th Jun '16 10:40:00 AM Chabal2
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Added DiffLines:

* ''VideoGame/GoldenSun'' has a particularly facepalm-worthy one in its sequel, when half the previous game's party is incapacitated by a trap and the others are forced to fight the antagonists. When you see the battle, not only are their stats nowhere near what they should be, but you can see that they've been reduced by [[StanceSystem having ALL their Djinn ready to summon]] (a situation that should only occur at the ''beginning'' of a boss battle, and even then only if you're [[GlassCannon confident your party can survive in their weakened state]]). Worse still, they have all four elements of Djinn on two party members, which turns them into a MasterOfNone. And of course, it's particularly aggravating if you used an OldSaveBonus to transfer the first game's party's stats, who could have wiped the floor with the enemy even with all those restrictions.
10th Jun '16 6:27:22 PM rehberre
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** Near the end of Baldur's Gate 2, there is a scene where the player character's romantic interest is captured by one of the two main villains in the game, a vampire. There is a very good chance that this romantic interest is a cleric. If, by this point, the player has already visited the Watcher's Keep dungeon added in the expansion, said cleric will likely be of epic level. For whom the very idea that they would be captured, or in any way threatened, by anyone undead is patently absurd. They get captured just the same. Nor is any spell that would sensibly protect them effective, including Imprisonment (using that spell to protect someone is an... unusual use to say the least, but still). A spell that teleports the target into a transdimensional prison that is impossible to get out of unless a very specific, high-level spell whose [[strike:only]] most prominent function is to counter Imprisonment is cast exactly where the person was standing when Imprisonned. And yet, despite the counterspell obviously not being cast anywhere near the kidnapping, and not one storyline enemy being strong enough to cast it, ''somehow'' the love interest gets stolen anyways. Then again, if Bodhi is willing to infiltrate an alternate plane of existence only made to imprison people away from everything, even death, she really deserves her success.

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** Near the end of Baldur's Gate 2, there is a scene where VideoGame/BaldursGateII, the player character's PlayerCharacter's romantic interest is gets captured by one of vampires. The problem? All the two main villains in the game, a vampire. There is a very good chance that this original four romantic interest is a cleric. If, by this point, the player has already visited the Watcher's Keep dungeon added in the expansion, said cleric interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will likely be of epic level. For whom the very idea that they would be captured, or in any way threatened, by anyone undead is patently absurd. They get captured just the same. Nor is any Try to use some kind of protection or seclusion spell that would sensibly protect them effective, on them, up to and including Imprisonment (using that spell to protect someone is an... unusual use to say -- it still won't work. The Enhanced Edition had the least, new NPCs (who all can be romanced in some way) avert this trope during this cutscene, but still). A spell that teleports it sort of highlighted the target into a transdimensional prison that is impossible to get out of unless a very specific, high-level spell whose [[strike:only]] most prominent function is to counter Imprisonment is cast exactly where problem for the person was standing when Imprisonned. And yet, despite the counterspell obviously not being cast anywhere near the kidnapping, and not one storyline enemy being strong enough to cast it, ''somehow'' the love interest gets stolen anyways. Then again, if Bodhi is willing to infiltrate an alternate plane of existence only made to imprison people away from everything, even death, she really deserves her success.originals.
10th Jun '16 9:33:24 AM Odacon_Spy
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* In ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'', Artoyam plows through entire armies when controlled by the player, but is captured numerous times in cutscenes and subsequently requires rescue from other characters, often quite minor ones. Some of these captures are the result of predictable easy-to-spot tactics, such as a drugged drink (which the game forces you to drink). There are also multiple occasions where he is captured at the end of a level by a few regular enemy soldiers, the same type of enemy soldiers he was slaughtering en mass during the level itself.

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* In ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'', Artoyam Artyom plows through entire armies when controlled by the player, but is captured numerous times in cutscenes and subsequently requires rescue from other characters, often quite minor ones. Some of these captures are the result of predictable easy-to-spot tactics, such as a drugged drink (which the game forces you to drink). There are also multiple occasions where he is captured at the end of a level by a few regular enemy soldiers, the same type of enemy soldiers he was slaughtering en mass during the level itself.
3rd Jun '16 12:33:09 AM ajbit26
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** In the original game, Jill Valentine in the needs to be saved by Barry from: A ceiling trap, snake poison, a giant plant, a Hunter, Wesker, and even a single zombie. The thing is, most of these cutscenes are optional depending on your path, and Jill is completely able to deal with everything by herself in-game. In the ''[=REmake=]'', she at least will stomp on the zombie that pops out of a bath tub you're required to drain. Chris just stands there and waits for it to get up. Also, he actually loses his handgun in the game's opening FMV, forcing him to spend the first 5 minutes of the game with only a [[JokeWeapon puny knife.]]

