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* The [[UsefulNotes/BritsWithBattleships British tanks]] in ''VideoGame/WarThunder'' have guns with some of the best armour penetration of their tier, allowing shells to score devastating piercing hits against vital components like crew and ammo storage. However this comes at the cost of increased difficulty one-shotting tanks. As a result they are DifficultButAwesome.
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* [[KickChick Chie Satonaka]] from ''VideoGame/{{Persona 4}}'' is geared towards this, especially in ''[[UpdatedRerelease Golden]]''. There, she has Black Spot and later Rainy Death, two physical attacks with very high critical rate. She also gets a passive that increases chance for critical, as well as a buff that also increases critical chance. In ''VideoGame/PersonaQShadowOfTheLabyrinth'', her ultimate Persona's unique skill increases the ''damage'' dealt by her critical hits. This is probably to compensate for her lower damage compared to fellow physical attacker [[TheBigGuy Kanji]].
* Morgana from ''VideoGame/Persona5'' naturally learns Lucky Punch and its more effective variant Miracle Punch, both attacks having a higher critical rate in exchange for relatively weak damage, and in ''[[UpdatedRerelease Royal]]'', his exclusive skill Miracle Rush allows him to do this to every enemy. Also in ''Royal'' is new party member Kasumi Yoshizawa, who learns Sword Dance (basically Miracle Punch with much higher base damage), Apt Pupil, which passively increases critical rate, and Brave Step, which increases critical rate for all allies for a few turns.
** In ''VideoGame/Persona5Strikers'', this becomes less prominent in Morgana’s skillset as Yusuke takes over the role. A high agility stat combined with the Sukukaja buff and attacks with boosted critical rates mean he’s got a very good shot at landing criticals. A high attack stat means that they’re going to ''hurt'', and the Knockdown Style passive makes them better at breaking the enemy’s guard. For even more fun, he can inflict [[AnIcePerson freeze]] first to throw in some technical damage.
* Morgana from ''VideoGame/Persona5'' naturally learns Lucky Punch and its more effective variant Miracle Punch, both attacks having a higher critical rate in exchange for relatively weak damage, and in ''[[UpdatedRerelease Royal]]'', his exclusive skill Miracle Rush allows him to do this to every enemy. Also in ''Royal'' is new party member Kasumi Yoshizawa, who learns Sword Dance (basically Miracle Punch with much higher base damage), Apt Pupil, which passively increases critical rate, and Brave Step, which increases critical rate for all allies for a few turns.
** In ''VideoGame/Persona5Strikers'', this becomes less prominent in Morgana’s skillset as Yusuke takes over the role. A high agility stat combined with the Sukukaja buff and attacks with boosted critical rates mean he’s got a very good shot at landing criticals. A high attack stat means that they’re going to ''hurt'', and the Knockdown Style passive makes them better at breaking the enemy’s guard. For even more fun, he can inflict [[AnIcePerson freeze]] first to throw in some technical damage.
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* ''Franchise/{{Persona}}'':
** Junpei Iori from ''VideoGame/Persona3Reload'' has his [[LimitBreak Theurgy]] meter fill up faster whenever he inflicts a critical hit. It starts off fairly tricky to exploit, but equipment that grants skills like Apt Pupil and unlocking his Critical Boost/Amp passive can allow him to exploit this better.
** [[KickChick Chie Satonaka]] from ''VideoGame/{{Persona 4}}'' is geared towards this, especially in ''[[UpdatedRerelease Golden]]''. There, she has Black Spot and later Rainy Death, two physical attacks with very high critical rate. She also gets a passive that increases chance for critical, as well as a buff that also increases critical chance. In ''VideoGame/PersonaQShadowOfTheLabyrinth'', her ultimate Persona's unique skill increases the ''damage'' dealt by her critical hits. This is probably to compensate for her lower damage compared to fellow physical attacker [[TheBigGuy Kanji]].
* ** Morgana from ''VideoGame/Persona5'' naturally learns Lucky Punch and its more effective variant Miracle Punch, both attacks having a higher critical rate in exchange for relatively weak damage, and in ''[[UpdatedRerelease Royal]]'', his exclusive skill Miracle Rush allows him to do this to every enemy. Also in ''Royal'' is new party member Kasumi Yoshizawa, who learns Sword Dance (basically Miracle Punch with much higher base damage), Apt Pupil, which passively increases critical rate, and Brave Step, which increases critical rate for all allies for a few turns.
** *** In ''VideoGame/Persona5Strikers'', this becomes less prominent in Morgana’s skillset as Yusuke takes over the role. A high agility stat combined with the Sukukaja buff and attacks with boosted critical rates mean he’s got a very good shot at landing criticals. A high attack stat means that they’re going to ''hurt'', and the Knockdown Style passive makes them better at breaking the enemy’s guard. For even more fun, he can inflict [[AnIcePerson freeze]] first to throw in some technical damage.
** Junpei Iori from ''VideoGame/Persona3Reload'' has his [[LimitBreak Theurgy]] meter fill up faster whenever he inflicts a critical hit. It starts off fairly tricky to exploit, but equipment that grants skills like Apt Pupil and unlocking his Critical Boost/Amp passive can allow him to exploit this better.
** [[KickChick Chie Satonaka]] from ''VideoGame/{{Persona 4}}'' is geared towards this, especially in ''[[UpdatedRerelease Golden]]''. There, she has Black Spot and later Rainy Death, two physical attacks with very high critical rate. She also gets a passive that increases chance for critical, as well as a buff that also increases critical chance. In ''VideoGame/PersonaQShadowOfTheLabyrinth'', her ultimate Persona's unique skill increases the ''damage'' dealt by her critical hits. This is probably to compensate for her lower damage compared to fellow physical attacker [[TheBigGuy Kanji]].