History Main / CutSceneIncompetence

25th Mar '17 11:11:17 AM nombretomado
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** The NintendoDS sequel ''VideoGame/PrinceOfPersiaTheForgottenSands'' trades one kind of incompetence for another. The rewind power is not forgotten in cutscenes -- Razia first uses it in a cutscene to save the Prince. But the reason she ''has'' to is that he jumps onto a collapsing platform... and just stands there while it collapses!

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** The NintendoDS UsefulNotes/NintendoDS sequel ''VideoGame/PrinceOfPersiaTheForgottenSands'' trades one kind of incompetence for another. The rewind power is not forgotten in cutscenes -- Razia first uses it in a cutscene to save the Prince. But the reason she ''has'' to is that he jumps onto a collapsing platform... and just stands there while it collapses!
20th Mar '17 4:41:39 PM Zaptech
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* ''VideoGame/DeusExHumanRevolution'' has some spectacular instances. In one, Jensen gets suprised from behind by the largest enemy in the game, (although he could've been using the silent walk augmentation). But how did our stealthy hero get spotted in the first place? Answer: by casually walking into a room clearly containing people looking at him. This, in a room filled with convenient cover.
** In the second [[spoiler: He lets the CEO of Tai Yong Medical get behind him, trigger a panic room, and dive into it]]. In the third he allows ''the same person'' [[spoiler: to pull out a remote and scramble his augs]]. In time it took her to do that, he could've killed her a dozen times, although this might have happened to players hoping to [[TalkingTheMonsterToDeath talk her down]] either way.

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* ''VideoGame/DeusExHumanRevolution'' has some spectacular instances. In one, Jensen gets suprised from behind by the largest enemy in the game, (although he could've been using the silent walk augmentation). But how did our stealthy hero get spotted in the first place? Answer: by casually walking into a room clearly containing people looking at him. This, in a room filled with convenient cover.
** In the second
[[spoiler: He lets the CEO of Tai Yong Medical get behind him, trigger a panic room, and dive into it]]. In the third Later, he allows ''the same person'' [[spoiler: to pull out a remote and scramble his augs]]. In time it took her to do that, he could've killed her a dozen times, although this might have happened to players hoping to [[TalkingTheMonsterToDeath talk her down]] either way.
20th Mar '17 4:38:09 PM Zaptech
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* In ''VideoGame/AlphaProtocol'', playing as a martial arts specialist will put you into a lot of seemingly stupid cutscenes where you are suddenly hiding behind a pillar or losing a gun battle after flawlessly wrecking a boss with punches and kicks.
16th Mar '17 12:17:20 AM Atha
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** A villainous example in [[spoiler: Kai Leng's fight against Thane Krios on the Citadel. Rather than simply [[AssassinOutclassin cloak, shoot Thane down with his palm blaster, stab the Councillor, and run]] before Shepard can get down from the balcony s/he's standing on, he takes Thane in a fair fight - contrary to how you'd expect an ''assassin'' to fight, [[OutOfCharacter and his behaviour in the novels.]] Thane does it too in that fight. He's an assassin as well, known for [[StealthHiBye sudden appearances]] that usually result in [[NeckSnap snapped necks]] and is packing powerful biotics. Yet his entrance involves a ClickHello with a pistol from roughly three feet away from Kai Leng (instead of just shooting him immediately) followed by a fistfight that results in him getting stabbed. Mind you, Thane has a disease that makes physical activity very difficult. He's also a sniper by trade, so his sudden decision to get up close and personal makes no sense.]]

