History Main / CriticalFailure

25th Jun '16 5:01:25 PM nombretomado
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* Enemies with high speed/agility stats in the ''DragonQuest'' series can dodge critical attacks. "Excellent move... It is dodging!" Or even block them. "Thy attack failed and there was no loss of hit points!"

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* Enemies with high speed/agility stats in the ''DragonQuest'' ''VideoGame/DragonQuest'' series can dodge critical attacks. "Excellent move... It is dodging!" Or even block them. "Thy attack failed and there was no loss of hit points!"
22nd Jun '16 3:27:17 PM MisterVercetti
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* Both Flak and Jugger invoke this in ''[[NintendoWars Advance Wars]]'' - in exchange for their attacks randomly doing more damage than usual, they also have a chance of doing ''less'' damage. Their CO Powers only exacerbate this, to the point where their attacks have a roughly equal chance of either inflicting insane amounts of damage or barely leaving a scratch.
9th Jun '16 9:41:32 PM wolftickets1969
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** The Mysterious Stranger, who randomly delivers a OneHitKill to a target in VATS once you have the perk, occasionally misses the target, or you accidentally hit him instead.

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** The Mysterious Stranger, who randomly delivers a OneHitKill to a target in VATS once you have the perk, occasionally misses the target, or you accidentally hit him instead. Conversely, [[DistaffCounterpart Miss Fortune]] in ''VideoGame/FalloutNewVegas'' causes enemies to suffer this.
9th Jun '16 9:38:41 PM wolftickets1969
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*** VATS itself (and the TurnBasedCombat system from older ''Fallout'' titles) has a form of CriticalMiss in that accuracy using it is capped at 95%, so you will have at least a 5% chance of missing any attack with VATS even ''[[ImperialStormtrooperMarksmanshipAcademy at point blank range]]''. Probably not a coincidence that 5% is also the same chance you have of rolling a 1 on a 20-sided die.

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*** VATS itself (and the TurnBasedCombat system from older ''Fallout'' titles) has a form of CriticalMiss in that accuracy using it is capped at 95%, so you will have at least a 5% chance of missing any attack with VATS even ''[[ImperialStormtrooperMarksmanshipAcademy ''[[ATeamFiring at point blank range]]''. Probably not a coincidence that 5% is also the same chance you have of rolling a 1 on a 20-sided die.die.
*** In ''VideoGame/{{Fallout 4}}'', since ''VATS'' no longer freezes the action, certain enemies can cancel out critical strikes.
8th Jun '16 4:38:58 PM Octorok103
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* One of the sidequests in the D&D-styled fourth DLC of ''Videogame/{{Borderlands 2}}'' has the players repeatedly get bad rolls on ''picking up a gun''. The first time has the gun flying off into the distance. The second time sends you into Fight for Your Life mode and the third time turns the gun into a miniboss. Afterwards, Tina just decides to let you take the gun without needing to roll. The gun that you gain in the sidequest is a unique and rather high powered SMG which has a roughly 1 in 10 chance of rolling a critical failure when reloaded, causing it to slip out of the character's hands and go sliding across the ground (a critical fumble, presumably).

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* One of the sidequests in the D&D-styled fourth DLC of ''Videogame/{{Borderlands 2}}'' has the players repeatedly get bad rolls on ''picking up a gun''. The first time has the gun flying off into the distance. The second time sends has you break your fingers, sending you into Fight for Your Life mode mode, and the third time turns the gun into a miniboss. Afterwards, Tina just decides to let you take the gun without needing to roll. The gun that you gain in the sidequest is a unique and rather high powered SMG which has a roughly 1 in 10 chance of rolling a critical failure when reloaded, causing it to slip out of the character's hands and go sliding across the ground (a critical fumble, presumably). presumably).
** The Holodome DLC of ''VideoGame/BorderlandsThePreSequel'' introduces the Boxxy Gunn, a unique Tediore SMG. Like all Tediore guns, instead of reloading normally, you simply throw the gun at your enemy like a grenade while a new copy with a full magazine gets digistructed into your hands. What makes the Boxxy Gunn stand out is the fact that it has a chance to explode prematurely in the user's hands when attempting to reload, causing significant damage. The chance of a misfire increases with every bullet left in the magazine, making the most popular strategy for Tediore guns, reloading with an almost-full magazine for extra damage, incredibly risky; needless to say, the gun got a poor reception from the fans.
26th May '16 2:49:58 AM BigKlingy
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** The Vortex of Doom psychic power takes this even further: not only is there the normal chance of Perils of the Warp, there's also the following rule: "If, when casting this power, the Psyker fails his Psychic Test, [[OhCrap place the Vortex of Doom blast marker on the Psyker.]] [[ObviousRulePatch (In this case, the marker will not scatter)]]" Bear in mind, this is a Destroyer-class weapon in the new rules, so hitting yourself with it is almost guaranteed death.
26th May '16 2:21:45 AM Waddle
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* ''WebVideo/{{Aventures}}'' uses a D100 for checks, with anything between 96 and 100 being a Critical Fail (so the odds are still 1 out of 20). While the results vary (losing all one's mana while failing to cast a spell, losing one's eye, killing a little girl by ShieldBash|ing her [[note]]She's not dead![[/note]],etc), they are rarely lasting consequences to rolling one.

