History Main / ControllableHelplessness

13th Feb '18 7:50:59 PM jormis29
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* Possibly the first example of this ever is the classic Creator/{{Atari}} 800 game ''Mountain King''. If you fall all the way down to the lowest part of the mountain, a GiantSpider may chase after you and wrap you full of web. Once you're all wrapped up, you can push left or right to struggle in that direction, but you're pretty much screwed. Some time later, the spider comes back and eats you and the web. Really leaves an impression when you are six years old. This makes this trope OlderThanTheNES.

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* Possibly the first example of this ever is the classic Creator/{{Atari}} 800 game ''Mountain King''.''VideoGame/MountainKing''. If you fall all the way down to the lowest part of the mountain, a GiantSpider may chase after you and wrap you full of web. Once you're all wrapped up, you can push left or right to struggle in that direction, but you're pretty much screwed. Some time later, the spider comes back and eats you and the web. Really leaves an impression when you are six years old. This makes this trope OlderThanTheNES.
18th Jan '18 9:13:34 PM Tsunamiracle
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* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted. You can also try to save yourself by using any healing items in your inventory or on the ground, which will heal you just barely enough to get you standing again.

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* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted. You can also try to save yourself by using any healing items in your inventory or on the ground, which will heal you just barely enough to get you standing again. If you're all alone and can't heal, however, then all you can do crawl around and wait to die as the virus overtakes you...
18th Jan '18 9:12:08 PM Tsunamiracle
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* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted.

to:

* Getting knocked down in ''VideoGame/ResidentEvilOutbreak'' presents a mildly reversed scenario from ''Left 4 Dead'' -- you have no more access to weapons, but you can feebly move around on the ground to try and reach other characters who must then pull you back up to your feet before you can resume attacking and going through doors unassisted. You can also try to save yourself by using any healing items in your inventory or on the ground, which will heal you just barely enough to get you standing again.
13th Dec '17 2:21:20 PM Miruka
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* Another example, seen above, is ''VideoGame/RuleOfRose''. Twice in that game, Jennifer is tied to a pole. The first time, she has no choice but to listen to the taunts and threats of her captors, until she is finally freed. During that time, you can use the control stick to wriggle around in the ropes. The second time, you have to free yourself by calling for your dog three times by pushing the normal "call dog" button, and he'll chew through the ropes.

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* Another example, seen above, is ''VideoGame/RuleOfRose''. Twice in that this game, Jennifer is tied to a pole. The first time, she has no choice but to listen to the taunts and threats of her captors, captor until she is finally freed. During that time, you can use the control stick to wriggle around in the ropes. around. The second time, you have to free yourself by calling for your dog Brown three times by pushing the normal "call dog" button, times, and he'll chew through the ropes.
25th Nov '17 9:52:50 PM MoonByte
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* ''VideoGame/Code7'' has a few situations that can be seen as this. Being an action ''text adventure'', you are fully dependant on your ActionGirl partner to be fast or strong enough to escape their current issue until it is your turn to hack again.

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* ''VideoGame/Code7'' has a few situations that can be seen as this. Being an action ''text adventure'', you can end up in situations where you can reply to characters, but are fully dependant on otherwise not able to interact with them or your ActionGirl partner to be fast or strong enough to escape their current issue until it is your turn to hack again.environment.



** Episode 1 starts with one. [[spoiler: Alex building the Code 7 antivirus causes the ship to malfunction, resulting in it going into collision course with Mars]]. You can't do anything about it and in the end even get forced to [[spoiler: escape with the antivirus to the Mars station while Sam has no way to escape other than hoping to survive in a cryo pot]].
** At the end of Episode 1, you [[spoiler: send Code 7 successfully to earth]]. When that causes another KillerRobot incident, you can neither stop them nor [[spoiler: save Zoya from being killed]].

