History Main / ControllableHelplessness

4th Aug '17 1:03:19 PM GrammarNavi
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* In ''VideoGame/AceCombatZero'', when the Hresvelgr starts bombing the base, you have to wait a few minutes before you're cleared to taxi the runway and take off. All you can do is sit in your plane's cockpit and move the camera around to watch the chaos around you as the bomber flies overhead.

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* In ''VideoGame/AceCombatZero'', ''VideoGame/AceCombatZeroTheBelkanWar'', when the Hresvelgr starts bombing the base, you have to wait a few minutes before you're cleared to taxi the runway and take off. All you can do is sit in your plane's cockpit and move the camera around to watch the chaos around you as the bomber flies overhead.
19th Jun '17 5:12:27 PM Monolaf317
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* In the [[NoExportForYou Japan-only]] SNES game ''VideoGame/ClockTowerTheFirstFear'' (not to be confused with the PSX ''VideoGame/ClockTower'', which is actually its sequel), Jennifer could pass out and wake up locked in a cell. You can move around inside the cell and talk to your fellow prisoner. Depending on your actions and if you have a certain item or not, you may end up being unable to escape the cell and end up killed by your fellow prisoner. Specifically, [[ImAHumanitarian eaten]]. And this was just one of many, many, ''many'' horrific moments.

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* In the [[NoExportForYou Japan-only]] SNES game ''VideoGame/ClockTowerTheFirstFear'' ''VideoGame/ClockTower1995'' (not to be confused with the PSX ''VideoGame/ClockTower'', which is actually its sequel), Jennifer could pass out and wake up locked in a cell. You can move around inside the cell and talk to your fellow prisoner. Depending on your actions and if you have a certain item or not, you may end up being unable to escape the cell and end up killed by your fellow prisoner. Specifically, [[ImAHumanitarian eaten]]. And this was just one of many, many, ''many'' horrific moments.
19th Jun '17 5:05:44 PM Monolaf317
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* In installments of ''VideoGame/DanceDanceRevolution'' where the [[BonusBoss Extra Stage]] or [[TrueFinalBoss One More Extra Stage]] forces you to select a specific boss song on Heavy/Expert difficulty, the game will still go to the song select menu, but attempting to change the song will result in the song selection wheel twitching in that direction before being helplessly bounced back, and attempting to change the difficulty level will result in a buzzer.
** The real point of this being to give you a chance to breathe before siccing what is usually the hardest challenge in that iteration of the game on you. With a nice side of ThisIsGonnaSuck, of course.

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* In installments of ''VideoGame/DanceDanceRevolution'' where the [[BonusBoss Extra Stage]] or [[TrueFinalBoss One More Extra Stage]] forces you to select a specific boss song on Heavy/Expert difficulty, the game will still go to the song select menu, but attempting to change the song will result in the song selection wheel twitching in that direction before being helplessly bounced back, and attempting to change the difficulty level will result in a buzzer.
**
buzzer. The real point of this being to give you a chance to breathe before siccing what is usually the hardest challenge in that iteration of the game on you. With a nice side of ThisIsGonnaSuck, of course.
19th Jun '17 5:04:45 PM Monolaf317
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** There is also a version of this in the semi-cutscenes in which you're speaking with {{NPC}}s or obtaining information about a target; you can move Altaïr, but you can't move more than a few steps nor do any [[LeParkour high-profile actions]] until the conversation/scene ends. [[SelectiveObliviousness No one ever seems insulted when Altaïr stares at a wall while they're speaking to him]], although this might be due to the fact that, initially, [[JerkAss Altaïr not bothering to pay attention is sort of par for the course]].

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** There is also a version of this in the semi-cutscenes in which you're speaking with {{NPC}}s or obtaining information about a target; you can move Altaïr, but you can't move more than a few steps nor do any [[LeParkour high-profile actions]] until the conversation/scene ends. [[SelectiveObliviousness No one ever seems insulted when Altaïr stares at a wall while they're speaking to him]], although this might be due to the fact that, initially, [[JerkAss [[{{Jerkass}} Altaïr not bothering to pay attention is sort of par for the course]].



