History Main / ControllableHelplessness

20th Feb '17 6:49:28 PM Willbyr
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11th Feb '17 6:06:00 PM jormis29
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* This is the conceit of ''VideoGame/{{Psychonauts}}: In the Rhombus of Ruin''. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends, and must use his psychic powers (including Clairvoyance, Psi-Poke, Telekinesis, and Pyrokinesis) to manipulate the world around him and complete the mission.

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* This is the conceit of ''VideoGame/{{Psychonauts}}: In the Rhombus of Ruin''.''VideoGame/PsychonautsInTheRhombusOfRuin''. During the mission to rescue the Grand Head of the Psychonauts (as seen at the end of the original game), Raz is immobilized and separated from his friends, and must use his psychic powers (including Clairvoyance, Psi-Poke, Telekinesis, and Pyrokinesis) to manipulate the world around him and complete the mission.
9th Feb '17 4:26:30 PM Jacob175
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* In ''VideoGame/TheLastExpress'', Robert gets knocked out and tied up by Slav militants. After waking up, you can do nothing but fidget around until the book of matches falls out of his pocket, enabling him to burn through his bonds.

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* In ''VideoGame/TheLastExpress'', Robert gets knocked out and tied Cath ends up by Slav militants. After waking up, you can BoundAndGagged in a train car, unable to do nothing but fidget much of anything except roll around until on the book of matches falls floor. Doing so enough will eventually cause a match to fall out of his pocket, enabling allowing him to burn through his bonds.the ropes and free himself.
** Also, when Cath has a nightmare, you can wander through the Green Car, but you can't leave; trying to go into the hallways will just make you move backwards. Also, every car door leads to compartment 1. The only way to progress is to enter any one of the doors to for a MindScrew that ends the dream sequence.



**B.B. Wolf wants Drew to find him a bottle of classy wine to serve at a dinner party. Win the Strengthometer game at the Cutopia Arcade to win a bottle of "Fine Chablis" (which actually turns out to be "Captain Blowhard's Prune Wine"). Deliver this to the wolf, and both him and his refined palate will be so upset, that he immediately sics his family upon Drew and Flux. Next thing they know, they find themselves tied up inside of a cooking pot in the wolves' den, where they have to keep swaying the pot back and forth until it eventually topples over, rolling around the den (with them still in it), literally crashing the dinner party.

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**B.** B.B. Wolf wants Drew to find him a bottle of classy wine to serve at a dinner party. Win the Strengthometer game at the Cutopia Arcade to win a bottle of "Fine Chablis" (which actually turns out to be "Captain Blowhard's Prune Wine"). Deliver this to the wolf, and both him and his refined palate will be so upset, that he immediately sics his family upon Drew and Flux. Next thing they know, they find themselves tied up inside of a cooking pot in the wolves' den, where they have to keep swaying the pot back and forth until it eventually topples over, rolling around the den (with them still in it), literally crashing the dinner party.



* At the start of Chapter 10 of ''VisualNovel/LastWindow'', Kyle awakens to find himself tied up. You have to move around the room as best you can to find something to cut the ropes with.



* In ''VideoGame/TheLastExpress'', Cath ends up BoundAndGagged in a train car, unable to do much of anything except roll around on the floor. Doing so enough will eventually cause a match to fall out of his pocket, allowing him to burn through the ropes and free himself.
** Also, when Cath has a nightmare, you can wander through the Green Car, but you can't leave; trying to go into the hallways will just make you move backwards. Also, every car door leads to compartment 1. The only way to progress is to enter any one of the doors to for a MindScrew that ends the dream sequence.



* As a game all about bondage, it's only natural that ''VideoGame/DIDNapper'' would allow this to happen. This gives the player a chance to escape and continue their mission.



* ''SilentHillHomecoming'' treats the protagonist to this on two occasions - first in the very beginning, and then towards the end of the game where you struggle against restraints ''while an antagonist [[ColdBloodedTorture mutilates you]] with a power drill.''

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* ''SilentHillHomecoming'' ''VideoGame/SilentHillHomecoming'' treats the protagonist to this on two occasions - first in the very beginning, and then towards the end of the game where you struggle against restraints ''while an antagonist [[ColdBloodedTorture mutilates you]] with a power drill.''






