History Main / CutSceneIncompetence

3rd Sep '17 5:37:37 AM HalcyonDayz
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** Near the end, the PlayerCharacter's romantic interest gets captured by vampires. The problem? All the original four romantic interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will get captured just the same. Try to use some kind of protection or seclusion spell on them, up to and including Imprisonment -- it still won't work. The Enhanced Edition had the new NPCs (who all can be romanced in some way) avert this trope during this cutscene, but it sort of highlighted the problem for the originals.

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** Near the end, the PlayerCharacter's romantic interest gets captured by vampires. The problem? All the original four romantic interests use divine magic, three can TurnUndead, and two can use HolyHandGrenade-type spells. Even if they normally can make vampires cry uncle or explode into LudicrousGibs, they will get captured just the same. Try to use some kind of protection or seclusion spell on them, up to and including Imprisonment -- it still won't work. The Enhanced Edition had the new NPCs {{Non Player Character}}s (who all can be romanced in some way) avert this trope during this cutscene, but it sort of highlighted the problem for the originals.
31st Aug '17 3:33:00 PM Dere
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** This trope also occurs every time a Chaos Emerald is taken by Eggman, who usually floats up and slowly grabs something from the hands of a set of superfast heroes.
31st Aug '17 3:27:54 PM Dere
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** In the original ''VideoGame/SonicAdventure'', he survives falling several kilometers to the ground not once, but ''twice'', enduring a cartoony pancake effect when he hits the ground. In the [[VideoGame/SonicAdventure2 following game]], however, he is overwhelmed by police and sent to jail, where he remains until his sidekicks come to the rescue.[[note]][[DubInducedPlothole This is due to a localization change.]] In the original Japanese version, Sonic actually allowed himself to be caught[[/note]] Said heroes proceed to listen to Dr. Eggman's monologue with mouths agape instead of hammering him like the rest of the enemies and bosses in the game.

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** In the original ''VideoGame/SonicAdventure'', he survives falling several kilometers to the ground not once, but ''twice'', enduring a cartoony pancake effect when he hits the ground. In the [[VideoGame/SonicAdventure2 following game]], however, he is overwhelmed by police and sent to jail, where he remains until his sidekicks come to the rescue.[[note]][[DubInducedPlothole This is actually due to a localization change.mistranslation.]] In the original Japanese version, dialogue, it's stated that Sonic actually allowed surrendered himself since he wanted to be caught[[/note]] get taken to Prison Island[[/note]] Said heroes proceed to listen to Dr. Eggman's monologue with mouths agape instead of hammering him like the rest of the enemies and bosses in the game.
29th Aug '17 8:44:01 PM zippedidoodah
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** Kaidan is a [[PsychicPowers biotic]], and a powerful one at that; it's stated relatively often that the outdated implant he has, because he was one of the [[first human biotics]], gives him [[BlessedWithSuck severe migraines but also a significant boost to his biotic strength]]. In the first game, if you level him up right, he can take on hordes of enemies by himself, and though he's slightly nerfed in the third game, he's still a force to be reckoned with if you play him right. Yet in every single cutscene [[spoiler:(apart from a single one in the Citadel DLC)]] his biotics are completely forgotten about, and he simply relies on a pistol instead. This is especially jarring when he's paired with Liara, who takes every chance (especially in the first game), to show off her biotics in cutscenes.
28th Aug '17 2:10:42 AM FalconPain
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** It's used several times in ''VideoGame/HyruleWarriors'' for the purpose of introducing new characters to the conflict. Link needs to be saved from regular enemies by Impa at the end of the first mission, and both of them need to be saved by Sheik early in the second mission. And then there's Link needing to be saved from shadowy versions of himself in the Temple of Souls, after several missions forced him to slay many of them.
24th Aug '17 5:15:56 PM gophergiggles
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** If Link is seen by Gerudo Guards in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' or ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', he gets captured. This is despite Link being a fully armed OneManArmy at this point and the guards themselves being [[TheGuardsMustBeCrazy incompetent at best]]. If the player had control, they could probably fight them all off without too much effort.

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** If Link is seen by Gerudo Guards in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' or ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', he gets captured. This is despite Link being a fully armed OneManArmy at this point and the guards themselves being [[TheGuardsMustBeCrazy incompetent at best]]. If the player had control, they could probably fight them all off without too much effort. Unless they ''all'' have the same abilities as the scimitar-wielding ones you ''do'' fight, who are DemonicSpiders at best, in which case surrendering to a crowd of guards who harmlessly throw you in an easily-escapable prison [[JustifiedTrope might be the smart thing to do]].
22nd Aug '17 2:11:08 AM DeluxeTraffic
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* In ''VideoGame/DeadSpace2'', Isaac Clarke fights through hordes of Necromorphs and his armor in game is able to survive most of their hits, and in sections of the game can tank assault weaponry. He also has the strength to fight off Necromorph attacks and smash them with his punches. However in Chapter 5, Clarke walks into a room while disengaging his helmet and is suddenly ambushed and grabbed by his shoulders by two armorless henchmen. He stands there apparently restrained, not bothering to put his helmet back up, apparently about to be escorted to his enslavement before being saved by a gunship trying to take him down. Later in the game Clarke also encounters a crazy man (Stross) attempting to take out Isaac's eyeball with a screwdriver. The moment the armorless Stross grabs Clarke, Clarke's nearly indestructible helmet disengages, and Clarke now has trouble fighting off Stross despite Clarke's superior strength.