* In the [[NoExportForYou Japan-only]] SNES game ''VideoGame/ClockTower'' (not to be confused with the PSX ''VideoGame/ClockTower'', which is actually its sequel), Jennifer could pass out and wake up locked in a cell. You can move around inside the cell and talk to your fellow prisoner. Depending on your actions and if you have a certain item or not, you may end up being unable to escape the cell and end up killed by your fellow prisoner. Specifically, [[ImAHumanitarian eaten]]. And this was just one of many, many, ''many'' horrific moments.

to:

* In the [[NoExportForYou Japan-only]] SNES game ''VideoGame/ClockTower'' ''VideoGame/ClockTowerTheFirstFear'' (not to be confused with the PSX ''VideoGame/ClockTower'', which is actually its sequel), Jennifer could pass out and wake up locked in a cell. You can move around inside the cell and talk to your fellow prisoner. Depending on your actions and if you have a certain item or not, you may end up being unable to escape the cell and end up killed by your fellow prisoner. Specifically, [[ImAHumanitarian eaten]]. And this was just one of many, many, ''many'' horrific moments.
18th Jun '17 9:35:50 PM Monolaf317
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** Until you run out of PP, in which your Pokemon will take up using the 'Struggle' attack, which, while not exceptionally powerful, does do actual damage.
*** Even then, it's a recoil move. Using it does damage to your Pokémon as well, meaning you have a VERY limited time to beat your opponent... if you even can.

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** Until you run out of PP, in which your Pokemon will take up using the 'Struggle' attack, which, while not exceptionally powerful, does do actual damage.
***
damage. Even then, it's a recoil move. Using it does damage to your Pokémon as well, meaning you have a VERY limited time to beat your opponent... if you even can.
18th Jun '17 9:32:23 PM Monolaf317
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* ''VideoGame/SilentHillHomecoming'' treats the protagonist to this on two occasions - first in the very beginning, and then towards the end of the game where you struggle against restraints ''while an antagonist [[ColdBloodedTorture mutilates you]] with a power drill.''
** There's also a part of the game where you wake up trapped in a prison cell until one of your dad's friends comes along and questions you about the events of the game up to that point. He seems to think you're involved.

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* ''VideoGame/SilentHillHomecoming'' treats the protagonist to this on two occasions - first in the very beginning, and then towards the end of the game where you struggle against restraints ''while an antagonist [[ColdBloodedTorture mutilates you]] with a power drill.''
**
'' There's also a part of the game where you wake up trapped in a prison cell until one of your dad's friends comes along and questions you about the events of the game up to that point. He seems to think you're involved.
18th Jun '17 9:30:57 PM Monolaf317
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* In the [[NoExportForYou Japan-only]] SNES game ''VideoGame/ClockTower'' (not to be confused with the PSX ''VideoGame/ClockTower'', which is actually its sequel), Jennifer could pass out and wake up locked in a cell. You can move around inside the cell and talk to your fellow prisoner. Depending on your actions and if you have a certain item or not, you may end up being unable to escape the cell and end up killed by your fellow prisoner.
** Specifically, [[ImAHumanitarian eaten]]. And this was just one of many, many, ''many'' horrific moments.

to:

* In the [[NoExportForYou Japan-only]] SNES game ''VideoGame/ClockTower'' (not to be confused with the PSX ''VideoGame/ClockTower'', which is actually its sequel), Jennifer could pass out and wake up locked in a cell. You can move around inside the cell and talk to your fellow prisoner. Depending on your actions and if you have a certain item or not, you may end up being unable to escape the cell and end up killed by your fellow prisoner.
**
prisoner. Specifically, [[ImAHumanitarian eaten]]. And this was just one of many, many, ''many'' horrific moments.
17th Jun '17 11:10:20 PM superkeijikun
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* ''VideoGame/{{SOS}}'' has a time limit of one hour in real time. If the time limit is reached and your character is still conscious, the ship you are trapped on becomes flooded as it sinks below the ocean's surface, leaving you to swim helplessly for about thirty seconds before drowning.
23rd May '17 5:39:11 PM 8088ben
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* Any poorly-written TabletopGame/{{Solitaire}} app that doesn't immediately end the game when you put yourself in an [[Unwinnable]] situation.

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* Any poorly-written TabletopGame/{{Solitaire}} app that doesn't immediately end the game when you put yourself in an [[Unwinnable]] {{Unwinnable}} situation.
23rd May '17 5:37:06 PM 8088ben
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Added DiffLines:

* Any poorly-written TabletopGame/{{Solitaire}} app that doesn't immediately end the game when you put yourself in an [[Unwinnable]] situation.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ControllableHelplessness