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* ''[[https://www.newgrounds.com/portal/view/630968 [=[US]SR=]]]'' implies the main character is going to take on the russian invasion, only for the APC to be destroyed, and instead have him crawl all the way to the end (but not too quickly.) Meanwhile, you see the herione in the background fighting against the invaders by herself.

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* ''[[https://www.newgrounds.com/portal/view/630968 [=[US]SR=]]]'' implies the main character is going to take on the russian Russian invasion, only for the APC to be destroyed, and instead have him crawl all the way to the end (but not too quickly.) Meanwhile, you see the herione heroine in the background fighting against the invaders by herself. herself.
* Used in both ''VideoGame/ValiantHearts'' and its sequel ''Coming Home'' in its endings:
** In the original game's ending, you're in control of Emile, but can do nothing except walk to the right [[spoiler:to be ShotAtDawn]].
** In ''Coming Home'', you're directed to slide down on the touchscreen several times to mimic [[spoiler:Anna attempting to perform CPR on Freddie after the latter is stabbed]], but it doesn't produce any result.
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* In the Wii version of ''VideoGame/SonicColors'', Act 2 of Terminal Velocity tasks you with [[spoiler:outrunning a black hole created by Eggman's malfunctioning mind-control ray, which will reach him no matter what. Fortunately, the Wisps that he rescued save him at the last second]].

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* In the Wii version of ''VideoGame/SonicColors'', Act 2 of Terminal Velocity tasks you with [[spoiler:outrunning a black hole created by Eggman's malfunctioning mind-control ray, which will reach him Sonic no matter what. Fortunately, the Wisps that he rescued save him at the last second]].

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* ''VideoGame/FearAndHungerTermina'': If the player character murders someone on the train around the other passengers, either Abella or Marcoh will restrain them and tie them up. The player will be left at the back of the train and, while allowed to struggle, won't be able to escape (with the game only displaying messages like "you feel hungry" and "your arms are uncomfortable").

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* ''VideoGame/FearAndHungerTermina'': ''VideoGame/FearAndHungerTermina'':
**
If the player character murders someone not named [[HatedByAll Pav]] on the train around the other passengers, either Abella Abella, Marcoh, Daan, Karin or Marcoh Tanaka (if they're still alive, that is) will restrain them and tie them up. The player will be left at the back of the train and, while allowed to struggle, won't be able to escape (with the game only displaying messages like "you feel hungry" and "your arms are uncomfortable").uncomfortable") until the final night.
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Removing gushing language.


* Masterfully used during the end of Chapter 1 of ''VisualNovel/YourTurnToDie'', where you are prompted to begin ButtonMashing in order to keep [[spoiler:the protagonist's best friend]] alive, but no matter how long you press the button, the meter representing the character's health eventually drains out and they drop dead right in front of you.

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* Masterfully used Used during the end of Chapter 1 of ''VisualNovel/YourTurnToDie'', where you are prompted to begin ButtonMashing in order to keep [[spoiler:the protagonist's best friend]] alive, but no matter how long you press the button, the meter representing the character's health eventually inevitably drains out and they drop dead right in front of you.
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** When you run out of healt, the villain, Suktekh, ties you into a DeathTrap. During this time, you still have control of Nightshade, and can escape from the first four death traps you're put into, giving you another chance. The fifth one, however, fully fits this trope - there is no escape and it's game over.

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** When you run out of healt, health, the villain, Suktekh, ties you into a DeathTrap. During this time, you still have control of Nightshade, and can escape from the first four death traps you're put into, giving you another chance. The fifth one, however, fully fits this trope - there is no escape and it's game over.
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* ''VideoGame/Ib'': The Painting's Demise [[EarnYourBadEnding ending]]. When Mary crosses the painting into the museum, reality starts to fall apart around her as she, no matter how humanlike she is, is still nothing more than a painting and doesn't belong in the real world. All you can do is walk around and read the notes on the wall calling her back as the museum deteriorates and it gets darker and darker...

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* ''VideoGame/Ib'': ''VideoGame/{{Ib}}'': The Painting's Demise [[EarnYourBadEnding ending]]. When Mary crosses the painting into the museum, reality starts to fall apart around her as she, no matter how humanlike she is, is still nothing more than a painting and doesn't belong in the real world. All you can do is walk around and read the notes on the wall calling her back as the museum deteriorates and it gets darker and darker...



[[folder:Non Video Games Examples]]

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[[folder:Non Video Games [[folder:Non-Video Game Examples]]

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