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* ''WebVideo/{{Aventures}}'' uses a D100 for checks, with anything between 96 and 100 being a Critical Fail (so the odds are still 1 out of 20). While the results vary (losing all one's mana while failing to cast a spell, losing one's eye, killing a little girl by ShieldBash|ing {{Shield Bash}}ing her [[note]]She's [[note]][[RunningGag "She's not dead![[/note]],etc), dead!"]] claims the responsible[[/note]], etc.), they are rarely lasting consequences to rolling one.
25th May '16 10:46:42 PM BigKlingy
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** This ended up being a possibility [[GameBreakingBug by accident]] in the first generation of games: because of a programming error, ''all'' RNG rolls were at best a [[UsefulNotes/PowersOfTwoMinusOne 255]]/256, so even attacks that were supposed to be guaranteed to hit would in extremely rare cases miss. This can even occur with using the Master Ball (A Pokeball that's supposed to catch anything regardless of how strong or healthy the monster is).

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** This ended up being a possibility [[GameBreakingBug by accident]] in the first generation of games: because of a programming error, ''all'' RNG rolls were at best a [[UsefulNotes/PowersOfTwoMinusOne 255]]/256, so even attacks that were supposed to be guaranteed to hit would in extremely rare cases miss. This can even occur with using the Master Ball (A Pokeball that's supposed to catch anything regardless of how strong or healthy the monster is). The only exceptions to this rule were the move Swift and the X Accuracy buff, as both simply bypass the accuracy check entirely. (This made X Accuracy a GameBreaker in the first generation, as it even affected [[OneHitKill One-Hit KO]] moves there)
23rd May '16 7:45:07 PM TylerL320
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* ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' from a rare JRPG example; a critical hit will cause the target of the attack to be knocked down, but a critical failure (i.e. the enemy dodging the critical hit) will cause the attacker to knock ''themselves'' down. Of particular note is the animation for [[spoiler:Shinjiro Aragaki]]'s critical failure: rather than tripping or pratfalling like the others, he falls to his knees in a [[IncurableCoughOfDeath coughing fit]], which is one of the clues that [[spoiler:he is SecretlyDying]].
** Also, no matter how high of a level you are, some enemies retain the small chance of reflecting physical damage. Since the reflected damage is equal to what you would have dealt to the opponent otherwise, it is quite possible to have a level 99 protagonist kill himself in one shot against a level 10 opponent. This causes an instant game over, since WeCannotGoOnWithoutYou.

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* ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' from a rare JRPG example; rarely, when going for a critical hit will cause the target regular attack, there is a chance of the character overshooting their attack and stumbling, causing themselves to fall over and either lose their next turn (in ''3'') or be knocked down, but a critical failure (i.e. the enemy dodging the critical hit) will vulnerable to extra damage (in ''4''). In ''3'', ranged weapons wouldn't cause the attacker to knock ''themselves'' down. this, giving them a small extra benefit. Of particular note is the animation for [[spoiler:Shinjiro Aragaki]]'s critical failure: rather than tripping or pratfalling like the others, he [[spoiler:he falls to his their knees in a [[IncurableCoughOfDeath coughing fit]], which is one of the clues that [[spoiler:he is SecretlyDying]].
** Also, no matter how high of a level you are, some enemies retain the small chance of reflecting physical damage. Since the reflected damage is equal to what you would have dealt to the opponent otherwise, it is quite possible to have a level 99 protagonist kill himself in one shot against a level 10 opponent. This causes an instant game over, since WeCannotGoOnWithoutYou.
secretly dying]].
21st May '16 5:30:11 PM nombretomado
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* In the PS3 version of ''VideoGame/TalesOfVesperia'', many of Patty Fleur's arts have a chance of backfiring instead of causing good effects. The results include hitting herself with her own attack, [=KOing=] herself instantly, completely emptying the Overlimit gauge, or cutting the entire party's HP and TP in half while also applying an array of bad status effects to them.

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* In the PS3 [=PS3=] version of ''VideoGame/TalesOfVesperia'', many of Patty Fleur's arts have a chance of backfiring instead of causing good effects. The results include hitting herself with her own attack, [=KOing=] herself instantly, completely emptying the Overlimit gauge, or cutting the entire party's HP and TP in half while also applying an array of bad status effects to them.
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