History Main / ControllableHelplessness

23rd May '17 5:39:11 PM 8088ben
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* Any poorly-written TabletopGame/{{Solitaire}} app that doesn't immediately end the game when you put yourself in an [[Unwinnable]] situation.

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* Any poorly-written TabletopGame/{{Solitaire}} app that doesn't immediately end the game when you put yourself in an [[Unwinnable]] {{Unwinnable}} situation.
23rd May '17 5:37:06 PM 8088ben
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* Any poorly-written TabletopGame/{{Solitaire}} app that doesn't immediately end the game when you put yourself in an [[Unwinnable]] situation.
21st May '17 8:51:33 PM Kuruni
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** Arguably, searching for Jason at the beginning could qualify, even giving you the ability to call out for Jason. A player will realize that something bad is about to happen and there's nothing you can do about it, but at the same time, the game leaves you feeling like if you had just moved a little faster...
21st May '17 4:08:07 PM Ferot_Dreadnaught
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** Arguably, searching for Jason at the beginning could qualify, even giving you the ability to call out for Jason. Any decently GenreSavvy player will realize that something bad is about to happen and there's nothing you can do about it, but at the same time, the game leaves you feeling like if you had just moved a little faster...

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** Arguably, searching for Jason at the beginning could qualify, even giving you the ability to call out for Jason. Any decently GenreSavvy A player will realize that something bad is about to happen and there's nothing you can do about it, but at the same time, the game leaves you feeling like if you had just moved a little faster...
3rd May '17 9:33:59 AM MisterVercetti
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** Early on in ''VideoGame/ResidentEvil7Biohazard'', [[spoiler:Mia]] pins Ethan's hand to the wall with a screwdriver. You can attempt to pull it free, and eventually, you'll succeed... just in time for [[spoiler:Mia]] to hack said hand off with a chainsaw.
23rd Apr '17 12:29:03 PM nombretomado
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* In the ''Franchise/TalesSeries'', player characters get themselves thrown into jail or capture under player control fairly often - this has happened in ''[[VideoGame/TalesOfPhantasia Phantasia]]'', ''[[VideoGame/TalesOfInnocence Innocence]]'', ''[[VideoGame/TalesOfSymphonia Symphonia]]'', and ''[[VideoGame/TalesOfVesperia Vesperia]]''. Generally you're expected to wait and/or pace until either release or escape ensues.

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* In the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', player characters get themselves thrown into jail or capture under player control fairly often - this has happened in ''[[VideoGame/TalesOfPhantasia Phantasia]]'', ''[[VideoGame/TalesOfInnocence Innocence]]'', ''[[VideoGame/TalesOfSymphonia Symphonia]]'', and ''[[VideoGame/TalesOfVesperia Vesperia]]''. Generally you're expected to wait and/or pace until either release or escape ensues.
26th Mar '17 6:21:58 PM Zuxtron
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In certain squad-based games which feature a CombatResuscitation mechanic, running out of HitPoints may put you in a state of ControllableHelplessness where you can only crawl around, with a few examples also letting you use a pistol to try to defend yourself. In these cases, you'll eventually bleed out unless a teammate revives you... hopefully they're feeling cooperative if it's a multiplayer game, and aren't subject to ArtificialStupidity if it's single-player.
20th Feb '17 6:49:28 PM Willbyr
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11th Feb '17 6:06:00 PM jormis29
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* This is the conceit of ''VideoGame/{{Psychonauts}}: In the Rhombus of Ruin''. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends, and must use his psychic powers (including Clairvoyance, Psi-Poke, Telekinesis, and Pyrokinesis) to manipulate the world around him and complete the mission.

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* This is the conceit of ''VideoGame/{{Psychonauts}}: In the Rhombus of Ruin''.''VideoGame/PsychonautsInTheRhombusOfRuin''. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends, and must use his psychic powers (including Clairvoyance, Psi-Poke, Telekinesis, and Pyrokinesis) to manipulate the world around him and complete the mission.
9th Feb '17 4:26:30 PM Jacob175
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* In ''VideoGame/TheLastExpress'', Robert gets knocked out and tied up by Slav militants. After waking up, you can do nothing but fidget around until the book of matches falls out of his pocket, enabling him to burn through his bonds.

