History Main / CutSceneIncompetence

5th Dec '16 1:26:58 PM Morgenthaler
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* In ''VideoGame/MarvelUltimateAlliance'', Nightcrawler appears for one BadAss cutscene, before being easily swatted aside and rendered unplayable.

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* In ''VideoGame/MarvelUltimateAlliance'', Nightcrawler appears for one BadAss badass cutscene, before being easily swatted aside and rendered unplayable.
2nd Dec '16 11:17:14 AM PF
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** In ''VideoGame/{{Onimusha}} 2: Samurai's Destiny'', we have Oyu, who, when player-controlled, is more than capable of kicking all sorts of demon ass, but, in a lot of cutscenes she's in, she repeatedly gets her ass handed to her, spends a lot of her time being rescued from [[SmugSnake Tokichiro]]/enemies/traps/falling into a fiery pit/falling off the side of an airship, and falling over a lot.
** In ''VideoGame/{{Onimusha}} 3: Demon Siege'', Michelle Aubert is a badass most of the time. However, she gets her ass handed to her twice in cutscenes -- seriously, one would assume that she'd make more of an effort to fight back after getting [[StandardFemaleGrabArea grabbed]] by [[MadScientist Guildenstern]].

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** In ''VideoGame/{{Onimusha}} ''Onimusha 2: Samurai's Destiny'', we have Oyu, who, when player-controlled, is more than capable of kicking all sorts of demon ass, but, in a lot of cutscenes she's in, she repeatedly gets her ass handed to her, spends a lot of her time being rescued from [[SmugSnake Tokichiro]]/enemies/traps/falling into a fiery pit/falling off the side of an airship, and falling over a lot.
** In ''VideoGame/{{Onimusha}} ''Onimusha 3: Demon Siege'', Michelle Aubert is a badass most of the time. However, she gets her ass handed to her twice in cutscenes -- seriously, one would assume that she'd make more of an effort to fight back after getting [[StandardFemaleGrabArea grabbed]] by [[MadScientist Guildenstern]].
2nd Dec '16 11:16:07 AM PF
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* In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Link is normally an ImplacableMan able to shrug off most blows during gameplay sections. However, in one cutscene where Ghirahim ambushes him and [[spoiler:captures Zelda]], he is inexplicably crippled by the attack, and is shown struggling and unable to stand or move during Ghirahim's EvilGloating.

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* ** In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Link is normally an ImplacableMan able to shrug off most blows during gameplay sections. However, in one cutscene where Ghirahim ambushes him and [[spoiler:captures Zelda]], he is inexplicably crippled by the attack, and is shown struggling and unable to stand or move during Ghirahim's EvilGloating.
2nd Dec '16 11:15:24 AM PF
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* In the Teleporter Room, you get {{curb|StompBattle}}stomped by a GiantMook that could have been defeatable if it wasn't an NPC.

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* ** In the Teleporter Room, you get {{curb|StompBattle}}stomped by a GiantMook that could have been defeatable if it wasn't an NPC.
2nd Dec '16 11:14:45 AM PF
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The rough justification for this trope comes from a conflict in the nature of gameplay and storytelling. Games generally demand the player to overcome obstacles and enemies to triumph or they will lose. However, effective storytelling often calls for setbacks and precarious situations the savvy player would simply avoid or subvert. Cutscenes are therefore employed so the player's character can suffer plot-enriching setbacks without requiring player failure.

to:

The rough justification for this trope comes from a conflict in the nature of gameplay and storytelling. Games generally demand the player to overcome obstacles and enemies to triumph or they will lose. However, effective storytelling often calls for setbacks and precarious situations the savvy player would simply avoid or subvert. Cutscenes are therefore employed so the player's character can suffer plot-enriching setbacks without requiring player failure.