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** Episode 1 starts with one. [[spoiler: Alex building the Code 7 antivirus causes the ship to malfunction, resulting in it going into collision course with Mars]]. You can't do anything about it other than argue with Sam and in the end even get forced to [[spoiler: escape with the antivirus to the Mars station while Sam has no way to escape other than hoping to survive in a cryo pot]].
** At the end of Episode 1, you [[spoiler: send Code 7 successfully to earth]]. When that causes another KillerRobot incident, you can neither stop them nor [[spoiler: save Zoya from being killed]].killed]], only being able to resort to try and plead with S.O.L.I. with obvious results.
25th Nov '17 9:50:57 PM MoonByte
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* ''VideoGame/Code7'' has a few situations that can be seen as this. Being an action ''text adventure'', you are fully dependant on your ActionGirl partner to be fast or strong enough to escape their current issue until it is your turn to hack again.
** The most conventional version happens in the later third of Episode 0: you get trapped [[spoiler: inside your mainframe]] by [[BigBad S.O.L.I.]] and the only thing you can do is try to argue with it. When it decides to [[spoiler: cut the oxygen to your brain]], you are doomed to wait and watch...until Sam jumps in and rescues you.
** Episode 1 starts with one. [[spoiler: Alex building the Code 7 antivirus causes the ship to malfunction, resulting in it going into collision course with Mars]]. You can't do anything about it and in the end even get forced to [[spoiler: escape with the antivirus to the Mars station while Sam has no way to escape other than hoping to survive in a cryo pot]].
** At the end of Episode 1, you [[spoiler: send Code 7 successfully to earth]]. When that causes another KillerRobot incident, you can neither stop them nor [[spoiler: save Zoya from being killed]].
3rd Nov '17 11:54:06 AM BeerBaron
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* The last two installments of ''Franchise/TheElderScrolls'' franchise, Oblivion and Skyrim include this trope in their crime and punishment system. If you have insufficient gold to pay your fines when arrested, the guards will throw you in jail if you surrender. There are several methods of escaping, but if such methods fail, you're left with little choice but to hang around in your cell until you "serve your sentence" by sleeping in the bed provided. Also, most of the games in this franchise start with the player being a prisoner, who is usually set free by some strange twist of fate. Specific examples where this trope comes to play are:
** In ''VideoGame/TheElderScrollsIVOblivion'', you start in the Imperial Prison, unable to do anything except listen to the mocking of the prisoner across the hall and examine your surroundings until Uriel Septim arrives.
** ''VideoGame/TheElderScrollsVSkyrim'' opens with the player character riding a cart to the execution of all aboard, hands bound. All you can do in this sequence is listen to the other condemned on board and admire the pretty scenery. When everything goes to hell, you have to run to Helgen Keep where your bindings will be cut.

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* The last two installments of ''Franchise/TheElderScrolls'' franchise, Oblivion and Skyrim include ''Franchise/TheElderScrolls''
** Starting with ''Oblivion'', the series' includes
this trope in their its crime and punishment system. If you have insufficient gold to pay your fines when arrested, the guards will throw you in jail if you surrender. There are several methods of escaping, but if such methods fail, you're left with little choice but to hang around in your cell until you "serve your sentence" by sleeping in the bed provided. Also, most of the games in this franchise start with the player being a prisoner, who is usually set free by some strange twist of fate. Specific examples where this trope comes to play are:
provided.
** In ''VideoGame/TheElderScrollsIVOblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you start in the Imperial Prison, unable to do anything except listen to the mocking of the prisoner across the hall and examine your surroundings until Uriel Septim arrives.
the Emperor and his [[PraetorianGuard Blades]] arrive.
** ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' opens with the player character riding a cart to the execution of all aboard, hands bound. All you can do in this sequence is listen to the other condemned on board and admire the pretty scenery. When everything goes to hell, you have to run to Helgen Keep where your bindings will be cut.
2nd Nov '17 2:50:50 PM kawaiineko333
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* ''VideoGame/AssassinsCreedOrigins'' has Bayek, while hunting for the Scarab, buied up to his head in the desert, only able to wiggle his right arm out. All he can do is be haunted by mirages of Ptolemy and the Order of the Ancients until he gets his mount to pull him out with some assistance by Senu.
12th Oct '17 4:58:28 PM Andyroid
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* One chapter of ''VideoGame/Uncharted3DrakesDeception'' features Nathan Drake getting stranded in the Rub'Al Khali desert for days, with nothing for the player to do but wander through one set piece after another as Nathan tries to find any semblance of civilization.
21st Sep '17 4:42:54 PM GuiRitter
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* Most definitely happens in ''VideoGame/QuakeIV''. [[spoiler: After being incapacitated by the Makron, Matthew Kane wakes up on a Strogg assembly line and can only move his head and struggle futilely as the Strogg dismember him alive and turn him into one of them. Fortunately, he is rescued by his squadmates before he can the mind-control chip in his head activated, so he escapes with both his new Strogg abilities and his free will.]] The scene can be viewed [[http://www.youtube.com/watch?v=3clVvh5gbGE here.]]

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* Most definitely happens in ''VideoGame/QuakeIV''. [[spoiler: After being incapacitated by the Makron, Matthew Kane wakes up on a Strogg assembly line and can only move his head and struggle futilely as the Strogg dismember him alive and turn him into one of them. Fortunately, he is rescued by his squadmates before he can the mind-control chip in his head is activated, so he escapes with both his new Strogg abilities and his free will.]] The scene can be viewed [[http://www.youtube.com/watch?v=3clVvh5gbGE here.]]
This list shows the last 10 events of 353. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ControllableHelplessness