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** A villainous example in [[spoiler: Kai Leng's fight against Thane Krios on the Citadel. Rather than simply [[AssassinOutclassin cloak, shoot Thane down with his palm blaster, stab the Councillor, and run]] before Shepard can get down from the balcony s/he's standing on, he takes Thane in a fair fight - contrary to how you'd expect an ''assassin'' to fight, [[OutOfCharacter and his behaviour in the novels.]] Thane does it too in that fight. He's an assassin as well, known for [[StealthHiBye sudden appearances]] that usually result in [[NeckSnap snapped necks]] and is packing powerful biotics. Yet his entrance involves a ClickHello with a pistol from roughly three feet away from Kai Leng (instead of just shooting him immediately) followed by a fistfight that results in him getting stabbed. Mind you, Thane has a disease that makes physical activity very difficult. He's also a sniper by trade, so his sudden decision to get up close and personal makes no sense.]]
16th Mar '17 12:13:22 AM Atha
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** Exemplified whenever a character such as Jack or Liara take on enemies in cutscenes - they can usually kill foes with support biotics, fire off biotics far faster than their cooldowns would allow, and generally take out [[BossInMookClothing tough enemies]] they wouldn't stand a ''chance'' against normally. Especially {{egregious}} during Thane's recruitment mission - trained mercenaries would never ignore a ''noisy'' air vent.
17th Feb '17 3:59:22 PM Kingler
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* In ''DeadRising3'', there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage he takes is more angry and bewildered than scared, and when defeated, Kenny falls to the ground wheezing and begs protagonist to save him from incoming zombies.

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* Very common throughout the ''VideoGame/DeadRising'' series. Examples:
**
In ''DeadRising3'', the first game, Frank West can be captured and stripped naked by a scrawny little punk with a gun after spending the whole game getting shot at and slicing through zombies.
** In the third game, one of the boss fights begins with Nick getting ambushed by an [[DeadlyDoctor evil doctor]] despite, again, spending his time getting shot at and slicing through zombies.
** Even bosses aren't immune:
there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], place]][[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage dork; he takes is more angry and bewildered than scared, gets no respect from his hostage, and when defeated, Kenny he falls to the ground wheezing and begs protagonist Nick to save him from incoming zombies.
17th Feb '17 3:46:25 PM Kingler
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* In ''DeadRising3'', there's an optional boss fight against the [[BasementDweller basement-dwelling]] {{Geek}} Kenny Dermot. While he's no pushover in-game [[note]]he's sort of a MirrorBoss, as his motivation is to [[IJustWantToBeYou take Nick's place[[/note]], the cutscenes show Kenny to be a hapless, out of shape dork. The hostage he takes is more angry and bewildered than scared, and when defeated, Kenny falls to the ground wheezing and begs protagonist to save him from incoming zombies.
2nd Feb '17 3:52:49 AM Morgenthaler
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* This trope can be invoked unintentionally. For example, in ''DynamiteHeaddy'', there is a level where you jump from ledge to ledge to climb a tower. The first few ledges are done for you... by an AI that messes it up about 10% of the time and falls off the tower, causing minor damage. For a more straight example: the Robo-Collector captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.

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* This trope can be invoked unintentionally. For example, in ''DynamiteHeaddy'', ''VideoGame/DynamiteHeaddy'', there is a level where you jump from ledge to ledge to climb a tower. The first few ledges are done for you... by an AI that messes it up about 10% of the time and falls off the tower, causing minor damage. For a more straight example: the Robo-Collector captures Headdy in the opening cutscene. When it appears in-game, it is incapable of doing any damage at all.



* ''SuperMarioBros'': Mario seems to switch between CutsceneIncompetence and CutscenePowerToTheMax quite a bit.

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* ''SuperMarioBros'': ''VideoGame/SuperMarioBros'': Mario seems to switch between CutsceneIncompetence and CutscenePowerToTheMax quite a bit.
21st Jan '17 3:44:17 PM Isaac_Heller
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** Similarly, there is a scene where Riku and Kairi are struggling against a horde of ''Shadow Heartless''. In-game, they are the weakest enemies and incredibly easy to kill, yet in this cutscene they're strategically jumping around and dodging the heroes' attacks.
27th Dec '16 5:55:00 PM eroock
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->"''The one weakness of any protagonist or hero-like character is a cutscene.''"

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->"''The ->''"The one weakness of any protagonist or hero-like character is a cutscene.''""''
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