12th Aug '17 1:33:45 PM Vir
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** Another example involves a minor quest in one of the new cataclysm zones. The hero is fighting an NPC that tosses him off the platform your standing on, requiring you to be saved by another NPC before you fall to your doom. For most people this is appropriate: While nearly any character at this level has a flying mount, they couldn't be on the mount at the time they are tossed since they would have been dismounted when they started the fight; it would take too long to summon the mount before you fall. However, one class, the Druid, has the magical ability to turn into a bird at will and so should never be threatened by a fall of any height. While less blindingly obvious, the other classes also have other methods of avoiding damage from the fall, even if they couldn't immediately fly back up to confront the monster again the way a Druid can.
** Taken to ridiculous extremes in the ''Legion'' expansion. By this point, the PlayerCharacter is a veteran of countless battles, and has killed more [[BigBad Big Bads]] and [[EldritchAbomination Eldritch Abominations]] than probably every major character in the series combined. And this isn't just GameplayAndStorySegregation either, the game is constantly going out of it's way to tell you how awesome you are. If you're a Warrior, for example, Odyn will outright say you're the greatest living warrior on Azeroth. And now you're the head of your class's respective order, and you wield an artifact weapon of unimaginable power. Sounds like you're a real badass, right? Well, don't expect that to stop you from getting kidnapped by a couple of dim-witted Naga, or from some no-name NPC [[TheBattleDidntCount stunning you and running away right before you kill them]] every other quest.

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** Another example involves a minor quest in one of the new cataclysm ''Cataclysm'' zones. The hero is fighting an NPC that tosses him off the platform your you're standing on, requiring you to be saved by another NPC before you fall to your doom. For most people this is appropriate: While nearly any character at this level has a flying mount, they couldn't be on the mount at the time they are tossed since they would have been dismounted when they started the fight; it would take too long to summon the mount before you fall. However, one class, the Druid, has the magical ability to turn into a bird at will and so should never be threatened by a fall of any height. While less blindingly obvious, the other classes also have other methods of avoiding damage from the fall, even if they couldn't immediately fly back up to confront the monster again the way a Druid can.
** Taken to ridiculous extremes in the ''Legion'' expansion. By this point, the PlayerCharacter is a veteran of countless battles, battles and has killed more [[BigBad Big Bads]] {{Big Bad}}s and [[EldritchAbomination Eldritch Abominations]] {{Eldritch Abomination}}s than probably every major character in the series combined. And this isn't just GameplayAndStorySegregation either, the game is constantly going out of it's its way to tell you how awesome you are. If you're a Warrior, for example, Odyn will outright say you're the greatest living warrior on Azeroth. And now you're the head of your class's respective order, and you wield an artifact weapon of unimaginable power. Sounds like you're a real badass, right? Well, don't expect that to stop you from getting kidnapped by a couple of dim-witted Naga, or from some no-name NPC [[TheBattleDidntCount stunning you and running away right before you kill them]] every other quest.
12th Aug '17 1:01:28 PM Vir
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** The Harrison Jones questlines in Uldum. The most implausible would be Schnottz, our World of Warcraft parody of a Nazi leader, getting ready to kill you with a rocket gun, even though you've already fought off all manner of monsters and gods at this point.

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** The Harrison Jones questlines in Uldum. The most implausible would be Schnottz, our World ''World of Warcraft Warcraft'' parody of a Nazi leader, getting ready to kill you with a rocket gun, even though you've already fought off all manner of monsters and gods at this point.
12th Aug '17 12:59:33 PM Vir
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** Similarly there are a countless number of quests that involve healing a wounded,poisoned, or sick NPC. The player may have a dedicated healer that can bring the most powerful of heroic tanks from 1% health to full power in seconds, and yet they can't heal the orphan kid that tripped and sprained his ankle without a long quest chain. An argument may be made that the [=NPCs=] who suffer from sickness or poison are affected by obscure poisons the PC doesn't know how to heal, but this doesn't justify the countless wounded [=NPCs=] that either need to be saved by someone else or die after speaking to you while you don't lift a finger to heal them.

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** Similarly there are a countless number of quests that involve healing a wounded,poisoned, wounded, poisoned, or sick NPC. The player may have a dedicated healer that can bring the most powerful of heroic tanks from 1% health to full power in seconds, and yet they can't heal the orphan kid that tripped and sprained his ankle without a long quest chain. An argument may be made that the [=NPCs=] who suffer from sickness or poison are affected by obscure poisons the PC doesn't know how to heal, but this doesn't justify the countless wounded [=NPCs=] that either need to be saved by someone else or die after speaking to you while you don't lift a finger to heal them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CutSceneIncompetence