* In ''YggdraUnion'', at a certain point [[spoiler: Princess Yggdra is ambushed by some villains, and, while surrounded by them, is just waiting to be beat up and captured]]. You have the control over other units on this part (not over Yggdra), but the bridge connecting your units to the enemy is broken. So you can advance a little, but only watch as [[spoiler:she is beaten up and kidnapped]].

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* In ''YggdraUnion'', ''VideoGame/YggdraUnion'', at a certain point [[spoiler: Princess Yggdra is ambushed by some villains, and, while surrounded by them, is just waiting to be beat up and captured]]. You have the control over other units on this part (not over Yggdra), but the bridge connecting your units to the enemy is broken. So you can advance a little, but only watch as [[spoiler:she is beaten up and kidnapped]].


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* Some of the saucier sides of ''VideoGame/SecondLife'' lets you interact with various restraint devices, allowing you to wriggle and struggle until you either step out or let somebody else help you.


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2nd Feb '17 6:20:15 PM DRCEQ
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[[/folder]]* In ''VideoGame/AceCombatZero'', when the Hresvelgr starts bombing the base, you have to wait a few minutes before you're cleared to taxi the runway and take off. All you can do is sit in your plane's cockpit and move the camera around to watch the chaos around you as the bomber flies overhead.
6th Dec '16 8:50:05 PM Angeldeb82
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* ''VideoGame/GodOfWarII'' has two examples of this: The first is after you beat the intro boss and face off against [[spoiler:Zeus]]. At this point Kratos has both been drained of his godly powers and been slammed under several tons of hand-shaped bronze while his adversary is wielding a {{BFS}} as well as being a [[spoiler:god]], so it's no wonder that all you can do is take strained steps, flail your weapon around weakly and be unable to jump at all. After your foe finishes you off and the game gives you an {{ActionCommand|s}} prompt, you can mash Circle to struggle against being impaled with the said {{BFS}}, but doing so only delays the inevitable for a second or two. The second example is when Kratos initially faces against [[spoiler:Kraken]]. After a plot event destroys what little trust he had left in the gods, Kratos refuses to fight the tentacled monstrosity and instead stomps around angrily and yells at the skies when you press any buttons until he's grabbed by one of the tentacles.

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* ''VideoGame/GodOfWarII'' has two examples of this: The first is after you beat the intro boss and face off against [[spoiler:Zeus]]. At this point Kratos has both been drained of his godly powers and been slammed under several tons of hand-shaped bronze while his adversary is wielding a {{BFS}} as well as being a [[spoiler:god]], so it's no wonder that all you can do is take strained steps, flail your weapon around weakly and be unable to jump at all. After your foe finishes you off and the game gives you an {{ActionCommand|s}} {{Action Command|s}} prompt, you can mash Circle to struggle against being impaled with the said {{BFS}}, but doing so only delays the inevitable for a second or two. The second example is when Kratos initially faces against [[spoiler:Kraken]]. After a plot event destroys what little trust he had left in the gods, Kratos refuses to fight the tentacled monstrosity and instead stomps around angrily and yells at the skies when you press any buttons until he's grabbed by one of the tentacles.



* Happens in one of the most brilliant parts of ''VideoGame/BatmanArkhamAsylum''. [[spoiler:During one of the scarecrow parts you get to play as strapped down Batman, only able to move your head, as Joker pulls out a gun and shoots your face.]] The [[FissionMailed game over screen]] gives you the (un)helpful tip: Move the middle analog stick to avoid [[spoiler:Joker]]'s gunshots. (Or, if you are playing the PC version, "tilt the mouse".)

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* Happens in one of the most brilliant parts of ''VideoGame/BatmanArkhamAsylum''. [[spoiler:During one of the scarecrow Scarecrow parts you get to play as the Joker, and then a strapped down Batman, only able to move your head, as Joker pulls out a gun and shoots your face.]] The [[FissionMailed game over screen]] gives you the (un)helpful tip: Move the middle analog stick to avoid [[spoiler:Joker]]'s gunshots. (Or, if you are playing the PC version, "tilt the mouse".)



