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However, sometimes this trope is justified. If the enclosed space is relatively large while the hole is comparatively small, but ''not'' small for the average person, it can take hours until all the air rushes out while maintaining the Hollywood standard of heavy rushing winds. This can also be the case if pressurization is being maintained by continuously blowing in ''more'' air, which also happens to cover the lack of hypoxia since the pressure will remain the same in this case.

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However, sometimes this trope is justified. If the enclosed space is relatively large while the hole is comparatively small, but ''not'' small for the average person, it can take hours until all the air rushes out while maintaining the Hollywood standard of heavy rushing winds. A ColonyShip and ships of comparable, miles-long size are a good example. This can also be the case if pressurization is being maintained by continuously blowing in ''more'' air, which also happens to cover the lack of hypoxia since the pressure will remain the same in this case.
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*** Possibly justified in Aliens. The Sulaco's bay is enormous compared to the opening.
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However, sometimes this trope is justified. If the enclosed space is relatively large while the hole is comparatively small, but ''not'' small for the average person, it can take hours until all the air rushes out. This can also be the case if pressurization is being maintained by continuously blowing in ''more'' air, which also happens to cover the lack of hypoxia since the pressure will remain the same in this case.

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However, sometimes this trope is justified. If the enclosed space is relatively large while the hole is comparatively small, but ''not'' small for the average person, it can take hours until all the air rushes out.out while maintaining the Hollywood standard of heavy rushing winds. This can also be the case if pressurization is being maintained by continuously blowing in ''more'' air, which also happens to cover the lack of hypoxia since the pressure will remain the same in this case.
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However, sometimes this trope is justified. If the enclosed space is relatively large while the hole is comparatively small, it can take hours until all the air rushes out. This can also be the case if pressurization is being maintained by continuously blowing in ''more'' air, which also happens to cover the lack of hypoxia since the pressure will remain the same in this case.

to:

However, sometimes this trope is justified. If the enclosed space is relatively large while the hole is comparatively small, but ''not'' small for the average person, it can take hours until all the air rushes out. This can also be the case if pressurization is being maintained by continuously blowing in ''more'' air, which also happens to cover the lack of hypoxia since the pressure will remain the same in this case.
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* In ''Videogame/MassEffect'', the Codex discusses this. There's no continuous wind from a decompression. Instead, there's two general sizes of hull breach: one that is small enough that the crew can easily get to a pressurized compartment, or one so large that everyone in the compartment will be dead within moments.

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* In ''Videogame/MassEffect'', the Codex discusses this. There's no continuous wind from a decompression. Instead, there's two general sizes of hull breach: one that is small enough that the crew can easily get to a pressurized compartment, or one so large that everyone in the compartment will be dead within moments. The opening of ''VideoGame/MassEffect2'' shows this happen to the Normandy when an unknown ship suddenly attacks it and blasts a big hole through the bridge: most of the bridge crew is killed outright, but Joker survives due to a personal force field that activates to protect him from suffocating.
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[[folder: Puppet Shows]]

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[[folder: Puppet [[folder:Puppet Shows]]
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* Averted in episode 7 of ''WesternAnimation/StarComTheUSSpaceForce''. Slim and several [=StarCom=] trainees cut a hole through the hull of a Shadow Force craft: the air stops rushing out after a few seconds.

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* Averted in episode 7 of ''WesternAnimation/StarComTheUSSpaceForce''.''WesternAnimation/StarcomTheUSSpaceforce''. Slim and several [=StarCom=] trainees cut a hole through the hull of a Shadow Force craft: the air stops rushing out after a few seconds.
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* [[https://en.m.wikipedia.org/wiki/Soyuz_11 Soyuz 11]], which sustained a leak after detaching its orbital module while preparing for re-entry, had a version of it. The breach was small enough to avoid ExplosiveDecompression, but it quickly rendered the cosmonauts unconscious due to hypoxia within a few seconds, and they were dead by the time the craft landed. To date, the three crew members -- Georgy Dobrovolsky, Vladislav Volkov, and Viktor Patsayev -- are the only humans to have died in space.

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* [[https://en.m.wikipedia.org/wiki/Soyuz_11 Soyuz 11]], which sustained a leak after detaching its orbital module while preparing for re-entry, had a version of it. The breach was small enough to avoid ExplosiveDecompression, but it quickly rendered the cosmonauts unconscious due to hypoxia within a few seconds, and they were dead by the time the craft landed. To date, the three crew members -- Georgy Dobrovolsky, Vladislav Volkov, and Viktor Patsayev -- are the only humans to have died in ''in'' space.
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that's an urban legend


* "Kinetic Missiles" use Depleted Uranium "warheads" to kill the crew inside tanks, by the simple impact of the warhead passing through the tank; these are tested by putting farm animals inside the tank, which get sucked out through the hole, due to the continuous decompression created by the high-speed projectile passing through it.
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* ''VideoGame/{{Stellaris}}'': When starships are destroyed, zooming in on the wreckage will reveal atmosphere venting from hull breaches, often with enough force to propel the wreckage around, for weeks on end.
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* Opening an airlock in ''VideoGame/HeavenlyBodies'' without closing the door to the rest of the station will cause air to rapidly be pulled out into space with the force of a great hurricane wind. The supply's oxygen supply never runs out and the massive wind will keep blowing until you close either of the doors you should have kept closed in the first place.

