History Main / CriticalFailure

24th Mar '17 1:52:11 AM WillBGood
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* ''TabletopGame/UnknownArmies'' has fumble rolls at 00. Since they're vastly less common than typical Critical Failures, they also tend to be vastly more dangerous or entertaining. The only real rule is that they won't ''kill'' a player, but that not very reassuring in [[SickSadWorld the setting.]] The technical term for these is "BOHICA": FunWithAcronyms for "Bend Over, Here It Comes Again".

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* ''TabletopGame/UnknownArmies'' has fumble rolls at 00. Since they're vastly less common than typical Critical Failures, they also tend to be vastly more dangerous or entertaining. The only real rule is that they won't ''kill'' a player, but that not very reassuring in [[SickSadWorld [[CrapsackWorld the setting.]] The technical term for these is "BOHICA": FunWithAcronyms for "Bend Over, Here It Comes Again".
7th Feb '17 1:02:26 PM cosmogoblin
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20. The chance of a critical success or failure increases as you become better, or worse, respectively, at an action, up to 6 or below (for a critical success) and 15 or above (for a critical failure), for a 9.3% chance.
24th Dec '16 11:33:37 AM nombretomado
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* ''{{Arcanum}}'' has a wide range of critical failures, such as breaking your own weapon, breaking your own armour, knocking yourself out, dropping your weapon, dealing heavy damage to yourself, semi-permanent disfigurement and injury... and it's not unusual for several effects to happen at once, which is hilarious when it happens to an enemy and incredibly frustrating when it happens to you. (And it will happen to you A LOT when starting out. Expect the words "Are you blind? What in the gods-er, better luck next time!" to be burned into your mind.) There's also a trait that makes critical hits and misses less common, but more spectacular. Oh, and the critical failure chance of technological weapons [[MagicVersusScience is increased in the hands of a magic user]].

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a wide range of critical failures, such as breaking your own weapon, breaking your own armour, knocking yourself out, dropping your weapon, dealing heavy damage to yourself, semi-permanent disfigurement and injury... and it's not unusual for several effects to happen at once, which is hilarious when it happens to an enemy and incredibly frustrating when it happens to you. (And it will happen to you A LOT when starting out. Expect the words "Are you blind? What in the gods-er, better luck next time!" to be burned into your mind.) There's also a trait that makes critical hits and misses less common, but more spectacular. Oh, and the critical failure chance of technological weapons [[MagicVersusScience is increased in the hands of a magic user]].
25th Nov '16 9:24:44 PM nombretomado
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

to:

* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.
30th Oct '16 9:43:38 AM nombretomado
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

to:

* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.
21st Oct '16 5:54:22 AM ChronoLegion
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Added DiffLines:

[[folder:Literature]]
* In the ''Spells, Swords & Stealth'' books by Drew Hayes, the Bridge is a mysterious artifact that appears to link the world of the titular RPG game and the real world. In the "game world", the artifact is capable of affecting die rolls and causing critical failure, such as in the first novel, when the players try to ambush the [=NPCs=], who have recovered the artifact, but none of their attacks work due to this trope.
[[/folder]]
21st Oct '16 12:12:03 AM Hylarn
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** Players often find that those 90% accuracy moves are just inaccurate enough to [[RandomNumberGod only miss when it would screw you over the most]].
** Funnily enough, the Jump Kick family was changed to specifically reflect this change. Although it has gotten better, most Pokémon that use it will often end up killing themselves because they are JUST THAT STRONG.
** This ended up being a possibility [[GameBreakingBug by accident]] in the first generation of games: because of a programming error, ''all'' RNG rolls were at best a [[UsefulNotes/PowersOfTwoMinusOne 255]]/256, so even attacks that were supposed to be guaranteed to hit would in extremely rare cases miss. This can even occur with using the Master Ball (A Pokeball that's supposed to catch anything regardless of how strong or healthy the monster is). The only exceptions to this rule were the move Swift and the X Accuracy buff, as both simply bypass the accuracy check entirely. (This made X Accuracy a GameBreaker in the first generation, as it even affected [[OneHitKill One-Hit KO]] moves there)

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** Players often find that those 90% accuracy moves are just inaccurate enough to [[RandomNumberGod only miss when it would screw you over the most]].
** Funnily enough, the Jump Kick family was changed to specifically reflect has continuously had this change. Although it has gotten better, most Pokémon that use it will often end up killing themselves because they are JUST THAT STRONG.
** This ended up being a possibility [[GameBreakingBug by accident]]
aspect played up. The crash damage was 1 in the first generation gen, then increased to a fraction of games: because of a programming error, ''all'' RNG rolls were at best a [[UsefulNotes/PowersOfTwoMinusOne 255]]/256, so even attacks that were supposed to be guaranteed to hit the damage it would in extremely rare cases miss. This can even occur with using the Master Ball (A Pokeball that's supposed to catch anything regardless of how strong or healthy the monster is). The only exceptions to this rule were the move Swift and the X Accuracy buff, as both simply bypass the accuracy check entirely. (This made X Accuracy a GameBreaker have dealt in the first generation, as it even affected [[OneHitKill One-Hit KO]] moves there)second, then 50% max HP in the fifth.
4th Sep '16 1:18:17 PM DustSnitch
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"Critical Miss" redirects here. Click here for the webcomic ''Webcomic/CriticalMiss''.