** Another of these occurs when Sam points out to Raiden how [[spoiler: most of the cyborgs he's been killing had no other choice than to sign up for PMC work and then proceeds to somehow broadcast their inner thoughts [[MindRape into Raiden's head.]]]] Again, Raiden moves much slower than normal and can only perform 2 slashes in a row (yet the game expects you to win a battle against normal {{Mooks}} this way or you miss out on ranked battle) until he's finally saved by giving into his AxCrazy tendencies just before a boss fight.

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** Another of these occurs when Sam points out to Raiden how [[spoiler: most of the cyborgs he's been killing had no other choice than to sign up for PMC work and then proceeds to somehow broadcast their inner thoughts [[MindRape into Raiden's head.]]]] head]]]]. Again, Raiden moves much slower than normal and can only perform 2 slashes in a row (yet the game expects you to win a battle against normal {{Mooks}} this way or you miss out on ranked battle) until he's finally saved by giving into his AxCrazy tendencies just before a boss fight.



* ''VideoGame/KingsQuestV'': Graham can get captured by thieves. If you didn't do the right sequence of events beforehand, all you can do is wait for the HaveANiceDeath message.
* ''VideoGame/KingsQuestIVThePerilsOfRosella'': The first time Rosella talks to Lolotte, she has Rosella locked up in her dungeon while she decides what to do with her. The player can have Rosella walk around the room for a few minutes, but that's about it. [[spoiler:Later in the game, Rosella is locked up here again, but ''can'' escape this time (Lolotte's son helps), and ''must'' to avoid a NonStandardGameOver.]]

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* ''VideoGame/KingsQuestV'': ''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder'': Graham can get captured by thieves. If you didn't do the right sequence of events beforehand, all you can do is wait for the HaveANiceDeath message.
* ''VideoGame/KingsQuestIVThePerilsOfRosella'': The first time Rosella talks to Lolotte, she has Rosella locked up in her dungeon while she decides what to do with her. The player can have Rosella walk around the room for a few minutes, but that's about it. [[spoiler:Later in the game, Rosella is locked up here again, but ''can'' escape this time (Lolotte's son helps), and ''must'' to avoid a NonStandardGameOver.NonstandardGameOver.]]



** Later in the game, Nefarious sets his henchmen on Drew, so that whenever you enter either the bakery or the costumarama in Cutopia, there's a chance they'll come barging in looking for you. If you fail to hide from them in time, they will seize Drew, take all of his items, and lock him up in a jailcell in the Malevolands. The jail has lush shag carpeting, and an electronic door lock that is preset to automatically release its captive... in just a little under 260,000 years. The only thing you're able to do is pace around helplessly in your carpeted jail cell, causing a buildup of static electricity in your body. Attempt to touch the lock while sufficiently charged, and it will short out and start counting the years down rapidly. Keep doing this, and Drew will be free in no time.

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** Later in the game, Nefarious sets his henchmen on Drew, so that whenever you enter either the bakery or the costumarama in Cutopia, there's a chance they'll come barging in looking for you. If you fail to hide from them in time, they will seize Drew, take all of his items, and lock him up in a jailcell jail cell in the Malevolands. The jail has lush shag carpeting, and an electronic door lock that is preset to automatically release its captive... in just a little under 260,000 years. The only thing you're able to do is pace around helplessly in your carpeted jail cell, causing a buildup of static electricity in your body. Attempt to touch the lock while sufficiently charged, and it will short out and start counting the years down rapidly. Keep doing this, and Drew will be free in no time.



* In ''VideoGame/{{Marathon}} 2: Durandal'' and ''Marathon Infinity'', there is one level each where you are trapped in a small prison cell. In Durandal, you have to punch one of the guards through the cell window, signaling the [[{{Redshirt}} BOBs]] to perform a DeusExMachina and rescue the player. In Infinity, a single drone arrives to kill the guard and unlock the cell.

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* In ''VideoGame/{{Marathon}} 2: Durandal'' and ''Marathon Infinity'', there is one level each where you are trapped in a small prison cell. In Durandal, you have to punch one of the guards through the cell window, signaling the [[{{Redshirt}} [[RedShirt BOBs]] to perform a DeusExMachina and rescue the player. In Infinity, a single drone arrives to kill the guard and unlock the cell.