* ''Franchise/{{Castlevania}}'' examples:

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* ''Franchise/{{Castlevania}}'' examples:''Franchise/{{Castlevania}}'':



* In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess The Legend of Zelda: Twilight Princess]]'', close to the end of the game, Link is getting the final key to get into the Hyrule Castle Tower. Said key is guarded by all of two Lizalfos and two Bulblin Archers. The player could just kill them and be on their merry way, but the game takes over and has Link stand perfectly still so that his "[[WeAreTeamCannonFodder friends]]" can "[[ThePowerOfFriendship save]]" him.
** If Link is seen by Gerudo Guards in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' or ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', he gets captured. This is despite Link being a fully armed OneManArmy at this point and the guards themselves being [[TheGuardsMustBeCrazy incompetent at best]]. If the player had control, he/she could probably fight them all off without too much effort.
* In the Teleporter Room in ''VideoGame/CaveStory'', you get {{curb|StompBattle}}stomped by a GiantMook that could have been defeatable if it wasn't an NPC.
** And when Sue gets curbstomped and dragged off by Igor in the Egg Corridor, the hero just stands there and watches. Admittedly, she did say she could handle him and didn't need any help, but the hero [[WhatTheHellHero can't be that spiteful, right?]]

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* In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess The Legend of Zelda: Twilight Princess]]'', close to the end of the game, Link is getting the final key to get into the Hyrule Castle Tower. Said key is guarded by all of two Lizalfos and two Bulblin Archers. The player could just kill them and be on their merry way, but the game takes over and has Link stand perfectly still so that his "[[WeAreTeamCannonFodder friends]]" can "[[ThePowerOfFriendship save]]" him.
''Franchise/TheLegendOfZelda'':
** If Link is seen by Gerudo Guards in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' or ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', he gets captured. This is despite Link being a fully armed OneManArmy at this point and the guards themselves being [[TheGuardsMustBeCrazy incompetent at best]]. If the player had control, he/she they could probably fight them all off without too much effort.
** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', close to the end of the game, Link is getting the final key to get into the Hyrule Castle Tower. Said key is guarded by all of two Lizalfos and two Bulblin Archers. The player could just kill them and be on their merry way, but the game takes over and has Link stand perfectly still so that his "[[WeAreTeamCannonFodder friends]]" can "[[ThePowerOfFriendship save]]" him.
* In ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', Link is normally an ImplacableMan able to shrug off most blows during gameplay sections. However, in one cutscene where Ghirahim ambushes him and [[spoiler:captures Zelda]], he is inexplicably crippled by the attack, and is shown struggling and unable to stand or move during Ghirahim's EvilGloating.
* ''VideoGame/CaveStory'':
* In the Teleporter Room in ''VideoGame/CaveStory'', Room, you get {{curb|StompBattle}}stomped by a GiantMook that could have been defeatable if it wasn't an NPC.
** And when When Sue gets curbstomped and dragged off by Igor in the Egg Corridor, the hero just stands there and watches. Admittedly, she did say she could handle him and didn't need any help, but the hero [[WhatTheHellHero can't be that spiteful, right?]]



* In ''VideoGame/{{Onimusha}} 2: Samurai's Destiny'', we have Oyu, who, when player-controlled, is more than capable of kicking all sorts of demon ass, but, in a lot of cutscenes she's in, she repeatedly gets her ass handed to her, spends a lot of her time being rescued from [[SmugSnake Tokichiro]]/enemies/traps/falling into a fiery pit/falling off the side of an airship, and falling over a lot.
** Also, we have Michelle Aubert from ''VideoGame/{{Onimusha}} 3: Demon Siege''. She's as badass as can be most of the time, but she gets her ass handed to her twice in cutscenes -- seriously, one would assume that she'd make more of an effort to fight back after getting [[StandardFemaleGrabArea grabbed]] by [[MadScientist Guildenstern]].
* There are several cutscenes like this in the ''{{Metroid}}'' series. For instance, near the start of ''MetroidPrime'', Samus gets the BagOfSpilling from a power surge -- which she ''turns to look at'' several seconds in advance, and could easily have avoided by morphing. Her most consistent bad habit is watching Ridley fly away without taking any parting shots.

to:

* ''Franchise/{{Onimusha}}'':
**
In ''VideoGame/{{Onimusha}} 2: Samurai's Destiny'', we have Oyu, who, when player-controlled, is more than capable of kicking all sorts of demon ass, but, in a lot of cutscenes she's in, she repeatedly gets her ass handed to her, spends a lot of her time being rescued from [[SmugSnake Tokichiro]]/enemies/traps/falling into a fiery pit/falling off the side of an airship, and falling over a lot.
** Also, we have Michelle Aubert from In ''VideoGame/{{Onimusha}} 3: Demon Siege''. She's as Siege'', Michelle Aubert is a badass as can be most of the time, but time. However, she gets her ass handed to her twice in cutscenes -- seriously, one would assume that she'd make more of an effort to fight back after getting [[StandardFemaleGrabArea grabbed]] by [[MadScientist Guildenstern]].
* There are several cutscenes like this in the ''{{Metroid}}'' series. For instance, near ''Franchise/{{Metroid}}'':
** Near
the start of ''MetroidPrime'', ''VideoGame/MetroidPrime'', Samus gets the BagOfSpilling from a power surge -- which she ''turns to look at'' several seconds in advance, and could easily have avoided by morphing. Her most consistent bad habit is watching Ridley fly away without taking any parting shots.



* ''VideoGame/TheLegendOfZeldaSkywardSword''. Like every other entry in the franchise, Link is normally an ImplacableMan able to shrug off most blows... during gameplay sections. But in one cutscene where Ghirahim ambushes him and [[spoiler:captures Zelda]], he is inexplicably crippled by the attack, and is shown struggling and unable to stand or move during Ghirahim's EvilGloating.
1st Dec '16 2:48:43 PM jroggs
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* ''VideoGame/{{Yakuza}}'': all character's IQ drops about 50 points whenever a gun enters the situation.

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* ''VideoGame/{{Yakuza}}'': all character's IQ drops about 50 points whenever a gun enters the situation. Kazuma Kiryu especially has a bad habit of just walking away from armed villains he just beat in a fistfight, often leading to [[spoiler: people he cares about getting killed by the people he just beat up]].
1st Dec '16 2:37:43 PM jroggs
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Added DiffLines:

The rough justification for this trope comes from a conflict in the nature of gameplay and storytelling. Games generally demand the player to overcome obstacles and enemies to triumph or they will lose. However, effective storytelling often calls for setbacks and precarious situations the savvy player would simply avoid or subvert. Cutscenes are therefore employed so the player's character can suffer plot-enriching setbacks without requiring player failure.
22nd Nov '16 3:24:06 AM Morgenthaler
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* ''VideoGame/{{Borderlands 2}}'' has a particularly blatant case affecting the player character(s), Roland, and Lilith, halfway through the game. All three of these characters have repeatedly shown how {{Badass}} they are, yet [[spoiler:the game's villain, Jack, appears from nowhere, hits Roland with an InstantDeathBullet, kidnaps Lilith, and escapes -- all while the player character(s) stand there like morons unable to do anything about it.]]

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* ''VideoGame/{{Borderlands 2}}'' has a particularly blatant case affecting the player character(s), Roland, and Lilith, halfway through the game. All three of these characters have repeatedly shown how {{Badass}} badass they are, yet [[spoiler:the game's villain, Jack, appears from nowhere, hits Roland with an InstantDeathBullet, kidnaps Lilith, and escapes -- all while the player character(s) stand there like morons unable to do anything about it.]]
29th Oct '16 1:37:23 PM nombretomado
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* The original ''Prophecies'' campaign to ''GuildWars'' had a frustrating example in that Prince Rurik's death while leading his people to safety is an important plot point of the game's first Act. The fact that the party of four players present will have at least one person capable of resurrecting him in ''3 to 8 seconds'' is never brought up as the party opts to leave him dead in the wilderness without so much as a proper burial.

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* The original ''Prophecies'' campaign to ''GuildWars'' ''VideoGame/GuildWars'' had a frustrating example in that Prince Rurik's death while leading his people to safety is an important plot point of the game's first Act. The fact that the party of four players present will have at least one person capable of resurrecting him in ''3 to 8 seconds'' is never brought up as the party opts to leave him dead in the wilderness without so much as a proper burial.
20th Oct '16 1:13:31 PM Orickle
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* In ''VideoGame/SouthParkTheStickOfTruth'' there is a moment when enemies surround the player character and offer him to go with them without fighting. You can still fight - and beat them easily; but, with the game being what it is, player then simply gets bashed with a hammer in a cutscene. May be justified, as InUniverse the combat (at least, between kids) is just live action role play.
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