History Main / CriticalFailure

20th Sep '17 1:37:21 AM Medinoc
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The weapon of choice for the KillerGameMaster, the bane of the {{Munchkin}} and the source of mirth for TheLoonie, ''TabletopGame/DungeonsAndDragons''' '''unofficial''' [[HouseRules utilization of it as the roll of a 1 on a D20]][[note]]The actual rules merely have the 1 as auto-fail, and only on certain rolls like attacks and saves.[[/note]] is the [[TropeNamers Trope Namer]] and [[TropeMakers Trope Maker]] for many tabletop and video games based on role-playing. However, it has often been a factor in games of luck for much of time. The attempts of Game Masters to explain ''how'' a particular RandomNumberGod-decreed critical failure 'happened' regularly stretch plausibility to make it an EpicFail for the character responsible.

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The weapon of choice for the KillerGameMaster, the bane of the {{Munchkin}} and the source of mirth for TheLoonie, ''TabletopGame/DungeonsAndDragons''' ''TabletopGame/DungeonsAndDragons''[='=] '''unofficial''' [[HouseRules utilization of it as the roll of a 1 on a D20]][[note]]The actual rules merely have the 1 as auto-fail, and only on certain rolls like attacks and saves.[[/note]] is the [[TropeNamers Trope Namer]] and [[TropeMakers Trope Maker]] for many tabletop and video games based on role-playing. However, it has often been a factor in games of luck for much of time. The attempts of Game Masters to explain ''how'' a particular RandomNumberGod-decreed critical failure 'happened' regularly stretch plausibility to make it an EpicFail for the character responsible.
20th Sep '17 1:37:05 AM Medinoc
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The weapon of choice for the KillerGameMaster, the bane of the {{Munchkin}} and the source of mirth for TheLoonie, ''TabletopGame/DungeonsAndDragons''' unofficial utilization of it as the roll of a 1 on a D20 is the [[TropeNamers Trope Namer]] and [[TropeMakers Trope Maker]] for many tabletop and video games based on role-playing. However, it has often been a factor in games of luck for much of time. The attempts of Game Masters to explain ''how'' a particular RandomNumberGod-decreed critical failure 'happened' regularly stretch plausibility to make it an EpicFail for the character responsible.

to:

The weapon of choice for the KillerGameMaster, the bane of the {{Munchkin}} and the source of mirth for TheLoonie, ''TabletopGame/DungeonsAndDragons''' unofficial '''unofficial''' [[HouseRules utilization of it as the roll of a 1 on a D20 D20]][[note]]The actual rules merely have the 1 as auto-fail, and only on certain rolls like attacks and saves.[[/note]] is the [[TropeNamers Trope Namer]] and [[TropeMakers Trope Maker]] for many tabletop and video games based on role-playing. However, it has often been a factor in games of luck for much of time. The attempts of Game Masters to explain ''how'' a particular RandomNumberGod-decreed critical failure 'happened' regularly stretch plausibility to make it an EpicFail for the character responsible.
20th Aug '17 6:05:18 PM thatother1dude
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*** In ''VideoGame/{{Fallout 4}}'', since ''VATS'' no longer freezes the action, certain enemies can cancel out critical strikes.

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*** In ''VideoGame/{{Fallout 4}}'', since ''VATS'' no longer freezes the action, certain enemies can cancel out critical strikes. On the other side, the perk with the highest Luck requirement, Ricochet, gives enemy attack's a small chance of bouncing back at them for a OneHitKill.
15th Aug '17 3:45:52 PM lalalei2001
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* In ''Videogame/YuGiOhMonsterCapsuleGB'', rolling a 95 or above will make your monster attack itself.

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* In ''Videogame/YuGiOhMonsterCapsuleGB'', ''VideoGame/YuGiOhMonsterCapsuleGB'', rolling a 95 or above will make your monster attack itself.
14th Aug '17 8:02:53 PM kome360
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Added DiffLines:

* ''VideoGame/XCOMEnemyUnknown'': It is entirely possible (with a few minor debuffs) to run up to an enemy, point a shotgun directly at the back of his head, and MISS. In the sequel, there is a tiny possibility that grenades and rockets will be misfired, causing their trajectory to move a few tiles away from a maximized-efficiency target area.
26th Jul '17 7:47:18 PM Ferot_Dreadnaught
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* In ''Webcomic/EightBitTheater'', Black Mage makes an attempt (well, one of many) to kill his allies by [[http://www.nuklearpower.com/2004/06/15/episode-429-several-birds-one-hadoken/ blowing up a volcano they're standing next to]]. Too bad [[http://www.nuklearpower.com/2004/06/17/episode-430-very-long-range/ he misses completely]]. Yes, he misses [[EpicFail a friggin']] ''[[EpicFail mountain]]''. Lampshaded by the GenreSavvy Red Mage in the latter comic.

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* In ''Webcomic/EightBitTheater'', Black Mage makes an attempt (well, one of many) to kill his allies by [[http://www.nuklearpower.com/2004/06/15/episode-429-several-birds-one-hadoken/ blowing up a volcano they're standing next to]]. Too bad [[http://www.nuklearpower.com/2004/06/17/episode-430-very-long-range/ he misses completely]]. Yes, he misses [[EpicFail a friggin']] ''[[EpicFail mountain]]''. Lampshaded by the GenreSavvy Red Mage in the latter comic.
9th Apr '17 12:53:55 PM nombretomado
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* Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, '''10''' of them would be dead from self-decapitation.

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* Older versions of RuneQuest ''TabletopGame/RuneQuest'' had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, '''10''' of them would be dead from self-decapitation.
27th Mar '17 11:26:09 AM GM_3826
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** ''Super Smash Bros. Brawl'' had the tripping mechanic. Some attacks and the Banana Peel item would cause characters to trip. However there was also a random chance of tripping every time you started walking. It quickly became the ScrappyMechanic and was one of the first mechanics confirmed to not be returning in ''Super Smash Bros. for Wii U and [=3DS=]''.

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** ''Super Smash Bros. Brawl'' had the tripping mechanic. Some attacks and the Banana Peel item would cause characters to trip. However there was also a random chance of tripping every time you started walking.dashing. It quickly became the ScrappyMechanic and was one of the first mechanics confirmed to not be returning in ''Super Smash Bros. for Wii U and [=3DS=]''.
24th Mar '17 1:52:11 AM WillBGood
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* ''TabletopGame/UnknownArmies'' has fumble rolls at 00. Since they're vastly less common than typical Critical Failures, they also tend to be vastly more dangerous or entertaining. The only real rule is that they won't ''kill'' a player, but that not very reassuring in [[SickSadWorld the setting.]] The technical term for these is "BOHICA": FunWithAcronyms for "Bend Over, Here It Comes Again".

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* ''TabletopGame/UnknownArmies'' has fumble rolls at 00. Since they're vastly less common than typical Critical Failures, they also tend to be vastly more dangerous or entertaining. The only real rule is that they won't ''kill'' a player, but that not very reassuring in [[SickSadWorld [[CrapsackWorld the setting.]] The technical term for these is "BOHICA": FunWithAcronyms for "Bend Over, Here It Comes Again".
7th Feb '17 1:02:26 PM cosmogoblin
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20. The chance of a critical success or failure increases as you become better, or worse, respectively, at an action, up to 6 or below (for a critical success) and 15 or above (for a critical failure), for a 9.3% chance.
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