History Main / ControllableHelplessness

3rd Jun '18 2:21:34 AM BlackAvarice
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*Hibiki from ''Franchise/BlazBlue'' can cause this in his [[FinishingMove Astral Heat.]] The opponent's character is still able to move left and right, albeit not jump, before, Hibiki [[NoIAmBehindYou sneaks behind you]], disappears, reappears from out of nowhere, cuts you up with his swords, before ending with two copies of him ''shattering the screen to bits''.
18th May '18 4:36:57 PM BillyMT
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** To elaborate, [[spoiler:you MUST "Die", but you can't immediately. You have to try as many commands as you can, struggling in vain, in order to bleed out faster before the cutscene ends. Only then the "Die" command will work.]]

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** To elaborate, [[spoiler:you MUST "Die", but you can't immediately. You have to try as many commands as you can, struggling in vain, in order to bleed out faster before the cutscene ends. Only then thus actually unlocking the "Die" command will work.]]command. And yes, you ''want'' to die quickly enough, given the situation where it happens...!]]
18th May '18 4:34:28 PM BillyMT
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** To elaborate, [[spoiler:you MUST "Die", but you can't immediately. You have to try as many commands as you can, struggling in vain, in order to bleed out faster before the cutscene ends. Only then the "Die" command will work.]]
27th Feb '18 7:00:55 PM Andyroid
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* This is the conceit of ''VideoGame/PsychonautsInTheRhombusOfRuin''. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends, and must use his psychic powers (including Clairvoyance, Psi-Poke, Telekinesis, and Pyrokinesis) to manipulate the world around him and complete the mission.
13th Feb '18 7:50:59 PM jormis29
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* Possibly the first example of this ever is the classic Creator/{{Atari}} 800 game ''Mountain King''. If you fall all the way down to the lowest part of the mountain, a GiantSpider may chase after you and wrap you full of web. Once you're all wrapped up, you can push left or right to struggle in that direction, but you're pretty much screwed. Some time later, the spider comes back and eats you and the web. Really leaves an impression when you are six years old. This makes this trope OlderThanTheNES.

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* Possibly the first example of this ever is the classic Creator/{{Atari}} 800 game ''Mountain King''.''VideoGame/MountainKing''. If you fall all the way down to the lowest part of the mountain, a GiantSpider may chase after you and wrap you full of web. Once you're all wrapped up, you can push left or right to struggle in that direction, but you're pretty much screwed. Some time later, the spider comes back and eats you and the web. Really leaves an impression when you are six years old. This makes this trope OlderThanTheNES.
18th Jan '18 9:13:34 PM Tsunamiracle
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* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted. You can also try to save yourself by using any healing items in your inventory or on the ground, which will heal you just barely enough to get you standing again.

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* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted. You can also try to save yourself by using any healing items in your inventory or on the ground, which will heal you just barely enough to get you standing again. If you're all alone and can't heal, however, then all you can do crawl around and wait to die as the virus overtakes you...
18th Jan '18 9:12:08 PM Tsunamiracle
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* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted.

to:

* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted. You can also try to save yourself by using any healing items in your inventory or on the ground, which will heal you just barely enough to get you standing again.
13th Dec '17 2:21:20 PM Miruka
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* Another example, seen above, is ''VideoGame/RuleOfRose''. Twice in that game, Jennifer is tied to a pole. The first time, she has no choice but to listen to the taunts and threats of her captors, until she is finally freed. During that time, you can use the control stick to wriggle around in the ropes. The second time, you have to free yourself by calling for your dog three times by pushing the normal "call dog" button, and he'll chew through the ropes.

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* Another example, seen above, is ''VideoGame/RuleOfRose''. Twice in that this game, Jennifer is tied to a pole. The first time, she has no choice but to listen to the taunts and threats of her captors, captor until she is finally freed. During that time, you can use the control stick to wriggle around in the ropes. around. The second time, you have to free yourself by calling for your dog Brown three times by pushing the normal "call dog" button, times, and he'll chew through the ropes.
25th Nov '17 9:52:50 PM MoonByte
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* ''VideoGame/Code7'' has a few situations that can be seen as this. Being an action ''text adventure'', you are fully dependant on your ActionGirl partner to be fast or strong enough to escape their current issue until it is your turn to hack again.

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* ''VideoGame/Code7'' has a few situations that can be seen as this. Being an action ''text adventure'', you can end up in situations where you can reply to characters, but are fully dependant on otherwise not able to interact with them or your ActionGirl partner to be fast or strong enough to escape their current issue until it is your turn to hack again.environment.



** Episode 1 starts with one. [[spoiler: Alex building the Code 7 antivirus causes the ship to malfunction, resulting in it going into collision course with Mars]]. You can't do anything about it and in the end even get forced to [[spoiler: escape with the antivirus to the Mars station while Sam has no way to escape other than hoping to survive in a cryo pot]].
** At the end of Episode 1, you [[spoiler: send Code 7 successfully to earth]]. When that causes another KillerRobot incident, you can neither stop them nor [[spoiler: save Zoya from being killed]].

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** Episode 1 starts with one. [[spoiler: Alex building the Code 7 antivirus causes the ship to malfunction, resulting in it going into collision course with Mars]]. You can't do anything about it other than argue with Sam and in the end even get forced to [[spoiler: escape with the antivirus to the Mars station while Sam has no way to escape other than hoping to survive in a cryo pot]].
** At the end of Episode 1, you [[spoiler: send Code 7 successfully to earth]]. When that causes another KillerRobot incident, you can neither stop them nor [[spoiler: save Zoya from being killed]].killed]], only being able to resort to try and plead with S.O.L.I. with obvious results.
25th Nov '17 9:50:57 PM MoonByte
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* ''VideoGame/Code7'' has a few situations that can be seen as this. Being an action ''text adventure'', you are fully dependant on your ActionGirl partner to be fast or strong enough to escape their current issue until it is your turn to hack again.
** The most conventional version happens in the later third of Episode 0: you get trapped [[spoiler: inside your mainframe]] by [[BigBad S.O.L.I.]] and the only thing you can do is try to argue with it. When it decides to [[spoiler: cut the oxygen to your brain]], you are doomed to wait and watch...until Sam jumps in and rescues you.
** Episode 1 starts with one. [[spoiler: Alex building the Code 7 antivirus causes the ship to malfunction, resulting in it going into collision course with Mars]]. You can't do anything about it and in the end even get forced to [[spoiler: escape with the antivirus to the Mars station while Sam has no way to escape other than hoping to survive in a cryo pot]].
** At the end of Episode 1, you [[spoiler: send Code 7 successfully to earth]]. When that causes another KillerRobot incident, you can neither stop them nor [[spoiler: save Zoya from being killed]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ControllableHelplessness