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* In ''VideoGame/TheLastExpress'', Robert gets knocked out and tied Cath ends up by Slav militants. After waking up, you can BoundAndGagged in a train car, unable to do nothing but fidget much of anything except roll around until on the book of matches falls floor. Doing so enough will eventually cause a match to fall out of his pocket, enabling allowing him to burn through his bonds.the ropes and free himself.
** Also, when Cath has a nightmare, you can wander through the Green Car, but you can't leave; trying to go into the hallways will just make you move backwards. Also, every car door leads to compartment 1. The only way to progress is to enter any one of the doors to for a MindScrew that ends the dream sequence.



**B.B. Wolf wants Drew to find him a bottle of classy wine to serve at a dinner party. Win the Strengthometer game at the Cutopia Arcade to win a bottle of "Fine Chablis" (which actually turns out to be "Captain Blowhard's Prune Wine"). Deliver this to the wolf, and both him and his refined palate will be so upset, that he immediately sics his family upon Drew and Flux. Next thing they know, they find themselves tied up inside of a cooking pot in the wolves' den, where they have to keep swaying the pot back and forth until it eventually topples over, rolling around the den (with them still in it), literally crashing the dinner party.

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**B.** B.B. Wolf wants Drew to find him a bottle of classy wine to serve at a dinner party. Win the Strengthometer game at the Cutopia Arcade to win a bottle of "Fine Chablis" (which actually turns out to be "Captain Blowhard's Prune Wine"). Deliver this to the wolf, and both him and his refined palate will be so upset, that he immediately sics his family upon Drew and Flux. Next thing they know, they find themselves tied up inside of a cooking pot in the wolves' den, where they have to keep swaying the pot back and forth until it eventually topples over, rolling around the den (with them still in it), literally crashing the dinner party.



* At the start of Chapter 10 of ''VisualNovel/LastWindow'', Kyle awakens to find himself tied up. You have to move around the room as best you can to find something to cut the ropes with.



* In ''VideoGame/TheLastExpress'', Cath ends up BoundAndGagged in a train car, unable to do much of anything except roll around on the floor. Doing so enough will eventually cause a match to fall out of his pocket, allowing him to burn through the ropes and free himself.
** Also, when Cath has a nightmare, you can wander through the Green Car, but you can't leave; trying to go into the hallways will just make you move backwards. Also, every car door leads to compartment 1. The only way to progress is to enter any one of the doors to for a MindScrew that ends the dream sequence.



* As a game all about bondage, it's only natural that ''VideoGame/DIDNapper'' would allow this to happen. This gives the player a chance to escape and continue their mission.



* ''SilentHillHomecoming'' treats the protagonist to this on two occasions - first in the very beginning, and then towards the end of the game where you struggle against restraints ''while an antagonist [[ColdBloodedTorture mutilates you]] with a power drill.''

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* ''SilentHillHomecoming'' ''VideoGame/SilentHillHomecoming'' treats the protagonist to this on two occasions - first in the very beginning, and then towards the end of the game where you struggle against restraints ''while an antagonist [[ColdBloodedTorture mutilates you]] with a power drill.''






* In ''YggdraUnion'', at a certain point [[spoiler: Princess Yggdra is ambushed by some villains, and, while surrounded by them, is just waiting to be beat up and captured]]. You have the control over other units on this part (not over Yggdra), but the bridge connecting your units to the enemy is broken. So you can advance a little, but only watch as [[spoiler:she is beaten up and kidnapped]].

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* In ''YggdraUnion'', ''VideoGame/YggdraUnion'', at a certain point [[spoiler: Princess Yggdra is ambushed by some villains, and, while surrounded by them, is just waiting to be beat up and captured]]. You have the control over other units on this part (not over Yggdra), but the bridge connecting your units to the enemy is broken. So you can advance a little, but only watch as [[spoiler:she is beaten up and kidnapped]].


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* Some of the saucier sides of ''VideoGame/SecondLife'' lets you interact with various restraint devices, allowing you to wriggle and struggle until you either step out or let somebody else help you.


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