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"Critical Miss" redirects here. Click here for the webcomic ''Webcomic/CriticalMiss''.
''Webcomic/CriticalMiss'' and here for ''WebComic/ParadoxSpace'' comic.
4th Sep '16 1:17:19 PM DustSnitch
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* In ''Webcomic/EightBitTheater'', Black Mage makes an attempt (well, one of many) to kill his allies by [[http://www.nuklearpower.com/2004/06/15/episode-429-several-birds-one-hadoken/ blowing up a volcano they're standing next to]]. Too bad [[http://www.nuklearpower.com/2004/06/17/episode-430-very-long-range/ he misses completely]]. Yes, he misses [[EpicFail a friggin']] ''[[EpicFail mountain]]''. Lampshaded by the GenreSavvy Red Mage in the latter comic.
* [[http://biggercheese.com/index.php?comic=605 The cops find]] Thanatos in ''Webcomic/BiggerThanCheeses'' with a red smear of chunky slops all over his face and hands, elbow deep in a used tampon dispenser. "Critical" fumble indeed.
* ''Closet Gamers'' includes a few examples:
** A -1 result on [[http://www.closetgamers.com/comic.php?id=6 Bardic Lore regarding Purple Worms]]
** A [[TabletopGame/MageTheAscension Mage]] botches multiple rolls including a joke one to get up from the couch.
** The side effects of a botch when attempting to use one's magic to cook marshmallows.



* In ''Webcomic/EightBitTheater'', Black Mage makes an attempt (well, one of many) to kill his allies by [[http://www.nuklearpower.com/2004/06/15/episode-429-several-birds-one-hadoken/ blowing up a volcano they're standing next to]]. Too bad [[http://www.nuklearpower.com/2004/06/17/episode-430-very-long-range/ he misses completely]]. Yes, he misses [[EpicFail a friggin']] ''[[EpicFail mountain]]''. Lampshaded by the GenreSavvy Red Mage in the latter comic.
* In ''Loaded Dice'', Steve rolls a one on behalf of one of the barbarians during what would otherwise be an easy "player kill" moment. His [[http://www.rdinn.com/comic.php?comicid=58 reaction]] is epic.



* [[http://biggercheese.com/index.php?comic=605 The cops find]] Thanatos in ''Webcomic/BiggerThanCheeses'' with a red smear of chunky slops all over his face and hands, elbow deep in a used tampon dispenser. "Critical" fumble indeed.

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* [[http://biggercheese.com/index.php?comic=605 The cops find]] Thanatos in ''Webcomic/BiggerThanCheeses'' with In ''Loaded Dice'', Steve rolls a red smear one on behalf of chunky slops all over his face and hands, elbow deep in a used tampon dispenser. "Critical" fumble indeed.one of the barbarians during what would otherwise be an easy "player kill" moment. His [[http://www.rdinn.com/comic.php?comicid=58 reaction]] is epic.



* ''Closet Gamers'' includes a few examples:
** A -1 result on [[http://www.closetgamers.com/comic.php?id=6 Bardic Lore regarding Purple Worms]]
** A [[TabletopGame/MageTheAscension Mage]] botches multiple rolls including a joke one to get up from the couch.
** The side effects of a botch when attempting to use one's magic to cook marshmallows.

to:

* ''Closet Gamers'' includes a few examples:
** A -1 result on [[http://www.closetgamers.com/comic.php?id=6 Bardic Lore regarding Purple Worms]]
** A [[TabletopGame/MageTheAscension Mage]] botches multiple rolls including a joke one to get up from the couch.
**
The side effects of a botch when attempting ''WebComic/ParadoxSpace'' comic "Critical Miss" sees Eridan and Vriska {{LARP}}ing with magical dice, and in his attempts to use one's magic defeat Vriska, Eridan manages to cook marshmallows.roll a whale who's only function is to loudly criticize him.
21st Aug '16 12:23:22 PM nombretomado
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* In ''EclipsePhase'', all rolls are on a percent die (from 00 to 99). Doubles (ie. 00, 11, etc.) are critical. Whether they're critical failures or successes is up to the parameters of the roll (so if you needed a 40 or lower to succeed a roll, 44 is a critical failure). 00 is always a critical success, and 99 is always a critical failure. Probably the most interesting critical failures in ''EclipsePhase'' are those involving [[PsychicPowers Psi Sleights]]. The consequences there can include [[PsychicNosebleed nosebleed]], GrandTheftMe, or YourHeadAsplode.

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* In ''EclipsePhase'', ''TabletopGame/EclipsePhase'', all rolls are on a percent die (from 00 to 99). Doubles (ie. 00, 11, etc.) are critical. Whether they're critical failures or successes is up to the parameters of the roll (so if you needed a 40 or lower to succeed a roll, 44 is a critical failure). 00 is always a critical success, and 99 is always a critical failure. Probably the most interesting critical failures in ''EclipsePhase'' ''Eclipse Phase'' are those involving [[PsychicPowers Psi Sleights]]. The consequences there can include [[PsychicNosebleed nosebleed]], GrandTheftMe, or YourHeadAsplode.
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