History Main / CriticalFailure

9th Apr '17 12:53:55 PM nombretomado
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* Older versions of RuneQuest had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, '''10''' of them would be dead from self-decapitation.

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* Older versions of RuneQuest ''TabletopGame/RuneQuest'' had a notoriously unforgiving fumble chart. Some player did the math and determined that of a squad of 200 trained swordsmen, after 2 minutes of battle, '''10''' of them would be dead from self-decapitation.
27th Mar '17 11:26:09 AM GM_3826
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** ''Super Smash Bros. Brawl'' had the tripping mechanic. Some attacks and the Banana Peel item would cause characters to trip. However there was also a random chance of tripping every time you started walking. It quickly became the ScrappyMechanic and was one of the first mechanics confirmed to not be returning in ''Super Smash Bros. for Wii U and [=3DS=]''.

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** ''Super Smash Bros. Brawl'' had the tripping mechanic. Some attacks and the Banana Peel item would cause characters to trip. However there was also a random chance of tripping every time you started walking.dashing. It quickly became the ScrappyMechanic and was one of the first mechanics confirmed to not be returning in ''Super Smash Bros. for Wii U and [=3DS=]''.
24th Mar '17 1:52:11 AM WillBGood
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* ''TabletopGame/UnknownArmies'' has fumble rolls at 00. Since they're vastly less common than typical Critical Failures, they also tend to be vastly more dangerous or entertaining. The only real rule is that they won't ''kill'' a player, but that not very reassuring in [[SickSadWorld the setting.]] The technical term for these is "BOHICA": FunWithAcronyms for "Bend Over, Here It Comes Again".

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* ''TabletopGame/UnknownArmies'' has fumble rolls at 00. Since they're vastly less common than typical Critical Failures, they also tend to be vastly more dangerous or entertaining. The only real rule is that they won't ''kill'' a player, but that not very reassuring in [[SickSadWorld [[CrapsackWorld the setting.]] The technical term for these is "BOHICA": FunWithAcronyms for "Bend Over, Here It Comes Again".
7th Feb '17 1:02:26 PM cosmogoblin
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20. The chance of a critical success or failure increases as you become better, or worse, respectively, at an action, up to 6 or below (for a critical success) and 15 or above (for a critical failure), for a 9.3% chance.
24th Dec '16 11:33:37 AM nombretomado
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* ''{{Arcanum}}'' has a wide range of critical failures, such as breaking your own weapon, breaking your own armour, knocking yourself out, dropping your weapon, dealing heavy damage to yourself, semi-permanent disfigurement and injury... and it's not unusual for several effects to happen at once, which is hilarious when it happens to an enemy and incredibly frustrating when it happens to you. (And it will happen to you A LOT when starting out. Expect the words "Are you blind? What in the gods-er, better luck next time!" to be burned into your mind.) There's also a trait that makes critical hits and misses less common, but more spectacular. Oh, and the critical failure chance of technological weapons [[MagicVersusScience is increased in the hands of a magic user]].

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* ''{{Arcanum}}'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a wide range of critical failures, such as breaking your own weapon, breaking your own armour, knocking yourself out, dropping your weapon, dealing heavy damage to yourself, semi-permanent disfigurement and injury... and it's not unusual for several effects to happen at once, which is hilarious when it happens to an enemy and incredibly frustrating when it happens to you. (And it will happen to you A LOT when starting out. Expect the words "Are you blind? What in the gods-er, better luck next time!" to be burned into your mind.) There's also a trait that makes critical hits and misses less common, but more spectacular. Oh, and the critical failure chance of technological weapons [[MagicVersusScience is increased in the hands of a magic user]].
25th Nov '16 9:24:44 PM nombretomado
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

to:

* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s TabletopGame/{{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.
30th Oct '16 9:43:38 AM nombretomado
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* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.

to:

* Due to a quirk of the system (the use of 3d6 rather than a d20, and success made by rolling ''under'' a target number) ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' reverses the normal expectations and has critical failures on an 18 and critical success on a 3. This may be due to {{Champions}}'s influence on Steve Jackson; Hero System runs the same way. It should be noted that due to the bell curve of rolling three dice, the chances of a either in GURPS is less than half a percent, versus 5% chance of rolling 1 on a d20.
21st Oct '16 5:54:22 AM ChronoLegion
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Added DiffLines:

[[folder:Literature]]
* In the ''Spells, Swords & Stealth'' books by Drew Hayes, the Bridge is a mysterious artifact that appears to link the world of the titular RPG game and the real world. In the "game world", the artifact is capable of affecting die rolls and causing critical failure, such as in the first novel, when the players try to ambush the [=NPCs=], who have recovered the artifact, but none of their attacks work due to this trope.
[[/folder]]
21st Oct '16 12:12:03 AM Hylarn
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** Players often find that those 90% accuracy moves are just inaccurate enough to [[RandomNumberGod only miss when it would screw you over the most]].
** Funnily enough, the Jump Kick family was changed to specifically reflect this change. Although it has gotten better, most Pokémon that use it will often end up killing themselves because they are JUST THAT STRONG.
** This ended up being a possibility [[GameBreakingBug by accident]] in the first generation of games: because of a programming error, ''all'' RNG rolls were at best a [[UsefulNotes/PowersOfTwoMinusOne 255]]/256, so even attacks that were supposed to be guaranteed to hit would in extremely rare cases miss. This can even occur with using the Master Ball (A Pokeball that's supposed to catch anything regardless of how strong or healthy the monster is). The only exceptions to this rule were the move Swift and the X Accuracy buff, as both simply bypass the accuracy check entirely. (This made X Accuracy a GameBreaker in the first generation, as it even affected [[OneHitKill One-Hit KO]] moves there)

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** Players often find that those 90% accuracy moves are just inaccurate enough to [[RandomNumberGod only miss when it would screw you over the most]].
** Funnily enough, the Jump Kick family was changed to specifically reflect has continuously had this change. Although it has gotten better, most Pokémon that use it will often end up killing themselves because they are JUST THAT STRONG.
** This ended up being a possibility [[GameBreakingBug by accident]]
aspect played up. The crash damage was 1 in the first generation gen, then increased to a fraction of games: because of a programming error, ''all'' RNG rolls were at best a [[UsefulNotes/PowersOfTwoMinusOne 255]]/256, so even attacks that were supposed to be guaranteed to hit the damage it would in extremely rare cases miss. This can even occur with using the Master Ball (A Pokeball that's supposed to catch anything regardless of how strong or healthy the monster is). The only exceptions to this rule were the move Swift and the X Accuracy buff, as both simply bypass the accuracy check entirely. (This made X Accuracy a GameBreaker have dealt in the first generation, as it even affected [[OneHitKill One-Hit KO]] moves there)second, then 50% max HP in the fifth.
4th Sep '16 1:18:17 PM DustSnitch
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"Critical Miss" redirects here. Click here for the webcomic ''Webcomic/CriticalMiss''.

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"Critical Miss" redirects here. Click here for the webcomic ''Webcomic/CriticalMiss''.
''Webcomic/CriticalMiss'' and here for ''WebComic/ParadoxSpace'' comic.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.CriticalFailure