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* ''VideoGame/TheCallistoProtocol'' plays it straight in several scenes where seemingly endless amounts of air violently blow people around despite it being obvious that it should have run out within a few seconds.



* ''VideoGame/TheCallistoProtocol'' plays it straight in several scenes where seemingly endless amounts of air violently blow people around despite it being obvious that it should have run out within a few seconds.
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* ''VideoGame/TheCallistoProtocol'' plays it straight in several scenes where seemingly endless amounts of air violently blow people around despite it being obvious that it should have run out within a few seconds.
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-->--'''Website/TheGrandListOfOverusedScienceFictionCliches'''

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-->--'''Website/TheGrandListOfOverusedScienceFictionCliches'''
-->-- '''Website/TheGrandListOfOverusedScienceFictionCliches'''



* "Kinetic Missiles" use Depleted Uranium "warheads" to kill the crew inside tanks, by the simple impact of the warhead passing through the tank; these are tested by putting farm-animals inside the tank, which get sucked out through the hole, due to the continuous decompression created by the high-speed projectile passing through it.

to:

* "Kinetic Missiles" use Depleted Uranium "warheads" to kill the crew inside tanks, by the simple impact of the warhead passing through the tank; these are tested by putting farm-animals farm animals inside the tank, which get sucked out through the hole, due to the continuous decompression created by the high-speed projectile passing through it.
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* ''Literature/CiaphasCain'': The final battle in ''Choose Your Enemies'' takes place on an orbital station, specifically a level under a dome to give the usual occupants a nice view. When a battleship puts a lance battery shot through the dome, Cain describes the resulting venting as whipping his coat around and roaring loudly, but Amberley tells him there's no danger.
--> A space this size will take ages to depressurize through a hole that small.
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* There's a double version in the 2022 South Korean action movie ''Carter''. A RogueAgent is fighting the title character in the pressurized cargo compartment, and blows a hole in the bulkhead to [[NoOneCouldSurviveThat apparently blow him out the airplane]]. A short time later a group of people who are unaware of this smash down the pressure door from the passenger area, and the sudden rush of air from the passenger compartment sends them flying through the blast hole. As they fly past, we see the hero [[LiteralCliffhanger desperately holding onto the edge]]. He has to let go however when the rogue activates another bomb to destroy the airplane. Cue FreeFallFight.
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* ''VideoGame/DesertBreaker'' have this happening as you try forcing your way into a military plane belonging to the enemy by blowing a hole through the back hatch. Cue dozens and dozens of enemy soldiers as well as [[SpiderTank Hamachidoris]] falling out the hole you just opened, to a drop several hundreds of meters below, and while you can take random potshots at falling objects for points you'll spend most of the level trying to get aboard without colliding with obstacles.
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typo


* ''Webcomic/SchlockMercenary'' has it fairly realistically [[http://www.schlockmercenary.com/2009-01-27 here]], where an accident blows a 300-meter hole in the side of Credomar, a cylindrical station measuring 6 kilometers by 60. It's pointed out that it will take a while to empty the can completely, but it does need to be patched a soon as possible.

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* ''Webcomic/SchlockMercenary'' has it fairly realistically [[http://www.schlockmercenary.com/2009-01-27 here]], where an accident blows a 300-meter hole in the side of Credomar, a cylindrical station measuring 6 kilometers by 60. It's pointed out that it will take a while to empty the can completely, but it does need to be patched a as soon as possible.
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* ''Literature/{{Airport}}'': The book the film was based on. While the decompression is unrealistically explosive and violent, the decompression itself tapers off as the pilot rushes back to the cockpit to get the plane down to where the atmosphere is breathable.

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* ''Literature/{{Airport}}'': The book the film was based on. While the decompression is unrealistically explosive and violent, the decompression itself tapers off as the pilot Demerest rushes back to the cockpit to get the plane down to where the atmosphere is breathable.
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typos


* ''Literature/{{Airport}}: The book the film was based on. While the decompression is unrealistically explosive and violent, the decompression itself tapers off as the pilot rushes back to the cockpit to get the plane down to where the atmosphere is breathable.

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* ''Literature/{{Airport}}: ''Literature/{{Airport}}'': The book the film was based on. While the decompression is unrealistically explosive and violent, the decompression itself tapers off as the pilot rushes back to the cockpit to get the plane down to where the atmosphere is breathable.
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added example

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* ''Literature/{{Airport}}: The book the film was based on. While the decompression is unrealistically explosive and violent, the decompression itself tapers off as the pilot rushes back to the cockpit to get the plane down to where the atmosphere is breathable.
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commented out zero context example


* In the ''Series/StargateSG1'' episode "Prometheus", [[spoiler:Jack uses this to [[ThrownOutTheAirlock kill Col. Simmons]]]].

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%% * In the ''Series/StargateSG1'' episode "Prometheus", [[spoiler:Jack uses this to [[ThrownOutTheAirlock kill Col. Simmons]]]].
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commented out zero context example


* Averted in ''Series/{{Battlestar Galactica|2003}}'', where explosive decompression actually behaves like it should.

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%% * Averted in ''Series/{{Battlestar Galactica|2003}}'', where explosive decompression actually behaves like it should.

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