*** In the mission [[spoiler:"Aftermath", in which all you can do is limp across a burned-out wasteland until Sgt. Jackson dies horribly from radiation poisoning and/or internal injuries.]]

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*** In the mission [[spoiler:"Aftermath", in which all you can do is limp across a burned-out wasteland until Sgt. Jackson dies horribly from radiation poisoning and/or internal injuries.]]injuries]].



** In ''Black Ops'' you spend the title screen in this state, [[spoiler: Unless you do a certain Easter Egg...]] And you wind up being subjected to this virtually every mission.

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** In ''Black Ops'' you spend the title screen in this state, state. [[spoiler: Unless you do a certain Easter Egg...]] And you wind up being subjected to this virtually every mission.



** Before that, once you get into the [[spoiler:escape elevator the first time around]] you're only able to jump, shoot portals at the glass trapping you and [[spoiler:watch Wheatley get DrunkWithPower and smash you and [=GLaDOS=] into a pit.]]

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** Before that, once you get into the [[spoiler:escape elevator the first time around]] you're only able to jump, shoot portals at the glass trapping you and [[spoiler:watch Wheatley get DrunkWithPower and smash you and [=GLaDOS=] into a pit.]]pit]].



* In the final level of the ''VideoGame/{{Doom}}'' GameMod ''Back to Saturn X Episode 1'', you walk aboard a ship, [[spoiler:only to have it sink beneath you]]. The ending sequence - instead of a simple text screen - is [[spoiler:an entire cutscene-like level where you drown in the water while seeing bits and pieces of the ship sinking around you. You can turn around and shoot, but can't move from the spot, and eventually come to a rest near a crate with "ToBeContinued" writted on it]].

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* In the final level of the ''VideoGame/{{Doom}}'' GameMod ''Back to Saturn X Episode 1'', you walk aboard a ship, [[spoiler:only to have it sink beneath you]]. The ending sequence - instead of a simple text screen - is [[spoiler:an entire cutscene-like level where you drown in the water while seeing bits and pieces of the ship sinking around you. You can turn around and shoot, but can't move from the spot, and eventually come to a rest near a crate with "ToBeContinued" writted written on it]].



* This happens twice in the story mode for ''NarutoShippudenUltimateNinjaStorm2'': Sasuke runs out of strength fighting Itachi, and the player, as Sasuke, is forced to retreat as Itachi approaches slowly but creepily. Later, Pain inflicts a mortal wound onto Jiraiya. As Jiraiya, the player can still fight, but in a diminished way, while Pain has infinite HP and fights with all six of his bodies at once (ItMakesSenseInContext), meaning he can create an {{Unwinnable}} situation for Jiraiya at will.

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* This happens twice in the story mode for ''NarutoShippudenUltimateNinjaStorm2'': ''VideoGame/NarutoShippudenUltimateNinjaStorm2'': Sasuke runs out of strength fighting Itachi, and the player, as Sasuke, is forced to retreat as Itachi approaches slowly but creepily. Later, Pain inflicts a mortal wound onto Jiraiya. As Jiraiya, the player can still fight, but in a diminished way, while Pain has infinite HP and fights with all six of his bodies at once (ItMakesSenseInContext), meaning he can create an {{Unwinnable}} situation for Jiraiya at will.



* ''VideoGame/AMindForeverVoyaging'', by the same author, SteveMeretzky, also has jail-themed examples, this time of both sorts. The PC gets to visit several increasingly grim simulations of a dystopian future world. In the less grim simulations, breaking the law results in spending several turns in jail until you're released. In a later, extremely bleak, simulation, you're stuck there until executed. Fortunately, since it's a simulation, getting killed merely returns you to the non-simulation world.
* SteveMeretzky might very well be the king of this trope at Creator/{{Infocom}}. In ''VideoGame/{{Sorcerer}}'' (also written by Meretzky), one has to leave the Guild Hall before the end of the day, or else the BigBad will show up and send the PC to the Chamber of Living Death. There, the PC will be horribly torn apart and devoured by hideous parasites, only to not die but regenerate, over and over again, being unable to do anything about it because 'Your agony is too great to concentrate on such an action'. The only way out is to restart or restore, and then avoid ever being sent to that place in the first place. Of course, in the game's endgame, the player has to choose which door to open, and the wrong door being opened could also send the player to that chamber.