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** In the original game, Jill Valentine in the needs to be saved by Barry from: A ceiling trap, snake poison, a giant plant, a Hunter, Wesker, and even a single zombie. The thing is, most of these cutscenes are optional depending on your path, and Jill is completely able to deal with everything by herself in-game. In the ''[=REmake=]'', she at least will stomp on the zombie that pops out of a bath tub you're required to drain. Chris just stands there and waits for it to get up. Also, he actually loses his handgun in the game's opening FMV, forcing him to spend the first 5 minutes of the game with only a [[JokeWeapon puny knife.]]



** In ''VideoGame/ResidentEvilCodeVeronica'', Claire Redfield is the main playable character for most of the game. Although the player uses her to fight through countless hoards of enemies and powerful level bosses, she stumbles into numerous situations in cutscenes that require her to be rescued by Steve or her brother Chris. When you first encounter Albert Wesker, there is a cutscene where he beats her up effortlessly. Near the end of the game, she is captured by Wesker, who simply uses the StandardFemaleGrabArea to render her helpless.

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** In ''VideoGame/ResidentEvilCodeVeronica'', Claire Redfield is the main playable character for most of the game. Although the player uses her to fight through countless hoards of enemies and powerful level bosses, she stumbles into numerous situations in cutscenes that require her to be rescued by Steve or her brother Chris. When you first encounter Albert Wesker, there is a cutscene where he beats her up effortlessly. Near the end of the game, she is captured by Wesker, who simply uses the StandardFemaleGrabArea to render her helpless.
26th May '16 11:37:23 AM Willbyr
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* Done ''really obnoxiously'' in ''PrincessWaltz''. Whenever you don't win a fight, it's game over. But half the time you ''do'' win, the story immediately resumes with your character messing up, getting sucker-punched, the enemy being MadeOfIron, a bunch more enemies showing up, or whatever, forcing either the use of the DangerousForbiddenTechnique or a BigDamnHeroes moment to win the day. The most frustrating example is when you beat Liessel. Having bested her after a [[ThatOneBoss difficult battle]], she gets up and kicks your ass anyway, forcing [[spoiler:the game's TokenMiniMoe]] to step in and beat Liessel. At least [[spoiler:the aforementioned girl turns out to be a CuteBruiser, which lessens the humiliation factor a bit.]]

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* Done ''really obnoxiously'' in ''PrincessWaltz''.''VisualNovel/PrincessWaltz''. Whenever you don't win a fight, it's game over. But half the time you ''do'' win, the story immediately resumes with your character messing up, getting sucker-punched, the enemy being MadeOfIron, a bunch more enemies showing up, or whatever, forcing either the use of the DangerousForbiddenTechnique or a BigDamnHeroes moment to win the day. The most frustrating example is when you beat Liessel. Having bested her after a [[ThatOneBoss difficult battle]], she gets up and kicks your ass anyway, forcing [[spoiler:the game's TokenMiniMoe]] to step in and beat Liessel. At least [[spoiler:the aforementioned girl turns out to be a CuteBruiser, which lessens the humiliation factor a bit.]]
17th May '16 11:49:03 AM KamenRiderOokalf
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---->I think my family got the impression ''VideoGame/ResidentEvil5'' was some sort of voice-activated game based on how much time I spent screaming at the screen, [[JustShootHim "Shoot him! Shoot his face! Shut your stupid mouth and pull the trigger you damned fool!"]]
* ''SilentHill'': DidYouJustPunchOutCthulhu? Yes indeed, but depending on which of the MultipleEndings you've gotten, things can easily get worse. The protagonists are also prone to passing out between world transitions.

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---->I --->I think my family got the impression ''VideoGame/ResidentEvil5'' was some sort of voice-activated game based on how much time I spent screaming at the screen, [[JustShootHim "Shoot him! Shoot his face! Shut your stupid mouth and pull the trigger you damned fool!"]]
* ''SilentHill'': DidYouJustPunchOutCthulhu? ''Franchise/SilentHill'': DidYouJustPunchOutCthulhu Yes indeed, but depending on which of the MultipleEndings you've gotten, things can easily get worse. The protagonists are also prone to passing out between world transitions.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutSceneIncompetence