History Main / CriticalFailure

7th Jun '18 11:00:09 PM jormis29
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* ''Spycraft'' has a rule where a bad roll triggers an "error", only slightly worse than a normal failure, and a true Critical Failure requires the [[GameMaster Game Control]] to spend one or more action dice, theoretically ensuring that critical failures don't disrupt the flow of the game and occur when most dramatically appropriate. A similar rule has players spend their own action dice to activate a critical success when they roll a "threat". The game also plays around with the ranges of d20 rolls that constitute an error or a threat depending on the circumstances, producing some interesting risk/reward mechanics.

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* ''Spycraft'' ''TabletopGame/{{Spycraft}}'' has a rule where a bad roll triggers an "error", only slightly worse than a normal failure, and a true Critical Failure requires the [[GameMaster Game Control]] to spend one or more action dice, theoretically ensuring that critical failures don't disrupt the flow of the game and occur when most dramatically appropriate. A similar rule has players spend their own action dice to activate a critical success when they roll a "threat". The game also plays around with the ranges of d20 rolls that constitute an error or a threat depending on the circumstances, producing some interesting risk/reward mechanics.
6th May '18 3:55:31 PM Tacitus
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** Guns with the Gets Hot! special rule, such as Imperial plasma weapons or some of the more dangerous [[OurOrcsAreDifferent Ork]] "kustom shootas," will overheat and wound their wielder if you roll a 1 to hit. They're [[http://www.motifake.com/image/demotivational-poster/0807/plasma-weapons-demotivational-poster-1216259150.jpg totally worth the risk]], though.

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** Guns with the Gets Hot! special rule, such as Imperial plasma weapons or some of the more dangerous [[OurOrcsAreDifferent Ork]] "kustom shootas," will overheat and wound their wielder if you roll a 1 to hit. They're [[http://www.motifake.com/image/demotivational-poster/0807/plasma-weapons-demotivational-poster-1216259150.[[https://1d4chan.org/images/b/ba/Warhammer_Plasma.jpg totally worth the risk]], though.
4th May '18 8:20:17 AM PDL
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** Getting a Goldeen from a Pokeball, as all it does is flop around uselessly.



** Due to a programming oversight, moves with 100% accuracy actually had a 1/256 chance of missing in the first generation games.

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** Due to a programming oversight, moves with 100% accuracy actually had a 1/256 chance of missing in the first generation games. This even extends to things such as the Master Ball (a Pokeball that is supposed to be 100% effective at catching Pokemon).
24th Apr '18 7:12:21 PM nombretomado
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** [[VideoGame/GameAndWatch Mr. Game & Watch]] has a hammer attack that has nine different effects. If he holds up a one, he damages himself and inflicts ScratchDamage on his target (who won't even flinch).

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** [[VideoGame/GameAndWatch [[UsefulNotes/GameAndWatch Mr. Game & Watch]] has a hammer attack that has nine different effects. If he holds up a one, he damages himself and inflicts ScratchDamage on his target (who won't even flinch).
11th Apr '18 2:12:26 AM MathsAngelicVersion
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** [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/GameAndWatch Mr. Game & Watch]] has a hammer attack that has nine different effects. If he holds up a one, he damages himself and inflicts ScratchDamage on his target (who won't even flinch).

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** [[http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/GameAndWatch [[VideoGame/GameAndWatch Mr. Game & Watch]] has a hammer attack that has nine different effects. If he holds up a one, he damages himself and inflicts ScratchDamage on his target (who won't even flinch).
16th Mar '18 3:35:33 PM nombretomado
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* ''Creator/TeamFourStar'''s group of ''Dungeons & Dragons'' characters became known as The Natural One-ders for their high propensity of these. Possibly the most {{egregious}} example is in Chapter 2, when a boss monster raised itself to begin the battle - and, due to three successive 1's, fell underneath its own weapon and crashed through the floor and into the ocean.

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* ''Creator/TeamFourStar'''s group of ''Dungeons & Dragons'' characters became known as The Natural One-ders for their high propensity of these. Possibly the most {{egregious}} {{JustForFun/egregious}} example is in Chapter 2, when a boss monster raised itself to begin the battle - and, due to three successive 1's, fell underneath its own weapon and crashed through the floor and into the ocean.
15th Mar '18 12:22:43 AM Chabal2
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* ''WebVideo/{{Aventures}}'' uses a D100 for checks, with anything between 96 and 100 being a Critical Fail (so the odds are still 1 out of 20). While the results vary (losing all one's mana while failing to cast a spell, losing one's eye, killing a little girl by {{Shield Bash}}ing her [[note]][[RunningGag "She's not dead!"]] claims the responsible[[/note]], etc.), they are rarely lasting consequences to rolling one.

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* ''WebVideo/{{Aventures}}'' uses a D100 for checks, with anything between 96 and 100 being a Critical Fail (so the odds are still 1 out of 20). While the results vary (losing all one's mana while failing to cast a spell, losing one's eye, killing a little girl by {{Shield Bash}}ing her [[note]][[RunningGag "She's not dead!"]] claims the one responsible[[/note]], etc.), they are rarely lasting consequences to rolling one.
23rd Feb '18 5:33:56 PM BossKey
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Added DiffLines:

** Due to a programming oversight, moves with 100% accuracy actually had a 1/256 chance of missing in the first generation games.
23rd Feb '18 9:23:00 AM InvisibleJester89
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** It gets worse - all guns in ''[[=CoC=]]'' have a "malfunction number" - rolling that number (usually a 98 or above) is as bad as rolling an 00 [[DependingOnTheWriter depending on the]] [[GameMaster Keeper]].

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** It gets worse - all guns in ''[[=CoC=]]'' ''[=CoC=]'' have a "malfunction number" - rolling that number (usually a 98 or above) is as bad as rolling an 00 [[DependingOnTheWriter depending on the]] [[GameMaster Keeper]].
23rd Feb '18 9:22:34 AM InvisibleJester89
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** It gets worse - all guns in ''CoC'' have a "malfunction number" - rolling that number (usually a 98 or above) is as bad as rolling an 00 [[DependingOnTheWriter depending on the]] [[GameMaster Keeper]].

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** It gets worse - all guns in ''CoC'' ''[[=CoC=]]'' have a "malfunction number" - rolling that number (usually a 98 or above) is as bad as rolling an 00 [[DependingOnTheWriter depending on the]] [[GameMaster Keeper]].
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