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* ''VideoGame/AMindForeverVoyaging'', by the same author, SteveMeretzky, Creator/SteveMeretzky, also has jail-themed examples, this time of both sorts. The PC gets to visit several increasingly grim simulations of a dystopian future world. In the less grim simulations, breaking the law results in spending several turns in jail until you're released. In a later, extremely bleak, simulation, you're stuck there until executed. Fortunately, since it's a simulation, getting killed merely returns you to the non-simulation world.
* SteveMeretzky Creator/SteveMeretzky might very well be the king of this trope at Creator/{{Infocom}}. In ''VideoGame/{{Sorcerer}}'' ''[[VideoGame/{{Enchanter}} Sorcerer]]'' (also written by Meretzky), one has to leave the Guild Hall before the end of the day, or else the BigBad will show up and send the PC to the Chamber of Living Death. There, the PC will be horribly torn apart and devoured by hideous parasites, only to not die but regenerate, over and over again, being unable to do anything about it because 'Your agony is too great to concentrate on such an action'. The only way out is to restart or restore, and then avoid ever being sent to that place in the first place. Of course, in the game's endgame, the player has to choose which door to open, and the wrong door being opened could also send the player to that chamber. The Hall of Eternal Pain has the same effect as the chamber, except that the hall's disembodied forces suck the very thoughts from the PC's mind, savoring each moment and growing stronger; every second is an agonizing torment, as though thousands of raging fires would be exploding from the PC's skull, filling them with a pain greater than ever imaginable.
9th Nov '16 1:15:15 PM GuyIncog
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** A mainstay in ''World at War'' as well. A number of levels begin with the player as a prisoner, able only to look around until friendly [=NPCs=] rescue them. The game's first mission not only begins that way, but also ends with the player injured in an explosion and being dragged by an NPC to a waiting boat, though in this case the player is handed a Japanese pistol with which to shoot back (largely ineffectually) at the enemy.
1st Nov '16 5:41:53 PM WillKeaton
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* The first chapter of VideoGame/MetalGearRisingRevengeance has Raiden losing an arm and an eye against [[TheDragon Samuel Rodrigues]]. He's still controlable afterwards, but as you can guess from his state and static filling the screen, he moves extremely slowly and can only perform single uncoordinated slashes with no chance to land another hit on Sam, who spends the rest of the scene casually walking after Raiden and [[EvilIsPetty shoving him around]] and taunting him until he finally hits Raiden with another attack.

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* The first chapter of VideoGame/MetalGearRisingRevengeance ''VideoGame/MetalGearRisingRevengeance'' has Raiden losing an arm and an eye against [[TheDragon Samuel Rodrigues]]. He's still controlable afterwards, but as you can guess from his state and static filling the screen, he moves extremely slowly and can only perform single uncoordinated slashes with no chance to land another hit on Sam, who spends the rest of the scene casually walking after Raiden and [[EvilIsPetty shoving him around]] and taunting him until he finally hits Raiden with another attack.
31st Oct '16 8:58:58 PM Ilysis
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* In ''VideoGame/RoloToTheRescue'', you have a limited number of lives and continues. When you game over and have a continue, you get the choice to walk into the ringmaster's cage and end the game, or exit an open door and continue. If you run out of continues, the door is closed and you can't leave, having you only able to run around the continue screen with depressing music until you walk into the ringmaster's cage.
2nd Oct '16 7:39:18 AM Derin
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** In [[spoiler: the Pacifist fight against Asriel]], the player is given no option except "struggle" for several turns. The result of struggling is: "nothing happens".
** Flowey just loves to put you in a tiny box and bombard you with undodgeable attacks, mocking you while you attempt to move out of the way.
10th Sep '16 7:15:36 PM billybobfred
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* The infamous Mystic Cave spike pit in ''VideoGame/SonicTheHedgehog2''. It's just as fatally inescapable as a BottomlessPit, but because it's actually a tall pit with spikes in the bottom, you're stuck down there waiting for your MercyInvincibility to wear off. Or worse, your SuperMode.
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